Fix tfcstats_pause imcomplete implementation (bug 5836, r=Nextra)
Former-commit-id: ea7b0f56fd2ea2f8d59d5b30172d8d9bfe4079f9
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@ -161,7 +161,10 @@ void CPlayer::Init( int pi, edict_t* pe )
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bot = false;
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bot = false;
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}
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}
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void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
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void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk)
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{
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if (!isModuleActive())
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return;
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if ( ignoreBots(pEdict,pVictim->pEdict) )
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if ( ignoreBots(pEdict,pVictim->pEdict) )
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return;
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return;
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@ -218,7 +221,10 @@ void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
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life.tks += ttk;
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life.tks += ttk;
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}
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}
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void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
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void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody)
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{
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if (!isModuleActive())
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return;
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if ( ignoreBots(pEdict,pVictim->pEdict) )
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if ( ignoreBots(pEdict,pVictim->pEdict) )
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return;
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return;
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@ -264,7 +270,10 @@ void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
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life.bodyHits[bbody]++;
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life.bodyHits[bbody]++;
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}
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}
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void CPlayer::saveShot(int weapon){
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void CPlayer::saveShot(int weapon)
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{
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if (!isModuleActive())
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return;
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//PRINT_CONSOLE("Shot! Weapon:%d\n",weapon);
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//PRINT_CONSOLE("Shot! Weapon:%d\n",weapon);
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@ -57,7 +57,7 @@ bool ignoreBots (edict_t *pEnt, edict_t *pOther)
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}
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}
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bool isModuleActive(){
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bool isModuleActive(){
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if ( !(int)CVAR_GET_FLOAT("tfcstats_pause") )
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if (!(int)tfcstats_pause->value)
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return true;
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return true;
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return false;
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return false;
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}
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}
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@ -134,8 +134,8 @@ void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
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void PlayerPreThink_Post( edict_t *pEntity ) {
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void PlayerPreThink_Post( edict_t *pEntity ) {
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if ( !isModuleActive() ) // stats only
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if (!isModuleActive()) // stats only
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return;
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RETURN_META(MRES_IGNORED);
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if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame){
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if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame){
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