omg updated these for sure.
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@ -1,6 +1,6 @@
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/* TSFUN
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*
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* (c) 2005, Twilight Suzuka
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* (c) 2005-2006, AMX Mod X Dev Team
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* This file is provided as is (no warranties).
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*/
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@ -9,6 +9,7 @@
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#endif
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#define _tsxfun_included
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#include <tsx>
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#include <tsconst>
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/************* Shared Natives Start ********************************/
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@ -25,16 +26,22 @@ enum {
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/* Function is called just before a kung foo attack is done,
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* damage and time length may be altered with natives.
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* Return PLUGIN_HANDLED to stop attack. */
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forward Melee_Attack(id,Float:time,Float:damage);
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* Return PLUGIN_HANDLED to stop attack.
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* UNAVAILABLE IN 1.70
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*/
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forward Melee_Attack(id,Float:time,Float:damage,UNAVAILABLE);
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// Returns when someone stunts, after they do it.
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forward client_stunt(id,stunttype);
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//UNAVAILABLE IN 1.70
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forward client_stunt(id,stunttype,UNAVAILABLE);
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/* Function is called when powerups are ran,
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* Returns value of powerup. Use TSPWUP_*'s
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* to find exactly which one it is. */
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forward client_powerup(id,powerup);
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* to find exactly which one it is.
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* UNAVAILABLE IN 1.70
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*/
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forward client_powerup(id,powerup,UNAVAILABLE);
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/* weapon logname to weapon name convertion */
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native ts_wpnlogtoname(logname[],name[],len);
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@ -42,8 +49,9 @@ native ts_wpnlogtoname(logname[],name[],len);
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/* weapon logname to weapon index convertion */
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native ts_wpnlogtoid(logname[]);
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native Float:ts_getusertime( index );
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native ts_setusertime( index, Float:time );
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//UNAVAILABLE IN 1.70
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//native Float:ts_getusertime( index ); //!
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//native ts_setusertime( index, Float:time ); //!
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native ts_getusercash( index );
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native ts_setusercash( index, money );
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@ -79,7 +87,8 @@ native ts_givepwup( index,pwupent );
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native ts_setpddata( knifeoffset );
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// Alters a fu attack. Use with fu forward
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native ts_set_fuattack(id,Float:time,Float:damage)
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// UNAVAILABLE IN 1.70
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// native ts_set_fuattack(id,Float:time,Float:damage); //!
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// Changes board message
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native ts_set_message(id,message)
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@ -102,16 +111,18 @@ stock ts_is_unstoppable(id) return (ts_get_message(id) == TSMSG_UNSTOPPABLE)
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stock ts_is_theone(id) return (ts_get_message(id) == TSMSG_THEONE)
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// Return one on true, 0 on false
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native ts_has_superjump(id)
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native ts_has_fupowerup(id)
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// UNAVAILABLE IN 1.70
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// native ts_has_superjump(id); //!
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// native ts_has_fupowerup(id); //!
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native ts_is_in_slowmo(id)
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// Get and set consecutive frags
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native ts_get_cons_frags(id)
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native ts_set_cons_frags(id,num)
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//UNAVAILABLE IN 1.70
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//native ts_get_cons_frags(id);
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//native ts_set_cons_frags(id,num);
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// Set to see cool bullet trails. Only id will see them.
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native ts_set_bullettrail(id,yesorno)
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native ts_set_bullettrail(id,yesorno);
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// Sets fake versions of slow mo and slow pause. Use ts_set_speed for more options.
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native ts_set_fakeslowmo(id,Float:time)
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@ -21,7 +21,9 @@ enum {
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XMF_DEATH,
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}
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/* Use this function to register forwards */
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/* Use this function to register forwards
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* DEPRECATED
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*/
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native register_statsfwd( ftype );
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/* Function is called after player to player attacks ,
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