Gamedata: Add HLDM entities classes
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CGauss"
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{
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"Offsets"
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{
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"m_iBalls" // int
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{
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"windows" "188"
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"linux" "204"
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"mac" "204"
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}
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"m_iGlow" // int
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{
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"windows" "192"
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"linux" "208"
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"mac" "208"
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}
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"m_iBeam" // int
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{
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"windows" "196"
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"linux" "212"
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"mac" "212"
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}
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"m_iSoundState" // int
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{
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"windows" "200"
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"linux" "216"
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"mac" "216"
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}
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"m_fPrimaryFire" // BOOL
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{
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"windows" "204"
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"linux" "220"
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"mac" "220"
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}
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"m_usGaussFire" // short unsigned int
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{
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"windows" "208"
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"linux" "224"
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"mac" "224"
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}
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"m_usGaussSpin" // short unsigned int
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{
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"windows" "210"
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"linux" "226"
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"mac" "226"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CGauss
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*/
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