Updated a bunch of SDKs and moved the rest to the new debugging system.
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@ -19,7 +19,23 @@ inline edict_t* INDEXENT2( int iEdictNum )
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else
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return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
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}
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#define CHECK_ENTITY(x) if (x != 0 && (FNullEnt(INDEXENT2(x)) || x < 0 || x > gpGlobals->maxEntities)) { MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; }
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#define CHECK_ENTITY(x) \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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return 0; \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (!MF_IsPlayerIngame(x)) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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return 0; \
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} \
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} else { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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return 0; \
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} \
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} \
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}
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extern AMX_NATIVE_INFO engfunc_natives[];
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extern AMX_NATIVE_INFO dllfunc_natives[];
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