Add new natives to read/write on entity's private data based off class/member name available from gamedata files
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		@@ -54,7 +54,7 @@
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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    <ClCompile>
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      <Optimization>Disabled</Optimization>
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      <AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk;..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <MinimalRebuild>true</MinimalRebuild>
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      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@@ -77,7 +77,7 @@
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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    <ClCompile>
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      <AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk;..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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      <RuntimeTypeInfo>false</RuntimeTypeInfo>
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@@ -103,12 +103,14 @@
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    <ClCompile Include="..\pdata.cpp" />
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    <ClCompile Include="..\dllfunc.cpp" />
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    <ClCompile Include="..\engfunc.cpp" />
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    <ClCompile Include="..\pdata_gc.cpp" />
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    <ClCompile Include="..\pev.cpp" />
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    <ClCompile Include="..\forward.cpp" />
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    <ClCompile Include="..\glb.cpp" />
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    <ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp" />
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  </ItemGroup>
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  <ItemGroup>
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    <ClInclude Include="..\..\..\public\HLTypeConversion.h" />
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    <ClInclude Include="..\fakemeta_amxx.h" />
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    <ClInclude Include="..\fm_tr.h" />
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    <ClInclude Include="..\dllfunc.h" />
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