Add new natives to read/write on entity's private data based off class/member name available from gamedata files
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@@ -13,6 +13,7 @@ binary.sources = [
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'engfunc.cpp',
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'fakemeta_amxx.cpp',
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'pdata.cpp',
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'pdata_gc.cpp',
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'forward.cpp',
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'fm_tr.cpp',
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'pev.cpp',
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