Gamedata: Add HLDM entities classes
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CMonsterMaker"
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{
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"Offsets"
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{
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"m_iszMonsterClassname" // string_t
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{
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"windows" "660"
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"linux" "680"
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"mac" "680"
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}
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"m_cNumMonsters" // int
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{
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"windows" "664"
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"linux" "684"
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"mac" "684"
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}
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"m_cLiveChildren" // int
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{
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"windows" "668"
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"linux" "688"
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"mac" "688"
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}
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"m_iMaxLiveChildren" // int
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{
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"windows" "672"
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"linux" "692"
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"mac" "692"
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}
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"m_flGround" // float
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{
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"windows" "676"
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"linux" "696"
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"mac" "696"
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}
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"m_fActive" // BOOL
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{
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"windows" "680"
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"linux" "700"
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"mac" "700"
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}
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"m_fFadeChildren" // BOOL
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{
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"windows" "684"
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"linux" "704"
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"mac" "704"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CMonsterMaker
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*/
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