Fix tfcstats_pause imcomplete implementation (bug 5836, r=Nextra)

Former-commit-id: ea7b0f56fd2ea2f8d59d5b30172d8d9bfe4079f9
This commit is contained in:
Vincent Herbet
2013-08-07 16:46:40 +02:00
parent dca0bbcbb1
commit 225494b559
3 changed files with 15 additions and 6 deletions

View File

@@ -161,7 +161,10 @@ void CPlayer::Init( int pi, edict_t* pe )
bot = false;
}
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk)
{
if (!isModuleActive())
return;
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
@@ -218,7 +221,10 @@ void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
life.tks += ttk;
}
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody)
{
if (!isModuleActive())
return;
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
@@ -264,7 +270,10 @@ void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
life.bodyHits[bbody]++;
}
void CPlayer::saveShot(int weapon){
void CPlayer::saveShot(int weapon)
{
if (!isModuleActive())
return;
//PRINT_CONSOLE("Shot! Weapon:%d\n",weapon);