Add stat constants in plugins (#522)

* Add stat constants in plugins

* Add missing include in dodstats.sma

* Fix misplaced HIT_RIGHTLEG constant
This commit is contained in:
OciXCrom
2018-08-30 18:41:49 +02:00
committed by Vincent Herbet
parent 56e8dcf3d5
commit 189f16fcc4
12 changed files with 191 additions and 199 deletions

View File

@ -33,5 +33,5 @@
* Returning cellmin as value in get_score function
* makes that rank won't be saved. */
public get_score(stats[11], body[8])
return stats[0] - stats[1] - stats[3] // kills - deaths - teamkills
public get_score(stats[11], body[MAX_BODYHITS])
return stats[STATSX_KILLS] - stats[STATSX_DEATHS] - stats[STATSX_TEAMKILLS] // kills - deaths - teamkills

View File

@ -37,7 +37,7 @@ public client_disconnected(id)
remove_task(id)
new szTeam[16], szName[MAX_NAME_LENGTH], szAuthid[32], iStats[8], iHits[8], szWeapon[24]
new szTeam[16], szName[MAX_NAME_LENGTH], szAuthid[32], iStats[STATSX_MAX_STATS], iHits[MAX_BODYHITS], szWeapon[24]
new iUserid = get_user_userid(id)
new _max = xmod_get_maxweapons()
@ -52,9 +52,9 @@ public client_disconnected(id)
xmod_get_wpnname(i, szWeapon, charsmax(szWeapon))
log_message("^"%s<%d><%s><%s>^" triggered ^"weaponstats^" (weapon ^"%s^") (shots ^"%d^") (hits ^"%d^") (kills ^"%d^") (headshots ^"%d^") (tks ^"%d^") (damage ^"%d^") (deaths ^"%d^")",
szName, iUserid, szAuthid, szTeam, szWeapon, iStats[4], iStats[5], iStats[0], iStats[2], iStats[3], iStats[6], iStats[1])
szName, iUserid, szAuthid, szTeam, szWeapon, iStats[STATSX_SHOTS], iStats[STATSX_HITS], iStats[STATSX_KILLS], iStats[STATSX_HEADSHOTS], iStats[STATSX_TEAMKILLS], iStats[STATSX_DAMAGE], iStats[STATSX_DEATHS])
log_message("^"%s<%d><%s><%s>^" triggered ^"weaponstats2^" (weapon ^"%s^") (head ^"%d^") (chest ^"%d^") (stomach ^"%d^") (leftarm ^"%d^") (rightarm ^"%d^") (leftleg ^"%d^") (rightleg ^"%d^")",
szName, iUserid, szAuthid, szTeam, szWeapon, iHits[1], iHits[2], iHits[3], iHits[4], iHits[5], iHits[6], iHits[7])
szName, iUserid, szAuthid, szTeam, szWeapon, iHits[HIT_HEAD], iHits[HIT_CHEST], iHits[HIT_STOMACH], iHits[HIT_LEFTARM], iHits[HIT_RIGHTARM], iHits[HIT_LEFTLEG], iHits[HIT_RIGHTLEG])
}
}

View File

@ -78,17 +78,8 @@ public SpecRankInfo = 0 // displays rank info when spectating
#define MAX_TEXT_LENGTH 255
#define MAX_BUFFER_LENGTH 2047
// User stats parms id
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_DAMAGE 6
// Global player flags.
new BODY_PART[8][] =
new BODY_PART[MAX_BODYHITS][] =
{
"WHOLEBODY",
"HEAD",
@ -140,14 +131,14 @@ new g_pHudFreezeLimit = 0
new Float:g_fStartGame = 0.0
new g_izTeamScore[MAX_TEAMS] = {0, ...}
new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izTeamRndStats[MAX_TEAMS][STATSX_MAX_STATS]
new g_izTeamGameStats[MAX_TEAMS][STATSX_MAX_STATS]
new g_izUserUserID[MAX_PLAYERS + 1] = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS + 1] = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS + 1][MAX_PLAYERS + 1]
new g_izUserRndName[MAX_PLAYERS + 1][MAX_NAME_LENGTH]
new g_izUserRndStats[MAX_PLAYERS + 1][8]
new g_izUserGameStats[MAX_PLAYERS + 1][8]
new g_izUserRndStats[MAX_PLAYERS + 1][STATSX_MAX_STATS]
new g_izUserGameStats[MAX_PLAYERS + 1][STATSX_MAX_STATS]
// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
@ -291,14 +282,14 @@ public cmdHudTest(id)
#endif
// Stats formulas
Float:accuracy(izStats[8])
Float:accuracy(izStats[STATSX_MAX_STATS])
{
return izStats[STATS_SHOTS] ? (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) : (0.0);
return izStats[STATSX_SHOTS] ? (100.0 * float(izStats[STATSX_HITS]) / float(izStats[STATSX_SHOTS])) : (0.0);
}
Float:effec(izStats[8])
Float:effec(izStats[STATSX_MAX_STATS])
{
return izStats[STATS_KILLS] ? (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) : (0.0);
return izStats[STATSX_KILLS] ? (100.0 * float(izStats[STATSX_KILLS]) / float(izStats[STATSX_KILLS] + izStats[STATSX_DEATHS])) : (0.0);
}
// Distance formula (metric)
@ -332,7 +323,7 @@ get_config_cvars()
// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8], izBody[8]
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iAttacker
new iFound, iLen
@ -342,13 +333,13 @@ get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
// Get and format header. Add killing attacker statistics if user is dead.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
izStats[STATSX_SHOTS] = 0
iAttacker = g_izKilled[id][KILLED_KILLER_ID]
if (iAttacker)
get_user_astats(id, iAttacker, izStats, izBody)
if (izStats[STATS_SHOTS] && ShowFullStats)
if (izStats[STATSX_SHOTS] && ShowFullStats)
{
get_user_name(iAttacker, t_sName, charsmax(t_sName))
iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
@ -364,20 +355,20 @@ get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
iFound = 1
get_user_name(iAttacker, t_sName, charsmax(t_sName))
if (izStats[STATS_KILLS])
if (izStats[STATSX_KILLS])
{
if (!ShowDistHS)
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATSX_HEADSHOTS])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
}
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATSX_HITS], id, "HIT_S", izStats[STATSX_DAMAGE], id, "DMG")
}
}
@ -390,7 +381,7 @@ get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8], izBody[8]
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iVictim
new iFound, iLen
@ -400,10 +391,10 @@ get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
// Get and format header.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
izStats[STATSX_SHOTS] = 0
get_user_vstats(id, 0, izStats, izBody)
if (izStats[STATS_SHOTS])
if (izStats[STATSX_SHOTS])
iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
else
iLen = formatex(sBuffer, charsmax(sBuffer), "%L:^n", id, "VICTIMS")
@ -415,20 +406,20 @@ get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
iFound = 1
get_user_name(iVictim, t_sName, charsmax(t_sName))
if (izStats[STATS_DEATHS])
if (izStats[STATSX_DEATHS])
{
if (!ShowDistHS)
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATSX_HEADSHOTS])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
}
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATSX_HITS], id, "HIT_S", izStats[STATSX_DAMAGE], id, "DMG")
}
}
@ -448,23 +439,23 @@ get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
if (iKiller && iKiller != id)
{
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
new izAStats[STATSX_MAX_STATS], izABody[MAX_BODYHITS], izVStats[STATSX_MAX_STATS], iaVBody[MAX_BODYHITS]
iFound = 1
get_user_name(iKiller, t_sName, charsmax(t_sName))
izAStats[STATS_HITS] = 0
izAStats[STATS_DAMAGE] = 0
izAStats[STATSX_HITS] = 0
izAStats[STATSX_DAMAGE] = 0
t_sWpn[0] = 0
get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, charsmax(t_sWpn))
izVStats[STATS_HITS] = 0
izVStats[STATS_DAMAGE] = 0
izVStats[STATSX_HITS] = 0
izVStats[STATSX_DAMAGE] = 0
get_user_vstats(id, iKiller, izVStats, iaVBody)
iLen = formatex(sBuffer, charsmax(sBuffer), "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATSX_DAMAGE], izAStats[STATSX_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATSX_DAMAGE], izVStats[STATSX_HITS])
}
return iFound
@ -482,11 +473,11 @@ add_most_disruptive(id, sBuffer[MAX_BUFFER_LENGTH + 1])
// Find player.
for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
{
if (g_izUserRndStats[iPlayer][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[iPlayer][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
if (g_izUserRndStats[iPlayer][STATSX_DAMAGE] >= iMaxDamage && (g_izUserRndStats[iPlayer][STATSX_DAMAGE] > iMaxDamage || g_izUserRndStats[iPlayer][STATSX_HEADSHOTS] > iMaxHeadShots))
{
iMaxDamageId = iPlayer
iMaxDamage = g_izUserRndStats[iPlayer][STATS_DAMAGE]
iMaxHeadShots = g_izUserRndStats[iPlayer][STATS_HS]
iMaxDamage = g_izUserRndStats[iPlayer][STATSX_DAMAGE]
iMaxHeadShots = g_izUserRndStats[iPlayer][STATSX_HEADSHOTS]
}
}
@ -499,7 +490,7 @@ add_most_disruptive(id, sBuffer[MAX_BUFFER_LENGTH + 1])
new Float:fRndAcc = accuracy(g_izUserRndStats[iPlayer])
formatex(t_sText, charsmax(t_sText), "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", id, "MOST_DMG", g_izUserRndName[iPlayer],
g_izUserRndStats[iPlayer][STATS_HITS], id, "HIT_S", iMaxDamage, id, "DMG", fGameEff, id, "EFF", fRndAcc, id, "ACC")
g_izUserRndStats[iPlayer][STATSX_HITS], id, "HIT_S", iMaxDamage, id, "DMG", fGameEff, id, "EFF", fRndAcc, id, "ACC")
add(sBuffer, charsmax(sBuffer), t_sText)
}
@ -518,11 +509,11 @@ add_best_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
// Find player
for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
{
if (g_izUserRndStats[iPlayer][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[iPlayer][STATS_KILLS] > iMaxKills || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
if (g_izUserRndStats[iPlayer][STATSX_KILLS] >= iMaxKills && (g_izUserRndStats[iPlayer][STATSX_KILLS] > iMaxKills || g_izUserRndStats[iPlayer][STATSX_HEADSHOTS] > iMaxHeadShots))
{
iMaxKillsId = iPlayer
iMaxKills = g_izUserRndStats[iPlayer][STATS_KILLS]
iMaxHeadShots = g_izUserRndStats[iPlayer][STATS_HS]
iMaxKills = g_izUserRndStats[iPlayer][STATSX_KILLS]
iMaxHeadShots = g_izUserRndStats[iPlayer][STATSX_HEADSHOTS]
}
}
@ -582,8 +573,8 @@ save_team_chatscore(id, sBuffer[MAX_TEXT_LENGTH + 1])
// Get and format total stats.
add_total_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
formatex(t_sText, charsmax(t_sText), "%L: %d %L / %d hs -- %d %L / %d %L^n", id, "TOTAL", g_izUserRndStats[0][STATS_KILLS], id, "KILL_S",
g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], id, "HITS", g_izUserRndStats[0][STATS_SHOTS], id, "SHOT_S")
formatex(t_sText, charsmax(t_sText), "%L: %d %L / %d hs -- %d %L / %d %L^n", id, "TOTAL", g_izUserRndStats[0][STATSX_KILLS], id, "KILL_S",
g_izUserRndStats[0][STATSX_HEADSHOTS], g_izUserRndStats[0][STATSX_HITS], id, "HITS", g_izUserRndStats[0][STATSX_SHOTS], id, "SHOT_S")
add(sBuffer, charsmax(sBuffer), t_sText)
}
@ -594,12 +585,12 @@ add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
if (iAttacker && iAttacker != id)
{
new izStats[8], izBody[8], iLen
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS], iLen
izStats[STATS_HITS] = 0
izStats[STATSX_HITS] = 0
get_user_astats(id, iAttacker, izStats, izBody)
if (izStats[STATS_HITS])
if (izStats[STATSX_HITS])
{
iFound = 1
iLen = strlen(sBuffer)
@ -627,18 +618,18 @@ format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
if (iKiller && iKiller != id)
{
new izStats[8], izBody[8]
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iLen
iFound = 1
get_user_name(iKiller, t_sName, charsmax(t_sName))
izStats[STATS_HITS] = 0
izStats[STATSX_HITS] = 0
get_user_astats(id, iKiller, izStats, izBody, t_sWpn, charsmax(t_sWpn))
iLen = formatex(sBuffer, charsmax(sBuffer), "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
if (izStats[STATS_HITS])
if (izStats[STATSX_HITS])
{
for (new i = 1; i < sizeof(izBody); i++)
{
@ -661,24 +652,24 @@ format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0
new izStats[8]
new izBody[8]
new izStats[STATSX_MAX_STATS]
new izBody[MAX_BODYHITS]
new iLen
izStats[STATS_HITS] = 0
izStats[STATS_DAMAGE] = 0
izStats[STATSX_HITS] = 0
izStats[STATSX_DAMAGE] = 0
get_user_vstats(id, iKiller, izStats, izBody)
if (iKiller && iKiller != id)
{
iFound = 1
get_user_name(iKiller, t_sName, charsmax(t_sName))
iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "YOU_HIT", t_sName, izStats[STATSX_HITS], izStats[STATSX_DAMAGE])
}
else
iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "LAST_RES", izStats[STATSX_HITS], izStats[STATSX_DAMAGE])
if (izStats[STATS_HITS])
if (izStats[STATSX_HITS])
{
for (new i = 1; i < sizeof(izBody); i++)
{
@ -698,7 +689,7 @@ format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
format_top15(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iMax = get_statsnum()
new izStats[8], izBody[8]
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iLen = 0
if (iMax > 15)
@ -724,16 +715,16 @@ format_top15(id, sBuffer[MAX_BUFFER_LENGTH + 1])
get_stats(i, izStats, izBody, t_sName, charsmax(t_sName))
replace_string(t_sName, charsmax(t_sName), "<", "[")
replace_string(t_sName, charsmax(t_sName), ">", "]")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATSX_KILLS],
izStats[STATSX_DEATHS], izStats[STATSX_HITS], izStats[STATSX_SHOTS], izStats[STATSX_HEADSHOTS], effec(izStats), accuracy(izStats))
}
}
// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
new izStats[8] = {0, ...}
new izBody[8]
new izStats[STATSX_MAX_STATS] = {0, ...}
new izBody[MAX_BODYHITS]
new iRankPos, iLen
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
@ -752,10 +743,10 @@ format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
lKills, izStats[STATSX_KILLS], izStats[STATSX_HEADSHOTS], lDeaths, izStats[STATSX_DEATHS], lHits, izStats[STATSX_HITS], lShots, izStats[STATSX_SHOTS],
lDamage, izStats[STATSX_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
new L_BODY_PART[8][32]
new L_BODY_PART[MAX_BODYHITS][32]
for (new i = 1; i < sizeof(L_BODY_PART); i++)
{
@ -763,15 +754,15 @@ format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
}
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
L_BODY_PART[HIT_HEAD], izBody[HIT_HEAD], L_BODY_PART[HIT_CHEST], izBody[HIT_CHEST], L_BODY_PART[HIT_STOMACH], izBody[HIT_STOMACH], L_BODY_PART[HIT_LEFTARM], izBody[HIT_LEFTARM], L_BODY_PART[HIT_RIGHTARM],
izBody[HIT_RIGHTARM], L_BODY_PART[HIT_LEFTLEG], izBody[HIT_LEFTLEG], L_BODY_PART[HIT_RIGHTLEG], izBody[HIT_RIGHTLEG])
}
// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8] = {0, ...}
new izBody[8]
new izStats[STATSX_MAX_STATS] = {0, ...}
new izBody[MAX_BODYHITS]
new iWeapon, iLen
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
@ -791,8 +782,8 @@ format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
lKills, izStats[STATSX_KILLS], izStats[STATSX_HEADSHOTS], lDeaths, izStats[STATSX_DEATHS], lHits, izStats[STATSX_HITS], lShots, izStats[STATSX_SHOTS],
lDamage, izStats[STATSX_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && charsmax(sBuffer) - iLen > 0 ; iWeapon++)
@ -800,8 +791,8 @@ format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
if (get_user_wstats(id, iWeapon, izStats, izBody))
{
xmod_get_wpnname(iWeapon, t_sWpn, charsmax(t_sWpn))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATSX_KILLS], izStats[STATSX_DEATHS],
izStats[STATSX_HITS], izStats[STATSX_SHOTS], izStats[STATSX_DAMAGE], accuracy(izStats))
}
}
}
@ -1045,7 +1036,7 @@ public cmdRank(id)
return PLUGIN_HANDLED
}
new izStats[8], izBody[8]
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iRankPos, iRankMax
new Float:fEff, Float:fAcc
@ -1055,7 +1046,7 @@ public cmdRank(id)
fEff = effec(izStats)
fAcc = accuracy(izStats)
client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATSX_KILLS], izStats[STATSX_HITS], fEff, fAcc)
return PLUGIN_CONTINUE
}
@ -1443,7 +1434,7 @@ kill_stats(id)
g_fzShowUserStatsTime[id] = get_gametime()
// Add user death stats to user round stats
new izStats[8], izBody[8]
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iTeam, i
new iKiller
@ -1651,7 +1642,7 @@ public eventShowRank(id)
if (is_user_connected(iPlayer))
{
new izStats[8], izBody[8]
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iRankPos, iRankMax
get_user_name(iPlayer, t_sName, charsmax(t_sName))