Moved vector natives from engine to core at29896

Moved precache_generic from engine to core at30469
This commit is contained in:
Scott Ehlert
2006-06-05 07:48:54 +00:00
parent 7d3ddf502c
commit 17fb06f7bb
12 changed files with 262 additions and 163 deletions

View File

@ -19,6 +19,7 @@
#include <vault>
#include <lang>
#include <messages>
#include <vector>
/* Function is called just after server activation.
* Good place for configuration loading, commands and cvars registration. */
@ -74,6 +75,9 @@ native precache_model(const name[]);
/* Precache sound. Can be used only in plugin_precache() function.*/
native precache_sound(const name[]);
/* Precaches any file. */
native precache_generic(szFile[]);
/* Sets info for player. */
native set_user_info(index,const info[],const value[]);
@ -513,9 +517,6 @@ native server_exec();
/* Emits sound. Sample must be precached. */
native emit_sound(index, channel, sample[], Float:vol, Float:att,flags, pitch);
/* Returns distance between two vectors. */
native get_distance(origin1[3],origin2[3]);
/* Registers new cvar for HL engine.
* Returns the cvar pointer for get/set_pcvar functions.
*/
@ -809,9 +810,6 @@ native menu_setprop(menu, prop, ...);
//and the callback is invoked.
native menu_cancel(player);
// Gets distance between two origins (float)
native Float:get_distance_f( Float:Origin1[3], Float:Origin2[3] );
// Dispatches a client cvar query
// id: Player id
// cvar: cvar name

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@ -38,8 +38,6 @@ native register_think(Classname[], function[]);
* The module will automatically add +5 for Linux.
*/
/* Precaches any file. */
native precache_generic(szFile[]);
/* Precaches an event. */
native precache_event(type, Name[], {Float,Sql,Result,_}:...);
@ -152,17 +150,6 @@ native trace_hull(Float:origin[3],hull,ignoredent=0,ignoremonsters=0);
* Returns 0 if theres no normal. */
native trace_normal(iIgnoreEnt, Float:fStart[3], Float:fEnd[3], Float:vReturn[3]);
/* Changes a Vector to an Angle vector. */
native vector_to_angle(Float:fVector[3], Float:vReturn[3]);
native angle_vector(Float:vector[3],FRU,Float:ret[3])
/* Gets the length of a vector (float[3]). */
native Float:vector_length(Float:vVector[3]);
/* Gets the distance between 2 vectors (float[3]). */
native Float:vector_distance(Float:vVector[3], Float:vVector2[3]);
/* Gets the ID of a grenade. */
native get_grenade_id(id, model[], len, grenadeid = 0);

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@ -0,0 +1,34 @@
/* Vector functions (now part of Core)
*
* by the AMX Mod X Development Team
*
* This file is provided as is (no warranties).
*/
#if defined _corevector_included
#endinput
#endif
#define _corevector_included
/* Used for angle_vector() */
#define ANGLEVECTOR_FORWARD 1
#define ANGLEVECTOR_RIGHT 2
#define ANGLEVECTOR_UP 3
/* Returns distance between two vectors. */
native get_distance(origin1[3],origin2[3]);
/* Gets distance between two origins (float). */
native Float:get_distance_f(Float:Origin1[3], Float:Origin2[3]);
/* Changes a vector into an angle vector. */
native vector_to_angle(Float:fVector[3], Float:vReturn[3]);
/* Changes an angle vector into a vector. */
native angle_vector(Float:vector[3], FRU, Float:ret[3]);
/* Gets the length of a vector (float[3]). */
native Float:vector_length(Float:vVector[3]);
/* Gets the distance between 2 vectors (float[3]). */
native Float:vector_distance(Float:vVector[3], Float:vVector2[3]);