More bugs?
1) FM_CreateInstancedBaselines has been renamed to FM_CreateInstBaselines 2) DLLFunc_CreateInstancedBaseline has been renamed to DLLFunc_CreateInstBaselines (I'd be extremely surprised if someone complained about the above 2 changes) 3) New hookable GameDLL func: FM_CreateBaseline 4) New hookable Engine func: FM_CreateInstBaseline 5) New GameDLL func that can be called via dllfunc: CreateBaseline 6) New GameDLL func that can be called via engfunc: CreateInstancedBaseline 7) Added some comments to each member of various enums that correspond to special structs in the engine and/or game dll
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@ -183,6 +183,9 @@ stock EF_SetKeyValue(const BUFFER[], const KEY[], const VALUE[])
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stock EF_SetClientKeyValue(const ID, const KEY[], const VALUE[])
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return engfunc(EngFunc_SetClientKeyValue, ID, KEY, VALUE)
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stock EF_CreateInstBaseline(CLASSNAME, baseline)
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return engfunc(EngFunc_CreateInstBaseline, CLASSNAME, baseline)
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// DLLFuncs
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stock DF_GameInit()
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return dllfunc(DLLFunc_GameInit)
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@ -190,10 +193,10 @@ stock DF_Spawn(const ENTITY)
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return dllfunc(DLLFunc_Spawn, ENTITY)
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stock DF_Think(const ENTITY)
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return dllfunc(DLLFunc_Think, ENTITY)
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stock DF_Use(const ENT_Used, const ENT_Other)
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return dllfunc(DLLFunc_Use, ENT_Used, ENT_Other)
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stock DF_Touch(const ENT_Touched, const ENT_Other)
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return dllfunc(DLLFunc_Touch, ENT_Touched, ENT_Other)
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stock DF_Use(const ENT_Used, const ENT_User)
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return dllfunc(DLLFunc_Use, ENT_Used, ENT_User)
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stock DF_Touch(const ENT_Touched, const ENT_Toucher)
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return dllfunc(DLLFunc_Touch, ENT_Touched, ENT_Toucher)
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stock DF_Blocked(const ENT_Blocked, const ENT_Other)
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return dllfunc(DLLFunc_Blocked, ENT_Blocked, ENT_Other)
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@ -241,8 +244,8 @@ stock DF_RegisterEncoders()
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stock DF_GetHullBounds(hullnumber, Float:mins[3], Float:maxs[3])
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return dllfunc(DLLFunc_GetHullBounds, hullnumber, mins, maxs)
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stock DF_CreateInstancedBaseline()
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return dllfunc(DLLFunc_CreateInstancedBaseline)
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stock DF_CreateInstBaselines()
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return dllfunc(DLLFunc_CreateInstBaselines)
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stock DF_pfnAllowLagCompensation()
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return dllfunc(DLLFunc_pfnAllowLagCompensation)
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stock DF_MetaFunc_CallGameEntity(const STRING[], const ENTITY)
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@ -258,4 +261,5 @@ stock DF_CmdStart(const PLAYER, const CMD = 0, randomSeed)
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return dllfunc(PLAYER, CMD, randomSeed)
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stock DF_CmdEnd(const PLAYER)
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return dllfunc(PLAYER)
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stock DF_CreateBaseline(PLAYER, eIndex, baseline, playerModelIndex, Float:playerMins[3], Float:playerMaxs[3])
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return dllfunc(DLLFunc_CreateBaseline, PLAYER, eIndex, baseline, playerModelIndex, playerMins, playerMaxs)
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