diff --git a/plugins/include/Vexd_Utilities.inc b/plugins/include/Vexd_Utilities.inc new file mode 100755 index 00000000..8daee531 --- /dev/null +++ b/plugins/include/Vexd_Utilities.inc @@ -0,0 +1,96 @@ +/* Vexd Utility backwards compatibility +* +* (c) 2004, the AMX Mod X Development Team +* +* This file is provided as is (no warranties). +*/ + +#include + +stock Entvars_Get_Int(iIndex, iVariable) + return entity_get_int(iIndex, iVariable) + +stock Entvars_Set_Int(iIndex, iVariable, iNewValue) + return entity_set_int(iIndex, iVariable, iNewValue) + +stock Float:Entvars_Get_Float(iIndex, iVariable) + return entity_get_float(iIndex, iVariable) + +stock Entvars_Set_Float(iIndex, iVariable, Float:fNewValue) + return entity_set_float(iIndex, iVariable, fNewValue) + +stock Entvars_Get_Vector(iIndex, iVariable, Float:vRetVector[3]) + return entity_get_vector(iIndex, iVariable, vRetVector) + +stock Entvars_Set_Vector(iIndex, iVariable, Float:vNewVector[3]) + return entity_set_vector(iIndex, iVariable, vNewVector) + +stock Entvars_Get_Edict(iIndex, iVariable) + return entity_get_edict(iIndex, iVariable) + +stock Entvars_Set_Edict(iIndex, iVariable, iNewIndex) + return entity_set_edict(iIndex, iVariable, iNewIndex) + +stock Entvars_Get_String(iIndex, iVariable, szReturnValue[], iReturnLen) + return entity_get_string(iIndex, iVariable, szReturnValue, iReturnLen) + +stock Entvars_Set_String(iIndex, iVariable, szNewValue[]) + return entity_set_string(iIndex, iVariable, szNewValue) + +stock Entvars_Get_Byte(iIndex, iVariable) + return entity_get_byte(iIndex, iVariable) + +stock Entvars_Set_Byte(iIndex, iVariable, iNewValue) + return entity_set_byte(iIndex, iVariable, iNewValue) + +stock CreateEntity(szClassname[]) + return create_entity(szClassname[]) + +stock ENT_SetModel(iIndex, szModel[]) + return entity_set_model(iIndex, szModel) + +stock ENT_SetOrigin(iIndex, Float:fNewOrigin[3]) + return entity_set_origin(iIndex, fNewOrigin) + +stock FindEntity(iIndex, szValue[]) + return find_entity(iIndex, szValue) + +stock RemoveEntity(iIndex) + return remove_entity(iIndex) + +stock TraceLn(iIgnoreEnt, Float:fStart[3], Float:fEnd[3], Float:vReturn[3]) + return trace_line(iIgnoreEnt, fStart, fEnd, vReturn) + +stock TraceNormal(iIgnoreEnt, Float:fStart[3], Float:fEnd[3], Float:vReturn[3]) + return trace_normal(iIgnoreEnt, fStart, fEnd, vReturn) + +stock VecToAngles(Float:fVector[3], Float:vReturn[3]) + return vector_to_angle(fVector, vReturn) + +stock Float:VecLength(Float:vVector[3]) + return vector_length(vVector) + +stock Float:VecDist(Float:vVector[3], Float:vVector2[3]) + return vector_distance(vVector, vVector2) + +stock MessageBlock(iMessage, iMessageFlags) + return set_msg_block(iMessage, iMessageFlags) + +stock GetMessageBlock(iMessage) + return get_msg_block(iMessage) + +stock Float:HLTime() + return halflife_time() + +stock FakeTouch(iToucher, iTouched) + return fake_touch(iToucher, iTouched) + +stock AttachView(iIndex, iTargetIndex) + return attach_view(iIndex, iTargetIndex) + +stock SetView(iIndex, ViewType) + return set_view(iIndex, ViewType) + +forward vexd_pfntouch(pToucher, pTouched) + +forward ServerFrame() \ No newline at end of file diff --git a/plugins/include/amxconst.inc b/plugins/include/amxconst.inc index 3f274b26..8e6e81d1 100755 --- a/plugins/include/amxconst.inc +++ b/plugins/include/amxconst.inc @@ -1,12 +1,12 @@ /* AMX Mod X * * (c) 2002-2004, OLO -* modified by BAILOPAN, Manip, PM, SniperBeamer +* modified by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ -// Uncomment if you are not using Steam +/* Uncomment if you are not using Steam */ //#define NO_STEAM #define ADMIN_IMMUNITY (1<<0) /* flag "a" */ @@ -32,11 +32,11 @@ #define ADMIN_MENU (1<<20) /* flag "u" */ #define ADMIN_USER (1<<25) /* flag "z" */ -#define FLAG_KICK (1<<0) /* flag "a" */ -#define FLAG_TAG (1<<1) /* flag "b" */ -#define FLAG_AUTHID (1<<2) /* flag "c" */ -#define FLAG_IP (1<<3) /* flag "d" */ -#define FLAG_NOPASS (1<<4) /* flag "e" */ +#define FLAG_KICK (1<<0) /* flag "a" */ +#define FLAG_TAG (1<<1) /* flag "b" */ +#define FLAG_AUTHID (1<<2) /* flag "c" */ +#define FLAG_IP (1<<3) /* flag "d" */ +#define FLAG_NOPASS (1<<4) /* flag "e" */ #define PLUGIN_CONTINUE 0 /* Results returned by public functions */ #define PLUGIN_HANDLED 1 /* stop other plugins */ @@ -161,7 +161,7 @@ enum { /* Render for set_user_rendering() */ enum { - kRenderNormal, /* src */ + kRenderNormal = 0, /* src */ kRenderTransColor, /* c*a+dest*(1-a) */ kRenderTransTexture, /* src*a+dest*(1-a) */ kRenderGlow, /* src*a+dest -- No Z buffer checks */ @@ -194,8 +194,9 @@ enum { kRenderFxClampMinScale, /* Keep this sprite from getting very small (SPRITES only!) */ } +/* Type for force_unmodified() */ enum { force_exactfile = 0, /* File on client must exactly match server's file */ force_model_samebounds, /* For model files only, the geometry must fit in the same bbox */ force_model_specifybounds, /* For model files only, the geometry must fit in the specified bbox */ -} +} \ No newline at end of file diff --git a/plugins/include/amxmisc.inc b/plugins/include/amxmisc.inc index 3f6fab40..df92b764 100755 --- a/plugins/include/amxmisc.inc +++ b/plugins/include/amxmisc.inc @@ -1,34 +1,33 @@ /* AMX Mod X misc. * * (c) 2002-2004, OLO -* modified by BAILOPAN, Manip, PM, SniperBeamer +* modified by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ -stock bool:cmd_access(id,level,cid,num) { +stock cmd_access(id,level,cid,num) { if ( ((get_user_flags(id)&level)!=level) && (id!=(is_dedicated_server()?0:1)) ) { console_print(id,"You have no access to that command") - return false + return 0 } if (read_argc() < num) { new hcmd[32], hinfo[128], hflag get_concmd(cid,hcmd,31,hflag,hinfo,127,level) console_print(id,"Usage: %s %s",hcmd,hinfo) - return false + return 0 } - return true + return 1 } stock access(id,level) return (get_user_flags(id) & level) /* Flags: -* 1 - obey immunity -* 2 - allow yourself -* 4 - must be alive -* 8 - can't be bot -*/ + * 1 - obey immunity + * 2 - allow yourself + * 4 - must be alive + * 8 - can't be bot */ stock cmd_target(id,const arg[],flags = 1) { new player = find_player("bl",arg) if (player) { @@ -98,4 +97,4 @@ stock get_basedir( name[], len ) return get_localinfo( "amx_basedir", name , len ) stock get_logfile( name[], len ) - return get_time("admin%m%d.log",name,len) + return get_time("admin%m%d.log",name,len) \ No newline at end of file diff --git a/plugins/include/amxmod.inc b/plugins/include/amxmod.inc index 28ce9db0..c01a8719 100755 --- a/plugins/include/amxmod.inc +++ b/plugins/include/amxmod.inc @@ -1,7 +1,7 @@ /* AMX Mod X functions * * (c) 2002-2004, OLO -* modified by BAILOPAN, Manip, PM, SniperBeamer +* modified by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ @@ -14,11 +14,11 @@ #include /* Function is called just after server activation. -* Good place for configuration loading, commands and cvars registration. */ + * Good place for configuration loading, commands and cvars registration. */ forward plugin_init(); /* Function is called when all plugin_init from plugins -* were called, so all commmands and cvars should be already registered. */ + * were called, so all commmands and cvars should be already registered. */ forward plugin_cfg(); /* Function called before plugin unloading (server deactivation) */ @@ -37,7 +37,7 @@ forward client_infochanged(id); forward client_connect(id); /* Called when client gets valid STEAM id (usually -* between client_connect() and client_putinserver()). */ + * between client_connect() and client_putinserver()). */ forward client_authorized(id); /* Called when client is disconnecting from server. */ @@ -53,7 +53,7 @@ forward client_putinserver(id); native register_plugin(const plugin_name[],const version[],const author[]); /* Gets info about plugin by given index. -* Function returns -1 if plugin doesn't exist with given index. */ + * Function returns -1 if plugin doesn't exist with given index. */ native get_plugin(index,filename[],len1,name[],len2,version[],len3,author[],len4,status[],len5); /* Returns number of all loaded plugins. */ @@ -78,8 +78,8 @@ native set_localinfo(const info[],const value[]); native get_localinfo(const info[],output[],len); /* Shows text in MOTD window. When there is no header, the MOTD title -* will be the name of server. If message is filename, then a contents -* of this file will be displayed as MOTD. */ + * will be the name of server. If message is filename, then a contents + * of this file will be displayed as MOTD. */ native show_motd(player,const message[],const header[]=""); /* Sends message to player. Set index to 0 to send text globaly. */ @@ -95,28 +95,27 @@ native console_print(id,const message[],{Float,_}:...); native console_cmd(id,const cmd[],{Float,_}:...); /* Registers event on which a given function will be called -* Flags: -* "a" - global event. -* "b" - specified. -* "c" - send only once when repeated to other players. -* "d" - call if is send to dead player. -* "e" - to alive. -* Examples for conditions: -* "2=c4" - 2nd parameter of message must be sting "c4". -* "3>10" - 3rd parameter must be greater then 10. -* "3!4" - 3rd must be different from 4. -* "2&Buy" - 2nd parameter of message must contain "Buy" substring. -* "2!Buy" - 2nd parameter of message can't contain "Buy" substring. */ + * Flags: + * "a" - global event. + * "b" - specified. + * "c" - send only once when repeated to other players. + * "d" - call if is send to dead player. + * "e" - to alive. + * Examples for conditions: + * "2=c4" - 2nd parameter of message must be sting "c4". + * "3>10" - 3rd parameter must be greater then 10. + * "3!4" - 3rd must be different from 4. + * "2&Buy" - 2nd parameter of message must contain "Buy" substring. + * "2!Buy" - 2nd parameter of message can't contain "Buy" substring. */ native register_event(const event[],const function[],const flags[],cond[]="", ... ); /* Registers log event on which the given function will be called -* Examples for conditions: -* "0=World triggered" "1=Game_Commencing" -* "1=say" -* "3=Terrorists_Win" -* "1=entered the game" -* "0=Server cvar" -*/ + * Examples for conditions: + * "0=World triggered" "1=Game_Commencing" + * "1=say" + * "3=Terrorists_Win" + * "1=entered the game" + * "0=Server cvar" */ native register_logevent(const function[], argsnum, ... ); /* Sets format for hudmessage. */ @@ -129,9 +128,9 @@ native show_hudmessage(index,const message[],{Float,_}:...); native show_menu(index,keys,const menu[], time = -1); /* Gets value from client messages. -* When you are asking for string the array and length is needed (read_data(2,name,len)). -* Integer is returned by function (new me = read_data(3)). -* Float is set in second parameter (read_data(3,value)). */ + * When you are asking for string the array and length is needed (read_data(2,name,len)). + * Integer is returned by function (new me = read_data(3)). + * Float is set in second parameter (read_data(3,value)). */ native read_data(value, {Float,_}:... ); /* Returns number of values in client message. */ @@ -141,18 +140,18 @@ native read_datanum(); native read_logdata(output[],len); /* Returns number of log arguments. -* Can be called only in plugin_log() forward function. */ + * Can be called only in plugin_log() forward function. */ native read_logargc(); /* Gets log argument indexed from 0. -* Can be called only in plugin_log() forward function. */ + * Can be called only in plugin_log() forward function. */ native read_logargv(id,output[],len); /* Parse log data about user ( "Butcher<5>" etc. ). */ native parse_loguser(const text[], name[], nlen, &userid = -2, authid[] = "", alen = 0, team[]="", tlen=0); /* Prints message to server console. -* You may use text formating (f.e. server_print("%-32s %.2f!","hello",7.345)) */ + * You may use text formating (f.e. server_print("%-32s %.2f!","hello",7.345)) */ native server_print(const message[], {Float,_}:...); /* Returns 1 or 0. */ @@ -180,13 +179,13 @@ native is_dedicated_server(); native is_linux_server(); /* If player is not attacked function returns 0, in other -* case returns index of attacking player. On second and third -* parameter you may get info about weapon and body hit place. */ + * case returns index of attacking player. On second and third + * parameter you may get info about weapon and body hit place. */ native get_user_attacker(index,...); /* If player doesn't hit at anything function returns 0.0, -* in other case the distance between hit point and player is returned. -* If player is aiming at another player then the id and part of body are set. */ + * in other case the distance between hit point and player is returned. + * If player is aiming at another player then the id and part of body are set. */ native Float:get_user_aiming(index,&id,&body,dist=9999); /* Returns player frags. */ @@ -208,7 +207,7 @@ native get_user_index(const name[]); native get_user_ip(index,ip[],len, without_port = 0); /* Returns id of currently carried weapon. Gets also -* ammount of ammo in clip and backpack. */ + * ammount of ammo in clip and backpack. */ native get_user_weapon(index,&clip,&ammo); /* Gets ammo and clip from current weapon. */ @@ -218,27 +217,27 @@ native get_user_ammo(index,weapon,&clip,&ammo); native num_to_word(num,output[],len); /* Returns team id. When length is greater then 0 -* then a name of team is set. */ + * then a name of team is set. */ native get_user_team(index, team[]="", len = 0); /* Returns player playing time in seconds. -* If flag is set then result is without connection time. */ + * If flag is set then result is without connection time. */ native get_user_time(index, flag = 0); /* Gets ping and loss at current time. */ native get_user_ping(index, &ping, &loss); /* Gets origin from player. -* Modes: -* 0 - current position. -* 1 - position from eyes (weapon aiming). -* 2 - end position from player position. -* 3 - end position from eyes (hit point for weapon). -* 4 - position of last bullet hit (only CS). */ + * Modes: + * 0 - current position. + * 1 - position from eyes (weapon aiming). + * 2 - end position from player position. + * 3 - end position from eyes (hit point for weapon). + * 4 - position of last bullet hit (only CS). */ native get_user_origin(index, origin[3], mode = 0); /* Returns all carried weapons as bit sum. Gets -* also theirs indexes. */ + * also theirs indexes. */ native get_user_weapons(index,weapons[32],&num); /* Returns weapon name. */ @@ -269,19 +268,19 @@ native log_message(const message[],{Float,_}:...); native log_to_file(const file[],const message[],{Float,_}:...); /* Returns number of players put in server. -* If flag is set then also connecting are counted. */ + * If flag is set then also connecting are counted. */ native get_playersnum(flag=0); /* Sets indexes of players. -* Flags: -* "a" - don't collect dead players. -* "b" - don't collect alive players. -* "c" - skip bots. -* "d" - skip real players. -* "e" - match with team. -* "f" - match with part of name. -* "g" - ignore case sensitivity. -* Example: Get all alive CTs: get_players(players,num,"ae","CT") */ + * Flags: + * "a" - don't collect dead players. + * "b" - don't collect alive players. + * "c" - skip bots. + * "d" - skip real players. + * "e" - match with team. + * "f" - match with part of name. + * "g" - ignore case sensitivity. + * Example: Get all alive CTs: get_players(players,num,"ae","CT") */ native get_players(players[32], &num ,const flags[]="", const team[]=""); /* Gets argument from command. */ @@ -294,27 +293,27 @@ native read_args(output[],len); native read_argc(); /* Converts string to sum of bits. -* Example: "abcd" is a sum of 1, 2, 4 and 8. */ + * Example: "abcd" is a sum of 1, 2, 4 and 8. */ native read_flags(const flags[]); /* Converts sum of bits to string. -* Example: 3 will return "ab". */ + * Example: 3 will return "ab". */ native get_flags(flags,output[],len); /* Find player. -* Flags: -* "a" - with given name. -* "b" - with given part of name. -* "c" - with given authid. -* "d" - with given ip. -* "e" - with given team name. -* "f" - don't look in dead players. -* "g" - don't look in alive players. -* "h" - skip bots. -* "i" - skip real players. -* "j" - return index of last found player. -* "k" - with given userid. -* "l" - ignore case sensitivity. */ + * Flags: + * "a" - with given name. + * "b" - with given part of name. + * "c" - with given authid. + * "d" - with given ip. + * "e" - with given team name. + * "f" - don't look in dead players. + * "g" - don't look in alive players. + * "h" - skip bots. + * "i" - skip real players. + * "j" - return index of last found player. + * "k" - with given userid. + * "l" - ignore case sensitivity. */ native find_player(const flags[], ... ); /* Removes quotes from sentence. */ @@ -324,9 +323,9 @@ native remove_quotes(text[]); native client_cmd(index,const command[],{Float,_}:...); /* This is an emulation of a client command (commands aren't send to client!). -* It allows to execute some commands on players and bots. -* Function is excellent for forcing to do an action related to a game (not settings!). -* The command must stand alone but in arguments you can use spaces. */ + * It allows to execute some commands on players and bots. + * Function is excellent for forcing to do an action related to a game (not settings!). + * The command must stand alone but in arguments you can use spaces. */ native engclient_cmd(index,const command[],arg1[]="",arg2[]=""); /* Executes command on a server console. */ @@ -339,11 +338,11 @@ native set_cvar_string(const cvar[],const value[]); native cvar_exists(const cvar[]); /* Removes a cvar flags (not allowed for amx_version, -* fun_version and sv_cheats cvars). */ + * fun_version and sv_cheats cvars). */ native remove_cvar_flags(const cvar[],flags = -1); /* Sets a cvar flags (not allowed for amx_version, -* fun_version and sv_cheats cvars). */ + * fun_version and sv_cheats cvars). */ native set_cvar_flags(const cvar[],flags); /* Returns a cvar flags. */ @@ -383,39 +382,39 @@ native get_modname(name[],len); native get_time(const format[],output[],len); /* Returns time in given format. The most popular is: "%m/%d/%Y - %H:%M:%S". -* Last parameter sets time to format. */ + * Last parameter sets time to format. */ native format_time(output[],len, const format[],time = -1); /* Returns system time in seconds elapsed since 00:00:00 on January 1, 1970. -* Offset is given in seconds.*/ + * Offset is given in seconds.*/ native get_systime(offset = 0); /* Returns time in input and additionaly fills missing information -* with current time and date. If time is different than -1 then parsed -* time is added to given time. -* Example: -* parset_time( "10:32:54 04/02/2003", "%H:%M:%S %m:%d:%Y" ) -* For more information see strptime(...) function from C libraries. */ + * with current time and date. If time is different than -1 then parsed + * time is added to given time. + * Example: + * parset_time( "10:32:54 04/02/2003", "%H:%M:%S %m:%d:%Y" ) + * For more information see strptime(...) function from C libraries. */ native parse_time(const input[],const format[], time = -1); /* Calls function on specified time. -* Flags: -* "a" - repeat. -* "b" - loop task. -* "c" - do task on time after a map timeleft. -* "d" - do task on time before a map timelimit. */ + * Flags: + * "a" - repeat. + * "b" - loop task. + * "c" - do task on time after a map timeleft. + * "d" - do task on time before a map timelimit. */ native set_task(Float:time,const function[],id = 0,parameter[]="",len = 0,flags[]="", repeat = 0); /* Removes all tasks with given id. If outside var is -* set then a task can be removed also when -* was set in another plugin. */ + * set then a task can be removed also when + * was set in another plugin. */ native remove_task(id = 0, outside = 0); /* Returns 1 if task under given id exists. */ native task_exists(id = 0, outside = 0); /* Sets flags for player. Set flags to -1 if you want to clear all flags. -* You can use different settings by changing the id, which is from range 0 - 31. */ + * You can use different settings by changing the id, which is from range 0 - 31. */ native set_user_flags(index,flags=-1,id=0); /* Gets flags from player. Set index to 0 if you want to read flags from server. */ @@ -446,27 +445,27 @@ native get_srvcmd(index,server_cmd[],len1,&flags, info[],len2, flag); native get_srvcmdsnum(flag); /* Gets info about console command. If id is set to 0, -then function returns only server cmds, if positive then -returns only client cmds. in other case returns all console commands. */ + * then function returns only server cmds, if positive then + * returns only client cmds. in other case returns all console commands. */ native get_concmd(index,cmd[],len1,&flags, info[],len2, flag, id = -1); /* Returns number of registered console commands. */ native get_concmdsnum(flag,id = -1); /* Gets unique id of menu. Outside set to 1 allows -* to catch menus outside a plugin where register_menuid is called. */ + * to catch menus outside a plugin where register_menuid is called. */ native register_menuid(const menu[], outside=0 ); /* Calls function when player uses specified menu and proper keys. */ native register_menucmd(menuid,keys, const function[] ); /* Gets what menu the player is watching and what keys for menu he have. -* When there is no menu the index is 0. If the id is negative then the menu -* is VGUI in other case the id is from register_menuid() function. */ + * When there is no menu the index is 0. If the id is negative then the menu + * is VGUI in other case the id is from register_menuid() function. */ native get_user_menu(index,&id,&keys); /* Forces server to execute sent server command at current time. -* Very useful for map changes, setting cvars and other activities. */ + * Very useful for map changes, setting cvars and other activities. */ native server_exec(); /* Emits sound. Sample must be precached. */ @@ -485,34 +484,34 @@ native Float:random_float(Float:a,Float:b); native random_num(a,b); /* Pauses function or plugin so it won't be executed. -* In most cases param1 is name of function and -* param2 name of plugin (all depends on flags). -* Flags: -* "a" - pause whole plugin. -* "b" - pause function. -* "c" - look outside the plugin (by given plugin name). -* "d" - set "stopped" status when pausing whole plugin. -* "e" - set "locked" status when pausing whole plugin. -* In this status plugin is unpauseable. -* Example: pause("ac","myplugin.amx") -* pause("bc","myfunc","myplugin.amx") */ + * In most cases param1 is name of function and + * param2 name of plugin (all depends on flags). + * Flags: + * "a" - pause whole plugin. + * "b" - pause function. + * "c" - look outside the plugin (by given plugin name). + * "d" - set "stopped" status when pausing whole plugin. + * "e" - set "locked" status when pausing whole plugin. + * In this status plugin is unpauseable. + * Example: pause("ac","myplugin.amx") + * pause("bc","myfunc","myplugin.amx") */ native pause(flag[], const param1[]="",const param2[]=""); /* Unpauses function or plugin. -* Flags: -* "a" - unpause whole plugin. -* "b" - unpause function. -* "c" - look outside the plugin (by given plugin name). */ + * Flags: + * "a" - unpause whole plugin. + * "b" - unpause function. + * "c" - look outside the plugin (by given plugin name). */ native unpause(flag[], const param1[]="",const param2[]=""); /* Returns id of client message. -* Example: get_user_msgid("TextMsg"). */ + * Example: get_user_msgid("TextMsg"). */ native get_user_msgid(const name[]); /* These functinos are used to generate client messages. -* You may generate menu, smoke, shockwaves, thunderlights, -* intermission and many many others messages. -* See HL SDK for more examples. */ + * You may generate menu, smoke, shockwaves, thunderlights, + * intermission and many many others messages. + * See HL SDK for more examples. */ native message_begin( dest, msg_type, origin[3]={0,0,0},player=0); native message_end(); native write_byte( x ); @@ -525,32 +524,32 @@ native write_coord( x ); native write_string( x[] ); /* Called on inconsistent file. You can put any text -* into reason to change an original message. */ + * into reason to change an original message. */ forward inconsistent_file(id,const filename[], reason[64] ); /* Forces the client and server to be running with the same -* version of the specified file ( e.g., a player model ). */ + * version of the specified file ( e.g., a player model ). */ native force_unmodified(force_type, mins[3] , maxs[3], const filename[]); /* Checks if public variable with given name exists in loaded plugins. */ native xvar_exists( const name[] ); /* Returns an unique id for public variable specified by name. If such -* variable doesn't exist then returned value is -1. */ + * variable doesn't exist then returned value is -1. */ native get_xvar_id( const name[] ); /* Returns an integer value of a public variable. Id is a value -* returned by get_xvar_id(...) native. */ + * returned by get_xvar_id(...) native. */ native get_xvar_num( id ); /* Returns a float value of a public variable. Id is a value -* returned by get_xvar_id(...) native. */ + * returned by get_xvar_id(...) native. */ native Float:get_xvar_float( id ); /* Sets a value of a public variable. Id is a value -* returned by get_xvar_id(...) native. */ + * returned by get_xvar_id(...) native. */ native set_xvar_num( id, value = 0 ); /* Sets a float value of a public variable. Id is a value -* returned by get_xvar_id(...) native. */ -native set_xvar_float( id, Float:value = 0.0 ); + * returned by get_xvar_id(...) native. */ +native set_xvar_float( id, Float:value = 0.0 ); \ No newline at end of file diff --git a/plugins/include/core.inc b/plugins/include/core.inc index 7dc59012..ea6bd912 100755 --- a/plugins/include/core.inc +++ b/plugins/include/core.inc @@ -33,4 +33,4 @@ native sqroot(value); native time(&hour=0,&minute=0,&second=0); native date(&year=0,&month=0,&day=0); -native tickcount(&granularity=0); +native tickcount(&granularity=0); \ No newline at end of file diff --git a/plugins/include/csstats.inc b/plugins/include/csstats.inc index 03b93f93..328f5b77 100755 --- a/plugins/include/csstats.inc +++ b/plugins/include/csstats.inc @@ -1,52 +1,52 @@ /* CS Stats functions * * (c) 2002-2004, OLO -* modified by BAILOPAN, Manip, PM, SniperBeamer +* modified by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ /* Gets stats from given weapon index. If wpnindex is 0 -* then the stats are from all weapons. If weapon has not been used function -* returns 0 in other case 1. Fields in stats are: -* 0 - kills -* 1 - deaths -* 2 - headshots -* 3 - teamkilling -* 4 - shots -* 5 - hits -* 6 - damage -* For body hits fields see amxconst.inc. */ + * then the stats are from all weapons. If weapon has not been used function + * returns 0 in other case 1. Fields in stats are: + * 0 - kills + * 1 - deaths + * 2 - headshots + * 3 - teamkilling + * 4 - shots + * 5 - hits + * 6 - damage + * For body hits fields see amxconst.inc. */ native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]); /* Gets round stats from given weapon index.*/ native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]); /* Gets overall stats which are stored in file on server -* and updated on every respawn or user disconnect. -* Function returns the position in stats by diff. kills to deaths. */ + * and updated on every respawn or user disconnect. + * Function returns the position in stats by diff. kills to deaths. */ native get_user_stats(index,stats[8],bodyhits[8]); /* Gets round stats of player. */ native get_user_rstats(index,stats[8],bodyhits[8]); /* Gets stats with which user have killed/hurt his victim. If victim is 0 -* then stats are from all victims. If victim has not been hurt, function -* returns 0 in other case 1. User stats are reset on his respawn. */ + * then stats are from all victims. If victim has not been hurt, function + * returns 0 in other case 1. User stats are reset on his respawn. */ native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0); /* Gets stats with which user have been killed/hurt. If killer is 0 -* then stats are from all attacks. If killer has not hurt user, function -* returns 0 in other case 1. User stats are reset on his respawn. */ + * then stats are from all attacks. If killer has not hurt user, function + * returns 0 in other case 1. User stats are reset on his respawn. */ native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0); /* Resets life, weapon, victims and attackers user stats. */ native reset_user_wstats(index); /* Gets overall stats which stored in stats.dat file in amx folder -* and updated on every mapchange or user disconnect. -* Function returns next index of stats entry or 0 if no more exists. */ + * and updated on every mapchange or user disconnect. + * Function returns next index of stats entry or 0 if no more exists. */ native get_stats(index,stats[8],bodyhits[8],name[],len); /* Returns number of all entries in stats. */ -native get_statsnum(); +native get_statsnum(); \ No newline at end of file diff --git a/plugins/include/engine.inc b/plugins/include/engine.inc new file mode 100755 index 00000000..ad8f654a --- /dev/null +++ b/plugins/include/engine.inc @@ -0,0 +1,163 @@ +/* Engine +* +* (c) 2004, the AMX Mod X Development Team +* thanks to Vexd +* +* This file is provided as is (no warranties). +*/ + +#include +#include + +/* This is a highly experimental command that will directly hook a message in the engine! + * You can overwrite the message before anything happens and either let the message continue + * or fully block it. Here is how it works: + * If you hook a message, the message is stored but not sent. You have the opportunity to + * not only execute code, but to get/set the contents of the message, before you choose to + * either block it or let it go on its way. The hooked function will be passed a msg_id. */ +native register_message(iMsgId, szFunction[]); + +/* The get/set _msg commands will utterly fail if used outside a hooked message scope. + * They should never, NEVER, EVER be used unless inside a registered message function. + * There are eight different ways of sending a message, five are ints, two are floats, and one is string. + * These are denoted by iArgType. msg_tid is the message you are hooking. argn is the number + * of the argument. Exceeding the bounds of 1 to get_msg_args() is a bad idea. */ + +/* Gets number of arguments that were passed to this message */ +native get_msg_args(msg_id); + +/* Gets the argument type of argument argn */ +native get_msg_argtype(msg_id, argn); + +/* Gets the value of argn. */ +native get_msg_arg_int(msg_id, argn); +native Float:get_msg_arg_float(msg_id, argn); +native get_msg_arg_string(msg_id, argn, szReturn[], iLength); + +/* sets the value of argn. */ +native set_msg_arg_int(msg_id, argn, argtype, iValue); +native set_msg_arg_float(msg_id, argn, argtype, Float:fValue); +native set_msg_arg_string(msg_id, argn, szString[]); + +/* Note, the offsets are passed as linux values, not windows values. + * Although the engine module will automatically calculate the difference, + * you must pass with the +5 linux offset (e.g. if 230 on windows, pass 235 no matter what) */ + +/* Gets pvPrivateData offset. */ +native get_offset(id, offset); +native Float:get_offset_float(id, offset); +native get_offset_short(id, offset); + +/* sets pvPrivateData offset. */ +native set_offset(id, offset, value); +native set_offset_float(id, offset, Float:value); +native set_offset_short(id, offset); + +/* Precaches any file. */ +native precache_generic(szFile[]); + +/* Sets/gets things in an entities Entvars Struct. */ +native entity_get_int(iIndex, iKey); +native entity_set_int(iIndex, iKey, iVal); +native Float:entity_get_float(iIndex, iKey); +native entity_set_float(iIndex, iKey, Float:iVal); +native entity_get_vector(iIndex, iKey, Float:vRetVector[3]); +native entity_set_vector(iIndex, iKey, Float:vNewVector[3]); +native entity_get_edict(iIndex, iKey); +native entity_set_edict(iIndex, iKey, iNewIndex); +native entity_get_string(iIndex, iKey, szReturn[], iRetLen); +native entity_set_string(iIndex, iKey, szNewVal[]); +native entity_get_byte(iIndex, iKey); +native entity_set_byte(iIndex, iKey, iVal); + +/* Creates an entity, will return the index of the created entity. ClassName must be valid. */ +native create_entity(szClassname[]); + +/* Finds an entity in the world, will return -1 if nothing is found */ +native find_entity(iIndex, szClass[]); +native find_ent_by_owner(iIndex, szClass[], iOwner); +native find_ent_by_target(iIndex, szClass[]); +native find_ent_by_tname(iIndex, szClass[]); +native find_ent_by_model(iIndex, szClass[], szModel[]); + +/* Is entity valid? */ +native is_valid_ent(iIndex); + +/* Proper origin setting, keeps updated with Half-Life engine. */ +native entity_set_origin(iIndex, Float:fNewOrigin[3]); + +/* Sets the model of an Entity. */ +native entity_set_model(iIndex, szModel[]); + +/* Remove an entity from the world. */ +native remove_entity(iIndex); + +/* Return current number of entities in the map */ +native entity_count(); + +/* Simulate two entities colliding/touching. */ +native fake_touch(iToucher, iTouched); + +/* Dispatch a KeyValuePair, used for initalizing entities when a map spawns them. */ +native DispatchKeyValue(iIndex, szKey[], szValue[]); + +/* Runs the GameDLL's DispatchSpawn for an entity, I think it's used with DispatchKeyValue. */ +native DispatchSpawn(iIndex); + +/* Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. */ +native RadiusDamage(Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier); + +/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */ +native VelocityByAim(iIndex, iVelocity, Float:vRetValue[3]); + +/* Will return the contents of a point (inside map? in sky? outside map? etc.). */ +native PointContents(Float:fCheckAt[3]); + +/* Trace a line from Start(X, Y, Z) to End(X, Y, Z), will return the point hit in vReturn[3] + * and an entity index if an entity is hit. */ +native trace_line(iIgnoreEnt, Float:fStart[3], Float:fEnd[3], Float:vReturn[3]); + +/* Traces a line, and returns the normal to the plane hit in vReturn. + * Returns 0 if theres no normal. */ +native trace_normal(iIgnoreEnt, Float:fStart[3], Float:fEnd[3], Float:vReturn[3]); + +/* Changes a Vector to an Angle vector. */ +native vector_to_angle(Float:fVector[3], Float:vReturn[3]); + +/* Gets the length of a vector (float[3]). */ +native Float:vector_length(Float:vVector[3]); + +/* Gets the distance between 2 vectors (float[3]). */ +native Float:vector_distance(Float:vVector[3], Float:vVector2[3]); + +/* Gets the ID of a grenade. */ +native get_grenade_id(id, model[], len, grenadeid = 0); + +/* Gets gpGlobals->time from Half-Life */ +native Float:halflife_time(); + +/* Sets map lighting, #OFF to disable. */ +native set_lights(const Lighting[]); + +// Sets/Gets what engine messages are blocked. */ +native set_msg_block(iMessage, iMessageFlags); +native get_msg_block(iMessage); + +/* Sets Player's View to entity iTargetIndex. */ +native attach_view(iIndex, iTargetIndex); + +/* Sets Player's View Mode. */ +native set_view(iIndex, ViewType); + +/* Called when 2 entities touch. */ +forward pfn_touch(ptr, ptd); + +/* Called once every server frame. May cause lag. */ +forward server_frame(); + +/* Called when a client types kill in console. */ +forward client_kill(id); + +/* Forward for PreThink()/PostThink() on a player. */ +forward client_PreThink(id); +forward client_PostThink(id); \ No newline at end of file diff --git a/plugins/include/engine_const.inc b/plugins/include/engine_const.inc new file mode 100755 index 00000000..9e832eb2 --- /dev/null +++ b/plugins/include/engine_const.inc @@ -0,0 +1,305 @@ +/* Engine Constants +* +* (c) 2004, by the AMX Mod X Development Team +* +* This file is provided as is (no warranties). +*/ + +#define SPEAK_NORMAL 0 +#define SPEAK_MUTED 1 +#define SPEAK_ALL 2 +#define SPEAK_LISTENALL 4 + +#define CAMERA_NONE 0 +#define CAMERA_3RDPERSON 1 +#define CAMERA_UPLEFT 2 +#define CAMERA_TOPDOWN 3 + +#define BLOCK_NOT 0 +#define BLOCK_ONCE 1 +#define BLOCK_SET 2 + +enum { + ARG_BYTE = 1, /* int */ + ARG_CHAR, /* int */ + ARG_SHORT, /* int */ + ARG_LONG, /* int */ + ARG_ANGLE, /* float */ + ARG_COORD, /* float */ + ARG_STRING, /* string */ + ARG_ENTITY, /* int */ +} + +/* Int */ +enum { + EV_INT_gamestate = 0, + EV_INT_oldbuttons, + EV_INT_groupinfo, + EV_INT_iuser1, + EV_INT_iuser2, + EV_INT_iuser3, + EV_INT_iuser4, + EV_INT_weaponanim, + EV_INT_pushmsec, + EV_INT_bInDuck, + EV_INT_flTimeStepSound, + EV_INT_flSwimTime, + EV_INT_flDuckTime, + EV_INT_iStepLeft, + EV_INT_movetype, + EV_INT_solid, + EV_INT_skin, + EV_INT_body, + EV_INT_effects, + EV_INT_light_level, + EV_INT_sequence, + EV_INT_gaitsequence, + EV_INT_modelindex, + EV_INT_playerclass, + EV_INT_waterlevel, + EV_INT_watertype, + EV_INT_spawnflags, + EV_INT_flags, + EV_INT_colormap, + EV_INT_team, + EV_INT_fixangle, + EV_INT_weapons, + EV_INT_rendermode, + EV_INT_renderfx, + EV_INT_button, + EV_INT_impulse, + EV_INT_deadflag, +} + +/* Float */ +enum { + EV_FL_impacttime = 0, + EV_FL_starttime, + EV_FL_idealpitch, + EV_FL_pitch_speed, + EV_FL_ideal_yaw, + EV_FL_yaw_speed, + EV_FL_ltime, + EV_FL_nextthink, + EV_FL_gravity, + EV_FL_friction, + EV_FL_frame, + EV_FL_animtime, + EV_FL_framerate, + EV_FL_health, + EV_FL_frags, + EV_FL_takedamage, + EV_FL_max_health, + EV_FL_teleport_time, + EV_FL_armortype, + EV_FL_armorvalue, + EV_FL_dmg_take, + EV_FL_dmg_save, + EV_FL_dmg, + EV_FL_dmgtime, + EV_FL_speed, + EV_FL_air_finished, + EV_FL_pain_finished, + EV_FL_radsuit_finished, + EV_FL_scale, + EV_FL_renderamt, + EV_FL_maxspeed, + EV_FL_fov, + EV_FL_flFallVelocity, + EV_FL_fuser1, + EV_FL_fuser2, + EV_FL_fuser3, + EV_FL_fuser4, +} + +/* Vector */ +enum { + EV_VEC_origin = 0, + EV_VEC_oldorigin, + EV_VEC_velocity, + EV_VEC_basevelocity, + EV_VEC_clbasevelocity, + EV_VEC_movedir, + EV_VEC_angles, + EV_VEC_avelocity, + EV_VEC_punchangle, + EV_VEC_v_angle, + EV_VEC_endpos, + EV_VEC_startpos, + EV_VEC_absmin, + EV_VEC_absmax, + EV_VEC_mins, + EV_VEC_maxs, + EV_VEC_size, + EV_VEC_rendercolor, + EV_VEC_view_ofs, + EV_VEC_vuser1, + EV_VEC_vuser2, + EV_VEC_vuser3, + EV_VEC_vuser4, +} + +/* Edict */ +enum { + EV_ENT_chain = 0, + EV_ENT_dmg_inflictor, + EV_ENT_enemy, + EV_ENT_aiment, + EV_ENT_owner, + EV_ENT_groundentity, + EV_ENT_pContainingEntity, + EV_ENT_euser1, + EV_ENT_euser2, + EV_ENT_euser3, + EV_ENT_euser4, +} + +/* String */ +enum { + EV_SZ_classname = 0, + EV_SZ_globalname, + EV_SZ_model, + EV_SZ_target, + EV_SZ_targetname, + EV_SZ_netname, + EV_SZ_message, + EV_SZ_noise, + EV_SZ_noise1, + EV_SZ_noise2, + EV_SZ_noise3, + EV_SZ_viewmodel, + EV_SZ_weaponmodel, +} + +/* Byte */ +enum { + EV_BYTE_controller1 = 0, + EV_BYTE_controller2, + EV_BYTE_controller3, + EV_BYTE_controller4, + EV_BYTE_blending1, + EV_BYTE_blending2, +} + +#define IN_ATTACK (1<<0) +#define IN_JUMP (1<<1) +#define IN_DUCK (1<<2) +#define IN_FORWARD (1<<3) +#define IN_BACK (1<<4) +#define IN_USE (1<<5) +#define IN_CANCEL (1<<6) +#define IN_LEFT (1<<7) +#define IN_RIGHT (1<<8) +#define IN_MOVELEFT (1<<9) +#define IN_MOVERIGHT (1<<10) +#define IN_ATTACK2 (1<<11) +#define IN_RUN (1<<12) +#define IN_RELOAD (1<<13) +#define IN_ALT1 (1<<14) +#define IN_SCORE (1<<15) + +#define FL_FLY (1<<0) /* Changes the SV_Movestep() behavior to not need to be on ground */ +#define FL_SWIM (1<<1) /* Changes the SV_Movestep() behavior to not need to be on ground (but stay in water) */ +#define FL_CONVEYOR (1<<2) +#define FL_CLIENT (1<<3) +#define FL_INWATER (1<<4) +#define FL_MONSTER (1<<5) +#define FL_GODMODE (1<<6) +#define FL_NOTARGET (1<<7) +#define FL_SKIPLOCALHOST (1<<8) /* Don't send entity to local host, it's predicting this entity itself */ +#define FL_ONGROUND (1<<9) /* At rest / on the ground */ +#define FL_PARTIALGROUND (1<<10) /* not all corners are valid */ +#define FL_WATERJUMP (1<<11) /* player jumping out of water */ +#define FL_FROZEN (1<<12) /* Player is frozen for 3rd person camera */ +#define FL_FAKECLIENT (1<<13) /* JAC: fake client, simulated server side; don't send network messages to them */ +#define FL_DUCKING (1<<14) /* Player flag -- Player is fully crouched */ +#define FL_FLOAT (1<<15) /* Apply floating force to this entity when in water */ +#define FL_GRAPHED (1<<16) /* worldgraph has this ent listed as something that blocks a connection */ +#define FL_IMMUNE_WATER (1<<17) +#define FL_IMMUNE_SLIME (1<<18) +#define FL_IMMUNE_LAVA (1<<19) +#define FL_PROXY (1<<20) /* This is a spectator proxy */ +#define FL_ALWAYSTHINK (1<<21) /* Brush model flag -- call think every frame regardless of nextthink - ltime (for constantly changing velocity/path) */ +#define FL_BASEVELOCITY (1<<22) /* Base velocity has been applied this frame (used to convert base velocity into momentum) */ +#define FL_MONSTERCLIP (1<<23) /* Only collide in with monsters who have FL_MONSTERCLIP set */ +#define FL_ONTRAIN (1<<24) /* Player is _controlling_ a train, so movement commands should be ignored on client during prediction. */ +#define FL_WORLDBRUSH (1<<25) /* Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something) */ +#define FL_SPECTATOR (1<<26) /* This client is a spectator, don't run touch functions, etc. */ +#define FL_CUSTOMENTITY (1<<29) /* This is a custom entity */ +#define FL_KILLME (1<<30) /* This entity is marked for death -- This allows the engine to kill ents at the appropriate time */ +#define FL_DORMANT (1<<31) /* Entity is dormant, no updates to client */ + +#define SOLID_NOT 0 /* no interaction with other objects */ +#define SOLID_TRIGGER 1 /* touch on edge, but not blocking */ +#define SOLID_BBOX 2 /* touch on edge, block */ +#define SOLID_SLIDEBOX 3 /* touch on edge, but not an onground */ +#define SOLID_BSP 4 /* bsp clip, touch on edge, block */ + +#define MOVETYPE_NONE 0 /* never moves */ +#define MOVETYPE_ANGLENOCLIP 1 +#define MOVETYPE_ANGLECLIP 2 +#define MOVETYPE_WALK 3 /* Player only - moving on the ground */ +#define MOVETYPE_STEP 4 /* gravity, special edge handling -- monsters use this */ +#define MOVETYPE_FLY 5 /* No gravity, but still collides with stuff */ +#define MOVETYPE_TOSS 6 /* gravity/collisions */ +#define MOVETYPE_PUSH 7 /* no clip to world, push and crush */ +#define MOVETYPE_NOCLIP 8 /* No gravity, no collisions, still do velocity/avelocity */ +#define MOVETYPE_FLYMISSILE 9 /* extra size to monsters */ +#define MOVETYPE_BOUNCE 10 /* Just like Toss, but reflect velocity when contacting surfaces */ +#define MOVETYPE_BOUNCEMISSILE 11 /* bounce w/o gravity */ +#define MOVETYPE_FOLLOW 12 /* track movement of aiment */ +#define MOVETYPE_PUSHSTEP 13 /* BSP model that needs physics/world collisions (uses nearest hull for world collision) */ + +#define CONTENTS_EMPTY -1 +#define CONTENTS_SOLID -2 +#define CONTENTS_WATER -3 +#define CONTENTS_SLIME -4 +#define CONTENTS_LAVA -5 +#define CONTENTS_SKY -6 +#define CONTENTS_ORIGIN -7 /* removed at csg time */ +#define CONTENTS_CLIP -8 /* changed to contents_solid */ +#define CONTENTS_CURRENT_0 -9 +#define CONTENTS_CURRENT_90 -10 +#define CONTENTS_CURRENT_180 -11 +#define CONTENTS_CURRENT_270 -12 +#define CONTENTS_CURRENT_UP -13 +#define CONTENTS_CURRENT_DOWN -14 +#define CONTENTS_TRANSLUCENT -15 +#define CONTENTS_LADDER -16 + +#define DMG_GENERIC 0 /* generic damage was done */ +#define DMG_CRUSH (1<<0) /* crushed by falling or moving object */ +#define DMG_BULLET (1<<1) /* shot */ +#define DMG_SLASH (1<<2) /* cut, clawed, stabbed */ +#define DMG_BURN (1<<3) /* heat burned */ +#define DMG_FREEZE (1<<4) /* frozen */ +#define DMG_FALL (1<<5) /* fell too far */ +#define DMG_BLAST (1<<6) /* explosive blast damage */ +#define DMG_CLUB (1<<7) /* crowbar, punch, headbutt */ +#define DMG_SHOCK (1<<8) /* electric shock */ +#define DMG_SONIC (1<<9) /* sound pulse shockwave */ +#define DMG_ENERGYBEAM (1<<10) /* laser or other high energy beam */ +#define DMG_NEVERGIB (1<<12) /* with this bit OR'd in, no damage type will be able to gib victims upon death */ +#define DMG_ALWAYSGIB (1<<13) /* with this bit OR'd in, any damage type can be made to gib victims upon death */ +#define DMG_DROWN (1<<14) /* Drowning */ +/* time-based damage */ +#define DMG_TIMEBASED (~(0x3fff)) /* mask for time-based damage */ +/* TF Additions */ +#define DMG_PARALYZE (1<<15) /* slows affected creature down */ +#define DMG_NERVEGAS (1<<16) /* nerve toxins, very bad */ +#define DMG_POISON (1<<17) /* blood poisioning */ +#define DMG_RADIATION (1<<18) /* radiation exposure */ +#define DMG_DROWNRECOVER (1<<19) /* drowning recovery */ +#define DMG_ACID (1<<20) /* toxic chemicals or acid burns */ +#define DMG_SLOWBURN (1<<21) /* in an oven */ +#define DMG_SLOWFREEZE (1<<22) /* in a subzero freezer */ +#define DMG_MORTAR (1<<23) /* Hit by air raid (done to distinguish grenade from mortar) */ + +#define EF_BRIGHTFIELD 1 /* swirling cloud of particles */ +#define EF_MUZZLEFLASH 2 /* single frame ELIGHT on entity attachment 0 */ +#define EF_BRIGHTLIGHT 4 /* DLIGHT centered at entity origin */ +#define EF_DIMLIGHT 8 /* player flashlight */ +#define EF_INVLIGHT 16 /* get lighting from ceiling */ +#define EF_NOINTERP 32 /* don't interpolate the next frame */ +#define EF_LIGHT 64 /* rocket flare glow sprite */ +#define EF_NODRAW 128 /* don't draw entity */ \ No newline at end of file diff --git a/plugins/include/engine_stocks.inc b/plugins/include/engine_stocks.inc new file mode 100755 index 00000000..0032d6aa --- /dev/null +++ b/plugins/include/engine_stocks.inc @@ -0,0 +1,182 @@ +/* Engine Stocks +* +* (c) 2004, AssKicR, Freecode & T(+)rget +* modified by the AMX Mod X Development Team +* +* This file is provided as is (no warranties). +*/ + +/* Changes an integer vec to a floating vec */ +stock IVecFVec(IVec[3], Float:FVec[3]) +{ + FVec[0] = float(IVec[0]) + FVec[1] = float(IVec[1]) + FVec[2] = float(IVec[2]) + + return 1 +} + +/* Changes a float vec to an integer vec */ +stock FVecIVec(Float:FVec[3], IVec[3]) +{ + IVec[0] = floatround(FVec[0]) + IVec[1] = floatround(FVec[1]) + IVec[2] = floatround(FVec[2]) + + return 1 +} + +/* Get the Button(s) user is pressing */ +stock get_user_button(id) + return entity_get_int(id, EV_INT_button) + +stock get_user_oldbutton(id) + return entity_get_int(id, EV_INT_oldbuttons) + +/* Get flags an entity is flagged with */ +stock get_entity_flags(ent) + return entity_get_int(ent, EV_INT_flags) + +/* Get the distance between two entities */ +stock get_entity_distance(ent1, ent2) +{ + new Float:orig1[3], Float:orig2[3], origin1[3], origin2[3] + entity_get_vector(ent1, EV_VEC_origin, orig1) + for(new a = 0; a < 3; a++) + origin1[a] = floatround(orig1[a]) + + entity_get_vector(ent2, EV_VEC_origin, orig2) + for(new b = 0; b < 3; b++) + origin2[b] = floatround(orig2[b]) + + return get_distance(origin1, origin2) +} + +/* Get grenade thrown by this user */ +stock get_grenade(id) +{ + new iGrenade = find_entity(-1, "grenade") + while(iGrenade > 0) + { + if(entity_get_edict(iGrenade, EV_ENT_owner) == id) + return iGrenade + + iGrenade = find_entity(iGrenade, "grenade") + } + + return 0 +} + +/* Get origin of a brush entity */ +stock get_brush_entity_origin(ent, Float:orig[3]) +{ + new Float:Min[3], Float:Max[3] + entity_get_vector(ent, EV_VEC_mins, Min) + entity_get_vector(ent, EV_VEC_maxs, Max) + for(new a = 0; a < 3; a++) + orig[a] = (Min[a] + Max[a]) / 2 + + return orig[0] && orig[1] && orig[2] +} + +/* Remove entity by name */ +stock remove_entity_name(eName[]) +{ + new iEntity = FindEntity(-1, eName) + while (iEntity > 0) + { + remove_entity(iEntity) + iEntity = find_entity(-1, eName) + } + + return 1 +} + +/* Get the contents of the point a user is aiming at */ +stock ViewContents(id) +{ + new origin[3],Float:Orig[3] + get_user_origin( id, origin, 3 ) + for(new a = 0; a < 3; a++) + Orig[a] = float(origin[a]) + + return PointContents( Orig ) +} + +stock get_speed(ent) +{ + new Float:Vel[3], rVel[3] + entity_get_vector(ent, EV_VEC_velocity, Vel) + for(new i = 0; i < 3; i++) + rVel[i] = floatround(Vel[i]) + + return sqroot(rVel[0] * rVel[0] + rVel[1] * rVel[1] + rVel[2] * rVel[2]) +} + +/* Creates a death message. */ +stock make_deathmsg(killer,victim,headshot,weapon[]) +{ + message_begin(MSG_ALL,get_user_msgid("DeathMsg"),{0,0,0},0) + write_byte( killer ) + write_byte( victim ) + write_byte( headshot ) + write_string( weapon[] ) + message_end() + + return 1 +} + +/* Kills a user without a message. */ +stock user_silentkill(index) +{ + set_msg_block(get_user_msgid("DeathMsg"),BLOCK_ONCE) + user_kill(index,1) + + return 1 +} + +/* Set endering of an entity */ +stock set_rendering(index,fx=kRenderFxNone, r=255,g=255,b=255, render=kRenderNormal,amount=16) +{ + Entvars_Set_Int(index,EV_INT_renderfx,fx) + new Float:RenderColor[3] + RenderColor[0] = float(r) + RenderColor[1] = float(g) + RenderColor[2] = float(b) + Entvars_Set_Vector(index,EV_VEC_rendercolor,RenderColor) + Entvars_Set_Int(index,EV_INT_rendermode,render) + Entvars_Set_Float(index,EV_FL_renderamt,float(amount)) + + return 1 +} + +/* Set flags on an entity */ +stock set_entity_flags(ent,flag,onoff) +{ + if ((Entvars_Get_Int(ent,EV_INT_flags)&flag) > 0) + { + if (onoff == 1) + { + return 2 + } + else + { + Entvars_Set_Int(ent,EV_INT_flags,Entvars_Get_Int(ent,EV_INT_flags)-flag) + return 1 + } + } + else + { + if (onoff == 0) + { + return 2 + } + else + { + Entvars_Set_Int(ent,EV_INT_flags,Entvars_Get_Int(ent,EV_INT_flags)+flag) + return 1 + } + } + + return 0 +} \ No newline at end of file diff --git a/plugins/include/file.inc b/plugins/include/file.inc index 23b62e30..7d2fab48 100755 --- a/plugins/include/file.inc +++ b/plugins/include/file.inc @@ -1,20 +1,20 @@ /* Files functions * * (c) 2002-2004, OLO -* modified by BAILOPAN, Manip, PM, SniperBeamer +* modified by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ /* Reads content from directory. -* Returns index of next element or 0 when end of dir. is reached. */ + * Returns index of next element or 0 when end of dir. is reached. */ native read_dir(const dirname[],pos,output[],len,&outlen); /* Reads line from file. Returns index of next line or 0 when end of file is reached. */ native read_file(const file[],line,text[],len,&txtlen); /* Writes text to file. Function returns 0 on failure. -* When line is set to -1, the text is added at the end of file. */ + * When line is set to -1, the text is added at the end of file. */ native write_file(const file[],const text[],line = -1); /* Deletes file. Function returns 1 on success, 0 on failure. */ @@ -24,7 +24,7 @@ native delete_file(const file[]); native file_exists(const file[]); /* Returns a file size in bytes if flag is set to 0. -When flag is set to 1 returns number of lines in the file, -and when flags is 2, function returns 1 if the file ends -with line feed. If file doesn't exist returns -1.*/ -native file_size(const file[], flag=0); + * When flag is set to 1 returns number of lines in the file, + * and when flags is 2, function returns 1 if the file ends + * with line feed. If file doesn't exist returns -1. */ +native file_size(const file[], flag=0); \ No newline at end of file diff --git a/plugins/include/float.inc b/plugins/include/float.inc index dcbda292..ff70fde1 100755 --- a/plugins/include/float.inc +++ b/plugins/include/float.inc @@ -47,8 +47,8 @@ native Float:floatfract(Float:value); native floatround(Float:value, floatround_method:method=floatround_round); /* Compare two integers. If the two elements are equal, return 0. -* If the first argument is greater than the second argument, return 1, -* If the first argument is less than the second argument, return -1. */ + * If the first argument is greater than the second argument, return 1, + * If the first argument is less than the second argument, return -1. */ native floatcmp(Float:fOne, Float:fTwo); /* Return the square root of the input value, same as floatpower(value, 0.5) */ @@ -61,7 +61,7 @@ native Float:floatpower(Float:value, Float:exponent); native Float:floatlog(Float:value, Float:base=10.0); /* Return the sine, cosine or tangent. -* The input angle may be in radian, degrees or grades. */ + * The input angle may be in radian, degrees or grades. */ native Float:floatsin(Float:value, anglemode:mode=radian); native Float:floatcos(Float:value, anglemode:mode=radian); native Float:floattan(Float:value, anglemode:mode=radian); @@ -158,4 +158,4 @@ stock bool:operator!(Float:oper) /* forbidden operations */ forward operator%(Float:oper1, Float:oper2); forward operator%(Float:oper1, oper2); -forward operator%(oper1, Float:oper2); +forward operator%(oper1, Float:oper2); \ No newline at end of file diff --git a/plugins/include/fun.inc b/plugins/include/fun.inc index 15afc49e..19ee121e 100755 --- a/plugins/include/fun.inc +++ b/plugins/include/fun.inc @@ -1,35 +1,27 @@ /* Fun functions -* -* (c) 2002-2004, OLO -* modified by BAILOPAN, Manip, PM, SniperBeamer -* -* This file is provided as is (no warranties). -*/ + * + * (c) 2004, the AMX Mod X Development Team + * + * This file is provided as is (no warranties). + */ -/* Sets who can listen who. Function returns 0 -* if for some reasons this setting can't be done. */ -native set_user_listening(receiver,sender,listen); +/* (untested) Returns 1 if receiver hears sender via voice communication. */ +native get_client_listen(receiver, sender); -/* Returns 1 if receiver hears sender via voice communication. */ -native get_user_listening(receiver,sender); +/* (untested) Sets who can listen who. Function returns 0 if for some reasons this setting can't be done. */ +native set_client_listen(receiver, sender, listen); /* Sets player godmode. If you want to disable godmode set only first parameter. */ -native set_user_godmode(index,godmode = 0); +native set_user_godmode(index, godmode = 0); -/* Returns 1 if godmode is set. */ +/* (untested) Returns 1 if godmode is set. */ native get_user_godmode(index); -/* Sets player noclip. If you want to disable noclip set only first parameter. */ -native set_user_noclip(index,noclip = 0); - -/* Returns 1 if noclip is set. */ -native get_user_noclip(index); - -/* Sets player frags. */ -native set_user_frags(index,frags); +/* Sets player frags. Doesn't autoupdate scoreboard, as Olo's version didn't. Fix? */ +native set_user_frags(index, frags); /* Sets player armor. */ -native set_user_armor(index,armor); +native set_user_armor(index, armor); /* Sets player health. */ native set_user_health(index, health); @@ -38,46 +30,61 @@ native set_user_health(index, health); native set_user_origin(index, origin[3]); /* Sets player rendering mode. */ -native set_user_rendering(index,fx = kRenderFxNone, r=255,g=255,b=255, render = kRenderNormal,amount=16); +native set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16); /* Gives item to player, name of item can start -* with weapon_, ammo_ and item_. This event -* is announced with proper message to all players. */ -native give_item(index,const item[]); + * with weapon_, ammo_ and item_. This event + * is announced with proper message to all players. */ +native give_item(index, const item[]); -/* Sets hit zones for player. This event is announced -* with proper message to all players. -* Parts of body are as bits: -* 2 - head -* 4 - chest -* 8 - stomach -* 16 - left arm -* 32 - right arm -* 64 - left leg -* 128 - right leg*/ -native set_user_hitzones(index=0,target=0,body=255); +/* (not yet implemented, don't know how to use native) + * Sets hit zones for player. This event is announced + * with proper message to all players. + * Parts of body are as bits: + * 2 - head + * 4 - chest + * 8 - stomach + * 16 - left arm + * 32 - right arm + * 64 - left leg + * 128 - right leg */ +native set_hitzones(body = 255); -/* Returns hit zones for player. */ -native get_user_hitzones(index,target); +/* backwards compatibility */ +stock set_user_hitzones(index=0,target=0,body=255) + return set_hitzones(body) -/* Makes that player spawns. This event is announced -* with proper message to all players. */ -native user_spawn(index); +/* Get current hitzones. */ +native get_hitzones(); + +/* backwards compatibility */ +stock get_user_hitzones(index,target) + return get_hitzones() /* Sets users max. speed. */ -native set_user_maxspeed(index,Float:speed=-1.0); +native set_user_maxspeed(index, Float:speed = -1.0); /* Returns users max. speed. */ native Float:get_user_maxspeed(index); /* Sets users gravity. */ -native set_user_gravity(index,Float:gravity=1.0); +native set_user_gravity(index, Float:gravity = 1.0); /* Returns users gravity. */ -native Float:get_user_gravity(index); +native get_user_gravity(index); /* Gives money to user. */ -native set_user_money(index,money,flash=1); +native set_user_money(index, money, flash = 1); /* Returns users money. */ native get_user_money(index); + +/* Spawns entity. */ +native spawn(index); + +/* backwards compatibility */ +stock user_spawn(index) + return spawn(index) + +/* CS: Set deaths(should be removed to CS module later) (doesn't update info right away? fix later?) */ +native set_user_deaths_cs(index, newdeaths); \ No newline at end of file diff --git a/plugins/include/mysql.inc b/plugins/include/mysql.inc index 7d062c9f..6ffa8fae 100755 --- a/plugins/include/mysql.inc +++ b/plugins/include/mysql.inc @@ -1,14 +1,14 @@ /* MySQL functions * * (c) Copyright 2002-2004, dJeyL -* modified by BAILOPAN, Manip, PM, SniperBeamer +* modified by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ /* Opens connection. If already such exists then that will be used. -* Function returns sql id to use with other sql natives. -* Host can be plain ip or with port seperated with ':' char. */ + * Function returns sql id to use with other sql natives. + * Host can be plain ip or with port seperated with ':' char. */ native mysql_connect(host[],user[],pass[],dbname[],error[],maxlength); /* Uses an existing connection (sql) to perform a new query (query) (might close previous query if any). */ @@ -24,4 +24,4 @@ native mysql_getfield(sql,fieldnum,dest[],maxlength); native mysql_close(sql); /* Stores last error of current query/connection (sql) in (dest) with (maxlength) characters maximum. */ -native mysql_error(sql,dest[],maxlength); +native mysql_error(sql,dest[],maxlength); \ No newline at end of file diff --git a/plugins/include/string.inc b/plugins/include/string.inc index 65076908..35814395 100755 --- a/plugins/include/string.inc +++ b/plugins/include/string.inc @@ -1,29 +1,29 @@ /* Strings manipulation * * (c) 2002-2004, OLO -* modified by BAILOPAN, Manip, PM, SniperBeamer +* modified by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ /* Checks if source contains string. On success function -* returns position in source, on failure returns -1. */ + * returns position in source, on failure returns -1. */ native contain(const source[],const string[]); /* Checks if source contains string with case ignoring. On success function -* returns position in source, on failure returns -1. */ + * returns position in source, on failure returns -1. */ native containi(const source[],const string[]); /* Replaces given string to another in given text. */ native replace(text[],len,const what[],const with[]); /* Adds one string to another. Last parameter different from 0, specifies -* how many chars we want to add. Function returns number of all merged chars. */ + * how many chars we want to add. Function returns number of all merged chars. */ native add(dest[],len,const src[],max=0); /* Fills string with given format and parameters. -* Function returns number of copied chars. -* Example: format(dest,"Hello %s. You are %d years old","Tom",17). */ + * Function returns number of copied chars. + * Example: format(dest,"Hello %s. You are %d years old","Tom",17). */ native format(output[] ,len ,const format[] , {Float,_}:...); /* Gets parameters from function as formated string. */ @@ -38,29 +38,29 @@ native str_to_num(const string[]); native strtonum(const string[]); /* Checks if two strings equal. If len var is set -* then there are only c chars comapred. */ + * then there are only c chars comapred. */ native equal(const a[],const b[],c=0); /* Checks if two strings equal with case ignoring. -* If len var is set then there are only c chars comapred. */ + * If len var is set then there are only c chars comapred. */ native equali(const a[],const b[],c=0); /* Copies one string to another. By len var -* you may specify max. number of chars to copy. */ + * you may specify max. number of chars to copy. */ native copy(dest[],len,const src[]); /* Copies one string to another until char ch is found. -* By len var you may specify max. number of chars to copy. */ + * By len var you may specify max. number of chars to copy. */ native copyc(dest[],len,const src[],ch); /* Sets string with given character. */ native setc(src[],len,ch); /* Gets parameters from text. -* Example: to split text: "^"This is^" the best year", -* call function like this: parse(text,arg1,len1,arg2,len2,arg3,len3,arg4,len4) -* and you will get: "This is", "the", "best", "year" -* Function returns number of parsed parameters. */ + * Example: to split text: "^"This is^" the best year", + * call function like this: parse(text,arg1,len1,arg2,len2,arg3,len3,arg4,len4) + * and you will get: "This is", "the", "best", "year" + * Function returns number of parsed parameters. */ native parse(const text[], ... ); /* Converts all chars in string to lower case. */ @@ -79,4 +79,4 @@ native isalpha(ch); native isspace(ch); /* Returns true when value is letter or digit. */ -native isalnum(ch); +native isalnum(ch); \ No newline at end of file diff --git a/plugins/include/vault.inc b/plugins/include/vault.inc index 4ad050c3..ecf173cf 100755 --- a/plugins/include/vault.inc +++ b/plugins/include/vault.inc @@ -1,14 +1,14 @@ /* Vault * * (c) 2002-2004, OLO -* modified by BAILOPAN, Manip, PM, SniperBeamer +* modified by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ /* Reads a data from given key. -* If len is set to zero then get_vaultdata -* returns value as an number. */ + * If len is set to zero then get_vaultdata + * returns value as an number. */ native get_vaultdata(const key[], data[] = "", len = 0); /* Sets a data under given key. */ @@ -18,4 +18,4 @@ native set_vaultdata(const key[], const data[] = "" ); native remove_vaultdata(const key[]); /* Checks if a key exists in the vault.*/ -native vaultdata_exists(const key[]); +native vaultdata_exists(const key[]); \ No newline at end of file