Added fakemeta includes (from dlls/fakemeta/)

Updated ns includes
This commit is contained in:
Steve Dudenhoeffer
2004-08-24 21:36:39 +00:00
parent fb8a883eec
commit 19101470fd
5 changed files with 554 additions and 155 deletions

View File

@ -84,12 +84,6 @@ native ns_has_weapon(id,NSWeapon:weapon,setweapon=-1);
*/
native ns_get_spawn(team,number=0,Float:ret[3]);
/* Configures display of the custom menus. This display is _very_ similar to set_hudmessage() */
native ns_set_menu(id,r=NSMENU_R,g=NSMENU_G,b=NSMENU_B,Float:x=NSMENU_X,Float:y=NSMENU_Y, effects=0, Float:fadeintime=0.0, Float:fadeouttime=0.0,channel1=NSMENU_CHAN1,channel2=NSMENU_CHAN2);
/* Displays a custom menu. It will execute command(id,keys) when the menu is pressed. */
native ns_show_menu(id,szCommand[],szText[],keys,time);
/* Returns the class of the player. Look in the classes enum in ns_const.inc for the value's meaning. */
native ns_get_class(id);
@ -173,4 +167,8 @@ native ns_get_hive_trait(idHive);
/* Sets the trait type tied to the hive. Look at the hivetrait enum for the values. */
native ns_set_hive_trait(idHive,trait);
/* Sets the players field of view, set "_fov" to 0.0 (or omit it) to return to normal. FOV change will persist until disconnect unless reset by a plugin */
native ns_set_fov(idPlayer,Float:_fov=0.0);
/* Give a player an item. */
native ns_give_item(id,const _szClassName[]);