Added check for mod game when a module loads: If the module has the optional function, and reports that it is not an expected game, the module will not load.
This should fix how some people seem to think the counter strike modules will work on games other than counter strike.
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@ -379,6 +379,15 @@ void OnMetaAttach() {
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csstats_pause = CVAR_GET_POINTER(init_csstats_pause.name);
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}
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int AmxxCheckGame(const char *game)
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{
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if (strcasecmp(game, "cstrike") == 0 ||
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strcasecmp(game, "czero") == 0)
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{
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return AMXX_GAME_OK;
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}
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return AMXX_GAME_BAD;
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}
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void OnAmxxAttach(){
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MF_AddNatives(stats_Natives);
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const char* path = get_localinfo("csstats_score");
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