Fix user_slap/amx_slap unexpected behavior using large negative damage (bug 4975, r=joropito)
Former-commit-id: 1e4d0e216eef3d556c68eeca7362562c663e2dd1
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@ -1541,7 +1541,11 @@ static cell AMX_NATIVE_CALL user_slap(AMX *amx, cell *params) /* 2 param */
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if (index < 1 || index > gpGlobals->maxClients)
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if (index < 1 || index > gpGlobals->maxClients)
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return 0;
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return 0;
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int power = abs((int)params[2]);
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int power = (int)params[2];
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if (power < 0)
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power = 0;
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame && pPlayer->IsAlive())
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if (pPlayer->ingame && pPlayer->IsAlive())
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@ -605,7 +605,7 @@ public cmdSlap(id, level, cid)
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read_argv(2, spower, 31)
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read_argv(2, spower, 31)
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new damage = str_to_num(spower)
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new damage = clamp( str_to_num(spower), 0)
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user_slap(player, damage)
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user_slap(player, damage)
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