Added fakemeta includes (from dlls/fakemeta/)
Updated ns includes
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plugins/include/fakemeta.inc
Executable file
38
plugins/include/fakemeta.inc
Executable file
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/* FakeMeta functions
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* This file is provided as-is with no warrenties.
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*/
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#if defined _fakemeta_included
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#endinput
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#endif
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#define _fakemeta_included
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#include <fakemeta_const>
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/* Returns entvar data from an entity Use the pev_* enum to specify which form of data you want returned. */
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native pev(_index,_value,{Float,_}:...)
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/* Sets entvar data for an entity. Use the pev_* enum */
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native set_pev(_index,_value,{Float,_}:...)
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/* Returns an integer from private data. _linuxdiff is added into the _Offset if it's used on a linux server. */
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native get_pdata_int(_index,_Offset,_linuxdiff=5);
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/* Sets an integer from private data. _linuxdiff is added into the _Offset if it's used on a linux server. */
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native set_pdata_int(_index,_Offset,_Value,_linuxdiff=5);
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/* Returns a float from private data. _linuxdiff is added into the _Offset if it's used on a linux server. */
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native Float:get_pdata_float(_index,_Offset,_linuxdiff=5);
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/* Sets a float from private data. _linuxdiff is added into the _Offset if it's used on a linux server. */
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native set_pdata_float(_index,_Offset,Float:_Value,_linuxdiff=5);
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/* Registers a forward */
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native register_forward(_forwardType,_function[],_post=0);
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/* Returns data for metamod */
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native forward_return(type,{Float,_}:...);
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native engfunc(type,{Float,_}:...);
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native dllfunc(type,{Float,_}:...);
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429
plugins/include/fakemeta_const.inc
Executable file
429
plugins/include/fakemeta_const.inc
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/* Fake meta constants
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* This file is provided as-is (no warrenties)
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*/
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#if defined _fakemeta_included
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#endinput
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#endif
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#define _fakemeta_included
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// For forward_return
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#define FMV_STRING 1
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#define FMV_FLOAT 2
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#define FMV_CELL 3
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// The actual return value of the function
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#define FMRES_HANDLED 2
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#define FMRES_SUPERCEDE 4
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#define FMRES_IGNORED 1
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#define FMRES_OVERRIDE 3
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enum {
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EngFunc_PrecacheModel, // int ) (char* s);
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EngFunc_PrecacheSound, // int ) (char* s);
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EngFunc_SetModel, // void ) (edict_t *e, const char *m);
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EngFunc_ModelIndex, // int ) (const char *m);
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EngFunc_ModelFrames, // int ) (int modelIndex);
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EngFunc_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax);
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EngFunc_ChangeLevel, // void ) (char* s1, char* s2);
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EngFunc_VecToYaw, // float) (const float *rgflVector);
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EngFunc_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut);
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EngFunc_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
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EngFunc_ChangeYaw, // void ) (edict_t* ent);
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EngFunc_ChangePitch, // void ) (edict_t* ent);
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EngFunc_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
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EngFunc_GetEntityIllum, // int ) (edict_t* pEnt);
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EngFunc_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
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EngFunc_FindClientInPVS, // edict) (edict_t *pEdict);
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EngFunc_EntitiesInPVS, // edict) (edict_t *pplayer);
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EngFunc_MakeVectors, // void ) (const float *rgflVector);
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EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up);
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EngFunc_CreateEntity, // edict) (void);
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EngFunc_RemoveEntity, // void ) (edict_t* e);
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EngFunc_CreateNamedEntity, // edict) (int className);
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EngFunc_MakeStatic, // void ) (edict_t *ent);
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EngFunc_EntIsOnFloor, // int ) (edict_t *e);
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EngFunc_DropToFloor, // int ) (edict_t* e);
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EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
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EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin);
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EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
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EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
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EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
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EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
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EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
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EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn);
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EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
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EngFunc_LightStyle, // void ) (int style, char* val);
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EngFunc_DecalIndex, // int ) (const char *name);
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EngFunc_PointContents, // int ) (const float *rgflVector);
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EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict);
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EngFunc_SzFromIndex, // const char * ) (int iString);
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EngFunc_AllocString, // int ) (const char *szValue);
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EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize);
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EngFunc_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime);
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EngFunc_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
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EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
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EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent );
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EngFunc_Time, // float) ( void );
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EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw);
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EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
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EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed);
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EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created
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EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
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EngFunc_NumberOfEntities, // int ) (void);
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EngFunc_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
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EngFunc_PrecacheGeneric, // int ) (char* s);
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EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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EngFunc_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key );
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EngFunc_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value );
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EngFunc_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient );
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EngFunc_PrecacheEvent, // unsigned short ) ( int type, const char*psz );
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EngFunc_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
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EngFunc_GetCurrentPlayer, //) ( void );
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EngFunc_CanSkipPlayer, //) ( const edict_t *player );
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EngFunc_SetGroupMask, //) ( int mask, int op );
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EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
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EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
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EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
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EngFunc_WriteCoord, // void (float)
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EngFunc_WriteAngle, // void (float)
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EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key);
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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};
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enum
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{
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DLLFunc_GameInit, // void) ( void );
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DLLFunc_Spawn, // int ) ( edict_t *pent );
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DLLFunc_Think, // void ) ( edict_t *pent );
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DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
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DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther );
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DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther );
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DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
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DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
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DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
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DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
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DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
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DLLFunc_ClientCommand, // void ) ( edict_t *pEntity );
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DLLFunc_ServerDeactivate, // void) ( void );
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DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity );
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DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity );
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DLLFunc_StartFrame, // void ) ( void );
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DLLFunc_ParmsNewLevel, // void ) ( void );
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DLLFunc_ParmsChangeLevel, // void ) ( void );
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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DLLFunc_GetGameDescription, // const char * )( void );
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// Spectator funcs
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DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
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DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity );
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DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity );
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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DLLFunc_Sys_Error, // void ) ( const char *error_string );
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DLLFunc_PM_FindTextureType, // char )( char *name );
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DLLFunc_RegisterEncoders, // void ) ( void );
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
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// Create baselines for certain "unplaced" items.
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DLLFunc_CreateInstancedBaselines, // void ) ( void );
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DLLFunc_pfnAllowLagCompensation, // int )( void );
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev);
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};
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enum {
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pev_string_start = 0,
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pev_classname,
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pev_globalname,
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pev_model,
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pev_target,
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pev_targetname,
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pev_netname,
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pev_message,
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pev_noise,
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pev_noise1,
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pev_noise2,
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pev_noise3,
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pev_string_end,
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pev_edict_start,
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pev_chain,
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pev_dmg_inflictor,
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pev_enemy,
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pev_aiment,
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pev_owner,
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pev_groundentity,
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pev_euser1,
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pev_euser2,
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pev_euser3,
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pev_euser4,
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pev_edict_end,
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pev_float_start,
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pev_impacttime,
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pev_starttime,
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pev_idealpitch,
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pev_pitch_speed,
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pev_yaw_speed,
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pev_ltime,
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pev_nextthink,
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pev_gravity,
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pev_friction,
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pev_frame,
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pev_animtime,
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pev_framerate,
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pev_scale,
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pev_renderamt,
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pev_health,
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pev_frags,
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pev_takedamage,
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pev_max_health,
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pev_teleport_time,
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pev_armortype,
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pev_armorvalue,
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pev_dmg_take,
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pev_dmg_save,
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pev_dmg,
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pev_dmgtime,
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pev_speed,
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pev_air_finished,
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pev_pain_finished,
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pev_radsuit_finished,
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pev_maxspeed,
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pev_fov,
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pev_flFallVelocity,
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pev_fuser1,
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pev_fuser2,
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pev_fuser3,
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pev_fuser4,
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pev_float_end,
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pev_int_start,
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pev_fixangle,
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pev_modelindex,
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pev_viewmodel,
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pev_weaponmodel,
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pev_movetype,
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pev_solid,
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pev_skin,
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pev_body,
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pev_effects,
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pev_light_level,
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pev_sequence,
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pev_gaitsequence,
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pev_rendermode,
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pev_renderfx,
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pev_weapons,
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pev_deadflag,
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pev_button,
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pev_impulse,
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pev_spawnflags,
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pev_flags,
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pev_colormap,
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pev_team,
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pev_waterlevel,
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pev_watertype,
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pev_playerclass,
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pev_weaponanim,
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pev_pushmsec,
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pev_bInDuck,
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pev_flTimeStepSound,
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pev_flSwimTime,
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pev_flDuckTime,
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pev_iStepLeft,
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pev_gamestate,
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pev_oldbuttons,
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pev_groupinfo,
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pev_iuser1,
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pev_iuser2,
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pev_iuser3,
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pev_iuser4,
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pev_int_end,
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pev_byte_start,
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pev_controller_0,
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pev_controller_1,
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pev_controller_2,
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pev_controller_3,
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pev_blending_0,
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pev_blending_1,
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pev_byte_end,
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pev_bytearray_start,
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pev_controller,
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pev_blending,
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pev_bytearray_end,
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pev_vecarray_start,
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pev_origin,
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pev_oldorigin,
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pev_velocity,
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pev_basevelocity,
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pev_clbasevelocity,
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pev_movedir,
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pev_angles,
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pev_avelocity,
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pev_v_angle,
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pev_endpos,
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pev_startpos,
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pev_absmin,
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pev_absmax,
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pev_mins,
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pev_maxs,
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pev_size,
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pev_rendercolor,
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pev_view_ofs,
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pev_vuser1,
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pev_vuser2,
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pev_vuser3,
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pev_vuser4,
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pev_punchangle,
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pev_vecarray_end
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};
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enum {
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FM_PrecacheModel = 1, // done
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FM_PrecacheSound, // done
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FM_SetModel, // done
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FM_ModelIndex, // done
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FM_ModelFrames, // done
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FM_SetSize, // done
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FM_ChangeLevel, // done
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FM_VecToYaw, // done
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FM_VecToAngles, // done
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FM_MoveToOrigin, // done
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FM_ChangeYaw, // done
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FM_ChangePitch, // done
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FM_FindEntityByString, // done
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FM_GetEntityIllum, // done
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FM_FindEntityInSphere, // done
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FM_FindClientInPVS, // done
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FM_EntitiesInPVS, // done
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FM_MakeVectors, // done
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FM_AngleVectors, // done
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FM_CreateEntity, // done
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FM_RemoveEntity, // done
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FM_CreateNamedEntity, // done
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FM_MakeStatic, // done
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FM_EntIsOnFloor, // done
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FM_DropToFloor, // done
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FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); -- does't work as of 0.20 RC2
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FM_SetOrigin, // done
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FM_EmitSound, // done
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FM_EmitAmbientSound, // done
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FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); -- does't work as of 0.20 RC2
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FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_GetAimVector, // done
|
||||
FM_ParticleEffect, // done
|
||||
FM_LightStyle, // done
|
||||
FM_DecalIndex, // done
|
||||
FM_PointContents, // done
|
||||
FM_MessageBegin, // done
|
||||
FM_MessageEnd, // done
|
||||
FM_WriteByte, // done
|
||||
FM_WriteChar, // done
|
||||
FM_WriteShort, // done
|
||||
FM_WriteLong, // done
|
||||
FM_WriteAngle, // done
|
||||
FM_WriteCoord, // done
|
||||
FM_WriteString, // done
|
||||
FM_WriteEntity, // done
|
||||
FM_CVarGetFloat, // done
|
||||
FM_CVarGetString, // done
|
||||
FM_CVarSetFloat, // done
|
||||
FM_CVarSetString, // done
|
||||
FM_FreeEntPrivateData, // done
|
||||
FM_SzFromIndex, // done
|
||||
FM_AllocString, // done
|
||||
FM_RegUserMsg, // done
|
||||
FM_AnimationAutomove, // done
|
||||
FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
|
||||
FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
|
||||
FM_SetView, // done
|
||||
FM_Time, // done
|
||||
FM_CrosshairAngle, // done
|
||||
FM_FadeClientVolume, // done
|
||||
FM_SetClientMaxspeed, // done
|
||||
FM_CreateFakeClient, // done
|
||||
FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); -- does't work as of 0.20 RC2
|
||||
FM_NumberOfEntities, // done
|
||||
FM_StaticDecal, // done
|
||||
FM_PrecacheGeneric, // done
|
||||
FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -- does't work as of 0.20 RC2
|
||||
FM_GetPhysicsKeyValue, // done
|
||||
FM_SetPhysicsKeyValue, // done
|
||||
FM_GetPhysicsInfoString,// done
|
||||
FM_PrecacheEvent, // done
|
||||
FM_PlaybackEvent, // done
|
||||
FM_CheckVisibility, //) (
|
||||
FM_GetCurrentPlayer, // done
|
||||
FM_CanSkipPlayer, // done
|
||||
FM_SetGroupMask, //done
|
||||
FM_Voice_GetClientListening, // done
|
||||
FM_Voice_SetClientListening, // done
|
||||
FM_InfoKeyValue, // done
|
||||
FM_SetKeyValue, // done
|
||||
FM_SetClientKeyValue, // done
|
||||
FM_GetPlayerAuthId, // done
|
||||
FM_GetPlayerWONId, // done
|
||||
FM_IsMapValid, // done
|
||||
|
||||
|
||||
FM_Spawn, // done
|
||||
FM_Think, // done
|
||||
FM_Use, // done
|
||||
FM_Touch, // done
|
||||
FM_Blocked, // done
|
||||
FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); -- does't work as of 0.20 RC2
|
||||
FM_SetAbsBox, // done
|
||||
FM_ClientConnect, // done
|
||||
|
||||
FM_ClientDisconnect, // done
|
||||
FM_ClientKill, // done
|
||||
FM_ClientPutInServer, // done
|
||||
FM_ClientCommand, // done
|
||||
|
||||
FM_ServerDeactivate, // done
|
||||
|
||||
FM_PlayerPreThink, // done
|
||||
FM_PlayerPostThink, // done
|
||||
|
||||
FM_StartFrame, // done
|
||||
FM_ParmsNewLevel, // done
|
||||
FM_ParmsChangeLevel, // done
|
||||
|
||||
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
|
||||
FM_GetGameDescription, // done
|
||||
|
||||
// Spectator funcs
|
||||
FM_SpectatorConnect, // done
|
||||
FM_SpectatorDisconnect, // done
|
||||
FM_SpectatorThink, // done
|
||||
|
||||
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
|
||||
FM_Sys_Error, // done
|
||||
|
||||
FM_PM_FindTextureType, // done
|
||||
FM_RegisterEncoders, // done
|
||||
|
||||
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
|
||||
|
||||
// Create baselines for certain "unplaced" items.
|
||||
FM_CreateInstancedBaselines, // done
|
||||
FM_AllowLagCompensation, // done
|
||||
};
|
|
@ -84,12 +84,6 @@ native ns_has_weapon(id,NSWeapon:weapon,setweapon=-1);
|
|||
*/
|
||||
native ns_get_spawn(team,number=0,Float:ret[3]);
|
||||
|
||||
/* Configures display of the custom menus. This display is _very_ similar to set_hudmessage() */
|
||||
native ns_set_menu(id,r=NSMENU_R,g=NSMENU_G,b=NSMENU_B,Float:x=NSMENU_X,Float:y=NSMENU_Y, effects=0, Float:fadeintime=0.0, Float:fadeouttime=0.0,channel1=NSMENU_CHAN1,channel2=NSMENU_CHAN2);
|
||||
|
||||
/* Displays a custom menu. It will execute command(id,keys) when the menu is pressed. */
|
||||
native ns_show_menu(id,szCommand[],szText[],keys,time);
|
||||
|
||||
/* Returns the class of the player. Look in the classes enum in ns_const.inc for the value's meaning. */
|
||||
native ns_get_class(id);
|
||||
|
||||
|
@ -173,4 +167,8 @@ native ns_get_hive_trait(idHive);
|
|||
/* Sets the trait type tied to the hive. Look at the hivetrait enum for the values. */
|
||||
native ns_set_hive_trait(idHive,trait);
|
||||
|
||||
/* Sets the players field of view, set "_fov" to 0.0 (or omit it) to return to normal. FOV change will persist until disconnect unless reset by a plugin */
|
||||
native ns_set_fov(idPlayer,Float:_fov=0.0);
|
||||
|
||||
/* Give a player an item. */
|
||||
native ns_give_item(id,const _szClassName[]);
|
|
@ -10,23 +10,19 @@
|
|||
#endif
|
||||
#define _ns2amx_included
|
||||
|
||||
#include <engine>
|
||||
#include <ns>
|
||||
#include <engine> // various engine calls
|
||||
#include <fakemeta> // pev/engfunc/dllfunc/various calls which rely on engfunc/dllfunc
|
||||
#include <ns> // ns specifics
|
||||
|
||||
stock is_entity(id)
|
||||
{
|
||||
return is_valid_ent(id)
|
||||
}
|
||||
|
||||
stock get_build(classname[], value, number=0, NS_Version)
|
||||
{
|
||||
return ns_get_build(classname, value, number, NS_Version)
|
||||
}
|
||||
/* The end of the native is buffered incase the plugin is including an NS_VERSION (no longer supported), ignore it */
|
||||
stock get_build(classname[], value, number=0,{Float,_}:...)
|
||||
return ns_get_build(classname, value, number)
|
||||
|
||||
stock get_private_i(index, offset, linuxdiff=5)
|
||||
{
|
||||
return get_offset_int(index, offset, linuxdiff)
|
||||
}
|
||||
|
||||
stock set_private_i(index, offset, value, linuxdiff=5)
|
||||
{
|
||||
|
@ -44,84 +40,80 @@ stock Float:set_private_f(index, offset, Float:value, linuxdiff=5)
|
|||
}
|
||||
|
||||
stock make_string(value[])
|
||||
{
|
||||
return 0
|
||||
}
|
||||
return EngFunc(EngFunc_AllocString,value)
|
||||
|
||||
stock string(value, ret[])
|
||||
{
|
||||
return 0
|
||||
new szString[128] // gah...
|
||||
EngFunc(EngFunc_SzFromIndex,value,szString,127)
|
||||
copy(ret,szString,127)
|
||||
}
|
||||
|
||||
stock gpgobals_time()
|
||||
{
|
||||
return halflife_time()
|
||||
}
|
||||
|
||||
stock get_range(ida, idb)
|
||||
{
|
||||
return entity_get_range(ida, idb)
|
||||
}
|
||||
|
||||
stock supercede()
|
||||
{
|
||||
return 0
|
||||
}
|
||||
return 0
|
||||
|
||||
stock register_clientkill()
|
||||
{
|
||||
return 0
|
||||
}
|
||||
|
||||
stock register_changelvl()
|
||||
{
|
||||
return 0
|
||||
}
|
||||
|
||||
stock register_msgblock(msgName[])
|
||||
{
|
||||
return set_msg_block(get_user_msgid(msgName), BLOCK_SET)
|
||||
}
|
||||
|
||||
stock register_msgedit(msgName[], cmd[])
|
||||
{
|
||||
return register_message(get_user_msgid(msgName), cmd)
|
||||
}
|
||||
|
||||
stock register_playback(event, cmd[])
|
||||
{
|
||||
return 0
|
||||
}
|
||||
|
||||
stock get_spwan(type, number=0, Float:ret[3])
|
||||
{
|
||||
return ns_get_spawn(type, number, ret)
|
||||
}
|
||||
|
||||
stock has_weapon(index, weapon, setweapon=-1)
|
||||
{
|
||||
return user_has_weapon(index, weapon, setweapon)
|
||||
}
|
||||
return ns_has_weapon(index, weapon, setweapon)
|
||||
|
||||
stock gpglobals_v(type, Float:ret[3])
|
||||
{
|
||||
return get_global_vector(type, ret)
|
||||
new v_type=0
|
||||
switch (type)
|
||||
{
|
||||
case 1:
|
||||
v_type = GL_v_forward
|
||||
case 2:
|
||||
v_type = GL_v_right
|
||||
case 3:
|
||||
v_type = GL_v_up
|
||||
}
|
||||
if (!v_type)
|
||||
return 0
|
||||
return get_global_vector(v_type, ret)
|
||||
}
|
||||
|
||||
stock pev(index, value, ...)
|
||||
{
|
||||
return 0
|
||||
}
|
||||
stock pev_i(_index,_field)
|
||||
return pev(_index,_field)
|
||||
|
||||
stock set_pev(index, value, ...)
|
||||
stock set_pev_i(_index, _field, _val)
|
||||
return set_pev(_index,_field,_val)
|
||||
|
||||
stock Float:pev_f(_index,_field)
|
||||
{
|
||||
return 0
|
||||
new Float:f
|
||||
pev(_index,_field,f)
|
||||
return f
|
||||
}
|
||||
stock set_pev_f(_index,_field,Float:_val)
|
||||
return set_pev(_index,_field,_val)
|
||||
|
||||
|
||||
stock msg_args()
|
||||
{
|
||||
return get_msg_args()
|
||||
}
|
||||
|
||||
stock Float:msg_loc(vec)
|
||||
{
|
||||
|
@ -134,49 +126,31 @@ stock Float:msg_loc(vec)
|
|||
}
|
||||
|
||||
stock msg_dest()
|
||||
{
|
||||
return 0
|
||||
}
|
||||
|
||||
stock msg_type()
|
||||
{
|
||||
return 0
|
||||
}
|
||||
|
||||
stock msg_name()
|
||||
{
|
||||
return 0
|
||||
}
|
||||
|
||||
stock msg_set_s(number, value[])
|
||||
{
|
||||
return set_msg_arg_string(number, value)
|
||||
}
|
||||
|
||||
stock msg_set_f(number, Float:value)
|
||||
{
|
||||
return set_msg_arg_float(number, value)
|
||||
}
|
||||
|
||||
stock msg_set_i(number, value)
|
||||
{
|
||||
return set_msg_arg_int(number, value)
|
||||
}
|
||||
|
||||
stock msg_data_type(value)
|
||||
{
|
||||
return get_msg_arg_type(value)
|
||||
}
|
||||
|
||||
stock msg_strdata(value)
|
||||
{
|
||||
return 0
|
||||
}
|
||||
|
||||
stock msg_data(value, ...)
|
||||
{
|
||||
return 0
|
||||
}
|
||||
|
||||
stock get_filename(szFile[], len=-1)
|
||||
{
|
||||
|
@ -185,72 +159,45 @@ stock get_filename(szFile[], len=-1)
|
|||
return res
|
||||
}
|
||||
|
||||
stock get_speedchange(id, speed)
|
||||
{
|
||||
return ns_get_speedchange(id, speed)
|
||||
}
|
||||
stock get_speedchange(id)
|
||||
return ns_get_speedchange(id)
|
||||
|
||||
stock set_speedchange(id, speed)
|
||||
{
|
||||
return ns_set_speedchange(id)
|
||||
}
|
||||
return ns_set_speedchange(id,speed)
|
||||
|
||||
stock get_maxspeed(id)
|
||||
{
|
||||
return ns_get_maxspeed(id)
|
||||
}
|
||||
|
||||
stock set_ns_menu(id,r=NSMENU_R,g=NSMENU_G,b=NSMENU_B,Float:x=NSMENU_X,Float:y=NSMENU_Y, effects=0, Float:fadeintime=0.0, Float:fadeouttime=0.0,channel1=NSMENU_CHAN1,channel2=NSMENU_CHAN2)
|
||||
{
|
||||
return ns_set_menu(id, r, g, b, x, y, effects, fadeintime, fadeouttime, channel1, channel2)
|
||||
}
|
||||
|
||||
stock show_ns_menu(id, cmd[], text[], keys, time)
|
||||
{
|
||||
ns_show_menu(id, cmd, text, keys, time)
|
||||
}
|
||||
|
||||
stock set_player_model(id, model[]="")
|
||||
{
|
||||
return ns_set_player_model(id, model)
|
||||
}
|
||||
|
||||
stock set_player_skin(id, skin=-1)
|
||||
{
|
||||
return ns_set_player_skin(id, skin)
|
||||
}
|
||||
|
||||
stock set_player_body(id, body=-1)
|
||||
{
|
||||
return ns_set_player_body(id, body)
|
||||
}
|
||||
|
||||
stock ns2amx_version()
|
||||
{
|
||||
return ns_version()
|
||||
}
|
||||
return 0
|
||||
|
||||
stock set_kvhandled()
|
||||
{
|
||||
return 0
|
||||
}
|
||||
|
||||
stock ns2amx_getammo(id,Weapon)
|
||||
{
|
||||
return ns_getammo(id, Weapon)
|
||||
}
|
||||
stock ns2amx_setammo(id,Weapon,Value)
|
||||
{
|
||||
return ns_setammo(id, Weapon, Value)
|
||||
}
|
||||
stock ns2amx_giveitem(id,svClassname[])
|
||||
{
|
||||
return ns_giveitem(id, svClassname)
|
||||
return ns_get_weap_reserve(id, Weapon)
|
||||
|
||||
stock ns2amx_setammo(id,Weapon,Value)
|
||||
return ns_set_weap_reserve(id, Weapon, Value)
|
||||
|
||||
stock ns2amx_giveitem(id,svClassname[])
|
||||
return ns_give_item(id, svClassname)
|
||||
|
||||
}
|
||||
stock ns2amx_moveto(idMoved,idDest)
|
||||
{
|
||||
return ns_moveto(idMoved, idDest)
|
||||
new Float:origin[3]
|
||||
entity_get_vector(idDest, EV_VEC_origin,origin)
|
||||
entity_set_origin(idMoved, origin)
|
||||
return 1
|
||||
}
|
||||
/* Returns whether or not the player has the MASK_DIGESTING flag set. */
|
||||
stock ns2amx_isdigesting(id)
|
||||
|
@ -269,53 +216,39 @@ stock ns2amx_inrange(ida,idb,range)
|
|||
}
|
||||
|
||||
stock ns2amx_nspopup(id,svMessage[190])
|
||||
{
|
||||
return ns_nspopup(id, svMessage)
|
||||
}
|
||||
return ns_popup(id, svMessage)
|
||||
|
||||
stock ns2amx_setres(id,value)
|
||||
{
|
||||
return ns_setres(id, value)
|
||||
}
|
||||
return ns_set_res(id, float(value))
|
||||
|
||||
stock ns2amx_getenergy(id)
|
||||
{
|
||||
return ns_getenergy(id)
|
||||
}
|
||||
return floatround(ns_get_energy(id))
|
||||
|
||||
stock ns2amx_setenergy(id,energy)
|
||||
{
|
||||
return ns_setenergy(id, energy)
|
||||
}
|
||||
return ns_set_energy(id, float(energy))
|
||||
|
||||
stock ns2amx_getjpfuel(id)
|
||||
{
|
||||
return ns_getjpfuel(id)
|
||||
}
|
||||
return floatround(ns_get_jpfuel(id))
|
||||
|
||||
stock ns2amx_setjpfuel(id,fuel)
|
||||
{
|
||||
return ns_setjpfuel(id, fuel)
|
||||
}
|
||||
return ns_set_jpfuel(id, float(fuel))
|
||||
|
||||
stock get_mask(id,mask)
|
||||
{
|
||||
return ns_get_mask(id, mask)
|
||||
}
|
||||
|
||||
stock set_mask(id,mask,value)
|
||||
{
|
||||
return ns_set_mask(id,mask,value)
|
||||
}
|
||||
|
||||
stock get_special(id,mask)
|
||||
{
|
||||
return ns_get_special(id,mask)
|
||||
}
|
||||
|
||||
stock get_res(id)
|
||||
{
|
||||
return ns_get_res(id)
|
||||
}
|
||||
return floatround(ns_get_res(id))
|
||||
|
||||
stock get_class(id)
|
||||
{
|
||||
return ns_get_class(id)
|
||||
}
|
||||
|
||||
|
||||
|
||||
stock is_combat()
|
||||
{
|
||||
return ns_is_combat()
|
||||
}
|
||||
|
|
|
@ -10,17 +10,7 @@
|
|||
#endif
|
||||
#define NS_CONST_INC
|
||||
|
||||
// These values are customizable (for the custom menus)
|
||||
// If your menu uses the default menu scheme, then it will use this.
|
||||
#define NSMENU_X 0.2
|
||||
#define NSMENU_Y 0.1
|
||||
#define NSMENU_R 255
|
||||
#define NSMENU_G 200
|
||||
#define NSMENU_B 100
|
||||
|
||||
#define NSMENU_CHAN1 2
|
||||
#define NSMENU_CHAN2 3
|
||||
|
||||
// entity pev->iuser4 fields
|
||||
enum masks
|
||||
{
|
||||
MASK_NONE = 0,
|
||||
|
@ -129,7 +119,18 @@ enum weapons
|
|||
WEAPON_DEVOUR,
|
||||
WEAPON_MAX
|
||||
}
|
||||
enum playerIcons {
|
||||
ICON_DEVELOPER = 1,
|
||||
ICON_GUIDE = 2,
|
||||
ICON_SERVEROP = 4,
|
||||
ICON_PLAYTESTER = 8,
|
||||
ICON_CONTRIBUTOR = 16,
|
||||
ICON_CHEATINGDEATH = 32,
|
||||
ICON_VETERAN = 64,
|
||||
ICON_BETASERVEROP = 128, // Using this messes with ICON_SERVEROPs
|
||||
ICON_CUSTOM = 512
|
||||
|
||||
}
|
||||
enum hivetraits
|
||||
{
|
||||
HIVETRAIT_NONE = 0,
|
||||
|
|
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Reference in New Issue
Block a user