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@ -322,3 +322,8 @@ enum {
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#define SND_CHANGE_VOL (1<<6) // change sound vol
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#define SND_CHANGE_VOL (1<<6) // change sound vol
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#define SND_CHANGE_PITCH (1<<7) // change sound pitch
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#define SND_CHANGE_PITCH (1<<7) // change sound pitch
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enum LibType
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{
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LibType_Library,
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LibType_Class
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};
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@ -911,9 +911,9 @@ native set_native_filter(const handler[]);
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*
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*
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* Your handler will be called with this prototype:
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* Your handler will be called with this prototype:
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*
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*
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* public module_filter(const library[], bool:isClass);
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* public module_filter(const library[], LibType:type);
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* library - library or class name of the module that is required
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* library - library or class name of the module that is required
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* isClass - true if the name is a library class, false if it's a normal module
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* libtype - The type of requirement being checked (library/module or class).
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*
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*
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*
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*
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* set_module_filter() returns 0 on success (unlike most natives).
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* set_module_filter() returns 0 on success (unlike most natives).
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@ -939,6 +939,11 @@ native abort(error, const fmt[]="", {Float,_}:...);
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*/
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*/
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native module_exists(const logtag[]);
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native module_exists(const logtag[]);
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/**
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* Checks if a library/class is loaded. This is the newer version of module_exists.
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*/
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native LibraryExists(const library[], LibType:type);
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/**
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/**
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* Returns the next valid hudchannel for a user, from 1-4.
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* Returns the next valid hudchannel for a user, from 1-4.
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*/
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*/
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