Added fakemeta includes (from dlls/fakemeta/)

Updated ns includes
This commit is contained in:
Steve Dudenhoeffer 2004-08-24 21:36:39 +00:00
parent fb8a883eec
commit 19101470fd
5 changed files with 554 additions and 155 deletions

38
plugins/include/fakemeta.inc Executable file
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@ -0,0 +1,38 @@
/* FakeMeta functions
* This file is provided as-is with no warrenties.
*/
#if defined _fakemeta_included
#endinput
#endif
#define _fakemeta_included
#include <fakemeta_const>
/* Returns entvar data from an entity Use the pev_* enum to specify which form of data you want returned. */
native pev(_index,_value,{Float,_}:...)
/* Sets entvar data for an entity. Use the pev_* enum */
native set_pev(_index,_value,{Float,_}:...)
/* Returns an integer from private data. _linuxdiff is added into the _Offset if it's used on a linux server. */
native get_pdata_int(_index,_Offset,_linuxdiff=5);
/* Sets an integer from private data. _linuxdiff is added into the _Offset if it's used on a linux server. */
native set_pdata_int(_index,_Offset,_Value,_linuxdiff=5);
/* Returns a float from private data. _linuxdiff is added into the _Offset if it's used on a linux server. */
native Float:get_pdata_float(_index,_Offset,_linuxdiff=5);
/* Sets a float from private data. _linuxdiff is added into the _Offset if it's used on a linux server. */
native set_pdata_float(_index,_Offset,Float:_Value,_linuxdiff=5);
/* Registers a forward */
native register_forward(_forwardType,_function[],_post=0);
/* Returns data for metamod */
native forward_return(type,{Float,_}:...);
native engfunc(type,{Float,_}:...);
native dllfunc(type,{Float,_}:...);

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@ -0,0 +1,429 @@
/* Fake meta constants
* This file is provided as-is (no warrenties)
*/
#if defined _fakemeta_included
#endinput
#endif
#define _fakemeta_included
// For forward_return
#define FMV_STRING 1
#define FMV_FLOAT 2
#define FMV_CELL 3
// The actual return value of the function
#define FMRES_HANDLED 2
#define FMRES_SUPERCEDE 4
#define FMRES_IGNORED 1
#define FMRES_OVERRIDE 3
enum {
EngFunc_PrecacheModel, // int ) (char* s);
EngFunc_PrecacheSound, // int ) (char* s);
EngFunc_SetModel, // void ) (edict_t *e, const char *m);
EngFunc_ModelIndex, // int ) (const char *m);
EngFunc_ModelFrames, // int ) (int modelIndex);
EngFunc_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax);
EngFunc_ChangeLevel, // void ) (char* s1, char* s2);
EngFunc_VecToYaw, // float) (const float *rgflVector);
EngFunc_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut);
EngFunc_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
EngFunc_ChangeYaw, // void ) (edict_t* ent);
EngFunc_ChangePitch, // void ) (edict_t* ent);
EngFunc_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
EngFunc_GetEntityIllum, // int ) (edict_t* pEnt);
EngFunc_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
EngFunc_FindClientInPVS, // edict) (edict_t *pEdict);
EngFunc_EntitiesInPVS, // edict) (edict_t *pplayer);
EngFunc_MakeVectors, // void ) (const float *rgflVector);
EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up);
EngFunc_CreateEntity, // edict) (void);
EngFunc_RemoveEntity, // void ) (edict_t* e);
EngFunc_CreateNamedEntity, // edict) (int className);
EngFunc_MakeStatic, // void ) (edict_t *ent);
EngFunc_EntIsOnFloor, // int ) (edict_t *e);
EngFunc_DropToFloor, // int ) (edict_t* e);
EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin);
EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn);
EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
EngFunc_LightStyle, // void ) (int style, char* val);
EngFunc_DecalIndex, // int ) (const char *name);
EngFunc_PointContents, // int ) (const float *rgflVector);
EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict);
EngFunc_SzFromIndex, // const char * ) (int iString);
EngFunc_AllocString, // int ) (const char *szValue);
EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize);
EngFunc_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime);
EngFunc_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent );
EngFunc_Time, // float) ( void );
EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw);
EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed);
EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created
EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
EngFunc_NumberOfEntities, // int ) (void);
EngFunc_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
EngFunc_PrecacheGeneric, // int ) (char* s);
EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
EngFunc_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key );
EngFunc_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value );
EngFunc_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient );
EngFunc_PrecacheEvent, // unsigned short ) ( int type, const char*psz );
EngFunc_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
EngFunc_GetCurrentPlayer, //) ( void );
EngFunc_CanSkipPlayer, //) ( const edict_t *player );
EngFunc_SetGroupMask, //) ( int mask, int op );
EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
EngFunc_WriteCoord, // void (float)
EngFunc_WriteAngle, // void (float)
EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key);
EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
};
enum
{
DLLFunc_GameInit, // void) ( void );
DLLFunc_Spawn, // int ) ( edict_t *pent );
DLLFunc_Think, // void ) ( edict_t *pent );
DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther );
DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther );
DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
DLLFunc_ClientCommand, // void ) ( edict_t *pEntity );
DLLFunc_ServerDeactivate, // void) ( void );
DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity );
DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity );
DLLFunc_StartFrame, // void ) ( void );
DLLFunc_ParmsNewLevel, // void ) ( void );
DLLFunc_ParmsChangeLevel, // void ) ( void );
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
DLLFunc_GetGameDescription, // const char * )( void );
// Spectator funcs
DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity );
DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity );
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
DLLFunc_Sys_Error, // void ) ( const char *error_string );
DLLFunc_PM_FindTextureType, // char )( char *name );
DLLFunc_RegisterEncoders, // void ) ( void );
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
// Create baselines for certain "unplaced" items.
DLLFunc_CreateInstancedBaselines, // void ) ( void );
DLLFunc_pfnAllowLagCompensation, // int )( void );
// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev);
};
enum {
pev_string_start = 0,
pev_classname,
pev_globalname,
pev_model,
pev_target,
pev_targetname,
pev_netname,
pev_message,
pev_noise,
pev_noise1,
pev_noise2,
pev_noise3,
pev_string_end,
pev_edict_start,
pev_chain,
pev_dmg_inflictor,
pev_enemy,
pev_aiment,
pev_owner,
pev_groundentity,
pev_euser1,
pev_euser2,
pev_euser3,
pev_euser4,
pev_edict_end,
pev_float_start,
pev_impacttime,
pev_starttime,
pev_idealpitch,
pev_pitch_speed,
pev_yaw_speed,
pev_ltime,
pev_nextthink,
pev_gravity,
pev_friction,
pev_frame,
pev_animtime,
pev_framerate,
pev_scale,
pev_renderamt,
pev_health,
pev_frags,
pev_takedamage,
pev_max_health,
pev_teleport_time,
pev_armortype,
pev_armorvalue,
pev_dmg_take,
pev_dmg_save,
pev_dmg,
pev_dmgtime,
pev_speed,
pev_air_finished,
pev_pain_finished,
pev_radsuit_finished,
pev_maxspeed,
pev_fov,
pev_flFallVelocity,
pev_fuser1,
pev_fuser2,
pev_fuser3,
pev_fuser4,
pev_float_end,
pev_int_start,
pev_fixangle,
pev_modelindex,
pev_viewmodel,
pev_weaponmodel,
pev_movetype,
pev_solid,
pev_skin,
pev_body,
pev_effects,
pev_light_level,
pev_sequence,
pev_gaitsequence,
pev_rendermode,
pev_renderfx,
pev_weapons,
pev_deadflag,
pev_button,
pev_impulse,
pev_spawnflags,
pev_flags,
pev_colormap,
pev_team,
pev_waterlevel,
pev_watertype,
pev_playerclass,
pev_weaponanim,
pev_pushmsec,
pev_bInDuck,
pev_flTimeStepSound,
pev_flSwimTime,
pev_flDuckTime,
pev_iStepLeft,
pev_gamestate,
pev_oldbuttons,
pev_groupinfo,
pev_iuser1,
pev_iuser2,
pev_iuser3,
pev_iuser4,
pev_int_end,
pev_byte_start,
pev_controller_0,
pev_controller_1,
pev_controller_2,
pev_controller_3,
pev_blending_0,
pev_blending_1,
pev_byte_end,
pev_bytearray_start,
pev_controller,
pev_blending,
pev_bytearray_end,
pev_vecarray_start,
pev_origin,
pev_oldorigin,
pev_velocity,
pev_basevelocity,
pev_clbasevelocity,
pev_movedir,
pev_angles,
pev_avelocity,
pev_v_angle,
pev_endpos,
pev_startpos,
pev_absmin,
pev_absmax,
pev_mins,
pev_maxs,
pev_size,
pev_rendercolor,
pev_view_ofs,
pev_vuser1,
pev_vuser2,
pev_vuser3,
pev_vuser4,
pev_punchangle,
pev_vecarray_end
};
enum {
FM_PrecacheModel = 1, // done
FM_PrecacheSound, // done
FM_SetModel, // done
FM_ModelIndex, // done
FM_ModelFrames, // done
FM_SetSize, // done
FM_ChangeLevel, // done
FM_VecToYaw, // done
FM_VecToAngles, // done
FM_MoveToOrigin, // done
FM_ChangeYaw, // done
FM_ChangePitch, // done
FM_FindEntityByString, // done
FM_GetEntityIllum, // done
FM_FindEntityInSphere, // done
FM_FindClientInPVS, // done
FM_EntitiesInPVS, // done
FM_MakeVectors, // done
FM_AngleVectors, // done
FM_CreateEntity, // done
FM_RemoveEntity, // done
FM_CreateNamedEntity, // done
FM_MakeStatic, // done
FM_EntIsOnFloor, // done
FM_DropToFloor, // done
FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); -- does't work as of 0.20 RC2
FM_SetOrigin, // done
FM_EmitSound, // done
FM_EmitAmbientSound, // done
FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); -- does't work as of 0.20 RC2
FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_GetAimVector, // done
FM_ParticleEffect, // done
FM_LightStyle, // done
FM_DecalIndex, // done
FM_PointContents, // done
FM_MessageBegin, // done
FM_MessageEnd, // done
FM_WriteByte, // done
FM_WriteChar, // done
FM_WriteShort, // done
FM_WriteLong, // done
FM_WriteAngle, // done
FM_WriteCoord, // done
FM_WriteString, // done
FM_WriteEntity, // done
FM_CVarGetFloat, // done
FM_CVarGetString, // done
FM_CVarSetFloat, // done
FM_CVarSetString, // done
FM_FreeEntPrivateData, // done
FM_SzFromIndex, // done
FM_AllocString, // done
FM_RegUserMsg, // done
FM_AnimationAutomove, // done
FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
FM_SetView, // done
FM_Time, // done
FM_CrosshairAngle, // done
FM_FadeClientVolume, // done
FM_SetClientMaxspeed, // done
FM_CreateFakeClient, // done
FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); -- does't work as of 0.20 RC2
FM_NumberOfEntities, // done
FM_StaticDecal, // done
FM_PrecacheGeneric, // done
FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -- does't work as of 0.20 RC2
FM_GetPhysicsKeyValue, // done
FM_SetPhysicsKeyValue, // done
FM_GetPhysicsInfoString,// done
FM_PrecacheEvent, // done
FM_PlaybackEvent, // done
FM_CheckVisibility, //) (
FM_GetCurrentPlayer, // done
FM_CanSkipPlayer, // done
FM_SetGroupMask, //done
FM_Voice_GetClientListening, // done
FM_Voice_SetClientListening, // done
FM_InfoKeyValue, // done
FM_SetKeyValue, // done
FM_SetClientKeyValue, // done
FM_GetPlayerAuthId, // done
FM_GetPlayerWONId, // done
FM_IsMapValid, // done
FM_Spawn, // done
FM_Think, // done
FM_Use, // done
FM_Touch, // done
FM_Blocked, // done
FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); -- does't work as of 0.20 RC2
FM_SetAbsBox, // done
FM_ClientConnect, // done
FM_ClientDisconnect, // done
FM_ClientKill, // done
FM_ClientPutInServer, // done
FM_ClientCommand, // done
FM_ServerDeactivate, // done
FM_PlayerPreThink, // done
FM_PlayerPostThink, // done
FM_StartFrame, // done
FM_ParmsNewLevel, // done
FM_ParmsChangeLevel, // done
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
FM_GetGameDescription, // done
// Spectator funcs
FM_SpectatorConnect, // done
FM_SpectatorDisconnect, // done
FM_SpectatorThink, // done
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
FM_Sys_Error, // done
FM_PM_FindTextureType, // done
FM_RegisterEncoders, // done
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
// Create baselines for certain "unplaced" items.
FM_CreateInstancedBaselines, // done
FM_AllowLagCompensation, // done
};

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@ -84,12 +84,6 @@ native ns_has_weapon(id,NSWeapon:weapon,setweapon=-1);
*/
native ns_get_spawn(team,number=0,Float:ret[3]);
/* Configures display of the custom menus. This display is _very_ similar to set_hudmessage() */
native ns_set_menu(id,r=NSMENU_R,g=NSMENU_G,b=NSMENU_B,Float:x=NSMENU_X,Float:y=NSMENU_Y, effects=0, Float:fadeintime=0.0, Float:fadeouttime=0.0,channel1=NSMENU_CHAN1,channel2=NSMENU_CHAN2);
/* Displays a custom menu. It will execute command(id,keys) when the menu is pressed. */
native ns_show_menu(id,szCommand[],szText[],keys,time);
/* Returns the class of the player. Look in the classes enum in ns_const.inc for the value's meaning. */
native ns_get_class(id);
@ -173,4 +167,8 @@ native ns_get_hive_trait(idHive);
/* Sets the trait type tied to the hive. Look at the hivetrait enum for the values. */
native ns_set_hive_trait(idHive,trait);
/* Sets the players field of view, set "_fov" to 0.0 (or omit it) to return to normal. FOV change will persist until disconnect unless reset by a plugin */
native ns_set_fov(idPlayer,Float:_fov=0.0);
/* Give a player an item. */
native ns_give_item(id,const _szClassName[]);

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@ -10,23 +10,19 @@
#endif
#define _ns2amx_included
#include <engine>
#include <ns>
#include <engine> // various engine calls
#include <fakemeta> // pev/engfunc/dllfunc/various calls which rely on engfunc/dllfunc
#include <ns> // ns specifics
stock is_entity(id)
{
return is_valid_ent(id)
}
stock get_build(classname[], value, number=0, NS_Version)
{
return ns_get_build(classname, value, number, NS_Version)
}
/* The end of the native is buffered incase the plugin is including an NS_VERSION (no longer supported), ignore it */
stock get_build(classname[], value, number=0,{Float,_}:...)
return ns_get_build(classname, value, number)
stock get_private_i(index, offset, linuxdiff=5)
{
return get_offset_int(index, offset, linuxdiff)
}
stock set_private_i(index, offset, value, linuxdiff=5)
{
@ -44,84 +40,80 @@ stock Float:set_private_f(index, offset, Float:value, linuxdiff=5)
}
stock make_string(value[])
{
return 0
}
return EngFunc(EngFunc_AllocString,value)
stock string(value, ret[])
{
return 0
new szString[128] // gah...
EngFunc(EngFunc_SzFromIndex,value,szString,127)
copy(ret,szString,127)
}
stock gpgobals_time()
{
return halflife_time()
}
stock get_range(ida, idb)
{
return entity_get_range(ida, idb)
}
stock supercede()
{
return 0
}
return 0
stock register_clientkill()
{
return 0
}
stock register_changelvl()
{
return 0
}
stock register_msgblock(msgName[])
{
return set_msg_block(get_user_msgid(msgName), BLOCK_SET)
}
stock register_msgedit(msgName[], cmd[])
{
return register_message(get_user_msgid(msgName), cmd)
}
stock register_playback(event, cmd[])
{
return 0
}
stock get_spwan(type, number=0, Float:ret[3])
{
return ns_get_spawn(type, number, ret)
}
stock has_weapon(index, weapon, setweapon=-1)
{
return user_has_weapon(index, weapon, setweapon)
}
return ns_has_weapon(index, weapon, setweapon)
stock gpglobals_v(type, Float:ret[3])
{
return get_global_vector(type, ret)
new v_type=0
switch (type)
{
case 1:
v_type = GL_v_forward
case 2:
v_type = GL_v_right
case 3:
v_type = GL_v_up
}
if (!v_type)
return 0
return get_global_vector(v_type, ret)
}
stock pev(index, value, ...)
{
return 0
}
stock pev_i(_index,_field)
return pev(_index,_field)
stock set_pev(index, value, ...)
stock set_pev_i(_index, _field, _val)
return set_pev(_index,_field,_val)
stock Float:pev_f(_index,_field)
{
return 0
new Float:f
pev(_index,_field,f)
return f
}
stock set_pev_f(_index,_field,Float:_val)
return set_pev(_index,_field,_val)
stock msg_args()
{
return get_msg_args()
}
stock Float:msg_loc(vec)
{
@ -134,49 +126,31 @@ stock Float:msg_loc(vec)
}
stock msg_dest()
{
return 0
}
stock msg_type()
{
return 0
}
stock msg_name()
{
return 0
}
stock msg_set_s(number, value[])
{
return set_msg_arg_string(number, value)
}
stock msg_set_f(number, Float:value)
{
return set_msg_arg_float(number, value)
}
stock msg_set_i(number, value)
{
return set_msg_arg_int(number, value)
}
stock msg_data_type(value)
{
return get_msg_arg_type(value)
}
stock msg_strdata(value)
{
return 0
}
stock msg_data(value, ...)
{
return 0
}
stock get_filename(szFile[], len=-1)
{
@ -185,72 +159,45 @@ stock get_filename(szFile[], len=-1)
return res
}
stock get_speedchange(id, speed)
{
return ns_get_speedchange(id, speed)
}
stock get_speedchange(id)
return ns_get_speedchange(id)
stock set_speedchange(id, speed)
{
return ns_set_speedchange(id)
}
return ns_set_speedchange(id,speed)
stock get_maxspeed(id)
{
return ns_get_maxspeed(id)
}
stock set_ns_menu(id,r=NSMENU_R,g=NSMENU_G,b=NSMENU_B,Float:x=NSMENU_X,Float:y=NSMENU_Y, effects=0, Float:fadeintime=0.0, Float:fadeouttime=0.0,channel1=NSMENU_CHAN1,channel2=NSMENU_CHAN2)
{
return ns_set_menu(id, r, g, b, x, y, effects, fadeintime, fadeouttime, channel1, channel2)
}
stock show_ns_menu(id, cmd[], text[], keys, time)
{
ns_show_menu(id, cmd, text, keys, time)
}
stock set_player_model(id, model[]="")
{
return ns_set_player_model(id, model)
}
stock set_player_skin(id, skin=-1)
{
return ns_set_player_skin(id, skin)
}
stock set_player_body(id, body=-1)
{
return ns_set_player_body(id, body)
}
stock ns2amx_version()
{
return ns_version()
}
return 0
stock set_kvhandled()
{
return 0
}
stock ns2amx_getammo(id,Weapon)
{
return ns_getammo(id, Weapon)
}
stock ns2amx_setammo(id,Weapon,Value)
{
return ns_setammo(id, Weapon, Value)
}
stock ns2amx_giveitem(id,svClassname[])
{
return ns_giveitem(id, svClassname)
return ns_get_weap_reserve(id, Weapon)
stock ns2amx_setammo(id,Weapon,Value)
return ns_set_weap_reserve(id, Weapon, Value)
stock ns2amx_giveitem(id,svClassname[])
return ns_give_item(id, svClassname)
}
stock ns2amx_moveto(idMoved,idDest)
{
return ns_moveto(idMoved, idDest)
new Float:origin[3]
entity_get_vector(idDest, EV_VEC_origin,origin)
entity_set_origin(idMoved, origin)
return 1
}
/* Returns whether or not the player has the MASK_DIGESTING flag set. */
stock ns2amx_isdigesting(id)
@ -269,53 +216,39 @@ stock ns2amx_inrange(ida,idb,range)
}
stock ns2amx_nspopup(id,svMessage[190])
{
return ns_nspopup(id, svMessage)
}
return ns_popup(id, svMessage)
stock ns2amx_setres(id,value)
{
return ns_setres(id, value)
}
return ns_set_res(id, float(value))
stock ns2amx_getenergy(id)
{
return ns_getenergy(id)
}
return floatround(ns_get_energy(id))
stock ns2amx_setenergy(id,energy)
{
return ns_setenergy(id, energy)
}
return ns_set_energy(id, float(energy))
stock ns2amx_getjpfuel(id)
{
return ns_getjpfuel(id)
}
return floatround(ns_get_jpfuel(id))
stock ns2amx_setjpfuel(id,fuel)
{
return ns_setjpfuel(id, fuel)
}
return ns_set_jpfuel(id, float(fuel))
stock get_mask(id,mask)
{
return ns_get_mask(id, mask)
}
stock set_mask(id,mask,value)
{
return ns_set_mask(id,mask,value)
}
stock get_special(id,mask)
{
return ns_get_special(id,mask)
}
stock get_res(id)
{
return ns_get_res(id)
}
return floatround(ns_get_res(id))
stock get_class(id)
{
return ns_get_class(id)
}
stock is_combat()
{
return ns_is_combat()
}

View File

@ -10,17 +10,7 @@
#endif
#define NS_CONST_INC
// These values are customizable (for the custom menus)
// If your menu uses the default menu scheme, then it will use this.
#define NSMENU_X 0.2
#define NSMENU_Y 0.1
#define NSMENU_R 255
#define NSMENU_G 200
#define NSMENU_B 100
#define NSMENU_CHAN1 2
#define NSMENU_CHAN2 3
// entity pev->iuser4 fields
enum masks
{
MASK_NONE = 0,
@ -129,7 +119,18 @@ enum weapons
WEAPON_DEVOUR,
WEAPON_MAX
}
enum playerIcons {
ICON_DEVELOPER = 1,
ICON_GUIDE = 2,
ICON_SERVEROP = 4,
ICON_PLAYTESTER = 8,
ICON_CONTRIBUTOR = 16,
ICON_CHEATINGDEATH = 32,
ICON_VETERAN = 64,
ICON_BETASERVEROP = 128, // Using this messes with ICON_SERVEROPs
ICON_CUSTOM = 512
}
enum hivetraits
{
HIVETRAIT_NONE = 0,