Added check for mod game when a module loads: If the module has the optional function, and reports that it is not an expected game, the module will not load.

This should fix how some people seem to think the counter strike modules will work on games other than counter strike.
This commit is contained in:
Steve Dudenhoeffer
2008-04-27 00:07:06 +00:00
parent 4049a0c3be
commit 1d7cbd4203
18 changed files with 160 additions and 14 deletions

View File

@@ -39,6 +39,7 @@
// New
typedef void* (*PFN_REQ_FNPTR)(const char * /*name*/);
typedef int (FAR *QUERYMOD_NEW)(int * /*ifvers*/, amxx_module_info_s * /*modInfo*/);
typedef int (FAR *CHECKGAME_NEW)(const char *);
typedef int (FAR *ATTACHMOD_NEW)(PFN_REQ_FNPTR /*reqFnptrFunc*/);
typedef int (FAR *DETACHMOD_NEW)(void);
typedef void (FAR *PLUGINSLOADED_NEW)(void);
@@ -296,6 +297,33 @@ bool CModule::queryModule()
return false;
}
// Lastly, check to see if this module is able to load on this game mod
CHECKGAME_NEW checkGame_New = (CHECKGAME_NEW)DLPROC(m_Handle, "AMXX_CheckGame");
if (checkGame_New)
{
// This is an optional check; do not fail modules that do not have it
int ret = checkGame_New(g_mod_name.c_str());
if (ret != AMXX_GAME_OK)
{
switch (ret)
{
case AMXX_GAME_BAD:
AMXXLOG_Log("[AMXX] Module \"%s\" (version \"%s\") reported that it cannot load on game \"%s\"", m_Filename.c_str(), getVersion(), g_mod_name.c_str());
m_Status = MODULE_BADGAME;
break;
default:
AMXXLOG_Log("[AMXX] Module \"%s\" (version \"%s\") returned an unknown CheckGame code (value: %d)", m_Filename.c_str(), getVersion(), ret);
m_Status = MODULE_BADLOAD;
break;
}
return false;
}
}
m_Status = MODULE_QUERY;
return true;
} else {
@@ -403,6 +431,7 @@ const char* CModule::getStatus() const
case MODULE_NEWER: return "newer";
case MODULE_INTERROR: return "internal err";
case MODULE_NOT64BIT: return "not 64bit";
case MODULE_BADGAME: return "bad game";
default: break;
}