Added cs_get_weapon_ammo/cs_set_weapon_ammo
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@ -1206,7 +1206,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_ammo(AMX *amx, cell *params) // cs_get
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return 0;
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return 0;
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}
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}
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return *(int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO;
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return *((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO);
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}
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}
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static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set_weapon_ammo(index, newammo); = 2 params
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static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set_weapon_ammo(index, newammo); = 2 params
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@ -115,3 +115,9 @@ native cs_get_weapon_silen(index);
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/* If silence = 1, weapon will be silenced, 0 and silencer will be removed. Only USP and M4A1 can be silenced. */
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/* If silence = 1, weapon will be silenced, 0 and silencer will be removed. Only USP and M4A1 can be silenced. */
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native cs_set_weapon_silen(index, silence = 1);
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native cs_set_weapon_silen(index, silence = 1);
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/* Returns amount of ammo in weapon's clip. */
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native cs_get_weapon_ammo(index);
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/* Set amount of ammo in weapon's clip. */
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native cs_set_weapon_ammo(index, newammo);
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