Fix for amb736 - find_entity defined twice

This commit is contained in:
Steve Dudenhoeffer 2007-08-05 11:23:02 +00:00
parent 68961a91e2
commit 1721383237

View File

@ -97,7 +97,8 @@ stock can_see(ent1, ent2)
// type = 10: "noise3" // type = 10: "noise3"
// type = 11: "viewmodel" // type = 11: "viewmodel"
// type = 12: "weaponmodel" // type = 12: "weaponmodel"
stock find_entity(ent, szValue[], type=0)
stock vexd_find_entity(ent, szValue[], type=0)
{ {
static _g_FindEntTypes[13][] = static _g_FindEntTypes[13][] =
{ {
@ -124,6 +125,8 @@ stock find_entity(ent, szValue[], type=0)
return engfunc(EngFunc_FindEntityByString, ent, _g_FindEntTypes[type], szValue); return engfunc(EngFunc_FindEntityByString, ent, _g_FindEntTypes[type], szValue);
} }
#define find_entity vexd_find_entity
//From AMX Mod: //From AMX Mod:
// Find an entity within a given origin and radius // Find an entity within a given origin and radius
stock find_entity_sphere(ent, Float:Orig[3], Float:Rad) stock find_entity_sphere(ent, Float:Orig[3], Float:Rad)