Gamedata: Add HLDM entities classes
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CChangeLevel"
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{
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"Offsets"
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{
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"m_szMapName" // char[32]
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{
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"windows" "240"
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"linux" "260"
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"mac" "260"
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}
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"m_szLandmarkName" // char[32]
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{
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"windows" "272"
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"linux" "292"
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"mac" "292"
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}
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"m_changeTarget" // int
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{
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"windows" "304"
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"linux" "324"
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"mac" "324"
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}
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"m_changeTargetDelay" // float
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{
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"windows" "308"
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"linux" "328"
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"mac" "328"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseTrigger
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* CChangeLevel
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*/
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