From 240c92e20f0ae8a2acdd71df4a2421dfe62fcc60 Mon Sep 17 00:00:00 2001 From: Steve Dudenhoeffer Date: Tue, 29 Apr 2008 06:53:55 +0000 Subject: [PATCH] Updated all module SDKs to stop the most annoying issue ever: amxxmodule.h required size_t but did not include stddef.h Also stopped dodfun, dodx, tfcx and tsx from loading on games other than the ones they are designed for. --- amxmodx/sdk/amxxmodule.h | 1 + dlls/cstrike/cstrike/sdk/amxxmodule.h | 1 + dlls/cstrike/csx/sdk/amxxmodule.h | 1 + dlls/dod/dodfun/moduleconfig.cpp | 7 + dlls/dod/dodfun/sdk/amxxmodule.cpp | 8 + dlls/dod/dodfun/sdk/amxxmodule.h | 8 + dlls/dod/dodfun/sdk/moduleconfig.h | 7 + dlls/dod/dodx/moduleconfig.cpp | 7 + dlls/dod/dodx/sdk/amxxmodule.cpp | 8 + dlls/dod/dodx/sdk/amxxmodule.h | 8 + dlls/dod/dodx/sdk/moduleconfig.h | 7 + dlls/engine/sdk/amxxmodule.cpp | 8 + dlls/engine/sdk/amxxmodule.h | 8 + dlls/fakemeta/sdk/amxxmodule.cpp | 8 + dlls/fakemeta/sdk/amxxmodule.h | 8 + dlls/fun/sdk/amxxmodule.cpp | 8 + dlls/fun/sdk/amxxmodule.h | 8 + dlls/geoip/sdk/amxxmodule.cpp | 8 + dlls/geoip/sdk/amxxmodule.h | 8 + dlls/hamsandwich/sdk/amxxmodule.cpp | 6270 +++++++++++++------------ dlls/hamsandwich/sdk/amxxmodule.h | 4944 +++++++++---------- dlls/mysqlx/sdk/amxxmodule.cpp | 8 + dlls/mysqlx/sdk/amxxmodule.h | 8 + dlls/ns/sdk/amxxmodule.h | 1 + dlls/nvault/sdk/amxxmodule.cpp | 8 + dlls/nvault/sdk/amxxmodule.h | 8 + dlls/regex/sdk/amxxmodule.cpp | 8 + dlls/regex/sdk/amxxmodule.h | 8 + dlls/sockets/sdk/amxxmodule.cpp | 8 + dlls/sockets/sdk/amxxmodule.h | 8 + dlls/sqlite/sdk/amxxmodule.cpp | 8 + dlls/sqlite/sdk/amxxmodule.h | 8 + dlls/sven/sdk/amxxmodule.cpp | 6270 +++++++++++++------------ dlls/sven/sdk/amxxmodule.h | 4944 +++++++++---------- dlls/tfcx/moduleconfig.cpp | 7 + dlls/tfcx/sdk/amxxmodule.cpp | 8 + dlls/tfcx/sdk/amxxmodule.h | 8 + dlls/tfcx/sdk/moduleconfig.h | 7 + dlls/ts/tsx/moduleconfig.cpp | 7 + dlls/ts/tsx/sdk/amxxmodule.cpp | 8 + dlls/ts/tsx/sdk/amxxmodule.h | 8 + dlls/ts/tsx/sdk/moduleconfig.h | 6 + 42 files changed, 11497 insertions(+), 11198 deletions(-) diff --git a/amxmodx/sdk/amxxmodule.h b/amxmodx/sdk/amxxmodule.h index 97454e9b..c53b72da 100755 --- a/amxmodx/sdk/amxxmodule.h +++ b/amxmodx/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include diff --git a/dlls/cstrike/cstrike/sdk/amxxmodule.h b/dlls/cstrike/cstrike/sdk/amxxmodule.h index 97454e9b..c53b72da 100755 --- a/dlls/cstrike/cstrike/sdk/amxxmodule.h +++ b/dlls/cstrike/cstrike/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include diff --git a/dlls/cstrike/csx/sdk/amxxmodule.h b/dlls/cstrike/csx/sdk/amxxmodule.h index 97454e9b..c53b72da 100755 --- a/dlls/cstrike/csx/sdk/amxxmodule.h +++ b/dlls/cstrike/csx/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include diff --git a/dlls/dod/dodfun/moduleconfig.cpp b/dlls/dod/dodfun/moduleconfig.cpp index 3b9c5bf6..60803d4d 100755 --- a/dlls/dod/dodfun/moduleconfig.cpp +++ b/dlls/dod/dodfun/moduleconfig.cpp @@ -294,6 +294,13 @@ void SetModel_Post(edict_t *e, const char *m) RETURN_META(MRES_IGNORED); } +int AmxxCheckGame(const char *game) +{ + if (strcasecmp(game, "dod") == 0) + return AMXX_GAME_OK; + + return AMXX_GAME_BAD; +} void OnAmxxAttach() { MF_AddNatives( base_Natives ); diff --git a/dlls/dod/dodfun/sdk/amxxmodule.cpp b/dlls/dod/dodfun/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/dod/dodfun/sdk/amxxmodule.cpp +++ b/dlls/dod/dodfun/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/dod/dodfun/sdk/amxxmodule.h b/dlls/dod/dodfun/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/dod/dodfun/sdk/amxxmodule.h +++ b/dlls/dod/dodfun/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/dod/dodfun/sdk/moduleconfig.h b/dlls/dod/dodfun/sdk/moduleconfig.h index 2fb9a255..e7877006 100755 --- a/dlls/dod/dodfun/sdk/moduleconfig.h +++ b/dlls/dod/dodfun/sdk/moduleconfig.h @@ -46,6 +46,13 @@ /** AMXX query */ //#define FN_AMXX_QUERY OnAmxxQuery +/** AMXX Check Game - module API is NOT available here. + * Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot. + * syntax: int AmxxCheckGame(const char *game) + */ +#define FN_AMXX_CHECKGAME AmxxCheckGame + + /** AMXX attach * Do native functions init here (MF_AddNatives) */ diff --git a/dlls/dod/dodx/moduleconfig.cpp b/dlls/dod/dodx/moduleconfig.cpp index 6cbc146b..a9b95a6e 100755 --- a/dlls/dod/dodx/moduleconfig.cpp +++ b/dlls/dod/dodx/moduleconfig.cpp @@ -471,6 +471,13 @@ void OnMetaAttach() dodstats_pause = CVAR_GET_POINTER(init_dodstats_pause.name); } +int AmxxCheckGame(const char *game) +{ + if (strcasecmp(game, "dod") == 0) + return AMXX_GAME_OK; + + return AMXX_GAME_BAD; +} void OnAmxxAttach() { MF_AddNatives( stats_Natives ); diff --git a/dlls/dod/dodx/sdk/amxxmodule.cpp b/dlls/dod/dodx/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/dod/dodx/sdk/amxxmodule.cpp +++ b/dlls/dod/dodx/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/dod/dodx/sdk/amxxmodule.h b/dlls/dod/dodx/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/dod/dodx/sdk/amxxmodule.h +++ b/dlls/dod/dodx/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/dod/dodx/sdk/moduleconfig.h b/dlls/dod/dodx/sdk/moduleconfig.h index ba3a5701..6cf72b93 100755 --- a/dlls/dod/dodx/sdk/moduleconfig.h +++ b/dlls/dod/dodx/sdk/moduleconfig.h @@ -46,6 +46,13 @@ /** AMXX query */ //#define FN_AMXX_QUERY OnAmxxQuery +/** AMXX Check Game - module API is NOT available here. + * Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot. + * syntax: int AmxxCheckGame(const char *game) + */ +#define FN_AMXX_CHECKGAME AmxxCheckGame + + /** AMXX attach * Do native functions init here (MF_AddNatives) */ diff --git a/dlls/engine/sdk/amxxmodule.cpp b/dlls/engine/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/engine/sdk/amxxmodule.cpp +++ b/dlls/engine/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/engine/sdk/amxxmodule.h b/dlls/engine/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/engine/sdk/amxxmodule.h +++ b/dlls/engine/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/fakemeta/sdk/amxxmodule.cpp b/dlls/fakemeta/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/fakemeta/sdk/amxxmodule.cpp +++ b/dlls/fakemeta/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/fakemeta/sdk/amxxmodule.h b/dlls/fakemeta/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/fakemeta/sdk/amxxmodule.h +++ b/dlls/fakemeta/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/fun/sdk/amxxmodule.cpp b/dlls/fun/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/fun/sdk/amxxmodule.cpp +++ b/dlls/fun/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/fun/sdk/amxxmodule.h b/dlls/fun/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/fun/sdk/amxxmodule.h +++ b/dlls/fun/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/geoip/sdk/amxxmodule.cpp b/dlls/geoip/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/geoip/sdk/amxxmodule.cpp +++ b/dlls/geoip/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/geoip/sdk/amxxmodule.h b/dlls/geoip/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/geoip/sdk/amxxmodule.h +++ b/dlls/geoip/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/hamsandwich/sdk/amxxmodule.cpp b/dlls/hamsandwich/sdk/amxxmodule.cpp index 146eddca..a634e9ac 100644 --- a/dlls/hamsandwich/sdk/amxxmodule.cpp +++ b/dlls/hamsandwich/sdk/amxxmodule.cpp @@ -1,3131 +1,3139 @@ -/* AMX Mod X -* -* by the AMX Mod X Development Team -* originally developed by OLO -* -* Parts Copyright (C) 2001-2003 Will Day -* -* This program is free software; you can redistribute it and/or modify it -* under the terms of the GNU General Public License as published by the -* Free Software Foundation; either version 2 of the License, or (at -* your option) any later version. -* -* This program is distributed in the hope that it will be useful, but -* WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program; if not, write to the Free Software Foundation, -* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -* -* In addition, as a special exception, the author gives permission to -* link the code of this program with the Half-Life Game Engine ("HL -* Engine") and Modified Game Libraries ("MODs") developed by Valve, -* L.L.C ("Valve"). You must obey the GNU General Public License in all -* respects for all of the code used other than the HL Engine and MODs -* from Valve. If you modify this file, you may extend this exception -* to your version of the file, but you are not obligated to do so. If -* you do not wish to do so, delete this exception statement from your -* version. -* -* Description: AMX Mod X Module Interface Functions -*/ - -#include -#include -#include -#include -#include -#include "amxxmodule.h" - -/************* METAMOD SUPPORT *************/ -#ifdef USE_METAMOD - -enginefuncs_t g_engfuncs; -globalvars_t *gpGlobals; - -DLL_FUNCTIONS *g_pFunctionTable; -DLL_FUNCTIONS *g_pFunctionTable_Post; -enginefuncs_t *g_pengfuncsTable; -enginefuncs_t *g_pengfuncsTable_Post; -NEW_DLL_FUNCTIONS *g_pNewFunctionsTable; -NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post; - -// GetEntityAPI2 functions -static DLL_FUNCTIONS g_EntityAPI_Table = -{ -#ifdef FN_GameDLLInit - FN_GameDLLInit, -#else - NULL, -#endif -#ifdef FN_DispatchSpawn - FN_DispatchSpawn, -#else - NULL, -#endif -#ifdef FN_DispatchThink - FN_DispatchThink, -#else - NULL, -#endif -#ifdef FN_DispatchUse - FN_DispatchUse, -#else - NULL, -#endif -#ifdef FN_DispatchTouch - FN_DispatchTouch, -#else - NULL, -#endif -#ifdef FN_DispatchBlocked - FN_DispatchBlocked, -#else - NULL, -#endif -#ifdef FN_DispatchKeyValue - FN_DispatchKeyValue, -#else - NULL, -#endif -#ifdef FN_DispatchSave - FN_DispatchSave, -#else - NULL, -#endif -#ifdef FN_DispatchRestore - FN_DispatchRestore, -#else - NULL, -#endif -#ifdef FN_DispatchObjectCollsionBox - FN_DispatchObjectCollsionBox, -#else - NULL, -#endif -#ifdef FN_SaveWriteFields - FN_SaveWriteFields, -#else - NULL, -#endif -#ifdef FN_SaveReadFields - FN_SaveReadFields, -#else - NULL, -#endif -#ifdef FN_SaveGlobalState - FN_SaveGlobalState, -#else - NULL, -#endif -#ifdef FN_RestoreGlobalState - FN_RestoreGlobalState, -#else - NULL, -#endif -#ifdef FN_ResetGlobalState - FN_ResetGlobalState, -#else - NULL, -#endif -#ifdef FN_ClientConnect - FN_ClientConnect, -#else - NULL, -#endif -#ifdef FN_ClientDisconnect - FN_ClientDisconnect, -#else - NULL, -#endif -#ifdef FN_ClientKill - FN_ClientKill, -#else - NULL, -#endif -#ifdef FN_ClientPutInServer - FN_ClientPutInServer, -#else - NULL, -#endif -#ifdef FN_ClientCommand - FN_ClientCommand, -#else - NULL, -#endif -#ifdef FN_ClientUserInfoChanged - FN_ClientUserInfoChanged, -#else - NULL, -#endif -#ifdef FN_ServerActivate - FN_ServerActivate, -#else - NULL, -#endif -#ifdef FN_ServerDeactivate - FN_ServerDeactivate, -#else - NULL, -#endif -#ifdef FN_PlayerPreThink - FN_PlayerPreThink, -#else - NULL, -#endif -#ifdef FN_PlayerPostThink - FN_PlayerPostThink, -#else - NULL, -#endif -#ifdef FN_StartFrame - FN_StartFrame, -#else - NULL, -#endif -#ifdef FN_ParmsNewLevel - FN_ParmsNewLevel, -#else - NULL, -#endif -#ifdef FN_ParmsChangeLevel - FN_ParmsChangeLevel, -#else - NULL, -#endif -#ifdef FN_GetGameDescription - FN_GetGameDescription, -#else - NULL, -#endif -#ifdef FN_PlayerCustomization - FN_PlayerCustomization, -#else - NULL, -#endif -#ifdef FN_SpectatorConnect - FN_SpectatorConnect, -#else - NULL, -#endif -#ifdef FN_SpectatorDisconnect - FN_SpectatorDisconnect, -#else - NULL, -#endif -#ifdef FN_SpectatorThink - FN_SpectatorThink, -#else - NULL, -#endif -#ifdef FN_Sys_Error - FN_Sys_Error, -#else - NULL, -#endif -#ifdef FN_PM_Move - FN_PM_Move, -#else - NULL, -#endif -#ifdef FN_PM_Init - FN_PM_Init, -#else - NULL, -#endif -#ifdef FN_PM_FindTextureType - FN_PM_FindTextureType, -#else - NULL, -#endif -#ifdef FN_SetupVisibility - FN_SetupVisibility, -#else - NULL, -#endif -#ifdef FN_UpdateClientData - FN_UpdateClientData, -#else - NULL, -#endif -#ifdef FN_AddToFullPack - FN_AddToFullPack, -#else - NULL, -#endif -#ifdef FN_CreateBaseline - FN_CreateBaseline, -#else - NULL, -#endif -#ifdef FN_RegisterEncoders - FN_RegisterEncoders, -#else - NULL, -#endif -#ifdef FN_GetWeaponData - FN_GetWeaponData, -#else - NULL, -#endif -#ifdef FN_CmdStart - FN_CmdStart, -#else - NULL, -#endif -#ifdef FN_CmdEnd - FN_CmdEnd, -#else - NULL, -#endif -#ifdef FN_ConnectionlessPacket - FN_ConnectionlessPacket, -#else - NULL, -#endif -#ifdef FN_GetHullBounds - FN_GetHullBounds, -#else - NULL, -#endif -#ifdef FN_CreateInstancedBaselines - FN_CreateInstancedBaselines, -#else - NULL, -#endif -#ifdef FN_InconsistentFile - FN_InconsistentFile, -#else - NULL, -#endif -#ifdef FN_AllowLagCompensation - FN_AllowLagCompensation -#else - NULL -#endif -}; // g_EntityAPI2_Table - -// GetEntityAPI2_Post functions -static DLL_FUNCTIONS g_EntityAPI_Post_Table = -{ -#ifdef FN_GameDLLInit_Post - FN_GameDLLInit_Post, -#else - NULL, -#endif -#ifdef FN_DispatchSpawn_Post - FN_DispatchSpawn_Post, -#else - NULL, -#endif -#ifdef FN_DispatchThink_Post - FN_DispatchThink_Post, -#else - NULL, -#endif -#ifdef FN_DispatchUse_Post - FN_DispatchUse_Post, -#else - NULL, -#endif -#ifdef FN_DispatchTouch_Post - FN_DispatchTouch_Post, -#else - NULL, -#endif -#ifdef FN_DispatchBlocked_Post - FN_DispatchBlocked_Post, -#else - NULL, -#endif -#ifdef FN_DispatchKeyValue_Post - FN_DispatchKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_DispatchSave_Post - FN_DispatchSave_Post, -#else - NULL, -#endif -#ifdef FN_DispatchRestore_Post - FN_DispatchRestore_Post, -#else - NULL, -#endif -#ifdef FN_DispatchObjectCollsionBox_Post - FN_DispatchObjectCollsionBox_Post, -#else - NULL, -#endif -#ifdef FN_SaveWriteFields_Post - FN_SaveWriteFields_Post, -#else - NULL, -#endif -#ifdef FN_SaveReadFields_Post - FN_SaveReadFields_Post, -#else - NULL, -#endif -#ifdef FN_SaveGlobalState_Post - FN_SaveGlobalState_Post, -#else - NULL, -#endif -#ifdef FN_RestoreGlobalState_Post - FN_RestoreGlobalState_Post, -#else - NULL, -#endif -#ifdef FN_ResetGlobalState_Post - FN_ResetGlobalState_Post, -#else - NULL, -#endif -#ifdef FN_ClientConnect_Post - FN_ClientConnect_Post, -#else - NULL, -#endif -#ifdef FN_ClientDisconnect_Post - FN_ClientDisconnect_Post, -#else - NULL, -#endif -#ifdef FN_ClientKill_Post - FN_ClientKill_Post, -#else - NULL, -#endif -#ifdef FN_ClientPutInServer_Post - FN_ClientPutInServer_Post, -#else - NULL, -#endif -#ifdef FN_ClientCommand_Post - FN_ClientCommand_Post, -#else - NULL, -#endif -#ifdef FN_ClientUserInfoChanged_Post - FN_ClientUserInfoChanged_Post, -#else - NULL, -#endif -#ifdef FN_ServerActivate_Post - FN_ServerActivate_Post, -#else - NULL, -#endif -#ifdef FN_ServerDeactivate_Post - FN_ServerDeactivate_Post, -#else - NULL, -#endif -#ifdef FN_PlayerPreThink_Post - FN_PlayerPreThink_Post, -#else - NULL, -#endif -#ifdef FN_PlayerPostThink_Post - FN_PlayerPostThink_Post, -#else - NULL, -#endif -#ifdef FN_StartFrame_Post - FN_StartFrame_Post, -#else - NULL, -#endif -#ifdef FN_ParmsNewLevel_Post - FN_ParmsNewLevel_Post, -#else - NULL, -#endif -#ifdef FN_ParmsChangeLevel_Post - FN_ParmsChangeLevel_Post, -#else - NULL, -#endif -#ifdef FN_GetGameDescription_Post - FN_GetGameDescription_Post, -#else - NULL, -#endif -#ifdef FN_PlayerCustomization_Post - FN_PlayerCustomization_Post, -#else - NULL, -#endif -#ifdef FN_SpectatorConnect_Post - FN_SpectatorConnect_Post, -#else - NULL, -#endif -#ifdef FN_SpectatorDisconnect_Post - FN_SpectatorDisconnect_Post, -#else - NULL, -#endif -#ifdef FN_SpectatorThink_Post - FN_SpectatorThink_Post, -#else - NULL, -#endif -#ifdef FN_Sys_Error_Post - FN_Sys_Error_Post, -#else - NULL, -#endif -#ifdef FN_PM_Move_Post - FN_PM_Move_Post, -#else - NULL, -#endif -#ifdef FN_PM_Init_Post - FN_PM_Init_Post, -#else - NULL, -#endif -#ifdef FN_PM_FindTextureType_Post - FN_PM_FindTextureType_Post, -#else - NULL, -#endif -#ifdef FN_SetupVisibility_Post - FN_SetupVisibility_Post, -#else - NULL, -#endif -#ifdef FN_UpdateClientData_Post - FN_UpdateClientData_Post, -#else - NULL, -#endif -#ifdef FN_AddToFullPack_Post - FN_AddToFullPack_Post, -#else - NULL, -#endif -#ifdef FN_CreateBaseline_Post - FN_CreateBaseline_Post, -#else - NULL, -#endif -#ifdef FN_RegisterEncoders_Post - FN_RegisterEncoders_Post, -#else - NULL, -#endif -#ifdef FN_GetWeaponData_Post - FN_GetWeaponData_Post, -#else - NULL, -#endif -#ifdef FN_CmdStart_Post - FN_CmdStart_Post, -#else - NULL, -#endif -#ifdef FN_CmdEnd_Post - FN_CmdEnd_Post, -#else - NULL, -#endif -#ifdef FN_ConnectionlessPacket_Post - FN_ConnectionlessPacket_Post, -#else - NULL, -#endif -#ifdef FN_GetHullBounds_Post - FN_GetHullBounds_Post, -#else - NULL, -#endif -#ifdef FN_CreateInstancedBaselines_Post - FN_CreateInstancedBaselines_Post, -#else - NULL, -#endif -#ifdef FN_InconsistentFile_Post - FN_InconsistentFile_Post, -#else - NULL, -#endif -#ifdef FN_AllowLagCompensation - FN_AllowLagCompensation, -#else - NULL, -#endif -}; // g_EntityAPI2_Table - -static enginefuncs_t g_EngineFuncs_Table = -{ -#ifdef FN_PrecacheModel - FN_PrecacheModel, -#else - NULL, -#endif -#ifdef FN_PrecacheSound - FN_PrecacheSound, -#else - NULL, -#endif -#ifdef FN_SetModel - FN_SetModel, -#else - NULL, -#endif -#ifdef FN_ModelIndex - FN_ModelIndex, -#else - NULL, -#endif -#ifdef FN_ModelFrames - FN_ModelFrames, -#else - NULL, -#endif -#ifdef FN_SetSize - FN_SetSize, -#else - NULL, -#endif -#ifdef FN_ChangeLevel - FN_ChangeLevel, -#else - NULL, -#endif -#ifdef FN_GetSpawnParms - FN_GetSpawnParms, -#else - NULL, -#endif -#ifdef FN_SaveSpawnParms - FN_SaveSpawnParms, -#else - NULL, -#endif -#ifdef FN_VecToYaw - FN_VecToYaw, -#else - NULL, -#endif -#ifdef FN_VecToAngles - FN_VecToAngles, -#else - NULL, -#endif -#ifdef FN_MoveToOrigin - FN_MoveToOrigin, -#else - NULL, -#endif -#ifdef FN_ChangeYaw - FN_ChangeYaw, -#else - NULL, -#endif -#ifdef FN_ChangePitch - FN_ChangePitch, -#else - NULL, -#endif -#ifdef FN_FindEntityByString - FN_FindEntityByString, -#else - NULL, -#endif -#ifdef FN_GetEntityIllum - FN_GetEntityIllum, -#else - NULL, -#endif -#ifdef FN_FindEntityInSphere - FN_FindEntityInSphere, -#else - NULL, -#endif -#ifdef FN_FindClientInPVS - FN_FindClientInPVS, -#else - NULL, -#endif -#ifdef FN_EntitiesInPVS - FN_EntitiesInPVS, -#else - NULL, -#endif -#ifdef FN_MakeVectors - FN_MakeVectors, -#else - NULL, -#endif -#ifdef FN_AngleVectors - FN_AngleVectors, -#else - NULL, -#endif -#ifdef FN_CreateEntity - FN_CreateEntity, -#else - NULL, -#endif -#ifdef FN_RemoveEntity - FN_RemoveEntity, -#else - NULL, -#endif -#ifdef FN_CreateNamedEntity - FN_CreateNamedEntity, -#else - NULL, -#endif -#ifdef FN_MakeStatic - FN_MakeStatic, -#else - NULL, -#endif -#ifdef FN_EntIsOnFloor - FN_EntIsOnFloor, -#else - NULL, -#endif -#ifdef FN_DropToFloor - FN_DropToFloor, -#else - NULL, -#endif -#ifdef FN_WalkMove - FN_WalkMove, -#else - NULL, -#endif -#ifdef FN_SetOrigin - FN_SetOrigin, -#else - NULL, -#endif -#ifdef FN_EmitSound - FN_EmitSound, -#else - NULL, -#endif -#ifdef FN_EmitAmbientSound - FN_EmitAmbientSound, -#else - NULL, -#endif -#ifdef FN_TraceLine - FN_TraceLine, -#else - NULL, -#endif -#ifdef FN_TraceToss - FN_TraceToss, -#else - NULL, -#endif -#ifdef FN_TraceMonsterHull - FN_TraceMonsterHull, -#else - NULL, -#endif -#ifdef FN_TraceHull - FN_TraceHull, -#else - NULL, -#endif -#ifdef FN_TraceModel - FN_TraceModel, -#else - NULL, -#endif -#ifdef FN_TraceTexture - FN_TraceTexture, -#else - NULL, -#endif -#ifdef FN_TraceSphere - FN_TraceSphere, -#else - NULL, -#endif -#ifdef FN_GetAimVector - FN_GetAimVector, -#else - NULL, -#endif -#ifdef FN_ServerCommand - FN_ServerCommand, -#else - NULL, -#endif -#ifdef FN_ServerExecute - FN_ServerExecute, -#else - NULL, -#endif -#ifdef FN_engClientCommand - FN_engClientCommand, -#else - NULL, -#endif -#ifdef FN_ParticleEffect - FN_ParticleEffect, -#else - NULL, -#endif -#ifdef FN_LightStyle - FN_LightStyle, -#else - NULL, -#endif -#ifdef FN_DecalIndex - FN_DecalIndex, -#else - NULL, -#endif -#ifdef FN_PointContents - FN_PointContents, -#else - NULL, -#endif -#ifdef FN_MessageBegin - FN_MessageBegin, -#else - NULL, -#endif -#ifdef FN_MessageEnd - FN_MessageEnd, -#else - NULL, -#endif -#ifdef FN_WriteByte - FN_WriteByte, -#else - NULL, -#endif -#ifdef FN_WriteChar - FN_WriteChar, -#else - NULL, -#endif -#ifdef FN_WriteShort - FN_WriteShort, -#else - NULL, -#endif -#ifdef FN_WriteLong - FN_WriteLong, -#else - NULL, -#endif -#ifdef FN_WriteAngle - FN_WriteAngle, -#else - NULL, -#endif -#ifdef FN_WriteCoord - FN_WriteCoord, -#else - NULL, -#endif -#ifdef FN_WriteString - FN_WriteString, -#else - NULL, -#endif -#ifdef FN_WriteEntity - FN_WriteEntity, -#else - NULL, -#endif -#ifdef FN_CVarRegister - FN_CVarRegister, -#else - NULL, -#endif -#ifdef FN_CVarGetFloat - FN_CVarGetFloat, -#else - NULL, -#endif -#ifdef FN_CVarGetString - FN_CVarGetString, -#else - NULL, -#endif -#ifdef FN_CVarSetFloat - FN_CVarSetFloat, -#else - NULL, -#endif -#ifdef FN_CVarSetString - FN_CVarSetString, -#else - NULL, -#endif -#ifdef FN_AlertMessage - FN_AlertMessage, -#else - NULL, -#endif -#ifdef FN_EngineFprintf - FN_EngineFprintf, -#else - NULL, -#endif -#ifdef FN_PvAllocEntPrivateData - FN_PvAllocEntPrivateData, -#else - NULL, -#endif -#ifdef FN_PvEntPrivateData - FN_PvEntPrivateData, -#else - NULL, -#endif -#ifdef FN_FreeEntPrivateData - FN_FreeEntPrivateData, -#else - NULL, -#endif -#ifdef FN_SzFromIndex - FN_SzFromIndex, -#else - NULL, -#endif -#ifdef FN_AllocString - FN_AllocString, -#else - NULL, -#endif -#ifdef FN_GetVarsOfEnt - FN_GetVarsOfEnt, -#else - NULL, -#endif -#ifdef FN_PEntityOfEntOffset - FN_PEntityOfEntOffset, -#else - NULL, -#endif -#ifdef FN_EntOffsetOfPEntity - FN_EntOffsetOfPEntity, -#else - NULL, -#endif -#ifdef FN_IndexOfEdict - FN_IndexOfEdict, -#else - NULL, -#endif -#ifdef FN_PEntityOfEntIndex - FN_PEntityOfEntIndex, -#else - NULL, -#endif -#ifdef FN_FindEntityByVars - FN_FindEntityByVars, -#else - NULL, -#endif -#ifdef FN_GetModelPtr - FN_GetModelPtr, -#else - NULL, -#endif -#ifdef FN_RegUserMsg - FN_RegUserMsg, -#else - NULL, -#endif -#ifdef FN_AnimationAutomove - FN_AnimationAutomove, -#else - NULL, -#endif -#ifdef FN_GetBonePosition - FN_GetBonePosition, -#else - NULL, -#endif -#ifdef FN_FunctionFromName - FN_FunctionFromName, -#else - NULL, -#endif -#ifdef FN_NameForFunction - FN_NameForFunction, -#else - NULL, -#endif -#ifdef FN_ClientPrintf - FN_ClientPrintf, -#else - NULL, -#endif -#ifdef FN_ServerPrint - FN_ServerPrint, -#else - NULL, -#endif -#ifdef FN_Cmd_Args - FN_Cmd_Args, -#else - NULL, -#endif -#ifdef FN_Cmd_Argv - FN_Cmd_Argv, -#else - NULL, -#endif -#ifdef FN_Cmd_Argc - FN_Cmd_Argc, -#else - NULL, -#endif -#ifdef FN_GetAttachment - FN_GetAttachment, -#else - NULL, -#endif -#ifdef FN_CRC32_Init - FN_CRC32_Init, -#else - NULL, -#endif -#ifdef FN_CRC32_ProcessBuffer - FN_CRC32_ProcessBuffer, -#else - NULL, -#endif -#ifdef FN_CRC32_ProcessByte - FN_CRC32_ProcessByte, -#else - NULL, -#endif -#ifdef FN_CRC32_Final - FN_CRC32_Final, -#else - NULL, -#endif -#ifdef FN_RandomLong - FN_RandomLong, -#else - NULL, -#endif -#ifdef FN_RandomFloat - FN_RandomFloat, -#else - NULL, -#endif -#ifdef FN_SetView - FN_SetView, -#else - NULL, -#endif -#ifdef FN_Time - FN_Time, -#else - NULL, -#endif -#ifdef FN_CrosshairAngle - FN_CrosshairAngle, -#else - NULL, -#endif -#ifdef FN_LoadFileForMe - FN_LoadFileForMe, -#else - NULL, -#endif -#ifdef FN_FreeFile - FN_FreeFile, -#else - NULL, -#endif -#ifdef FN_EndSection - FN_EndSection, -#else - NULL, -#endif -#ifdef FN_CompareFileTime - FN_CompareFileTime, -#else - NULL, -#endif -#ifdef FN_GetGameDir - FN_GetGameDir, -#else - NULL, -#endif -#ifdef FN_Cvar_RegisterVariable - FN_Cvar_RegisterVariable, -#else - NULL, -#endif -#ifdef FN_FadeClientVolume - FN_FadeClientVolume, -#else - NULL, -#endif -#ifdef FN_SetClientMaxspeed - FN_SetClientMaxspeed, -#else - NULL, -#endif -#ifdef FN_CreateFakeClient - FN_CreateFakeClient, -#else - NULL, -#endif -#ifdef FN_RunPlayerMove - FN_RunPlayerMove, -#else - NULL, -#endif -#ifdef FN_NumberOfEntities - FN_NumberOfEntities, -#else - NULL, -#endif -#ifdef FN_GetInfoKeyBuffer - FN_GetInfoKeyBuffer, -#else - NULL, -#endif -#ifdef FN_InfoKeyValue - FN_InfoKeyValue, -#else - NULL, -#endif -#ifdef FN_SetKeyValue - FN_SetKeyValue, -#else - NULL, -#endif -#ifdef FN_SetClientKeyValue - FN_SetClientKeyValue, -#else - NULL, -#endif -#ifdef FN_IsMapValid - FN_IsMapValid, -#else - NULL, -#endif -#ifdef FN_StaticDecal - FN_StaticDecal, -#else - NULL, -#endif -#ifdef FN_PrecacheGeneric - FN_PrecacheGeneric, -#else - NULL, -#endif -#ifdef FN_GetPlayerUserId - FN_GetPlayerUserId, -#else - NULL, -#endif -#ifdef FN_BuildSoundMsg - FN_BuildSoundMsg, -#else - NULL, -#endif -#ifdef FN_IsDedicatedServer - FN_IsDedicatedServer, -#else - NULL, -#endif -#ifdef FN_CVarGetPointer - FN_CVarGetPointer, -#else - NULL, -#endif -#ifdef FN_GetPlayerWONId - FN_GetPlayerWONId, -#else - NULL, -#endif -#ifdef FN_Info_RemoveKey - FN_Info_RemoveKey, -#else - NULL, -#endif -#ifdef FN_GetPhysicsKeyValue - FN_GetPhysicsKeyValue, -#else - NULL, -#endif -#ifdef FN_SetPhysicsKeyValue - FN_SetPhysicsKeyValue, -#else - NULL, -#endif -#ifdef FN_GetPhysicsInfoString - FN_GetPhysicsInfoString, -#else - NULL, -#endif -#ifdef FN_PrecacheEvent - FN_PrecacheEvent, -#else - NULL, -#endif -#ifdef FN_PlaybackEvent - FN_PlaybackEvent, -#else - NULL, -#endif -#ifdef FN_SetFatPVS - FN_SetFatPVS, -#else - NULL, -#endif -#ifdef FN_SetFatPAS - FN_SetFatPAS, -#else - NULL, -#endif -#ifdef FN_CheckVisibility - FN_CheckVisibility, -#else - NULL, -#endif -#ifdef FN_DeltaSetField - FN_DeltaSetField, -#else - NULL, -#endif -#ifdef FN_DeltaUnsetField - FN_DeltaUnsetField, -#else - NULL, -#endif -#ifdef FN_DeltaAddEncoder - FN_DeltaAddEncoder, -#else - NULL, -#endif -#ifdef FN_GetCurrentPlayer - FN_GetCurrentPlayer, -#else - NULL, -#endif -#ifdef FN_CanSkipPlayer - FN_CanSkipPlayer, -#else - NULL, -#endif -#ifdef FN_DeltaFindField - FN_DeltaFindField, -#else - NULL, -#endif -#ifdef FN_DeltaSetFieldByIndex - FN_DeltaSetFieldByIndex, -#else - NULL, -#endif -#ifdef FN_DeltaUnsetFieldByIndex - FN_DeltaUnsetFieldByIndex, -#else - NULL, -#endif -#ifdef FN_SetGroupMask - FN_SetGroupMask, -#else - NULL, -#endif -#ifdef FN_engCreateInstancedBaseline - FN_engCreateInstancedBaseline, -#else - NULL, -#endif -#ifdef FN_Cvar_DirectSet - FN_Cvar_DirectSet, -#else - NULL, -#endif -#ifdef FN_ForceUnmodified - FN_ForceUnmodified, -#else - NULL, -#endif -#ifdef FN_GetPlayerStats - FN_GetPlayerStats, -#else - NULL, -#endif -#ifdef FN_AddServerCommand - FN_AddServerCommand, -#else - NULL, -#endif -#ifdef FN_Voice_GetClientListening - FN_Voice_GetClientListening, -#else - NULL, -#endif -#ifdef FN_Voice_SetClientListening - FN_Voice_SetClientListening, -#else - NULL, -#endif -#ifdef FN_GetPlayerAuthId - FN_GetPlayerAuthId -#else - NULL -#endif -}; // g_EngineFuncs_Table - - -static enginefuncs_t g_EngineFuncs_Post_Table = -{ -#ifdef FN_PrecacheModel_Post - FN_PrecacheModel_Post, -#else - NULL, -#endif -#ifdef FN_PrecacheSound_Post - FN_PrecacheSound_Post, -#else - NULL, -#endif -#ifdef FN_SetModel_Post - FN_SetModel_Post, -#else - NULL, -#endif -#ifdef FN_ModelIndex_Post - FN_ModelIndex_Post, -#else - NULL, -#endif -#ifdef FN_ModelFrames_Post - FN_ModelFrames_Post, -#else - NULL, -#endif -#ifdef FN_SetSize_Post - FN_SetSize_Post, -#else - NULL, -#endif -#ifdef FN_ChangeLevel_Post - FN_ChangeLevel_Post, -#else - NULL, -#endif -#ifdef FN_GetSpawnParms_Post - FN_GetSpawnParms_Post, -#else - NULL, -#endif -#ifdef FN_SaveSpawnParms_Post - FN_SaveSpawnParms_Post, -#else - NULL, -#endif -#ifdef FN_VecToYaw_Post - FN_VecToYaw_Post, -#else - NULL, -#endif -#ifdef FN_VecToAngles_Post - FN_VecToAngles_Post, -#else - NULL, -#endif -#ifdef FN_MoveToOrigin_Post - FN_MoveToOrigin_Post, -#else - NULL, -#endif -#ifdef FN_ChangeYaw_Post - FN_ChangeYaw_Post, -#else - NULL, -#endif -#ifdef FN_ChangePitch_Post - FN_ChangePitch_Post, -#else - NULL, -#endif -#ifdef FN_FindEntityByString_Post - FN_FindEntityByString_Post, -#else - NULL, -#endif -#ifdef FN_GetEntityIllum_Post - FN_GetEntityIllum_Post, -#else - NULL, -#endif -#ifdef FN_FindEntityInSphere_Post - FN_FindEntityInSphere_Post, -#else - NULL, -#endif -#ifdef FN_FindClientInPVS_Post - FN_FindClientInPVS_Post, -#else - NULL, -#endif -#ifdef FN_EntitiesInPVS_Post - FN_EntitiesInPVS_Post, -#else - NULL, -#endif -#ifdef FN_MakeVectors_Post - FN_MakeVectors_Post, -#else - NULL, -#endif -#ifdef FN_AngleVectors_Post - FN_AngleVectors_Post, -#else - NULL, -#endif -#ifdef FN_CreateEntity_Post - FN_CreateEntity_Post, -#else - NULL, -#endif -#ifdef FN_RemoveEntity_Post - FN_RemoveEntity_Post, -#else - NULL, -#endif -#ifdef FN_CreateNamedEntity_Post - FN_CreateNamedEntity_Post, -#else - NULL, -#endif -#ifdef FN_MakeStatic_Post - FN_MakeStatic_Post, -#else - NULL, -#endif -#ifdef FN_EntIsOnFloor_Post - FN_EntIsOnFloor_Post, -#else - NULL, -#endif -#ifdef FN_DropToFloor_Post - FN_DropToFloor_Post, -#else - NULL, -#endif -#ifdef FN_WalkMove_Post - FN_WalkMove_Post, -#else - NULL, -#endif -#ifdef FN_SetOrigin_Post - FN_SetOrigin_Post, -#else - NULL, -#endif -#ifdef FN_EmitSound_Post - FN_EmitSound_Post, -#else - NULL, -#endif -#ifdef FN_EmitAmbientSound_Post - FN_EmitAmbientSound_Post, -#else - NULL, -#endif -#ifdef FN_TraceLine_Post - FN_TraceLine_Post, -#else - NULL, -#endif -#ifdef FN_TraceToss_Post - FN_TraceToss_Post, -#else - NULL, -#endif -#ifdef FN_TraceMonsterHull_Post - FN_TraceMonsterHull_Post, -#else - NULL, -#endif -#ifdef FN_TraceHull_Post - FN_TraceHull_Post, -#else - NULL, -#endif -#ifdef FN_TraceModel_Post - FN_TraceModel_Post, -#else - NULL, -#endif -#ifdef FN_TraceTexture_Post - FN_TraceTexture_Post, -#else - NULL, -#endif -#ifdef FN_TraceSphere_Post - FN_TraceSphere_Post, -#else - NULL, -#endif -#ifdef FN_GetAimVector_Post - FN_GetAimVector_Post, -#else - NULL, -#endif -#ifdef FN_ServerCommand_Post - FN_ServerCommand_Post, -#else - NULL, -#endif -#ifdef FN_ServerExecute_Post - FN_ServerExecute_Post, -#else - NULL, -#endif -#ifdef FN_engClientCommand_Post - FN_engClientCommand_Post, -#else - NULL, -#endif -#ifdef FN_ParticleEffect_Post - FN_ParticleEffect_Post, -#else - NULL, -#endif -#ifdef FN_LightStyle_Post - FN_LightStyle_Post, -#else - NULL, -#endif -#ifdef FN_DecalIndex_Post - FN_DecalIndex_Post, -#else - NULL, -#endif -#ifdef FN_PointContents_Post - FN_PointContents_Post, -#else - NULL, -#endif -#ifdef FN_MessageBegin_Post - FN_MessageBegin_Post, -#else - NULL, -#endif -#ifdef FN_MessageEnd_Post - FN_MessageEnd_Post, -#else - NULL, -#endif -#ifdef FN_WriteByte_Post - FN_WriteByte_Post, -#else - NULL, -#endif -#ifdef FN_WriteChar_Post - FN_WriteChar_Post, -#else - NULL, -#endif -#ifdef FN_WriteShort_Post - FN_WriteShort_Post, -#else - NULL, -#endif -#ifdef FN_WriteLong_Post - FN_WriteLong_Post, -#else - NULL, -#endif -#ifdef FN_WriteAngle_Post - FN_WriteAngle_Post, -#else - NULL, -#endif -#ifdef FN_WriteCoord_Post - FN_WriteCoord_Post, -#else - NULL, -#endif -#ifdef FN_WriteString_Post - FN_WriteString_Post, -#else - NULL, -#endif -#ifdef FN_WriteEntity_Post - FN_WriteEntity_Post, -#else - NULL, -#endif -#ifdef FN_CVarRegister_Post - FN_CVarRegister_Post, -#else - NULL, -#endif -#ifdef FN_CVarGetFloat_Post - FN_CVarGetFloat_Post, -#else - NULL, -#endif -#ifdef FN_CVarGetString_Post - FN_CVarGetString_Post, -#else - NULL, -#endif -#ifdef FN_CVarSetFloat_Post - FN_CVarSetFloat_Post, -#else - NULL, -#endif -#ifdef FN_CVarSetString_Post - FN_CVarSetString_Post, -#else - NULL, -#endif -#ifdef FN_AlertMessage_Post - FN_AlertMessage_Post, -#else - NULL, -#endif -#ifdef FN_EngineFprintf_Post - FN_EngineFprintf_Post, -#else - NULL, -#endif -#ifdef FN_PvAllocEntPrivateData_Post - FN_PvAllocEntPrivateData_Post, -#else - NULL, -#endif -#ifdef FN_PvEntPrivateData_Post - FN_PvEntPrivateData_Post, -#else - NULL, -#endif -#ifdef FN_FreeEntPrivateData_Post - FN_FreeEntPrivateData_Post, -#else - NULL, -#endif -#ifdef FN_SzFromIndex_Post - FN_SzFromIndex_Post, -#else - NULL, -#endif -#ifdef FN_AllocString_Post - FN_AllocString_Post, -#else - NULL, -#endif -#ifdef FN_GetVarsOfEnt_Post - FN_GetVarsOfEnt_Post, -#else - NULL, -#endif -#ifdef FN_PEntityOfEntOffset_Post - FN_PEntityOfEntOffset_Post, -#else - NULL, -#endif -#ifdef FN_EntOffsetOfPEntity_Post - FN_EntOffsetOfPEntity_Post, -#else - NULL, -#endif -#ifdef FN_IndexOfEdict_Post - FN_IndexOfEdict_Post, -#else - NULL, -#endif -#ifdef FN_PEntityOfEntIndex_Post - FN_PEntityOfEntIndex_Post, -#else - NULL, -#endif -#ifdef FN_FindEntityByVars_Post - FN_FindEntityByVars_Post, -#else - NULL, -#endif -#ifdef FN_GetModelPtr_Post - FN_GetModelPtr_Post, -#else - NULL, -#endif -#ifdef FN_RegUserMsg_Post - FN_RegUserMsg_Post, -#else - NULL, -#endif -#ifdef FN_AnimationAutomove_Post - FN_AnimationAutomove_Post, -#else - NULL, -#endif -#ifdef FN_GetBonePosition_Post - FN_GetBonePosition_Post, -#else - NULL, -#endif -#ifdef FN_FunctionFromName_Post - FN_FunctionFromName_Post, -#else - NULL, -#endif -#ifdef FN_NameForFunction_Post - FN_NameForFunction_Post, -#else - NULL, -#endif -#ifdef FN_ClientPrintf_Post - FN_ClientPrintf_Post, -#else - NULL, -#endif -#ifdef FN_ServerPrint_Post - FN_ServerPrint_Post, -#else - NULL, -#endif -#ifdef FN_Cmd_Args_Post - FN_Cmd_Args_Post, -#else - NULL, -#endif -#ifdef FN_Cmd_Argv_Post - FN_Cmd_Argv_Post, -#else - NULL, -#endif -#ifdef FN_Cmd_Argc_Post - FN_Cmd_Argc_Post, -#else - NULL, -#endif -#ifdef FN_GetAttachment_Post - FN_GetAttachment_Post, -#else - NULL, -#endif -#ifdef FN_CRC32_Init_Post - FN_CRC32_Init_Post, -#else - NULL, -#endif -#ifdef FN_CRC32_ProcessBuffer_Post - FN_CRC32_ProcessBuffer_Post, -#else - NULL, -#endif -#ifdef FN_CRC32_ProcessByte_Post - FN_CRC32_ProcessByte_Post, -#else - NULL, -#endif -#ifdef FN_CRC32_Final_Post - FN_CRC32_Final_Post, -#else - NULL, -#endif -#ifdef FN_RandomLong_Post - FN_RandomLong_Post, -#else - NULL, -#endif -#ifdef FN_RandomFloat_Post - FN_RandomFloat_Post, -#else - NULL, -#endif -#ifdef FN_SetView_Post - FN_SetView_Post, -#else - NULL, -#endif -#ifdef FN_Time_Post - FN_Time_Post, -#else - NULL, -#endif -#ifdef FN_CrosshairAngle_Post - FN_CrosshairAngle_Post, -#else - NULL, -#endif -#ifdef FN_LoadFileForMe_Post - FN_LoadFileForMe_Post, -#else - NULL, -#endif -#ifdef FN_FreeFile_Post - FN_FreeFile_Post, -#else - NULL, -#endif -#ifdef FN_EndSection_Post - FN_EndSection_Post, -#else - NULL, -#endif -#ifdef FN_CompareFileTime_Post - FN_CompareFileTime_Post, -#else - NULL, -#endif -#ifdef FN_GetGameDir_Post - FN_GetGameDir_Post, -#else - NULL, -#endif -#ifdef FN_Cvar_RegisterVariable_Post - FN_Cvar_RegisterVariable_Post, -#else - NULL, -#endif -#ifdef FN_FadeClientVolume_Post - FN_FadeClientVolume_Post, -#else - NULL, -#endif -#ifdef FN_SetClientMaxspeed_Post - FN_SetClientMaxspeed_Post, -#else - NULL, -#endif -#ifdef FN_CreateFakeClient_Post - FN_CreateFakeClient_Post, -#else - NULL, -#endif -#ifdef FN_RunPlayerMove_Post - FN_RunPlayerMove_Post, -#else - NULL, -#endif -#ifdef FN_NumberOfEntities_Post - FN_NumberOfEntities_Post, -#else - NULL, -#endif -#ifdef FN_GetInfoKeyBuffer_Post - FN_GetInfoKeyBuffer_Post, -#else - NULL, -#endif -#ifdef FN_InfoKeyValue_Post - FN_InfoKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_SetKeyValue_Post - FN_SetKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_SetClientKeyValue_Post - FN_SetClientKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_IsMapValid_Post - FN_IsMapValid_Post, -#else - NULL, -#endif -#ifdef FN_StaticDecal_Post - FN_StaticDecal_Post, -#else - NULL, -#endif -#ifdef FN_PrecacheGeneric_Post - FN_PrecacheGeneric_Post, -#else - NULL, -#endif -#ifdef FN_GetPlayerUserId_Post - FN_GetPlayerUserId_Post, -#else - NULL, -#endif -#ifdef FN_BuildSoundMsg_Post - FN_BuildSoundMsg_Post, -#else - NULL, -#endif -#ifdef FN_IsDedicatedServer_Post - FN_IsDedicatedServer_Post, -#else - NULL, -#endif -#ifdef FN_CVarGetPointer_Post - FN_CVarGetPointer_Post, -#else - NULL, -#endif -#ifdef FN_GetPlayerWONId_Post - FN_GetPlayerWONId_Post, -#else - NULL, -#endif -#ifdef FN_Info_RemoveKey_Post - FN_Info_RemoveKey_Post, -#else - NULL, -#endif -#ifdef FN_GetPhysicsKeyValue_Post - FN_GetPhysicsKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_SetPhysicsKeyValue_Post - FN_SetPhysicsKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_GetPhysicsInfoString_Post - FN_GetPhysicsInfoString_Post, -#else - NULL, -#endif -#ifdef FN_PrecacheEvent_Post - FN_PrecacheEvent_Post, -#else - NULL, -#endif -#ifdef FN_PlaybackEvent_Post - FN_PlaybackEvent_Post, -#else - NULL, -#endif -#ifdef FN_SetFatPVS_Post - FN_SetFatPVS_Post, -#else - NULL, -#endif -#ifdef FN_SetFatPAS_Post - FN_SetFatPAS_Post, -#else - NULL, -#endif -#ifdef FN_CheckVisibility_Post - FN_CheckVisibility_Post, -#else - NULL, -#endif -#ifdef FN_DeltaSetField_Post - FN_DeltaSetField_Post, -#else - NULL, -#endif -#ifdef FN_DeltaUnsetField_Post - FN_DeltaUnsetField_Post, -#else - NULL, -#endif -#ifdef FN_DeltaAddEncoder_Post - FN_DeltaAddEncoder_Post, -#else - NULL, -#endif -#ifdef FN_GetCurrentPlayer_Post - FN_GetCurrentPlayer_Post, -#else - NULL, -#endif -#ifdef FN_CanSkipPlayer_Post - FN_CanSkipPlayer_Post, -#else - NULL, -#endif -#ifdef FN_DeltaFindField_Post - FN_DeltaFindField_Post, -#else - NULL, -#endif -#ifdef FN_DeltaSetFieldByIndex_Post - FN_DeltaSetFieldByIndex_Post, -#else - NULL, -#endif -#ifdef FN_DeltaUnsetFieldByIndex_Post - FN_DeltaUnsetFieldByIndex_Post, -#else - NULL, -#endif -#ifdef FN_SetGroupMask_Post - FN_SetGroupMask_Post, -#else - NULL, -#endif -#ifdef FN_engCreateInstancedBaseline_Post - FN_engCreateInstancedBaseline_Post, -#else - NULL, -#endif -#ifdef FN_Cvar_DirectSet_Post - FN_Cvar_DirectSet_Post, -#else - NULL, -#endif -#ifdef FN_ForceUnmodified_Post - FN_ForceUnmodified_Post, -#else - NULL, -#endif -#ifdef FN_GetPlayerStats_Post - FN_GetPlayerStats_Post, -#else - NULL, -#endif -#ifdef FN_AddServerCommand_Post - FN_AddServerCommand_Post, -#else - NULL, -#endif -#ifdef FN_Voice_GetClientListening_Post - FN_Voice_GetClientListening_Post, -#else - NULL, -#endif -#ifdef FN_Voice_SetClientListening_Post - FN_Voice_SetClientListening_Post, -#else - NULL, -#endif -#ifdef FN_GetPlayerAuthId_Post - FN_GetPlayerAuthId_Post -#else - NULL -#endif -}; // g_EngineFuncs_Post_Table - - -static NEW_DLL_FUNCTIONS g_NewFuncs_Table = -{ -#ifdef FN_OnFreeEntPrivateData - FN_OnFreeEntPrivateData, -#else - NULL, -#endif -#ifdef FN_GameShutdown - FN_GameShutdown, -#else - NULL, -#endif -#ifdef FN_ShouldCollide - ShouldCollide, -#else - NULL, -#endif -}; - - -static NEW_DLL_FUNCTIONS g_NewFuncs_Post_Table = -{ -#ifdef FN_OnFreeEntPrivateData_Post - FN_OnFreeEntPrivateData_Post, -#else - NULL, -#endif -#ifdef FN_GameShutdown_Post - FN_GameShutdown_Post, -#else - NULL, -#endif -#ifdef FN_ShouldCollide_Post - ShouldCollide_Post, -#else - NULL, -#endif -}; - -// Global variables from metamod. These variable names are referenced by -// various macros. -meta_globals_t *gpMetaGlobals; // metamod globals -gamedll_funcs_t *gpGamedllFuncs; // gameDLL function tables -mutil_funcs_t *gpMetaUtilFuncs; // metamod utility functions - - -plugin_info_t Plugin_info = { - META_INTERFACE_VERSION, - MODULE_NAME, - MODULE_VERSION, - MODULE_DATE, - MODULE_AUTHOR, - MODULE_URL, - MODULE_LOGTAG, - PT_ANYTIME, - PT_ANYTIME -}; - -/* -C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEntityAPI; version=%d", interfaceVersion); - if(!pFunctionTable) { - LOG_ERROR(PLID, "GetEntityAPI called with null pFunctionTable"); - return(FALSE); - } - else if(interfaceVersion != INTERFACE_VERSION) { - LOG_ERROR(PLID, "GetEntityAPI version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); - return(FALSE); - } - memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof( DLL_FUNCTIONS ) ); - - return (TRUE); -} - -C_DLLEXPORT int GetEntityAPI_Post(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEntityAPI_Post; version=%d", interfaceVersion); - if(!pFunctionTable) { - LOG_ERROR(PLID, "GetEntityAPI_Post called with null pFunctionTable"); - return(FALSE); - } - else if(interfaceVersion != INTERFACE_VERSION) { - LOG_ERROR(PLID, "GetEntityAPI_Post version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); - return(FALSE); - } - memcpy(pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); - - return(TRUE); -} -*/ - -C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEntityAPI2; version=%d", *interfaceVersion); - if(!pFunctionTable) { - LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable"); - return(FALSE); - } - else if(*interfaceVersion != INTERFACE_VERSION) { - LOG_ERROR(PLID, - "GetEntityAPI2 version mismatch; requested=%d ours=%d", - *interfaceVersion, INTERFACE_VERSION); - //! Tell engine what version we had, so it can figure out who is - //! out of date. - *interfaceVersion = INTERFACE_VERSION; - return(FALSE); - } - memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS)); - g_pFunctionTable=pFunctionTable; - return(TRUE); -} - -C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEntityAPI2_Post; version=%d", *interfaceVersion); - if(!pFunctionTable) { - LOG_ERROR(PLID, "GetEntityAPI2_Post called with null pFunctionTable"); - return(FALSE); - } - else if(*interfaceVersion != INTERFACE_VERSION) { - LOG_ERROR(PLID, "GetEntityAPI2_Post version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION); - //! Tell engine what version we had, so it can figure out who is out of date. - *interfaceVersion = INTERFACE_VERSION; - return(FALSE); - } - memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); - g_pFunctionTable_Post=pFunctionTable; - return(TRUE); -} - -C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEngineFunctions; version=%d", - *interfaceVersion); - if(!pengfuncsFromEngine) { - LOG_ERROR(PLID, - "GetEngineFunctions called with null pengfuncsFromEngine"); - return(FALSE); - } - else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { - LOG_ERROR(PLID, - "GetEngineFunctions version mismatch; requested=%d ours=%d", - *interfaceVersion, ENGINE_INTERFACE_VERSION); - // Tell metamod what version we had, so it can figure out who is - // out of date. - *interfaceVersion = ENGINE_INTERFACE_VERSION; - return(FALSE); - } - memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t)); - g_pengfuncsTable=pengfuncsFromEngine; - return TRUE; -} - -C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEngineFunctions_Post; version=%d", *interfaceVersion); - if(!pengfuncsFromEngine) { - LOG_ERROR(PLID, "GetEngineFunctions_Post called with null pengfuncsFromEngine"); - return(FALSE); - } - else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { - LOG_ERROR(PLID, "GetEngineFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, ENGINE_INTERFACE_VERSION); - // Tell metamod what version we had, so it can figure out who is out of date. - *interfaceVersion = ENGINE_INTERFACE_VERSION; - return(FALSE); - } - memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t)); - g_pengfuncsTable_Post=pengfuncsFromEngine; - return TRUE; - -} - -C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, - int *interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions; version=%d", - *interfaceVersion); - if(!pNewFunctionTable) { - LOG_ERROR(PLID, - "GetNewDLLFunctions called with null pNewFunctionTable"); - return(FALSE); - } - else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { - LOG_ERROR(PLID, - "GetNewDLLFunctions version mismatch; requested=%d ours=%d", - *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); - //! Tell engine what version we had, so it can figure out who is - //! out of date. - *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; - return(FALSE); - } - memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS)); - g_pNewFunctionsTable=pNewFunctionTable; - return TRUE; -} - -C_DLLEXPORT int GetNewDLLFunctions_Post( NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion ) -{ - LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions_Post; version=%d", *interfaceVersion); - if(!pNewFunctionTable) { - LOG_ERROR(PLID, "GetNewDLLFunctions_Post called with null pNewFunctionTable"); - return(FALSE); - } - else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { - LOG_ERROR(PLID, "GetNewDLLFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); - //! Tell engine what version we had, so it can figure out who is out of date. - *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; - return(FALSE); - } - memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS)); - g_pNewFunctionsTable_Post=pNewFunctionTable; - return TRUE; -} - - -static META_FUNCTIONS g_MetaFunctions_Table = -{ - NULL, - NULL, - GetEntityAPI2, - GetEntityAPI2_Post, - GetNewDLLFunctions, - GetNewDLLFunctions_Post, - GetEngineFunctions, - GetEngineFunctions_Post -}; - -C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) -{ - if ((int) CVAR_GET_FLOAT("developer") != 0) - UTIL_LogPrintf("[%s] dev: called: Meta_Query; version=%s, ours=%s\n", - Plugin_info.logtag, ifvers, Plugin_info.ifvers); - - // Check for valid pMetaUtilFuncs before we continue. - if(!pMetaUtilFuncs) { - UTIL_LogPrintf("[%s] ERROR: Meta_Query called with null pMetaUtilFuncs\n", Plugin_info.logtag); - return(FALSE); - } - - gpMetaUtilFuncs = pMetaUtilFuncs; - - *pPlugInfo = &Plugin_info; - - // Check for interface version compatibility. - if(!FStrEq(ifvers, Plugin_info.ifvers)) { - int mmajor=0, mminor=0, pmajor=0, pminor=0; - LOG_MESSAGE(PLID, "WARNING: meta-interface version mismatch; requested=%s ours=%s", - Plugin_info.logtag, ifvers); - // If plugin has later interface version, it's incompatible (update - // metamod). - sscanf(ifvers, "%d:%d", &mmajor, &mminor); - sscanf(META_INTERFACE_VERSION, "%d:%d", &pmajor, &pminor); - if(pmajor > mmajor || (pmajor==mmajor && pminor > mminor)) { - LOG_ERROR(PLID, "metamod version is too old for this module; update metamod"); - return(FALSE); - } - // If plugin has older major interface version, it's incompatible - // (update plugin). - else if(pmajor < mmajor) { - LOG_ERROR(PLID, "metamod version is incompatible with this module; please find a newer version of this module"); - return(FALSE); - } - // Minor interface is older, but this is guaranteed to be backwards - // compatible, so we warn, but we still accept it. - else if(pmajor==mmajor && pminor < mminor) - LOG_MESSAGE(PLID, "WARNING: metamod version is newer than expected; consider finding a newer version of this module"); - else - LOG_ERROR(PLID, "unexpected version comparison; metavers=%s, mmajor=%d, mminor=%d; plugvers=%s, pmajor=%d, pminor=%d", ifvers, mmajor, mminor, META_INTERFACE_VERSION, pmajor, pminor); - } - -#ifdef FN_META_QUERY - FN_META_QUERY(); -#endif // FN_META_QUERY - - return 1; -} - - -C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) -{ - if(now > Plugin_info.loadable) { - LOG_ERROR(PLID, "Can't load module right now"); - return(FALSE); - } - if(!pMGlobals) { - LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals"); - return(FALSE); - } - gpMetaGlobals=pMGlobals; - if(!pFunctionTable) { - LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable"); - return(FALSE); - } - - memcpy(pFunctionTable, &g_MetaFunctions_Table, sizeof(META_FUNCTIONS)); - gpGamedllFuncs=pGamedllFuncs; - - // Let's go. - -#ifdef FN_META_ATTACH - FN_META_ATTACH(); -#endif // FN_META_ATTACH - - return TRUE; -} - -C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) -{ - if(now > Plugin_info.unloadable && reason != PNL_CMD_FORCED) { - LOG_ERROR(PLID, "Can't unload plugin right now"); - return(FALSE); - } - -#ifdef FN_META_DETACH - FN_META_DETACH(); -#endif // FN_META_DETACH - return TRUE; -} - - - -#ifdef __linux__ -// linux prototype -C_DLLEXPORT void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) { - -#else -#ifdef _MSC_VER -// MSVC: Simulate __stdcall calling convention -C_DLLEXPORT __declspec(naked) void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) -{ - __asm // Prolog - { - // Save ebp - push ebp - // Set stack frame pointer - mov ebp, esp - // Allocate space for local variables - // The MSVC compiler gives us the needed size in __LOCAL_SIZE. - sub esp, __LOCAL_SIZE - // Push registers - push ebx - push esi - push edi - } -#else // _MSC_VER -#ifdef __GNUC__ -// GCC can also work with this -C_DLLEXPORT void __stdcall GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) -{ -#else // __GNUC__ -// compiler not known -#error There is no support (yet) for your compiler. Please use MSVC or GCC compilers or contact the AMX Mod X dev team. -#endif // __GNUC__ -#endif // _MSC_VER -#endif // __linux__ - - // ** Function core <-- - memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t)); - gpGlobals = pGlobals; - // NOTE! Have to call logging function _after_ copying into g_engfuncs, so - // that g_engfuncs.pfnAlertMessage() can be resolved properly, heh. :) - // UTIL_LogPrintf("[%s] dev: called: GiveFnptrsToDll\n", Plugin_info.logtag); - // --> ** Function core - -#ifdef _MSC_VER - // Epilog - if (sizeof(int*) == 8) - { // 64 bit - __asm - { - // Pop registers - pop edi - pop esi - pop ebx - // Restore stack frame pointer - mov esp, ebp - // Restore ebp - pop ebp - // 2 * sizeof(int*) = 16 on 64 bit - ret 16 - } - } - else - { // 32 bit - __asm - { - // Pop registers - pop edi - pop esi - pop ebx - // Restore stack frame pointer - mov esp, ebp - // Restore ebp - pop ebp - // 2 * sizeof(int*) = 8 on 32 bit - ret 8 - } - } -#endif // #ifdef _MSC_VER -} - -#endif // #ifdef USE_METAMOD - -/************* AMXX Stuff *************/ - -// *** Globals *** -// Module info -static amxx_module_info_s g_ModuleInfo = -{ - MODULE_NAME, - MODULE_AUTHOR, - MODULE_VERSION, -#ifdef MODULE_RELOAD_ON_MAPCHANGE - 1, -#else // MODULE_RELOAD_ON_MAPCHANGE - 0, -#endif // MODULE_RELOAD_ON_MAPCHANGE - MODULE_LOGTAG, - MODULE_LIBRARY, - MODULE_LIBCLASS -}; - -// Storage for the requested functions -PFN_ADD_NATIVES g_fn_AddNatives; -PFN_ADD_NEW_NATIVES g_fn_AddNewNatives; -PFN_BUILD_PATHNAME g_fn_BuildPathname; -PFN_BUILD_PATHNAME_R g_fn_BuildPathnameR; -PFN_GET_AMXADDR g_fn_GetAmxAddr; -PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; -PFN_GET_MODNAME g_fn_GetModname; -PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; -PFN_GET_AMXSCRIPT g_fn_GetAmxScript; -PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; -PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; -PFN_SET_AMXSTRING g_fn_SetAmxString; -PFN_GET_AMXSTRING g_fn_GetAmxString; -PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; -PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; -PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; -PFN_LOG g_fn_Log; -PFN_LOG_ERROR g_fn_LogErrorFunc; -PFN_RAISE_AMXERROR g_fn_RaiseAmxError; -PFN_REGISTER_FORWARD g_fn_RegisterForward; -PFN_EXECUTE_FORWARD g_fn_ExecuteForward; -PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; -PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; -PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA; -PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA; -PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; -PFN_GET_PLAYER_NAME g_fn_GetPlayerName; -PFN_GET_PLAYER_IP g_fn_GetPlayerIP; -PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; -PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; -PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; -PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; -PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; -PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; -PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam; -PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; -PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; -PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; -PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; -PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; -PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; -PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; -PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; -PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; -PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; -#ifdef MEMORY_TEST -PFN_ALLOCATOR g_fn_Allocator; -PFN_REALLOCATOR g_fn_Reallocator; -PFN_DEALLOCATOR g_fn_Deallocator; -#endif -PFN_AMX_EXEC g_fn_AmxExec; -PFN_AMX_EXECV g_fn_AmxExecv; -PFN_AMX_ALLOT g_fn_AmxAllot; -PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; -PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; -PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; -PFN_REAL_TO_CELL g_fn_RealToCell; -PFN_CELL_TO_REAL g_fn_CellToReal; -PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward; -PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName; -PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward; -PFN_MERGEDEFINITION_FILE g_fn_MergeDefinition_File; -PFN_AMX_FINDNATIVE g_fn_AmxFindNative; -PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; -PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; -PFN_FORMAT g_fn_Format; -PFN_REGISTERFUNCTION g_fn_RegisterFunction; -PFN_REQ_FNPTR g_fn_RequestFunction; -PFN_AMX_PUSH g_fn_AmxPush; -PFN_SET_TEAM_INFO g_fn_SetTeamInfo; -PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr; -PFN_REG_AUTH_FUNC g_fn_RegAuthFunc; -PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc; -PFN_FINDLIBRARY g_fn_FindLibrary; -PFN_ADDLIBRARIES g_fn_AddLibraries; -PFN_REMOVELIBRARIES g_fn_RemoveLibraries; -PFN_OVERRIDENATIVES g_fn_OverrideNatives; -PFN_GETLOCALINFO g_fn_GetLocalInfo; -PFN_AMX_REREGISTER g_fn_AmxReRegister; -PFN_REGISTERFUNCTIONEX g_fn_RegisterFunctionEx; -PFN_MESSAGE_BLOCK g_fn_MessageBlock; - -// *** Exports *** -C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo) -{ - // check parameters - if (!interfaceVersion || !moduleInfo) - return AMXX_PARAM; - - // check interface version - if (*interfaceVersion != AMXX_INTERFACE_VERSION) - { - // Tell amxx core our interface version - *interfaceVersion = AMXX_INTERFACE_VERSION; - return AMXX_IFVERS; - } - - // copy module info - memcpy(moduleInfo, &g_ModuleInfo, sizeof(amxx_module_info_s)); - -#ifdef FN_AMXX_QUERY - FN_AMXX_QUERY(); -#endif // FN_AMXX_QUERY - // Everything ok :) - return AMXX_OK; -} - -// request function -#define REQFUNC(name, fptr, type) if ((fptr = (type)reqFnptrFunc(name)) == 0) return AMXX_FUNC_NOT_PRESENT -// request optional function -#define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) - -C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) -{ - // Check pointer - if (!reqFnptrFunc) - return AMXX_PARAM; - - g_fn_RequestFunction = reqFnptrFunc; - - // Req all known functions - // Misc - REQFUNC("BuildPathname", g_fn_BuildPathname, PFN_BUILD_PATHNAME); - REQFUNC("BuildPathnameR", g_fn_BuildPathnameR, PFN_BUILD_PATHNAME_R); - REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE); - REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME); - REQFUNC("Log", g_fn_Log, PFN_LOG); - REQFUNC("LogError", g_fn_LogErrorFunc, PFN_LOG_ERROR); - REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE); - REQFUNC("Format", g_fn_Format, PFN_FORMAT); - REQFUNC("RegisterFunction", g_fn_RegisterFunction, PFN_REGISTERFUNCTION); - REQFUNC("RegisterFunctionEx", g_fn_RegisterFunctionEx, PFN_REGISTERFUNCTIONEX); - - // Amx scripts - REQFUNC("GetAmxScript", g_fn_GetAmxScript, PFN_GET_AMXSCRIPT); - REQFUNC("FindAmxScriptByAmx", g_fn_FindAmxScriptByAmx, PFN_FIND_AMXSCRIPT_BYAMX); - REQFUNC("FindAmxScriptByName", g_fn_FindAmxScriptByName, PFN_FIND_AMXSCRIPT_BYNAME); - REQFUNC("LoadAmxScript", g_fn_LoadAmxScript, PFN_LOAD_AMXSCRIPT); - REQFUNC("UnloadAmxScript", g_fn_UnloadAmxScript, PFN_UNLOAD_AMXSCRIPT); - REQFUNC("GetAmxScriptName", g_fn_GetAmxScriptName, PFN_GET_AMXSCRIPTNAME); - - // String / mem in amx scripts support - REQFUNC("SetAmxString", g_fn_SetAmxString, PFN_SET_AMXSTRING); - REQFUNC("GetAmxString", g_fn_GetAmxString, PFN_GET_AMXSTRING); - REQFUNC("GetAmxStringLen", g_fn_GetAmxStringLen, PFN_GET_AMXSTRINGLEN); - REQFUNC("FormatAmxString", g_fn_FormatAmxString, PFN_FORMAT_AMXSTRING); - REQFUNC("CopyAmxMemory", g_fn_CopyAmxMemory, PFN_COPY_AMXMEMORY); - REQFUNC("GetAmxAddr", g_fn_GetAmxAddr, PFN_GET_AMXADDR); - - REQFUNC("amx_Exec", g_fn_AmxExec, PFN_AMX_EXEC); - REQFUNC("amx_Execv", g_fn_AmxExecv, PFN_AMX_EXECV); - REQFUNC("amx_FindPublic", g_fn_AmxFindPublic, PFN_AMX_FINDPUBLIC); - REQFUNC("amx_Allot", g_fn_AmxAllot, PFN_AMX_ALLOT); - REQFUNC("amx_FindNative", g_fn_AmxFindNative, PFN_AMX_FINDNATIVE); - - // Natives / Forwards - REQFUNC("AddNatives", g_fn_AddNatives, PFN_ADD_NATIVES); - REQFUNC("AddNewNatives", g_fn_AddNewNatives, PFN_ADD_NEW_NATIVES); - REQFUNC("RaiseAmxError", g_fn_RaiseAmxError, PFN_RAISE_AMXERROR); - REQFUNC("RegisterForward", g_fn_RegisterForward, PFN_REGISTER_FORWARD); - REQFUNC("RegisterSPForward", g_fn_RegisterSPForward, PFN_REGISTER_SPFORWARD); - REQFUNC("RegisterSPForwardByName", g_fn_RegisterSPForwardByName, PFN_REGISTER_SPFORWARD_BYNAME); - REQFUNC("UnregisterSPForward", g_fn_UnregisterSPForward, PFN_UNREGISTER_SPFORWARD); - REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD); - REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY); - REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY); - REQFUNC("PrepareCellArrayA", g_fn_PrepareCellArrayA, PFN_PREPARE_CELLARRAY_A); - REQFUNC("PrepareCharArrayA", g_fn_PrepareCharArrayA, PFN_PREPARE_CHARARRAY_A); - // Player - REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID); - REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME); - REQFUNC("GetPlayerIP", g_fn_GetPlayerIP, PFN_GET_PLAYER_IP); - REQFUNC("IsPlayerInGame", g_fn_IsPlayerIngame, PFN_IS_PLAYER_INGAME); - REQFUNC("IsPlayerBot", g_fn_IsPlayerBot, PFN_IS_PLAYER_BOT); - REQFUNC("IsPlayerAuthorized", g_fn_IsPlayerAuthorized, PFN_IS_PLAYER_AUTHORIZED); - REQFUNC("GetPlayerTime", g_fn_GetPlayerTime, PFN_GET_PLAYER_TIME); - REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME); - REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON); - REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID); - REQFUNC("GetPlayerTeam",g_fn_GetPlayerTeam, PFN_GET_PLAYER_TEAM); - REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS); - REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU); - REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS); - REQFUNC("IsPlayerAlive", g_fn_IsPlayerAlive, PFN_IS_PLAYER_ALIVE); - REQFUNC("GetPlayerFrags", g_fn_GetPlayerFrags, PFN_GET_PLAYER_FRAGS); - REQFUNC("IsPlayerConnecting", g_fn_IsPlayerConnecting, PFN_IS_PLAYER_CONNECTING); - REQFUNC("IsPlayerHLTV", g_fn_IsPlayerHLTV, PFN_IS_PLAYER_HLTV); - REQFUNC("GetPlayerArmor", g_fn_GetPlayerArmor, PFN_GET_PLAYER_ARMOR); - REQFUNC("GetPlayerHealth", g_fn_GetPlayerHealth, PFN_GET_PLAYER_HEALTH); - REQFUNC("GetPlayerFlags", g_fn_GetPlayerFlags, PFN_GETPLAYERFLAGS); - REQFUNC("GetPlayerEdict", g_fn_GetPlayerEdict, PFN_GET_PLAYER_EDICT); - REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH); - REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO); - REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR); - REQFUNC("RegAuthFunc", g_fn_RegAuthFunc, PFN_REG_AUTH_FUNC); - REQFUNC("UnregAuthFunc", g_fn_UnregAuthFunc, PFN_UNREG_AUTH_FUNC); - - //Added in 1.75 - REQFUNC("FindLibrary", g_fn_FindLibrary, PFN_FINDLIBRARY); - REQFUNC("AddLibraries", g_fn_AddLibraries, PFN_ADDLIBRARIES); - REQFUNC("RemoveLibraries", g_fn_RemoveLibraries, PFN_REMOVELIBRARIES); - REQFUNC("OverrideNatives", g_fn_OverrideNatives, PFN_OVERRIDENATIVES); - REQFUNC("GetLocalInfo", g_fn_GetLocalInfo, PFN_GETLOCALINFO); - REQFUNC("AmxReregister", g_fn_AmxReRegister, PFN_AMX_REREGISTER); - - REQFUNC("MessageBlock", g_fn_MessageBlock, PFN_MESSAGE_BLOCK); - -#ifdef MEMORY_TEST - // Memory - REQFUNC_OPT("Allocator", g_fn_Allocator, PFN_ALLOCATOR); - REQFUNC_OPT("Reallocator", g_fn_Reallocator, PFN_REALLOCATOR); - REQFUNC_OPT("Deallocator", g_fn_Deallocator, PFN_DEALLOCATOR); -#endif - - REQFUNC("CellToReal", g_fn_CellToReal, PFN_CELL_TO_REAL); - REQFUNC("RealToCell", g_fn_RealToCell, PFN_REAL_TO_CELL); - -#ifdef FN_AMXX_ATTACH - FN_AMXX_ATTACH(); -#endif // FN_AMXX_ATACH - - return AMXX_OK; -} - -C_DLLEXPORT int AMXX_Detach() -{ -#ifdef FN_AMXX_DETACH - FN_AMXX_DETACH(); -#endif // FN_AMXX_DETACH - - return AMXX_OK; -} - -C_DLLEXPORT int AMXX_PluginsLoaded() -{ -#ifdef FN_AMXX_PLUGINSLOADED - FN_AMXX_PLUGINSLOADED(); -#endif // FN_AMXX_PLUGINSLOADED - return AMXX_OK; -} - -C_DLLEXPORT void AMXX_PluginsUnloaded() -{ -#ifdef FN_AMXX_PLUGINSUNLOADED - FN_AMXX_PLUGINSUNLOADED(); -#endif // FN_AMXX_PLUGINSUNLOADED -} - -C_DLLEXPORT void AMXX_PluginsUnloading() -{ -#ifdef FN_AMXX_PLUGINSUNLOADING - FN_AMXX_PLUGINSUNLOADING(); -#endif // FN_AMXX_PLUGINSUNLOADING -} - -// Advanced MF functions -void MF_Log(const char *fmt, ...) -{ - char msg[3072]; - va_list arglst; - va_start(arglst, fmt); - vsnprintf(msg, sizeof(msg) - 1, fmt, arglst); - va_end(arglst); - - g_fn_Log("[%s] %s", MODULE_LOGTAG, msg); -} - -void MF_LogError(AMX *amx, int err, const char *fmt, ...) -{ - char msg[3072]; - va_list arglst; - va_start(arglst, fmt); - vsnprintf(msg, sizeof(msg) - 1, fmt, arglst); - va_end(arglst); - - g_fn_LogErrorFunc(amx, err, "[%s] %s", MODULE_LOGTAG, msg); -} - - -#ifdef _DEBUG -// validate macros -// Makes sure compiler reports errors when macros are invalid -void ValidateMacros_DontCallThis_Smiley() -{ - MF_BuildPathname("str", "str", 0); - MF_BuildPathnameR(NULL, 0, "%d", 0); - MF_FormatAmxString(NULL, 0, 0, NULL); - MF_GetAmxAddr(NULL, 0); - MF_PrintSrvConsole("str", "str", 0); - MF_GetModname(); - MF_GetScriptName(0); - MF_GetScriptAmx(0); - MF_FindScriptByAmx(NULL); - MF_FindScriptByName("str"); - MF_SetAmxString(NULL, 0, "str", 0); - MF_GetAmxString(NULL, 0, 0, 0); - MF_GetAmxStringLen(NULL); - MF_CopyAmxMemory(NULL, NULL, 0); - MF_Log("str", "str", 0); - MF_LogError(NULL, 0, NULL); - MF_RaiseAmxError(NULL, 0); - MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0); - MF_ExecuteForward(0, 0, 0); - MF_PrepareCellArray(NULL, 0); - MF_PrepareCharArray(NULL, 0); - MF_PrepareCellArrayA(NULL, 0, true); - MF_PrepareCharArrayA(NULL, 0, true); - MF_IsPlayerValid(0); - MF_GetPlayerName(0); - MF_GetPlayerIP(0); - MF_IsPlayerIngame(0); - MF_IsPlayerBot(0); - MF_IsPlayerAuthorized(0); - MF_GetPlayerTime(0); - MF_GetPlayerPlayTime(0); - MF_GetPlayerCurweapon(0); - MF_GetPlayerTeamID(0); - MF_GetPlayerTeam(0); - MF_GetPlayerDeaths(0); - MF_GetPlayerMenu(0); - MF_GetPlayerKeys(0); - MF_IsPlayerAlive(0); - MF_GetPlayerFrags(0); - MF_IsPlayerConnecting(0); - MF_IsPlayerHLTV(0); - MF_GetPlayerArmor(0); - MF_GetPlayerHealth(0); - MF_AmxExec(0, 0, 0); - MF_AmxExecv(0, 0, 0, 0, 0); - MF_AmxFindPublic(0, 0, 0); - MF_AmxAllot(0, 0, 0, 0); - MF_LoadAmxScript(0, 0, 0, 0, 0); - MF_UnloadAmxScript(0, 0); - MF_RegisterSPForward(0, 0, 0, 0, 0, 0); - MF_RegisterSPForwardByName(0, 0, 0, 0, 0, 0); - MF_UnregisterSPForward(0); - MF_GetPlayerFrags(0); - MF_GetPlayerEdict(0); - MF_Format("", 4, "str"); - MF_RegisterFunction(NULL, ""); - MF_RegisterFunctionEx(NULL, ""); - MF_SetPlayerTeamInfo(0, 0, ""); - MF_PlayerPropAddr(0, 0); - MF_RegAuthFunc(NULL); - MF_UnregAuthFunc(NULL); - MF_FindLibrary(NULL, LibType_Class); - MF_AddLibraries(NULL, LibType_Class, NULL); - MF_RemoveLibraries(NULL); - MF_OverrideNatives(NULL, NULL); - MF_MessageBlock(0, 0, NULL); -} -#endif - -#ifdef MEMORY_TEST - -/************* MEMORY *************/ -// undef all defined macros -#undef new -#undef delete -#undef malloc -#undef calloc -#undef realloc -#undef free - -const unsigned int m_alloc_unknown = 0; -const unsigned int m_alloc_new = 1; -const unsigned int m_alloc_new_array = 2; -const unsigned int m_alloc_malloc = 3; -const unsigned int m_alloc_calloc = 4; -const unsigned int m_alloc_realloc = 5; -const unsigned int m_alloc_delete = 6; -const unsigned int m_alloc_delete_array = 7; -const unsigned int m_alloc_free = 8; - -const char *g_Mem_CurrentFilename = "??"; -int g_Mem_CurrentLine = 0; -const char *g_Mem_CurrentFunc = "??"; - -const char *Mem_MakeSourceFile(const char *sourceFile) -{ - static char buffer[512]; - static size_t pos = 0; - if (!pos) - { - // init - buffer[0] = '['; - strcpy(buffer + 1, MODULE_NAME); - pos = strlen(MODULE_NAME) + 1; - buffer[pos++] = ']'; - } - - // convert from absolute path to [modulename]filename - const char *ptr = strrchr(sourceFile, '\\'); - if (ptr) - ptr++; - else - { - ptr = strrchr(sourceFile, '/'); - if (ptr) - ptr++; - else - ptr = sourceFile; - } - strcpy(buffer + pos, ptr); - return buffer; -} - -void Mem_SetOwner(const char *filename, int line, const char *function) -{ - g_Mem_CurrentFilename = filename; - g_Mem_CurrentLine = line; - g_Mem_CurrentFunc = function; -} - -void Mem_ResetGlobals() -{ - Mem_SetOwner("??", 0, "??"); -} - -// raw (re/de)allocators -void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int allocationType, const size_t reportedSize) -{ - if (g_fn_Allocator) - return g_fn_Allocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, allocationType, reportedSize); - else - return malloc(reportedSize); -} - -void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress) -{ - if (g_fn_Reallocator) - return g_fn_Reallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, reallocationType, reportedSize, reportedAddress); - else - return realloc(reportedAddress, reportedSize); -} - -void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int deallocationType, void *reportedAddress) -{ - // If you you get user breakpoint here, something failed :) - // - invalid pointer - // - alloc type mismatch ( for example - // char *a = new char[5]; delete char; - // ) - // - The allocation unit is damaged (for example - // char *a = new char[5]; a[6] = 8; - // ) - // - break on dealloc flag set (somehow) - - if (g_fn_Deallocator) - g_fn_Deallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, deallocationType, reportedAddress); - else - free(reportedAddress); -} - -// new and delete operators -void *operator new(size_t reportedSize) -{ - if (reportedSize == 0) - reportedSize = 1; - void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); - // :TODO: Handler support ? - if (ptr) - return ptr; - - // allocation failed - return NULL; -} - -void *operator new[](size_t reportedSize) -{ - if (reportedSize == 0) - reportedSize = 1; - void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); - // :TODO: Handler support ? - if (ptr) - return ptr; - - // allocation failed - return NULL; -} - -// Microsoft memory tracking operators -void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine) -{ - if (reportedSize == 0) - reportedSize = 1; - void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); - // :TODO: Handler support ? - if (ptr) - return ptr; - - // allocation failed - return NULL; -} -void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine) -{ - if (reportedSize == 0) - reportedSize = 1; - void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); - // :TODO: Handler support ? - if (ptr) - return ptr; - - // allocation failed - return NULL; -} - -void operator delete(void *reportedAddress) -{ - if (!reportedAddress) - return; - - Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete, reportedAddress); -} - -void operator delete[](void *reportedAddress) -{ - if (!reportedAddress) - return; - - Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete_array, reportedAddress); -} - -#else - -#if !defined NO_ALLOC_OVERRIDES && !defined MEMORY_TEST && !defined WIN32 -void * operator new(size_t size) { - return(calloc(1, size)); -} - -void * operator new[](size_t size) { - return(calloc(1, size)); -} - -void operator delete(void * ptr) { - if(ptr) - free(ptr); -} - -void operator delete[](void * ptr) { - if(ptr) - free(ptr); -} -#endif - -#endif //MEMORY_TEST - -/************* stuff from dlls/util.cpp *************/ -// must come here because cbase.h declares it's own operator new - -#ifdef USE_METAMOD - -// Selected portions of dlls/util.cpp from SDK 2.1. -// Functions copied from there as needed... -// And modified to avoid buffer overflows (argh). - -/*** -* -* Copyright (c) 1999, 2000 Valve LLC. All rights reserved. -* -* This product contains software technology licensed from Id -* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. -* All Rights Reserved. -* -* Use, distribution, and modification of this source code and/or resulting -* object code is restricted to non-commercial enhancements to products from -* Valve LLC. All other use, distribution, or modification is prohibited -* without written permission from Valve LLC. -* -****/ -/* - -===== util.cpp ======================================================== - - Utility code. Really not optional after all. - -*/ - -#include -#include "sdk_util.h" -#include - -#include // for strncpy(), etc - -#include "osdep.h" // win32 vsnprintf, etc - -char* UTIL_VarArgs( char *format, ... ) -{ - va_list argptr; - static char string[1024]; - - va_start (argptr, format); - vsnprintf (string, sizeof(string), format, argptr); - va_end (argptr); - - return string; -} - - -//========================================================= -// UTIL_LogPrintf - Prints a logged message to console. -// Preceded by LOG: ( timestamp ) < message > -//========================================================= -void UTIL_LogPrintf( char *fmt, ... ) -{ - va_list argptr; - static char string[1024]; - - va_start ( argptr, fmt ); - vsnprintf ( string, sizeof(string), fmt, argptr ); - va_end ( argptr ); - - // Print to server console - ALERT( at_logged, "%s", string ); -} - - -void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, - const char *pMessage) -{ - if ( !pEntity ) - return; - - MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, ENT(pEntity->pev) ); - WRITE_BYTE( TE_TEXTMESSAGE ); - WRITE_BYTE( textparms.channel & 0xFF ); - - WRITE_SHORT( FixedSigned16( textparms.x, 1<<13 ) ); - WRITE_SHORT( FixedSigned16( textparms.y, 1<<13 ) ); - WRITE_BYTE( textparms.effect ); - - WRITE_BYTE( textparms.r1 ); - WRITE_BYTE( textparms.g1 ); - WRITE_BYTE( textparms.b1 ); - WRITE_BYTE( textparms.a1 ); - - WRITE_BYTE( textparms.r2 ); - WRITE_BYTE( textparms.g2 ); - WRITE_BYTE( textparms.b2 ); - WRITE_BYTE( textparms.a2 ); - - WRITE_SHORT( FixedUnsigned16( textparms.fadeinTime, 1<<8 ) ); - WRITE_SHORT( FixedUnsigned16( textparms.fadeoutTime, 1<<8 ) ); - WRITE_SHORT( FixedUnsigned16( textparms.holdTime, 1<<8 ) ); - - if ( textparms.effect == 2 ) - WRITE_SHORT( FixedUnsigned16( textparms.fxTime, 1<<8 ) ); - - if ( strlen( pMessage ) < 512 ) - { - WRITE_STRING( pMessage ); - } - else - { - char tmp[512]; - strncpy( tmp, pMessage, 511 ); - tmp[511] = 0; - WRITE_STRING( tmp ); - } - MESSAGE_END(); -} - -short FixedSigned16( float value, float scale ) -{ - int output; - - output = (int) (value * scale); - - if ( output > 32767 ) - output = 32767; - - if ( output < -32768 ) - output = -32768; - - return (short)output; -} - -unsigned short FixedUnsigned16( float value, float scale ) -{ - int output; - - output = (int) (value * scale); - if ( output < 0 ) - output = 0; - if ( output > 0xFFFF ) - output = 0xFFFF; - - return (unsigned short)output; -} -#endif // USE_METAMOD +/* AMX Mod X +* +* by the AMX Mod X Development Team +* originally developed by OLO +* +* Parts Copyright (C) 2001-2003 Will Day +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +* Description: AMX Mod X Module Interface Functions +*/ + +#include +#include +#include +#include +#include +#include "amxxmodule.h" + +/************* METAMOD SUPPORT *************/ +#ifdef USE_METAMOD + +enginefuncs_t g_engfuncs; +globalvars_t *gpGlobals; + +DLL_FUNCTIONS *g_pFunctionTable; +DLL_FUNCTIONS *g_pFunctionTable_Post; +enginefuncs_t *g_pengfuncsTable; +enginefuncs_t *g_pengfuncsTable_Post; +NEW_DLL_FUNCTIONS *g_pNewFunctionsTable; +NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post; + +// GetEntityAPI2 functions +static DLL_FUNCTIONS g_EntityAPI_Table = +{ +#ifdef FN_GameDLLInit + FN_GameDLLInit, +#else + NULL, +#endif +#ifdef FN_DispatchSpawn + FN_DispatchSpawn, +#else + NULL, +#endif +#ifdef FN_DispatchThink + FN_DispatchThink, +#else + NULL, +#endif +#ifdef FN_DispatchUse + FN_DispatchUse, +#else + NULL, +#endif +#ifdef FN_DispatchTouch + FN_DispatchTouch, +#else + NULL, +#endif +#ifdef FN_DispatchBlocked + FN_DispatchBlocked, +#else + NULL, +#endif +#ifdef FN_DispatchKeyValue + FN_DispatchKeyValue, +#else + NULL, +#endif +#ifdef FN_DispatchSave + FN_DispatchSave, +#else + NULL, +#endif +#ifdef FN_DispatchRestore + FN_DispatchRestore, +#else + NULL, +#endif +#ifdef FN_DispatchObjectCollsionBox + FN_DispatchObjectCollsionBox, +#else + NULL, +#endif +#ifdef FN_SaveWriteFields + FN_SaveWriteFields, +#else + NULL, +#endif +#ifdef FN_SaveReadFields + FN_SaveReadFields, +#else + NULL, +#endif +#ifdef FN_SaveGlobalState + FN_SaveGlobalState, +#else + NULL, +#endif +#ifdef FN_RestoreGlobalState + FN_RestoreGlobalState, +#else + NULL, +#endif +#ifdef FN_ResetGlobalState + FN_ResetGlobalState, +#else + NULL, +#endif +#ifdef FN_ClientConnect + FN_ClientConnect, +#else + NULL, +#endif +#ifdef FN_ClientDisconnect + FN_ClientDisconnect, +#else + NULL, +#endif +#ifdef FN_ClientKill + FN_ClientKill, +#else + NULL, +#endif +#ifdef FN_ClientPutInServer + FN_ClientPutInServer, +#else + NULL, +#endif +#ifdef FN_ClientCommand + FN_ClientCommand, +#else + NULL, +#endif +#ifdef FN_ClientUserInfoChanged + FN_ClientUserInfoChanged, +#else + NULL, +#endif +#ifdef FN_ServerActivate + FN_ServerActivate, +#else + NULL, +#endif +#ifdef FN_ServerDeactivate + FN_ServerDeactivate, +#else + NULL, +#endif +#ifdef FN_PlayerPreThink + FN_PlayerPreThink, +#else + NULL, +#endif +#ifdef FN_PlayerPostThink + FN_PlayerPostThink, +#else + NULL, +#endif +#ifdef FN_StartFrame + FN_StartFrame, +#else + NULL, +#endif +#ifdef FN_ParmsNewLevel + FN_ParmsNewLevel, +#else + NULL, +#endif +#ifdef FN_ParmsChangeLevel + FN_ParmsChangeLevel, +#else + NULL, +#endif +#ifdef FN_GetGameDescription + FN_GetGameDescription, +#else + NULL, +#endif +#ifdef FN_PlayerCustomization + FN_PlayerCustomization, +#else + NULL, +#endif +#ifdef FN_SpectatorConnect + FN_SpectatorConnect, +#else + NULL, +#endif +#ifdef FN_SpectatorDisconnect + FN_SpectatorDisconnect, +#else + NULL, +#endif +#ifdef FN_SpectatorThink + FN_SpectatorThink, +#else + NULL, +#endif +#ifdef FN_Sys_Error + FN_Sys_Error, +#else + NULL, +#endif +#ifdef FN_PM_Move + FN_PM_Move, +#else + NULL, +#endif +#ifdef FN_PM_Init + FN_PM_Init, +#else + NULL, +#endif +#ifdef FN_PM_FindTextureType + FN_PM_FindTextureType, +#else + NULL, +#endif +#ifdef FN_SetupVisibility + FN_SetupVisibility, +#else + NULL, +#endif +#ifdef FN_UpdateClientData + FN_UpdateClientData, +#else + NULL, +#endif +#ifdef FN_AddToFullPack + FN_AddToFullPack, +#else + NULL, +#endif +#ifdef FN_CreateBaseline + FN_CreateBaseline, +#else + NULL, +#endif +#ifdef FN_RegisterEncoders + FN_RegisterEncoders, +#else + NULL, +#endif +#ifdef FN_GetWeaponData + FN_GetWeaponData, +#else + NULL, +#endif +#ifdef FN_CmdStart + FN_CmdStart, +#else + NULL, +#endif +#ifdef FN_CmdEnd + FN_CmdEnd, +#else + NULL, +#endif +#ifdef FN_ConnectionlessPacket + FN_ConnectionlessPacket, +#else + NULL, +#endif +#ifdef FN_GetHullBounds + FN_GetHullBounds, +#else + NULL, +#endif +#ifdef FN_CreateInstancedBaselines + FN_CreateInstancedBaselines, +#else + NULL, +#endif +#ifdef FN_InconsistentFile + FN_InconsistentFile, +#else + NULL, +#endif +#ifdef FN_AllowLagCompensation + FN_AllowLagCompensation +#else + NULL +#endif +}; // g_EntityAPI2_Table + +// GetEntityAPI2_Post functions +static DLL_FUNCTIONS g_EntityAPI_Post_Table = +{ +#ifdef FN_GameDLLInit_Post + FN_GameDLLInit_Post, +#else + NULL, +#endif +#ifdef FN_DispatchSpawn_Post + FN_DispatchSpawn_Post, +#else + NULL, +#endif +#ifdef FN_DispatchThink_Post + FN_DispatchThink_Post, +#else + NULL, +#endif +#ifdef FN_DispatchUse_Post + FN_DispatchUse_Post, +#else + NULL, +#endif +#ifdef FN_DispatchTouch_Post + FN_DispatchTouch_Post, +#else + NULL, +#endif +#ifdef FN_DispatchBlocked_Post + FN_DispatchBlocked_Post, +#else + NULL, +#endif +#ifdef FN_DispatchKeyValue_Post + FN_DispatchKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_DispatchSave_Post + FN_DispatchSave_Post, +#else + NULL, +#endif +#ifdef FN_DispatchRestore_Post + FN_DispatchRestore_Post, +#else + NULL, +#endif +#ifdef FN_DispatchObjectCollsionBox_Post + FN_DispatchObjectCollsionBox_Post, +#else + NULL, +#endif +#ifdef FN_SaveWriteFields_Post + FN_SaveWriteFields_Post, +#else + NULL, +#endif +#ifdef FN_SaveReadFields_Post + FN_SaveReadFields_Post, +#else + NULL, +#endif +#ifdef FN_SaveGlobalState_Post + FN_SaveGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_RestoreGlobalState_Post + FN_RestoreGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_ResetGlobalState_Post + FN_ResetGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_ClientConnect_Post + FN_ClientConnect_Post, +#else + NULL, +#endif +#ifdef FN_ClientDisconnect_Post + FN_ClientDisconnect_Post, +#else + NULL, +#endif +#ifdef FN_ClientKill_Post + FN_ClientKill_Post, +#else + NULL, +#endif +#ifdef FN_ClientPutInServer_Post + FN_ClientPutInServer_Post, +#else + NULL, +#endif +#ifdef FN_ClientCommand_Post + FN_ClientCommand_Post, +#else + NULL, +#endif +#ifdef FN_ClientUserInfoChanged_Post + FN_ClientUserInfoChanged_Post, +#else + NULL, +#endif +#ifdef FN_ServerActivate_Post + FN_ServerActivate_Post, +#else + NULL, +#endif +#ifdef FN_ServerDeactivate_Post + FN_ServerDeactivate_Post, +#else + NULL, +#endif +#ifdef FN_PlayerPreThink_Post + FN_PlayerPreThink_Post, +#else + NULL, +#endif +#ifdef FN_PlayerPostThink_Post + FN_PlayerPostThink_Post, +#else + NULL, +#endif +#ifdef FN_StartFrame_Post + FN_StartFrame_Post, +#else + NULL, +#endif +#ifdef FN_ParmsNewLevel_Post + FN_ParmsNewLevel_Post, +#else + NULL, +#endif +#ifdef FN_ParmsChangeLevel_Post + FN_ParmsChangeLevel_Post, +#else + NULL, +#endif +#ifdef FN_GetGameDescription_Post + FN_GetGameDescription_Post, +#else + NULL, +#endif +#ifdef FN_PlayerCustomization_Post + FN_PlayerCustomization_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorConnect_Post + FN_SpectatorConnect_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorDisconnect_Post + FN_SpectatorDisconnect_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorThink_Post + FN_SpectatorThink_Post, +#else + NULL, +#endif +#ifdef FN_Sys_Error_Post + FN_Sys_Error_Post, +#else + NULL, +#endif +#ifdef FN_PM_Move_Post + FN_PM_Move_Post, +#else + NULL, +#endif +#ifdef FN_PM_Init_Post + FN_PM_Init_Post, +#else + NULL, +#endif +#ifdef FN_PM_FindTextureType_Post + FN_PM_FindTextureType_Post, +#else + NULL, +#endif +#ifdef FN_SetupVisibility_Post + FN_SetupVisibility_Post, +#else + NULL, +#endif +#ifdef FN_UpdateClientData_Post + FN_UpdateClientData_Post, +#else + NULL, +#endif +#ifdef FN_AddToFullPack_Post + FN_AddToFullPack_Post, +#else + NULL, +#endif +#ifdef FN_CreateBaseline_Post + FN_CreateBaseline_Post, +#else + NULL, +#endif +#ifdef FN_RegisterEncoders_Post + FN_RegisterEncoders_Post, +#else + NULL, +#endif +#ifdef FN_GetWeaponData_Post + FN_GetWeaponData_Post, +#else + NULL, +#endif +#ifdef FN_CmdStart_Post + FN_CmdStart_Post, +#else + NULL, +#endif +#ifdef FN_CmdEnd_Post + FN_CmdEnd_Post, +#else + NULL, +#endif +#ifdef FN_ConnectionlessPacket_Post + FN_ConnectionlessPacket_Post, +#else + NULL, +#endif +#ifdef FN_GetHullBounds_Post + FN_GetHullBounds_Post, +#else + NULL, +#endif +#ifdef FN_CreateInstancedBaselines_Post + FN_CreateInstancedBaselines_Post, +#else + NULL, +#endif +#ifdef FN_InconsistentFile_Post + FN_InconsistentFile_Post, +#else + NULL, +#endif +#ifdef FN_AllowLagCompensation + FN_AllowLagCompensation, +#else + NULL, +#endif +}; // g_EntityAPI2_Table + +static enginefuncs_t g_EngineFuncs_Table = +{ +#ifdef FN_PrecacheModel + FN_PrecacheModel, +#else + NULL, +#endif +#ifdef FN_PrecacheSound + FN_PrecacheSound, +#else + NULL, +#endif +#ifdef FN_SetModel + FN_SetModel, +#else + NULL, +#endif +#ifdef FN_ModelIndex + FN_ModelIndex, +#else + NULL, +#endif +#ifdef FN_ModelFrames + FN_ModelFrames, +#else + NULL, +#endif +#ifdef FN_SetSize + FN_SetSize, +#else + NULL, +#endif +#ifdef FN_ChangeLevel + FN_ChangeLevel, +#else + NULL, +#endif +#ifdef FN_GetSpawnParms + FN_GetSpawnParms, +#else + NULL, +#endif +#ifdef FN_SaveSpawnParms + FN_SaveSpawnParms, +#else + NULL, +#endif +#ifdef FN_VecToYaw + FN_VecToYaw, +#else + NULL, +#endif +#ifdef FN_VecToAngles + FN_VecToAngles, +#else + NULL, +#endif +#ifdef FN_MoveToOrigin + FN_MoveToOrigin, +#else + NULL, +#endif +#ifdef FN_ChangeYaw + FN_ChangeYaw, +#else + NULL, +#endif +#ifdef FN_ChangePitch + FN_ChangePitch, +#else + NULL, +#endif +#ifdef FN_FindEntityByString + FN_FindEntityByString, +#else + NULL, +#endif +#ifdef FN_GetEntityIllum + FN_GetEntityIllum, +#else + NULL, +#endif +#ifdef FN_FindEntityInSphere + FN_FindEntityInSphere, +#else + NULL, +#endif +#ifdef FN_FindClientInPVS + FN_FindClientInPVS, +#else + NULL, +#endif +#ifdef FN_EntitiesInPVS + FN_EntitiesInPVS, +#else + NULL, +#endif +#ifdef FN_MakeVectors + FN_MakeVectors, +#else + NULL, +#endif +#ifdef FN_AngleVectors + FN_AngleVectors, +#else + NULL, +#endif +#ifdef FN_CreateEntity + FN_CreateEntity, +#else + NULL, +#endif +#ifdef FN_RemoveEntity + FN_RemoveEntity, +#else + NULL, +#endif +#ifdef FN_CreateNamedEntity + FN_CreateNamedEntity, +#else + NULL, +#endif +#ifdef FN_MakeStatic + FN_MakeStatic, +#else + NULL, +#endif +#ifdef FN_EntIsOnFloor + FN_EntIsOnFloor, +#else + NULL, +#endif +#ifdef FN_DropToFloor + FN_DropToFloor, +#else + NULL, +#endif +#ifdef FN_WalkMove + FN_WalkMove, +#else + NULL, +#endif +#ifdef FN_SetOrigin + FN_SetOrigin, +#else + NULL, +#endif +#ifdef FN_EmitSound + FN_EmitSound, +#else + NULL, +#endif +#ifdef FN_EmitAmbientSound + FN_EmitAmbientSound, +#else + NULL, +#endif +#ifdef FN_TraceLine + FN_TraceLine, +#else + NULL, +#endif +#ifdef FN_TraceToss + FN_TraceToss, +#else + NULL, +#endif +#ifdef FN_TraceMonsterHull + FN_TraceMonsterHull, +#else + NULL, +#endif +#ifdef FN_TraceHull + FN_TraceHull, +#else + NULL, +#endif +#ifdef FN_TraceModel + FN_TraceModel, +#else + NULL, +#endif +#ifdef FN_TraceTexture + FN_TraceTexture, +#else + NULL, +#endif +#ifdef FN_TraceSphere + FN_TraceSphere, +#else + NULL, +#endif +#ifdef FN_GetAimVector + FN_GetAimVector, +#else + NULL, +#endif +#ifdef FN_ServerCommand + FN_ServerCommand, +#else + NULL, +#endif +#ifdef FN_ServerExecute + FN_ServerExecute, +#else + NULL, +#endif +#ifdef FN_engClientCommand + FN_engClientCommand, +#else + NULL, +#endif +#ifdef FN_ParticleEffect + FN_ParticleEffect, +#else + NULL, +#endif +#ifdef FN_LightStyle + FN_LightStyle, +#else + NULL, +#endif +#ifdef FN_DecalIndex + FN_DecalIndex, +#else + NULL, +#endif +#ifdef FN_PointContents + FN_PointContents, +#else + NULL, +#endif +#ifdef FN_MessageBegin + FN_MessageBegin, +#else + NULL, +#endif +#ifdef FN_MessageEnd + FN_MessageEnd, +#else + NULL, +#endif +#ifdef FN_WriteByte + FN_WriteByte, +#else + NULL, +#endif +#ifdef FN_WriteChar + FN_WriteChar, +#else + NULL, +#endif +#ifdef FN_WriteShort + FN_WriteShort, +#else + NULL, +#endif +#ifdef FN_WriteLong + FN_WriteLong, +#else + NULL, +#endif +#ifdef FN_WriteAngle + FN_WriteAngle, +#else + NULL, +#endif +#ifdef FN_WriteCoord + FN_WriteCoord, +#else + NULL, +#endif +#ifdef FN_WriteString + FN_WriteString, +#else + NULL, +#endif +#ifdef FN_WriteEntity + FN_WriteEntity, +#else + NULL, +#endif +#ifdef FN_CVarRegister + FN_CVarRegister, +#else + NULL, +#endif +#ifdef FN_CVarGetFloat + FN_CVarGetFloat, +#else + NULL, +#endif +#ifdef FN_CVarGetString + FN_CVarGetString, +#else + NULL, +#endif +#ifdef FN_CVarSetFloat + FN_CVarSetFloat, +#else + NULL, +#endif +#ifdef FN_CVarSetString + FN_CVarSetString, +#else + NULL, +#endif +#ifdef FN_AlertMessage + FN_AlertMessage, +#else + NULL, +#endif +#ifdef FN_EngineFprintf + FN_EngineFprintf, +#else + NULL, +#endif +#ifdef FN_PvAllocEntPrivateData + FN_PvAllocEntPrivateData, +#else + NULL, +#endif +#ifdef FN_PvEntPrivateData + FN_PvEntPrivateData, +#else + NULL, +#endif +#ifdef FN_FreeEntPrivateData + FN_FreeEntPrivateData, +#else + NULL, +#endif +#ifdef FN_SzFromIndex + FN_SzFromIndex, +#else + NULL, +#endif +#ifdef FN_AllocString + FN_AllocString, +#else + NULL, +#endif +#ifdef FN_GetVarsOfEnt + FN_GetVarsOfEnt, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntOffset + FN_PEntityOfEntOffset, +#else + NULL, +#endif +#ifdef FN_EntOffsetOfPEntity + FN_EntOffsetOfPEntity, +#else + NULL, +#endif +#ifdef FN_IndexOfEdict + FN_IndexOfEdict, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntIndex + FN_PEntityOfEntIndex, +#else + NULL, +#endif +#ifdef FN_FindEntityByVars + FN_FindEntityByVars, +#else + NULL, +#endif +#ifdef FN_GetModelPtr + FN_GetModelPtr, +#else + NULL, +#endif +#ifdef FN_RegUserMsg + FN_RegUserMsg, +#else + NULL, +#endif +#ifdef FN_AnimationAutomove + FN_AnimationAutomove, +#else + NULL, +#endif +#ifdef FN_GetBonePosition + FN_GetBonePosition, +#else + NULL, +#endif +#ifdef FN_FunctionFromName + FN_FunctionFromName, +#else + NULL, +#endif +#ifdef FN_NameForFunction + FN_NameForFunction, +#else + NULL, +#endif +#ifdef FN_ClientPrintf + FN_ClientPrintf, +#else + NULL, +#endif +#ifdef FN_ServerPrint + FN_ServerPrint, +#else + NULL, +#endif +#ifdef FN_Cmd_Args + FN_Cmd_Args, +#else + NULL, +#endif +#ifdef FN_Cmd_Argv + FN_Cmd_Argv, +#else + NULL, +#endif +#ifdef FN_Cmd_Argc + FN_Cmd_Argc, +#else + NULL, +#endif +#ifdef FN_GetAttachment + FN_GetAttachment, +#else + NULL, +#endif +#ifdef FN_CRC32_Init + FN_CRC32_Init, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessBuffer + FN_CRC32_ProcessBuffer, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessByte + FN_CRC32_ProcessByte, +#else + NULL, +#endif +#ifdef FN_CRC32_Final + FN_CRC32_Final, +#else + NULL, +#endif +#ifdef FN_RandomLong + FN_RandomLong, +#else + NULL, +#endif +#ifdef FN_RandomFloat + FN_RandomFloat, +#else + NULL, +#endif +#ifdef FN_SetView + FN_SetView, +#else + NULL, +#endif +#ifdef FN_Time + FN_Time, +#else + NULL, +#endif +#ifdef FN_CrosshairAngle + FN_CrosshairAngle, +#else + NULL, +#endif +#ifdef FN_LoadFileForMe + FN_LoadFileForMe, +#else + NULL, +#endif +#ifdef FN_FreeFile + FN_FreeFile, +#else + NULL, +#endif +#ifdef FN_EndSection + FN_EndSection, +#else + NULL, +#endif +#ifdef FN_CompareFileTime + FN_CompareFileTime, +#else + NULL, +#endif +#ifdef FN_GetGameDir + FN_GetGameDir, +#else + NULL, +#endif +#ifdef FN_Cvar_RegisterVariable + FN_Cvar_RegisterVariable, +#else + NULL, +#endif +#ifdef FN_FadeClientVolume + FN_FadeClientVolume, +#else + NULL, +#endif +#ifdef FN_SetClientMaxspeed + FN_SetClientMaxspeed, +#else + NULL, +#endif +#ifdef FN_CreateFakeClient + FN_CreateFakeClient, +#else + NULL, +#endif +#ifdef FN_RunPlayerMove + FN_RunPlayerMove, +#else + NULL, +#endif +#ifdef FN_NumberOfEntities + FN_NumberOfEntities, +#else + NULL, +#endif +#ifdef FN_GetInfoKeyBuffer + FN_GetInfoKeyBuffer, +#else + NULL, +#endif +#ifdef FN_InfoKeyValue + FN_InfoKeyValue, +#else + NULL, +#endif +#ifdef FN_SetKeyValue + FN_SetKeyValue, +#else + NULL, +#endif +#ifdef FN_SetClientKeyValue + FN_SetClientKeyValue, +#else + NULL, +#endif +#ifdef FN_IsMapValid + FN_IsMapValid, +#else + NULL, +#endif +#ifdef FN_StaticDecal + FN_StaticDecal, +#else + NULL, +#endif +#ifdef FN_PrecacheGeneric + FN_PrecacheGeneric, +#else + NULL, +#endif +#ifdef FN_GetPlayerUserId + FN_GetPlayerUserId, +#else + NULL, +#endif +#ifdef FN_BuildSoundMsg + FN_BuildSoundMsg, +#else + NULL, +#endif +#ifdef FN_IsDedicatedServer + FN_IsDedicatedServer, +#else + NULL, +#endif +#ifdef FN_CVarGetPointer + FN_CVarGetPointer, +#else + NULL, +#endif +#ifdef FN_GetPlayerWONId + FN_GetPlayerWONId, +#else + NULL, +#endif +#ifdef FN_Info_RemoveKey + FN_Info_RemoveKey, +#else + NULL, +#endif +#ifdef FN_GetPhysicsKeyValue + FN_GetPhysicsKeyValue, +#else + NULL, +#endif +#ifdef FN_SetPhysicsKeyValue + FN_SetPhysicsKeyValue, +#else + NULL, +#endif +#ifdef FN_GetPhysicsInfoString + FN_GetPhysicsInfoString, +#else + NULL, +#endif +#ifdef FN_PrecacheEvent + FN_PrecacheEvent, +#else + NULL, +#endif +#ifdef FN_PlaybackEvent + FN_PlaybackEvent, +#else + NULL, +#endif +#ifdef FN_SetFatPVS + FN_SetFatPVS, +#else + NULL, +#endif +#ifdef FN_SetFatPAS + FN_SetFatPAS, +#else + NULL, +#endif +#ifdef FN_CheckVisibility + FN_CheckVisibility, +#else + NULL, +#endif +#ifdef FN_DeltaSetField + FN_DeltaSetField, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetField + FN_DeltaUnsetField, +#else + NULL, +#endif +#ifdef FN_DeltaAddEncoder + FN_DeltaAddEncoder, +#else + NULL, +#endif +#ifdef FN_GetCurrentPlayer + FN_GetCurrentPlayer, +#else + NULL, +#endif +#ifdef FN_CanSkipPlayer + FN_CanSkipPlayer, +#else + NULL, +#endif +#ifdef FN_DeltaFindField + FN_DeltaFindField, +#else + NULL, +#endif +#ifdef FN_DeltaSetFieldByIndex + FN_DeltaSetFieldByIndex, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetFieldByIndex + FN_DeltaUnsetFieldByIndex, +#else + NULL, +#endif +#ifdef FN_SetGroupMask + FN_SetGroupMask, +#else + NULL, +#endif +#ifdef FN_engCreateInstancedBaseline + FN_engCreateInstancedBaseline, +#else + NULL, +#endif +#ifdef FN_Cvar_DirectSet + FN_Cvar_DirectSet, +#else + NULL, +#endif +#ifdef FN_ForceUnmodified + FN_ForceUnmodified, +#else + NULL, +#endif +#ifdef FN_GetPlayerStats + FN_GetPlayerStats, +#else + NULL, +#endif +#ifdef FN_AddServerCommand + FN_AddServerCommand, +#else + NULL, +#endif +#ifdef FN_Voice_GetClientListening + FN_Voice_GetClientListening, +#else + NULL, +#endif +#ifdef FN_Voice_SetClientListening + FN_Voice_SetClientListening, +#else + NULL, +#endif +#ifdef FN_GetPlayerAuthId + FN_GetPlayerAuthId +#else + NULL +#endif +}; // g_EngineFuncs_Table + + +static enginefuncs_t g_EngineFuncs_Post_Table = +{ +#ifdef FN_PrecacheModel_Post + FN_PrecacheModel_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheSound_Post + FN_PrecacheSound_Post, +#else + NULL, +#endif +#ifdef FN_SetModel_Post + FN_SetModel_Post, +#else + NULL, +#endif +#ifdef FN_ModelIndex_Post + FN_ModelIndex_Post, +#else + NULL, +#endif +#ifdef FN_ModelFrames_Post + FN_ModelFrames_Post, +#else + NULL, +#endif +#ifdef FN_SetSize_Post + FN_SetSize_Post, +#else + NULL, +#endif +#ifdef FN_ChangeLevel_Post + FN_ChangeLevel_Post, +#else + NULL, +#endif +#ifdef FN_GetSpawnParms_Post + FN_GetSpawnParms_Post, +#else + NULL, +#endif +#ifdef FN_SaveSpawnParms_Post + FN_SaveSpawnParms_Post, +#else + NULL, +#endif +#ifdef FN_VecToYaw_Post + FN_VecToYaw_Post, +#else + NULL, +#endif +#ifdef FN_VecToAngles_Post + FN_VecToAngles_Post, +#else + NULL, +#endif +#ifdef FN_MoveToOrigin_Post + FN_MoveToOrigin_Post, +#else + NULL, +#endif +#ifdef FN_ChangeYaw_Post + FN_ChangeYaw_Post, +#else + NULL, +#endif +#ifdef FN_ChangePitch_Post + FN_ChangePitch_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityByString_Post + FN_FindEntityByString_Post, +#else + NULL, +#endif +#ifdef FN_GetEntityIllum_Post + FN_GetEntityIllum_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityInSphere_Post + FN_FindEntityInSphere_Post, +#else + NULL, +#endif +#ifdef FN_FindClientInPVS_Post + FN_FindClientInPVS_Post, +#else + NULL, +#endif +#ifdef FN_EntitiesInPVS_Post + FN_EntitiesInPVS_Post, +#else + NULL, +#endif +#ifdef FN_MakeVectors_Post + FN_MakeVectors_Post, +#else + NULL, +#endif +#ifdef FN_AngleVectors_Post + FN_AngleVectors_Post, +#else + NULL, +#endif +#ifdef FN_CreateEntity_Post + FN_CreateEntity_Post, +#else + NULL, +#endif +#ifdef FN_RemoveEntity_Post + FN_RemoveEntity_Post, +#else + NULL, +#endif +#ifdef FN_CreateNamedEntity_Post + FN_CreateNamedEntity_Post, +#else + NULL, +#endif +#ifdef FN_MakeStatic_Post + FN_MakeStatic_Post, +#else + NULL, +#endif +#ifdef FN_EntIsOnFloor_Post + FN_EntIsOnFloor_Post, +#else + NULL, +#endif +#ifdef FN_DropToFloor_Post + FN_DropToFloor_Post, +#else + NULL, +#endif +#ifdef FN_WalkMove_Post + FN_WalkMove_Post, +#else + NULL, +#endif +#ifdef FN_SetOrigin_Post + FN_SetOrigin_Post, +#else + NULL, +#endif +#ifdef FN_EmitSound_Post + FN_EmitSound_Post, +#else + NULL, +#endif +#ifdef FN_EmitAmbientSound_Post + FN_EmitAmbientSound_Post, +#else + NULL, +#endif +#ifdef FN_TraceLine_Post + FN_TraceLine_Post, +#else + NULL, +#endif +#ifdef FN_TraceToss_Post + FN_TraceToss_Post, +#else + NULL, +#endif +#ifdef FN_TraceMonsterHull_Post + FN_TraceMonsterHull_Post, +#else + NULL, +#endif +#ifdef FN_TraceHull_Post + FN_TraceHull_Post, +#else + NULL, +#endif +#ifdef FN_TraceModel_Post + FN_TraceModel_Post, +#else + NULL, +#endif +#ifdef FN_TraceTexture_Post + FN_TraceTexture_Post, +#else + NULL, +#endif +#ifdef FN_TraceSphere_Post + FN_TraceSphere_Post, +#else + NULL, +#endif +#ifdef FN_GetAimVector_Post + FN_GetAimVector_Post, +#else + NULL, +#endif +#ifdef FN_ServerCommand_Post + FN_ServerCommand_Post, +#else + NULL, +#endif +#ifdef FN_ServerExecute_Post + FN_ServerExecute_Post, +#else + NULL, +#endif +#ifdef FN_engClientCommand_Post + FN_engClientCommand_Post, +#else + NULL, +#endif +#ifdef FN_ParticleEffect_Post + FN_ParticleEffect_Post, +#else + NULL, +#endif +#ifdef FN_LightStyle_Post + FN_LightStyle_Post, +#else + NULL, +#endif +#ifdef FN_DecalIndex_Post + FN_DecalIndex_Post, +#else + NULL, +#endif +#ifdef FN_PointContents_Post + FN_PointContents_Post, +#else + NULL, +#endif +#ifdef FN_MessageBegin_Post + FN_MessageBegin_Post, +#else + NULL, +#endif +#ifdef FN_MessageEnd_Post + FN_MessageEnd_Post, +#else + NULL, +#endif +#ifdef FN_WriteByte_Post + FN_WriteByte_Post, +#else + NULL, +#endif +#ifdef FN_WriteChar_Post + FN_WriteChar_Post, +#else + NULL, +#endif +#ifdef FN_WriteShort_Post + FN_WriteShort_Post, +#else + NULL, +#endif +#ifdef FN_WriteLong_Post + FN_WriteLong_Post, +#else + NULL, +#endif +#ifdef FN_WriteAngle_Post + FN_WriteAngle_Post, +#else + NULL, +#endif +#ifdef FN_WriteCoord_Post + FN_WriteCoord_Post, +#else + NULL, +#endif +#ifdef FN_WriteString_Post + FN_WriteString_Post, +#else + NULL, +#endif +#ifdef FN_WriteEntity_Post + FN_WriteEntity_Post, +#else + NULL, +#endif +#ifdef FN_CVarRegister_Post + FN_CVarRegister_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetFloat_Post + FN_CVarGetFloat_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetString_Post + FN_CVarGetString_Post, +#else + NULL, +#endif +#ifdef FN_CVarSetFloat_Post + FN_CVarSetFloat_Post, +#else + NULL, +#endif +#ifdef FN_CVarSetString_Post + FN_CVarSetString_Post, +#else + NULL, +#endif +#ifdef FN_AlertMessage_Post + FN_AlertMessage_Post, +#else + NULL, +#endif +#ifdef FN_EngineFprintf_Post + FN_EngineFprintf_Post, +#else + NULL, +#endif +#ifdef FN_PvAllocEntPrivateData_Post + FN_PvAllocEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_PvEntPrivateData_Post + FN_PvEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_FreeEntPrivateData_Post + FN_FreeEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_SzFromIndex_Post + FN_SzFromIndex_Post, +#else + NULL, +#endif +#ifdef FN_AllocString_Post + FN_AllocString_Post, +#else + NULL, +#endif +#ifdef FN_GetVarsOfEnt_Post + FN_GetVarsOfEnt_Post, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntOffset_Post + FN_PEntityOfEntOffset_Post, +#else + NULL, +#endif +#ifdef FN_EntOffsetOfPEntity_Post + FN_EntOffsetOfPEntity_Post, +#else + NULL, +#endif +#ifdef FN_IndexOfEdict_Post + FN_IndexOfEdict_Post, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntIndex_Post + FN_PEntityOfEntIndex_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityByVars_Post + FN_FindEntityByVars_Post, +#else + NULL, +#endif +#ifdef FN_GetModelPtr_Post + FN_GetModelPtr_Post, +#else + NULL, +#endif +#ifdef FN_RegUserMsg_Post + FN_RegUserMsg_Post, +#else + NULL, +#endif +#ifdef FN_AnimationAutomove_Post + FN_AnimationAutomove_Post, +#else + NULL, +#endif +#ifdef FN_GetBonePosition_Post + FN_GetBonePosition_Post, +#else + NULL, +#endif +#ifdef FN_FunctionFromName_Post + FN_FunctionFromName_Post, +#else + NULL, +#endif +#ifdef FN_NameForFunction_Post + FN_NameForFunction_Post, +#else + NULL, +#endif +#ifdef FN_ClientPrintf_Post + FN_ClientPrintf_Post, +#else + NULL, +#endif +#ifdef FN_ServerPrint_Post + FN_ServerPrint_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Args_Post + FN_Cmd_Args_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Argv_Post + FN_Cmd_Argv_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Argc_Post + FN_Cmd_Argc_Post, +#else + NULL, +#endif +#ifdef FN_GetAttachment_Post + FN_GetAttachment_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_Init_Post + FN_CRC32_Init_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessBuffer_Post + FN_CRC32_ProcessBuffer_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessByte_Post + FN_CRC32_ProcessByte_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_Final_Post + FN_CRC32_Final_Post, +#else + NULL, +#endif +#ifdef FN_RandomLong_Post + FN_RandomLong_Post, +#else + NULL, +#endif +#ifdef FN_RandomFloat_Post + FN_RandomFloat_Post, +#else + NULL, +#endif +#ifdef FN_SetView_Post + FN_SetView_Post, +#else + NULL, +#endif +#ifdef FN_Time_Post + FN_Time_Post, +#else + NULL, +#endif +#ifdef FN_CrosshairAngle_Post + FN_CrosshairAngle_Post, +#else + NULL, +#endif +#ifdef FN_LoadFileForMe_Post + FN_LoadFileForMe_Post, +#else + NULL, +#endif +#ifdef FN_FreeFile_Post + FN_FreeFile_Post, +#else + NULL, +#endif +#ifdef FN_EndSection_Post + FN_EndSection_Post, +#else + NULL, +#endif +#ifdef FN_CompareFileTime_Post + FN_CompareFileTime_Post, +#else + NULL, +#endif +#ifdef FN_GetGameDir_Post + FN_GetGameDir_Post, +#else + NULL, +#endif +#ifdef FN_Cvar_RegisterVariable_Post + FN_Cvar_RegisterVariable_Post, +#else + NULL, +#endif +#ifdef FN_FadeClientVolume_Post + FN_FadeClientVolume_Post, +#else + NULL, +#endif +#ifdef FN_SetClientMaxspeed_Post + FN_SetClientMaxspeed_Post, +#else + NULL, +#endif +#ifdef FN_CreateFakeClient_Post + FN_CreateFakeClient_Post, +#else + NULL, +#endif +#ifdef FN_RunPlayerMove_Post + FN_RunPlayerMove_Post, +#else + NULL, +#endif +#ifdef FN_NumberOfEntities_Post + FN_NumberOfEntities_Post, +#else + NULL, +#endif +#ifdef FN_GetInfoKeyBuffer_Post + FN_GetInfoKeyBuffer_Post, +#else + NULL, +#endif +#ifdef FN_InfoKeyValue_Post + FN_InfoKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetKeyValue_Post + FN_SetKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetClientKeyValue_Post + FN_SetClientKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_IsMapValid_Post + FN_IsMapValid_Post, +#else + NULL, +#endif +#ifdef FN_StaticDecal_Post + FN_StaticDecal_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheGeneric_Post + FN_PrecacheGeneric_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerUserId_Post + FN_GetPlayerUserId_Post, +#else + NULL, +#endif +#ifdef FN_BuildSoundMsg_Post + FN_BuildSoundMsg_Post, +#else + NULL, +#endif +#ifdef FN_IsDedicatedServer_Post + FN_IsDedicatedServer_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetPointer_Post + FN_CVarGetPointer_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerWONId_Post + FN_GetPlayerWONId_Post, +#else + NULL, +#endif +#ifdef FN_Info_RemoveKey_Post + FN_Info_RemoveKey_Post, +#else + NULL, +#endif +#ifdef FN_GetPhysicsKeyValue_Post + FN_GetPhysicsKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetPhysicsKeyValue_Post + FN_SetPhysicsKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_GetPhysicsInfoString_Post + FN_GetPhysicsInfoString_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheEvent_Post + FN_PrecacheEvent_Post, +#else + NULL, +#endif +#ifdef FN_PlaybackEvent_Post + FN_PlaybackEvent_Post, +#else + NULL, +#endif +#ifdef FN_SetFatPVS_Post + FN_SetFatPVS_Post, +#else + NULL, +#endif +#ifdef FN_SetFatPAS_Post + FN_SetFatPAS_Post, +#else + NULL, +#endif +#ifdef FN_CheckVisibility_Post + FN_CheckVisibility_Post, +#else + NULL, +#endif +#ifdef FN_DeltaSetField_Post + FN_DeltaSetField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetField_Post + FN_DeltaUnsetField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaAddEncoder_Post + FN_DeltaAddEncoder_Post, +#else + NULL, +#endif +#ifdef FN_GetCurrentPlayer_Post + FN_GetCurrentPlayer_Post, +#else + NULL, +#endif +#ifdef FN_CanSkipPlayer_Post + FN_CanSkipPlayer_Post, +#else + NULL, +#endif +#ifdef FN_DeltaFindField_Post + FN_DeltaFindField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaSetFieldByIndex_Post + FN_DeltaSetFieldByIndex_Post, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetFieldByIndex_Post + FN_DeltaUnsetFieldByIndex_Post, +#else + NULL, +#endif +#ifdef FN_SetGroupMask_Post + FN_SetGroupMask_Post, +#else + NULL, +#endif +#ifdef FN_engCreateInstancedBaseline_Post + FN_engCreateInstancedBaseline_Post, +#else + NULL, +#endif +#ifdef FN_Cvar_DirectSet_Post + FN_Cvar_DirectSet_Post, +#else + NULL, +#endif +#ifdef FN_ForceUnmodified_Post + FN_ForceUnmodified_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerStats_Post + FN_GetPlayerStats_Post, +#else + NULL, +#endif +#ifdef FN_AddServerCommand_Post + FN_AddServerCommand_Post, +#else + NULL, +#endif +#ifdef FN_Voice_GetClientListening_Post + FN_Voice_GetClientListening_Post, +#else + NULL, +#endif +#ifdef FN_Voice_SetClientListening_Post + FN_Voice_SetClientListening_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerAuthId_Post + FN_GetPlayerAuthId_Post +#else + NULL +#endif +}; // g_EngineFuncs_Post_Table + + +static NEW_DLL_FUNCTIONS g_NewFuncs_Table = +{ +#ifdef FN_OnFreeEntPrivateData + FN_OnFreeEntPrivateData, +#else + NULL, +#endif +#ifdef FN_GameShutdown + FN_GameShutdown, +#else + NULL, +#endif +#ifdef FN_ShouldCollide + ShouldCollide, +#else + NULL, +#endif +}; + + +static NEW_DLL_FUNCTIONS g_NewFuncs_Post_Table = +{ +#ifdef FN_OnFreeEntPrivateData_Post + FN_OnFreeEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_GameShutdown_Post + FN_GameShutdown_Post, +#else + NULL, +#endif +#ifdef FN_ShouldCollide_Post + ShouldCollide_Post, +#else + NULL, +#endif +}; + +// Global variables from metamod. These variable names are referenced by +// various macros. +meta_globals_t *gpMetaGlobals; // metamod globals +gamedll_funcs_t *gpGamedllFuncs; // gameDLL function tables +mutil_funcs_t *gpMetaUtilFuncs; // metamod utility functions + + +plugin_info_t Plugin_info = { + META_INTERFACE_VERSION, + MODULE_NAME, + MODULE_VERSION, + MODULE_DATE, + MODULE_AUTHOR, + MODULE_URL, + MODULE_LOGTAG, + PT_ANYTIME, + PT_ANYTIME +}; + +/* +C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI; version=%d", interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI called with null pFunctionTable"); + return(FALSE); + } + else if(interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof( DLL_FUNCTIONS ) ); + + return (TRUE); +} + +C_DLLEXPORT int GetEntityAPI_Post(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI_Post; version=%d", interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI_Post called with null pFunctionTable"); + return(FALSE); + } + else if(interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI_Post version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); + + return(TRUE); +} +*/ + +C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI2; version=%d", *interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, + "GetEntityAPI2 version mismatch; requested=%d ours=%d", + *interfaceVersion, INTERFACE_VERSION); + //! Tell engine what version we had, so it can figure out who is + //! out of date. + *interfaceVersion = INTERFACE_VERSION; + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS)); + g_pFunctionTable=pFunctionTable; + return(TRUE); +} + +C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI2_Post; version=%d", *interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI2_Post called with null pFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI2_Post version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION); + //! Tell engine what version we had, so it can figure out who is out of date. + *interfaceVersion = INTERFACE_VERSION; + return(FALSE); + } + memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); + g_pFunctionTable_Post=pFunctionTable; + return(TRUE); +} + +C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEngineFunctions; version=%d", + *interfaceVersion); + if(!pengfuncsFromEngine) { + LOG_ERROR(PLID, + "GetEngineFunctions called with null pengfuncsFromEngine"); + return(FALSE); + } + else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { + LOG_ERROR(PLID, + "GetEngineFunctions version mismatch; requested=%d ours=%d", + *interfaceVersion, ENGINE_INTERFACE_VERSION); + // Tell metamod what version we had, so it can figure out who is + // out of date. + *interfaceVersion = ENGINE_INTERFACE_VERSION; + return(FALSE); + } + memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t)); + g_pengfuncsTable=pengfuncsFromEngine; + return TRUE; +} + +C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEngineFunctions_Post; version=%d", *interfaceVersion); + if(!pengfuncsFromEngine) { + LOG_ERROR(PLID, "GetEngineFunctions_Post called with null pengfuncsFromEngine"); + return(FALSE); + } + else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEngineFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, ENGINE_INTERFACE_VERSION); + // Tell metamod what version we had, so it can figure out who is out of date. + *interfaceVersion = ENGINE_INTERFACE_VERSION; + return(FALSE); + } + memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t)); + g_pengfuncsTable_Post=pengfuncsFromEngine; + return TRUE; + +} + +C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, + int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions; version=%d", + *interfaceVersion); + if(!pNewFunctionTable) { + LOG_ERROR(PLID, + "GetNewDLLFunctions called with null pNewFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { + LOG_ERROR(PLID, + "GetNewDLLFunctions version mismatch; requested=%d ours=%d", + *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); + //! Tell engine what version we had, so it can figure out who is + //! out of date. + *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; + return(FALSE); + } + memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS)); + g_pNewFunctionsTable=pNewFunctionTable; + return TRUE; +} + +C_DLLEXPORT int GetNewDLLFunctions_Post( NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion ) +{ + LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions_Post; version=%d", *interfaceVersion); + if(!pNewFunctionTable) { + LOG_ERROR(PLID, "GetNewDLLFunctions_Post called with null pNewFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { + LOG_ERROR(PLID, "GetNewDLLFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); + //! Tell engine what version we had, so it can figure out who is out of date. + *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; + return(FALSE); + } + memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS)); + g_pNewFunctionsTable_Post=pNewFunctionTable; + return TRUE; +} + + +static META_FUNCTIONS g_MetaFunctions_Table = +{ + NULL, + NULL, + GetEntityAPI2, + GetEntityAPI2_Post, + GetNewDLLFunctions, + GetNewDLLFunctions_Post, + GetEngineFunctions, + GetEngineFunctions_Post +}; + +C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) +{ + if ((int) CVAR_GET_FLOAT("developer") != 0) + UTIL_LogPrintf("[%s] dev: called: Meta_Query; version=%s, ours=%s\n", + Plugin_info.logtag, ifvers, Plugin_info.ifvers); + + // Check for valid pMetaUtilFuncs before we continue. + if(!pMetaUtilFuncs) { + UTIL_LogPrintf("[%s] ERROR: Meta_Query called with null pMetaUtilFuncs\n", Plugin_info.logtag); + return(FALSE); + } + + gpMetaUtilFuncs = pMetaUtilFuncs; + + *pPlugInfo = &Plugin_info; + + // Check for interface version compatibility. + if(!FStrEq(ifvers, Plugin_info.ifvers)) { + int mmajor=0, mminor=0, pmajor=0, pminor=0; + LOG_MESSAGE(PLID, "WARNING: meta-interface version mismatch; requested=%s ours=%s", + Plugin_info.logtag, ifvers); + // If plugin has later interface version, it's incompatible (update + // metamod). + sscanf(ifvers, "%d:%d", &mmajor, &mminor); + sscanf(META_INTERFACE_VERSION, "%d:%d", &pmajor, &pminor); + if(pmajor > mmajor || (pmajor==mmajor && pminor > mminor)) { + LOG_ERROR(PLID, "metamod version is too old for this module; update metamod"); + return(FALSE); + } + // If plugin has older major interface version, it's incompatible + // (update plugin). + else if(pmajor < mmajor) { + LOG_ERROR(PLID, "metamod version is incompatible with this module; please find a newer version of this module"); + return(FALSE); + } + // Minor interface is older, but this is guaranteed to be backwards + // compatible, so we warn, but we still accept it. + else if(pmajor==mmajor && pminor < mminor) + LOG_MESSAGE(PLID, "WARNING: metamod version is newer than expected; consider finding a newer version of this module"); + else + LOG_ERROR(PLID, "unexpected version comparison; metavers=%s, mmajor=%d, mminor=%d; plugvers=%s, pmajor=%d, pminor=%d", ifvers, mmajor, mminor, META_INTERFACE_VERSION, pmajor, pminor); + } + +#ifdef FN_META_QUERY + FN_META_QUERY(); +#endif // FN_META_QUERY + + return 1; +} + + +C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) +{ + if(now > Plugin_info.loadable) { + LOG_ERROR(PLID, "Can't load module right now"); + return(FALSE); + } + if(!pMGlobals) { + LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals"); + return(FALSE); + } + gpMetaGlobals=pMGlobals; + if(!pFunctionTable) { + LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable"); + return(FALSE); + } + + memcpy(pFunctionTable, &g_MetaFunctions_Table, sizeof(META_FUNCTIONS)); + gpGamedllFuncs=pGamedllFuncs; + + // Let's go. + +#ifdef FN_META_ATTACH + FN_META_ATTACH(); +#endif // FN_META_ATTACH + + return TRUE; +} + +C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) +{ + if(now > Plugin_info.unloadable && reason != PNL_CMD_FORCED) { + LOG_ERROR(PLID, "Can't unload plugin right now"); + return(FALSE); + } + +#ifdef FN_META_DETACH + FN_META_DETACH(); +#endif // FN_META_DETACH + return TRUE; +} + + + +#ifdef __linux__ +// linux prototype +C_DLLEXPORT void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) { + +#else +#ifdef _MSC_VER +// MSVC: Simulate __stdcall calling convention +C_DLLEXPORT __declspec(naked) void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) +{ + __asm // Prolog + { + // Save ebp + push ebp + // Set stack frame pointer + mov ebp, esp + // Allocate space for local variables + // The MSVC compiler gives us the needed size in __LOCAL_SIZE. + sub esp, __LOCAL_SIZE + // Push registers + push ebx + push esi + push edi + } +#else // _MSC_VER +#ifdef __GNUC__ +// GCC can also work with this +C_DLLEXPORT void __stdcall GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) +{ +#else // __GNUC__ +// compiler not known +#error There is no support (yet) for your compiler. Please use MSVC or GCC compilers or contact the AMX Mod X dev team. +#endif // __GNUC__ +#endif // _MSC_VER +#endif // __linux__ + + // ** Function core <-- + memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t)); + gpGlobals = pGlobals; + // NOTE! Have to call logging function _after_ copying into g_engfuncs, so + // that g_engfuncs.pfnAlertMessage() can be resolved properly, heh. :) + // UTIL_LogPrintf("[%s] dev: called: GiveFnptrsToDll\n", Plugin_info.logtag); + // --> ** Function core + +#ifdef _MSC_VER + // Epilog + if (sizeof(int*) == 8) + { // 64 bit + __asm + { + // Pop registers + pop edi + pop esi + pop ebx + // Restore stack frame pointer + mov esp, ebp + // Restore ebp + pop ebp + // 2 * sizeof(int*) = 16 on 64 bit + ret 16 + } + } + else + { // 32 bit + __asm + { + // Pop registers + pop edi + pop esi + pop ebx + // Restore stack frame pointer + mov esp, ebp + // Restore ebp + pop ebp + // 2 * sizeof(int*) = 8 on 32 bit + ret 8 + } + } +#endif // #ifdef _MSC_VER +} + +#endif // #ifdef USE_METAMOD + +/************* AMXX Stuff *************/ + +// *** Globals *** +// Module info +static amxx_module_info_s g_ModuleInfo = +{ + MODULE_NAME, + MODULE_AUTHOR, + MODULE_VERSION, +#ifdef MODULE_RELOAD_ON_MAPCHANGE + 1, +#else // MODULE_RELOAD_ON_MAPCHANGE + 0, +#endif // MODULE_RELOAD_ON_MAPCHANGE + MODULE_LOGTAG, + MODULE_LIBRARY, + MODULE_LIBCLASS +}; + +// Storage for the requested functions +PFN_ADD_NATIVES g_fn_AddNatives; +PFN_ADD_NEW_NATIVES g_fn_AddNewNatives; +PFN_BUILD_PATHNAME g_fn_BuildPathname; +PFN_BUILD_PATHNAME_R g_fn_BuildPathnameR; +PFN_GET_AMXADDR g_fn_GetAmxAddr; +PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; +PFN_GET_MODNAME g_fn_GetModname; +PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; +PFN_GET_AMXSCRIPT g_fn_GetAmxScript; +PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; +PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; +PFN_SET_AMXSTRING g_fn_SetAmxString; +PFN_GET_AMXSTRING g_fn_GetAmxString; +PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; +PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; +PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; +PFN_LOG g_fn_Log; +PFN_LOG_ERROR g_fn_LogErrorFunc; +PFN_RAISE_AMXERROR g_fn_RaiseAmxError; +PFN_REGISTER_FORWARD g_fn_RegisterForward; +PFN_EXECUTE_FORWARD g_fn_ExecuteForward; +PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; +PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; +PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA; +PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA; +PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; +PFN_GET_PLAYER_NAME g_fn_GetPlayerName; +PFN_GET_PLAYER_IP g_fn_GetPlayerIP; +PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; +PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; +PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; +PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; +PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; +PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; +PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam; +PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; +PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; +PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; +PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; +PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; +PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; +PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; +PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; +PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; +PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; +#ifdef MEMORY_TEST +PFN_ALLOCATOR g_fn_Allocator; +PFN_REALLOCATOR g_fn_Reallocator; +PFN_DEALLOCATOR g_fn_Deallocator; +#endif +PFN_AMX_EXEC g_fn_AmxExec; +PFN_AMX_EXECV g_fn_AmxExecv; +PFN_AMX_ALLOT g_fn_AmxAllot; +PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; +PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; +PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; +PFN_REAL_TO_CELL g_fn_RealToCell; +PFN_CELL_TO_REAL g_fn_CellToReal; +PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward; +PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName; +PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward; +PFN_MERGEDEFINITION_FILE g_fn_MergeDefinition_File; +PFN_AMX_FINDNATIVE g_fn_AmxFindNative; +PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; +PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; +PFN_FORMAT g_fn_Format; +PFN_REGISTERFUNCTION g_fn_RegisterFunction; +PFN_REQ_FNPTR g_fn_RequestFunction; +PFN_AMX_PUSH g_fn_AmxPush; +PFN_SET_TEAM_INFO g_fn_SetTeamInfo; +PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr; +PFN_REG_AUTH_FUNC g_fn_RegAuthFunc; +PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc; +PFN_FINDLIBRARY g_fn_FindLibrary; +PFN_ADDLIBRARIES g_fn_AddLibraries; +PFN_REMOVELIBRARIES g_fn_RemoveLibraries; +PFN_OVERRIDENATIVES g_fn_OverrideNatives; +PFN_GETLOCALINFO g_fn_GetLocalInfo; +PFN_AMX_REREGISTER g_fn_AmxReRegister; +PFN_REGISTERFUNCTIONEX g_fn_RegisterFunctionEx; +PFN_MESSAGE_BLOCK g_fn_MessageBlock; + +// *** Exports *** +C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo) +{ + // check parameters + if (!interfaceVersion || !moduleInfo) + return AMXX_PARAM; + + // check interface version + if (*interfaceVersion != AMXX_INTERFACE_VERSION) + { + // Tell amxx core our interface version + *interfaceVersion = AMXX_INTERFACE_VERSION; + return AMXX_IFVERS; + } + + // copy module info + memcpy(moduleInfo, &g_ModuleInfo, sizeof(amxx_module_info_s)); + +#ifdef FN_AMXX_QUERY + FN_AMXX_QUERY(); +#endif // FN_AMXX_QUERY + // Everything ok :) + return AMXX_OK; +} + +// request function +#define REQFUNC(name, fptr, type) if ((fptr = (type)reqFnptrFunc(name)) == 0) return AMXX_FUNC_NOT_PRESENT +// request optional function +#define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) + +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} +C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) +{ + // Check pointer + if (!reqFnptrFunc) + return AMXX_PARAM; + + g_fn_RequestFunction = reqFnptrFunc; + + // Req all known functions + // Misc + REQFUNC("BuildPathname", g_fn_BuildPathname, PFN_BUILD_PATHNAME); + REQFUNC("BuildPathnameR", g_fn_BuildPathnameR, PFN_BUILD_PATHNAME_R); + REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE); + REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME); + REQFUNC("Log", g_fn_Log, PFN_LOG); + REQFUNC("LogError", g_fn_LogErrorFunc, PFN_LOG_ERROR); + REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE); + REQFUNC("Format", g_fn_Format, PFN_FORMAT); + REQFUNC("RegisterFunction", g_fn_RegisterFunction, PFN_REGISTERFUNCTION); + REQFUNC("RegisterFunctionEx", g_fn_RegisterFunctionEx, PFN_REGISTERFUNCTIONEX); + + // Amx scripts + REQFUNC("GetAmxScript", g_fn_GetAmxScript, PFN_GET_AMXSCRIPT); + REQFUNC("FindAmxScriptByAmx", g_fn_FindAmxScriptByAmx, PFN_FIND_AMXSCRIPT_BYAMX); + REQFUNC("FindAmxScriptByName", g_fn_FindAmxScriptByName, PFN_FIND_AMXSCRIPT_BYNAME); + REQFUNC("LoadAmxScript", g_fn_LoadAmxScript, PFN_LOAD_AMXSCRIPT); + REQFUNC("UnloadAmxScript", g_fn_UnloadAmxScript, PFN_UNLOAD_AMXSCRIPT); + REQFUNC("GetAmxScriptName", g_fn_GetAmxScriptName, PFN_GET_AMXSCRIPTNAME); + + // String / mem in amx scripts support + REQFUNC("SetAmxString", g_fn_SetAmxString, PFN_SET_AMXSTRING); + REQFUNC("GetAmxString", g_fn_GetAmxString, PFN_GET_AMXSTRING); + REQFUNC("GetAmxStringLen", g_fn_GetAmxStringLen, PFN_GET_AMXSTRINGLEN); + REQFUNC("FormatAmxString", g_fn_FormatAmxString, PFN_FORMAT_AMXSTRING); + REQFUNC("CopyAmxMemory", g_fn_CopyAmxMemory, PFN_COPY_AMXMEMORY); + REQFUNC("GetAmxAddr", g_fn_GetAmxAddr, PFN_GET_AMXADDR); + + REQFUNC("amx_Exec", g_fn_AmxExec, PFN_AMX_EXEC); + REQFUNC("amx_Execv", g_fn_AmxExecv, PFN_AMX_EXECV); + REQFUNC("amx_FindPublic", g_fn_AmxFindPublic, PFN_AMX_FINDPUBLIC); + REQFUNC("amx_Allot", g_fn_AmxAllot, PFN_AMX_ALLOT); + REQFUNC("amx_FindNative", g_fn_AmxFindNative, PFN_AMX_FINDNATIVE); + + // Natives / Forwards + REQFUNC("AddNatives", g_fn_AddNatives, PFN_ADD_NATIVES); + REQFUNC("AddNewNatives", g_fn_AddNewNatives, PFN_ADD_NEW_NATIVES); + REQFUNC("RaiseAmxError", g_fn_RaiseAmxError, PFN_RAISE_AMXERROR); + REQFUNC("RegisterForward", g_fn_RegisterForward, PFN_REGISTER_FORWARD); + REQFUNC("RegisterSPForward", g_fn_RegisterSPForward, PFN_REGISTER_SPFORWARD); + REQFUNC("RegisterSPForwardByName", g_fn_RegisterSPForwardByName, PFN_REGISTER_SPFORWARD_BYNAME); + REQFUNC("UnregisterSPForward", g_fn_UnregisterSPForward, PFN_UNREGISTER_SPFORWARD); + REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD); + REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY); + REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY); + REQFUNC("PrepareCellArrayA", g_fn_PrepareCellArrayA, PFN_PREPARE_CELLARRAY_A); + REQFUNC("PrepareCharArrayA", g_fn_PrepareCharArrayA, PFN_PREPARE_CHARARRAY_A); + // Player + REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID); + REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME); + REQFUNC("GetPlayerIP", g_fn_GetPlayerIP, PFN_GET_PLAYER_IP); + REQFUNC("IsPlayerInGame", g_fn_IsPlayerIngame, PFN_IS_PLAYER_INGAME); + REQFUNC("IsPlayerBot", g_fn_IsPlayerBot, PFN_IS_PLAYER_BOT); + REQFUNC("IsPlayerAuthorized", g_fn_IsPlayerAuthorized, PFN_IS_PLAYER_AUTHORIZED); + REQFUNC("GetPlayerTime", g_fn_GetPlayerTime, PFN_GET_PLAYER_TIME); + REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME); + REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON); + REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID); + REQFUNC("GetPlayerTeam",g_fn_GetPlayerTeam, PFN_GET_PLAYER_TEAM); + REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS); + REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU); + REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS); + REQFUNC("IsPlayerAlive", g_fn_IsPlayerAlive, PFN_IS_PLAYER_ALIVE); + REQFUNC("GetPlayerFrags", g_fn_GetPlayerFrags, PFN_GET_PLAYER_FRAGS); + REQFUNC("IsPlayerConnecting", g_fn_IsPlayerConnecting, PFN_IS_PLAYER_CONNECTING); + REQFUNC("IsPlayerHLTV", g_fn_IsPlayerHLTV, PFN_IS_PLAYER_HLTV); + REQFUNC("GetPlayerArmor", g_fn_GetPlayerArmor, PFN_GET_PLAYER_ARMOR); + REQFUNC("GetPlayerHealth", g_fn_GetPlayerHealth, PFN_GET_PLAYER_HEALTH); + REQFUNC("GetPlayerFlags", g_fn_GetPlayerFlags, PFN_GETPLAYERFLAGS); + REQFUNC("GetPlayerEdict", g_fn_GetPlayerEdict, PFN_GET_PLAYER_EDICT); + REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH); + REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO); + REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR); + REQFUNC("RegAuthFunc", g_fn_RegAuthFunc, PFN_REG_AUTH_FUNC); + REQFUNC("UnregAuthFunc", g_fn_UnregAuthFunc, PFN_UNREG_AUTH_FUNC); + + //Added in 1.75 + REQFUNC("FindLibrary", g_fn_FindLibrary, PFN_FINDLIBRARY); + REQFUNC("AddLibraries", g_fn_AddLibraries, PFN_ADDLIBRARIES); + REQFUNC("RemoveLibraries", g_fn_RemoveLibraries, PFN_REMOVELIBRARIES); + REQFUNC("OverrideNatives", g_fn_OverrideNatives, PFN_OVERRIDENATIVES); + REQFUNC("GetLocalInfo", g_fn_GetLocalInfo, PFN_GETLOCALINFO); + REQFUNC("AmxReregister", g_fn_AmxReRegister, PFN_AMX_REREGISTER); + + REQFUNC("MessageBlock", g_fn_MessageBlock, PFN_MESSAGE_BLOCK); + +#ifdef MEMORY_TEST + // Memory + REQFUNC_OPT("Allocator", g_fn_Allocator, PFN_ALLOCATOR); + REQFUNC_OPT("Reallocator", g_fn_Reallocator, PFN_REALLOCATOR); + REQFUNC_OPT("Deallocator", g_fn_Deallocator, PFN_DEALLOCATOR); +#endif + + REQFUNC("CellToReal", g_fn_CellToReal, PFN_CELL_TO_REAL); + REQFUNC("RealToCell", g_fn_RealToCell, PFN_REAL_TO_CELL); + +#ifdef FN_AMXX_ATTACH + FN_AMXX_ATTACH(); +#endif // FN_AMXX_ATACH + + return AMXX_OK; +} + +C_DLLEXPORT int AMXX_Detach() +{ +#ifdef FN_AMXX_DETACH + FN_AMXX_DETACH(); +#endif // FN_AMXX_DETACH + + return AMXX_OK; +} + +C_DLLEXPORT int AMXX_PluginsLoaded() +{ +#ifdef FN_AMXX_PLUGINSLOADED + FN_AMXX_PLUGINSLOADED(); +#endif // FN_AMXX_PLUGINSLOADED + return AMXX_OK; +} + +C_DLLEXPORT void AMXX_PluginsUnloaded() +{ +#ifdef FN_AMXX_PLUGINSUNLOADED + FN_AMXX_PLUGINSUNLOADED(); +#endif // FN_AMXX_PLUGINSUNLOADED +} + +C_DLLEXPORT void AMXX_PluginsUnloading() +{ +#ifdef FN_AMXX_PLUGINSUNLOADING + FN_AMXX_PLUGINSUNLOADING(); +#endif // FN_AMXX_PLUGINSUNLOADING +} + +// Advanced MF functions +void MF_Log(const char *fmt, ...) +{ + char msg[3072]; + va_list arglst; + va_start(arglst, fmt); + vsnprintf(msg, sizeof(msg) - 1, fmt, arglst); + va_end(arglst); + + g_fn_Log("[%s] %s", MODULE_LOGTAG, msg); +} + +void MF_LogError(AMX *amx, int err, const char *fmt, ...) +{ + char msg[3072]; + va_list arglst; + va_start(arglst, fmt); + vsnprintf(msg, sizeof(msg) - 1, fmt, arglst); + va_end(arglst); + + g_fn_LogErrorFunc(amx, err, "[%s] %s", MODULE_LOGTAG, msg); +} + + +#ifdef _DEBUG +// validate macros +// Makes sure compiler reports errors when macros are invalid +void ValidateMacros_DontCallThis_Smiley() +{ + MF_BuildPathname("str", "str", 0); + MF_BuildPathnameR(NULL, 0, "%d", 0); + MF_FormatAmxString(NULL, 0, 0, NULL); + MF_GetAmxAddr(NULL, 0); + MF_PrintSrvConsole("str", "str", 0); + MF_GetModname(); + MF_GetScriptName(0); + MF_GetScriptAmx(0); + MF_FindScriptByAmx(NULL); + MF_FindScriptByName("str"); + MF_SetAmxString(NULL, 0, "str", 0); + MF_GetAmxString(NULL, 0, 0, 0); + MF_GetAmxStringLen(NULL); + MF_CopyAmxMemory(NULL, NULL, 0); + MF_Log("str", "str", 0); + MF_LogError(NULL, 0, NULL); + MF_RaiseAmxError(NULL, 0); + MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0); + MF_ExecuteForward(0, 0, 0); + MF_PrepareCellArray(NULL, 0); + MF_PrepareCharArray(NULL, 0); + MF_PrepareCellArrayA(NULL, 0, true); + MF_PrepareCharArrayA(NULL, 0, true); + MF_IsPlayerValid(0); + MF_GetPlayerName(0); + MF_GetPlayerIP(0); + MF_IsPlayerIngame(0); + MF_IsPlayerBot(0); + MF_IsPlayerAuthorized(0); + MF_GetPlayerTime(0); + MF_GetPlayerPlayTime(0); + MF_GetPlayerCurweapon(0); + MF_GetPlayerTeamID(0); + MF_GetPlayerTeam(0); + MF_GetPlayerDeaths(0); + MF_GetPlayerMenu(0); + MF_GetPlayerKeys(0); + MF_IsPlayerAlive(0); + MF_GetPlayerFrags(0); + MF_IsPlayerConnecting(0); + MF_IsPlayerHLTV(0); + MF_GetPlayerArmor(0); + MF_GetPlayerHealth(0); + MF_AmxExec(0, 0, 0); + MF_AmxExecv(0, 0, 0, 0, 0); + MF_AmxFindPublic(0, 0, 0); + MF_AmxAllot(0, 0, 0, 0); + MF_LoadAmxScript(0, 0, 0, 0, 0); + MF_UnloadAmxScript(0, 0); + MF_RegisterSPForward(0, 0, 0, 0, 0, 0); + MF_RegisterSPForwardByName(0, 0, 0, 0, 0, 0); + MF_UnregisterSPForward(0); + MF_GetPlayerFrags(0); + MF_GetPlayerEdict(0); + MF_Format("", 4, "str"); + MF_RegisterFunction(NULL, ""); + MF_RegisterFunctionEx(NULL, ""); + MF_SetPlayerTeamInfo(0, 0, ""); + MF_PlayerPropAddr(0, 0); + MF_RegAuthFunc(NULL); + MF_UnregAuthFunc(NULL); + MF_FindLibrary(NULL, LibType_Class); + MF_AddLibraries(NULL, LibType_Class, NULL); + MF_RemoveLibraries(NULL); + MF_OverrideNatives(NULL, NULL); + MF_MessageBlock(0, 0, NULL); +} +#endif + +#ifdef MEMORY_TEST + +/************* MEMORY *************/ +// undef all defined macros +#undef new +#undef delete +#undef malloc +#undef calloc +#undef realloc +#undef free + +const unsigned int m_alloc_unknown = 0; +const unsigned int m_alloc_new = 1; +const unsigned int m_alloc_new_array = 2; +const unsigned int m_alloc_malloc = 3; +const unsigned int m_alloc_calloc = 4; +const unsigned int m_alloc_realloc = 5; +const unsigned int m_alloc_delete = 6; +const unsigned int m_alloc_delete_array = 7; +const unsigned int m_alloc_free = 8; + +const char *g_Mem_CurrentFilename = "??"; +int g_Mem_CurrentLine = 0; +const char *g_Mem_CurrentFunc = "??"; + +const char *Mem_MakeSourceFile(const char *sourceFile) +{ + static char buffer[512]; + static size_t pos = 0; + if (!pos) + { + // init + buffer[0] = '['; + strcpy(buffer + 1, MODULE_NAME); + pos = strlen(MODULE_NAME) + 1; + buffer[pos++] = ']'; + } + + // convert from absolute path to [modulename]filename + const char *ptr = strrchr(sourceFile, '\\'); + if (ptr) + ptr++; + else + { + ptr = strrchr(sourceFile, '/'); + if (ptr) + ptr++; + else + ptr = sourceFile; + } + strcpy(buffer + pos, ptr); + return buffer; +} + +void Mem_SetOwner(const char *filename, int line, const char *function) +{ + g_Mem_CurrentFilename = filename; + g_Mem_CurrentLine = line; + g_Mem_CurrentFunc = function; +} + +void Mem_ResetGlobals() +{ + Mem_SetOwner("??", 0, "??"); +} + +// raw (re/de)allocators +void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int allocationType, const size_t reportedSize) +{ + if (g_fn_Allocator) + return g_fn_Allocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, allocationType, reportedSize); + else + return malloc(reportedSize); +} + +void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress) +{ + if (g_fn_Reallocator) + return g_fn_Reallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, reallocationType, reportedSize, reportedAddress); + else + return realloc(reportedAddress, reportedSize); +} + +void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int deallocationType, void *reportedAddress) +{ + // If you you get user breakpoint here, something failed :) + // - invalid pointer + // - alloc type mismatch ( for example + // char *a = new char[5]; delete char; + // ) + // - The allocation unit is damaged (for example + // char *a = new char[5]; a[6] = 8; + // ) + // - break on dealloc flag set (somehow) + + if (g_fn_Deallocator) + g_fn_Deallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, deallocationType, reportedAddress); + else + free(reportedAddress); +} + +// new and delete operators +void *operator new(size_t reportedSize) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + return NULL; +} + +void *operator new[](size_t reportedSize) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + return NULL; +} + +// Microsoft memory tracking operators +void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + return NULL; +} +void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + return NULL; +} + +void operator delete(void *reportedAddress) +{ + if (!reportedAddress) + return; + + Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete, reportedAddress); +} + +void operator delete[](void *reportedAddress) +{ + if (!reportedAddress) + return; + + Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete_array, reportedAddress); +} + +#else + +#if !defined NO_ALLOC_OVERRIDES && !defined MEMORY_TEST && !defined WIN32 +void * operator new(size_t size) { + return(calloc(1, size)); +} + +void * operator new[](size_t size) { + return(calloc(1, size)); +} + +void operator delete(void * ptr) { + if(ptr) + free(ptr); +} + +void operator delete[](void * ptr) { + if(ptr) + free(ptr); +} +#endif + +#endif //MEMORY_TEST + +/************* stuff from dlls/util.cpp *************/ +// must come here because cbase.h declares it's own operator new + +#ifdef USE_METAMOD + +// Selected portions of dlls/util.cpp from SDK 2.1. +// Functions copied from there as needed... +// And modified to avoid buffer overflows (argh). + +/*** +* +* Copyright (c) 1999, 2000 Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +/* + +===== util.cpp ======================================================== + + Utility code. Really not optional after all. + +*/ + +#include +#include "sdk_util.h" +#include + +#include // for strncpy(), etc + +#include "osdep.h" // win32 vsnprintf, etc + +char* UTIL_VarArgs( char *format, ... ) +{ + va_list argptr; + static char string[1024]; + + va_start (argptr, format); + vsnprintf (string, sizeof(string), format, argptr); + va_end (argptr); + + return string; +} + + +//========================================================= +// UTIL_LogPrintf - Prints a logged message to console. +// Preceded by LOG: ( timestamp ) < message > +//========================================================= +void UTIL_LogPrintf( char *fmt, ... ) +{ + va_list argptr; + static char string[1024]; + + va_start ( argptr, fmt ); + vsnprintf ( string, sizeof(string), fmt, argptr ); + va_end ( argptr ); + + // Print to server console + ALERT( at_logged, "%s", string ); +} + + +void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, + const char *pMessage) +{ + if ( !pEntity ) + return; + + MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, ENT(pEntity->pev) ); + WRITE_BYTE( TE_TEXTMESSAGE ); + WRITE_BYTE( textparms.channel & 0xFF ); + + WRITE_SHORT( FixedSigned16( textparms.x, 1<<13 ) ); + WRITE_SHORT( FixedSigned16( textparms.y, 1<<13 ) ); + WRITE_BYTE( textparms.effect ); + + WRITE_BYTE( textparms.r1 ); + WRITE_BYTE( textparms.g1 ); + WRITE_BYTE( textparms.b1 ); + WRITE_BYTE( textparms.a1 ); + + WRITE_BYTE( textparms.r2 ); + WRITE_BYTE( textparms.g2 ); + WRITE_BYTE( textparms.b2 ); + WRITE_BYTE( textparms.a2 ); + + WRITE_SHORT( FixedUnsigned16( textparms.fadeinTime, 1<<8 ) ); + WRITE_SHORT( FixedUnsigned16( textparms.fadeoutTime, 1<<8 ) ); + WRITE_SHORT( FixedUnsigned16( textparms.holdTime, 1<<8 ) ); + + if ( textparms.effect == 2 ) + WRITE_SHORT( FixedUnsigned16( textparms.fxTime, 1<<8 ) ); + + if ( strlen( pMessage ) < 512 ) + { + WRITE_STRING( pMessage ); + } + else + { + char tmp[512]; + strncpy( tmp, pMessage, 511 ); + tmp[511] = 0; + WRITE_STRING( tmp ); + } + MESSAGE_END(); +} + +short FixedSigned16( float value, float scale ) +{ + int output; + + output = (int) (value * scale); + + if ( output > 32767 ) + output = 32767; + + if ( output < -32768 ) + output = -32768; + + return (short)output; +} + +unsigned short FixedUnsigned16( float value, float scale ) +{ + int output; + + output = (int) (value * scale); + if ( output < 0 ) + output = 0; + if ( output > 0xFFFF ) + output = 0xFFFF; + + return (unsigned short)output; +} +#endif // USE_METAMOD diff --git a/dlls/hamsandwich/sdk/amxxmodule.h b/dlls/hamsandwich/sdk/amxxmodule.h index b7256802..c53b72da 100644 --- a/dlls/hamsandwich/sdk/amxxmodule.h +++ b/dlls/hamsandwich/sdk/amxxmodule.h @@ -1,2468 +1,2476 @@ -/* - * AMX Mod X Module Interface Functions - * This file may be freely used -*/ - -// prevent double include -#ifndef __AMXXMODULE_H__ -#define __AMXXMODULE_H__ - -// config -#include "moduleconfig.h" - -// metamod include files -#ifdef USE_METAMOD -#include -#include -#include "osdep.h" -#endif // #ifdef USE_METAMOD - -// DLL Export -#undef DLLEXPORT -#ifndef __linux__ -#define DLLEXPORT __declspec(dllexport) -#else -#define DLLEXPORT __attribute__((visibility("default"))) -#define LINUX -#endif - -#undef C_DLLEXPORT -#define C_DLLEXPORT extern "C" DLLEXPORT - -// ***** AMXX stuff ***** - -// module interface version was 1 -// 2 - added logtag to struct (amxx1.1-rc1) -// 3 - added new tagAMX structure (amxx1.5) -// 4 - added new 'library' setting for direct loading -#define AMXX_INTERFACE_VERSION 4 - -// amxx module info -struct amxx_module_info_s -{ - const char *name; - const char *author; - const char *version; - int reload; // reload on mapchange when nonzero - const char *logtag; // added in version 2 - const char *library; // added in version 4 - const char *libclass; // added in version 4 -}; - -// return values from functions called by amxx -#define AMXX_OK 0 /* no error */ -#define AMXX_IFVERS 1 /* interface version */ -#define AMXX_PARAM 2 /* Invalid parameter */ -#define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ - -// *** Small stuff *** -// The next section is copied from the amx.h file -// Copyright (c) ITB CompuPhase, 1997-2005 - -#if defined HAVE_STDINT_H - #include -#else - #if defined __LCC__ || defined __DMC__ || defined LINUX - #if defined HAVE_INTTYPES_H - #include - #else - #include - #endif - #elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L - /* The ISO C99 defines the int16_t and int_32t types. If the compiler got - * here, these types are probably undefined. - */ - #if defined __MACH__ - #include - typedef unsigned short int uint16_t; - typedef unsigned long int uint32_t; - #elif defined __FreeBSD__ - #include - #else - typedef short int int16_t; - typedef unsigned short int uint16_t; - #if defined SN_TARGET_PS2 - typedef int int32_t; - typedef unsigned int uint32_t; - #else - typedef long int int32_t; - typedef unsigned long int uint32_t; - #endif - #if defined __WIN32__ || defined _WIN32 || defined WIN32 - typedef __int64 int64_t; - typedef unsigned __int64 uint64_t; - #define HAVE_I64 - #elif defined __GNUC__ - typedef long long int64_t; - typedef unsigned long long uint64_t; - #define HAVE_I64 - #endif - #endif - #endif - #define HAVE_STDINT_H -#endif -#if defined _LP64 || defined WIN64 || defined _WIN64 - #if !defined __64BIT__ - #define __64BIT__ - #endif -#endif - -/* calling convention for native functions */ -#if !defined AMX_NATIVE_CALL - #define AMX_NATIVE_CALL -#endif -/* calling convention for all interface functions and callback functions */ -#if !defined AMXAPI - #if defined STDECL - #define AMXAPI __stdcall - #elif defined CDECL - #define AMXAPI __cdecl - #else - #define AMXAPI - #endif -#endif -#if !defined AMXEXPORT - #define AMXEXPORT -#endif - -#if !defined PAWN_CELL_SIZE - #define PAWN_CELL_SIZE 32 /* by default, use 32-bit cells */ -#endif -#if PAWN_CELL_SIZE==16 - typedef uint16_t ucell; - typedef int16_t cell; -#elif PAWN_CELL_SIZE==32 - typedef uint32_t ucell; - typedef int32_t cell; -#define REAL float -#elif PAWN_CELL_SIZE==64 - typedef uint64_t ucell; - typedef int64_t cell; -#define REAL double -#else - #error Unsupported cell size (PAWN_CELL_SIZE) -#endif - -#define UNPACKEDMAX ((1 << (sizeof(cell)-1)*8) - 1) -#define UNLIMITED (~1u >> 1) - -struct tagAMX; -typedef cell (AMX_NATIVE_CALL *AMX_NATIVE)(struct tagAMX *amx, cell *params); -typedef int (AMXAPI *AMX_CALLBACK)(struct tagAMX *amx, cell index, - cell *result, cell *params); -typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx); -#if !defined _FAR - #define _FAR -#endif - -#if defined _MSC_VER - #pragma warning(disable:4103) /* disable warning message 4103 that complains - * about pragma pack in a header file */ - #pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */ - - #if _MSC_VER >= 1400 - #if !defined NO_MSVC8_AUTO_COMPAT - - /* Disable deprecation warnings concerning unsafe CRT functions */ - #if !defined _CRT_SECURE_NO_DEPRECATE - #define _CRT_SECURE_NO_DEPRECATE - #endif - - /* Replace the POSIX function with ISO C++ conformant ones as they are now deprecated */ - #define access _access - #define cabs _cabs - #define cgets _cgets - #define chdir _chdir - #define chmod _chmod - #define chsize _chsize - #define close _close - #define cprintf _cprintf - #define cputs _cputts - #define creat _creat - #define cscanf _cscanf - #define cwait _cwait - #define dup _dup - #define dup2 _dup2 - #define ecvt _ecvt - #define eof _eof - #define execl _execl - #define execle _execle - #define execlp _execlp - #define execlpe _execlpe - #define execv _execv - #define execve _execv - #define execvp _execvp - #define execvpe _execvpe - #define fcloseall _fcloseall - #define fcvt _fcvt - #define fdopen _fdopen - #define fgetchar _fgetchar - #define filelength _filelength - #define fileno _fileno - #define flushall _flushall - #define fputchar _fputchar - #define gcvt _gcvt - #define getch _getch - #define getche _getche - #define getcwd _getcwd - #define getpid _getpid - #define getw _getw - #define hypot _hypot - #define inp _inp - #define inpw _inpw - #define isascii __isascii - #define isatty _isatty - #define iscsym __iscsym - #define iscsymf __iscsymf - #define itoa _itoa - #define j0 _j0 - #define j1 _j1 - #define jn _jn - #define kbhit _kbhit - #define lfind _lfind - #define locking _locking - #define lsearch _lsearch - #define lseek _lseek - #define ltoa _ltoa - #define memccpy _memccpy - #define memicmp _memicmp - #define mkdir _mkdir - #define mktemp _mktemp - #define open _open - #define outp _outp - #define outpw _outpw - #define putch _putch - #define putenv _putenv - #define putw _putw - #define read _read - #define rmdir _rmdir - #define rmtmp _rmtmp - #define setmode _setmode - #define sopen _sopen - #define spawnl _spawnl - #define spawnle _spawnle - #define spawnlp _spawnlp - #define spawnlpe _spawnlpe - #define spawnv _spawnv - #define spawnve _spawnve - #define spawnvp _spawnvp - #define spawnvpe _spawnvpe - #define strcmpi _strcmpi - #define strdup _strdup - #define stricmp _stricmp - #define strlwr _strlwr - #define strnicmp _strnicmp - #define strnset _strnset - #define strrev _strrev - #define strset _strset - #define strupr _strupr - #define swab _swab - #define tell _tell - #define tempnam _tempnam - #define toascii __toascii - #define tzset _tzset - #define ultoa _ultoa - #define umask _umask - #define ungetch _ungetch - #define unlink _unlink - #define wcsdup _wcsdup - #define wcsicmp _wcsicmp - #define wcsicoll _wcsicoll - #define wcslwr _wcslwr - #define wcsnicmp _wcsnicmp - #define wcsnset _wcsnset - #define wcsrev _wcsrev - #define wcsset _wcsset - #define wcsupr _wcsupr - #define write _write - #define y0 _y0 - #define y1 _y1 - #define yn _yn - - /* Disable deprecation warnings because MSVC8 seemingly thinks the ISO C++ conformant - * functions above are deprecated. */ - #pragma warning (disable:4996) - - #endif - #else - #define vsnprintf _vsnprintf - #endif -#endif - - -/* Some compilers do not support the #pragma align, which should be fine. Some - * compilers give a warning on unknown #pragmas, which is not so fine... - */ -#if (defined SN_TARGET_PS2 || defined __GNUC__) && !defined AMX_NO_ALIGN - #define AMX_NO_ALIGN -#endif - -#if defined __GNUC__ - #define PACKED __attribute__((packed)) -#else - #define PACKED -#endif - -#if !defined AMX_NO_ALIGN - #if defined LINUX || defined __FreeBSD__ - #pragma pack(1) /* structures must be packed (byte-aligned) */ - #elif defined MACOS && defined __MWERKS__ - #pragma options align=mac68k - #else - #pragma pack(push) - #pragma pack(1) /* structures must be packed (byte-aligned) */ - #if defined __TURBOC__ - #pragma option -a- /* "pack" pragma for older Borland compilers */ - #endif - #endif -#endif - -typedef struct { - const char _FAR *name PACKED; - AMX_NATIVE func PACKED; -} AMX_NATIVE_INFO; - -#define AMX_USERNUM 4 - -/* The AMX structure is the internal structure for many functions. Not all - * fields are valid at all times; many fields are cached in local variables. - */ -typedef struct tagAMX { - unsigned char _FAR *base PACKED; /* points to the AMX header plus the code, optionally also the data */ - unsigned char _FAR *data PACKED; /* points to separate data+stack+heap, may be NULL */ - AMX_CALLBACK callback PACKED; - AMX_DEBUG debug PACKED; /* debug callback */ - /* for external functions a few registers must be accessible from the outside */ - cell cip PACKED; /* instruction pointer: relative to base + amxhdr->cod */ - cell frm PACKED; /* stack frame base: relative to base + amxhdr->dat */ - cell hea PACKED; /* top of the heap: relative to base + amxhdr->dat */ - cell hlw PACKED; /* bottom of the heap: relative to base + amxhdr->dat */ - cell stk PACKED; /* stack pointer: relative to base + amxhdr->dat */ - cell stp PACKED; /* top of the stack: relative to base + amxhdr->dat */ - int flags PACKED; /* current status, see amx_Flags() */ - /* user data */ - long usertags[AMX_USERNUM] PACKED; - //okay userdata[3] in AMX Mod X is for the CPlugin * pointer - //we're also gonna set userdata[2] to a special debug structure - void _FAR *userdata[AMX_USERNUM] PACKED; - /* native functions can raise an error */ - int error PACKED; - /* passing parameters requires a "count" field */ - int paramcount; - /* the sleep opcode needs to store the full AMX status */ - cell pri PACKED; - cell alt PACKED; - cell reset_stk PACKED; - cell reset_hea PACKED; - cell sysreq_d PACKED; /* relocated address/value for the SYSREQ.D opcode */ - /* support variables for the JIT */ - int reloc_size PACKED; /* required temporary buffer for relocations */ - long code_size PACKED; /* estimated memory footprint of the native code */ -} PACKED AMX; - -enum { - AMX_ERR_NONE, - /* reserve the first 15 error codes for exit codes of the abstract machine */ - AMX_ERR_EXIT, /* forced exit */ - AMX_ERR_ASSERT, /* assertion failed */ - AMX_ERR_STACKERR, /* stack/heap collision */ - AMX_ERR_BOUNDS, /* index out of bounds */ - AMX_ERR_MEMACCESS, /* invalid memory access */ - AMX_ERR_INVINSTR, /* invalid instruction */ - AMX_ERR_STACKLOW, /* stack underflow */ - AMX_ERR_HEAPLOW, /* heap underflow */ - AMX_ERR_CALLBACK, /* no callback, or invalid callback */ - AMX_ERR_NATIVE, /* native function failed */ - AMX_ERR_DIVIDE, /* divide by zero */ - AMX_ERR_SLEEP, /* go into sleepmode - code can be restarted */ - AMX_ERR_INVSTATE, /* invalid state for this access */ - - AMX_ERR_MEMORY = 16, /* out of memory */ - AMX_ERR_FORMAT, /* invalid file format */ - AMX_ERR_VERSION, /* file is for a newer version of the AMX */ - AMX_ERR_NOTFOUND, /* function not found */ - AMX_ERR_INDEX, /* invalid index parameter (bad entry point) */ - AMX_ERR_DEBUG, /* debugger cannot run */ - AMX_ERR_INIT, /* AMX not initialized (or doubly initialized) */ - AMX_ERR_USERDATA, /* unable to set user data field (table full) */ - AMX_ERR_INIT_JIT, /* cannot initialize the JIT */ - AMX_ERR_PARAMS, /* parameter error */ - AMX_ERR_DOMAIN, /* domain error, expression result does not fit in range */ -}; - -#if !defined AMX_NO_ALIGN - #if defined __linux__ - #pragma pack() /* reset default packing */ - #else - #pragma pack(pop) /* reset previous packing */ - #endif -#endif - - -// ***** declare functions ***** - -#ifdef USE_METAMOD -void UTIL_LogPrintf( char *fmt, ... ); -void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage); -short FixedSigned16( float value, float scale ); -unsigned short FixedUnsigned16( float value, float scale ); - -#ifdef FN_META_QUERY -void FN_META_QUERY(void); -#endif // FN_META_QUERY - -#ifdef FN_META_ATTACH -void FN_META_ATTACH(void); -#endif // FN_META_ATTACH - -#ifdef FN_META_DETACH -void FN_META_DETACH(void); -#endif // FN_META_DETACH - - - - - -#ifdef FN_GameDLLInit -void FN_GameDLLInit(void); -#endif // FN_GameDLLInit - -#ifdef FN_DispatchSpawn -int FN_DispatchSpawn(edict_t *pent); -#endif // FN_DispatchSpawn - -#ifdef FN_DispatchThink -void FN_DispatchThink(edict_t *pent); -#endif // FN_DispatchThink - -#ifdef FN_DispatchUse -void FN_DispatchUse(edict_t *pentUser, edict_t *pentOther); -#endif // FN_DispatchUse - -#ifdef FN_DispatchTouch -void FN_DispatchTouch(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_DispatchTouch - -#ifdef FN_DispatchBlocked -void FN_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther); -#endif // FN_DispatchBlocked - -#ifdef FN_DispatchKeyValue -void FN_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd); -#endif // FN_DispatchKeyValue - -#ifdef FN_DispatchSave -void FN_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData); -#endif // FN_DispatchSave - -#ifdef FN_DispatchRestore -int FN_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); -#endif // FN_DispatchRestore - -#ifdef FN_DispatchObjectCollsionBox -void FN_DispatchObjectCollsionBox(edict_t *pent); -#endif // FN_DispatchObjectCollsionBox - -#ifdef FN_SaveWriteFields -void FN_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveWriteFields - -#ifdef FN_SaveReadFields -void FN_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveReadFields - -#ifdef FN_SaveGlobalState -void FN_SaveGlobalState(SAVERESTOREDATA *pSaveData); -#endif // FN_SaveGlobalState - -#ifdef FN_RestoreGlobalState -void FN_RestoreGlobalState(SAVERESTOREDATA *pSaveData); -#endif // FN_RestoreGlobalState - -#ifdef FN_ResetGlobalState -void FN_ResetGlobalState(void); -#endif // FN_ResetGlobalState - -#ifdef FN_ClientConnect -BOOL FN_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); -#endif // FN_ClientConnect - -#ifdef FN_ClientDisconnect -void FN_ClientDisconnect(edict_t *pEntity); -#endif // FN_ClientDisconnect - -#ifdef FN_ClientKill -void FN_ClientKill(edict_t *pEntity); -#endif // FN_ClientKill - -#ifdef FN_ClientPutInServer -void FN_ClientPutInServer(edict_t *pEntity); -#endif // FN_ClientPutInServer - -#ifdef FN_ClientCommand -void FN_ClientCommand(edict_t *pEntity); -#endif // FN_ClientCommand - -#ifdef FN_ClientUserInfoChanged -void FN_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer); -#endif // FN_ClientUserInfoChanged - -#ifdef FN_ServerActivate -void FN_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax); -#endif // FN_ServerActivate - -#ifdef FN_ServerDeactivate -void FN_ServerDeactivate(void); -#endif // FN_ServerDeactivate - -#ifdef FN_PlayerPreThink -void FN_PlayerPreThink(edict_t *pEntity); -#endif // FN_PlayerPreThink - -#ifdef FN_PlayerPostThink -void FN_PlayerPostThink(edict_t *pEntity); -#endif // FN_PlayerPostThink - -#ifdef FN_StartFrame -void FN_StartFrame(void); -#endif // FN_StartFrame - -#ifdef FN_ParmsNewLevel -void FN_ParmsNewLevel(void); -#endif // FN_ParmsNewLevel - -#ifdef FN_ParmsChangeLevel -void FN_ParmsChangeLevel(void); -#endif // FN_ParmsChangeLevel - -#ifdef FN_GetGameDescription -const char *FN_GetGameDescription(void); -#endif // FN_GetGameDescription - -#ifdef FN_PlayerCustomization -void FN_PlayerCustomization(edict_t *pEntity, customization_t *pCust); -#endif // FN_PlayerCustomization - -#ifdef FN_SpectatorConnect -void FN_SpectatorConnect(edict_t *pEntity); -#endif // FN_SpectatorConnect - -#ifdef FN_SpectatorDisconnect -void FN_SpectatorDisconnect(edict_t *pEntity); -#endif // FN_SpectatorDisconnect - -#ifdef FN_SpectatorThink -void FN_SpectatorThink(edict_t *pEntity); -#endif // FN_SpectatorThink - -#ifdef FN_Sys_Error -void FN_Sys_Error(const char *error_string); -#endif // FN_Sys_Error - -#ifdef FN_PM_Move -void FN_PM_Move(struct playermove_s *ppmove, int server); -#endif // FN_PM_Move - -#ifdef FN_PM_Init -void FN_PM_Init(struct playermove_s *ppmove); -#endif // FN_PM_Init - -#ifdef FN_PM_FindTextureType -char FN_PM_FindTextureType(char *name); -#endif // FN_PM_FindTextureType - -#ifdef FN_SetupVisibility -void FN_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); -#endif // FN_SetupVisibility - -#ifdef FN_UpdateClientData -void FN_UpdateClientData(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); -#endif // FN_UpdateClientData - -#ifdef FN_AddToFullPack -int FN_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); -#endif // FN_AddToFullPack - -#ifdef FN_CreateBaseline -void FN_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); -#endif // FN_CreateBaseline - -#ifdef FN_RegisterEncoders -void FN_RegisterEncoders(void); -#endif // FN_RegisterEncoders - -#ifdef FN_GetWeaponData -int FN_GetWeaponData(struct edict_s *player, struct weapon_data_s *info); -#endif // FN_GetWeaponData - -#ifdef FN_CmdStart -void FN_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); -#endif // FN_CmdStart - -#ifdef FN_CmdEnd -void FN_CmdEnd(const edict_t *player); -#endif // FN_CmdEnd - -#ifdef FN_ConnectionlessPacket -int FN_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); -#endif // FN_ConnectionlessPacket - -#ifdef FN_GetHullBounds -int FN_GetHullBounds(int hullnumber, float *mins, float *maxs); -#endif // FN_GetHullBounds - -#ifdef FN_CreateInstancedBaselines -void FN_CreateInstancedBaselines(void); -#endif // FN_CreateInstancedBaselines - -#ifdef FN_InconsistentFile -int FN_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message); -#endif // FN_InconsistentFile - -#ifdef FN_AllowLagCompensation -int FN_AllowLagCompensation(void); -#endif // FN_AllowLagCompensation - - - - -#ifdef FN_GameDLLInit_Post -void FN_GameDLLInit_Post(void); -#endif // FN_GameDLLInit_Post - -#ifdef FN_DispatchSpawn_Post -int FN_DispatchSpawn_Post(edict_t *pent); -#endif // FN_DispatchSpawn_Post - -#ifdef FN_DispatchThink_Post -void FN_DispatchThink_Post(edict_t *pent); -#endif // FN_DispatchThink_Post - -#ifdef FN_DispatchUse_Post -void FN_DispatchUse_Post(edict_t *pentUser, edict_t *pentOther); -#endif // FN_DispatchUse_Post - -#ifdef FN_DispatchTouch_Post -void FN_DispatchTouch_Post(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_DispatchTouch_Post - -#ifdef FN_DispatchBlocked_Post -void FN_DispatchBlocked_Post(edict_t *pentBlocked, edict_t *pentOther); -#endif // FN_DispatchBlocked_Post - -#ifdef FN_DispatchKeyValue_Post -void FN_DispatchKeyValue_Post(edict_t *pentKeyvalue, KeyValueData *pkvd); -#endif // FN_DispatchKeyValue_Post - -#ifdef FN_DispatchSave_Post -void FN_DispatchSave_Post(edict_t *pent, SAVERESTOREDATA *pSaveData); -#endif // FN_DispatchSave_Post - -#ifdef FN_DispatchRestore_Post -int FN_DispatchRestore_Post(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); -#endif // FN_DispatchRestore_Post - -#ifdef FN_DispatchObjectCollsionBox_Post -void FN_DispatchObjectCollsionBox_Post(edict_t *pent); -#endif // FN_DispatchObjectCollsionBox_Post - -#ifdef FN_SaveWriteFields_Post -void FN_SaveWriteFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveWriteFields_Post - -#ifdef FN_SaveReadFields_Post -void FN_SaveReadFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveReadFields_Post - -#ifdef FN_SaveGlobalState_Post -void FN_SaveGlobalState_Post(SAVERESTOREDATA *pSaveData); -#endif // FN_SaveGlobalState_Post - -#ifdef FN_RestoreGlobalState_Post -void FN_RestoreGlobalState_Post(SAVERESTOREDATA *pSaveData); -#endif // FN_RestoreGlobalState_Post - -#ifdef FN_ResetGlobalState_Post -void FN_ResetGlobalState_Post(void); -#endif // FN_ResetGlobalState_Post - -#ifdef FN_ClientConnect_Post -BOOL FN_ClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); -#endif // FN_ClientConnect_Post - -#ifdef FN_ClientDisconnect_Post -void FN_ClientDisconnect_Post(edict_t *pEntity); -#endif // FN_ClientDisconnect_Post - -#ifdef FN_ClientKill_Post -void FN_ClientKill_Post(edict_t *pEntity); -#endif // FN_ClientKill_Post - -#ifdef FN_ClientPutInServer_Post -void FN_ClientPutInServer_Post(edict_t *pEntity); -#endif // FN_ClientPutInServer_Post - -#ifdef FN_ClientCommand_Post -void FN_ClientCommand_Post(edict_t *pEntity); -#endif // FN_ClientCommand_Post - -#ifdef FN_ClientUserInfoChanged_Post -void FN_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer); -#endif // FN_ClientUserInfoChanged_Post - -#ifdef FN_ServerActivate_Post -void FN_ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax); -#endif // FN_ServerActivate_Post - -#ifdef FN_ServerDeactivate_Post -void FN_ServerDeactivate_Post(void); -#endif // FN_ServerDeactivate_Post - -#ifdef FN_PlayerPreThink_Post -void FN_PlayerPreThink_Post(edict_t *pEntity); -#endif // FN_PlayerPreThink_Post - -#ifdef FN_PlayerPostThink_Post -void FN_PlayerPostThink_Post(edict_t *pEntity); -#endif // FN_PlayerPostThink_Post - -#ifdef FN_StartFrame_Post -void FN_StartFrame_Post(void); -#endif // FN_StartFrame_Post - -#ifdef FN_ParmsNewLevel_Post -void FN_ParmsNewLevel_Post(void); -#endif // FN_ParmsNewLevel_Post - -#ifdef FN_ParmsChangeLevel_Post -void FN_ParmsChangeLevel_Post(void); -#endif // FN_ParmsChangeLevel_Post - -#ifdef FN_GetGameDescription_Post -const char *FN_GetGameDescription_Post(void); -#endif // FN_GetGameDescription_Post - -#ifdef FN_PlayerCustomization_Post -void FN_PlayerCustomization_Post(edict_t *pEntity, customization_t *pCust); -#endif // FN_PlayerCustomization_Post - -#ifdef FN_SpectatorConnect_Post -void FN_SpectatorConnect_Post(edict_t *pEntity); -#endif // FN_SpectatorConnect_Post - -#ifdef FN_SpectatorDisconnect_Post -void FN_SpectatorDisconnect_Post(edict_t *pEntity); -#endif // FN_SpectatorDisconnect_Post - -#ifdef FN_SpectatorThink_Post -void FN_SpectatorThink_Post(edict_t *pEntity); -#endif // FN_SpectatorThink_Post - -#ifdef FN_Sys_Error_Post -void FN_Sys_Error_Post(const char *error_string); -#endif // FN_Sys_Error_Post - -#ifdef FN_PM_Move_Post -void FN_PM_Move_Post(struct playermove_s *ppmove, int server); -#endif // FN_PM_Move_Post - -#ifdef FN_PM_Init_Post -void FN_PM_Init_Post(struct playermove_s *ppmove); -#endif // FN_PM_Init_Post - -#ifdef FN_PM_FindTextureType_Post -char FN_PM_FindTextureType_Post(char *name); -#endif // FN_PM_FindTextureType_Post - -#ifdef FN_SetupVisibility_Post -void FN_SetupVisibility_Post(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); -#endif // FN_SetupVisibility_Post - -#ifdef FN_UpdateClientData_Post -void FN_UpdateClientData_Post(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); -#endif // FN_UpdateClientData_Post - -#ifdef FN_AddToFullPack_Post -int FN_AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); -#endif // FN_AddToFullPack_Post - -#ifdef FN_CreateBaseline_Post -void FN_CreateBaseline_Post(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); -#endif // FN_CreateBaseline_Post - -#ifdef FN_RegisterEncoders_Post -void FN_RegisterEncoders_Post(void); -#endif // FN_RegisterEncoders_Post - -#ifdef FN_GetWeaponData_Post -int FN_GetWeaponData_Post(struct edict_s *player, struct weapon_data_s *info); -#endif // FN_GetWeaponData_Post - -#ifdef FN_CmdStart_Post -void FN_CmdStart_Post(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); -#endif // FN_CmdStart_Post - -#ifdef FN_CmdEnd_Post -void FN_CmdEnd_Post(const edict_t *player); -#endif // FN_CmdEnd_Post - -#ifdef FN_ConnectionlessPacket_Post -int FN_ConnectionlessPacket_Post(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); -#endif // FN_ConnectionlessPacket_Post - -#ifdef FN_GetHullBounds_Post -int FN_GetHullBounds_Post(int hullnumber, float *mins, float *maxs); -#endif // FN_GetHullBounds_Post - -#ifdef FN_CreateInstancedBaselines_Post -void FN_CreateInstancedBaselines_Post(void); -#endif // FN_CreateInstancedBaselines_Post - -#ifdef FN_InconsistentFile_Post -int FN_InconsistentFile_Post(const edict_t *player, const char *filename, char *disconnect_message); -#endif // FN_InconsistentFile_Post - -#ifdef FN_AllowLagCompensation_Post -int FN_AllowLagCompensation_Post(void); -#endif // FN_AllowLagCompensation_Post - - - -#ifdef FN_PrecacheModel -int FN_PrecacheModel(char *s); -#endif // FN_PrecacheModel - -#ifdef FN_PrecacheSound -int FN_PrecacheSound(char *s); -#endif // FN_PrecacheSound - -#ifdef FN_SetModel -void FN_SetModel(edict_t *e, const char *m); -#endif // FN_SetModel - -#ifdef FN_ModelIndex -int FN_ModelIndex(const char *m); -#endif // FN_ModelIndex - -#ifdef FN_ModelFrames -int FN_ModelFrames(int modelIndex); -#endif // FN_ModelFrames - -#ifdef FN_SetSize -void FN_SetSize(edict_t *e, const float *rgflMin, const float *rgflMax); -#endif // FN_SetSize - -#ifdef FN_ChangeLevel -void FN_ChangeLevel(char *s1, char *s2); -#endif // FN_ChangeLevel - -#ifdef FN_GetSpawnParms -void FN_GetSpawnParms(edict_t *ent); -#endif // FN_GetSpawnParms - -#ifdef FN_SaveSpawnParms -void FN_SaveSpawnParms(edict_t *ent); -#endif // FN_SaveSpawnParms - -#ifdef FN_VecToYaw -float FN_VecToYaw(const float *rgflVector); -#endif // FN_VecToYaw - -#ifdef FN_VecToAngles -void FN_VecToAngles(const float *rgflVectorIn, float *rgflVectorOut); -#endif // FN_VecToAngles - -#ifdef FN_MoveToOrigin -void FN_MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType); -#endif // FN_MoveToOrigin - -#ifdef FN_ChangeYaw -void FN_ChangeYaw(edict_t *ent); -#endif // FN_ChangeYaw - -#ifdef FN_ChangePitch -void FN_ChangePitch(edict_t *ent); -#endif // FN_ChangePitch - -#ifdef FN_FindEntityByString -edict_t *FN_FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); -#endif // FN_FindEntityByString - -#ifdef FN_GetEntityIllum -int FN_GetEntityIllum(edict_t *pEnt); -#endif // FN_GetEntityIllum - -#ifdef FN_FindEntityInSphere -edict_t *FN_FindEntityInSphere(edict_t *pEdictStartSearchAfter, const float *org, float rad); -#endif // FN_FindEntityInSphere - -#ifdef FN_FindClientInPVS -edict_t *FN_FindClientInPVS(edict_t *pEdict); -#endif // FN_FindClientInPVS - -#ifdef FN_EntitiesInPVS -edict_t *FN_EntitiesInPVS(edict_t *pplayer); -#endif // FN_EntitiesInPVS - -#ifdef FN_MakeVectors -void FN_MakeVectors(const float *rgflVector); -#endif // FN_MakeVectors - -#ifdef FN_AngleVectors -void FN_AngleVectors(const float *rgflVector, float *forward, float *right, float *up); -#endif // FN_AngleVectors - -#ifdef FN_CreateEntity -edict_t *FN_CreateEntity(void); -#endif // FN_CreateEntity - -#ifdef FN_RemoveEntity -void FN_RemoveEntity(edict_t *e); -#endif // FN_RemoveEntity - -#ifdef FN_CreateNamedEntity -edict_t *FN_CreateNamedEntity(int className); -#endif // FN_CreateNamedEntity - -#ifdef FN_MakeStatic -void FN_MakeStatic(edict_t *ent); -#endif // FN_MakeStatic - -#ifdef FN_EntIsOnFloor -int FN_EntIsOnFloor(edict_t *ent); -#endif // FN_EntIsOnFloor - -#ifdef FN_DropToFloor -int FN_DropToFloor(edict_t *ent); -#endif // FN_DropToFloor - -#ifdef FN_WalkMove -int FN_WalkMove(edict_t *ent, float yaw, float dist, int iMode); -#endif // FN_WalkMove - -#ifdef FN_SetOrigin -void FN_SetOrigin(edict_t *e, const float *rgflOrigin); -#endif // FN_SetOrigin - -#ifdef FN_EmitSound -void FN_EmitSound(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); -#endif // FN_EmitSound - -#ifdef FN_EmitAmbientSound -void FN_EmitAmbientSound(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); -#endif // FN_EmitAmbientSound - -#ifdef FN_TraceLine -void FN_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceLine - -#ifdef FN_TraceToss -void FN_TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); -#endif // FN_TraceToss - -#ifdef FN_TraceMonsterHull -int FN_TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceMonsterHull - -#ifdef FN_TraceHull -void FN_TraceHull(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceHull - -#ifdef FN_TraceModel -void FN_TraceModel(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -#endif // FN_TraceModel - -#ifdef FN_TraceTexture -const char *FN_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2 ); -#endif // FN_TraceTexture - -#ifdef FN_TraceSphere -void FN_TraceSphere(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceSphere - -#ifdef FN_GetAimVector -void FN_GetAimVector(edict_t *ent, float speed, float *rgflReturn); -#endif // FN_GetAimVector - -#ifdef FN_ServerCommand -void FN_ServerCommand(char *str); -#endif // FN_ServerCommand - -#ifdef FN_ServerExecute -void FN_ServerExecute(void); -#endif // FN_ServerExecute - -#ifdef FN_engClientCommand -void FN_engClientCommand(edict_t *pEdict, char *szFmt, ...); -#endif // FN_engClientCommand - -#ifdef FN_ParticleEffect -void FN_ParticleEffect(const float *org, const float *dir, float color, float count); -#endif // FN_ParticleEffect - -#ifdef FN_LightStyle -void FN_LightStyle(int style, char *val); -#endif // FN_LightStyle - -#ifdef FN_DecalIndex -int FN_DecalIndex(const char *name); -#endif // FN_DecalIndex - -#ifdef FN_PointContents -int FN_PointContents(const float *rgflVector); -#endif // FN_PointContents - -#ifdef FN_MessageBegin -void FN_MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_MessageBegin - -#ifdef FN_MessageEnd -void FN_MessageEnd(void); -#endif // FN_MessageEnd - -#ifdef FN_WriteByte -void FN_WriteByte(int iValue); -#endif // FN_WriteByte - -#ifdef FN_WriteChar -void FN_WriteChar(int iValue); -#endif // FN_WriteChar - -#ifdef FN_WriteShort -void FN_WriteShort(int iValue); -#endif // FN_WriteShort - -#ifdef FN_WriteLong -void FN_WriteLong(int iValue); -#endif // FN_WriteLong - -#ifdef FN_WriteAngle -void FN_WriteAngle(float flValue); -#endif // FN_WriteAngle - -#ifdef FN_WriteCoord -void FN_WriteCoord(float flValue); -#endif // FN_WriteCoord - -#ifdef FN_WriteString -void FN_WriteString(const char *sz); -#endif // FN_WriteString - -#ifdef FN_WriteEntity -void FN_WriteEntity(int iValue); -#endif // FN_WriteEntity - -#ifdef FN_CVarRegister -void FN_CVarRegister(cvar_t *pCvar); -#endif // FN_CVarRegister - -#ifdef FN_CVarGetFloat -float FN_CVarGetFloat(const char *szVarName); -#endif // FN_CVarGetFloat - -#ifdef FN_CVarGetString -const char *FN_CVarGetString(const char *szVarName); -#endif // FN_CVarGetString - -#ifdef FN_CVarSetFloat -void FN_CVarSetFloat(const char *szVarName, float flValue); -#endif // FN_CVarSetFloat - -#ifdef FN_CVarSetString -void FN_CVarSetString(const char *szVarName, const char *szValue); -#endif // FN_CVarSetString - -#ifdef FN_AlertMessage -void FN_AlertMessage(ALERT_TYPE atype, char *szFmt, ...); -#endif // FN_AlertMessage - -#ifdef FN_EngineFprintf -void FN_EngineFprintf(void *pfile, char *szFmt, ...); -#endif // FN_EngineFprintf - -#ifdef FN_PvAllocEntPrivateData -void *FN_PvAllocEntPrivateData(edict_t *pEdict, int32 cb); -#endif // FN_PvAllocEntPrivateData - -#ifdef FN_PvEntPrivateData -void *FN_PvEntPrivateData(edict_t *pEdict); -#endif // FN_PvEntPrivateData - -#ifdef FN_FreeEntPrivateData -void FN_FreeEntPrivateData(edict_t *pEdict); -#endif // FN_FreeEntPrivateData - -#ifdef FN_SzFromIndex -const char *FN_SzFromIndex(int iString); -#endif // FN_SzFromIndex - -#ifdef FN_AllocString -int FN_AllocString(const char *szValue); -#endif // FN_AllocString - -#ifdef FN_GetVarsOfEnt -struct entvars_s *FN_GetVarsOfEnt(edict_t *pEdict); -#endif // FN_GetVarsOfEnt - -#ifdef FN_PEntityOfEntOffset -edict_t *FN_PEntityOfEntOffset(int iEntOffset); -#endif // FN_PEntityOfEntOffset - -#ifdef FN_EntOffsetOfPEntity -int FN_EntOffsetOfPEntity(const edict_t *pEdict); -#endif // FN_EntOffsetOfPEntity - -#ifdef FN_IndexOfEdict -int FN_IndexOfEdict(const edict_t *pEdict); -#endif // FN_IndexOfEdict - -#ifdef FN_PEntityOfEntIndex -edict_t *FN_PEntityOfEntIndex(int iEntIndex); -#endif // FN_PEntityOfEntIndex - -#ifdef FN_FindEntityByVars -edict_t *FN_FindEntityByVars(struct entvars_s *pvars); -#endif // FN_FindEntityByVars - -#ifdef FN_GetModelPtr -void *FN_GetModelPtr(edict_t *pEdict); -#endif // FN_GetModelPtr - -#ifdef FN_RegUserMsg -int FN_RegUserMsg(const char *pszName, int iSize); -#endif // FN_RegUserMsg - -#ifdef FN_AnimationAutomove -void FN_AnimationAutomove(const edict_t *pEdict, float flTime); -#endif // FN_AnimationAutomove - -#ifdef FN_GetBonePosition -void FN_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); -#endif // FN_GetBonePosition - -#ifdef FN_FunctionFromName -uint32 FN_FunctionFromName(const char *pName); -#endif // FN_FunctionFromName - -#ifdef FN_NameForFunction -const char *FN_NameForFunction(uint32); -#endif // FN_NameForFunction - -#ifdef FN_ClientPrintf -void FN_ClientPrintf(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); -#endif // FN_ClientPrintf - -#ifdef FN_ServerPrint -void FN_ServerPrint(const char *szMsg); -#endif // FN_ServerPrint - -#ifdef FN_Cmd_Args -const char *FN_Cmd_Args(void); -#endif // FN_Cmd_Args - -#ifdef FN_Cmd_Argv -const char *FN_Cmd_Argv(int argc); -#endif // FN_Cmd_Argv - -#ifdef FN_Cmd_Argc -int FN_Cmd_Argc(void); -#endif // FN_Cmd_Argc - -#ifdef FN_GetAttachment -void FN_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -#endif // FN_GetAttachment - -#ifdef FN_CRC32_Init -void FN_CRC32_Init(CRC32_t *pulCRC); -#endif // FN_CRC32_Init - -#ifdef FN_CRC32_ProcessBuffer -void FN_CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len); -#endif // FN_CRC32_ProcessBuffer - -#ifdef FN_CRC32_ProcessByte -void FN_CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch); -#endif // FN_CRC32_ProcessByte - -#ifdef FN_CRC32_Final -CRC32_t FN_CRC32_Final(CRC32_t pulCRC); -#endif // FN_CRC32_Final - -#ifdef FN_RandomLong -int32 FN_RandomLong(int32 lLow, int32 lHigh); -#endif // FN_RandomLong - -#ifdef FN_RandomFloat -float FN_RandomFloat(float flLow, float flHigh); -#endif // FN_RandomFloat - -#ifdef FN_SetView -void FN_SetView(const edict_t *pClient, const edict_t *pViewent); -#endif // FN_SetView - -#ifdef FN_Time -float FN_Time(void); -#endif // FN_Time - -#ifdef FN_CrosshairAngle -void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw); -#endif // FN_CrosshairAngle - -#ifdef FN_LoadFileForMe -byte *FN_LoadFileForMe(char *filename, int *pLength); -#endif // FN_LoadFileForMe - -#ifdef FN_FreeFile -void FN_FreeFile(void *buffer); -#endif // FN_FreeFile - -#ifdef FN_EndSection -void FN_EndSection(const char *pszSectionName); -#endif // FN_EndSection - -#ifdef FN_CompareFileTime -int FN_CompareFileTime(char *filename1, char *filename2, int *iCompare); -#endif // FN_CompareFileTime - -#ifdef FN_GetGameDir -void FN_GetGameDir(char *szGetGameDir); -#endif // FN_GetGameDir - -#ifdef FN_Cvar_RegisterVariable -void FN_Cvar_RegisterVariable(cvar_t *variable); -#endif // FN_Cvar_RegisterVariable - -#ifdef FN_FadeClientVolume -void FN_FadeClientVolume(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); -#endif // FN_FadeClientVolume - -#ifdef FN_SetClientMaxspeed -void FN_SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed); -#endif // FN_SetClientMaxspeed - -#ifdef FN_CreateFakeClient -edict_t *FN_CreateFakeClient(const char *netname); -#endif // FN_CreateFakeClient - -#ifdef FN_RunPlayerMove -void FN_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); -#endif // FN_RunPlayerMove - -#ifdef FN_NumberOfEntities -int FN_NumberOfEntities(void); -#endif // FN_NumberOfEntities - -#ifdef FN_GetInfoKeyBuffer -char *FN_GetInfoKeyBuffer(edict_t *e); -#endif // FN_GetInfoKeyBuffer - -#ifdef FN_InfoKeyValue -char *FN_InfoKeyValue(char *infobuffer, char *key); -#endif // FN_InfoKeyValue - -#ifdef FN_SetKeyValue -void FN_SetKeyValue(char *infobuffer, char *key, char *value); -#endif // FN_SetKeyValue - -#ifdef FN_SetClientKeyValue -void FN_SetClientKeyValue(int clientIndex, char *infobuffer, char *key, char *value); -#endif // FN_SetClientKeyValue - -#ifdef FN_IsMapValid -int FN_IsMapValid(char *filename); -#endif // FN_IsMapValid - -#ifdef FN_StaticDecal -void FN_StaticDecal(const float *origin, int decalIndex, int entityIndex, int modelIndex); -#endif // FN_StaticDecal - -#ifdef FN_PrecacheGeneric -int FN_PrecacheGeneric(char *s); -#endif // FN_PrecacheGeneric - -#ifdef FN_GetPlayerUserId -int FN_GetPlayerUserId(edict_t *e ); -#endif // FN_GetPlayerUserId - -#ifdef FN_BuildSoundMsg -void FN_BuildSoundMsg(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_BuildSoundMsg - -#ifdef FN_IsDedicatedServer -int FN_IsDedicatedServer(void); -#endif // FN_IsDedicatedServer - -#ifdef FN_CVarGetPointer -cvar_t *FN_CVarGetPointer(const char *szVarName); -#endif // FN_CVarGetPointer - -#ifdef FN_GetPlayerWONId -unsigned int FN_GetPlayerWONId(edict_t *e); -#endif // FN_GetPlayerWONId - -#ifdef FN_Info_RemoveKey -void FN_Info_RemoveKey( char *s, const char *key); -#endif // FN_Info_RemoveKey - -#ifdef FN_GetPhysicsKeyValue -const char *FN_GetPhysicsKeyValue(const edict_t *pClient, const char *key); -#endif // FN_GetPhysicsKeyValue - -#ifdef FN_SetPhysicsKeyValue -void FN_SetPhysicsKeyValue(const edict_t *pClient, const char *key, const char *value); -#endif // FN_SetPhysicsKeyValue - -#ifdef FN_GetPhysicsInfoString -const char *FN_GetPhysicsInfoString( const edict_t *pClient); -#endif // FN_GetPhysicsInfoString - -#ifdef FN_PrecacheEvent -unsigned short FN_PrecacheEvent(int type, const char *psz); -#endif // FN_PrecacheEvent - -#ifdef FN_PlaybackEvent -void FN_PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); -#endif // FN_PlaybackEvent - -#ifdef FN_SetFatPVS -unsigned char *FN_SetFatPVS(float *org); -#endif // FN_SetFatPVS - -#ifdef FN_SetFatPAS -unsigned char *FN_SetFatPAS(float *org); -#endif // FN_SetFatPAS - -#ifdef FN_CheckVisibility -int FN_CheckVisibility(const edict_t *entity, unsigned char *pset); -#endif // FN_CheckVisibility - -#ifdef FN_DeltaSetField -void FN_DeltaSetField(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaSetField - -#ifdef FN_DeltaUnsetField -void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaUnsetField - -#ifdef FN_DeltaAddEncoder -void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); -#endif // FN_DeltaAddEncoder - -#ifdef FN_GetCurrentPlayer -int FN_GetCurrentPlayer(void); -#endif // FN_GetCurrentPlayer - -#ifdef FN_CanSkipPlayer -int FN_CanSkipPlayer(const edict_t *player); -#endif // FN_CanSkipPlayer - -#ifdef FN_DeltaFindField -int FN_DeltaFindField(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaFindField - -#ifdef FN_DeltaSetFieldByIndex -void FN_DeltaSetFieldByIndex(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaSetFieldByIndex - -#ifdef FN_DeltaUnsetFieldByIndex -void FN_DeltaUnsetFieldByIndex(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaUnsetFieldByIndex - -#ifdef FN_SetGroupMask -void FN_SetGroupMask(int mask, int op); -#endif // FN_SetGroupMask - -#ifdef FN_engCreateInstancedBaseline -int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline); -#endif // FN_engCreateInstancedBaseline - -#ifdef FN_Cvar_DirectSet -void FN_Cvar_DirectSet(struct cvar_s *var, char *value); -#endif // FN_Cvar_DirectSet - -#ifdef FN_ForceUnmodified -void FN_ForceUnmodified(FORCE_TYPE type, float *mins, float *maxs, const char *filename); -#endif // FN_ForceUnmodified - -#ifdef FN_GetPlayerStats -void FN_GetPlayerStats(const edict_t *pClient, int *ping, int *packet_loss); -#endif // FN_GetPlayerStats - -#ifdef FN_AddServerCommand -void FN_AddServerCommand(char *cmd_name, void (*function) (void)); -#endif // FN_AddServerCommand - -#ifdef FN_Voice_GetClientListening -qboolean FN_Voice_GetClientListening(int iReceiver, int iSender); -#endif // FN_Voice_GetClientListening - -#ifdef FN_Voice_SetClientListening -qboolean FN_Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen); -#endif // FN_Voice_SetClientListening - -#ifdef FN_GetPlayerAuthId -const char *FN_GetPlayerAuthId(edict_t *e); -#endif // FN_GetPlayerAuthId - - - - - - -#ifdef FN_PrecacheModel_Post -int FN_PrecacheModel_Post(char *s); -#endif // FN_PrecacheModel_Post - -#ifdef FN_PrecacheSound_Post -int FN_PrecacheSound_Post(char *s); -#endif // FN_PrecacheSound_Post - -#ifdef FN_SetModel_Post -void FN_SetModel_Post(edict_t *e, const char *m); -#endif // FN_SetModel_Post - -#ifdef FN_ModelIndex_Post -int FN_ModelIndex_Post(const char *m); -#endif // FN_ModelIndex_Post - -#ifdef FN_ModelFrames_Post -int FN_ModelFrames_Post(int modelIndex); -#endif // FN_ModelFrames_Post - -#ifdef FN_SetSize_Post -void FN_SetSize_Post(edict_t *e, const float *rgflMin, const float *rgflMax); -#endif // FN_SetSize_Post - -#ifdef FN_ChangeLevel_Post -void FN_ChangeLevel_Post(char *s1, char *s2); -#endif // FN_ChangeLevel_Post - -#ifdef FN_GetSpawnParms_Post -void FN_GetSpawnParms_Post(edict_t *ent); -#endif // FN_GetSpawnParms_Post - -#ifdef FN_SaveSpawnParms_Post -void FN_SaveSpawnParms_Post(edict_t *ent); -#endif // FN_SaveSpawnParms_Post - -#ifdef FN_VecToYaw_Post -float FN_VecToYaw_Post(const float *rgflVector); -#endif // FN_VecToYaw_Post - -#ifdef FN_VecToAngles_Post -void FN_VecToAngles_Post(const float *rgflVectorIn, float *rgflVectorOut); -#endif // FN_VecToAngles_Post - -#ifdef FN_MoveToOrigin_Post -void FN_MoveToOrigin_Post(edict_t *ent, const float *pflGoal, float dist, int iMoveType); -#endif // FN_MoveToOrigin_Post - -#ifdef FN_ChangeYaw_Post -void FN_ChangeYaw_Post(edict_t *ent); -#endif // FN_ChangeYaw_Post - -#ifdef FN_ChangePitch_Post -void FN_ChangePitch_Post(edict_t *ent); -#endif // FN_ChangePitch_Post - -#ifdef FN_FindEntityByString_Post -edict_t *FN_FindEntityByString_Post(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); -#endif // FN_FindEntityByString_Post - -#ifdef FN_GetEntityIllum_Post -int FN_GetEntityIllum_Post(edict_t *pEnt); -#endif // FN_GetEntityIllum_Post - -#ifdef FN_FindEntityInSphere_Post -edict_t *FN_FindEntityInSphere_Post(edict_t *pEdictStartSearchAfter, const float *org, float rad); -#endif // FN_FindEntityInSphere_Post - -#ifdef FN_FindClientInPVS_Post -edict_t *FN_FindClientInPVS_Post(edict_t *pEdict); -#endif // FN_FindClientInPVS_Post - -#ifdef FN_EntitiesInPVS_Post -edict_t *FN_EntitiesInPVS_Post(edict_t *pplayer); -#endif // FN_EntitiesInPVS_Post - -#ifdef FN_MakeVectors_Post -void FN_MakeVectors_Post(const float *rgflVector); -#endif // FN_MakeVectors_Post - -#ifdef FN_AngleVectors_Post -void FN_AngleVectors_Post(const float *rgflVector, float *forward, float *right, float *up); -#endif // FN_AngleVectors_Post - -#ifdef FN_CreateEntity_Post -edict_t *FN_CreateEntity_Post(void); -#endif // FN_CreateEntity_Post - -#ifdef FN_RemoveEntity_Post -void FN_RemoveEntity_Post(edict_t *e); -#endif // FN_RemoveEntity_Post - -#ifdef FN_CreateNamedEntity_Post -edict_t *FN_CreateNamedEntity_Post(int className); -#endif // FN_CreateNamedEntity_Post - -#ifdef FN_MakeStatic_Post -void FN_MakeStatic_Post(edict_t *ent); -#endif // FN_MakeStatic_Post - -#ifdef FN_EntIsOnFloor_Post -int FN_EntIsOnFloor_Post(edict_t *ent); -#endif // FN_EntIsOnFloor_Post - -#ifdef FN_DropToFloor_Post -int FN_DropToFloor_Post(edict_t *ent); -#endif // FN_DropToFloor_Post - -#ifdef FN_WalkMove_Post -int FN_WalkMove_Post(edict_t *ent, float yaw, float dist, int iMode); -#endif // FN_WalkMove_Post - -#ifdef FN_SetOrigin_Post -void FN_SetOrigin_Post(edict_t *e, const float *rgflOrigin); -#endif // FN_SetOrigin_Post - -#ifdef FN_EmitSound_Post -void FN_EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); -#endif // FN_EmitSound_Post - -#ifdef FN_EmitAmbientSound_Post -void FN_EmitAmbientSound_Post(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); -#endif // FN_EmitAmbientSound_Post - -#ifdef FN_TraceLine_Post -void FN_TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceLine_Post - -#ifdef FN_TraceToss_Post -void FN_TraceToss_Post(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); -#endif // FN_TraceToss_Post - -#ifdef FN_TraceMonsterHull_Post -int FN_TraceMonsterHull_Post(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceMonsterHull_Post - -#ifdef FN_TraceHull_Post -void FN_TraceHull_Post(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceHull_Post - -#ifdef FN_TraceModel_Post -void FN_TraceModel_Post(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -#endif // FN_TraceModel_Post - -#ifdef FN_TraceTexture_Post -const char *FN_TraceTexture_Post(edict_t *pTextureEntity, const float *v1, const float *v2 ); -#endif // FN_TraceTexture_Post - -#ifdef FN_TraceSphere_Post -void FN_TraceSphere_Post(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceSphere_Post - -#ifdef FN_GetAimVector_Post -void FN_GetAimVector_Post(edict_t *ent, float speed, float *rgflReturn); -#endif // FN_GetAimVector_Post - -#ifdef FN_ServerCommand_Post -void FN_ServerCommand_Post(char *str); -#endif // FN_ServerCommand_Post - -#ifdef FN_ServerExecute_Post -void FN_ServerExecute_Post(void); -#endif // FN_ServerExecute_Post - -#ifdef FN_engClientCommand_Post -void FN_engClientCommand_Post(edict_t *pEdict, char *szFmt, ...); -#endif // FN_engClientCommand_Post - -#ifdef FN_ParticleEffect_Post -void FN_ParticleEffect_Post(const float *org, const float *dir, float color, float count); -#endif // FN_ParticleEffect_Post - -#ifdef FN_LightStyle_Post -void FN_LightStyle_Post(int style, char *val); -#endif // FN_LightStyle_Post - -#ifdef FN_DecalIndex_Post -int FN_DecalIndex_Post(const char *name); -#endif // FN_DecalIndex_Post - -#ifdef FN_PointContents_Post -int FN_PointContents_Post(const float *rgflVector); -#endif // FN_PointContents_Post - -#ifdef FN_MessageBegin_Post -void FN_MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_MessageBegin_Post - -#ifdef FN_MessageEnd_Post -void FN_MessageEnd_Post(void); -#endif // FN_MessageEnd_Post - -#ifdef FN_WriteByte_Post -void FN_WriteByte_Post(int iValue); -#endif // FN_WriteByte_Post - -#ifdef FN_WriteChar_Post -void FN_WriteChar_Post(int iValue); -#endif // FN_WriteChar_Post - -#ifdef FN_WriteShort_Post -void FN_WriteShort_Post(int iValue); -#endif // FN_WriteShort_Post - -#ifdef FN_WriteLong_Post -void FN_WriteLong_Post(int iValue); -#endif // FN_WriteLong_Post - -#ifdef FN_WriteAngle_Post -void FN_WriteAngle_Post(float flValue); -#endif // FN_WriteAngle_Post - -#ifdef FN_WriteCoord_Post -void FN_WriteCoord_Post(float flValue); -#endif // FN_WriteCoord_Post - -#ifdef FN_WriteString_Post -void FN_WriteString_Post(const char *sz); -#endif // FN_WriteString_Post - -#ifdef FN_WriteEntity_Post -void FN_WriteEntity_Post(int iValue); -#endif // FN_WriteEntity_Post - -#ifdef FN_CVarRegister_Post -void FN_CVarRegister_Post(cvar_t *pCvar); -#endif // FN_CVarRegister_Post - -#ifdef FN_CVarGetFloat_Post -float FN_CVarGetFloat_Post(const char *szVarName); -#endif // FN_CVarGetFloat_Post - -#ifdef FN_CVarGetString_Post -const char *FN_CVarGetString_Post(const char *szVarName); -#endif // FN_CVarGetString_Post - -#ifdef FN_CVarSetFloat_Post -void FN_CVarSetFloat_Post(const char *szVarName, float flValue); -#endif // FN_CVarSetFloat_Post - -#ifdef FN_CVarSetString_Post -void FN_CVarSetString_Post(const char *szVarName, const char *szValue); -#endif // FN_CVarSetString_Post - -#ifdef FN_AlertMessage_Post -void FN_AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...); -#endif // FN_AlertMessage_Post - -#ifdef FN_EngineFprintf_Post -void FN_EngineFprintf_Post(void *pfile, char *szFmt, ...); -#endif // FN_EngineFprintf_Post - -#ifdef FN_PvAllocEntPrivateData_Post -void *FN_PvAllocEntPrivateData_Post(edict_t *pEdict, int32 cb); -#endif // FN_PvAllocEntPrivateData_Post - -#ifdef FN_PvEntPrivateData_Post -void *FN_PvEntPrivateData_Post(edict_t *pEdict); -#endif // FN_PvEntPrivateData_Post - -#ifdef FN_FreeEntPrivateData_Post -void FN_FreeEntPrivateData_Post(edict_t *pEdict); -#endif // FN_FreeEntPrivateData_Post - -#ifdef FN_SzFromIndex_Post -const char *FN_SzFromIndex_Post(int iString); -#endif // FN_SzFromIndex_Post - -#ifdef FN_AllocString_Post -int FN_AllocString_Post(const char *szValue); -#endif // FN_AllocString_Post - -#ifdef FN_GetVarsOfEnt_Post -struct entvars_s *FN_GetVarsOfEnt_Post(edict_t *pEdict); -#endif // FN_GetVarsOfEnt_Post - -#ifdef FN_PEntityOfEntOffset_Post -edict_t *FN_PEntityOfEntOffset_Post(int iEntOffset); -#endif // FN_PEntityOfEntOffset_Post - -#ifdef FN_EntOffsetOfPEntity_Post -int FN_EntOffsetOfPEntity_Post(const edict_t *pEdict); -#endif // FN_EntOffsetOfPEntity_Post - -#ifdef FN_IndexOfEdict_Post -int FN_IndexOfEdict_Post(const edict_t *pEdict); -#endif // FN_IndexOfEdict_Post - -#ifdef FN_PEntityOfEntIndex_Post -edict_t *FN_PEntityOfEntIndex_Post(int iEntIndex); -#endif // FN_PEntityOfEntIndex_Post - -#ifdef FN_FindEntityByVars_Post -edict_t *FN_FindEntityByVars_Post(struct entvars_s *pvars); -#endif // FN_FindEntityByVars_Post - -#ifdef FN_GetModelPtr_Post -void *FN_GetModelPtr_Post(edict_t *pEdict); -#endif // FN_GetModelPtr_Post - -#ifdef FN_RegUserMsg_Post -int FN_RegUserMsg_Post(const char *pszName, int iSize); -#endif // FN_RegUserMsg_Post - -#ifdef FN_AnimationAutomove_Post -void FN_AnimationAutomove_Post(const edict_t *pEdict, float flTime); -#endif // FN_AnimationAutomove_Post - -#ifdef FN_GetBonePosition_Post -void FN_GetBonePosition_Post(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); -#endif // FN_GetBonePosition_Post - -#ifdef FN_FunctionFromName_Post -uint32 FN_FunctionFromName_Post(const char *pName); -#endif // FN_FunctionFromName_Post - -#ifdef FN_NameForFunction_Post -const char *FN_NameForFunction_Post(uint32); -#endif // FN_NameForFunction_Post - -#ifdef FN_ClientPrintf_Post -void FN_ClientPrintf_Post(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); -#endif // FN_ClientPrintf_Post - -#ifdef FN_ServerPrint_Post -void FN_ServerPrint_Post(const char *szMsg); -#endif // FN_ServerPrint_Post - -#ifdef FN_Cmd_Args_Post -const char *FN_Cmd_Args_Post(void); -#endif // FN_Cmd_Args_Post - -#ifdef FN_Cmd_Argv_Post -const char *FN_Cmd_Argv_Post(int argc); -#endif // FN_Cmd_Argv_Post - -#ifdef FN_Cmd_Argc_Post -int FN_Cmd_Argc_Post(void); -#endif // FN_Cmd_Argc_Post - -#ifdef FN_GetAttachment_Post -void FN_GetAttachment_Post(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -#endif // FN_GetAttachment_Post - -#ifdef FN_CRC32_Init_Post -void FN_CRC32_Init_Post(CRC32_t *pulCRC); -#endif // FN_CRC32_Init_Post - -#ifdef FN_CRC32_ProcessBuffer_Post -void FN_CRC32_ProcessBuffer_Post(CRC32_t *pulCRC, void *p, int len); -#endif // FN_CRC32_ProcessBuffer_Post - -#ifdef FN_CRC32_ProcessByte_Post -void FN_CRC32_ProcessByte_Post(CRC32_t *pulCRC, unsigned char ch); -#endif // FN_CRC32_ProcessByte_Post - -#ifdef FN_CRC32_Final_Post -CRC32_t FN_CRC32_Final_Post(CRC32_t pulCRC); -#endif // FN_CRC32_Final_Post - -#ifdef FN_RandomLong_Post -int32 FN_RandomLong_Post(int32 lLow, int32 lHigh); -#endif // FN_RandomLong_Post - -#ifdef FN_RandomFloat_Post -float FN_RandomFloat_Post(float flLow, float flHigh); -#endif // FN_RandomFloat_Post - -#ifdef FN_SetView_Post -void FN_SetView_Post(const edict_t *pClient, const edict_t *pViewent); -#endif // FN_SetView_Post - -#ifdef FN_Time_Post -float FN_Time_Post(void); -#endif // FN_Time_Post - -#ifdef FN_CrosshairAngle_Post -void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw); -#endif // FN_CrosshairAngle_Post - -#ifdef FN_LoadFileForMe_Post -byte *FN_LoadFileForMe_Post(char *filename, int *pLength); -#endif // FN_LoadFileForMe_Post - -#ifdef FN_FreeFile_Post -void FN_FreeFile_Post(void *buffer); -#endif // FN_FreeFile_Post - -#ifdef FN_EndSection_Post -void FN_EndSection_Post(const char *pszSectionName); -#endif // FN_EndSection_Post - -#ifdef FN_CompareFileTime_Post -int FN_CompareFileTime_Post(char *filename1, char *filename2, int *iCompare); -#endif // FN_CompareFileTime_Post - -#ifdef FN_GetGameDir_Post -void FN_GetGameDir_Post(char *szGetGameDir); -#endif // FN_GetGameDir_Post - -#ifdef FN_Cvar_RegisterVariable_Post -void FN_Cvar_RegisterVariable_Post(cvar_t *variable); -#endif // FN_Cvar_RegisterVariable_Post - -#ifdef FN_FadeClientVolume_Post -void FN_FadeClientVolume_Post(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); -#endif // FN_FadeClientVolume_Post - -#ifdef FN_SetClientMaxspeed_Post -void FN_SetClientMaxspeed_Post(const edict_t *pEdict, float fNewMaxspeed); -#endif // FN_SetClientMaxspeed_Post - -#ifdef FN_CreateFakeClient_Post -edict_t *FN_CreateFakeClient_Post(const char *netname); -#endif // FN_CreateFakeClient_Post - -#ifdef FN_RunPlayerMove_Post -void FN_RunPlayerMove_Post(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); -#endif // FN_RunPlayerMove_Post - -#ifdef FN_NumberOfEntities_Post -int FN_NumberOfEntities_Post(void); -#endif // FN_NumberOfEntities_Post - -#ifdef FN_GetInfoKeyBuffer_Post -char *FN_GetInfoKeyBuffer_Post(edict_t *e); -#endif // FN_GetInfoKeyBuffer_Post - -#ifdef FN_InfoKeyValue_Post -char *FN_InfoKeyValue_Post(char *infobuffer, char *key); -#endif // FN_InfoKeyValue_Post - -#ifdef FN_SetKeyValue_Post -void FN_SetKeyValue_Post(char *infobuffer, char *key, char *value); -#endif // FN_SetKeyValue_Post - -#ifdef FN_SetClientKeyValue_Post -void FN_SetClientKeyValue_Post(int clientIndex, char *infobuffer, char *key, char *value); -#endif // FN_SetClientKeyValue_Post - -#ifdef FN_IsMapValid_Post -int FN_IsMapValid_Post(char *filename); -#endif // FN_IsMapValid_Post - -#ifdef FN_StaticDecal_Post -void FN_StaticDecal_Post(const float *origin, int decalIndex, int entityIndex, int modelIndex); -#endif // FN_StaticDecal_Post - -#ifdef FN_PrecacheGeneric_Post -int FN_PrecacheGeneric_Post(char *s); -#endif // FN_PrecacheGeneric_Post - -#ifdef FN_GetPlayerUserId_Post -int FN_GetPlayerUserId_Post(edict_t *e ); -#endif // FN_GetPlayerUserId_Post - -#ifdef FN_BuildSoundMsg_Post -void FN_BuildSoundMsg_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_BuildSoundMsg_Post - -#ifdef FN_IsDedicatedServer_Post -int FN_IsDedicatedServer_Post(void); -#endif // FN_IsDedicatedServer_Post - -#ifdef FN_CVarGetPointer_Post -cvar_t *FN_CVarGetPointer_Post(const char *szVarName); -#endif // FN_CVarGetPointer_Post - -#ifdef FN_GetPlayerWONId_Post -unsigned int FN_GetPlayerWONId_Post(edict_t *e); -#endif // FN_GetPlayerWONId_Post - -#ifdef FN_Info_RemoveKey_Post -void FN_Info_RemoveKey_Post( char *s, const char *key); -#endif // FN_Info_RemoveKey_Post - -#ifdef FN_GetPhysicsKeyValue_Post -const char *FN_GetPhysicsKeyValue_Post(const edict_t *pClient, const char *key); -#endif // FN_GetPhysicsKeyValue_Post - -#ifdef FN_SetPhysicsKeyValue_Post -void FN_SetPhysicsKeyValue_Post(const edict_t *pClient, const char *key, const char *value); -#endif // FN_SetPhysicsKeyValue_Post - -#ifdef FN_GetPhysicsInfoString_Post -const char *FN_GetPhysicsInfoString_Post( const edict_t *pClient); -#endif // FN_GetPhysicsInfoString_Post - -#ifdef FN_PrecacheEvent_Post -unsigned short FN_PrecacheEvent_Post(int type, const char *psz); -#endif // FN_PrecacheEvent_Post - -#ifdef FN_PlaybackEvent_Post -void FN_PlaybackEvent_Post(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); -#endif // FN_PlaybackEvent_Post - -#ifdef FN_SetFatPVS_Post -unsigned char *FN_SetFatPVS_Post(float *org); -#endif // FN_SetFatPVS_Post - -#ifdef FN_SetFatPAS_Post -unsigned char *FN_SetFatPAS_Post(float *org); -#endif // FN_SetFatPAS_Post - -#ifdef FN_CheckVisibility_Post -int FN_CheckVisibility_Post(const edict_t *entity, unsigned char *pset); -#endif // FN_CheckVisibility_Post - -#ifdef FN_DeltaSetField_Post -void FN_DeltaSetField_Post(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaSetField_Post - -#ifdef FN_DeltaUnsetField_Post -void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaUnsetField_Post - -#ifdef FN_DeltaAddEncoder_Post -void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); -#endif // FN_DeltaAddEncoder_Post - -#ifdef FN_GetCurrentPlayer_Post -int FN_GetCurrentPlayer_Post(void); -#endif // FN_GetCurrentPlayer_Post - -#ifdef FN_CanSkipPlayer_Post -int FN_CanSkipPlayer_Post(const edict_t *player); -#endif // FN_CanSkipPlayer_Post - -#ifdef FN_DeltaFindField_Post -int FN_DeltaFindField_Post(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaFindField_Post - -#ifdef FN_DeltaSetFieldByIndex_Post -void FN_DeltaSetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaSetFieldByIndex_Post - -#ifdef FN_DeltaUnsetFieldByIndex_Post -void FN_DeltaUnsetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaUnsetFieldByIndex_Post - -#ifdef FN_SetGroupMask_Post -void FN_SetGroupMask_Post(int mask, int op); -#endif // FN_SetGroupMask_Post - -#ifdef FN_engCreateInstancedBaseline_Post -int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *baseline); -#endif // FN_engCreateInstancedBaseline_Post - -#ifdef FN_Cvar_DirectSet_Post -void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value); -#endif // FN_Cvar_DirectSet_Post - -#ifdef FN_ForceUnmodified_Post -void FN_ForceUnmodified_Post(FORCE_TYPE type, float *mins, float *maxs, const char *filename); -#endif // FN_ForceUnmodified_Post - -#ifdef FN_GetPlayerStats_Post -void FN_GetPlayerStats_Post(const edict_t *pClient, int *ping, int *packet_loss); -#endif // FN_GetPlayerStats_Post - -#ifdef FN_AddServerCommand_Post -void FN_AddServerCommand_Post(char *cmd_name, void (*function)(void)); -#endif // FN_AddServerCommand_Post - -#ifdef FN_Voice_GetClientListening_Post -qboolean FN_Voice_GetClientListening_Post(int iReceiver, int iSender); -#endif // FN_Voice_GetClientListening_Post - -#ifdef FN_Voice_SetClientListening_Post -qboolean FN_Voice_SetClientListening_Post(int iReceiver, int iSender, qboolean bListen); -#endif // FN_Voice_SetClientListening_Post - -#ifdef FN_GetPlayerAuthId_Post -const char *FN_GetPlayerAuthId_Post(edict_t *e); -#endif // FN_GetPlayerAuthId - - - - -#ifdef FN_OnFreeEntPrivateData -void FN_OnFreeEntPrivateData(edict_t *pEnt); -#endif // FN_OnFreeEntPrivateData - -#ifdef FN_GameShutdown -void FN_GameShutdown(void); -#endif // FN_GameShutdown - -#ifdef FN_ShouldCollide -int FN_ShouldCollide(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_ShouldCollide - - - - - -#ifdef FN_OnFreeEntPrivateData_Post -void FN_OnFreeEntPrivateData_Post(edict_t *pEnt); -#endif // FN_OnFreeEntPrivateData_Post - -#ifdef FN_GameShutdown_Post -void FN_GameShutdown_Post(void); -#endif // FN_GameShutdown_Post - -#ifdef FN_ShouldCollide_Post -int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_ShouldCollide_Post - -#endif // USE_METAMOD - - -#ifdef FN_AMXX_QUERY -void FN_AMXX_QUERY(void); -#endif // FN_AMXX_QUERY - -#ifdef FN_AMXX_ATTACH -void FN_AMXX_ATTACH(void); -#endif // FN_AMXX_ATTACH - -#ifdef FN_AMXX_DETACH -void FN_AMXX_DETACH(void); -#endif // FN_AMXX_DETACH - -#ifdef FN_AMXX_PLUGINSLOADED -void FN_AMXX_PLUGINSLOADED(void); -#endif // FN_AMXX_PLUGINSLOADED - -#ifdef FN_AMXX_PLUGINSUNLOADING -void FN_AMXX_PLUGINSUNLOADING(void); -#endif // FN_AMXX_PLUGINSUNLOADING - -#ifdef FN_AMXX_PLUGINSUNLOADED -void FN_AMXX_PLUGINSUNLOADED(void); -#endif // FN_AMXX_PLUGINSUNLOADED - -// *** Types *** -typedef void* (*PFN_REQ_FNPTR)(const char * /*name*/); - -// ***** Module funcs stuff ***** -enum ForwardExecType -{ - ET_IGNORE = 0, // Ignore return vaue - ET_STOP, // Stop on PLUGIN_HANDLED - ET_STOP2, // Stop on PLUGIN_HANDLED, continue on other values, return biggest return value - ET_CONTINUE, // Continue; return biggest return value -}; - -enum ForwardParam -{ - FP_DONE = -1, // specify this as the last argument - // only tells the function that there are no more arguments - FP_CELL, // normal cell - FP_FLOAT, // float; used as normal cell though - FP_STRING, // string - FP_STRINGEX, // string; will be updated to the last function's value - FP_ARRAY, // array; use the return value of prepareArray. -}; - -enum PlayerProp -{ - Player_Name, //String - Player_Ip, //String - Player_Team, //String - Player_Ingame, //bool - Player_Authorized, //bool - Player_Vgui, //bool - Player_Time, //float - Player_Playtime, //float - Player_MenuExpire, //float - Player_Weapons, //struct{int,int}[32] - Player_CurrentWeapon, //int - Player_TeamID, //int - Player_Deaths, //int - Player_Aiming, //int - Player_Menu, //int - Player_Keys, //int - Player_Flags, //int[32] - Player_Newmenu, //int - Player_NewmenuPage, //int -}; - -enum LibType -{ - LibType_Library, - LibType_Class -}; - -#define MSGBLOCK_SET 0 -#define MSGBLOCK_GET 1 -#define BLOCK_NOT 0 -#define BLOCK_ONCE 1 -#define BLOCK_SET 2 - -typedef void (*AUTHORIZEFUNC)(int player, const char *authstring); - -typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/); -typedef int (*PFN_ADD_NEW_NATIVES) (const AMX_NATIVE_INFO * /*list*/); -typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...); -typedef char * (*PFN_BUILD_PATHNAME_R) (char * /*buffer*/, size_t /* maxlen */, const char * /* format */, ...); -typedef cell * (*PFN_GET_AMXADDR) (AMX * /*amx*/, cell /*offset*/); -typedef void (*PFN_PRINT_SRVCONSOLE) (char * /*format*/, ...); -typedef const char * (*PFN_GET_MODNAME) (void); -typedef const char * (*PFN_GET_AMXSCRIPTNAME) (int /*id*/); -typedef AMX * (*PFN_GET_AMXSCRIPT) (int /*id*/); -typedef int (*PFN_FIND_AMXSCRIPT_BYAMX) (const AMX * /*amx*/); -typedef int (*PFN_FIND_AMXSCRIPT_BYNAME) (const char * /*name*/); -typedef int (*PFN_SET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, const char * /* source */, int /* max */); -typedef char * (*PFN_GET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, int /*bufferId*/, int * /*pLen*/); -typedef int (*PFN_GET_AMXSTRINGLEN) (const cell *ptr); -typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/); -typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/); -typedef void (*PFN_LOG) (const char * /*fmt*/, ...); -typedef void (*PFN_LOG_ERROR) (AMX * /*amx*/, int /*err*/, const char * /*fmt*/, ...); -typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/); -typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/); -typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/); -typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/); -typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/); -typedef cell (*PFN_PREPARE_CELLARRAY_A) (cell * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/); -typedef cell (*PFN_PREPARE_CHARARRAY_A) (char * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/); -typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/); -typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/); -typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/); -typedef int (*PFN_IS_PLAYER_INGAME) (int /*id*/); -typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/); -typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/); -typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/); -typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/); -typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/); -typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/); -typedef const char * (*PFN_GET_PLAYER_TEAM) (int /*id*/); -typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/); -typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/); -typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/); -typedef int (*PFN_GET_PLAYER_KEYS) (int /*id*/); -typedef int (*PFN_IS_PLAYER_ALIVE) (int /*id*/); -typedef int (*PFN_GET_PLAYER_FRAGS) (int /*id*/); -typedef int (*PFN_IS_PLAYER_CONNECTING) (int /*id*/); -typedef int (*PFN_IS_PLAYER_HLTV) (int /*id*/); -typedef int (*PFN_GET_PLAYER_ARMOR) (int /*id*/); -typedef int (*PFN_GET_PLAYER_HEALTH) (int /*id*/); -#ifdef USE_METAMOD -typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/); -#else -typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/); -#endif -typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/); - -#ifdef MEMORY_TEST -typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, - const unsigned int /*type*/, const size_t /*size*/); -typedef void * (*PFN_REALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, - const unsigned int /*type*/, const size_t /*size*/, void* /*addr*/ ); -typedef void (*PFN_DEALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, - const unsigned int /*type*/, const void* /*addr*/ ); -#endif -typedef int (*PFN_AMX_EXEC) (AMX* /*amx*/, cell* /*return val*/, int /*index*/); -typedef int (*PFN_AMX_EXECV) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, cell[] /*params*/); -typedef int (*PFN_AMX_ALLOT) (AMX* /*amx*/, int /*length*/, cell* /*amx_addr*/, cell** /*phys_addr*/); -typedef int (*PFN_AMX_FINDPUBLIC) (AMX* /*amx*/, char* /*func name*/, int* /*index*/); -typedef int (*PFN_AMX_FINDNATIVE) (AMX* /*amx*/, char* /*func name*/, int* /*index*/); -typedef int (*PFN_LOAD_AMXSCRIPT) (AMX* /*amx*/, void** /*code*/, const char* /*path*/, char[64] /*error info*/, int /* debug */); -typedef int (*PFN_UNLOAD_AMXSCRIPT) (AMX* /*amx*/,void** /*code*/); -typedef cell (*PFN_REAL_TO_CELL) (REAL /*x*/); -typedef REAL (*PFN_CELL_TO_REAL) (cell /*x*/); -typedef int (*PFN_REGISTER_SPFORWARD) (AMX * /*amx*/, int /*func*/, ... /*params*/); -typedef int (*PFN_REGISTER_SPFORWARD_BYNAME) (AMX * /*amx*/, const char * /*funcName*/, ... /*params*/); -typedef void (*PFN_UNREGISTER_SPFORWARD) (int /*id*/); -typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/); -typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/); -typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/); -typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/); -typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char * /*name */); -typedef void (*PFN_REG_AUTH_FUNC) (AUTHORIZEFUNC); -typedef void (*PFN_UNREG_AUTH_FUNC) (AUTHORIZEFUNC); -typedef int (*PFN_FINDLIBRARY) (const char * /*name*/, LibType /*type*/); -typedef size_t (*PFN_ADDLIBRARIES) (const char * /*name*/, LibType /*type*/, void * /*parent*/); -typedef size_t (*PFN_REMOVELIBRARIES) (void * /*parent*/); -typedef void (*PFN_OVERRIDENATIVES) (AMX_NATIVE_INFO * /*natives*/, const char * /*myname*/); -typedef const char * (*PFN_GETLOCALINFO) (const char * /*name*/, const char * /*def*/); -typedef int (*PFN_AMX_REREGISTER) (AMX * /*amx*/, AMX_NATIVE_INFO * /*list*/, int /*list*/); -typedef void * (*PFN_REGISTERFUNCTIONEX) (void * /*pfn*/, const char * /*desc*/); -typedef void (*PFN_MESSAGE_BLOCK) (int /* mode */, int /* message */, int * /* opt */); - -extern PFN_ADD_NATIVES g_fn_AddNatives; -extern PFN_ADD_NEW_NATIVES g_fn_AddNewNatives; -extern PFN_BUILD_PATHNAME g_fn_BuildPathname; -extern PFN_BUILD_PATHNAME_R g_fn_BuildPathnameR; -extern PFN_GET_AMXADDR g_fn_GetAmxAddr; -extern PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; -extern PFN_GET_MODNAME g_fn_GetModname; -extern PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; -extern PFN_GET_AMXSCRIPT g_fn_GetAmxScript; -extern PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; -extern PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; -extern PFN_SET_AMXSTRING g_fn_SetAmxString; -extern PFN_GET_AMXSTRING g_fn_GetAmxString; -extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; -extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; -extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; -extern PFN_LOG g_fn_Log; -extern PFN_LOG_ERROR g_fn_LogErrorFunc; -extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError; -extern PFN_REGISTER_FORWARD g_fn_RegisterForward; -extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward; -extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; -extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; -extern PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA; -extern PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA; -extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; -extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName; -extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP; -extern PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; -extern PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; -extern PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; -extern PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; -extern PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; -extern PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; -extern PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; -extern PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; -extern PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; -extern PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; -extern PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; -extern PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; -extern PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; -extern PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; -extern PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; -extern PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; -extern PFN_AMX_EXEC g_fn_AmxExec; -extern PFN_AMX_ALLOT g_fn_AmxAllot; -extern PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; -extern PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; -extern PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; -extern PFN_REAL_TO_CELL g_fn_RealToCell; -extern PFN_CELL_TO_REAL g_fn_CellToReal; -extern PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward; -extern PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName; -extern PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward; -extern PFN_MERGEDEFINITION_FILE g_fn_MergeDefinition_File; -extern PFN_AMX_FINDNATIVE g_fn_AmxFindNative; -extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; -extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; -extern PFN_FORMAT g_fn_Format; -extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam; -extern PFN_REGISTERFUNCTION g_fn_RegisterFunction; -extern PFN_REQ_FNPTR g_fn_RequestFunction; -extern PFN_AMX_PUSH g_fn_AmxPush; -extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo; -extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr; -extern PFN_REG_AUTH_FUNC g_fn_RegAuthFunc; -extern PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc; -extern PFN_FINDLIBRARY g_fn_FindLibrary; -extern PFN_ADDLIBRARIES g_fn_AddLibraries; -extern PFN_REMOVELIBRARIES g_fn_RemoveLibraries; -extern PFN_OVERRIDENATIVES g_fn_OverrideNatives; -extern PFN_GETLOCALINFO g_fn_GetLocalInfo; -extern PFN_AMX_REREGISTER g_fn_AmxReRegister; -extern PFN_REGISTERFUNCTIONEX g_fn_RegisterFunctionEx; -extern PFN_MESSAGE_BLOCK g_fn_MessageBlock; - -#ifdef MAY_NEVER_BE_DEFINED -// Function prototypes for intellisense and similar systems -// They understand #if 0 so we use #ifdef MAY_NEVER_BE_DEFINED -int MF_AddNatives (const AMX_NATIVE_INFO *list) { } -int MF_AddNewNatives (const AMX_NATIVE_INFO *list) { } -char * MF_BuildPathname (const char * format, ...) { } -char * MF_BuildPathnameR (char *buffer, size_t maxlen, const char *fmt, ...) { } -cell * MF_GetAmxAddr (AMX * amx, cell offset) { } -void MF_PrintSrvConsole (char * format, ...) { } -const char * MF_GetModname (void) { } -const char * MF_GetScriptName (int id) { } -AMX * MF_GetScriptAmx (int id) { } -int MF_FindScriptByAmx (const AMX * amx) { } -int MF_FindScriptByAmx (const char * name) { } -int MF_SetAmxString (AMX * amx, cell amx_addr, const char * source , int max ) { } -char * MF_GetAmxString (AMX * amx, cell amx_addr, int bufferId, int * pLen) { } -int MF_GetAmxStringLen (const cell *ptr) { } -char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { } -void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { } -void MF_Log (const char * fmt, ...) { } -void MF_LogError (AMX * amx, int err, const char *fmt, ...) { } -int MF_RaiseAmxError (AMX * amx, int error) { } -int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { } -int MF_ExecuteForward (int id, ...) { } -cell MF_PrepareCellArray (cell * ptr, unsigned int size) { } -cell MF_PrepareCharArray (char * ptr, unsigned int size) { } -cell MF_PrepareCellArrayA (cell * ptr, unsigned int size, bool copyBack) { } -cell MF_PrepareCharArrayA (char * ptr, unsigned int size, bool copyBack) { } -int MF_IsPlayerValid (int id) { } -const char * MF_GetPlayerName (int id) { } -const char * MF_GetPlayerIP (int id) { } -int MF_IsPlayerIngame (int id) { } -int MF_IsPlayerBot (int id) { } -int MF_IsPlayerAuthorized (int id) { } -float MF_GetPlayerTime (int id) { } -float MF_GetPlayerPlayTime (int id) { } -int MF_GetPlayerCurweapon (int id) { } -const char * MF_GetPlayerTeam (int id) { } -int MF_GetPlayerTeamID (int id) { } -int MF_GetPlayerDeaths (int id) { } -int MF_GetPlayerMenu (int id) { } -int MF_GetPlayerKeys (int id) { } -int MF_IsPlayerAlive (int id) { } -int MF_GetPlayerFrags (int id) { } -int MF_IsPlayerConnecting (int id) { } -int MF_IsPlayerHLTV (int id) { } -int MF_GetPlayerArmor (int id) { } -int MF_GetPlayerHealth (int id) { } -REAL amx_ctof (cell x) { } -cell amx_ftoc (float x) { } -int MF_RegisterSPForwardByName (AMX * amx, const char *str, ...) { } -int MF_RegisterSPForward (AMX * amx, int func, ...) { } -void MF_UnregisterSPForward (int id) { } -int MF_GetPlayerFlags (int id) { } -edict_t* MF_GetPlayerEdict (int id) { } -const char * MF_Format (const char *fmt, ...) { } -void MF_RegisterFunction (void *pfn, const char *description) { } -void * MF_RequestFunction (const char *description) { } -int MF_AmxPush (AMX *amx, cell *params) { } -int MF_AmxExec (AMX *amx, cell *retval, int idx) { } -int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { } -void * MF_PlayerPropAddr (int id, int prop) { } -void MF_RegAuthFunc (AUTHORIZEFUNC fn) { } -void MF_UnregAuthFunc (AUTHORIZEFUNC fn) { } -int MF_FindLibrary (const char *name, LibType type) { } -size_t MF_AddLibraries (const char *name, LibType type, void *parent) { } -size_t MF_RemoveLibraries (void *parent) { } -void MF_OverrideNatives (AMX_NATIVE_INFO *natives, const char *myname) { } -const char * MF_GetLocalInfo (const char *name, const char *def) { } -int MF_AmxReRegister (AMX *amx, AMX_NATIVE_INFO *list, int number) { return 0; } -void * MF_RegisterFunctionEx (void *pfn, const char *description) { } -void * MF_MessageBlock (int mode, int msg, int *opt) { } -#endif // MAY_NEVER_BE_DEFINED - -#define MF_AddNatives g_fn_AddNatives -#define MF_AddNewNatives g_fn_AddNewNatives -#define MF_BuildPathname g_fn_BuildPathname -#define MF_BuildPathnameR g_fn_BuildPathnameR -#define MF_FormatAmxString g_fn_FormatAmxString -#define MF_GetAmxAddr g_fn_GetAmxAddr -#define MF_PrintSrvConsole g_fn_PrintSrvConsole -#define MF_GetModname g_fn_GetModname -#define MF_GetScriptName g_fn_GetAmxScriptName -#define MF_GetScriptAmx g_fn_GetAmxScript -#define MF_FindScriptByAmx g_fn_FindAmxScriptByAmx -#define MF_FindScriptByName g_fn_FindAmxScriptByName -#define MF_SetAmxString g_fn_SetAmxString -#define MF_GetAmxString g_fn_GetAmxString -#define MF_GetAmxStringLen g_fn_GetAmxStringLen -#define MF_CopyAmxMemory g_fn_CopyAmxMemory -void MF_Log(const char *fmt, ...); -void MF_LogError(AMX *amx, int err, const char *fmt, ...); -#define MF_RaiseAmxError g_fn_RaiseAmxError -#define MF_RegisterForward g_fn_RegisterForward -#define MF_ExecuteForward g_fn_ExecuteForward -#define MF_PrepareCellArray g_fn_PrepareCellArray -#define MF_PrepareCharArray g_fn_PrepareCharArray -#define MF_PrepareCellArrayA g_fn_PrepareCellArrayA -#define MF_PrepareCharArrayA g_fn_PrepareCharArrayA -#define MF_IsPlayerValid g_fn_IsPlayerValid -#define MF_GetPlayerName g_fn_GetPlayerName -#define MF_GetPlayerIP g_fn_GetPlayerIP -#define MF_IsPlayerIngame g_fn_IsPlayerIngame -#define MF_IsPlayerBot g_fn_IsPlayerBot -#define MF_IsPlayerAuthorized g_fn_IsPlayerAuthorized -#define MF_GetPlayerTime g_fn_GetPlayerTime -#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime -#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon -#define MF_GetPlayerTeam g_fn_GetPlayerTeam -#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID -#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths -#define MF_GetPlayerMenu g_fn_GetPlayerMenu -#define MF_GetPlayerKeys g_fn_GetPlayerKeys -#define MF_IsPlayerAlive g_fn_IsPlayerAlive -#define MF_GetPlayerFrags g_fn_GetPlayerFrags -#define MF_IsPlayerConnecting g_fn_IsPlayerConnecting -#define MF_IsPlayerHLTV g_fn_IsPlayerHLTV -#define MF_GetPlayerArmor g_fn_GetPlayerArmor -#define MF_GetPlayerHealth g_fn_GetPlayerHealth -#define MF_AmxExec g_fn_AmxExec -#define MF_AmxExecv g_fn_AmxExecv -#define MF_AmxFindPublic g_fn_AmxFindPublic -#define MF_AmxAllot g_fn_AmxAllot -#define MF_AmxFindNative g_fn_AmxFindNative -#define MF_LoadAmxScript g_fn_LoadAmxScript -#define MF_UnloadAmxScript g_fn_UnloadAmxScript -#define MF_MergeDefinitionFile g_fn_MergeDefinition_File -#define amx_ctof g_fn_CellToReal -#define amx_ftoc g_fn_RealToCell -#define MF_RegisterSPForwardByName g_fn_RegisterSPForwardByName -#define MF_RegisterSPForward g_fn_RegisterSPForward -#define MF_UnregisterSPForward g_fn_UnregisterSPForward -#define MF_GetPlayerFlags g_fn_GetPlayerFlags -#define MF_GetPlayerEdict g_fn_GetPlayerEdict -#define MF_Format g_fn_Format -#define MF_RegisterFunction g_fn_RegisterFunction -#define MF_RequestFunction g_fn_RequestFunction -#define MF_AmxPush g_fn_AmxPush -#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo -#define MF_PlayerPropAddr g_fn_PlayerPropAddr -#define MF_RegAuthFunc g_fn_RegAuthFunc -#define MF_UnregAuthFunc g_fn_UnregAuthFunc -#define MF_FindLibrary g_fn_FindLibrary -#define MF_AddLibraries g_fn_AddLibraries -#define MF_RemoveLibraries g_fn_RemoveLibraries -#define MF_OverrideNatives g_fn_OverrideNatives -#define MF_GetLocalInfo g_fn_GetLocalInfo -#define MF_AmxReRegister g_fn_AmxReRegister -#define MF_RegisterFunctionEx g_fn_RegisterFunctionEx -#define MF_MessageBlock g_fn_MessageBlock - -#ifdef MEMORY_TEST -/*** Memory ***/ -void *operator new(size_t reportedSize); -void *operator new[](size_t reportedSize); -void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine); -void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine); -void operator delete(void *reportedAddress); -void operator delete[](void *reportedAddress); - -// Allocation types -extern const unsigned int m_alloc_unknown; -extern const unsigned int m_alloc_new; -extern const unsigned int m_alloc_new_array; -extern const unsigned int m_alloc_malloc; -extern const unsigned int m_alloc_calloc; -extern const unsigned int m_alloc_realloc; -extern const unsigned int m_alloc_delete; -extern const unsigned int m_alloc_delete_array; -extern const unsigned int m_alloc_free; - -// To be called before new / delete -void Mem_SetOwner(const char *filename, int line, const char *function); -// Actual allocator -void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int allocationType, const size_t reportedSize); -void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress); -void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int deallocationType, void *reportedAddress); - -// memory macros -#ifndef __FUNCTION__ -#define __FUNCTION__ "??" -#endif - -// call Mem_SetOwner, followed by the actual new operator -#define new (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new -// call Mem_SetOwner, followed by the actual delete operator -#define delete (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? Mem_SetOwner("",0,"") : delete -#define malloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_malloc,sz) -#define calloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_calloc,sz) -#define realloc(ptr,sz) Mem_Reallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_realloc,sz,ptr) -#define free(ptr) Mem_Deallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_free,ptr) - -#endif //MEMORY_TEST - -#endif // #ifndef __AMXXMODULE_H__ +/* + * AMX Mod X Module Interface Functions + * This file may be freely used +*/ + +// prevent double include +#ifndef __AMXXMODULE_H__ +#define __AMXXMODULE_H__ + +// config +#include "moduleconfig.h" + +#include // size_t +// metamod include files +#ifdef USE_METAMOD +#include +#include +#include "osdep.h" +#endif // #ifdef USE_METAMOD + +// DLL Export +#undef DLLEXPORT +#ifndef __linux__ +#define DLLEXPORT __declspec(dllexport) +#else +#define DLLEXPORT __attribute__((visibility("default"))) +#define LINUX +#endif + +#undef C_DLLEXPORT +#define C_DLLEXPORT extern "C" DLLEXPORT + +// ***** AMXX stuff ***** + +// module interface version was 1 +// 2 - added logtag to struct (amxx1.1-rc1) +// 3 - added new tagAMX structure (amxx1.5) +// 4 - added new 'library' setting for direct loading +#define AMXX_INTERFACE_VERSION 4 + +// amxx module info +struct amxx_module_info_s +{ + const char *name; + const char *author; + const char *version; + int reload; // reload on mapchange when nonzero + const char *logtag; // added in version 2 + const char *library; // added in version 4 + const char *libclass; // added in version 4 +}; + +// return values from functions called by amxx +#define AMXX_OK 0 /* no error */ +#define AMXX_IFVERS 1 /* interface version */ +#define AMXX_PARAM 2 /* Invalid parameter */ +#define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ + +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + +// *** Small stuff *** +// The next section is copied from the amx.h file +// Copyright (c) ITB CompuPhase, 1997-2005 + +#if defined HAVE_STDINT_H + #include +#else + #if defined __LCC__ || defined __DMC__ || defined LINUX + #if defined HAVE_INTTYPES_H + #include + #else + #include + #endif + #elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L + /* The ISO C99 defines the int16_t and int_32t types. If the compiler got + * here, these types are probably undefined. + */ + #if defined __MACH__ + #include + typedef unsigned short int uint16_t; + typedef unsigned long int uint32_t; + #elif defined __FreeBSD__ + #include + #else + typedef short int int16_t; + typedef unsigned short int uint16_t; + #if defined SN_TARGET_PS2 + typedef int int32_t; + typedef unsigned int uint32_t; + #else + typedef long int int32_t; + typedef unsigned long int uint32_t; + #endif + #if defined __WIN32__ || defined _WIN32 || defined WIN32 + typedef __int64 int64_t; + typedef unsigned __int64 uint64_t; + #define HAVE_I64 + #elif defined __GNUC__ + typedef long long int64_t; + typedef unsigned long long uint64_t; + #define HAVE_I64 + #endif + #endif + #endif + #define HAVE_STDINT_H +#endif +#if defined _LP64 || defined WIN64 || defined _WIN64 + #if !defined __64BIT__ + #define __64BIT__ + #endif +#endif + +/* calling convention for native functions */ +#if !defined AMX_NATIVE_CALL + #define AMX_NATIVE_CALL +#endif +/* calling convention for all interface functions and callback functions */ +#if !defined AMXAPI + #if defined STDECL + #define AMXAPI __stdcall + #elif defined CDECL + #define AMXAPI __cdecl + #else + #define AMXAPI + #endif +#endif +#if !defined AMXEXPORT + #define AMXEXPORT +#endif + +#if !defined PAWN_CELL_SIZE + #define PAWN_CELL_SIZE 32 /* by default, use 32-bit cells */ +#endif +#if PAWN_CELL_SIZE==16 + typedef uint16_t ucell; + typedef int16_t cell; +#elif PAWN_CELL_SIZE==32 + typedef uint32_t ucell; + typedef int32_t cell; +#define REAL float +#elif PAWN_CELL_SIZE==64 + typedef uint64_t ucell; + typedef int64_t cell; +#define REAL double +#else + #error Unsupported cell size (PAWN_CELL_SIZE) +#endif + +#define UNPACKEDMAX ((1 << (sizeof(cell)-1)*8) - 1) +#define UNLIMITED (~1u >> 1) + +struct tagAMX; +typedef cell (AMX_NATIVE_CALL *AMX_NATIVE)(struct tagAMX *amx, cell *params); +typedef int (AMXAPI *AMX_CALLBACK)(struct tagAMX *amx, cell index, + cell *result, cell *params); +typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx); +#if !defined _FAR + #define _FAR +#endif + +#if defined _MSC_VER + #pragma warning(disable:4103) /* disable warning message 4103 that complains + * about pragma pack in a header file */ + #pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */ + + #if _MSC_VER >= 1400 + #if !defined NO_MSVC8_AUTO_COMPAT + + /* Disable deprecation warnings concerning unsafe CRT functions */ + #if !defined _CRT_SECURE_NO_DEPRECATE + #define _CRT_SECURE_NO_DEPRECATE + #endif + + /* Replace the POSIX function with ISO C++ conformant ones as they are now deprecated */ + #define access _access + #define cabs _cabs + #define cgets _cgets + #define chdir _chdir + #define chmod _chmod + #define chsize _chsize + #define close _close + #define cprintf _cprintf + #define cputs _cputts + #define creat _creat + #define cscanf _cscanf + #define cwait _cwait + #define dup _dup + #define dup2 _dup2 + #define ecvt _ecvt + #define eof _eof + #define execl _execl + #define execle _execle + #define execlp _execlp + #define execlpe _execlpe + #define execv _execv + #define execve _execv + #define execvp _execvp + #define execvpe _execvpe + #define fcloseall _fcloseall + #define fcvt _fcvt + #define fdopen _fdopen + #define fgetchar _fgetchar + #define filelength _filelength + #define fileno _fileno + #define flushall _flushall + #define fputchar _fputchar + #define gcvt _gcvt + #define getch _getch + #define getche _getche + #define getcwd _getcwd + #define getpid _getpid + #define getw _getw + #define hypot _hypot + #define inp _inp + #define inpw _inpw + #define isascii __isascii + #define isatty _isatty + #define iscsym __iscsym + #define iscsymf __iscsymf + #define itoa _itoa + #define j0 _j0 + #define j1 _j1 + #define jn _jn + #define kbhit _kbhit + #define lfind _lfind + #define locking _locking + #define lsearch _lsearch + #define lseek _lseek + #define ltoa _ltoa + #define memccpy _memccpy + #define memicmp _memicmp + #define mkdir _mkdir + #define mktemp _mktemp + #define open _open + #define outp _outp + #define outpw _outpw + #define putch _putch + #define putenv _putenv + #define putw _putw + #define read _read + #define rmdir _rmdir + #define rmtmp _rmtmp + #define setmode _setmode + #define sopen _sopen + #define spawnl _spawnl + #define spawnle _spawnle + #define spawnlp _spawnlp + #define spawnlpe _spawnlpe + #define spawnv _spawnv + #define spawnve _spawnve + #define spawnvp _spawnvp + #define spawnvpe _spawnvpe + #define strcmpi _strcmpi + #define strdup _strdup + #define stricmp _stricmp + #define strlwr _strlwr + #define strnicmp _strnicmp + #define strnset _strnset + #define strrev _strrev + #define strset _strset + #define strupr _strupr + #define swab _swab + #define tell _tell + #define tempnam _tempnam + #define toascii __toascii + #define tzset _tzset + #define ultoa _ultoa + #define umask _umask + #define ungetch _ungetch + #define unlink _unlink + #define wcsdup _wcsdup + #define wcsicmp _wcsicmp + #define wcsicoll _wcsicoll + #define wcslwr _wcslwr + #define wcsnicmp _wcsnicmp + #define wcsnset _wcsnset + #define wcsrev _wcsrev + #define wcsset _wcsset + #define wcsupr _wcsupr + #define write _write + #define y0 _y0 + #define y1 _y1 + #define yn _yn + + /* Disable deprecation warnings because MSVC8 seemingly thinks the ISO C++ conformant + * functions above are deprecated. */ + #pragma warning (disable:4996) + + #endif + #else + #define vsnprintf _vsnprintf + #endif +#endif + + +/* Some compilers do not support the #pragma align, which should be fine. Some + * compilers give a warning on unknown #pragmas, which is not so fine... + */ +#if (defined SN_TARGET_PS2 || defined __GNUC__) && !defined AMX_NO_ALIGN + #define AMX_NO_ALIGN +#endif + +#if defined __GNUC__ + #define PACKED __attribute__((packed)) +#else + #define PACKED +#endif + +#if !defined AMX_NO_ALIGN + #if defined LINUX || defined __FreeBSD__ + #pragma pack(1) /* structures must be packed (byte-aligned) */ + #elif defined MACOS && defined __MWERKS__ + #pragma options align=mac68k + #else + #pragma pack(push) + #pragma pack(1) /* structures must be packed (byte-aligned) */ + #if defined __TURBOC__ + #pragma option -a- /* "pack" pragma for older Borland compilers */ + #endif + #endif +#endif + +typedef struct { + const char _FAR *name PACKED; + AMX_NATIVE func PACKED; +} AMX_NATIVE_INFO; + +#define AMX_USERNUM 4 + +/* The AMX structure is the internal structure for many functions. Not all + * fields are valid at all times; many fields are cached in local variables. + */ +typedef struct tagAMX { + unsigned char _FAR *base PACKED; /* points to the AMX header plus the code, optionally also the data */ + unsigned char _FAR *data PACKED; /* points to separate data+stack+heap, may be NULL */ + AMX_CALLBACK callback PACKED; + AMX_DEBUG debug PACKED; /* debug callback */ + /* for external functions a few registers must be accessible from the outside */ + cell cip PACKED; /* instruction pointer: relative to base + amxhdr->cod */ + cell frm PACKED; /* stack frame base: relative to base + amxhdr->dat */ + cell hea PACKED; /* top of the heap: relative to base + amxhdr->dat */ + cell hlw PACKED; /* bottom of the heap: relative to base + amxhdr->dat */ + cell stk PACKED; /* stack pointer: relative to base + amxhdr->dat */ + cell stp PACKED; /* top of the stack: relative to base + amxhdr->dat */ + int flags PACKED; /* current status, see amx_Flags() */ + /* user data */ + long usertags[AMX_USERNUM] PACKED; + //okay userdata[3] in AMX Mod X is for the CPlugin * pointer + //we're also gonna set userdata[2] to a special debug structure + void _FAR *userdata[AMX_USERNUM] PACKED; + /* native functions can raise an error */ + int error PACKED; + /* passing parameters requires a "count" field */ + int paramcount; + /* the sleep opcode needs to store the full AMX status */ + cell pri PACKED; + cell alt PACKED; + cell reset_stk PACKED; + cell reset_hea PACKED; + cell sysreq_d PACKED; /* relocated address/value for the SYSREQ.D opcode */ + /* support variables for the JIT */ + int reloc_size PACKED; /* required temporary buffer for relocations */ + long code_size PACKED; /* estimated memory footprint of the native code */ +} PACKED AMX; + +enum { + AMX_ERR_NONE, + /* reserve the first 15 error codes for exit codes of the abstract machine */ + AMX_ERR_EXIT, /* forced exit */ + AMX_ERR_ASSERT, /* assertion failed */ + AMX_ERR_STACKERR, /* stack/heap collision */ + AMX_ERR_BOUNDS, /* index out of bounds */ + AMX_ERR_MEMACCESS, /* invalid memory access */ + AMX_ERR_INVINSTR, /* invalid instruction */ + AMX_ERR_STACKLOW, /* stack underflow */ + AMX_ERR_HEAPLOW, /* heap underflow */ + AMX_ERR_CALLBACK, /* no callback, or invalid callback */ + AMX_ERR_NATIVE, /* native function failed */ + AMX_ERR_DIVIDE, /* divide by zero */ + AMX_ERR_SLEEP, /* go into sleepmode - code can be restarted */ + AMX_ERR_INVSTATE, /* invalid state for this access */ + + AMX_ERR_MEMORY = 16, /* out of memory */ + AMX_ERR_FORMAT, /* invalid file format */ + AMX_ERR_VERSION, /* file is for a newer version of the AMX */ + AMX_ERR_NOTFOUND, /* function not found */ + AMX_ERR_INDEX, /* invalid index parameter (bad entry point) */ + AMX_ERR_DEBUG, /* debugger cannot run */ + AMX_ERR_INIT, /* AMX not initialized (or doubly initialized) */ + AMX_ERR_USERDATA, /* unable to set user data field (table full) */ + AMX_ERR_INIT_JIT, /* cannot initialize the JIT */ + AMX_ERR_PARAMS, /* parameter error */ + AMX_ERR_DOMAIN, /* domain error, expression result does not fit in range */ +}; + +#if !defined AMX_NO_ALIGN + #if defined __linux__ + #pragma pack() /* reset default packing */ + #else + #pragma pack(pop) /* reset previous packing */ + #endif +#endif + + +// ***** declare functions ***** + +#ifdef USE_METAMOD +void UTIL_LogPrintf( char *fmt, ... ); +void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage); +short FixedSigned16( float value, float scale ); +unsigned short FixedUnsigned16( float value, float scale ); + +#ifdef FN_META_QUERY +void FN_META_QUERY(void); +#endif // FN_META_QUERY + +#ifdef FN_META_ATTACH +void FN_META_ATTACH(void); +#endif // FN_META_ATTACH + +#ifdef FN_META_DETACH +void FN_META_DETACH(void); +#endif // FN_META_DETACH + + + + + +#ifdef FN_GameDLLInit +void FN_GameDLLInit(void); +#endif // FN_GameDLLInit + +#ifdef FN_DispatchSpawn +int FN_DispatchSpawn(edict_t *pent); +#endif // FN_DispatchSpawn + +#ifdef FN_DispatchThink +void FN_DispatchThink(edict_t *pent); +#endif // FN_DispatchThink + +#ifdef FN_DispatchUse +void FN_DispatchUse(edict_t *pentUser, edict_t *pentOther); +#endif // FN_DispatchUse + +#ifdef FN_DispatchTouch +void FN_DispatchTouch(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_DispatchTouch + +#ifdef FN_DispatchBlocked +void FN_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther); +#endif // FN_DispatchBlocked + +#ifdef FN_DispatchKeyValue +void FN_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd); +#endif // FN_DispatchKeyValue + +#ifdef FN_DispatchSave +void FN_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData); +#endif // FN_DispatchSave + +#ifdef FN_DispatchRestore +int FN_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); +#endif // FN_DispatchRestore + +#ifdef FN_DispatchObjectCollsionBox +void FN_DispatchObjectCollsionBox(edict_t *pent); +#endif // FN_DispatchObjectCollsionBox + +#ifdef FN_SaveWriteFields +void FN_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveWriteFields + +#ifdef FN_SaveReadFields +void FN_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveReadFields + +#ifdef FN_SaveGlobalState +void FN_SaveGlobalState(SAVERESTOREDATA *pSaveData); +#endif // FN_SaveGlobalState + +#ifdef FN_RestoreGlobalState +void FN_RestoreGlobalState(SAVERESTOREDATA *pSaveData); +#endif // FN_RestoreGlobalState + +#ifdef FN_ResetGlobalState +void FN_ResetGlobalState(void); +#endif // FN_ResetGlobalState + +#ifdef FN_ClientConnect +BOOL FN_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); +#endif // FN_ClientConnect + +#ifdef FN_ClientDisconnect +void FN_ClientDisconnect(edict_t *pEntity); +#endif // FN_ClientDisconnect + +#ifdef FN_ClientKill +void FN_ClientKill(edict_t *pEntity); +#endif // FN_ClientKill + +#ifdef FN_ClientPutInServer +void FN_ClientPutInServer(edict_t *pEntity); +#endif // FN_ClientPutInServer + +#ifdef FN_ClientCommand +void FN_ClientCommand(edict_t *pEntity); +#endif // FN_ClientCommand + +#ifdef FN_ClientUserInfoChanged +void FN_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer); +#endif // FN_ClientUserInfoChanged + +#ifdef FN_ServerActivate +void FN_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax); +#endif // FN_ServerActivate + +#ifdef FN_ServerDeactivate +void FN_ServerDeactivate(void); +#endif // FN_ServerDeactivate + +#ifdef FN_PlayerPreThink +void FN_PlayerPreThink(edict_t *pEntity); +#endif // FN_PlayerPreThink + +#ifdef FN_PlayerPostThink +void FN_PlayerPostThink(edict_t *pEntity); +#endif // FN_PlayerPostThink + +#ifdef FN_StartFrame +void FN_StartFrame(void); +#endif // FN_StartFrame + +#ifdef FN_ParmsNewLevel +void FN_ParmsNewLevel(void); +#endif // FN_ParmsNewLevel + +#ifdef FN_ParmsChangeLevel +void FN_ParmsChangeLevel(void); +#endif // FN_ParmsChangeLevel + +#ifdef FN_GetGameDescription +const char *FN_GetGameDescription(void); +#endif // FN_GetGameDescription + +#ifdef FN_PlayerCustomization +void FN_PlayerCustomization(edict_t *pEntity, customization_t *pCust); +#endif // FN_PlayerCustomization + +#ifdef FN_SpectatorConnect +void FN_SpectatorConnect(edict_t *pEntity); +#endif // FN_SpectatorConnect + +#ifdef FN_SpectatorDisconnect +void FN_SpectatorDisconnect(edict_t *pEntity); +#endif // FN_SpectatorDisconnect + +#ifdef FN_SpectatorThink +void FN_SpectatorThink(edict_t *pEntity); +#endif // FN_SpectatorThink + +#ifdef FN_Sys_Error +void FN_Sys_Error(const char *error_string); +#endif // FN_Sys_Error + +#ifdef FN_PM_Move +void FN_PM_Move(struct playermove_s *ppmove, int server); +#endif // FN_PM_Move + +#ifdef FN_PM_Init +void FN_PM_Init(struct playermove_s *ppmove); +#endif // FN_PM_Init + +#ifdef FN_PM_FindTextureType +char FN_PM_FindTextureType(char *name); +#endif // FN_PM_FindTextureType + +#ifdef FN_SetupVisibility +void FN_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); +#endif // FN_SetupVisibility + +#ifdef FN_UpdateClientData +void FN_UpdateClientData(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); +#endif // FN_UpdateClientData + +#ifdef FN_AddToFullPack +int FN_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); +#endif // FN_AddToFullPack + +#ifdef FN_CreateBaseline +void FN_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); +#endif // FN_CreateBaseline + +#ifdef FN_RegisterEncoders +void FN_RegisterEncoders(void); +#endif // FN_RegisterEncoders + +#ifdef FN_GetWeaponData +int FN_GetWeaponData(struct edict_s *player, struct weapon_data_s *info); +#endif // FN_GetWeaponData + +#ifdef FN_CmdStart +void FN_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); +#endif // FN_CmdStart + +#ifdef FN_CmdEnd +void FN_CmdEnd(const edict_t *player); +#endif // FN_CmdEnd + +#ifdef FN_ConnectionlessPacket +int FN_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); +#endif // FN_ConnectionlessPacket + +#ifdef FN_GetHullBounds +int FN_GetHullBounds(int hullnumber, float *mins, float *maxs); +#endif // FN_GetHullBounds + +#ifdef FN_CreateInstancedBaselines +void FN_CreateInstancedBaselines(void); +#endif // FN_CreateInstancedBaselines + +#ifdef FN_InconsistentFile +int FN_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message); +#endif // FN_InconsistentFile + +#ifdef FN_AllowLagCompensation +int FN_AllowLagCompensation(void); +#endif // FN_AllowLagCompensation + + + + +#ifdef FN_GameDLLInit_Post +void FN_GameDLLInit_Post(void); +#endif // FN_GameDLLInit_Post + +#ifdef FN_DispatchSpawn_Post +int FN_DispatchSpawn_Post(edict_t *pent); +#endif // FN_DispatchSpawn_Post + +#ifdef FN_DispatchThink_Post +void FN_DispatchThink_Post(edict_t *pent); +#endif // FN_DispatchThink_Post + +#ifdef FN_DispatchUse_Post +void FN_DispatchUse_Post(edict_t *pentUser, edict_t *pentOther); +#endif // FN_DispatchUse_Post + +#ifdef FN_DispatchTouch_Post +void FN_DispatchTouch_Post(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_DispatchTouch_Post + +#ifdef FN_DispatchBlocked_Post +void FN_DispatchBlocked_Post(edict_t *pentBlocked, edict_t *pentOther); +#endif // FN_DispatchBlocked_Post + +#ifdef FN_DispatchKeyValue_Post +void FN_DispatchKeyValue_Post(edict_t *pentKeyvalue, KeyValueData *pkvd); +#endif // FN_DispatchKeyValue_Post + +#ifdef FN_DispatchSave_Post +void FN_DispatchSave_Post(edict_t *pent, SAVERESTOREDATA *pSaveData); +#endif // FN_DispatchSave_Post + +#ifdef FN_DispatchRestore_Post +int FN_DispatchRestore_Post(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); +#endif // FN_DispatchRestore_Post + +#ifdef FN_DispatchObjectCollsionBox_Post +void FN_DispatchObjectCollsionBox_Post(edict_t *pent); +#endif // FN_DispatchObjectCollsionBox_Post + +#ifdef FN_SaveWriteFields_Post +void FN_SaveWriteFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveWriteFields_Post + +#ifdef FN_SaveReadFields_Post +void FN_SaveReadFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveReadFields_Post + +#ifdef FN_SaveGlobalState_Post +void FN_SaveGlobalState_Post(SAVERESTOREDATA *pSaveData); +#endif // FN_SaveGlobalState_Post + +#ifdef FN_RestoreGlobalState_Post +void FN_RestoreGlobalState_Post(SAVERESTOREDATA *pSaveData); +#endif // FN_RestoreGlobalState_Post + +#ifdef FN_ResetGlobalState_Post +void FN_ResetGlobalState_Post(void); +#endif // FN_ResetGlobalState_Post + +#ifdef FN_ClientConnect_Post +BOOL FN_ClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); +#endif // FN_ClientConnect_Post + +#ifdef FN_ClientDisconnect_Post +void FN_ClientDisconnect_Post(edict_t *pEntity); +#endif // FN_ClientDisconnect_Post + +#ifdef FN_ClientKill_Post +void FN_ClientKill_Post(edict_t *pEntity); +#endif // FN_ClientKill_Post + +#ifdef FN_ClientPutInServer_Post +void FN_ClientPutInServer_Post(edict_t *pEntity); +#endif // FN_ClientPutInServer_Post + +#ifdef FN_ClientCommand_Post +void FN_ClientCommand_Post(edict_t *pEntity); +#endif // FN_ClientCommand_Post + +#ifdef FN_ClientUserInfoChanged_Post +void FN_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer); +#endif // FN_ClientUserInfoChanged_Post + +#ifdef FN_ServerActivate_Post +void FN_ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax); +#endif // FN_ServerActivate_Post + +#ifdef FN_ServerDeactivate_Post +void FN_ServerDeactivate_Post(void); +#endif // FN_ServerDeactivate_Post + +#ifdef FN_PlayerPreThink_Post +void FN_PlayerPreThink_Post(edict_t *pEntity); +#endif // FN_PlayerPreThink_Post + +#ifdef FN_PlayerPostThink_Post +void FN_PlayerPostThink_Post(edict_t *pEntity); +#endif // FN_PlayerPostThink_Post + +#ifdef FN_StartFrame_Post +void FN_StartFrame_Post(void); +#endif // FN_StartFrame_Post + +#ifdef FN_ParmsNewLevel_Post +void FN_ParmsNewLevel_Post(void); +#endif // FN_ParmsNewLevel_Post + +#ifdef FN_ParmsChangeLevel_Post +void FN_ParmsChangeLevel_Post(void); +#endif // FN_ParmsChangeLevel_Post + +#ifdef FN_GetGameDescription_Post +const char *FN_GetGameDescription_Post(void); +#endif // FN_GetGameDescription_Post + +#ifdef FN_PlayerCustomization_Post +void FN_PlayerCustomization_Post(edict_t *pEntity, customization_t *pCust); +#endif // FN_PlayerCustomization_Post + +#ifdef FN_SpectatorConnect_Post +void FN_SpectatorConnect_Post(edict_t *pEntity); +#endif // FN_SpectatorConnect_Post + +#ifdef FN_SpectatorDisconnect_Post +void FN_SpectatorDisconnect_Post(edict_t *pEntity); +#endif // FN_SpectatorDisconnect_Post + +#ifdef FN_SpectatorThink_Post +void FN_SpectatorThink_Post(edict_t *pEntity); +#endif // FN_SpectatorThink_Post + +#ifdef FN_Sys_Error_Post +void FN_Sys_Error_Post(const char *error_string); +#endif // FN_Sys_Error_Post + +#ifdef FN_PM_Move_Post +void FN_PM_Move_Post(struct playermove_s *ppmove, int server); +#endif // FN_PM_Move_Post + +#ifdef FN_PM_Init_Post +void FN_PM_Init_Post(struct playermove_s *ppmove); +#endif // FN_PM_Init_Post + +#ifdef FN_PM_FindTextureType_Post +char FN_PM_FindTextureType_Post(char *name); +#endif // FN_PM_FindTextureType_Post + +#ifdef FN_SetupVisibility_Post +void FN_SetupVisibility_Post(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); +#endif // FN_SetupVisibility_Post + +#ifdef FN_UpdateClientData_Post +void FN_UpdateClientData_Post(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); +#endif // FN_UpdateClientData_Post + +#ifdef FN_AddToFullPack_Post +int FN_AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); +#endif // FN_AddToFullPack_Post + +#ifdef FN_CreateBaseline_Post +void FN_CreateBaseline_Post(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); +#endif // FN_CreateBaseline_Post + +#ifdef FN_RegisterEncoders_Post +void FN_RegisterEncoders_Post(void); +#endif // FN_RegisterEncoders_Post + +#ifdef FN_GetWeaponData_Post +int FN_GetWeaponData_Post(struct edict_s *player, struct weapon_data_s *info); +#endif // FN_GetWeaponData_Post + +#ifdef FN_CmdStart_Post +void FN_CmdStart_Post(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); +#endif // FN_CmdStart_Post + +#ifdef FN_CmdEnd_Post +void FN_CmdEnd_Post(const edict_t *player); +#endif // FN_CmdEnd_Post + +#ifdef FN_ConnectionlessPacket_Post +int FN_ConnectionlessPacket_Post(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); +#endif // FN_ConnectionlessPacket_Post + +#ifdef FN_GetHullBounds_Post +int FN_GetHullBounds_Post(int hullnumber, float *mins, float *maxs); +#endif // FN_GetHullBounds_Post + +#ifdef FN_CreateInstancedBaselines_Post +void FN_CreateInstancedBaselines_Post(void); +#endif // FN_CreateInstancedBaselines_Post + +#ifdef FN_InconsistentFile_Post +int FN_InconsistentFile_Post(const edict_t *player, const char *filename, char *disconnect_message); +#endif // FN_InconsistentFile_Post + +#ifdef FN_AllowLagCompensation_Post +int FN_AllowLagCompensation_Post(void); +#endif // FN_AllowLagCompensation_Post + + + +#ifdef FN_PrecacheModel +int FN_PrecacheModel(char *s); +#endif // FN_PrecacheModel + +#ifdef FN_PrecacheSound +int FN_PrecacheSound(char *s); +#endif // FN_PrecacheSound + +#ifdef FN_SetModel +void FN_SetModel(edict_t *e, const char *m); +#endif // FN_SetModel + +#ifdef FN_ModelIndex +int FN_ModelIndex(const char *m); +#endif // FN_ModelIndex + +#ifdef FN_ModelFrames +int FN_ModelFrames(int modelIndex); +#endif // FN_ModelFrames + +#ifdef FN_SetSize +void FN_SetSize(edict_t *e, const float *rgflMin, const float *rgflMax); +#endif // FN_SetSize + +#ifdef FN_ChangeLevel +void FN_ChangeLevel(char *s1, char *s2); +#endif // FN_ChangeLevel + +#ifdef FN_GetSpawnParms +void FN_GetSpawnParms(edict_t *ent); +#endif // FN_GetSpawnParms + +#ifdef FN_SaveSpawnParms +void FN_SaveSpawnParms(edict_t *ent); +#endif // FN_SaveSpawnParms + +#ifdef FN_VecToYaw +float FN_VecToYaw(const float *rgflVector); +#endif // FN_VecToYaw + +#ifdef FN_VecToAngles +void FN_VecToAngles(const float *rgflVectorIn, float *rgflVectorOut); +#endif // FN_VecToAngles + +#ifdef FN_MoveToOrigin +void FN_MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType); +#endif // FN_MoveToOrigin + +#ifdef FN_ChangeYaw +void FN_ChangeYaw(edict_t *ent); +#endif // FN_ChangeYaw + +#ifdef FN_ChangePitch +void FN_ChangePitch(edict_t *ent); +#endif // FN_ChangePitch + +#ifdef FN_FindEntityByString +edict_t *FN_FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); +#endif // FN_FindEntityByString + +#ifdef FN_GetEntityIllum +int FN_GetEntityIllum(edict_t *pEnt); +#endif // FN_GetEntityIllum + +#ifdef FN_FindEntityInSphere +edict_t *FN_FindEntityInSphere(edict_t *pEdictStartSearchAfter, const float *org, float rad); +#endif // FN_FindEntityInSphere + +#ifdef FN_FindClientInPVS +edict_t *FN_FindClientInPVS(edict_t *pEdict); +#endif // FN_FindClientInPVS + +#ifdef FN_EntitiesInPVS +edict_t *FN_EntitiesInPVS(edict_t *pplayer); +#endif // FN_EntitiesInPVS + +#ifdef FN_MakeVectors +void FN_MakeVectors(const float *rgflVector); +#endif // FN_MakeVectors + +#ifdef FN_AngleVectors +void FN_AngleVectors(const float *rgflVector, float *forward, float *right, float *up); +#endif // FN_AngleVectors + +#ifdef FN_CreateEntity +edict_t *FN_CreateEntity(void); +#endif // FN_CreateEntity + +#ifdef FN_RemoveEntity +void FN_RemoveEntity(edict_t *e); +#endif // FN_RemoveEntity + +#ifdef FN_CreateNamedEntity +edict_t *FN_CreateNamedEntity(int className); +#endif // FN_CreateNamedEntity + +#ifdef FN_MakeStatic +void FN_MakeStatic(edict_t *ent); +#endif // FN_MakeStatic + +#ifdef FN_EntIsOnFloor +int FN_EntIsOnFloor(edict_t *ent); +#endif // FN_EntIsOnFloor + +#ifdef FN_DropToFloor +int FN_DropToFloor(edict_t *ent); +#endif // FN_DropToFloor + +#ifdef FN_WalkMove +int FN_WalkMove(edict_t *ent, float yaw, float dist, int iMode); +#endif // FN_WalkMove + +#ifdef FN_SetOrigin +void FN_SetOrigin(edict_t *e, const float *rgflOrigin); +#endif // FN_SetOrigin + +#ifdef FN_EmitSound +void FN_EmitSound(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); +#endif // FN_EmitSound + +#ifdef FN_EmitAmbientSound +void FN_EmitAmbientSound(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); +#endif // FN_EmitAmbientSound + +#ifdef FN_TraceLine +void FN_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceLine + +#ifdef FN_TraceToss +void FN_TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); +#endif // FN_TraceToss + +#ifdef FN_TraceMonsterHull +int FN_TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceMonsterHull + +#ifdef FN_TraceHull +void FN_TraceHull(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceHull + +#ifdef FN_TraceModel +void FN_TraceModel(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); +#endif // FN_TraceModel + +#ifdef FN_TraceTexture +const char *FN_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2 ); +#endif // FN_TraceTexture + +#ifdef FN_TraceSphere +void FN_TraceSphere(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceSphere + +#ifdef FN_GetAimVector +void FN_GetAimVector(edict_t *ent, float speed, float *rgflReturn); +#endif // FN_GetAimVector + +#ifdef FN_ServerCommand +void FN_ServerCommand(char *str); +#endif // FN_ServerCommand + +#ifdef FN_ServerExecute +void FN_ServerExecute(void); +#endif // FN_ServerExecute + +#ifdef FN_engClientCommand +void FN_engClientCommand(edict_t *pEdict, char *szFmt, ...); +#endif // FN_engClientCommand + +#ifdef FN_ParticleEffect +void FN_ParticleEffect(const float *org, const float *dir, float color, float count); +#endif // FN_ParticleEffect + +#ifdef FN_LightStyle +void FN_LightStyle(int style, char *val); +#endif // FN_LightStyle + +#ifdef FN_DecalIndex +int FN_DecalIndex(const char *name); +#endif // FN_DecalIndex + +#ifdef FN_PointContents +int FN_PointContents(const float *rgflVector); +#endif // FN_PointContents + +#ifdef FN_MessageBegin +void FN_MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_MessageBegin + +#ifdef FN_MessageEnd +void FN_MessageEnd(void); +#endif // FN_MessageEnd + +#ifdef FN_WriteByte +void FN_WriteByte(int iValue); +#endif // FN_WriteByte + +#ifdef FN_WriteChar +void FN_WriteChar(int iValue); +#endif // FN_WriteChar + +#ifdef FN_WriteShort +void FN_WriteShort(int iValue); +#endif // FN_WriteShort + +#ifdef FN_WriteLong +void FN_WriteLong(int iValue); +#endif // FN_WriteLong + +#ifdef FN_WriteAngle +void FN_WriteAngle(float flValue); +#endif // FN_WriteAngle + +#ifdef FN_WriteCoord +void FN_WriteCoord(float flValue); +#endif // FN_WriteCoord + +#ifdef FN_WriteString +void FN_WriteString(const char *sz); +#endif // FN_WriteString + +#ifdef FN_WriteEntity +void FN_WriteEntity(int iValue); +#endif // FN_WriteEntity + +#ifdef FN_CVarRegister +void FN_CVarRegister(cvar_t *pCvar); +#endif // FN_CVarRegister + +#ifdef FN_CVarGetFloat +float FN_CVarGetFloat(const char *szVarName); +#endif // FN_CVarGetFloat + +#ifdef FN_CVarGetString +const char *FN_CVarGetString(const char *szVarName); +#endif // FN_CVarGetString + +#ifdef FN_CVarSetFloat +void FN_CVarSetFloat(const char *szVarName, float flValue); +#endif // FN_CVarSetFloat + +#ifdef FN_CVarSetString +void FN_CVarSetString(const char *szVarName, const char *szValue); +#endif // FN_CVarSetString + +#ifdef FN_AlertMessage +void FN_AlertMessage(ALERT_TYPE atype, char *szFmt, ...); +#endif // FN_AlertMessage + +#ifdef FN_EngineFprintf +void FN_EngineFprintf(void *pfile, char *szFmt, ...); +#endif // FN_EngineFprintf + +#ifdef FN_PvAllocEntPrivateData +void *FN_PvAllocEntPrivateData(edict_t *pEdict, int32 cb); +#endif // FN_PvAllocEntPrivateData + +#ifdef FN_PvEntPrivateData +void *FN_PvEntPrivateData(edict_t *pEdict); +#endif // FN_PvEntPrivateData + +#ifdef FN_FreeEntPrivateData +void FN_FreeEntPrivateData(edict_t *pEdict); +#endif // FN_FreeEntPrivateData + +#ifdef FN_SzFromIndex +const char *FN_SzFromIndex(int iString); +#endif // FN_SzFromIndex + +#ifdef FN_AllocString +int FN_AllocString(const char *szValue); +#endif // FN_AllocString + +#ifdef FN_GetVarsOfEnt +struct entvars_s *FN_GetVarsOfEnt(edict_t *pEdict); +#endif // FN_GetVarsOfEnt + +#ifdef FN_PEntityOfEntOffset +edict_t *FN_PEntityOfEntOffset(int iEntOffset); +#endif // FN_PEntityOfEntOffset + +#ifdef FN_EntOffsetOfPEntity +int FN_EntOffsetOfPEntity(const edict_t *pEdict); +#endif // FN_EntOffsetOfPEntity + +#ifdef FN_IndexOfEdict +int FN_IndexOfEdict(const edict_t *pEdict); +#endif // FN_IndexOfEdict + +#ifdef FN_PEntityOfEntIndex +edict_t *FN_PEntityOfEntIndex(int iEntIndex); +#endif // FN_PEntityOfEntIndex + +#ifdef FN_FindEntityByVars +edict_t *FN_FindEntityByVars(struct entvars_s *pvars); +#endif // FN_FindEntityByVars + +#ifdef FN_GetModelPtr +void *FN_GetModelPtr(edict_t *pEdict); +#endif // FN_GetModelPtr + +#ifdef FN_RegUserMsg +int FN_RegUserMsg(const char *pszName, int iSize); +#endif // FN_RegUserMsg + +#ifdef FN_AnimationAutomove +void FN_AnimationAutomove(const edict_t *pEdict, float flTime); +#endif // FN_AnimationAutomove + +#ifdef FN_GetBonePosition +void FN_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); +#endif // FN_GetBonePosition + +#ifdef FN_FunctionFromName +uint32 FN_FunctionFromName(const char *pName); +#endif // FN_FunctionFromName + +#ifdef FN_NameForFunction +const char *FN_NameForFunction(uint32); +#endif // FN_NameForFunction + +#ifdef FN_ClientPrintf +void FN_ClientPrintf(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); +#endif // FN_ClientPrintf + +#ifdef FN_ServerPrint +void FN_ServerPrint(const char *szMsg); +#endif // FN_ServerPrint + +#ifdef FN_Cmd_Args +const char *FN_Cmd_Args(void); +#endif // FN_Cmd_Args + +#ifdef FN_Cmd_Argv +const char *FN_Cmd_Argv(int argc); +#endif // FN_Cmd_Argv + +#ifdef FN_Cmd_Argc +int FN_Cmd_Argc(void); +#endif // FN_Cmd_Argc + +#ifdef FN_GetAttachment +void FN_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); +#endif // FN_GetAttachment + +#ifdef FN_CRC32_Init +void FN_CRC32_Init(CRC32_t *pulCRC); +#endif // FN_CRC32_Init + +#ifdef FN_CRC32_ProcessBuffer +void FN_CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len); +#endif // FN_CRC32_ProcessBuffer + +#ifdef FN_CRC32_ProcessByte +void FN_CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch); +#endif // FN_CRC32_ProcessByte + +#ifdef FN_CRC32_Final +CRC32_t FN_CRC32_Final(CRC32_t pulCRC); +#endif // FN_CRC32_Final + +#ifdef FN_RandomLong +int32 FN_RandomLong(int32 lLow, int32 lHigh); +#endif // FN_RandomLong + +#ifdef FN_RandomFloat +float FN_RandomFloat(float flLow, float flHigh); +#endif // FN_RandomFloat + +#ifdef FN_SetView +void FN_SetView(const edict_t *pClient, const edict_t *pViewent); +#endif // FN_SetView + +#ifdef FN_Time +float FN_Time(void); +#endif // FN_Time + +#ifdef FN_CrosshairAngle +void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw); +#endif // FN_CrosshairAngle + +#ifdef FN_LoadFileForMe +byte *FN_LoadFileForMe(char *filename, int *pLength); +#endif // FN_LoadFileForMe + +#ifdef FN_FreeFile +void FN_FreeFile(void *buffer); +#endif // FN_FreeFile + +#ifdef FN_EndSection +void FN_EndSection(const char *pszSectionName); +#endif // FN_EndSection + +#ifdef FN_CompareFileTime +int FN_CompareFileTime(char *filename1, char *filename2, int *iCompare); +#endif // FN_CompareFileTime + +#ifdef FN_GetGameDir +void FN_GetGameDir(char *szGetGameDir); +#endif // FN_GetGameDir + +#ifdef FN_Cvar_RegisterVariable +void FN_Cvar_RegisterVariable(cvar_t *variable); +#endif // FN_Cvar_RegisterVariable + +#ifdef FN_FadeClientVolume +void FN_FadeClientVolume(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); +#endif // FN_FadeClientVolume + +#ifdef FN_SetClientMaxspeed +void FN_SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed); +#endif // FN_SetClientMaxspeed + +#ifdef FN_CreateFakeClient +edict_t *FN_CreateFakeClient(const char *netname); +#endif // FN_CreateFakeClient + +#ifdef FN_RunPlayerMove +void FN_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); +#endif // FN_RunPlayerMove + +#ifdef FN_NumberOfEntities +int FN_NumberOfEntities(void); +#endif // FN_NumberOfEntities + +#ifdef FN_GetInfoKeyBuffer +char *FN_GetInfoKeyBuffer(edict_t *e); +#endif // FN_GetInfoKeyBuffer + +#ifdef FN_InfoKeyValue +char *FN_InfoKeyValue(char *infobuffer, char *key); +#endif // FN_InfoKeyValue + +#ifdef FN_SetKeyValue +void FN_SetKeyValue(char *infobuffer, char *key, char *value); +#endif // FN_SetKeyValue + +#ifdef FN_SetClientKeyValue +void FN_SetClientKeyValue(int clientIndex, char *infobuffer, char *key, char *value); +#endif // FN_SetClientKeyValue + +#ifdef FN_IsMapValid +int FN_IsMapValid(char *filename); +#endif // FN_IsMapValid + +#ifdef FN_StaticDecal +void FN_StaticDecal(const float *origin, int decalIndex, int entityIndex, int modelIndex); +#endif // FN_StaticDecal + +#ifdef FN_PrecacheGeneric +int FN_PrecacheGeneric(char *s); +#endif // FN_PrecacheGeneric + +#ifdef FN_GetPlayerUserId +int FN_GetPlayerUserId(edict_t *e ); +#endif // FN_GetPlayerUserId + +#ifdef FN_BuildSoundMsg +void FN_BuildSoundMsg(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_BuildSoundMsg + +#ifdef FN_IsDedicatedServer +int FN_IsDedicatedServer(void); +#endif // FN_IsDedicatedServer + +#ifdef FN_CVarGetPointer +cvar_t *FN_CVarGetPointer(const char *szVarName); +#endif // FN_CVarGetPointer + +#ifdef FN_GetPlayerWONId +unsigned int FN_GetPlayerWONId(edict_t *e); +#endif // FN_GetPlayerWONId + +#ifdef FN_Info_RemoveKey +void FN_Info_RemoveKey( char *s, const char *key); +#endif // FN_Info_RemoveKey + +#ifdef FN_GetPhysicsKeyValue +const char *FN_GetPhysicsKeyValue(const edict_t *pClient, const char *key); +#endif // FN_GetPhysicsKeyValue + +#ifdef FN_SetPhysicsKeyValue +void FN_SetPhysicsKeyValue(const edict_t *pClient, const char *key, const char *value); +#endif // FN_SetPhysicsKeyValue + +#ifdef FN_GetPhysicsInfoString +const char *FN_GetPhysicsInfoString( const edict_t *pClient); +#endif // FN_GetPhysicsInfoString + +#ifdef FN_PrecacheEvent +unsigned short FN_PrecacheEvent(int type, const char *psz); +#endif // FN_PrecacheEvent + +#ifdef FN_PlaybackEvent +void FN_PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); +#endif // FN_PlaybackEvent + +#ifdef FN_SetFatPVS +unsigned char *FN_SetFatPVS(float *org); +#endif // FN_SetFatPVS + +#ifdef FN_SetFatPAS +unsigned char *FN_SetFatPAS(float *org); +#endif // FN_SetFatPAS + +#ifdef FN_CheckVisibility +int FN_CheckVisibility(const edict_t *entity, unsigned char *pset); +#endif // FN_CheckVisibility + +#ifdef FN_DeltaSetField +void FN_DeltaSetField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaSetField + +#ifdef FN_DeltaUnsetField +void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaUnsetField + +#ifdef FN_DeltaAddEncoder +void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); +#endif // FN_DeltaAddEncoder + +#ifdef FN_GetCurrentPlayer +int FN_GetCurrentPlayer(void); +#endif // FN_GetCurrentPlayer + +#ifdef FN_CanSkipPlayer +int FN_CanSkipPlayer(const edict_t *player); +#endif // FN_CanSkipPlayer + +#ifdef FN_DeltaFindField +int FN_DeltaFindField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaFindField + +#ifdef FN_DeltaSetFieldByIndex +void FN_DeltaSetFieldByIndex(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaSetFieldByIndex + +#ifdef FN_DeltaUnsetFieldByIndex +void FN_DeltaUnsetFieldByIndex(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaUnsetFieldByIndex + +#ifdef FN_SetGroupMask +void FN_SetGroupMask(int mask, int op); +#endif // FN_SetGroupMask + +#ifdef FN_engCreateInstancedBaseline +int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline); +#endif // FN_engCreateInstancedBaseline + +#ifdef FN_Cvar_DirectSet +void FN_Cvar_DirectSet(struct cvar_s *var, char *value); +#endif // FN_Cvar_DirectSet + +#ifdef FN_ForceUnmodified +void FN_ForceUnmodified(FORCE_TYPE type, float *mins, float *maxs, const char *filename); +#endif // FN_ForceUnmodified + +#ifdef FN_GetPlayerStats +void FN_GetPlayerStats(const edict_t *pClient, int *ping, int *packet_loss); +#endif // FN_GetPlayerStats + +#ifdef FN_AddServerCommand +void FN_AddServerCommand(char *cmd_name, void (*function) (void)); +#endif // FN_AddServerCommand + +#ifdef FN_Voice_GetClientListening +qboolean FN_Voice_GetClientListening(int iReceiver, int iSender); +#endif // FN_Voice_GetClientListening + +#ifdef FN_Voice_SetClientListening +qboolean FN_Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen); +#endif // FN_Voice_SetClientListening + +#ifdef FN_GetPlayerAuthId +const char *FN_GetPlayerAuthId(edict_t *e); +#endif // FN_GetPlayerAuthId + + + + + + +#ifdef FN_PrecacheModel_Post +int FN_PrecacheModel_Post(char *s); +#endif // FN_PrecacheModel_Post + +#ifdef FN_PrecacheSound_Post +int FN_PrecacheSound_Post(char *s); +#endif // FN_PrecacheSound_Post + +#ifdef FN_SetModel_Post +void FN_SetModel_Post(edict_t *e, const char *m); +#endif // FN_SetModel_Post + +#ifdef FN_ModelIndex_Post +int FN_ModelIndex_Post(const char *m); +#endif // FN_ModelIndex_Post + +#ifdef FN_ModelFrames_Post +int FN_ModelFrames_Post(int modelIndex); +#endif // FN_ModelFrames_Post + +#ifdef FN_SetSize_Post +void FN_SetSize_Post(edict_t *e, const float *rgflMin, const float *rgflMax); +#endif // FN_SetSize_Post + +#ifdef FN_ChangeLevel_Post +void FN_ChangeLevel_Post(char *s1, char *s2); +#endif // FN_ChangeLevel_Post + +#ifdef FN_GetSpawnParms_Post +void FN_GetSpawnParms_Post(edict_t *ent); +#endif // FN_GetSpawnParms_Post + +#ifdef FN_SaveSpawnParms_Post +void FN_SaveSpawnParms_Post(edict_t *ent); +#endif // FN_SaveSpawnParms_Post + +#ifdef FN_VecToYaw_Post +float FN_VecToYaw_Post(const float *rgflVector); +#endif // FN_VecToYaw_Post + +#ifdef FN_VecToAngles_Post +void FN_VecToAngles_Post(const float *rgflVectorIn, float *rgflVectorOut); +#endif // FN_VecToAngles_Post + +#ifdef FN_MoveToOrigin_Post +void FN_MoveToOrigin_Post(edict_t *ent, const float *pflGoal, float dist, int iMoveType); +#endif // FN_MoveToOrigin_Post + +#ifdef FN_ChangeYaw_Post +void FN_ChangeYaw_Post(edict_t *ent); +#endif // FN_ChangeYaw_Post + +#ifdef FN_ChangePitch_Post +void FN_ChangePitch_Post(edict_t *ent); +#endif // FN_ChangePitch_Post + +#ifdef FN_FindEntityByString_Post +edict_t *FN_FindEntityByString_Post(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); +#endif // FN_FindEntityByString_Post + +#ifdef FN_GetEntityIllum_Post +int FN_GetEntityIllum_Post(edict_t *pEnt); +#endif // FN_GetEntityIllum_Post + +#ifdef FN_FindEntityInSphere_Post +edict_t *FN_FindEntityInSphere_Post(edict_t *pEdictStartSearchAfter, const float *org, float rad); +#endif // FN_FindEntityInSphere_Post + +#ifdef FN_FindClientInPVS_Post +edict_t *FN_FindClientInPVS_Post(edict_t *pEdict); +#endif // FN_FindClientInPVS_Post + +#ifdef FN_EntitiesInPVS_Post +edict_t *FN_EntitiesInPVS_Post(edict_t *pplayer); +#endif // FN_EntitiesInPVS_Post + +#ifdef FN_MakeVectors_Post +void FN_MakeVectors_Post(const float *rgflVector); +#endif // FN_MakeVectors_Post + +#ifdef FN_AngleVectors_Post +void FN_AngleVectors_Post(const float *rgflVector, float *forward, float *right, float *up); +#endif // FN_AngleVectors_Post + +#ifdef FN_CreateEntity_Post +edict_t *FN_CreateEntity_Post(void); +#endif // FN_CreateEntity_Post + +#ifdef FN_RemoveEntity_Post +void FN_RemoveEntity_Post(edict_t *e); +#endif // FN_RemoveEntity_Post + +#ifdef FN_CreateNamedEntity_Post +edict_t *FN_CreateNamedEntity_Post(int className); +#endif // FN_CreateNamedEntity_Post + +#ifdef FN_MakeStatic_Post +void FN_MakeStatic_Post(edict_t *ent); +#endif // FN_MakeStatic_Post + +#ifdef FN_EntIsOnFloor_Post +int FN_EntIsOnFloor_Post(edict_t *ent); +#endif // FN_EntIsOnFloor_Post + +#ifdef FN_DropToFloor_Post +int FN_DropToFloor_Post(edict_t *ent); +#endif // FN_DropToFloor_Post + +#ifdef FN_WalkMove_Post +int FN_WalkMove_Post(edict_t *ent, float yaw, float dist, int iMode); +#endif // FN_WalkMove_Post + +#ifdef FN_SetOrigin_Post +void FN_SetOrigin_Post(edict_t *e, const float *rgflOrigin); +#endif // FN_SetOrigin_Post + +#ifdef FN_EmitSound_Post +void FN_EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); +#endif // FN_EmitSound_Post + +#ifdef FN_EmitAmbientSound_Post +void FN_EmitAmbientSound_Post(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); +#endif // FN_EmitAmbientSound_Post + +#ifdef FN_TraceLine_Post +void FN_TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceLine_Post + +#ifdef FN_TraceToss_Post +void FN_TraceToss_Post(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); +#endif // FN_TraceToss_Post + +#ifdef FN_TraceMonsterHull_Post +int FN_TraceMonsterHull_Post(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceMonsterHull_Post + +#ifdef FN_TraceHull_Post +void FN_TraceHull_Post(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceHull_Post + +#ifdef FN_TraceModel_Post +void FN_TraceModel_Post(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); +#endif // FN_TraceModel_Post + +#ifdef FN_TraceTexture_Post +const char *FN_TraceTexture_Post(edict_t *pTextureEntity, const float *v1, const float *v2 ); +#endif // FN_TraceTexture_Post + +#ifdef FN_TraceSphere_Post +void FN_TraceSphere_Post(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceSphere_Post + +#ifdef FN_GetAimVector_Post +void FN_GetAimVector_Post(edict_t *ent, float speed, float *rgflReturn); +#endif // FN_GetAimVector_Post + +#ifdef FN_ServerCommand_Post +void FN_ServerCommand_Post(char *str); +#endif // FN_ServerCommand_Post + +#ifdef FN_ServerExecute_Post +void FN_ServerExecute_Post(void); +#endif // FN_ServerExecute_Post + +#ifdef FN_engClientCommand_Post +void FN_engClientCommand_Post(edict_t *pEdict, char *szFmt, ...); +#endif // FN_engClientCommand_Post + +#ifdef FN_ParticleEffect_Post +void FN_ParticleEffect_Post(const float *org, const float *dir, float color, float count); +#endif // FN_ParticleEffect_Post + +#ifdef FN_LightStyle_Post +void FN_LightStyle_Post(int style, char *val); +#endif // FN_LightStyle_Post + +#ifdef FN_DecalIndex_Post +int FN_DecalIndex_Post(const char *name); +#endif // FN_DecalIndex_Post + +#ifdef FN_PointContents_Post +int FN_PointContents_Post(const float *rgflVector); +#endif // FN_PointContents_Post + +#ifdef FN_MessageBegin_Post +void FN_MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_MessageBegin_Post + +#ifdef FN_MessageEnd_Post +void FN_MessageEnd_Post(void); +#endif // FN_MessageEnd_Post + +#ifdef FN_WriteByte_Post +void FN_WriteByte_Post(int iValue); +#endif // FN_WriteByte_Post + +#ifdef FN_WriteChar_Post +void FN_WriteChar_Post(int iValue); +#endif // FN_WriteChar_Post + +#ifdef FN_WriteShort_Post +void FN_WriteShort_Post(int iValue); +#endif // FN_WriteShort_Post + +#ifdef FN_WriteLong_Post +void FN_WriteLong_Post(int iValue); +#endif // FN_WriteLong_Post + +#ifdef FN_WriteAngle_Post +void FN_WriteAngle_Post(float flValue); +#endif // FN_WriteAngle_Post + +#ifdef FN_WriteCoord_Post +void FN_WriteCoord_Post(float flValue); +#endif // FN_WriteCoord_Post + +#ifdef FN_WriteString_Post +void FN_WriteString_Post(const char *sz); +#endif // FN_WriteString_Post + +#ifdef FN_WriteEntity_Post +void FN_WriteEntity_Post(int iValue); +#endif // FN_WriteEntity_Post + +#ifdef FN_CVarRegister_Post +void FN_CVarRegister_Post(cvar_t *pCvar); +#endif // FN_CVarRegister_Post + +#ifdef FN_CVarGetFloat_Post +float FN_CVarGetFloat_Post(const char *szVarName); +#endif // FN_CVarGetFloat_Post + +#ifdef FN_CVarGetString_Post +const char *FN_CVarGetString_Post(const char *szVarName); +#endif // FN_CVarGetString_Post + +#ifdef FN_CVarSetFloat_Post +void FN_CVarSetFloat_Post(const char *szVarName, float flValue); +#endif // FN_CVarSetFloat_Post + +#ifdef FN_CVarSetString_Post +void FN_CVarSetString_Post(const char *szVarName, const char *szValue); +#endif // FN_CVarSetString_Post + +#ifdef FN_AlertMessage_Post +void FN_AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...); +#endif // FN_AlertMessage_Post + +#ifdef FN_EngineFprintf_Post +void FN_EngineFprintf_Post(void *pfile, char *szFmt, ...); +#endif // FN_EngineFprintf_Post + +#ifdef FN_PvAllocEntPrivateData_Post +void *FN_PvAllocEntPrivateData_Post(edict_t *pEdict, int32 cb); +#endif // FN_PvAllocEntPrivateData_Post + +#ifdef FN_PvEntPrivateData_Post +void *FN_PvEntPrivateData_Post(edict_t *pEdict); +#endif // FN_PvEntPrivateData_Post + +#ifdef FN_FreeEntPrivateData_Post +void FN_FreeEntPrivateData_Post(edict_t *pEdict); +#endif // FN_FreeEntPrivateData_Post + +#ifdef FN_SzFromIndex_Post +const char *FN_SzFromIndex_Post(int iString); +#endif // FN_SzFromIndex_Post + +#ifdef FN_AllocString_Post +int FN_AllocString_Post(const char *szValue); +#endif // FN_AllocString_Post + +#ifdef FN_GetVarsOfEnt_Post +struct entvars_s *FN_GetVarsOfEnt_Post(edict_t *pEdict); +#endif // FN_GetVarsOfEnt_Post + +#ifdef FN_PEntityOfEntOffset_Post +edict_t *FN_PEntityOfEntOffset_Post(int iEntOffset); +#endif // FN_PEntityOfEntOffset_Post + +#ifdef FN_EntOffsetOfPEntity_Post +int FN_EntOffsetOfPEntity_Post(const edict_t *pEdict); +#endif // FN_EntOffsetOfPEntity_Post + +#ifdef FN_IndexOfEdict_Post +int FN_IndexOfEdict_Post(const edict_t *pEdict); +#endif // FN_IndexOfEdict_Post + +#ifdef FN_PEntityOfEntIndex_Post +edict_t *FN_PEntityOfEntIndex_Post(int iEntIndex); +#endif // FN_PEntityOfEntIndex_Post + +#ifdef FN_FindEntityByVars_Post +edict_t *FN_FindEntityByVars_Post(struct entvars_s *pvars); +#endif // FN_FindEntityByVars_Post + +#ifdef FN_GetModelPtr_Post +void *FN_GetModelPtr_Post(edict_t *pEdict); +#endif // FN_GetModelPtr_Post + +#ifdef FN_RegUserMsg_Post +int FN_RegUserMsg_Post(const char *pszName, int iSize); +#endif // FN_RegUserMsg_Post + +#ifdef FN_AnimationAutomove_Post +void FN_AnimationAutomove_Post(const edict_t *pEdict, float flTime); +#endif // FN_AnimationAutomove_Post + +#ifdef FN_GetBonePosition_Post +void FN_GetBonePosition_Post(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); +#endif // FN_GetBonePosition_Post + +#ifdef FN_FunctionFromName_Post +uint32 FN_FunctionFromName_Post(const char *pName); +#endif // FN_FunctionFromName_Post + +#ifdef FN_NameForFunction_Post +const char *FN_NameForFunction_Post(uint32); +#endif // FN_NameForFunction_Post + +#ifdef FN_ClientPrintf_Post +void FN_ClientPrintf_Post(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); +#endif // FN_ClientPrintf_Post + +#ifdef FN_ServerPrint_Post +void FN_ServerPrint_Post(const char *szMsg); +#endif // FN_ServerPrint_Post + +#ifdef FN_Cmd_Args_Post +const char *FN_Cmd_Args_Post(void); +#endif // FN_Cmd_Args_Post + +#ifdef FN_Cmd_Argv_Post +const char *FN_Cmd_Argv_Post(int argc); +#endif // FN_Cmd_Argv_Post + +#ifdef FN_Cmd_Argc_Post +int FN_Cmd_Argc_Post(void); +#endif // FN_Cmd_Argc_Post + +#ifdef FN_GetAttachment_Post +void FN_GetAttachment_Post(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); +#endif // FN_GetAttachment_Post + +#ifdef FN_CRC32_Init_Post +void FN_CRC32_Init_Post(CRC32_t *pulCRC); +#endif // FN_CRC32_Init_Post + +#ifdef FN_CRC32_ProcessBuffer_Post +void FN_CRC32_ProcessBuffer_Post(CRC32_t *pulCRC, void *p, int len); +#endif // FN_CRC32_ProcessBuffer_Post + +#ifdef FN_CRC32_ProcessByte_Post +void FN_CRC32_ProcessByte_Post(CRC32_t *pulCRC, unsigned char ch); +#endif // FN_CRC32_ProcessByte_Post + +#ifdef FN_CRC32_Final_Post +CRC32_t FN_CRC32_Final_Post(CRC32_t pulCRC); +#endif // FN_CRC32_Final_Post + +#ifdef FN_RandomLong_Post +int32 FN_RandomLong_Post(int32 lLow, int32 lHigh); +#endif // FN_RandomLong_Post + +#ifdef FN_RandomFloat_Post +float FN_RandomFloat_Post(float flLow, float flHigh); +#endif // FN_RandomFloat_Post + +#ifdef FN_SetView_Post +void FN_SetView_Post(const edict_t *pClient, const edict_t *pViewent); +#endif // FN_SetView_Post + +#ifdef FN_Time_Post +float FN_Time_Post(void); +#endif // FN_Time_Post + +#ifdef FN_CrosshairAngle_Post +void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw); +#endif // FN_CrosshairAngle_Post + +#ifdef FN_LoadFileForMe_Post +byte *FN_LoadFileForMe_Post(char *filename, int *pLength); +#endif // FN_LoadFileForMe_Post + +#ifdef FN_FreeFile_Post +void FN_FreeFile_Post(void *buffer); +#endif // FN_FreeFile_Post + +#ifdef FN_EndSection_Post +void FN_EndSection_Post(const char *pszSectionName); +#endif // FN_EndSection_Post + +#ifdef FN_CompareFileTime_Post +int FN_CompareFileTime_Post(char *filename1, char *filename2, int *iCompare); +#endif // FN_CompareFileTime_Post + +#ifdef FN_GetGameDir_Post +void FN_GetGameDir_Post(char *szGetGameDir); +#endif // FN_GetGameDir_Post + +#ifdef FN_Cvar_RegisterVariable_Post +void FN_Cvar_RegisterVariable_Post(cvar_t *variable); +#endif // FN_Cvar_RegisterVariable_Post + +#ifdef FN_FadeClientVolume_Post +void FN_FadeClientVolume_Post(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); +#endif // FN_FadeClientVolume_Post + +#ifdef FN_SetClientMaxspeed_Post +void FN_SetClientMaxspeed_Post(const edict_t *pEdict, float fNewMaxspeed); +#endif // FN_SetClientMaxspeed_Post + +#ifdef FN_CreateFakeClient_Post +edict_t *FN_CreateFakeClient_Post(const char *netname); +#endif // FN_CreateFakeClient_Post + +#ifdef FN_RunPlayerMove_Post +void FN_RunPlayerMove_Post(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); +#endif // FN_RunPlayerMove_Post + +#ifdef FN_NumberOfEntities_Post +int FN_NumberOfEntities_Post(void); +#endif // FN_NumberOfEntities_Post + +#ifdef FN_GetInfoKeyBuffer_Post +char *FN_GetInfoKeyBuffer_Post(edict_t *e); +#endif // FN_GetInfoKeyBuffer_Post + +#ifdef FN_InfoKeyValue_Post +char *FN_InfoKeyValue_Post(char *infobuffer, char *key); +#endif // FN_InfoKeyValue_Post + +#ifdef FN_SetKeyValue_Post +void FN_SetKeyValue_Post(char *infobuffer, char *key, char *value); +#endif // FN_SetKeyValue_Post + +#ifdef FN_SetClientKeyValue_Post +void FN_SetClientKeyValue_Post(int clientIndex, char *infobuffer, char *key, char *value); +#endif // FN_SetClientKeyValue_Post + +#ifdef FN_IsMapValid_Post +int FN_IsMapValid_Post(char *filename); +#endif // FN_IsMapValid_Post + +#ifdef FN_StaticDecal_Post +void FN_StaticDecal_Post(const float *origin, int decalIndex, int entityIndex, int modelIndex); +#endif // FN_StaticDecal_Post + +#ifdef FN_PrecacheGeneric_Post +int FN_PrecacheGeneric_Post(char *s); +#endif // FN_PrecacheGeneric_Post + +#ifdef FN_GetPlayerUserId_Post +int FN_GetPlayerUserId_Post(edict_t *e ); +#endif // FN_GetPlayerUserId_Post + +#ifdef FN_BuildSoundMsg_Post +void FN_BuildSoundMsg_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_BuildSoundMsg_Post + +#ifdef FN_IsDedicatedServer_Post +int FN_IsDedicatedServer_Post(void); +#endif // FN_IsDedicatedServer_Post + +#ifdef FN_CVarGetPointer_Post +cvar_t *FN_CVarGetPointer_Post(const char *szVarName); +#endif // FN_CVarGetPointer_Post + +#ifdef FN_GetPlayerWONId_Post +unsigned int FN_GetPlayerWONId_Post(edict_t *e); +#endif // FN_GetPlayerWONId_Post + +#ifdef FN_Info_RemoveKey_Post +void FN_Info_RemoveKey_Post( char *s, const char *key); +#endif // FN_Info_RemoveKey_Post + +#ifdef FN_GetPhysicsKeyValue_Post +const char *FN_GetPhysicsKeyValue_Post(const edict_t *pClient, const char *key); +#endif // FN_GetPhysicsKeyValue_Post + +#ifdef FN_SetPhysicsKeyValue_Post +void FN_SetPhysicsKeyValue_Post(const edict_t *pClient, const char *key, const char *value); +#endif // FN_SetPhysicsKeyValue_Post + +#ifdef FN_GetPhysicsInfoString_Post +const char *FN_GetPhysicsInfoString_Post( const edict_t *pClient); +#endif // FN_GetPhysicsInfoString_Post + +#ifdef FN_PrecacheEvent_Post +unsigned short FN_PrecacheEvent_Post(int type, const char *psz); +#endif // FN_PrecacheEvent_Post + +#ifdef FN_PlaybackEvent_Post +void FN_PlaybackEvent_Post(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); +#endif // FN_PlaybackEvent_Post + +#ifdef FN_SetFatPVS_Post +unsigned char *FN_SetFatPVS_Post(float *org); +#endif // FN_SetFatPVS_Post + +#ifdef FN_SetFatPAS_Post +unsigned char *FN_SetFatPAS_Post(float *org); +#endif // FN_SetFatPAS_Post + +#ifdef FN_CheckVisibility_Post +int FN_CheckVisibility_Post(const edict_t *entity, unsigned char *pset); +#endif // FN_CheckVisibility_Post + +#ifdef FN_DeltaSetField_Post +void FN_DeltaSetField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaSetField_Post + +#ifdef FN_DeltaUnsetField_Post +void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaUnsetField_Post + +#ifdef FN_DeltaAddEncoder_Post +void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); +#endif // FN_DeltaAddEncoder_Post + +#ifdef FN_GetCurrentPlayer_Post +int FN_GetCurrentPlayer_Post(void); +#endif // FN_GetCurrentPlayer_Post + +#ifdef FN_CanSkipPlayer_Post +int FN_CanSkipPlayer_Post(const edict_t *player); +#endif // FN_CanSkipPlayer_Post + +#ifdef FN_DeltaFindField_Post +int FN_DeltaFindField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaFindField_Post + +#ifdef FN_DeltaSetFieldByIndex_Post +void FN_DeltaSetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaSetFieldByIndex_Post + +#ifdef FN_DeltaUnsetFieldByIndex_Post +void FN_DeltaUnsetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaUnsetFieldByIndex_Post + +#ifdef FN_SetGroupMask_Post +void FN_SetGroupMask_Post(int mask, int op); +#endif // FN_SetGroupMask_Post + +#ifdef FN_engCreateInstancedBaseline_Post +int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *baseline); +#endif // FN_engCreateInstancedBaseline_Post + +#ifdef FN_Cvar_DirectSet_Post +void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value); +#endif // FN_Cvar_DirectSet_Post + +#ifdef FN_ForceUnmodified_Post +void FN_ForceUnmodified_Post(FORCE_TYPE type, float *mins, float *maxs, const char *filename); +#endif // FN_ForceUnmodified_Post + +#ifdef FN_GetPlayerStats_Post +void FN_GetPlayerStats_Post(const edict_t *pClient, int *ping, int *packet_loss); +#endif // FN_GetPlayerStats_Post + +#ifdef FN_AddServerCommand_Post +void FN_AddServerCommand_Post(char *cmd_name, void (*function)(void)); +#endif // FN_AddServerCommand_Post + +#ifdef FN_Voice_GetClientListening_Post +qboolean FN_Voice_GetClientListening_Post(int iReceiver, int iSender); +#endif // FN_Voice_GetClientListening_Post + +#ifdef FN_Voice_SetClientListening_Post +qboolean FN_Voice_SetClientListening_Post(int iReceiver, int iSender, qboolean bListen); +#endif // FN_Voice_SetClientListening_Post + +#ifdef FN_GetPlayerAuthId_Post +const char *FN_GetPlayerAuthId_Post(edict_t *e); +#endif // FN_GetPlayerAuthId + + + + +#ifdef FN_OnFreeEntPrivateData +void FN_OnFreeEntPrivateData(edict_t *pEnt); +#endif // FN_OnFreeEntPrivateData + +#ifdef FN_GameShutdown +void FN_GameShutdown(void); +#endif // FN_GameShutdown + +#ifdef FN_ShouldCollide +int FN_ShouldCollide(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_ShouldCollide + + + + + +#ifdef FN_OnFreeEntPrivateData_Post +void FN_OnFreeEntPrivateData_Post(edict_t *pEnt); +#endif // FN_OnFreeEntPrivateData_Post + +#ifdef FN_GameShutdown_Post +void FN_GameShutdown_Post(void); +#endif // FN_GameShutdown_Post + +#ifdef FN_ShouldCollide_Post +int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_ShouldCollide_Post + +#endif // USE_METAMOD + + +#ifdef FN_AMXX_QUERY +void FN_AMXX_QUERY(void); +#endif // FN_AMXX_QUERY + +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + +#ifdef FN_AMXX_ATTACH +void FN_AMXX_ATTACH(void); +#endif // FN_AMXX_ATTACH + +#ifdef FN_AMXX_DETACH +void FN_AMXX_DETACH(void); +#endif // FN_AMXX_DETACH + +#ifdef FN_AMXX_PLUGINSLOADED +void FN_AMXX_PLUGINSLOADED(void); +#endif // FN_AMXX_PLUGINSLOADED + +#ifdef FN_AMXX_PLUGINSUNLOADING +void FN_AMXX_PLUGINSUNLOADING(void); +#endif // FN_AMXX_PLUGINSUNLOADING + +#ifdef FN_AMXX_PLUGINSUNLOADED +void FN_AMXX_PLUGINSUNLOADED(void); +#endif // FN_AMXX_PLUGINSUNLOADED + +// *** Types *** +typedef void* (*PFN_REQ_FNPTR)(const char * /*name*/); + +// ***** Module funcs stuff ***** +enum ForwardExecType +{ + ET_IGNORE = 0, // Ignore return vaue + ET_STOP, // Stop on PLUGIN_HANDLED + ET_STOP2, // Stop on PLUGIN_HANDLED, continue on other values, return biggest return value + ET_CONTINUE, // Continue; return biggest return value +}; + +enum ForwardParam +{ + FP_DONE = -1, // specify this as the last argument + // only tells the function that there are no more arguments + FP_CELL, // normal cell + FP_FLOAT, // float; used as normal cell though + FP_STRING, // string + FP_STRINGEX, // string; will be updated to the last function's value + FP_ARRAY, // array; use the return value of prepareArray. +}; + +enum PlayerProp +{ + Player_Name, //String + Player_Ip, //String + Player_Team, //String + Player_Ingame, //bool + Player_Authorized, //bool + Player_Vgui, //bool + Player_Time, //float + Player_Playtime, //float + Player_MenuExpire, //float + Player_Weapons, //struct{int,int}[32] + Player_CurrentWeapon, //int + Player_TeamID, //int + Player_Deaths, //int + Player_Aiming, //int + Player_Menu, //int + Player_Keys, //int + Player_Flags, //int[32] + Player_Newmenu, //int + Player_NewmenuPage, //int +}; + +enum LibType +{ + LibType_Library, + LibType_Class +}; + +#define MSGBLOCK_SET 0 +#define MSGBLOCK_GET 1 +#define BLOCK_NOT 0 +#define BLOCK_ONCE 1 +#define BLOCK_SET 2 + +typedef void (*AUTHORIZEFUNC)(int player, const char *authstring); + +typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/); +typedef int (*PFN_ADD_NEW_NATIVES) (const AMX_NATIVE_INFO * /*list*/); +typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...); +typedef char * (*PFN_BUILD_PATHNAME_R) (char * /*buffer*/, size_t /* maxlen */, const char * /* format */, ...); +typedef cell * (*PFN_GET_AMXADDR) (AMX * /*amx*/, cell /*offset*/); +typedef void (*PFN_PRINT_SRVCONSOLE) (char * /*format*/, ...); +typedef const char * (*PFN_GET_MODNAME) (void); +typedef const char * (*PFN_GET_AMXSCRIPTNAME) (int /*id*/); +typedef AMX * (*PFN_GET_AMXSCRIPT) (int /*id*/); +typedef int (*PFN_FIND_AMXSCRIPT_BYAMX) (const AMX * /*amx*/); +typedef int (*PFN_FIND_AMXSCRIPT_BYNAME) (const char * /*name*/); +typedef int (*PFN_SET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, const char * /* source */, int /* max */); +typedef char * (*PFN_GET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, int /*bufferId*/, int * /*pLen*/); +typedef int (*PFN_GET_AMXSTRINGLEN) (const cell *ptr); +typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/); +typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/); +typedef void (*PFN_LOG) (const char * /*fmt*/, ...); +typedef void (*PFN_LOG_ERROR) (AMX * /*amx*/, int /*err*/, const char * /*fmt*/, ...); +typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/); +typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/); +typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/); +typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/); +typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/); +typedef cell (*PFN_PREPARE_CELLARRAY_A) (cell * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/); +typedef cell (*PFN_PREPARE_CHARARRAY_A) (char * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/); +typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/); +typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/); +typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/); +typedef int (*PFN_IS_PLAYER_INGAME) (int /*id*/); +typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/); +typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/); +typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/); +typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/); +typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/); +typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/); +typedef const char * (*PFN_GET_PLAYER_TEAM) (int /*id*/); +typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/); +typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/); +typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/); +typedef int (*PFN_GET_PLAYER_KEYS) (int /*id*/); +typedef int (*PFN_IS_PLAYER_ALIVE) (int /*id*/); +typedef int (*PFN_GET_PLAYER_FRAGS) (int /*id*/); +typedef int (*PFN_IS_PLAYER_CONNECTING) (int /*id*/); +typedef int (*PFN_IS_PLAYER_HLTV) (int /*id*/); +typedef int (*PFN_GET_PLAYER_ARMOR) (int /*id*/); +typedef int (*PFN_GET_PLAYER_HEALTH) (int /*id*/); +#ifdef USE_METAMOD +typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/); +#else +typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/); +#endif +typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/); + +#ifdef MEMORY_TEST +typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const size_t /*size*/); +typedef void * (*PFN_REALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const size_t /*size*/, void* /*addr*/ ); +typedef void (*PFN_DEALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const void* /*addr*/ ); +#endif +typedef int (*PFN_AMX_EXEC) (AMX* /*amx*/, cell* /*return val*/, int /*index*/); +typedef int (*PFN_AMX_EXECV) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, cell[] /*params*/); +typedef int (*PFN_AMX_ALLOT) (AMX* /*amx*/, int /*length*/, cell* /*amx_addr*/, cell** /*phys_addr*/); +typedef int (*PFN_AMX_FINDPUBLIC) (AMX* /*amx*/, char* /*func name*/, int* /*index*/); +typedef int (*PFN_AMX_FINDNATIVE) (AMX* /*amx*/, char* /*func name*/, int* /*index*/); +typedef int (*PFN_LOAD_AMXSCRIPT) (AMX* /*amx*/, void** /*code*/, const char* /*path*/, char[64] /*error info*/, int /* debug */); +typedef int (*PFN_UNLOAD_AMXSCRIPT) (AMX* /*amx*/,void** /*code*/); +typedef cell (*PFN_REAL_TO_CELL) (REAL /*x*/); +typedef REAL (*PFN_CELL_TO_REAL) (cell /*x*/); +typedef int (*PFN_REGISTER_SPFORWARD) (AMX * /*amx*/, int /*func*/, ... /*params*/); +typedef int (*PFN_REGISTER_SPFORWARD_BYNAME) (AMX * /*amx*/, const char * /*funcName*/, ... /*params*/); +typedef void (*PFN_UNREGISTER_SPFORWARD) (int /*id*/); +typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/); +typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/); +typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/); +typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/); +typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char * /*name */); +typedef void (*PFN_REG_AUTH_FUNC) (AUTHORIZEFUNC); +typedef void (*PFN_UNREG_AUTH_FUNC) (AUTHORIZEFUNC); +typedef int (*PFN_FINDLIBRARY) (const char * /*name*/, LibType /*type*/); +typedef size_t (*PFN_ADDLIBRARIES) (const char * /*name*/, LibType /*type*/, void * /*parent*/); +typedef size_t (*PFN_REMOVELIBRARIES) (void * /*parent*/); +typedef void (*PFN_OVERRIDENATIVES) (AMX_NATIVE_INFO * /*natives*/, const char * /*myname*/); +typedef const char * (*PFN_GETLOCALINFO) (const char * /*name*/, const char * /*def*/); +typedef int (*PFN_AMX_REREGISTER) (AMX * /*amx*/, AMX_NATIVE_INFO * /*list*/, int /*list*/); +typedef void * (*PFN_REGISTERFUNCTIONEX) (void * /*pfn*/, const char * /*desc*/); +typedef void (*PFN_MESSAGE_BLOCK) (int /* mode */, int /* message */, int * /* opt */); + +extern PFN_ADD_NATIVES g_fn_AddNatives; +extern PFN_ADD_NEW_NATIVES g_fn_AddNewNatives; +extern PFN_BUILD_PATHNAME g_fn_BuildPathname; +extern PFN_BUILD_PATHNAME_R g_fn_BuildPathnameR; +extern PFN_GET_AMXADDR g_fn_GetAmxAddr; +extern PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; +extern PFN_GET_MODNAME g_fn_GetModname; +extern PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; +extern PFN_GET_AMXSCRIPT g_fn_GetAmxScript; +extern PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; +extern PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; +extern PFN_SET_AMXSTRING g_fn_SetAmxString; +extern PFN_GET_AMXSTRING g_fn_GetAmxString; +extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; +extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; +extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; +extern PFN_LOG g_fn_Log; +extern PFN_LOG_ERROR g_fn_LogErrorFunc; +extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError; +extern PFN_REGISTER_FORWARD g_fn_RegisterForward; +extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward; +extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; +extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; +extern PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA; +extern PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA; +extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; +extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName; +extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP; +extern PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; +extern PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; +extern PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; +extern PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; +extern PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; +extern PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; +extern PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; +extern PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; +extern PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; +extern PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; +extern PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; +extern PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; +extern PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; +extern PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; +extern PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; +extern PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; +extern PFN_AMX_EXEC g_fn_AmxExec; +extern PFN_AMX_ALLOT g_fn_AmxAllot; +extern PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; +extern PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; +extern PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; +extern PFN_REAL_TO_CELL g_fn_RealToCell; +extern PFN_CELL_TO_REAL g_fn_CellToReal; +extern PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward; +extern PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName; +extern PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward; +extern PFN_MERGEDEFINITION_FILE g_fn_MergeDefinition_File; +extern PFN_AMX_FINDNATIVE g_fn_AmxFindNative; +extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; +extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; +extern PFN_FORMAT g_fn_Format; +extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam; +extern PFN_REGISTERFUNCTION g_fn_RegisterFunction; +extern PFN_REQ_FNPTR g_fn_RequestFunction; +extern PFN_AMX_PUSH g_fn_AmxPush; +extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo; +extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr; +extern PFN_REG_AUTH_FUNC g_fn_RegAuthFunc; +extern PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc; +extern PFN_FINDLIBRARY g_fn_FindLibrary; +extern PFN_ADDLIBRARIES g_fn_AddLibraries; +extern PFN_REMOVELIBRARIES g_fn_RemoveLibraries; +extern PFN_OVERRIDENATIVES g_fn_OverrideNatives; +extern PFN_GETLOCALINFO g_fn_GetLocalInfo; +extern PFN_AMX_REREGISTER g_fn_AmxReRegister; +extern PFN_REGISTERFUNCTIONEX g_fn_RegisterFunctionEx; +extern PFN_MESSAGE_BLOCK g_fn_MessageBlock; + +#ifdef MAY_NEVER_BE_DEFINED +// Function prototypes for intellisense and similar systems +// They understand #if 0 so we use #ifdef MAY_NEVER_BE_DEFINED +int MF_AddNatives (const AMX_NATIVE_INFO *list) { } +int MF_AddNewNatives (const AMX_NATIVE_INFO *list) { } +char * MF_BuildPathname (const char * format, ...) { } +char * MF_BuildPathnameR (char *buffer, size_t maxlen, const char *fmt, ...) { } +cell * MF_GetAmxAddr (AMX * amx, cell offset) { } +void MF_PrintSrvConsole (char * format, ...) { } +const char * MF_GetModname (void) { } +const char * MF_GetScriptName (int id) { } +AMX * MF_GetScriptAmx (int id) { } +int MF_FindScriptByAmx (const AMX * amx) { } +int MF_FindScriptByAmx (const char * name) { } +int MF_SetAmxString (AMX * amx, cell amx_addr, const char * source , int max ) { } +char * MF_GetAmxString (AMX * amx, cell amx_addr, int bufferId, int * pLen) { } +int MF_GetAmxStringLen (const cell *ptr) { } +char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { } +void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { } +void MF_Log (const char * fmt, ...) { } +void MF_LogError (AMX * amx, int err, const char *fmt, ...) { } +int MF_RaiseAmxError (AMX * amx, int error) { } +int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { } +int MF_ExecuteForward (int id, ...) { } +cell MF_PrepareCellArray (cell * ptr, unsigned int size) { } +cell MF_PrepareCharArray (char * ptr, unsigned int size) { } +cell MF_PrepareCellArrayA (cell * ptr, unsigned int size, bool copyBack) { } +cell MF_PrepareCharArrayA (char * ptr, unsigned int size, bool copyBack) { } +int MF_IsPlayerValid (int id) { } +const char * MF_GetPlayerName (int id) { } +const char * MF_GetPlayerIP (int id) { } +int MF_IsPlayerIngame (int id) { } +int MF_IsPlayerBot (int id) { } +int MF_IsPlayerAuthorized (int id) { } +float MF_GetPlayerTime (int id) { } +float MF_GetPlayerPlayTime (int id) { } +int MF_GetPlayerCurweapon (int id) { } +const char * MF_GetPlayerTeam (int id) { } +int MF_GetPlayerTeamID (int id) { } +int MF_GetPlayerDeaths (int id) { } +int MF_GetPlayerMenu (int id) { } +int MF_GetPlayerKeys (int id) { } +int MF_IsPlayerAlive (int id) { } +int MF_GetPlayerFrags (int id) { } +int MF_IsPlayerConnecting (int id) { } +int MF_IsPlayerHLTV (int id) { } +int MF_GetPlayerArmor (int id) { } +int MF_GetPlayerHealth (int id) { } +REAL amx_ctof (cell x) { } +cell amx_ftoc (float x) { } +int MF_RegisterSPForwardByName (AMX * amx, const char *str, ...) { } +int MF_RegisterSPForward (AMX * amx, int func, ...) { } +void MF_UnregisterSPForward (int id) { } +int MF_GetPlayerFlags (int id) { } +edict_t* MF_GetPlayerEdict (int id) { } +const char * MF_Format (const char *fmt, ...) { } +void MF_RegisterFunction (void *pfn, const char *description) { } +void * MF_RequestFunction (const char *description) { } +int MF_AmxPush (AMX *amx, cell *params) { } +int MF_AmxExec (AMX *amx, cell *retval, int idx) { } +int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { } +void * MF_PlayerPropAddr (int id, int prop) { } +void MF_RegAuthFunc (AUTHORIZEFUNC fn) { } +void MF_UnregAuthFunc (AUTHORIZEFUNC fn) { } +int MF_FindLibrary (const char *name, LibType type) { } +size_t MF_AddLibraries (const char *name, LibType type, void *parent) { } +size_t MF_RemoveLibraries (void *parent) { } +void MF_OverrideNatives (AMX_NATIVE_INFO *natives, const char *myname) { } +const char * MF_GetLocalInfo (const char *name, const char *def) { } +int MF_AmxReRegister (AMX *amx, AMX_NATIVE_INFO *list, int number) { return 0; } +void * MF_RegisterFunctionEx (void *pfn, const char *description) { } +void * MF_MessageBlock (int mode, int msg, int *opt) { } +#endif // MAY_NEVER_BE_DEFINED + +#define MF_AddNatives g_fn_AddNatives +#define MF_AddNewNatives g_fn_AddNewNatives +#define MF_BuildPathname g_fn_BuildPathname +#define MF_BuildPathnameR g_fn_BuildPathnameR +#define MF_FormatAmxString g_fn_FormatAmxString +#define MF_GetAmxAddr g_fn_GetAmxAddr +#define MF_PrintSrvConsole g_fn_PrintSrvConsole +#define MF_GetModname g_fn_GetModname +#define MF_GetScriptName g_fn_GetAmxScriptName +#define MF_GetScriptAmx g_fn_GetAmxScript +#define MF_FindScriptByAmx g_fn_FindAmxScriptByAmx +#define MF_FindScriptByName g_fn_FindAmxScriptByName +#define MF_SetAmxString g_fn_SetAmxString +#define MF_GetAmxString g_fn_GetAmxString +#define MF_GetAmxStringLen g_fn_GetAmxStringLen +#define MF_CopyAmxMemory g_fn_CopyAmxMemory +void MF_Log(const char *fmt, ...); +void MF_LogError(AMX *amx, int err, const char *fmt, ...); +#define MF_RaiseAmxError g_fn_RaiseAmxError +#define MF_RegisterForward g_fn_RegisterForward +#define MF_ExecuteForward g_fn_ExecuteForward +#define MF_PrepareCellArray g_fn_PrepareCellArray +#define MF_PrepareCharArray g_fn_PrepareCharArray +#define MF_PrepareCellArrayA g_fn_PrepareCellArrayA +#define MF_PrepareCharArrayA g_fn_PrepareCharArrayA +#define MF_IsPlayerValid g_fn_IsPlayerValid +#define MF_GetPlayerName g_fn_GetPlayerName +#define MF_GetPlayerIP g_fn_GetPlayerIP +#define MF_IsPlayerIngame g_fn_IsPlayerIngame +#define MF_IsPlayerBot g_fn_IsPlayerBot +#define MF_IsPlayerAuthorized g_fn_IsPlayerAuthorized +#define MF_GetPlayerTime g_fn_GetPlayerTime +#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime +#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon +#define MF_GetPlayerTeam g_fn_GetPlayerTeam +#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID +#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths +#define MF_GetPlayerMenu g_fn_GetPlayerMenu +#define MF_GetPlayerKeys g_fn_GetPlayerKeys +#define MF_IsPlayerAlive g_fn_IsPlayerAlive +#define MF_GetPlayerFrags g_fn_GetPlayerFrags +#define MF_IsPlayerConnecting g_fn_IsPlayerConnecting +#define MF_IsPlayerHLTV g_fn_IsPlayerHLTV +#define MF_GetPlayerArmor g_fn_GetPlayerArmor +#define MF_GetPlayerHealth g_fn_GetPlayerHealth +#define MF_AmxExec g_fn_AmxExec +#define MF_AmxExecv g_fn_AmxExecv +#define MF_AmxFindPublic g_fn_AmxFindPublic +#define MF_AmxAllot g_fn_AmxAllot +#define MF_AmxFindNative g_fn_AmxFindNative +#define MF_LoadAmxScript g_fn_LoadAmxScript +#define MF_UnloadAmxScript g_fn_UnloadAmxScript +#define MF_MergeDefinitionFile g_fn_MergeDefinition_File +#define amx_ctof g_fn_CellToReal +#define amx_ftoc g_fn_RealToCell +#define MF_RegisterSPForwardByName g_fn_RegisterSPForwardByName +#define MF_RegisterSPForward g_fn_RegisterSPForward +#define MF_UnregisterSPForward g_fn_UnregisterSPForward +#define MF_GetPlayerFlags g_fn_GetPlayerFlags +#define MF_GetPlayerEdict g_fn_GetPlayerEdict +#define MF_Format g_fn_Format +#define MF_RegisterFunction g_fn_RegisterFunction +#define MF_RequestFunction g_fn_RequestFunction +#define MF_AmxPush g_fn_AmxPush +#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo +#define MF_PlayerPropAddr g_fn_PlayerPropAddr +#define MF_RegAuthFunc g_fn_RegAuthFunc +#define MF_UnregAuthFunc g_fn_UnregAuthFunc +#define MF_FindLibrary g_fn_FindLibrary +#define MF_AddLibraries g_fn_AddLibraries +#define MF_RemoveLibraries g_fn_RemoveLibraries +#define MF_OverrideNatives g_fn_OverrideNatives +#define MF_GetLocalInfo g_fn_GetLocalInfo +#define MF_AmxReRegister g_fn_AmxReRegister +#define MF_RegisterFunctionEx g_fn_RegisterFunctionEx +#define MF_MessageBlock g_fn_MessageBlock + +#ifdef MEMORY_TEST +/*** Memory ***/ +void *operator new(size_t reportedSize); +void *operator new[](size_t reportedSize); +void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine); +void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine); +void operator delete(void *reportedAddress); +void operator delete[](void *reportedAddress); + +// Allocation types +extern const unsigned int m_alloc_unknown; +extern const unsigned int m_alloc_new; +extern const unsigned int m_alloc_new_array; +extern const unsigned int m_alloc_malloc; +extern const unsigned int m_alloc_calloc; +extern const unsigned int m_alloc_realloc; +extern const unsigned int m_alloc_delete; +extern const unsigned int m_alloc_delete_array; +extern const unsigned int m_alloc_free; + +// To be called before new / delete +void Mem_SetOwner(const char *filename, int line, const char *function); +// Actual allocator +void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int allocationType, const size_t reportedSize); +void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress); +void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int deallocationType, void *reportedAddress); + +// memory macros +#ifndef __FUNCTION__ +#define __FUNCTION__ "??" +#endif + +// call Mem_SetOwner, followed by the actual new operator +#define new (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new +// call Mem_SetOwner, followed by the actual delete operator +#define delete (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? Mem_SetOwner("",0,"") : delete +#define malloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_malloc,sz) +#define calloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_calloc,sz) +#define realloc(ptr,sz) Mem_Reallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_realloc,sz,ptr) +#define free(ptr) Mem_Deallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_free,ptr) + +#endif //MEMORY_TEST + +#endif // #ifndef __AMXXMODULE_H__ diff --git a/dlls/mysqlx/sdk/amxxmodule.cpp b/dlls/mysqlx/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/mysqlx/sdk/amxxmodule.cpp +++ b/dlls/mysqlx/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/mysqlx/sdk/amxxmodule.h b/dlls/mysqlx/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/mysqlx/sdk/amxxmodule.h +++ b/dlls/mysqlx/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/ns/sdk/amxxmodule.h b/dlls/ns/sdk/amxxmodule.h index 97454e9b..c53b72da 100755 --- a/dlls/ns/sdk/amxxmodule.h +++ b/dlls/ns/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include diff --git a/dlls/nvault/sdk/amxxmodule.cpp b/dlls/nvault/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/nvault/sdk/amxxmodule.cpp +++ b/dlls/nvault/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/nvault/sdk/amxxmodule.h b/dlls/nvault/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/nvault/sdk/amxxmodule.h +++ b/dlls/nvault/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/regex/sdk/amxxmodule.cpp b/dlls/regex/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/regex/sdk/amxxmodule.cpp +++ b/dlls/regex/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/regex/sdk/amxxmodule.h b/dlls/regex/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/regex/sdk/amxxmodule.h +++ b/dlls/regex/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/sockets/sdk/amxxmodule.cpp b/dlls/sockets/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/sockets/sdk/amxxmodule.cpp +++ b/dlls/sockets/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/sockets/sdk/amxxmodule.h b/dlls/sockets/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/sockets/sdk/amxxmodule.h +++ b/dlls/sockets/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/sqlite/sdk/amxxmodule.cpp b/dlls/sqlite/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/sqlite/sdk/amxxmodule.cpp +++ b/dlls/sqlite/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/sqlite/sdk/amxxmodule.h b/dlls/sqlite/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/sqlite/sdk/amxxmodule.h +++ b/dlls/sqlite/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/sven/sdk/amxxmodule.cpp b/dlls/sven/sdk/amxxmodule.cpp index 146eddca..a634e9ac 100644 --- a/dlls/sven/sdk/amxxmodule.cpp +++ b/dlls/sven/sdk/amxxmodule.cpp @@ -1,3131 +1,3139 @@ -/* AMX Mod X -* -* by the AMX Mod X Development Team -* originally developed by OLO -* -* Parts Copyright (C) 2001-2003 Will Day -* -* This program is free software; you can redistribute it and/or modify it -* under the terms of the GNU General Public License as published by the -* Free Software Foundation; either version 2 of the License, or (at -* your option) any later version. -* -* This program is distributed in the hope that it will be useful, but -* WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program; if not, write to the Free Software Foundation, -* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -* -* In addition, as a special exception, the author gives permission to -* link the code of this program with the Half-Life Game Engine ("HL -* Engine") and Modified Game Libraries ("MODs") developed by Valve, -* L.L.C ("Valve"). You must obey the GNU General Public License in all -* respects for all of the code used other than the HL Engine and MODs -* from Valve. If you modify this file, you may extend this exception -* to your version of the file, but you are not obligated to do so. If -* you do not wish to do so, delete this exception statement from your -* version. -* -* Description: AMX Mod X Module Interface Functions -*/ - -#include -#include -#include -#include -#include -#include "amxxmodule.h" - -/************* METAMOD SUPPORT *************/ -#ifdef USE_METAMOD - -enginefuncs_t g_engfuncs; -globalvars_t *gpGlobals; - -DLL_FUNCTIONS *g_pFunctionTable; -DLL_FUNCTIONS *g_pFunctionTable_Post; -enginefuncs_t *g_pengfuncsTable; -enginefuncs_t *g_pengfuncsTable_Post; -NEW_DLL_FUNCTIONS *g_pNewFunctionsTable; -NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post; - -// GetEntityAPI2 functions -static DLL_FUNCTIONS g_EntityAPI_Table = -{ -#ifdef FN_GameDLLInit - FN_GameDLLInit, -#else - NULL, -#endif -#ifdef FN_DispatchSpawn - FN_DispatchSpawn, -#else - NULL, -#endif -#ifdef FN_DispatchThink - FN_DispatchThink, -#else - NULL, -#endif -#ifdef FN_DispatchUse - FN_DispatchUse, -#else - NULL, -#endif -#ifdef FN_DispatchTouch - FN_DispatchTouch, -#else - NULL, -#endif -#ifdef FN_DispatchBlocked - FN_DispatchBlocked, -#else - NULL, -#endif -#ifdef FN_DispatchKeyValue - FN_DispatchKeyValue, -#else - NULL, -#endif -#ifdef FN_DispatchSave - FN_DispatchSave, -#else - NULL, -#endif -#ifdef FN_DispatchRestore - FN_DispatchRestore, -#else - NULL, -#endif -#ifdef FN_DispatchObjectCollsionBox - FN_DispatchObjectCollsionBox, -#else - NULL, -#endif -#ifdef FN_SaveWriteFields - FN_SaveWriteFields, -#else - NULL, -#endif -#ifdef FN_SaveReadFields - FN_SaveReadFields, -#else - NULL, -#endif -#ifdef FN_SaveGlobalState - FN_SaveGlobalState, -#else - NULL, -#endif -#ifdef FN_RestoreGlobalState - FN_RestoreGlobalState, -#else - NULL, -#endif -#ifdef FN_ResetGlobalState - FN_ResetGlobalState, -#else - NULL, -#endif -#ifdef FN_ClientConnect - FN_ClientConnect, -#else - NULL, -#endif -#ifdef FN_ClientDisconnect - FN_ClientDisconnect, -#else - NULL, -#endif -#ifdef FN_ClientKill - FN_ClientKill, -#else - NULL, -#endif -#ifdef FN_ClientPutInServer - FN_ClientPutInServer, -#else - NULL, -#endif -#ifdef FN_ClientCommand - FN_ClientCommand, -#else - NULL, -#endif -#ifdef FN_ClientUserInfoChanged - FN_ClientUserInfoChanged, -#else - NULL, -#endif -#ifdef FN_ServerActivate - FN_ServerActivate, -#else - NULL, -#endif -#ifdef FN_ServerDeactivate - FN_ServerDeactivate, -#else - NULL, -#endif -#ifdef FN_PlayerPreThink - FN_PlayerPreThink, -#else - NULL, -#endif -#ifdef FN_PlayerPostThink - FN_PlayerPostThink, -#else - NULL, -#endif -#ifdef FN_StartFrame - FN_StartFrame, -#else - NULL, -#endif -#ifdef FN_ParmsNewLevel - FN_ParmsNewLevel, -#else - NULL, -#endif -#ifdef FN_ParmsChangeLevel - FN_ParmsChangeLevel, -#else - NULL, -#endif -#ifdef FN_GetGameDescription - FN_GetGameDescription, -#else - NULL, -#endif -#ifdef FN_PlayerCustomization - FN_PlayerCustomization, -#else - NULL, -#endif -#ifdef FN_SpectatorConnect - FN_SpectatorConnect, -#else - NULL, -#endif -#ifdef FN_SpectatorDisconnect - FN_SpectatorDisconnect, -#else - NULL, -#endif -#ifdef FN_SpectatorThink - FN_SpectatorThink, -#else - NULL, -#endif -#ifdef FN_Sys_Error - FN_Sys_Error, -#else - NULL, -#endif -#ifdef FN_PM_Move - FN_PM_Move, -#else - NULL, -#endif -#ifdef FN_PM_Init - FN_PM_Init, -#else - NULL, -#endif -#ifdef FN_PM_FindTextureType - FN_PM_FindTextureType, -#else - NULL, -#endif -#ifdef FN_SetupVisibility - FN_SetupVisibility, -#else - NULL, -#endif -#ifdef FN_UpdateClientData - FN_UpdateClientData, -#else - NULL, -#endif -#ifdef FN_AddToFullPack - FN_AddToFullPack, -#else - NULL, -#endif -#ifdef FN_CreateBaseline - FN_CreateBaseline, -#else - NULL, -#endif -#ifdef FN_RegisterEncoders - FN_RegisterEncoders, -#else - NULL, -#endif -#ifdef FN_GetWeaponData - FN_GetWeaponData, -#else - NULL, -#endif -#ifdef FN_CmdStart - FN_CmdStart, -#else - NULL, -#endif -#ifdef FN_CmdEnd - FN_CmdEnd, -#else - NULL, -#endif -#ifdef FN_ConnectionlessPacket - FN_ConnectionlessPacket, -#else - NULL, -#endif -#ifdef FN_GetHullBounds - FN_GetHullBounds, -#else - NULL, -#endif -#ifdef FN_CreateInstancedBaselines - FN_CreateInstancedBaselines, -#else - NULL, -#endif -#ifdef FN_InconsistentFile - FN_InconsistentFile, -#else - NULL, -#endif -#ifdef FN_AllowLagCompensation - FN_AllowLagCompensation -#else - NULL -#endif -}; // g_EntityAPI2_Table - -// GetEntityAPI2_Post functions -static DLL_FUNCTIONS g_EntityAPI_Post_Table = -{ -#ifdef FN_GameDLLInit_Post - FN_GameDLLInit_Post, -#else - NULL, -#endif -#ifdef FN_DispatchSpawn_Post - FN_DispatchSpawn_Post, -#else - NULL, -#endif -#ifdef FN_DispatchThink_Post - FN_DispatchThink_Post, -#else - NULL, -#endif -#ifdef FN_DispatchUse_Post - FN_DispatchUse_Post, -#else - NULL, -#endif -#ifdef FN_DispatchTouch_Post - FN_DispatchTouch_Post, -#else - NULL, -#endif -#ifdef FN_DispatchBlocked_Post - FN_DispatchBlocked_Post, -#else - NULL, -#endif -#ifdef FN_DispatchKeyValue_Post - FN_DispatchKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_DispatchSave_Post - FN_DispatchSave_Post, -#else - NULL, -#endif -#ifdef FN_DispatchRestore_Post - FN_DispatchRestore_Post, -#else - NULL, -#endif -#ifdef FN_DispatchObjectCollsionBox_Post - FN_DispatchObjectCollsionBox_Post, -#else - NULL, -#endif -#ifdef FN_SaveWriteFields_Post - FN_SaveWriteFields_Post, -#else - NULL, -#endif -#ifdef FN_SaveReadFields_Post - FN_SaveReadFields_Post, -#else - NULL, -#endif -#ifdef FN_SaveGlobalState_Post - FN_SaveGlobalState_Post, -#else - NULL, -#endif -#ifdef FN_RestoreGlobalState_Post - FN_RestoreGlobalState_Post, -#else - NULL, -#endif -#ifdef FN_ResetGlobalState_Post - FN_ResetGlobalState_Post, -#else - NULL, -#endif -#ifdef FN_ClientConnect_Post - FN_ClientConnect_Post, -#else - NULL, -#endif -#ifdef FN_ClientDisconnect_Post - FN_ClientDisconnect_Post, -#else - NULL, -#endif -#ifdef FN_ClientKill_Post - FN_ClientKill_Post, -#else - NULL, -#endif -#ifdef FN_ClientPutInServer_Post - FN_ClientPutInServer_Post, -#else - NULL, -#endif -#ifdef FN_ClientCommand_Post - FN_ClientCommand_Post, -#else - NULL, -#endif -#ifdef FN_ClientUserInfoChanged_Post - FN_ClientUserInfoChanged_Post, -#else - NULL, -#endif -#ifdef FN_ServerActivate_Post - FN_ServerActivate_Post, -#else - NULL, -#endif -#ifdef FN_ServerDeactivate_Post - FN_ServerDeactivate_Post, -#else - NULL, -#endif -#ifdef FN_PlayerPreThink_Post - FN_PlayerPreThink_Post, -#else - NULL, -#endif -#ifdef FN_PlayerPostThink_Post - FN_PlayerPostThink_Post, -#else - NULL, -#endif -#ifdef FN_StartFrame_Post - FN_StartFrame_Post, -#else - NULL, -#endif -#ifdef FN_ParmsNewLevel_Post - FN_ParmsNewLevel_Post, -#else - NULL, -#endif -#ifdef FN_ParmsChangeLevel_Post - FN_ParmsChangeLevel_Post, -#else - NULL, -#endif -#ifdef FN_GetGameDescription_Post - FN_GetGameDescription_Post, -#else - NULL, -#endif -#ifdef FN_PlayerCustomization_Post - FN_PlayerCustomization_Post, -#else - NULL, -#endif -#ifdef FN_SpectatorConnect_Post - FN_SpectatorConnect_Post, -#else - NULL, -#endif -#ifdef FN_SpectatorDisconnect_Post - FN_SpectatorDisconnect_Post, -#else - NULL, -#endif -#ifdef FN_SpectatorThink_Post - FN_SpectatorThink_Post, -#else - NULL, -#endif -#ifdef FN_Sys_Error_Post - FN_Sys_Error_Post, -#else - NULL, -#endif -#ifdef FN_PM_Move_Post - FN_PM_Move_Post, -#else - NULL, -#endif -#ifdef FN_PM_Init_Post - FN_PM_Init_Post, -#else - NULL, -#endif -#ifdef FN_PM_FindTextureType_Post - FN_PM_FindTextureType_Post, -#else - NULL, -#endif -#ifdef FN_SetupVisibility_Post - FN_SetupVisibility_Post, -#else - NULL, -#endif -#ifdef FN_UpdateClientData_Post - FN_UpdateClientData_Post, -#else - NULL, -#endif -#ifdef FN_AddToFullPack_Post - FN_AddToFullPack_Post, -#else - NULL, -#endif -#ifdef FN_CreateBaseline_Post - FN_CreateBaseline_Post, -#else - NULL, -#endif -#ifdef FN_RegisterEncoders_Post - FN_RegisterEncoders_Post, -#else - NULL, -#endif -#ifdef FN_GetWeaponData_Post - FN_GetWeaponData_Post, -#else - NULL, -#endif -#ifdef FN_CmdStart_Post - FN_CmdStart_Post, -#else - NULL, -#endif -#ifdef FN_CmdEnd_Post - FN_CmdEnd_Post, -#else - NULL, -#endif -#ifdef FN_ConnectionlessPacket_Post - FN_ConnectionlessPacket_Post, -#else - NULL, -#endif -#ifdef FN_GetHullBounds_Post - FN_GetHullBounds_Post, -#else - NULL, -#endif -#ifdef FN_CreateInstancedBaselines_Post - FN_CreateInstancedBaselines_Post, -#else - NULL, -#endif -#ifdef FN_InconsistentFile_Post - FN_InconsistentFile_Post, -#else - NULL, -#endif -#ifdef FN_AllowLagCompensation - FN_AllowLagCompensation, -#else - NULL, -#endif -}; // g_EntityAPI2_Table - -static enginefuncs_t g_EngineFuncs_Table = -{ -#ifdef FN_PrecacheModel - FN_PrecacheModel, -#else - NULL, -#endif -#ifdef FN_PrecacheSound - FN_PrecacheSound, -#else - NULL, -#endif -#ifdef FN_SetModel - FN_SetModel, -#else - NULL, -#endif -#ifdef FN_ModelIndex - FN_ModelIndex, -#else - NULL, -#endif -#ifdef FN_ModelFrames - FN_ModelFrames, -#else - NULL, -#endif -#ifdef FN_SetSize - FN_SetSize, -#else - NULL, -#endif -#ifdef FN_ChangeLevel - FN_ChangeLevel, -#else - NULL, -#endif -#ifdef FN_GetSpawnParms - FN_GetSpawnParms, -#else - NULL, -#endif -#ifdef FN_SaveSpawnParms - FN_SaveSpawnParms, -#else - NULL, -#endif -#ifdef FN_VecToYaw - FN_VecToYaw, -#else - NULL, -#endif -#ifdef FN_VecToAngles - FN_VecToAngles, -#else - NULL, -#endif -#ifdef FN_MoveToOrigin - FN_MoveToOrigin, -#else - NULL, -#endif -#ifdef FN_ChangeYaw - FN_ChangeYaw, -#else - NULL, -#endif -#ifdef FN_ChangePitch - FN_ChangePitch, -#else - NULL, -#endif -#ifdef FN_FindEntityByString - FN_FindEntityByString, -#else - NULL, -#endif -#ifdef FN_GetEntityIllum - FN_GetEntityIllum, -#else - NULL, -#endif -#ifdef FN_FindEntityInSphere - FN_FindEntityInSphere, -#else - NULL, -#endif -#ifdef FN_FindClientInPVS - FN_FindClientInPVS, -#else - NULL, -#endif -#ifdef FN_EntitiesInPVS - FN_EntitiesInPVS, -#else - NULL, -#endif -#ifdef FN_MakeVectors - FN_MakeVectors, -#else - NULL, -#endif -#ifdef FN_AngleVectors - FN_AngleVectors, -#else - NULL, -#endif -#ifdef FN_CreateEntity - FN_CreateEntity, -#else - NULL, -#endif -#ifdef FN_RemoveEntity - FN_RemoveEntity, -#else - NULL, -#endif -#ifdef FN_CreateNamedEntity - FN_CreateNamedEntity, -#else - NULL, -#endif -#ifdef FN_MakeStatic - FN_MakeStatic, -#else - NULL, -#endif -#ifdef FN_EntIsOnFloor - FN_EntIsOnFloor, -#else - NULL, -#endif -#ifdef FN_DropToFloor - FN_DropToFloor, -#else - NULL, -#endif -#ifdef FN_WalkMove - FN_WalkMove, -#else - NULL, -#endif -#ifdef FN_SetOrigin - FN_SetOrigin, -#else - NULL, -#endif -#ifdef FN_EmitSound - FN_EmitSound, -#else - NULL, -#endif -#ifdef FN_EmitAmbientSound - FN_EmitAmbientSound, -#else - NULL, -#endif -#ifdef FN_TraceLine - FN_TraceLine, -#else - NULL, -#endif -#ifdef FN_TraceToss - FN_TraceToss, -#else - NULL, -#endif -#ifdef FN_TraceMonsterHull - FN_TraceMonsterHull, -#else - NULL, -#endif -#ifdef FN_TraceHull - FN_TraceHull, -#else - NULL, -#endif -#ifdef FN_TraceModel - FN_TraceModel, -#else - NULL, -#endif -#ifdef FN_TraceTexture - FN_TraceTexture, -#else - NULL, -#endif -#ifdef FN_TraceSphere - FN_TraceSphere, -#else - NULL, -#endif -#ifdef FN_GetAimVector - FN_GetAimVector, -#else - NULL, -#endif -#ifdef FN_ServerCommand - FN_ServerCommand, -#else - NULL, -#endif -#ifdef FN_ServerExecute - FN_ServerExecute, -#else - NULL, -#endif -#ifdef FN_engClientCommand - FN_engClientCommand, -#else - NULL, -#endif -#ifdef FN_ParticleEffect - FN_ParticleEffect, -#else - NULL, -#endif -#ifdef FN_LightStyle - FN_LightStyle, -#else - NULL, -#endif -#ifdef FN_DecalIndex - FN_DecalIndex, -#else - NULL, -#endif -#ifdef FN_PointContents - FN_PointContents, -#else - NULL, -#endif -#ifdef FN_MessageBegin - FN_MessageBegin, -#else - NULL, -#endif -#ifdef FN_MessageEnd - FN_MessageEnd, -#else - NULL, -#endif -#ifdef FN_WriteByte - FN_WriteByte, -#else - NULL, -#endif -#ifdef FN_WriteChar - FN_WriteChar, -#else - NULL, -#endif -#ifdef FN_WriteShort - FN_WriteShort, -#else - NULL, -#endif -#ifdef FN_WriteLong - FN_WriteLong, -#else - NULL, -#endif -#ifdef FN_WriteAngle - FN_WriteAngle, -#else - NULL, -#endif -#ifdef FN_WriteCoord - FN_WriteCoord, -#else - NULL, -#endif -#ifdef FN_WriteString - FN_WriteString, -#else - NULL, -#endif -#ifdef FN_WriteEntity - FN_WriteEntity, -#else - NULL, -#endif -#ifdef FN_CVarRegister - FN_CVarRegister, -#else - NULL, -#endif -#ifdef FN_CVarGetFloat - FN_CVarGetFloat, -#else - NULL, -#endif -#ifdef FN_CVarGetString - FN_CVarGetString, -#else - NULL, -#endif -#ifdef FN_CVarSetFloat - FN_CVarSetFloat, -#else - NULL, -#endif -#ifdef FN_CVarSetString - FN_CVarSetString, -#else - NULL, -#endif -#ifdef FN_AlertMessage - FN_AlertMessage, -#else - NULL, -#endif -#ifdef FN_EngineFprintf - FN_EngineFprintf, -#else - NULL, -#endif -#ifdef FN_PvAllocEntPrivateData - FN_PvAllocEntPrivateData, -#else - NULL, -#endif -#ifdef FN_PvEntPrivateData - FN_PvEntPrivateData, -#else - NULL, -#endif -#ifdef FN_FreeEntPrivateData - FN_FreeEntPrivateData, -#else - NULL, -#endif -#ifdef FN_SzFromIndex - FN_SzFromIndex, -#else - NULL, -#endif -#ifdef FN_AllocString - FN_AllocString, -#else - NULL, -#endif -#ifdef FN_GetVarsOfEnt - FN_GetVarsOfEnt, -#else - NULL, -#endif -#ifdef FN_PEntityOfEntOffset - FN_PEntityOfEntOffset, -#else - NULL, -#endif -#ifdef FN_EntOffsetOfPEntity - FN_EntOffsetOfPEntity, -#else - NULL, -#endif -#ifdef FN_IndexOfEdict - FN_IndexOfEdict, -#else - NULL, -#endif -#ifdef FN_PEntityOfEntIndex - FN_PEntityOfEntIndex, -#else - NULL, -#endif -#ifdef FN_FindEntityByVars - FN_FindEntityByVars, -#else - NULL, -#endif -#ifdef FN_GetModelPtr - FN_GetModelPtr, -#else - NULL, -#endif -#ifdef FN_RegUserMsg - FN_RegUserMsg, -#else - NULL, -#endif -#ifdef FN_AnimationAutomove - FN_AnimationAutomove, -#else - NULL, -#endif -#ifdef FN_GetBonePosition - FN_GetBonePosition, -#else - NULL, -#endif -#ifdef FN_FunctionFromName - FN_FunctionFromName, -#else - NULL, -#endif -#ifdef FN_NameForFunction - FN_NameForFunction, -#else - NULL, -#endif -#ifdef FN_ClientPrintf - FN_ClientPrintf, -#else - NULL, -#endif -#ifdef FN_ServerPrint - FN_ServerPrint, -#else - NULL, -#endif -#ifdef FN_Cmd_Args - FN_Cmd_Args, -#else - NULL, -#endif -#ifdef FN_Cmd_Argv - FN_Cmd_Argv, -#else - NULL, -#endif -#ifdef FN_Cmd_Argc - FN_Cmd_Argc, -#else - NULL, -#endif -#ifdef FN_GetAttachment - FN_GetAttachment, -#else - NULL, -#endif -#ifdef FN_CRC32_Init - FN_CRC32_Init, -#else - NULL, -#endif -#ifdef FN_CRC32_ProcessBuffer - FN_CRC32_ProcessBuffer, -#else - NULL, -#endif -#ifdef FN_CRC32_ProcessByte - FN_CRC32_ProcessByte, -#else - NULL, -#endif -#ifdef FN_CRC32_Final - FN_CRC32_Final, -#else - NULL, -#endif -#ifdef FN_RandomLong - FN_RandomLong, -#else - NULL, -#endif -#ifdef FN_RandomFloat - FN_RandomFloat, -#else - NULL, -#endif -#ifdef FN_SetView - FN_SetView, -#else - NULL, -#endif -#ifdef FN_Time - FN_Time, -#else - NULL, -#endif -#ifdef FN_CrosshairAngle - FN_CrosshairAngle, -#else - NULL, -#endif -#ifdef FN_LoadFileForMe - FN_LoadFileForMe, -#else - NULL, -#endif -#ifdef FN_FreeFile - FN_FreeFile, -#else - NULL, -#endif -#ifdef FN_EndSection - FN_EndSection, -#else - NULL, -#endif -#ifdef FN_CompareFileTime - FN_CompareFileTime, -#else - NULL, -#endif -#ifdef FN_GetGameDir - FN_GetGameDir, -#else - NULL, -#endif -#ifdef FN_Cvar_RegisterVariable - FN_Cvar_RegisterVariable, -#else - NULL, -#endif -#ifdef FN_FadeClientVolume - FN_FadeClientVolume, -#else - NULL, -#endif -#ifdef FN_SetClientMaxspeed - FN_SetClientMaxspeed, -#else - NULL, -#endif -#ifdef FN_CreateFakeClient - FN_CreateFakeClient, -#else - NULL, -#endif -#ifdef FN_RunPlayerMove - FN_RunPlayerMove, -#else - NULL, -#endif -#ifdef FN_NumberOfEntities - FN_NumberOfEntities, -#else - NULL, -#endif -#ifdef FN_GetInfoKeyBuffer - FN_GetInfoKeyBuffer, -#else - NULL, -#endif -#ifdef FN_InfoKeyValue - FN_InfoKeyValue, -#else - NULL, -#endif -#ifdef FN_SetKeyValue - FN_SetKeyValue, -#else - NULL, -#endif -#ifdef FN_SetClientKeyValue - FN_SetClientKeyValue, -#else - NULL, -#endif -#ifdef FN_IsMapValid - FN_IsMapValid, -#else - NULL, -#endif -#ifdef FN_StaticDecal - FN_StaticDecal, -#else - NULL, -#endif -#ifdef FN_PrecacheGeneric - FN_PrecacheGeneric, -#else - NULL, -#endif -#ifdef FN_GetPlayerUserId - FN_GetPlayerUserId, -#else - NULL, -#endif -#ifdef FN_BuildSoundMsg - FN_BuildSoundMsg, -#else - NULL, -#endif -#ifdef FN_IsDedicatedServer - FN_IsDedicatedServer, -#else - NULL, -#endif -#ifdef FN_CVarGetPointer - FN_CVarGetPointer, -#else - NULL, -#endif -#ifdef FN_GetPlayerWONId - FN_GetPlayerWONId, -#else - NULL, -#endif -#ifdef FN_Info_RemoveKey - FN_Info_RemoveKey, -#else - NULL, -#endif -#ifdef FN_GetPhysicsKeyValue - FN_GetPhysicsKeyValue, -#else - NULL, -#endif -#ifdef FN_SetPhysicsKeyValue - FN_SetPhysicsKeyValue, -#else - NULL, -#endif -#ifdef FN_GetPhysicsInfoString - FN_GetPhysicsInfoString, -#else - NULL, -#endif -#ifdef FN_PrecacheEvent - FN_PrecacheEvent, -#else - NULL, -#endif -#ifdef FN_PlaybackEvent - FN_PlaybackEvent, -#else - NULL, -#endif -#ifdef FN_SetFatPVS - FN_SetFatPVS, -#else - NULL, -#endif -#ifdef FN_SetFatPAS - FN_SetFatPAS, -#else - NULL, -#endif -#ifdef FN_CheckVisibility - FN_CheckVisibility, -#else - NULL, -#endif -#ifdef FN_DeltaSetField - FN_DeltaSetField, -#else - NULL, -#endif -#ifdef FN_DeltaUnsetField - FN_DeltaUnsetField, -#else - NULL, -#endif -#ifdef FN_DeltaAddEncoder - FN_DeltaAddEncoder, -#else - NULL, -#endif -#ifdef FN_GetCurrentPlayer - FN_GetCurrentPlayer, -#else - NULL, -#endif -#ifdef FN_CanSkipPlayer - FN_CanSkipPlayer, -#else - NULL, -#endif -#ifdef FN_DeltaFindField - FN_DeltaFindField, -#else - NULL, -#endif -#ifdef FN_DeltaSetFieldByIndex - FN_DeltaSetFieldByIndex, -#else - NULL, -#endif -#ifdef FN_DeltaUnsetFieldByIndex - FN_DeltaUnsetFieldByIndex, -#else - NULL, -#endif -#ifdef FN_SetGroupMask - FN_SetGroupMask, -#else - NULL, -#endif -#ifdef FN_engCreateInstancedBaseline - FN_engCreateInstancedBaseline, -#else - NULL, -#endif -#ifdef FN_Cvar_DirectSet - FN_Cvar_DirectSet, -#else - NULL, -#endif -#ifdef FN_ForceUnmodified - FN_ForceUnmodified, -#else - NULL, -#endif -#ifdef FN_GetPlayerStats - FN_GetPlayerStats, -#else - NULL, -#endif -#ifdef FN_AddServerCommand - FN_AddServerCommand, -#else - NULL, -#endif -#ifdef FN_Voice_GetClientListening - FN_Voice_GetClientListening, -#else - NULL, -#endif -#ifdef FN_Voice_SetClientListening - FN_Voice_SetClientListening, -#else - NULL, -#endif -#ifdef FN_GetPlayerAuthId - FN_GetPlayerAuthId -#else - NULL -#endif -}; // g_EngineFuncs_Table - - -static enginefuncs_t g_EngineFuncs_Post_Table = -{ -#ifdef FN_PrecacheModel_Post - FN_PrecacheModel_Post, -#else - NULL, -#endif -#ifdef FN_PrecacheSound_Post - FN_PrecacheSound_Post, -#else - NULL, -#endif -#ifdef FN_SetModel_Post - FN_SetModel_Post, -#else - NULL, -#endif -#ifdef FN_ModelIndex_Post - FN_ModelIndex_Post, -#else - NULL, -#endif -#ifdef FN_ModelFrames_Post - FN_ModelFrames_Post, -#else - NULL, -#endif -#ifdef FN_SetSize_Post - FN_SetSize_Post, -#else - NULL, -#endif -#ifdef FN_ChangeLevel_Post - FN_ChangeLevel_Post, -#else - NULL, -#endif -#ifdef FN_GetSpawnParms_Post - FN_GetSpawnParms_Post, -#else - NULL, -#endif -#ifdef FN_SaveSpawnParms_Post - FN_SaveSpawnParms_Post, -#else - NULL, -#endif -#ifdef FN_VecToYaw_Post - FN_VecToYaw_Post, -#else - NULL, -#endif -#ifdef FN_VecToAngles_Post - FN_VecToAngles_Post, -#else - NULL, -#endif -#ifdef FN_MoveToOrigin_Post - FN_MoveToOrigin_Post, -#else - NULL, -#endif -#ifdef FN_ChangeYaw_Post - FN_ChangeYaw_Post, -#else - NULL, -#endif -#ifdef FN_ChangePitch_Post - FN_ChangePitch_Post, -#else - NULL, -#endif -#ifdef FN_FindEntityByString_Post - FN_FindEntityByString_Post, -#else - NULL, -#endif -#ifdef FN_GetEntityIllum_Post - FN_GetEntityIllum_Post, -#else - NULL, -#endif -#ifdef FN_FindEntityInSphere_Post - FN_FindEntityInSphere_Post, -#else - NULL, -#endif -#ifdef FN_FindClientInPVS_Post - FN_FindClientInPVS_Post, -#else - NULL, -#endif -#ifdef FN_EntitiesInPVS_Post - FN_EntitiesInPVS_Post, -#else - NULL, -#endif -#ifdef FN_MakeVectors_Post - FN_MakeVectors_Post, -#else - NULL, -#endif -#ifdef FN_AngleVectors_Post - FN_AngleVectors_Post, -#else - NULL, -#endif -#ifdef FN_CreateEntity_Post - FN_CreateEntity_Post, -#else - NULL, -#endif -#ifdef FN_RemoveEntity_Post - FN_RemoveEntity_Post, -#else - NULL, -#endif -#ifdef FN_CreateNamedEntity_Post - FN_CreateNamedEntity_Post, -#else - NULL, -#endif -#ifdef FN_MakeStatic_Post - FN_MakeStatic_Post, -#else - NULL, -#endif -#ifdef FN_EntIsOnFloor_Post - FN_EntIsOnFloor_Post, -#else - NULL, -#endif -#ifdef FN_DropToFloor_Post - FN_DropToFloor_Post, -#else - NULL, -#endif -#ifdef FN_WalkMove_Post - FN_WalkMove_Post, -#else - NULL, -#endif -#ifdef FN_SetOrigin_Post - FN_SetOrigin_Post, -#else - NULL, -#endif -#ifdef FN_EmitSound_Post - FN_EmitSound_Post, -#else - NULL, -#endif -#ifdef FN_EmitAmbientSound_Post - FN_EmitAmbientSound_Post, -#else - NULL, -#endif -#ifdef FN_TraceLine_Post - FN_TraceLine_Post, -#else - NULL, -#endif -#ifdef FN_TraceToss_Post - FN_TraceToss_Post, -#else - NULL, -#endif -#ifdef FN_TraceMonsterHull_Post - FN_TraceMonsterHull_Post, -#else - NULL, -#endif -#ifdef FN_TraceHull_Post - FN_TraceHull_Post, -#else - NULL, -#endif -#ifdef FN_TraceModel_Post - FN_TraceModel_Post, -#else - NULL, -#endif -#ifdef FN_TraceTexture_Post - FN_TraceTexture_Post, -#else - NULL, -#endif -#ifdef FN_TraceSphere_Post - FN_TraceSphere_Post, -#else - NULL, -#endif -#ifdef FN_GetAimVector_Post - FN_GetAimVector_Post, -#else - NULL, -#endif -#ifdef FN_ServerCommand_Post - FN_ServerCommand_Post, -#else - NULL, -#endif -#ifdef FN_ServerExecute_Post - FN_ServerExecute_Post, -#else - NULL, -#endif -#ifdef FN_engClientCommand_Post - FN_engClientCommand_Post, -#else - NULL, -#endif -#ifdef FN_ParticleEffect_Post - FN_ParticleEffect_Post, -#else - NULL, -#endif -#ifdef FN_LightStyle_Post - FN_LightStyle_Post, -#else - NULL, -#endif -#ifdef FN_DecalIndex_Post - FN_DecalIndex_Post, -#else - NULL, -#endif -#ifdef FN_PointContents_Post - FN_PointContents_Post, -#else - NULL, -#endif -#ifdef FN_MessageBegin_Post - FN_MessageBegin_Post, -#else - NULL, -#endif -#ifdef FN_MessageEnd_Post - FN_MessageEnd_Post, -#else - NULL, -#endif -#ifdef FN_WriteByte_Post - FN_WriteByte_Post, -#else - NULL, -#endif -#ifdef FN_WriteChar_Post - FN_WriteChar_Post, -#else - NULL, -#endif -#ifdef FN_WriteShort_Post - FN_WriteShort_Post, -#else - NULL, -#endif -#ifdef FN_WriteLong_Post - FN_WriteLong_Post, -#else - NULL, -#endif -#ifdef FN_WriteAngle_Post - FN_WriteAngle_Post, -#else - NULL, -#endif -#ifdef FN_WriteCoord_Post - FN_WriteCoord_Post, -#else - NULL, -#endif -#ifdef FN_WriteString_Post - FN_WriteString_Post, -#else - NULL, -#endif -#ifdef FN_WriteEntity_Post - FN_WriteEntity_Post, -#else - NULL, -#endif -#ifdef FN_CVarRegister_Post - FN_CVarRegister_Post, -#else - NULL, -#endif -#ifdef FN_CVarGetFloat_Post - FN_CVarGetFloat_Post, -#else - NULL, -#endif -#ifdef FN_CVarGetString_Post - FN_CVarGetString_Post, -#else - NULL, -#endif -#ifdef FN_CVarSetFloat_Post - FN_CVarSetFloat_Post, -#else - NULL, -#endif -#ifdef FN_CVarSetString_Post - FN_CVarSetString_Post, -#else - NULL, -#endif -#ifdef FN_AlertMessage_Post - FN_AlertMessage_Post, -#else - NULL, -#endif -#ifdef FN_EngineFprintf_Post - FN_EngineFprintf_Post, -#else - NULL, -#endif -#ifdef FN_PvAllocEntPrivateData_Post - FN_PvAllocEntPrivateData_Post, -#else - NULL, -#endif -#ifdef FN_PvEntPrivateData_Post - FN_PvEntPrivateData_Post, -#else - NULL, -#endif -#ifdef FN_FreeEntPrivateData_Post - FN_FreeEntPrivateData_Post, -#else - NULL, -#endif -#ifdef FN_SzFromIndex_Post - FN_SzFromIndex_Post, -#else - NULL, -#endif -#ifdef FN_AllocString_Post - FN_AllocString_Post, -#else - NULL, -#endif -#ifdef FN_GetVarsOfEnt_Post - FN_GetVarsOfEnt_Post, -#else - NULL, -#endif -#ifdef FN_PEntityOfEntOffset_Post - FN_PEntityOfEntOffset_Post, -#else - NULL, -#endif -#ifdef FN_EntOffsetOfPEntity_Post - FN_EntOffsetOfPEntity_Post, -#else - NULL, -#endif -#ifdef FN_IndexOfEdict_Post - FN_IndexOfEdict_Post, -#else - NULL, -#endif -#ifdef FN_PEntityOfEntIndex_Post - FN_PEntityOfEntIndex_Post, -#else - NULL, -#endif -#ifdef FN_FindEntityByVars_Post - FN_FindEntityByVars_Post, -#else - NULL, -#endif -#ifdef FN_GetModelPtr_Post - FN_GetModelPtr_Post, -#else - NULL, -#endif -#ifdef FN_RegUserMsg_Post - FN_RegUserMsg_Post, -#else - NULL, -#endif -#ifdef FN_AnimationAutomove_Post - FN_AnimationAutomove_Post, -#else - NULL, -#endif -#ifdef FN_GetBonePosition_Post - FN_GetBonePosition_Post, -#else - NULL, -#endif -#ifdef FN_FunctionFromName_Post - FN_FunctionFromName_Post, -#else - NULL, -#endif -#ifdef FN_NameForFunction_Post - FN_NameForFunction_Post, -#else - NULL, -#endif -#ifdef FN_ClientPrintf_Post - FN_ClientPrintf_Post, -#else - NULL, -#endif -#ifdef FN_ServerPrint_Post - FN_ServerPrint_Post, -#else - NULL, -#endif -#ifdef FN_Cmd_Args_Post - FN_Cmd_Args_Post, -#else - NULL, -#endif -#ifdef FN_Cmd_Argv_Post - FN_Cmd_Argv_Post, -#else - NULL, -#endif -#ifdef FN_Cmd_Argc_Post - FN_Cmd_Argc_Post, -#else - NULL, -#endif -#ifdef FN_GetAttachment_Post - FN_GetAttachment_Post, -#else - NULL, -#endif -#ifdef FN_CRC32_Init_Post - FN_CRC32_Init_Post, -#else - NULL, -#endif -#ifdef FN_CRC32_ProcessBuffer_Post - FN_CRC32_ProcessBuffer_Post, -#else - NULL, -#endif -#ifdef FN_CRC32_ProcessByte_Post - FN_CRC32_ProcessByte_Post, -#else - NULL, -#endif -#ifdef FN_CRC32_Final_Post - FN_CRC32_Final_Post, -#else - NULL, -#endif -#ifdef FN_RandomLong_Post - FN_RandomLong_Post, -#else - NULL, -#endif -#ifdef FN_RandomFloat_Post - FN_RandomFloat_Post, -#else - NULL, -#endif -#ifdef FN_SetView_Post - FN_SetView_Post, -#else - NULL, -#endif -#ifdef FN_Time_Post - FN_Time_Post, -#else - NULL, -#endif -#ifdef FN_CrosshairAngle_Post - FN_CrosshairAngle_Post, -#else - NULL, -#endif -#ifdef FN_LoadFileForMe_Post - FN_LoadFileForMe_Post, -#else - NULL, -#endif -#ifdef FN_FreeFile_Post - FN_FreeFile_Post, -#else - NULL, -#endif -#ifdef FN_EndSection_Post - FN_EndSection_Post, -#else - NULL, -#endif -#ifdef FN_CompareFileTime_Post - FN_CompareFileTime_Post, -#else - NULL, -#endif -#ifdef FN_GetGameDir_Post - FN_GetGameDir_Post, -#else - NULL, -#endif -#ifdef FN_Cvar_RegisterVariable_Post - FN_Cvar_RegisterVariable_Post, -#else - NULL, -#endif -#ifdef FN_FadeClientVolume_Post - FN_FadeClientVolume_Post, -#else - NULL, -#endif -#ifdef FN_SetClientMaxspeed_Post - FN_SetClientMaxspeed_Post, -#else - NULL, -#endif -#ifdef FN_CreateFakeClient_Post - FN_CreateFakeClient_Post, -#else - NULL, -#endif -#ifdef FN_RunPlayerMove_Post - FN_RunPlayerMove_Post, -#else - NULL, -#endif -#ifdef FN_NumberOfEntities_Post - FN_NumberOfEntities_Post, -#else - NULL, -#endif -#ifdef FN_GetInfoKeyBuffer_Post - FN_GetInfoKeyBuffer_Post, -#else - NULL, -#endif -#ifdef FN_InfoKeyValue_Post - FN_InfoKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_SetKeyValue_Post - FN_SetKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_SetClientKeyValue_Post - FN_SetClientKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_IsMapValid_Post - FN_IsMapValid_Post, -#else - NULL, -#endif -#ifdef FN_StaticDecal_Post - FN_StaticDecal_Post, -#else - NULL, -#endif -#ifdef FN_PrecacheGeneric_Post - FN_PrecacheGeneric_Post, -#else - NULL, -#endif -#ifdef FN_GetPlayerUserId_Post - FN_GetPlayerUserId_Post, -#else - NULL, -#endif -#ifdef FN_BuildSoundMsg_Post - FN_BuildSoundMsg_Post, -#else - NULL, -#endif -#ifdef FN_IsDedicatedServer_Post - FN_IsDedicatedServer_Post, -#else - NULL, -#endif -#ifdef FN_CVarGetPointer_Post - FN_CVarGetPointer_Post, -#else - NULL, -#endif -#ifdef FN_GetPlayerWONId_Post - FN_GetPlayerWONId_Post, -#else - NULL, -#endif -#ifdef FN_Info_RemoveKey_Post - FN_Info_RemoveKey_Post, -#else - NULL, -#endif -#ifdef FN_GetPhysicsKeyValue_Post - FN_GetPhysicsKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_SetPhysicsKeyValue_Post - FN_SetPhysicsKeyValue_Post, -#else - NULL, -#endif -#ifdef FN_GetPhysicsInfoString_Post - FN_GetPhysicsInfoString_Post, -#else - NULL, -#endif -#ifdef FN_PrecacheEvent_Post - FN_PrecacheEvent_Post, -#else - NULL, -#endif -#ifdef FN_PlaybackEvent_Post - FN_PlaybackEvent_Post, -#else - NULL, -#endif -#ifdef FN_SetFatPVS_Post - FN_SetFatPVS_Post, -#else - NULL, -#endif -#ifdef FN_SetFatPAS_Post - FN_SetFatPAS_Post, -#else - NULL, -#endif -#ifdef FN_CheckVisibility_Post - FN_CheckVisibility_Post, -#else - NULL, -#endif -#ifdef FN_DeltaSetField_Post - FN_DeltaSetField_Post, -#else - NULL, -#endif -#ifdef FN_DeltaUnsetField_Post - FN_DeltaUnsetField_Post, -#else - NULL, -#endif -#ifdef FN_DeltaAddEncoder_Post - FN_DeltaAddEncoder_Post, -#else - NULL, -#endif -#ifdef FN_GetCurrentPlayer_Post - FN_GetCurrentPlayer_Post, -#else - NULL, -#endif -#ifdef FN_CanSkipPlayer_Post - FN_CanSkipPlayer_Post, -#else - NULL, -#endif -#ifdef FN_DeltaFindField_Post - FN_DeltaFindField_Post, -#else - NULL, -#endif -#ifdef FN_DeltaSetFieldByIndex_Post - FN_DeltaSetFieldByIndex_Post, -#else - NULL, -#endif -#ifdef FN_DeltaUnsetFieldByIndex_Post - FN_DeltaUnsetFieldByIndex_Post, -#else - NULL, -#endif -#ifdef FN_SetGroupMask_Post - FN_SetGroupMask_Post, -#else - NULL, -#endif -#ifdef FN_engCreateInstancedBaseline_Post - FN_engCreateInstancedBaseline_Post, -#else - NULL, -#endif -#ifdef FN_Cvar_DirectSet_Post - FN_Cvar_DirectSet_Post, -#else - NULL, -#endif -#ifdef FN_ForceUnmodified_Post - FN_ForceUnmodified_Post, -#else - NULL, -#endif -#ifdef FN_GetPlayerStats_Post - FN_GetPlayerStats_Post, -#else - NULL, -#endif -#ifdef FN_AddServerCommand_Post - FN_AddServerCommand_Post, -#else - NULL, -#endif -#ifdef FN_Voice_GetClientListening_Post - FN_Voice_GetClientListening_Post, -#else - NULL, -#endif -#ifdef FN_Voice_SetClientListening_Post - FN_Voice_SetClientListening_Post, -#else - NULL, -#endif -#ifdef FN_GetPlayerAuthId_Post - FN_GetPlayerAuthId_Post -#else - NULL -#endif -}; // g_EngineFuncs_Post_Table - - -static NEW_DLL_FUNCTIONS g_NewFuncs_Table = -{ -#ifdef FN_OnFreeEntPrivateData - FN_OnFreeEntPrivateData, -#else - NULL, -#endif -#ifdef FN_GameShutdown - FN_GameShutdown, -#else - NULL, -#endif -#ifdef FN_ShouldCollide - ShouldCollide, -#else - NULL, -#endif -}; - - -static NEW_DLL_FUNCTIONS g_NewFuncs_Post_Table = -{ -#ifdef FN_OnFreeEntPrivateData_Post - FN_OnFreeEntPrivateData_Post, -#else - NULL, -#endif -#ifdef FN_GameShutdown_Post - FN_GameShutdown_Post, -#else - NULL, -#endif -#ifdef FN_ShouldCollide_Post - ShouldCollide_Post, -#else - NULL, -#endif -}; - -// Global variables from metamod. These variable names are referenced by -// various macros. -meta_globals_t *gpMetaGlobals; // metamod globals -gamedll_funcs_t *gpGamedllFuncs; // gameDLL function tables -mutil_funcs_t *gpMetaUtilFuncs; // metamod utility functions - - -plugin_info_t Plugin_info = { - META_INTERFACE_VERSION, - MODULE_NAME, - MODULE_VERSION, - MODULE_DATE, - MODULE_AUTHOR, - MODULE_URL, - MODULE_LOGTAG, - PT_ANYTIME, - PT_ANYTIME -}; - -/* -C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEntityAPI; version=%d", interfaceVersion); - if(!pFunctionTable) { - LOG_ERROR(PLID, "GetEntityAPI called with null pFunctionTable"); - return(FALSE); - } - else if(interfaceVersion != INTERFACE_VERSION) { - LOG_ERROR(PLID, "GetEntityAPI version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); - return(FALSE); - } - memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof( DLL_FUNCTIONS ) ); - - return (TRUE); -} - -C_DLLEXPORT int GetEntityAPI_Post(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEntityAPI_Post; version=%d", interfaceVersion); - if(!pFunctionTable) { - LOG_ERROR(PLID, "GetEntityAPI_Post called with null pFunctionTable"); - return(FALSE); - } - else if(interfaceVersion != INTERFACE_VERSION) { - LOG_ERROR(PLID, "GetEntityAPI_Post version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); - return(FALSE); - } - memcpy(pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); - - return(TRUE); -} -*/ - -C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEntityAPI2; version=%d", *interfaceVersion); - if(!pFunctionTable) { - LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable"); - return(FALSE); - } - else if(*interfaceVersion != INTERFACE_VERSION) { - LOG_ERROR(PLID, - "GetEntityAPI2 version mismatch; requested=%d ours=%d", - *interfaceVersion, INTERFACE_VERSION); - //! Tell engine what version we had, so it can figure out who is - //! out of date. - *interfaceVersion = INTERFACE_VERSION; - return(FALSE); - } - memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS)); - g_pFunctionTable=pFunctionTable; - return(TRUE); -} - -C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEntityAPI2_Post; version=%d", *interfaceVersion); - if(!pFunctionTable) { - LOG_ERROR(PLID, "GetEntityAPI2_Post called with null pFunctionTable"); - return(FALSE); - } - else if(*interfaceVersion != INTERFACE_VERSION) { - LOG_ERROR(PLID, "GetEntityAPI2_Post version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION); - //! Tell engine what version we had, so it can figure out who is out of date. - *interfaceVersion = INTERFACE_VERSION; - return(FALSE); - } - memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); - g_pFunctionTable_Post=pFunctionTable; - return(TRUE); -} - -C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEngineFunctions; version=%d", - *interfaceVersion); - if(!pengfuncsFromEngine) { - LOG_ERROR(PLID, - "GetEngineFunctions called with null pengfuncsFromEngine"); - return(FALSE); - } - else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { - LOG_ERROR(PLID, - "GetEngineFunctions version mismatch; requested=%d ours=%d", - *interfaceVersion, ENGINE_INTERFACE_VERSION); - // Tell metamod what version we had, so it can figure out who is - // out of date. - *interfaceVersion = ENGINE_INTERFACE_VERSION; - return(FALSE); - } - memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t)); - g_pengfuncsTable=pengfuncsFromEngine; - return TRUE; -} - -C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetEngineFunctions_Post; version=%d", *interfaceVersion); - if(!pengfuncsFromEngine) { - LOG_ERROR(PLID, "GetEngineFunctions_Post called with null pengfuncsFromEngine"); - return(FALSE); - } - else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { - LOG_ERROR(PLID, "GetEngineFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, ENGINE_INTERFACE_VERSION); - // Tell metamod what version we had, so it can figure out who is out of date. - *interfaceVersion = ENGINE_INTERFACE_VERSION; - return(FALSE); - } - memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t)); - g_pengfuncsTable_Post=pengfuncsFromEngine; - return TRUE; - -} - -C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, - int *interfaceVersion) -{ - LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions; version=%d", - *interfaceVersion); - if(!pNewFunctionTable) { - LOG_ERROR(PLID, - "GetNewDLLFunctions called with null pNewFunctionTable"); - return(FALSE); - } - else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { - LOG_ERROR(PLID, - "GetNewDLLFunctions version mismatch; requested=%d ours=%d", - *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); - //! Tell engine what version we had, so it can figure out who is - //! out of date. - *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; - return(FALSE); - } - memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS)); - g_pNewFunctionsTable=pNewFunctionTable; - return TRUE; -} - -C_DLLEXPORT int GetNewDLLFunctions_Post( NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion ) -{ - LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions_Post; version=%d", *interfaceVersion); - if(!pNewFunctionTable) { - LOG_ERROR(PLID, "GetNewDLLFunctions_Post called with null pNewFunctionTable"); - return(FALSE); - } - else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { - LOG_ERROR(PLID, "GetNewDLLFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); - //! Tell engine what version we had, so it can figure out who is out of date. - *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; - return(FALSE); - } - memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS)); - g_pNewFunctionsTable_Post=pNewFunctionTable; - return TRUE; -} - - -static META_FUNCTIONS g_MetaFunctions_Table = -{ - NULL, - NULL, - GetEntityAPI2, - GetEntityAPI2_Post, - GetNewDLLFunctions, - GetNewDLLFunctions_Post, - GetEngineFunctions, - GetEngineFunctions_Post -}; - -C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) -{ - if ((int) CVAR_GET_FLOAT("developer") != 0) - UTIL_LogPrintf("[%s] dev: called: Meta_Query; version=%s, ours=%s\n", - Plugin_info.logtag, ifvers, Plugin_info.ifvers); - - // Check for valid pMetaUtilFuncs before we continue. - if(!pMetaUtilFuncs) { - UTIL_LogPrintf("[%s] ERROR: Meta_Query called with null pMetaUtilFuncs\n", Plugin_info.logtag); - return(FALSE); - } - - gpMetaUtilFuncs = pMetaUtilFuncs; - - *pPlugInfo = &Plugin_info; - - // Check for interface version compatibility. - if(!FStrEq(ifvers, Plugin_info.ifvers)) { - int mmajor=0, mminor=0, pmajor=0, pminor=0; - LOG_MESSAGE(PLID, "WARNING: meta-interface version mismatch; requested=%s ours=%s", - Plugin_info.logtag, ifvers); - // If plugin has later interface version, it's incompatible (update - // metamod). - sscanf(ifvers, "%d:%d", &mmajor, &mminor); - sscanf(META_INTERFACE_VERSION, "%d:%d", &pmajor, &pminor); - if(pmajor > mmajor || (pmajor==mmajor && pminor > mminor)) { - LOG_ERROR(PLID, "metamod version is too old for this module; update metamod"); - return(FALSE); - } - // If plugin has older major interface version, it's incompatible - // (update plugin). - else if(pmajor < mmajor) { - LOG_ERROR(PLID, "metamod version is incompatible with this module; please find a newer version of this module"); - return(FALSE); - } - // Minor interface is older, but this is guaranteed to be backwards - // compatible, so we warn, but we still accept it. - else if(pmajor==mmajor && pminor < mminor) - LOG_MESSAGE(PLID, "WARNING: metamod version is newer than expected; consider finding a newer version of this module"); - else - LOG_ERROR(PLID, "unexpected version comparison; metavers=%s, mmajor=%d, mminor=%d; plugvers=%s, pmajor=%d, pminor=%d", ifvers, mmajor, mminor, META_INTERFACE_VERSION, pmajor, pminor); - } - -#ifdef FN_META_QUERY - FN_META_QUERY(); -#endif // FN_META_QUERY - - return 1; -} - - -C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) -{ - if(now > Plugin_info.loadable) { - LOG_ERROR(PLID, "Can't load module right now"); - return(FALSE); - } - if(!pMGlobals) { - LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals"); - return(FALSE); - } - gpMetaGlobals=pMGlobals; - if(!pFunctionTable) { - LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable"); - return(FALSE); - } - - memcpy(pFunctionTable, &g_MetaFunctions_Table, sizeof(META_FUNCTIONS)); - gpGamedllFuncs=pGamedllFuncs; - - // Let's go. - -#ifdef FN_META_ATTACH - FN_META_ATTACH(); -#endif // FN_META_ATTACH - - return TRUE; -} - -C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) -{ - if(now > Plugin_info.unloadable && reason != PNL_CMD_FORCED) { - LOG_ERROR(PLID, "Can't unload plugin right now"); - return(FALSE); - } - -#ifdef FN_META_DETACH - FN_META_DETACH(); -#endif // FN_META_DETACH - return TRUE; -} - - - -#ifdef __linux__ -// linux prototype -C_DLLEXPORT void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) { - -#else -#ifdef _MSC_VER -// MSVC: Simulate __stdcall calling convention -C_DLLEXPORT __declspec(naked) void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) -{ - __asm // Prolog - { - // Save ebp - push ebp - // Set stack frame pointer - mov ebp, esp - // Allocate space for local variables - // The MSVC compiler gives us the needed size in __LOCAL_SIZE. - sub esp, __LOCAL_SIZE - // Push registers - push ebx - push esi - push edi - } -#else // _MSC_VER -#ifdef __GNUC__ -// GCC can also work with this -C_DLLEXPORT void __stdcall GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) -{ -#else // __GNUC__ -// compiler not known -#error There is no support (yet) for your compiler. Please use MSVC or GCC compilers or contact the AMX Mod X dev team. -#endif // __GNUC__ -#endif // _MSC_VER -#endif // __linux__ - - // ** Function core <-- - memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t)); - gpGlobals = pGlobals; - // NOTE! Have to call logging function _after_ copying into g_engfuncs, so - // that g_engfuncs.pfnAlertMessage() can be resolved properly, heh. :) - // UTIL_LogPrintf("[%s] dev: called: GiveFnptrsToDll\n", Plugin_info.logtag); - // --> ** Function core - -#ifdef _MSC_VER - // Epilog - if (sizeof(int*) == 8) - { // 64 bit - __asm - { - // Pop registers - pop edi - pop esi - pop ebx - // Restore stack frame pointer - mov esp, ebp - // Restore ebp - pop ebp - // 2 * sizeof(int*) = 16 on 64 bit - ret 16 - } - } - else - { // 32 bit - __asm - { - // Pop registers - pop edi - pop esi - pop ebx - // Restore stack frame pointer - mov esp, ebp - // Restore ebp - pop ebp - // 2 * sizeof(int*) = 8 on 32 bit - ret 8 - } - } -#endif // #ifdef _MSC_VER -} - -#endif // #ifdef USE_METAMOD - -/************* AMXX Stuff *************/ - -// *** Globals *** -// Module info -static amxx_module_info_s g_ModuleInfo = -{ - MODULE_NAME, - MODULE_AUTHOR, - MODULE_VERSION, -#ifdef MODULE_RELOAD_ON_MAPCHANGE - 1, -#else // MODULE_RELOAD_ON_MAPCHANGE - 0, -#endif // MODULE_RELOAD_ON_MAPCHANGE - MODULE_LOGTAG, - MODULE_LIBRARY, - MODULE_LIBCLASS -}; - -// Storage for the requested functions -PFN_ADD_NATIVES g_fn_AddNatives; -PFN_ADD_NEW_NATIVES g_fn_AddNewNatives; -PFN_BUILD_PATHNAME g_fn_BuildPathname; -PFN_BUILD_PATHNAME_R g_fn_BuildPathnameR; -PFN_GET_AMXADDR g_fn_GetAmxAddr; -PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; -PFN_GET_MODNAME g_fn_GetModname; -PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; -PFN_GET_AMXSCRIPT g_fn_GetAmxScript; -PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; -PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; -PFN_SET_AMXSTRING g_fn_SetAmxString; -PFN_GET_AMXSTRING g_fn_GetAmxString; -PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; -PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; -PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; -PFN_LOG g_fn_Log; -PFN_LOG_ERROR g_fn_LogErrorFunc; -PFN_RAISE_AMXERROR g_fn_RaiseAmxError; -PFN_REGISTER_FORWARD g_fn_RegisterForward; -PFN_EXECUTE_FORWARD g_fn_ExecuteForward; -PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; -PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; -PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA; -PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA; -PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; -PFN_GET_PLAYER_NAME g_fn_GetPlayerName; -PFN_GET_PLAYER_IP g_fn_GetPlayerIP; -PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; -PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; -PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; -PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; -PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; -PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; -PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam; -PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; -PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; -PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; -PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; -PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; -PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; -PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; -PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; -PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; -PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; -#ifdef MEMORY_TEST -PFN_ALLOCATOR g_fn_Allocator; -PFN_REALLOCATOR g_fn_Reallocator; -PFN_DEALLOCATOR g_fn_Deallocator; -#endif -PFN_AMX_EXEC g_fn_AmxExec; -PFN_AMX_EXECV g_fn_AmxExecv; -PFN_AMX_ALLOT g_fn_AmxAllot; -PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; -PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; -PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; -PFN_REAL_TO_CELL g_fn_RealToCell; -PFN_CELL_TO_REAL g_fn_CellToReal; -PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward; -PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName; -PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward; -PFN_MERGEDEFINITION_FILE g_fn_MergeDefinition_File; -PFN_AMX_FINDNATIVE g_fn_AmxFindNative; -PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; -PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; -PFN_FORMAT g_fn_Format; -PFN_REGISTERFUNCTION g_fn_RegisterFunction; -PFN_REQ_FNPTR g_fn_RequestFunction; -PFN_AMX_PUSH g_fn_AmxPush; -PFN_SET_TEAM_INFO g_fn_SetTeamInfo; -PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr; -PFN_REG_AUTH_FUNC g_fn_RegAuthFunc; -PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc; -PFN_FINDLIBRARY g_fn_FindLibrary; -PFN_ADDLIBRARIES g_fn_AddLibraries; -PFN_REMOVELIBRARIES g_fn_RemoveLibraries; -PFN_OVERRIDENATIVES g_fn_OverrideNatives; -PFN_GETLOCALINFO g_fn_GetLocalInfo; -PFN_AMX_REREGISTER g_fn_AmxReRegister; -PFN_REGISTERFUNCTIONEX g_fn_RegisterFunctionEx; -PFN_MESSAGE_BLOCK g_fn_MessageBlock; - -// *** Exports *** -C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo) -{ - // check parameters - if (!interfaceVersion || !moduleInfo) - return AMXX_PARAM; - - // check interface version - if (*interfaceVersion != AMXX_INTERFACE_VERSION) - { - // Tell amxx core our interface version - *interfaceVersion = AMXX_INTERFACE_VERSION; - return AMXX_IFVERS; - } - - // copy module info - memcpy(moduleInfo, &g_ModuleInfo, sizeof(amxx_module_info_s)); - -#ifdef FN_AMXX_QUERY - FN_AMXX_QUERY(); -#endif // FN_AMXX_QUERY - // Everything ok :) - return AMXX_OK; -} - -// request function -#define REQFUNC(name, fptr, type) if ((fptr = (type)reqFnptrFunc(name)) == 0) return AMXX_FUNC_NOT_PRESENT -// request optional function -#define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) - -C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) -{ - // Check pointer - if (!reqFnptrFunc) - return AMXX_PARAM; - - g_fn_RequestFunction = reqFnptrFunc; - - // Req all known functions - // Misc - REQFUNC("BuildPathname", g_fn_BuildPathname, PFN_BUILD_PATHNAME); - REQFUNC("BuildPathnameR", g_fn_BuildPathnameR, PFN_BUILD_PATHNAME_R); - REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE); - REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME); - REQFUNC("Log", g_fn_Log, PFN_LOG); - REQFUNC("LogError", g_fn_LogErrorFunc, PFN_LOG_ERROR); - REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE); - REQFUNC("Format", g_fn_Format, PFN_FORMAT); - REQFUNC("RegisterFunction", g_fn_RegisterFunction, PFN_REGISTERFUNCTION); - REQFUNC("RegisterFunctionEx", g_fn_RegisterFunctionEx, PFN_REGISTERFUNCTIONEX); - - // Amx scripts - REQFUNC("GetAmxScript", g_fn_GetAmxScript, PFN_GET_AMXSCRIPT); - REQFUNC("FindAmxScriptByAmx", g_fn_FindAmxScriptByAmx, PFN_FIND_AMXSCRIPT_BYAMX); - REQFUNC("FindAmxScriptByName", g_fn_FindAmxScriptByName, PFN_FIND_AMXSCRIPT_BYNAME); - REQFUNC("LoadAmxScript", g_fn_LoadAmxScript, PFN_LOAD_AMXSCRIPT); - REQFUNC("UnloadAmxScript", g_fn_UnloadAmxScript, PFN_UNLOAD_AMXSCRIPT); - REQFUNC("GetAmxScriptName", g_fn_GetAmxScriptName, PFN_GET_AMXSCRIPTNAME); - - // String / mem in amx scripts support - REQFUNC("SetAmxString", g_fn_SetAmxString, PFN_SET_AMXSTRING); - REQFUNC("GetAmxString", g_fn_GetAmxString, PFN_GET_AMXSTRING); - REQFUNC("GetAmxStringLen", g_fn_GetAmxStringLen, PFN_GET_AMXSTRINGLEN); - REQFUNC("FormatAmxString", g_fn_FormatAmxString, PFN_FORMAT_AMXSTRING); - REQFUNC("CopyAmxMemory", g_fn_CopyAmxMemory, PFN_COPY_AMXMEMORY); - REQFUNC("GetAmxAddr", g_fn_GetAmxAddr, PFN_GET_AMXADDR); - - REQFUNC("amx_Exec", g_fn_AmxExec, PFN_AMX_EXEC); - REQFUNC("amx_Execv", g_fn_AmxExecv, PFN_AMX_EXECV); - REQFUNC("amx_FindPublic", g_fn_AmxFindPublic, PFN_AMX_FINDPUBLIC); - REQFUNC("amx_Allot", g_fn_AmxAllot, PFN_AMX_ALLOT); - REQFUNC("amx_FindNative", g_fn_AmxFindNative, PFN_AMX_FINDNATIVE); - - // Natives / Forwards - REQFUNC("AddNatives", g_fn_AddNatives, PFN_ADD_NATIVES); - REQFUNC("AddNewNatives", g_fn_AddNewNatives, PFN_ADD_NEW_NATIVES); - REQFUNC("RaiseAmxError", g_fn_RaiseAmxError, PFN_RAISE_AMXERROR); - REQFUNC("RegisterForward", g_fn_RegisterForward, PFN_REGISTER_FORWARD); - REQFUNC("RegisterSPForward", g_fn_RegisterSPForward, PFN_REGISTER_SPFORWARD); - REQFUNC("RegisterSPForwardByName", g_fn_RegisterSPForwardByName, PFN_REGISTER_SPFORWARD_BYNAME); - REQFUNC("UnregisterSPForward", g_fn_UnregisterSPForward, PFN_UNREGISTER_SPFORWARD); - REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD); - REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY); - REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY); - REQFUNC("PrepareCellArrayA", g_fn_PrepareCellArrayA, PFN_PREPARE_CELLARRAY_A); - REQFUNC("PrepareCharArrayA", g_fn_PrepareCharArrayA, PFN_PREPARE_CHARARRAY_A); - // Player - REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID); - REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME); - REQFUNC("GetPlayerIP", g_fn_GetPlayerIP, PFN_GET_PLAYER_IP); - REQFUNC("IsPlayerInGame", g_fn_IsPlayerIngame, PFN_IS_PLAYER_INGAME); - REQFUNC("IsPlayerBot", g_fn_IsPlayerBot, PFN_IS_PLAYER_BOT); - REQFUNC("IsPlayerAuthorized", g_fn_IsPlayerAuthorized, PFN_IS_PLAYER_AUTHORIZED); - REQFUNC("GetPlayerTime", g_fn_GetPlayerTime, PFN_GET_PLAYER_TIME); - REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME); - REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON); - REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID); - REQFUNC("GetPlayerTeam",g_fn_GetPlayerTeam, PFN_GET_PLAYER_TEAM); - REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS); - REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU); - REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS); - REQFUNC("IsPlayerAlive", g_fn_IsPlayerAlive, PFN_IS_PLAYER_ALIVE); - REQFUNC("GetPlayerFrags", g_fn_GetPlayerFrags, PFN_GET_PLAYER_FRAGS); - REQFUNC("IsPlayerConnecting", g_fn_IsPlayerConnecting, PFN_IS_PLAYER_CONNECTING); - REQFUNC("IsPlayerHLTV", g_fn_IsPlayerHLTV, PFN_IS_PLAYER_HLTV); - REQFUNC("GetPlayerArmor", g_fn_GetPlayerArmor, PFN_GET_PLAYER_ARMOR); - REQFUNC("GetPlayerHealth", g_fn_GetPlayerHealth, PFN_GET_PLAYER_HEALTH); - REQFUNC("GetPlayerFlags", g_fn_GetPlayerFlags, PFN_GETPLAYERFLAGS); - REQFUNC("GetPlayerEdict", g_fn_GetPlayerEdict, PFN_GET_PLAYER_EDICT); - REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH); - REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO); - REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR); - REQFUNC("RegAuthFunc", g_fn_RegAuthFunc, PFN_REG_AUTH_FUNC); - REQFUNC("UnregAuthFunc", g_fn_UnregAuthFunc, PFN_UNREG_AUTH_FUNC); - - //Added in 1.75 - REQFUNC("FindLibrary", g_fn_FindLibrary, PFN_FINDLIBRARY); - REQFUNC("AddLibraries", g_fn_AddLibraries, PFN_ADDLIBRARIES); - REQFUNC("RemoveLibraries", g_fn_RemoveLibraries, PFN_REMOVELIBRARIES); - REQFUNC("OverrideNatives", g_fn_OverrideNatives, PFN_OVERRIDENATIVES); - REQFUNC("GetLocalInfo", g_fn_GetLocalInfo, PFN_GETLOCALINFO); - REQFUNC("AmxReregister", g_fn_AmxReRegister, PFN_AMX_REREGISTER); - - REQFUNC("MessageBlock", g_fn_MessageBlock, PFN_MESSAGE_BLOCK); - -#ifdef MEMORY_TEST - // Memory - REQFUNC_OPT("Allocator", g_fn_Allocator, PFN_ALLOCATOR); - REQFUNC_OPT("Reallocator", g_fn_Reallocator, PFN_REALLOCATOR); - REQFUNC_OPT("Deallocator", g_fn_Deallocator, PFN_DEALLOCATOR); -#endif - - REQFUNC("CellToReal", g_fn_CellToReal, PFN_CELL_TO_REAL); - REQFUNC("RealToCell", g_fn_RealToCell, PFN_REAL_TO_CELL); - -#ifdef FN_AMXX_ATTACH - FN_AMXX_ATTACH(); -#endif // FN_AMXX_ATACH - - return AMXX_OK; -} - -C_DLLEXPORT int AMXX_Detach() -{ -#ifdef FN_AMXX_DETACH - FN_AMXX_DETACH(); -#endif // FN_AMXX_DETACH - - return AMXX_OK; -} - -C_DLLEXPORT int AMXX_PluginsLoaded() -{ -#ifdef FN_AMXX_PLUGINSLOADED - FN_AMXX_PLUGINSLOADED(); -#endif // FN_AMXX_PLUGINSLOADED - return AMXX_OK; -} - -C_DLLEXPORT void AMXX_PluginsUnloaded() -{ -#ifdef FN_AMXX_PLUGINSUNLOADED - FN_AMXX_PLUGINSUNLOADED(); -#endif // FN_AMXX_PLUGINSUNLOADED -} - -C_DLLEXPORT void AMXX_PluginsUnloading() -{ -#ifdef FN_AMXX_PLUGINSUNLOADING - FN_AMXX_PLUGINSUNLOADING(); -#endif // FN_AMXX_PLUGINSUNLOADING -} - -// Advanced MF functions -void MF_Log(const char *fmt, ...) -{ - char msg[3072]; - va_list arglst; - va_start(arglst, fmt); - vsnprintf(msg, sizeof(msg) - 1, fmt, arglst); - va_end(arglst); - - g_fn_Log("[%s] %s", MODULE_LOGTAG, msg); -} - -void MF_LogError(AMX *amx, int err, const char *fmt, ...) -{ - char msg[3072]; - va_list arglst; - va_start(arglst, fmt); - vsnprintf(msg, sizeof(msg) - 1, fmt, arglst); - va_end(arglst); - - g_fn_LogErrorFunc(amx, err, "[%s] %s", MODULE_LOGTAG, msg); -} - - -#ifdef _DEBUG -// validate macros -// Makes sure compiler reports errors when macros are invalid -void ValidateMacros_DontCallThis_Smiley() -{ - MF_BuildPathname("str", "str", 0); - MF_BuildPathnameR(NULL, 0, "%d", 0); - MF_FormatAmxString(NULL, 0, 0, NULL); - MF_GetAmxAddr(NULL, 0); - MF_PrintSrvConsole("str", "str", 0); - MF_GetModname(); - MF_GetScriptName(0); - MF_GetScriptAmx(0); - MF_FindScriptByAmx(NULL); - MF_FindScriptByName("str"); - MF_SetAmxString(NULL, 0, "str", 0); - MF_GetAmxString(NULL, 0, 0, 0); - MF_GetAmxStringLen(NULL); - MF_CopyAmxMemory(NULL, NULL, 0); - MF_Log("str", "str", 0); - MF_LogError(NULL, 0, NULL); - MF_RaiseAmxError(NULL, 0); - MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0); - MF_ExecuteForward(0, 0, 0); - MF_PrepareCellArray(NULL, 0); - MF_PrepareCharArray(NULL, 0); - MF_PrepareCellArrayA(NULL, 0, true); - MF_PrepareCharArrayA(NULL, 0, true); - MF_IsPlayerValid(0); - MF_GetPlayerName(0); - MF_GetPlayerIP(0); - MF_IsPlayerIngame(0); - MF_IsPlayerBot(0); - MF_IsPlayerAuthorized(0); - MF_GetPlayerTime(0); - MF_GetPlayerPlayTime(0); - MF_GetPlayerCurweapon(0); - MF_GetPlayerTeamID(0); - MF_GetPlayerTeam(0); - MF_GetPlayerDeaths(0); - MF_GetPlayerMenu(0); - MF_GetPlayerKeys(0); - MF_IsPlayerAlive(0); - MF_GetPlayerFrags(0); - MF_IsPlayerConnecting(0); - MF_IsPlayerHLTV(0); - MF_GetPlayerArmor(0); - MF_GetPlayerHealth(0); - MF_AmxExec(0, 0, 0); - MF_AmxExecv(0, 0, 0, 0, 0); - MF_AmxFindPublic(0, 0, 0); - MF_AmxAllot(0, 0, 0, 0); - MF_LoadAmxScript(0, 0, 0, 0, 0); - MF_UnloadAmxScript(0, 0); - MF_RegisterSPForward(0, 0, 0, 0, 0, 0); - MF_RegisterSPForwardByName(0, 0, 0, 0, 0, 0); - MF_UnregisterSPForward(0); - MF_GetPlayerFrags(0); - MF_GetPlayerEdict(0); - MF_Format("", 4, "str"); - MF_RegisterFunction(NULL, ""); - MF_RegisterFunctionEx(NULL, ""); - MF_SetPlayerTeamInfo(0, 0, ""); - MF_PlayerPropAddr(0, 0); - MF_RegAuthFunc(NULL); - MF_UnregAuthFunc(NULL); - MF_FindLibrary(NULL, LibType_Class); - MF_AddLibraries(NULL, LibType_Class, NULL); - MF_RemoveLibraries(NULL); - MF_OverrideNatives(NULL, NULL); - MF_MessageBlock(0, 0, NULL); -} -#endif - -#ifdef MEMORY_TEST - -/************* MEMORY *************/ -// undef all defined macros -#undef new -#undef delete -#undef malloc -#undef calloc -#undef realloc -#undef free - -const unsigned int m_alloc_unknown = 0; -const unsigned int m_alloc_new = 1; -const unsigned int m_alloc_new_array = 2; -const unsigned int m_alloc_malloc = 3; -const unsigned int m_alloc_calloc = 4; -const unsigned int m_alloc_realloc = 5; -const unsigned int m_alloc_delete = 6; -const unsigned int m_alloc_delete_array = 7; -const unsigned int m_alloc_free = 8; - -const char *g_Mem_CurrentFilename = "??"; -int g_Mem_CurrentLine = 0; -const char *g_Mem_CurrentFunc = "??"; - -const char *Mem_MakeSourceFile(const char *sourceFile) -{ - static char buffer[512]; - static size_t pos = 0; - if (!pos) - { - // init - buffer[0] = '['; - strcpy(buffer + 1, MODULE_NAME); - pos = strlen(MODULE_NAME) + 1; - buffer[pos++] = ']'; - } - - // convert from absolute path to [modulename]filename - const char *ptr = strrchr(sourceFile, '\\'); - if (ptr) - ptr++; - else - { - ptr = strrchr(sourceFile, '/'); - if (ptr) - ptr++; - else - ptr = sourceFile; - } - strcpy(buffer + pos, ptr); - return buffer; -} - -void Mem_SetOwner(const char *filename, int line, const char *function) -{ - g_Mem_CurrentFilename = filename; - g_Mem_CurrentLine = line; - g_Mem_CurrentFunc = function; -} - -void Mem_ResetGlobals() -{ - Mem_SetOwner("??", 0, "??"); -} - -// raw (re/de)allocators -void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int allocationType, const size_t reportedSize) -{ - if (g_fn_Allocator) - return g_fn_Allocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, allocationType, reportedSize); - else - return malloc(reportedSize); -} - -void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress) -{ - if (g_fn_Reallocator) - return g_fn_Reallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, reallocationType, reportedSize, reportedAddress); - else - return realloc(reportedAddress, reportedSize); -} - -void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int deallocationType, void *reportedAddress) -{ - // If you you get user breakpoint here, something failed :) - // - invalid pointer - // - alloc type mismatch ( for example - // char *a = new char[5]; delete char; - // ) - // - The allocation unit is damaged (for example - // char *a = new char[5]; a[6] = 8; - // ) - // - break on dealloc flag set (somehow) - - if (g_fn_Deallocator) - g_fn_Deallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, deallocationType, reportedAddress); - else - free(reportedAddress); -} - -// new and delete operators -void *operator new(size_t reportedSize) -{ - if (reportedSize == 0) - reportedSize = 1; - void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); - // :TODO: Handler support ? - if (ptr) - return ptr; - - // allocation failed - return NULL; -} - -void *operator new[](size_t reportedSize) -{ - if (reportedSize == 0) - reportedSize = 1; - void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); - // :TODO: Handler support ? - if (ptr) - return ptr; - - // allocation failed - return NULL; -} - -// Microsoft memory tracking operators -void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine) -{ - if (reportedSize == 0) - reportedSize = 1; - void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); - // :TODO: Handler support ? - if (ptr) - return ptr; - - // allocation failed - return NULL; -} -void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine) -{ - if (reportedSize == 0) - reportedSize = 1; - void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); - // :TODO: Handler support ? - if (ptr) - return ptr; - - // allocation failed - return NULL; -} - -void operator delete(void *reportedAddress) -{ - if (!reportedAddress) - return; - - Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete, reportedAddress); -} - -void operator delete[](void *reportedAddress) -{ - if (!reportedAddress) - return; - - Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete_array, reportedAddress); -} - -#else - -#if !defined NO_ALLOC_OVERRIDES && !defined MEMORY_TEST && !defined WIN32 -void * operator new(size_t size) { - return(calloc(1, size)); -} - -void * operator new[](size_t size) { - return(calloc(1, size)); -} - -void operator delete(void * ptr) { - if(ptr) - free(ptr); -} - -void operator delete[](void * ptr) { - if(ptr) - free(ptr); -} -#endif - -#endif //MEMORY_TEST - -/************* stuff from dlls/util.cpp *************/ -// must come here because cbase.h declares it's own operator new - -#ifdef USE_METAMOD - -// Selected portions of dlls/util.cpp from SDK 2.1. -// Functions copied from there as needed... -// And modified to avoid buffer overflows (argh). - -/*** -* -* Copyright (c) 1999, 2000 Valve LLC. All rights reserved. -* -* This product contains software technology licensed from Id -* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. -* All Rights Reserved. -* -* Use, distribution, and modification of this source code and/or resulting -* object code is restricted to non-commercial enhancements to products from -* Valve LLC. All other use, distribution, or modification is prohibited -* without written permission from Valve LLC. -* -****/ -/* - -===== util.cpp ======================================================== - - Utility code. Really not optional after all. - -*/ - -#include -#include "sdk_util.h" -#include - -#include // for strncpy(), etc - -#include "osdep.h" // win32 vsnprintf, etc - -char* UTIL_VarArgs( char *format, ... ) -{ - va_list argptr; - static char string[1024]; - - va_start (argptr, format); - vsnprintf (string, sizeof(string), format, argptr); - va_end (argptr); - - return string; -} - - -//========================================================= -// UTIL_LogPrintf - Prints a logged message to console. -// Preceded by LOG: ( timestamp ) < message > -//========================================================= -void UTIL_LogPrintf( char *fmt, ... ) -{ - va_list argptr; - static char string[1024]; - - va_start ( argptr, fmt ); - vsnprintf ( string, sizeof(string), fmt, argptr ); - va_end ( argptr ); - - // Print to server console - ALERT( at_logged, "%s", string ); -} - - -void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, - const char *pMessage) -{ - if ( !pEntity ) - return; - - MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, ENT(pEntity->pev) ); - WRITE_BYTE( TE_TEXTMESSAGE ); - WRITE_BYTE( textparms.channel & 0xFF ); - - WRITE_SHORT( FixedSigned16( textparms.x, 1<<13 ) ); - WRITE_SHORT( FixedSigned16( textparms.y, 1<<13 ) ); - WRITE_BYTE( textparms.effect ); - - WRITE_BYTE( textparms.r1 ); - WRITE_BYTE( textparms.g1 ); - WRITE_BYTE( textparms.b1 ); - WRITE_BYTE( textparms.a1 ); - - WRITE_BYTE( textparms.r2 ); - WRITE_BYTE( textparms.g2 ); - WRITE_BYTE( textparms.b2 ); - WRITE_BYTE( textparms.a2 ); - - WRITE_SHORT( FixedUnsigned16( textparms.fadeinTime, 1<<8 ) ); - WRITE_SHORT( FixedUnsigned16( textparms.fadeoutTime, 1<<8 ) ); - WRITE_SHORT( FixedUnsigned16( textparms.holdTime, 1<<8 ) ); - - if ( textparms.effect == 2 ) - WRITE_SHORT( FixedUnsigned16( textparms.fxTime, 1<<8 ) ); - - if ( strlen( pMessage ) < 512 ) - { - WRITE_STRING( pMessage ); - } - else - { - char tmp[512]; - strncpy( tmp, pMessage, 511 ); - tmp[511] = 0; - WRITE_STRING( tmp ); - } - MESSAGE_END(); -} - -short FixedSigned16( float value, float scale ) -{ - int output; - - output = (int) (value * scale); - - if ( output > 32767 ) - output = 32767; - - if ( output < -32768 ) - output = -32768; - - return (short)output; -} - -unsigned short FixedUnsigned16( float value, float scale ) -{ - int output; - - output = (int) (value * scale); - if ( output < 0 ) - output = 0; - if ( output > 0xFFFF ) - output = 0xFFFF; - - return (unsigned short)output; -} -#endif // USE_METAMOD +/* AMX Mod X +* +* by the AMX Mod X Development Team +* originally developed by OLO +* +* Parts Copyright (C) 2001-2003 Will Day +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +* Description: AMX Mod X Module Interface Functions +*/ + +#include +#include +#include +#include +#include +#include "amxxmodule.h" + +/************* METAMOD SUPPORT *************/ +#ifdef USE_METAMOD + +enginefuncs_t g_engfuncs; +globalvars_t *gpGlobals; + +DLL_FUNCTIONS *g_pFunctionTable; +DLL_FUNCTIONS *g_pFunctionTable_Post; +enginefuncs_t *g_pengfuncsTable; +enginefuncs_t *g_pengfuncsTable_Post; +NEW_DLL_FUNCTIONS *g_pNewFunctionsTable; +NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post; + +// GetEntityAPI2 functions +static DLL_FUNCTIONS g_EntityAPI_Table = +{ +#ifdef FN_GameDLLInit + FN_GameDLLInit, +#else + NULL, +#endif +#ifdef FN_DispatchSpawn + FN_DispatchSpawn, +#else + NULL, +#endif +#ifdef FN_DispatchThink + FN_DispatchThink, +#else + NULL, +#endif +#ifdef FN_DispatchUse + FN_DispatchUse, +#else + NULL, +#endif +#ifdef FN_DispatchTouch + FN_DispatchTouch, +#else + NULL, +#endif +#ifdef FN_DispatchBlocked + FN_DispatchBlocked, +#else + NULL, +#endif +#ifdef FN_DispatchKeyValue + FN_DispatchKeyValue, +#else + NULL, +#endif +#ifdef FN_DispatchSave + FN_DispatchSave, +#else + NULL, +#endif +#ifdef FN_DispatchRestore + FN_DispatchRestore, +#else + NULL, +#endif +#ifdef FN_DispatchObjectCollsionBox + FN_DispatchObjectCollsionBox, +#else + NULL, +#endif +#ifdef FN_SaveWriteFields + FN_SaveWriteFields, +#else + NULL, +#endif +#ifdef FN_SaveReadFields + FN_SaveReadFields, +#else + NULL, +#endif +#ifdef FN_SaveGlobalState + FN_SaveGlobalState, +#else + NULL, +#endif +#ifdef FN_RestoreGlobalState + FN_RestoreGlobalState, +#else + NULL, +#endif +#ifdef FN_ResetGlobalState + FN_ResetGlobalState, +#else + NULL, +#endif +#ifdef FN_ClientConnect + FN_ClientConnect, +#else + NULL, +#endif +#ifdef FN_ClientDisconnect + FN_ClientDisconnect, +#else + NULL, +#endif +#ifdef FN_ClientKill + FN_ClientKill, +#else + NULL, +#endif +#ifdef FN_ClientPutInServer + FN_ClientPutInServer, +#else + NULL, +#endif +#ifdef FN_ClientCommand + FN_ClientCommand, +#else + NULL, +#endif +#ifdef FN_ClientUserInfoChanged + FN_ClientUserInfoChanged, +#else + NULL, +#endif +#ifdef FN_ServerActivate + FN_ServerActivate, +#else + NULL, +#endif +#ifdef FN_ServerDeactivate + FN_ServerDeactivate, +#else + NULL, +#endif +#ifdef FN_PlayerPreThink + FN_PlayerPreThink, +#else + NULL, +#endif +#ifdef FN_PlayerPostThink + FN_PlayerPostThink, +#else + NULL, +#endif +#ifdef FN_StartFrame + FN_StartFrame, +#else + NULL, +#endif +#ifdef FN_ParmsNewLevel + FN_ParmsNewLevel, +#else + NULL, +#endif +#ifdef FN_ParmsChangeLevel + FN_ParmsChangeLevel, +#else + NULL, +#endif +#ifdef FN_GetGameDescription + FN_GetGameDescription, +#else + NULL, +#endif +#ifdef FN_PlayerCustomization + FN_PlayerCustomization, +#else + NULL, +#endif +#ifdef FN_SpectatorConnect + FN_SpectatorConnect, +#else + NULL, +#endif +#ifdef FN_SpectatorDisconnect + FN_SpectatorDisconnect, +#else + NULL, +#endif +#ifdef FN_SpectatorThink + FN_SpectatorThink, +#else + NULL, +#endif +#ifdef FN_Sys_Error + FN_Sys_Error, +#else + NULL, +#endif +#ifdef FN_PM_Move + FN_PM_Move, +#else + NULL, +#endif +#ifdef FN_PM_Init + FN_PM_Init, +#else + NULL, +#endif +#ifdef FN_PM_FindTextureType + FN_PM_FindTextureType, +#else + NULL, +#endif +#ifdef FN_SetupVisibility + FN_SetupVisibility, +#else + NULL, +#endif +#ifdef FN_UpdateClientData + FN_UpdateClientData, +#else + NULL, +#endif +#ifdef FN_AddToFullPack + FN_AddToFullPack, +#else + NULL, +#endif +#ifdef FN_CreateBaseline + FN_CreateBaseline, +#else + NULL, +#endif +#ifdef FN_RegisterEncoders + FN_RegisterEncoders, +#else + NULL, +#endif +#ifdef FN_GetWeaponData + FN_GetWeaponData, +#else + NULL, +#endif +#ifdef FN_CmdStart + FN_CmdStart, +#else + NULL, +#endif +#ifdef FN_CmdEnd + FN_CmdEnd, +#else + NULL, +#endif +#ifdef FN_ConnectionlessPacket + FN_ConnectionlessPacket, +#else + NULL, +#endif +#ifdef FN_GetHullBounds + FN_GetHullBounds, +#else + NULL, +#endif +#ifdef FN_CreateInstancedBaselines + FN_CreateInstancedBaselines, +#else + NULL, +#endif +#ifdef FN_InconsistentFile + FN_InconsistentFile, +#else + NULL, +#endif +#ifdef FN_AllowLagCompensation + FN_AllowLagCompensation +#else + NULL +#endif +}; // g_EntityAPI2_Table + +// GetEntityAPI2_Post functions +static DLL_FUNCTIONS g_EntityAPI_Post_Table = +{ +#ifdef FN_GameDLLInit_Post + FN_GameDLLInit_Post, +#else + NULL, +#endif +#ifdef FN_DispatchSpawn_Post + FN_DispatchSpawn_Post, +#else + NULL, +#endif +#ifdef FN_DispatchThink_Post + FN_DispatchThink_Post, +#else + NULL, +#endif +#ifdef FN_DispatchUse_Post + FN_DispatchUse_Post, +#else + NULL, +#endif +#ifdef FN_DispatchTouch_Post + FN_DispatchTouch_Post, +#else + NULL, +#endif +#ifdef FN_DispatchBlocked_Post + FN_DispatchBlocked_Post, +#else + NULL, +#endif +#ifdef FN_DispatchKeyValue_Post + FN_DispatchKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_DispatchSave_Post + FN_DispatchSave_Post, +#else + NULL, +#endif +#ifdef FN_DispatchRestore_Post + FN_DispatchRestore_Post, +#else + NULL, +#endif +#ifdef FN_DispatchObjectCollsionBox_Post + FN_DispatchObjectCollsionBox_Post, +#else + NULL, +#endif +#ifdef FN_SaveWriteFields_Post + FN_SaveWriteFields_Post, +#else + NULL, +#endif +#ifdef FN_SaveReadFields_Post + FN_SaveReadFields_Post, +#else + NULL, +#endif +#ifdef FN_SaveGlobalState_Post + FN_SaveGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_RestoreGlobalState_Post + FN_RestoreGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_ResetGlobalState_Post + FN_ResetGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_ClientConnect_Post + FN_ClientConnect_Post, +#else + NULL, +#endif +#ifdef FN_ClientDisconnect_Post + FN_ClientDisconnect_Post, +#else + NULL, +#endif +#ifdef FN_ClientKill_Post + FN_ClientKill_Post, +#else + NULL, +#endif +#ifdef FN_ClientPutInServer_Post + FN_ClientPutInServer_Post, +#else + NULL, +#endif +#ifdef FN_ClientCommand_Post + FN_ClientCommand_Post, +#else + NULL, +#endif +#ifdef FN_ClientUserInfoChanged_Post + FN_ClientUserInfoChanged_Post, +#else + NULL, +#endif +#ifdef FN_ServerActivate_Post + FN_ServerActivate_Post, +#else + NULL, +#endif +#ifdef FN_ServerDeactivate_Post + FN_ServerDeactivate_Post, +#else + NULL, +#endif +#ifdef FN_PlayerPreThink_Post + FN_PlayerPreThink_Post, +#else + NULL, +#endif +#ifdef FN_PlayerPostThink_Post + FN_PlayerPostThink_Post, +#else + NULL, +#endif +#ifdef FN_StartFrame_Post + FN_StartFrame_Post, +#else + NULL, +#endif +#ifdef FN_ParmsNewLevel_Post + FN_ParmsNewLevel_Post, +#else + NULL, +#endif +#ifdef FN_ParmsChangeLevel_Post + FN_ParmsChangeLevel_Post, +#else + NULL, +#endif +#ifdef FN_GetGameDescription_Post + FN_GetGameDescription_Post, +#else + NULL, +#endif +#ifdef FN_PlayerCustomization_Post + FN_PlayerCustomization_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorConnect_Post + FN_SpectatorConnect_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorDisconnect_Post + FN_SpectatorDisconnect_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorThink_Post + FN_SpectatorThink_Post, +#else + NULL, +#endif +#ifdef FN_Sys_Error_Post + FN_Sys_Error_Post, +#else + NULL, +#endif +#ifdef FN_PM_Move_Post + FN_PM_Move_Post, +#else + NULL, +#endif +#ifdef FN_PM_Init_Post + FN_PM_Init_Post, +#else + NULL, +#endif +#ifdef FN_PM_FindTextureType_Post + FN_PM_FindTextureType_Post, +#else + NULL, +#endif +#ifdef FN_SetupVisibility_Post + FN_SetupVisibility_Post, +#else + NULL, +#endif +#ifdef FN_UpdateClientData_Post + FN_UpdateClientData_Post, +#else + NULL, +#endif +#ifdef FN_AddToFullPack_Post + FN_AddToFullPack_Post, +#else + NULL, +#endif +#ifdef FN_CreateBaseline_Post + FN_CreateBaseline_Post, +#else + NULL, +#endif +#ifdef FN_RegisterEncoders_Post + FN_RegisterEncoders_Post, +#else + NULL, +#endif +#ifdef FN_GetWeaponData_Post + FN_GetWeaponData_Post, +#else + NULL, +#endif +#ifdef FN_CmdStart_Post + FN_CmdStart_Post, +#else + NULL, +#endif +#ifdef FN_CmdEnd_Post + FN_CmdEnd_Post, +#else + NULL, +#endif +#ifdef FN_ConnectionlessPacket_Post + FN_ConnectionlessPacket_Post, +#else + NULL, +#endif +#ifdef FN_GetHullBounds_Post + FN_GetHullBounds_Post, +#else + NULL, +#endif +#ifdef FN_CreateInstancedBaselines_Post + FN_CreateInstancedBaselines_Post, +#else + NULL, +#endif +#ifdef FN_InconsistentFile_Post + FN_InconsistentFile_Post, +#else + NULL, +#endif +#ifdef FN_AllowLagCompensation + FN_AllowLagCompensation, +#else + NULL, +#endif +}; // g_EntityAPI2_Table + +static enginefuncs_t g_EngineFuncs_Table = +{ +#ifdef FN_PrecacheModel + FN_PrecacheModel, +#else + NULL, +#endif +#ifdef FN_PrecacheSound + FN_PrecacheSound, +#else + NULL, +#endif +#ifdef FN_SetModel + FN_SetModel, +#else + NULL, +#endif +#ifdef FN_ModelIndex + FN_ModelIndex, +#else + NULL, +#endif +#ifdef FN_ModelFrames + FN_ModelFrames, +#else + NULL, +#endif +#ifdef FN_SetSize + FN_SetSize, +#else + NULL, +#endif +#ifdef FN_ChangeLevel + FN_ChangeLevel, +#else + NULL, +#endif +#ifdef FN_GetSpawnParms + FN_GetSpawnParms, +#else + NULL, +#endif +#ifdef FN_SaveSpawnParms + FN_SaveSpawnParms, +#else + NULL, +#endif +#ifdef FN_VecToYaw + FN_VecToYaw, +#else + NULL, +#endif +#ifdef FN_VecToAngles + FN_VecToAngles, +#else + NULL, +#endif +#ifdef FN_MoveToOrigin + FN_MoveToOrigin, +#else + NULL, +#endif +#ifdef FN_ChangeYaw + FN_ChangeYaw, +#else + NULL, +#endif +#ifdef FN_ChangePitch + FN_ChangePitch, +#else + NULL, +#endif +#ifdef FN_FindEntityByString + FN_FindEntityByString, +#else + NULL, +#endif +#ifdef FN_GetEntityIllum + FN_GetEntityIllum, +#else + NULL, +#endif +#ifdef FN_FindEntityInSphere + FN_FindEntityInSphere, +#else + NULL, +#endif +#ifdef FN_FindClientInPVS + FN_FindClientInPVS, +#else + NULL, +#endif +#ifdef FN_EntitiesInPVS + FN_EntitiesInPVS, +#else + NULL, +#endif +#ifdef FN_MakeVectors + FN_MakeVectors, +#else + NULL, +#endif +#ifdef FN_AngleVectors + FN_AngleVectors, +#else + NULL, +#endif +#ifdef FN_CreateEntity + FN_CreateEntity, +#else + NULL, +#endif +#ifdef FN_RemoveEntity + FN_RemoveEntity, +#else + NULL, +#endif +#ifdef FN_CreateNamedEntity + FN_CreateNamedEntity, +#else + NULL, +#endif +#ifdef FN_MakeStatic + FN_MakeStatic, +#else + NULL, +#endif +#ifdef FN_EntIsOnFloor + FN_EntIsOnFloor, +#else + NULL, +#endif +#ifdef FN_DropToFloor + FN_DropToFloor, +#else + NULL, +#endif +#ifdef FN_WalkMove + FN_WalkMove, +#else + NULL, +#endif +#ifdef FN_SetOrigin + FN_SetOrigin, +#else + NULL, +#endif +#ifdef FN_EmitSound + FN_EmitSound, +#else + NULL, +#endif +#ifdef FN_EmitAmbientSound + FN_EmitAmbientSound, +#else + NULL, +#endif +#ifdef FN_TraceLine + FN_TraceLine, +#else + NULL, +#endif +#ifdef FN_TraceToss + FN_TraceToss, +#else + NULL, +#endif +#ifdef FN_TraceMonsterHull + FN_TraceMonsterHull, +#else + NULL, +#endif +#ifdef FN_TraceHull + FN_TraceHull, +#else + NULL, +#endif +#ifdef FN_TraceModel + FN_TraceModel, +#else + NULL, +#endif +#ifdef FN_TraceTexture + FN_TraceTexture, +#else + NULL, +#endif +#ifdef FN_TraceSphere + FN_TraceSphere, +#else + NULL, +#endif +#ifdef FN_GetAimVector + FN_GetAimVector, +#else + NULL, +#endif +#ifdef FN_ServerCommand + FN_ServerCommand, +#else + NULL, +#endif +#ifdef FN_ServerExecute + FN_ServerExecute, +#else + NULL, +#endif +#ifdef FN_engClientCommand + FN_engClientCommand, +#else + NULL, +#endif +#ifdef FN_ParticleEffect + FN_ParticleEffect, +#else + NULL, +#endif +#ifdef FN_LightStyle + FN_LightStyle, +#else + NULL, +#endif +#ifdef FN_DecalIndex + FN_DecalIndex, +#else + NULL, +#endif +#ifdef FN_PointContents + FN_PointContents, +#else + NULL, +#endif +#ifdef FN_MessageBegin + FN_MessageBegin, +#else + NULL, +#endif +#ifdef FN_MessageEnd + FN_MessageEnd, +#else + NULL, +#endif +#ifdef FN_WriteByte + FN_WriteByte, +#else + NULL, +#endif +#ifdef FN_WriteChar + FN_WriteChar, +#else + NULL, +#endif +#ifdef FN_WriteShort + FN_WriteShort, +#else + NULL, +#endif +#ifdef FN_WriteLong + FN_WriteLong, +#else + NULL, +#endif +#ifdef FN_WriteAngle + FN_WriteAngle, +#else + NULL, +#endif +#ifdef FN_WriteCoord + FN_WriteCoord, +#else + NULL, +#endif +#ifdef FN_WriteString + FN_WriteString, +#else + NULL, +#endif +#ifdef FN_WriteEntity + FN_WriteEntity, +#else + NULL, +#endif +#ifdef FN_CVarRegister + FN_CVarRegister, +#else + NULL, +#endif +#ifdef FN_CVarGetFloat + FN_CVarGetFloat, +#else + NULL, +#endif +#ifdef FN_CVarGetString + FN_CVarGetString, +#else + NULL, +#endif +#ifdef FN_CVarSetFloat + FN_CVarSetFloat, +#else + NULL, +#endif +#ifdef FN_CVarSetString + FN_CVarSetString, +#else + NULL, +#endif +#ifdef FN_AlertMessage + FN_AlertMessage, +#else + NULL, +#endif +#ifdef FN_EngineFprintf + FN_EngineFprintf, +#else + NULL, +#endif +#ifdef FN_PvAllocEntPrivateData + FN_PvAllocEntPrivateData, +#else + NULL, +#endif +#ifdef FN_PvEntPrivateData + FN_PvEntPrivateData, +#else + NULL, +#endif +#ifdef FN_FreeEntPrivateData + FN_FreeEntPrivateData, +#else + NULL, +#endif +#ifdef FN_SzFromIndex + FN_SzFromIndex, +#else + NULL, +#endif +#ifdef FN_AllocString + FN_AllocString, +#else + NULL, +#endif +#ifdef FN_GetVarsOfEnt + FN_GetVarsOfEnt, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntOffset + FN_PEntityOfEntOffset, +#else + NULL, +#endif +#ifdef FN_EntOffsetOfPEntity + FN_EntOffsetOfPEntity, +#else + NULL, +#endif +#ifdef FN_IndexOfEdict + FN_IndexOfEdict, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntIndex + FN_PEntityOfEntIndex, +#else + NULL, +#endif +#ifdef FN_FindEntityByVars + FN_FindEntityByVars, +#else + NULL, +#endif +#ifdef FN_GetModelPtr + FN_GetModelPtr, +#else + NULL, +#endif +#ifdef FN_RegUserMsg + FN_RegUserMsg, +#else + NULL, +#endif +#ifdef FN_AnimationAutomove + FN_AnimationAutomove, +#else + NULL, +#endif +#ifdef FN_GetBonePosition + FN_GetBonePosition, +#else + NULL, +#endif +#ifdef FN_FunctionFromName + FN_FunctionFromName, +#else + NULL, +#endif +#ifdef FN_NameForFunction + FN_NameForFunction, +#else + NULL, +#endif +#ifdef FN_ClientPrintf + FN_ClientPrintf, +#else + NULL, +#endif +#ifdef FN_ServerPrint + FN_ServerPrint, +#else + NULL, +#endif +#ifdef FN_Cmd_Args + FN_Cmd_Args, +#else + NULL, +#endif +#ifdef FN_Cmd_Argv + FN_Cmd_Argv, +#else + NULL, +#endif +#ifdef FN_Cmd_Argc + FN_Cmd_Argc, +#else + NULL, +#endif +#ifdef FN_GetAttachment + FN_GetAttachment, +#else + NULL, +#endif +#ifdef FN_CRC32_Init + FN_CRC32_Init, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessBuffer + FN_CRC32_ProcessBuffer, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessByte + FN_CRC32_ProcessByte, +#else + NULL, +#endif +#ifdef FN_CRC32_Final + FN_CRC32_Final, +#else + NULL, +#endif +#ifdef FN_RandomLong + FN_RandomLong, +#else + NULL, +#endif +#ifdef FN_RandomFloat + FN_RandomFloat, +#else + NULL, +#endif +#ifdef FN_SetView + FN_SetView, +#else + NULL, +#endif +#ifdef FN_Time + FN_Time, +#else + NULL, +#endif +#ifdef FN_CrosshairAngle + FN_CrosshairAngle, +#else + NULL, +#endif +#ifdef FN_LoadFileForMe + FN_LoadFileForMe, +#else + NULL, +#endif +#ifdef FN_FreeFile + FN_FreeFile, +#else + NULL, +#endif +#ifdef FN_EndSection + FN_EndSection, +#else + NULL, +#endif +#ifdef FN_CompareFileTime + FN_CompareFileTime, +#else + NULL, +#endif +#ifdef FN_GetGameDir + FN_GetGameDir, +#else + NULL, +#endif +#ifdef FN_Cvar_RegisterVariable + FN_Cvar_RegisterVariable, +#else + NULL, +#endif +#ifdef FN_FadeClientVolume + FN_FadeClientVolume, +#else + NULL, +#endif +#ifdef FN_SetClientMaxspeed + FN_SetClientMaxspeed, +#else + NULL, +#endif +#ifdef FN_CreateFakeClient + FN_CreateFakeClient, +#else + NULL, +#endif +#ifdef FN_RunPlayerMove + FN_RunPlayerMove, +#else + NULL, +#endif +#ifdef FN_NumberOfEntities + FN_NumberOfEntities, +#else + NULL, +#endif +#ifdef FN_GetInfoKeyBuffer + FN_GetInfoKeyBuffer, +#else + NULL, +#endif +#ifdef FN_InfoKeyValue + FN_InfoKeyValue, +#else + NULL, +#endif +#ifdef FN_SetKeyValue + FN_SetKeyValue, +#else + NULL, +#endif +#ifdef FN_SetClientKeyValue + FN_SetClientKeyValue, +#else + NULL, +#endif +#ifdef FN_IsMapValid + FN_IsMapValid, +#else + NULL, +#endif +#ifdef FN_StaticDecal + FN_StaticDecal, +#else + NULL, +#endif +#ifdef FN_PrecacheGeneric + FN_PrecacheGeneric, +#else + NULL, +#endif +#ifdef FN_GetPlayerUserId + FN_GetPlayerUserId, +#else + NULL, +#endif +#ifdef FN_BuildSoundMsg + FN_BuildSoundMsg, +#else + NULL, +#endif +#ifdef FN_IsDedicatedServer + FN_IsDedicatedServer, +#else + NULL, +#endif +#ifdef FN_CVarGetPointer + FN_CVarGetPointer, +#else + NULL, +#endif +#ifdef FN_GetPlayerWONId + FN_GetPlayerWONId, +#else + NULL, +#endif +#ifdef FN_Info_RemoveKey + FN_Info_RemoveKey, +#else + NULL, +#endif +#ifdef FN_GetPhysicsKeyValue + FN_GetPhysicsKeyValue, +#else + NULL, +#endif +#ifdef FN_SetPhysicsKeyValue + FN_SetPhysicsKeyValue, +#else + NULL, +#endif +#ifdef FN_GetPhysicsInfoString + FN_GetPhysicsInfoString, +#else + NULL, +#endif +#ifdef FN_PrecacheEvent + FN_PrecacheEvent, +#else + NULL, +#endif +#ifdef FN_PlaybackEvent + FN_PlaybackEvent, +#else + NULL, +#endif +#ifdef FN_SetFatPVS + FN_SetFatPVS, +#else + NULL, +#endif +#ifdef FN_SetFatPAS + FN_SetFatPAS, +#else + NULL, +#endif +#ifdef FN_CheckVisibility + FN_CheckVisibility, +#else + NULL, +#endif +#ifdef FN_DeltaSetField + FN_DeltaSetField, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetField + FN_DeltaUnsetField, +#else + NULL, +#endif +#ifdef FN_DeltaAddEncoder + FN_DeltaAddEncoder, +#else + NULL, +#endif +#ifdef FN_GetCurrentPlayer + FN_GetCurrentPlayer, +#else + NULL, +#endif +#ifdef FN_CanSkipPlayer + FN_CanSkipPlayer, +#else + NULL, +#endif +#ifdef FN_DeltaFindField + FN_DeltaFindField, +#else + NULL, +#endif +#ifdef FN_DeltaSetFieldByIndex + FN_DeltaSetFieldByIndex, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetFieldByIndex + FN_DeltaUnsetFieldByIndex, +#else + NULL, +#endif +#ifdef FN_SetGroupMask + FN_SetGroupMask, +#else + NULL, +#endif +#ifdef FN_engCreateInstancedBaseline + FN_engCreateInstancedBaseline, +#else + NULL, +#endif +#ifdef FN_Cvar_DirectSet + FN_Cvar_DirectSet, +#else + NULL, +#endif +#ifdef FN_ForceUnmodified + FN_ForceUnmodified, +#else + NULL, +#endif +#ifdef FN_GetPlayerStats + FN_GetPlayerStats, +#else + NULL, +#endif +#ifdef FN_AddServerCommand + FN_AddServerCommand, +#else + NULL, +#endif +#ifdef FN_Voice_GetClientListening + FN_Voice_GetClientListening, +#else + NULL, +#endif +#ifdef FN_Voice_SetClientListening + FN_Voice_SetClientListening, +#else + NULL, +#endif +#ifdef FN_GetPlayerAuthId + FN_GetPlayerAuthId +#else + NULL +#endif +}; // g_EngineFuncs_Table + + +static enginefuncs_t g_EngineFuncs_Post_Table = +{ +#ifdef FN_PrecacheModel_Post + FN_PrecacheModel_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheSound_Post + FN_PrecacheSound_Post, +#else + NULL, +#endif +#ifdef FN_SetModel_Post + FN_SetModel_Post, +#else + NULL, +#endif +#ifdef FN_ModelIndex_Post + FN_ModelIndex_Post, +#else + NULL, +#endif +#ifdef FN_ModelFrames_Post + FN_ModelFrames_Post, +#else + NULL, +#endif +#ifdef FN_SetSize_Post + FN_SetSize_Post, +#else + NULL, +#endif +#ifdef FN_ChangeLevel_Post + FN_ChangeLevel_Post, +#else + NULL, +#endif +#ifdef FN_GetSpawnParms_Post + FN_GetSpawnParms_Post, +#else + NULL, +#endif +#ifdef FN_SaveSpawnParms_Post + FN_SaveSpawnParms_Post, +#else + NULL, +#endif +#ifdef FN_VecToYaw_Post + FN_VecToYaw_Post, +#else + NULL, +#endif +#ifdef FN_VecToAngles_Post + FN_VecToAngles_Post, +#else + NULL, +#endif +#ifdef FN_MoveToOrigin_Post + FN_MoveToOrigin_Post, +#else + NULL, +#endif +#ifdef FN_ChangeYaw_Post + FN_ChangeYaw_Post, +#else + NULL, +#endif +#ifdef FN_ChangePitch_Post + FN_ChangePitch_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityByString_Post + FN_FindEntityByString_Post, +#else + NULL, +#endif +#ifdef FN_GetEntityIllum_Post + FN_GetEntityIllum_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityInSphere_Post + FN_FindEntityInSphere_Post, +#else + NULL, +#endif +#ifdef FN_FindClientInPVS_Post + FN_FindClientInPVS_Post, +#else + NULL, +#endif +#ifdef FN_EntitiesInPVS_Post + FN_EntitiesInPVS_Post, +#else + NULL, +#endif +#ifdef FN_MakeVectors_Post + FN_MakeVectors_Post, +#else + NULL, +#endif +#ifdef FN_AngleVectors_Post + FN_AngleVectors_Post, +#else + NULL, +#endif +#ifdef FN_CreateEntity_Post + FN_CreateEntity_Post, +#else + NULL, +#endif +#ifdef FN_RemoveEntity_Post + FN_RemoveEntity_Post, +#else + NULL, +#endif +#ifdef FN_CreateNamedEntity_Post + FN_CreateNamedEntity_Post, +#else + NULL, +#endif +#ifdef FN_MakeStatic_Post + FN_MakeStatic_Post, +#else + NULL, +#endif +#ifdef FN_EntIsOnFloor_Post + FN_EntIsOnFloor_Post, +#else + NULL, +#endif +#ifdef FN_DropToFloor_Post + FN_DropToFloor_Post, +#else + NULL, +#endif +#ifdef FN_WalkMove_Post + FN_WalkMove_Post, +#else + NULL, +#endif +#ifdef FN_SetOrigin_Post + FN_SetOrigin_Post, +#else + NULL, +#endif +#ifdef FN_EmitSound_Post + FN_EmitSound_Post, +#else + NULL, +#endif +#ifdef FN_EmitAmbientSound_Post + FN_EmitAmbientSound_Post, +#else + NULL, +#endif +#ifdef FN_TraceLine_Post + FN_TraceLine_Post, +#else + NULL, +#endif +#ifdef FN_TraceToss_Post + FN_TraceToss_Post, +#else + NULL, +#endif +#ifdef FN_TraceMonsterHull_Post + FN_TraceMonsterHull_Post, +#else + NULL, +#endif +#ifdef FN_TraceHull_Post + FN_TraceHull_Post, +#else + NULL, +#endif +#ifdef FN_TraceModel_Post + FN_TraceModel_Post, +#else + NULL, +#endif +#ifdef FN_TraceTexture_Post + FN_TraceTexture_Post, +#else + NULL, +#endif +#ifdef FN_TraceSphere_Post + FN_TraceSphere_Post, +#else + NULL, +#endif +#ifdef FN_GetAimVector_Post + FN_GetAimVector_Post, +#else + NULL, +#endif +#ifdef FN_ServerCommand_Post + FN_ServerCommand_Post, +#else + NULL, +#endif +#ifdef FN_ServerExecute_Post + FN_ServerExecute_Post, +#else + NULL, +#endif +#ifdef FN_engClientCommand_Post + FN_engClientCommand_Post, +#else + NULL, +#endif +#ifdef FN_ParticleEffect_Post + FN_ParticleEffect_Post, +#else + NULL, +#endif +#ifdef FN_LightStyle_Post + FN_LightStyle_Post, +#else + NULL, +#endif +#ifdef FN_DecalIndex_Post + FN_DecalIndex_Post, +#else + NULL, +#endif +#ifdef FN_PointContents_Post + FN_PointContents_Post, +#else + NULL, +#endif +#ifdef FN_MessageBegin_Post + FN_MessageBegin_Post, +#else + NULL, +#endif +#ifdef FN_MessageEnd_Post + FN_MessageEnd_Post, +#else + NULL, +#endif +#ifdef FN_WriteByte_Post + FN_WriteByte_Post, +#else + NULL, +#endif +#ifdef FN_WriteChar_Post + FN_WriteChar_Post, +#else + NULL, +#endif +#ifdef FN_WriteShort_Post + FN_WriteShort_Post, +#else + NULL, +#endif +#ifdef FN_WriteLong_Post + FN_WriteLong_Post, +#else + NULL, +#endif +#ifdef FN_WriteAngle_Post + FN_WriteAngle_Post, +#else + NULL, +#endif +#ifdef FN_WriteCoord_Post + FN_WriteCoord_Post, +#else + NULL, +#endif +#ifdef FN_WriteString_Post + FN_WriteString_Post, +#else + NULL, +#endif +#ifdef FN_WriteEntity_Post + FN_WriteEntity_Post, +#else + NULL, +#endif +#ifdef FN_CVarRegister_Post + FN_CVarRegister_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetFloat_Post + FN_CVarGetFloat_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetString_Post + FN_CVarGetString_Post, +#else + NULL, +#endif +#ifdef FN_CVarSetFloat_Post + FN_CVarSetFloat_Post, +#else + NULL, +#endif +#ifdef FN_CVarSetString_Post + FN_CVarSetString_Post, +#else + NULL, +#endif +#ifdef FN_AlertMessage_Post + FN_AlertMessage_Post, +#else + NULL, +#endif +#ifdef FN_EngineFprintf_Post + FN_EngineFprintf_Post, +#else + NULL, +#endif +#ifdef FN_PvAllocEntPrivateData_Post + FN_PvAllocEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_PvEntPrivateData_Post + FN_PvEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_FreeEntPrivateData_Post + FN_FreeEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_SzFromIndex_Post + FN_SzFromIndex_Post, +#else + NULL, +#endif +#ifdef FN_AllocString_Post + FN_AllocString_Post, +#else + NULL, +#endif +#ifdef FN_GetVarsOfEnt_Post + FN_GetVarsOfEnt_Post, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntOffset_Post + FN_PEntityOfEntOffset_Post, +#else + NULL, +#endif +#ifdef FN_EntOffsetOfPEntity_Post + FN_EntOffsetOfPEntity_Post, +#else + NULL, +#endif +#ifdef FN_IndexOfEdict_Post + FN_IndexOfEdict_Post, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntIndex_Post + FN_PEntityOfEntIndex_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityByVars_Post + FN_FindEntityByVars_Post, +#else + NULL, +#endif +#ifdef FN_GetModelPtr_Post + FN_GetModelPtr_Post, +#else + NULL, +#endif +#ifdef FN_RegUserMsg_Post + FN_RegUserMsg_Post, +#else + NULL, +#endif +#ifdef FN_AnimationAutomove_Post + FN_AnimationAutomove_Post, +#else + NULL, +#endif +#ifdef FN_GetBonePosition_Post + FN_GetBonePosition_Post, +#else + NULL, +#endif +#ifdef FN_FunctionFromName_Post + FN_FunctionFromName_Post, +#else + NULL, +#endif +#ifdef FN_NameForFunction_Post + FN_NameForFunction_Post, +#else + NULL, +#endif +#ifdef FN_ClientPrintf_Post + FN_ClientPrintf_Post, +#else + NULL, +#endif +#ifdef FN_ServerPrint_Post + FN_ServerPrint_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Args_Post + FN_Cmd_Args_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Argv_Post + FN_Cmd_Argv_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Argc_Post + FN_Cmd_Argc_Post, +#else + NULL, +#endif +#ifdef FN_GetAttachment_Post + FN_GetAttachment_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_Init_Post + FN_CRC32_Init_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessBuffer_Post + FN_CRC32_ProcessBuffer_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessByte_Post + FN_CRC32_ProcessByte_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_Final_Post + FN_CRC32_Final_Post, +#else + NULL, +#endif +#ifdef FN_RandomLong_Post + FN_RandomLong_Post, +#else + NULL, +#endif +#ifdef FN_RandomFloat_Post + FN_RandomFloat_Post, +#else + NULL, +#endif +#ifdef FN_SetView_Post + FN_SetView_Post, +#else + NULL, +#endif +#ifdef FN_Time_Post + FN_Time_Post, +#else + NULL, +#endif +#ifdef FN_CrosshairAngle_Post + FN_CrosshairAngle_Post, +#else + NULL, +#endif +#ifdef FN_LoadFileForMe_Post + FN_LoadFileForMe_Post, +#else + NULL, +#endif +#ifdef FN_FreeFile_Post + FN_FreeFile_Post, +#else + NULL, +#endif +#ifdef FN_EndSection_Post + FN_EndSection_Post, +#else + NULL, +#endif +#ifdef FN_CompareFileTime_Post + FN_CompareFileTime_Post, +#else + NULL, +#endif +#ifdef FN_GetGameDir_Post + FN_GetGameDir_Post, +#else + NULL, +#endif +#ifdef FN_Cvar_RegisterVariable_Post + FN_Cvar_RegisterVariable_Post, +#else + NULL, +#endif +#ifdef FN_FadeClientVolume_Post + FN_FadeClientVolume_Post, +#else + NULL, +#endif +#ifdef FN_SetClientMaxspeed_Post + FN_SetClientMaxspeed_Post, +#else + NULL, +#endif +#ifdef FN_CreateFakeClient_Post + FN_CreateFakeClient_Post, +#else + NULL, +#endif +#ifdef FN_RunPlayerMove_Post + FN_RunPlayerMove_Post, +#else + NULL, +#endif +#ifdef FN_NumberOfEntities_Post + FN_NumberOfEntities_Post, +#else + NULL, +#endif +#ifdef FN_GetInfoKeyBuffer_Post + FN_GetInfoKeyBuffer_Post, +#else + NULL, +#endif +#ifdef FN_InfoKeyValue_Post + FN_InfoKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetKeyValue_Post + FN_SetKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetClientKeyValue_Post + FN_SetClientKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_IsMapValid_Post + FN_IsMapValid_Post, +#else + NULL, +#endif +#ifdef FN_StaticDecal_Post + FN_StaticDecal_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheGeneric_Post + FN_PrecacheGeneric_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerUserId_Post + FN_GetPlayerUserId_Post, +#else + NULL, +#endif +#ifdef FN_BuildSoundMsg_Post + FN_BuildSoundMsg_Post, +#else + NULL, +#endif +#ifdef FN_IsDedicatedServer_Post + FN_IsDedicatedServer_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetPointer_Post + FN_CVarGetPointer_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerWONId_Post + FN_GetPlayerWONId_Post, +#else + NULL, +#endif +#ifdef FN_Info_RemoveKey_Post + FN_Info_RemoveKey_Post, +#else + NULL, +#endif +#ifdef FN_GetPhysicsKeyValue_Post + FN_GetPhysicsKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetPhysicsKeyValue_Post + FN_SetPhysicsKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_GetPhysicsInfoString_Post + FN_GetPhysicsInfoString_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheEvent_Post + FN_PrecacheEvent_Post, +#else + NULL, +#endif +#ifdef FN_PlaybackEvent_Post + FN_PlaybackEvent_Post, +#else + NULL, +#endif +#ifdef FN_SetFatPVS_Post + FN_SetFatPVS_Post, +#else + NULL, +#endif +#ifdef FN_SetFatPAS_Post + FN_SetFatPAS_Post, +#else + NULL, +#endif +#ifdef FN_CheckVisibility_Post + FN_CheckVisibility_Post, +#else + NULL, +#endif +#ifdef FN_DeltaSetField_Post + FN_DeltaSetField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetField_Post + FN_DeltaUnsetField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaAddEncoder_Post + FN_DeltaAddEncoder_Post, +#else + NULL, +#endif +#ifdef FN_GetCurrentPlayer_Post + FN_GetCurrentPlayer_Post, +#else + NULL, +#endif +#ifdef FN_CanSkipPlayer_Post + FN_CanSkipPlayer_Post, +#else + NULL, +#endif +#ifdef FN_DeltaFindField_Post + FN_DeltaFindField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaSetFieldByIndex_Post + FN_DeltaSetFieldByIndex_Post, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetFieldByIndex_Post + FN_DeltaUnsetFieldByIndex_Post, +#else + NULL, +#endif +#ifdef FN_SetGroupMask_Post + FN_SetGroupMask_Post, +#else + NULL, +#endif +#ifdef FN_engCreateInstancedBaseline_Post + FN_engCreateInstancedBaseline_Post, +#else + NULL, +#endif +#ifdef FN_Cvar_DirectSet_Post + FN_Cvar_DirectSet_Post, +#else + NULL, +#endif +#ifdef FN_ForceUnmodified_Post + FN_ForceUnmodified_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerStats_Post + FN_GetPlayerStats_Post, +#else + NULL, +#endif +#ifdef FN_AddServerCommand_Post + FN_AddServerCommand_Post, +#else + NULL, +#endif +#ifdef FN_Voice_GetClientListening_Post + FN_Voice_GetClientListening_Post, +#else + NULL, +#endif +#ifdef FN_Voice_SetClientListening_Post + FN_Voice_SetClientListening_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerAuthId_Post + FN_GetPlayerAuthId_Post +#else + NULL +#endif +}; // g_EngineFuncs_Post_Table + + +static NEW_DLL_FUNCTIONS g_NewFuncs_Table = +{ +#ifdef FN_OnFreeEntPrivateData + FN_OnFreeEntPrivateData, +#else + NULL, +#endif +#ifdef FN_GameShutdown + FN_GameShutdown, +#else + NULL, +#endif +#ifdef FN_ShouldCollide + ShouldCollide, +#else + NULL, +#endif +}; + + +static NEW_DLL_FUNCTIONS g_NewFuncs_Post_Table = +{ +#ifdef FN_OnFreeEntPrivateData_Post + FN_OnFreeEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_GameShutdown_Post + FN_GameShutdown_Post, +#else + NULL, +#endif +#ifdef FN_ShouldCollide_Post + ShouldCollide_Post, +#else + NULL, +#endif +}; + +// Global variables from metamod. These variable names are referenced by +// various macros. +meta_globals_t *gpMetaGlobals; // metamod globals +gamedll_funcs_t *gpGamedllFuncs; // gameDLL function tables +mutil_funcs_t *gpMetaUtilFuncs; // metamod utility functions + + +plugin_info_t Plugin_info = { + META_INTERFACE_VERSION, + MODULE_NAME, + MODULE_VERSION, + MODULE_DATE, + MODULE_AUTHOR, + MODULE_URL, + MODULE_LOGTAG, + PT_ANYTIME, + PT_ANYTIME +}; + +/* +C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI; version=%d", interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI called with null pFunctionTable"); + return(FALSE); + } + else if(interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof( DLL_FUNCTIONS ) ); + + return (TRUE); +} + +C_DLLEXPORT int GetEntityAPI_Post(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI_Post; version=%d", interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI_Post called with null pFunctionTable"); + return(FALSE); + } + else if(interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI_Post version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); + + return(TRUE); +} +*/ + +C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI2; version=%d", *interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, + "GetEntityAPI2 version mismatch; requested=%d ours=%d", + *interfaceVersion, INTERFACE_VERSION); + //! Tell engine what version we had, so it can figure out who is + //! out of date. + *interfaceVersion = INTERFACE_VERSION; + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS)); + g_pFunctionTable=pFunctionTable; + return(TRUE); +} + +C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI2_Post; version=%d", *interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI2_Post called with null pFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI2_Post version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION); + //! Tell engine what version we had, so it can figure out who is out of date. + *interfaceVersion = INTERFACE_VERSION; + return(FALSE); + } + memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); + g_pFunctionTable_Post=pFunctionTable; + return(TRUE); +} + +C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEngineFunctions; version=%d", + *interfaceVersion); + if(!pengfuncsFromEngine) { + LOG_ERROR(PLID, + "GetEngineFunctions called with null pengfuncsFromEngine"); + return(FALSE); + } + else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { + LOG_ERROR(PLID, + "GetEngineFunctions version mismatch; requested=%d ours=%d", + *interfaceVersion, ENGINE_INTERFACE_VERSION); + // Tell metamod what version we had, so it can figure out who is + // out of date. + *interfaceVersion = ENGINE_INTERFACE_VERSION; + return(FALSE); + } + memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t)); + g_pengfuncsTable=pengfuncsFromEngine; + return TRUE; +} + +C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEngineFunctions_Post; version=%d", *interfaceVersion); + if(!pengfuncsFromEngine) { + LOG_ERROR(PLID, "GetEngineFunctions_Post called with null pengfuncsFromEngine"); + return(FALSE); + } + else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEngineFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, ENGINE_INTERFACE_VERSION); + // Tell metamod what version we had, so it can figure out who is out of date. + *interfaceVersion = ENGINE_INTERFACE_VERSION; + return(FALSE); + } + memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t)); + g_pengfuncsTable_Post=pengfuncsFromEngine; + return TRUE; + +} + +C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, + int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions; version=%d", + *interfaceVersion); + if(!pNewFunctionTable) { + LOG_ERROR(PLID, + "GetNewDLLFunctions called with null pNewFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { + LOG_ERROR(PLID, + "GetNewDLLFunctions version mismatch; requested=%d ours=%d", + *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); + //! Tell engine what version we had, so it can figure out who is + //! out of date. + *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; + return(FALSE); + } + memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS)); + g_pNewFunctionsTable=pNewFunctionTable; + return TRUE; +} + +C_DLLEXPORT int GetNewDLLFunctions_Post( NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion ) +{ + LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions_Post; version=%d", *interfaceVersion); + if(!pNewFunctionTable) { + LOG_ERROR(PLID, "GetNewDLLFunctions_Post called with null pNewFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { + LOG_ERROR(PLID, "GetNewDLLFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); + //! Tell engine what version we had, so it can figure out who is out of date. + *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; + return(FALSE); + } + memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS)); + g_pNewFunctionsTable_Post=pNewFunctionTable; + return TRUE; +} + + +static META_FUNCTIONS g_MetaFunctions_Table = +{ + NULL, + NULL, + GetEntityAPI2, + GetEntityAPI2_Post, + GetNewDLLFunctions, + GetNewDLLFunctions_Post, + GetEngineFunctions, + GetEngineFunctions_Post +}; + +C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) +{ + if ((int) CVAR_GET_FLOAT("developer") != 0) + UTIL_LogPrintf("[%s] dev: called: Meta_Query; version=%s, ours=%s\n", + Plugin_info.logtag, ifvers, Plugin_info.ifvers); + + // Check for valid pMetaUtilFuncs before we continue. + if(!pMetaUtilFuncs) { + UTIL_LogPrintf("[%s] ERROR: Meta_Query called with null pMetaUtilFuncs\n", Plugin_info.logtag); + return(FALSE); + } + + gpMetaUtilFuncs = pMetaUtilFuncs; + + *pPlugInfo = &Plugin_info; + + // Check for interface version compatibility. + if(!FStrEq(ifvers, Plugin_info.ifvers)) { + int mmajor=0, mminor=0, pmajor=0, pminor=0; + LOG_MESSAGE(PLID, "WARNING: meta-interface version mismatch; requested=%s ours=%s", + Plugin_info.logtag, ifvers); + // If plugin has later interface version, it's incompatible (update + // metamod). + sscanf(ifvers, "%d:%d", &mmajor, &mminor); + sscanf(META_INTERFACE_VERSION, "%d:%d", &pmajor, &pminor); + if(pmajor > mmajor || (pmajor==mmajor && pminor > mminor)) { + LOG_ERROR(PLID, "metamod version is too old for this module; update metamod"); + return(FALSE); + } + // If plugin has older major interface version, it's incompatible + // (update plugin). + else if(pmajor < mmajor) { + LOG_ERROR(PLID, "metamod version is incompatible with this module; please find a newer version of this module"); + return(FALSE); + } + // Minor interface is older, but this is guaranteed to be backwards + // compatible, so we warn, but we still accept it. + else if(pmajor==mmajor && pminor < mminor) + LOG_MESSAGE(PLID, "WARNING: metamod version is newer than expected; consider finding a newer version of this module"); + else + LOG_ERROR(PLID, "unexpected version comparison; metavers=%s, mmajor=%d, mminor=%d; plugvers=%s, pmajor=%d, pminor=%d", ifvers, mmajor, mminor, META_INTERFACE_VERSION, pmajor, pminor); + } + +#ifdef FN_META_QUERY + FN_META_QUERY(); +#endif // FN_META_QUERY + + return 1; +} + + +C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) +{ + if(now > Plugin_info.loadable) { + LOG_ERROR(PLID, "Can't load module right now"); + return(FALSE); + } + if(!pMGlobals) { + LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals"); + return(FALSE); + } + gpMetaGlobals=pMGlobals; + if(!pFunctionTable) { + LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable"); + return(FALSE); + } + + memcpy(pFunctionTable, &g_MetaFunctions_Table, sizeof(META_FUNCTIONS)); + gpGamedllFuncs=pGamedllFuncs; + + // Let's go. + +#ifdef FN_META_ATTACH + FN_META_ATTACH(); +#endif // FN_META_ATTACH + + return TRUE; +} + +C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) +{ + if(now > Plugin_info.unloadable && reason != PNL_CMD_FORCED) { + LOG_ERROR(PLID, "Can't unload plugin right now"); + return(FALSE); + } + +#ifdef FN_META_DETACH + FN_META_DETACH(); +#endif // FN_META_DETACH + return TRUE; +} + + + +#ifdef __linux__ +// linux prototype +C_DLLEXPORT void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) { + +#else +#ifdef _MSC_VER +// MSVC: Simulate __stdcall calling convention +C_DLLEXPORT __declspec(naked) void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) +{ + __asm // Prolog + { + // Save ebp + push ebp + // Set stack frame pointer + mov ebp, esp + // Allocate space for local variables + // The MSVC compiler gives us the needed size in __LOCAL_SIZE. + sub esp, __LOCAL_SIZE + // Push registers + push ebx + push esi + push edi + } +#else // _MSC_VER +#ifdef __GNUC__ +// GCC can also work with this +C_DLLEXPORT void __stdcall GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) +{ +#else // __GNUC__ +// compiler not known +#error There is no support (yet) for your compiler. Please use MSVC or GCC compilers or contact the AMX Mod X dev team. +#endif // __GNUC__ +#endif // _MSC_VER +#endif // __linux__ + + // ** Function core <-- + memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t)); + gpGlobals = pGlobals; + // NOTE! Have to call logging function _after_ copying into g_engfuncs, so + // that g_engfuncs.pfnAlertMessage() can be resolved properly, heh. :) + // UTIL_LogPrintf("[%s] dev: called: GiveFnptrsToDll\n", Plugin_info.logtag); + // --> ** Function core + +#ifdef _MSC_VER + // Epilog + if (sizeof(int*) == 8) + { // 64 bit + __asm + { + // Pop registers + pop edi + pop esi + pop ebx + // Restore stack frame pointer + mov esp, ebp + // Restore ebp + pop ebp + // 2 * sizeof(int*) = 16 on 64 bit + ret 16 + } + } + else + { // 32 bit + __asm + { + // Pop registers + pop edi + pop esi + pop ebx + // Restore stack frame pointer + mov esp, ebp + // Restore ebp + pop ebp + // 2 * sizeof(int*) = 8 on 32 bit + ret 8 + } + } +#endif // #ifdef _MSC_VER +} + +#endif // #ifdef USE_METAMOD + +/************* AMXX Stuff *************/ + +// *** Globals *** +// Module info +static amxx_module_info_s g_ModuleInfo = +{ + MODULE_NAME, + MODULE_AUTHOR, + MODULE_VERSION, +#ifdef MODULE_RELOAD_ON_MAPCHANGE + 1, +#else // MODULE_RELOAD_ON_MAPCHANGE + 0, +#endif // MODULE_RELOAD_ON_MAPCHANGE + MODULE_LOGTAG, + MODULE_LIBRARY, + MODULE_LIBCLASS +}; + +// Storage for the requested functions +PFN_ADD_NATIVES g_fn_AddNatives; +PFN_ADD_NEW_NATIVES g_fn_AddNewNatives; +PFN_BUILD_PATHNAME g_fn_BuildPathname; +PFN_BUILD_PATHNAME_R g_fn_BuildPathnameR; +PFN_GET_AMXADDR g_fn_GetAmxAddr; +PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; +PFN_GET_MODNAME g_fn_GetModname; +PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; +PFN_GET_AMXSCRIPT g_fn_GetAmxScript; +PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; +PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; +PFN_SET_AMXSTRING g_fn_SetAmxString; +PFN_GET_AMXSTRING g_fn_GetAmxString; +PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; +PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; +PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; +PFN_LOG g_fn_Log; +PFN_LOG_ERROR g_fn_LogErrorFunc; +PFN_RAISE_AMXERROR g_fn_RaiseAmxError; +PFN_REGISTER_FORWARD g_fn_RegisterForward; +PFN_EXECUTE_FORWARD g_fn_ExecuteForward; +PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; +PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; +PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA; +PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA; +PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; +PFN_GET_PLAYER_NAME g_fn_GetPlayerName; +PFN_GET_PLAYER_IP g_fn_GetPlayerIP; +PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; +PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; +PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; +PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; +PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; +PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; +PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam; +PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; +PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; +PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; +PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; +PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; +PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; +PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; +PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; +PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; +PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; +#ifdef MEMORY_TEST +PFN_ALLOCATOR g_fn_Allocator; +PFN_REALLOCATOR g_fn_Reallocator; +PFN_DEALLOCATOR g_fn_Deallocator; +#endif +PFN_AMX_EXEC g_fn_AmxExec; +PFN_AMX_EXECV g_fn_AmxExecv; +PFN_AMX_ALLOT g_fn_AmxAllot; +PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; +PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; +PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; +PFN_REAL_TO_CELL g_fn_RealToCell; +PFN_CELL_TO_REAL g_fn_CellToReal; +PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward; +PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName; +PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward; +PFN_MERGEDEFINITION_FILE g_fn_MergeDefinition_File; +PFN_AMX_FINDNATIVE g_fn_AmxFindNative; +PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; +PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; +PFN_FORMAT g_fn_Format; +PFN_REGISTERFUNCTION g_fn_RegisterFunction; +PFN_REQ_FNPTR g_fn_RequestFunction; +PFN_AMX_PUSH g_fn_AmxPush; +PFN_SET_TEAM_INFO g_fn_SetTeamInfo; +PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr; +PFN_REG_AUTH_FUNC g_fn_RegAuthFunc; +PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc; +PFN_FINDLIBRARY g_fn_FindLibrary; +PFN_ADDLIBRARIES g_fn_AddLibraries; +PFN_REMOVELIBRARIES g_fn_RemoveLibraries; +PFN_OVERRIDENATIVES g_fn_OverrideNatives; +PFN_GETLOCALINFO g_fn_GetLocalInfo; +PFN_AMX_REREGISTER g_fn_AmxReRegister; +PFN_REGISTERFUNCTIONEX g_fn_RegisterFunctionEx; +PFN_MESSAGE_BLOCK g_fn_MessageBlock; + +// *** Exports *** +C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo) +{ + // check parameters + if (!interfaceVersion || !moduleInfo) + return AMXX_PARAM; + + // check interface version + if (*interfaceVersion != AMXX_INTERFACE_VERSION) + { + // Tell amxx core our interface version + *interfaceVersion = AMXX_INTERFACE_VERSION; + return AMXX_IFVERS; + } + + // copy module info + memcpy(moduleInfo, &g_ModuleInfo, sizeof(amxx_module_info_s)); + +#ifdef FN_AMXX_QUERY + FN_AMXX_QUERY(); +#endif // FN_AMXX_QUERY + // Everything ok :) + return AMXX_OK; +} + +// request function +#define REQFUNC(name, fptr, type) if ((fptr = (type)reqFnptrFunc(name)) == 0) return AMXX_FUNC_NOT_PRESENT +// request optional function +#define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) + +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} +C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) +{ + // Check pointer + if (!reqFnptrFunc) + return AMXX_PARAM; + + g_fn_RequestFunction = reqFnptrFunc; + + // Req all known functions + // Misc + REQFUNC("BuildPathname", g_fn_BuildPathname, PFN_BUILD_PATHNAME); + REQFUNC("BuildPathnameR", g_fn_BuildPathnameR, PFN_BUILD_PATHNAME_R); + REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE); + REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME); + REQFUNC("Log", g_fn_Log, PFN_LOG); + REQFUNC("LogError", g_fn_LogErrorFunc, PFN_LOG_ERROR); + REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE); + REQFUNC("Format", g_fn_Format, PFN_FORMAT); + REQFUNC("RegisterFunction", g_fn_RegisterFunction, PFN_REGISTERFUNCTION); + REQFUNC("RegisterFunctionEx", g_fn_RegisterFunctionEx, PFN_REGISTERFUNCTIONEX); + + // Amx scripts + REQFUNC("GetAmxScript", g_fn_GetAmxScript, PFN_GET_AMXSCRIPT); + REQFUNC("FindAmxScriptByAmx", g_fn_FindAmxScriptByAmx, PFN_FIND_AMXSCRIPT_BYAMX); + REQFUNC("FindAmxScriptByName", g_fn_FindAmxScriptByName, PFN_FIND_AMXSCRIPT_BYNAME); + REQFUNC("LoadAmxScript", g_fn_LoadAmxScript, PFN_LOAD_AMXSCRIPT); + REQFUNC("UnloadAmxScript", g_fn_UnloadAmxScript, PFN_UNLOAD_AMXSCRIPT); + REQFUNC("GetAmxScriptName", g_fn_GetAmxScriptName, PFN_GET_AMXSCRIPTNAME); + + // String / mem in amx scripts support + REQFUNC("SetAmxString", g_fn_SetAmxString, PFN_SET_AMXSTRING); + REQFUNC("GetAmxString", g_fn_GetAmxString, PFN_GET_AMXSTRING); + REQFUNC("GetAmxStringLen", g_fn_GetAmxStringLen, PFN_GET_AMXSTRINGLEN); + REQFUNC("FormatAmxString", g_fn_FormatAmxString, PFN_FORMAT_AMXSTRING); + REQFUNC("CopyAmxMemory", g_fn_CopyAmxMemory, PFN_COPY_AMXMEMORY); + REQFUNC("GetAmxAddr", g_fn_GetAmxAddr, PFN_GET_AMXADDR); + + REQFUNC("amx_Exec", g_fn_AmxExec, PFN_AMX_EXEC); + REQFUNC("amx_Execv", g_fn_AmxExecv, PFN_AMX_EXECV); + REQFUNC("amx_FindPublic", g_fn_AmxFindPublic, PFN_AMX_FINDPUBLIC); + REQFUNC("amx_Allot", g_fn_AmxAllot, PFN_AMX_ALLOT); + REQFUNC("amx_FindNative", g_fn_AmxFindNative, PFN_AMX_FINDNATIVE); + + // Natives / Forwards + REQFUNC("AddNatives", g_fn_AddNatives, PFN_ADD_NATIVES); + REQFUNC("AddNewNatives", g_fn_AddNewNatives, PFN_ADD_NEW_NATIVES); + REQFUNC("RaiseAmxError", g_fn_RaiseAmxError, PFN_RAISE_AMXERROR); + REQFUNC("RegisterForward", g_fn_RegisterForward, PFN_REGISTER_FORWARD); + REQFUNC("RegisterSPForward", g_fn_RegisterSPForward, PFN_REGISTER_SPFORWARD); + REQFUNC("RegisterSPForwardByName", g_fn_RegisterSPForwardByName, PFN_REGISTER_SPFORWARD_BYNAME); + REQFUNC("UnregisterSPForward", g_fn_UnregisterSPForward, PFN_UNREGISTER_SPFORWARD); + REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD); + REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY); + REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY); + REQFUNC("PrepareCellArrayA", g_fn_PrepareCellArrayA, PFN_PREPARE_CELLARRAY_A); + REQFUNC("PrepareCharArrayA", g_fn_PrepareCharArrayA, PFN_PREPARE_CHARARRAY_A); + // Player + REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID); + REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME); + REQFUNC("GetPlayerIP", g_fn_GetPlayerIP, PFN_GET_PLAYER_IP); + REQFUNC("IsPlayerInGame", g_fn_IsPlayerIngame, PFN_IS_PLAYER_INGAME); + REQFUNC("IsPlayerBot", g_fn_IsPlayerBot, PFN_IS_PLAYER_BOT); + REQFUNC("IsPlayerAuthorized", g_fn_IsPlayerAuthorized, PFN_IS_PLAYER_AUTHORIZED); + REQFUNC("GetPlayerTime", g_fn_GetPlayerTime, PFN_GET_PLAYER_TIME); + REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME); + REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON); + REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID); + REQFUNC("GetPlayerTeam",g_fn_GetPlayerTeam, PFN_GET_PLAYER_TEAM); + REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS); + REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU); + REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS); + REQFUNC("IsPlayerAlive", g_fn_IsPlayerAlive, PFN_IS_PLAYER_ALIVE); + REQFUNC("GetPlayerFrags", g_fn_GetPlayerFrags, PFN_GET_PLAYER_FRAGS); + REQFUNC("IsPlayerConnecting", g_fn_IsPlayerConnecting, PFN_IS_PLAYER_CONNECTING); + REQFUNC("IsPlayerHLTV", g_fn_IsPlayerHLTV, PFN_IS_PLAYER_HLTV); + REQFUNC("GetPlayerArmor", g_fn_GetPlayerArmor, PFN_GET_PLAYER_ARMOR); + REQFUNC("GetPlayerHealth", g_fn_GetPlayerHealth, PFN_GET_PLAYER_HEALTH); + REQFUNC("GetPlayerFlags", g_fn_GetPlayerFlags, PFN_GETPLAYERFLAGS); + REQFUNC("GetPlayerEdict", g_fn_GetPlayerEdict, PFN_GET_PLAYER_EDICT); + REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH); + REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO); + REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR); + REQFUNC("RegAuthFunc", g_fn_RegAuthFunc, PFN_REG_AUTH_FUNC); + REQFUNC("UnregAuthFunc", g_fn_UnregAuthFunc, PFN_UNREG_AUTH_FUNC); + + //Added in 1.75 + REQFUNC("FindLibrary", g_fn_FindLibrary, PFN_FINDLIBRARY); + REQFUNC("AddLibraries", g_fn_AddLibraries, PFN_ADDLIBRARIES); + REQFUNC("RemoveLibraries", g_fn_RemoveLibraries, PFN_REMOVELIBRARIES); + REQFUNC("OverrideNatives", g_fn_OverrideNatives, PFN_OVERRIDENATIVES); + REQFUNC("GetLocalInfo", g_fn_GetLocalInfo, PFN_GETLOCALINFO); + REQFUNC("AmxReregister", g_fn_AmxReRegister, PFN_AMX_REREGISTER); + + REQFUNC("MessageBlock", g_fn_MessageBlock, PFN_MESSAGE_BLOCK); + +#ifdef MEMORY_TEST + // Memory + REQFUNC_OPT("Allocator", g_fn_Allocator, PFN_ALLOCATOR); + REQFUNC_OPT("Reallocator", g_fn_Reallocator, PFN_REALLOCATOR); + REQFUNC_OPT("Deallocator", g_fn_Deallocator, PFN_DEALLOCATOR); +#endif + + REQFUNC("CellToReal", g_fn_CellToReal, PFN_CELL_TO_REAL); + REQFUNC("RealToCell", g_fn_RealToCell, PFN_REAL_TO_CELL); + +#ifdef FN_AMXX_ATTACH + FN_AMXX_ATTACH(); +#endif // FN_AMXX_ATACH + + return AMXX_OK; +} + +C_DLLEXPORT int AMXX_Detach() +{ +#ifdef FN_AMXX_DETACH + FN_AMXX_DETACH(); +#endif // FN_AMXX_DETACH + + return AMXX_OK; +} + +C_DLLEXPORT int AMXX_PluginsLoaded() +{ +#ifdef FN_AMXX_PLUGINSLOADED + FN_AMXX_PLUGINSLOADED(); +#endif // FN_AMXX_PLUGINSLOADED + return AMXX_OK; +} + +C_DLLEXPORT void AMXX_PluginsUnloaded() +{ +#ifdef FN_AMXX_PLUGINSUNLOADED + FN_AMXX_PLUGINSUNLOADED(); +#endif // FN_AMXX_PLUGINSUNLOADED +} + +C_DLLEXPORT void AMXX_PluginsUnloading() +{ +#ifdef FN_AMXX_PLUGINSUNLOADING + FN_AMXX_PLUGINSUNLOADING(); +#endif // FN_AMXX_PLUGINSUNLOADING +} + +// Advanced MF functions +void MF_Log(const char *fmt, ...) +{ + char msg[3072]; + va_list arglst; + va_start(arglst, fmt); + vsnprintf(msg, sizeof(msg) - 1, fmt, arglst); + va_end(arglst); + + g_fn_Log("[%s] %s", MODULE_LOGTAG, msg); +} + +void MF_LogError(AMX *amx, int err, const char *fmt, ...) +{ + char msg[3072]; + va_list arglst; + va_start(arglst, fmt); + vsnprintf(msg, sizeof(msg) - 1, fmt, arglst); + va_end(arglst); + + g_fn_LogErrorFunc(amx, err, "[%s] %s", MODULE_LOGTAG, msg); +} + + +#ifdef _DEBUG +// validate macros +// Makes sure compiler reports errors when macros are invalid +void ValidateMacros_DontCallThis_Smiley() +{ + MF_BuildPathname("str", "str", 0); + MF_BuildPathnameR(NULL, 0, "%d", 0); + MF_FormatAmxString(NULL, 0, 0, NULL); + MF_GetAmxAddr(NULL, 0); + MF_PrintSrvConsole("str", "str", 0); + MF_GetModname(); + MF_GetScriptName(0); + MF_GetScriptAmx(0); + MF_FindScriptByAmx(NULL); + MF_FindScriptByName("str"); + MF_SetAmxString(NULL, 0, "str", 0); + MF_GetAmxString(NULL, 0, 0, 0); + MF_GetAmxStringLen(NULL); + MF_CopyAmxMemory(NULL, NULL, 0); + MF_Log("str", "str", 0); + MF_LogError(NULL, 0, NULL); + MF_RaiseAmxError(NULL, 0); + MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0); + MF_ExecuteForward(0, 0, 0); + MF_PrepareCellArray(NULL, 0); + MF_PrepareCharArray(NULL, 0); + MF_PrepareCellArrayA(NULL, 0, true); + MF_PrepareCharArrayA(NULL, 0, true); + MF_IsPlayerValid(0); + MF_GetPlayerName(0); + MF_GetPlayerIP(0); + MF_IsPlayerIngame(0); + MF_IsPlayerBot(0); + MF_IsPlayerAuthorized(0); + MF_GetPlayerTime(0); + MF_GetPlayerPlayTime(0); + MF_GetPlayerCurweapon(0); + MF_GetPlayerTeamID(0); + MF_GetPlayerTeam(0); + MF_GetPlayerDeaths(0); + MF_GetPlayerMenu(0); + MF_GetPlayerKeys(0); + MF_IsPlayerAlive(0); + MF_GetPlayerFrags(0); + MF_IsPlayerConnecting(0); + MF_IsPlayerHLTV(0); + MF_GetPlayerArmor(0); + MF_GetPlayerHealth(0); + MF_AmxExec(0, 0, 0); + MF_AmxExecv(0, 0, 0, 0, 0); + MF_AmxFindPublic(0, 0, 0); + MF_AmxAllot(0, 0, 0, 0); + MF_LoadAmxScript(0, 0, 0, 0, 0); + MF_UnloadAmxScript(0, 0); + MF_RegisterSPForward(0, 0, 0, 0, 0, 0); + MF_RegisterSPForwardByName(0, 0, 0, 0, 0, 0); + MF_UnregisterSPForward(0); + MF_GetPlayerFrags(0); + MF_GetPlayerEdict(0); + MF_Format("", 4, "str"); + MF_RegisterFunction(NULL, ""); + MF_RegisterFunctionEx(NULL, ""); + MF_SetPlayerTeamInfo(0, 0, ""); + MF_PlayerPropAddr(0, 0); + MF_RegAuthFunc(NULL); + MF_UnregAuthFunc(NULL); + MF_FindLibrary(NULL, LibType_Class); + MF_AddLibraries(NULL, LibType_Class, NULL); + MF_RemoveLibraries(NULL); + MF_OverrideNatives(NULL, NULL); + MF_MessageBlock(0, 0, NULL); +} +#endif + +#ifdef MEMORY_TEST + +/************* MEMORY *************/ +// undef all defined macros +#undef new +#undef delete +#undef malloc +#undef calloc +#undef realloc +#undef free + +const unsigned int m_alloc_unknown = 0; +const unsigned int m_alloc_new = 1; +const unsigned int m_alloc_new_array = 2; +const unsigned int m_alloc_malloc = 3; +const unsigned int m_alloc_calloc = 4; +const unsigned int m_alloc_realloc = 5; +const unsigned int m_alloc_delete = 6; +const unsigned int m_alloc_delete_array = 7; +const unsigned int m_alloc_free = 8; + +const char *g_Mem_CurrentFilename = "??"; +int g_Mem_CurrentLine = 0; +const char *g_Mem_CurrentFunc = "??"; + +const char *Mem_MakeSourceFile(const char *sourceFile) +{ + static char buffer[512]; + static size_t pos = 0; + if (!pos) + { + // init + buffer[0] = '['; + strcpy(buffer + 1, MODULE_NAME); + pos = strlen(MODULE_NAME) + 1; + buffer[pos++] = ']'; + } + + // convert from absolute path to [modulename]filename + const char *ptr = strrchr(sourceFile, '\\'); + if (ptr) + ptr++; + else + { + ptr = strrchr(sourceFile, '/'); + if (ptr) + ptr++; + else + ptr = sourceFile; + } + strcpy(buffer + pos, ptr); + return buffer; +} + +void Mem_SetOwner(const char *filename, int line, const char *function) +{ + g_Mem_CurrentFilename = filename; + g_Mem_CurrentLine = line; + g_Mem_CurrentFunc = function; +} + +void Mem_ResetGlobals() +{ + Mem_SetOwner("??", 0, "??"); +} + +// raw (re/de)allocators +void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int allocationType, const size_t reportedSize) +{ + if (g_fn_Allocator) + return g_fn_Allocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, allocationType, reportedSize); + else + return malloc(reportedSize); +} + +void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress) +{ + if (g_fn_Reallocator) + return g_fn_Reallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, reallocationType, reportedSize, reportedAddress); + else + return realloc(reportedAddress, reportedSize); +} + +void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int deallocationType, void *reportedAddress) +{ + // If you you get user breakpoint here, something failed :) + // - invalid pointer + // - alloc type mismatch ( for example + // char *a = new char[5]; delete char; + // ) + // - The allocation unit is damaged (for example + // char *a = new char[5]; a[6] = 8; + // ) + // - break on dealloc flag set (somehow) + + if (g_fn_Deallocator) + g_fn_Deallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, deallocationType, reportedAddress); + else + free(reportedAddress); +} + +// new and delete operators +void *operator new(size_t reportedSize) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + return NULL; +} + +void *operator new[](size_t reportedSize) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + return NULL; +} + +// Microsoft memory tracking operators +void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + return NULL; +} +void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + return NULL; +} + +void operator delete(void *reportedAddress) +{ + if (!reportedAddress) + return; + + Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete, reportedAddress); +} + +void operator delete[](void *reportedAddress) +{ + if (!reportedAddress) + return; + + Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete_array, reportedAddress); +} + +#else + +#if !defined NO_ALLOC_OVERRIDES && !defined MEMORY_TEST && !defined WIN32 +void * operator new(size_t size) { + return(calloc(1, size)); +} + +void * operator new[](size_t size) { + return(calloc(1, size)); +} + +void operator delete(void * ptr) { + if(ptr) + free(ptr); +} + +void operator delete[](void * ptr) { + if(ptr) + free(ptr); +} +#endif + +#endif //MEMORY_TEST + +/************* stuff from dlls/util.cpp *************/ +// must come here because cbase.h declares it's own operator new + +#ifdef USE_METAMOD + +// Selected portions of dlls/util.cpp from SDK 2.1. +// Functions copied from there as needed... +// And modified to avoid buffer overflows (argh). + +/*** +* +* Copyright (c) 1999, 2000 Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +/* + +===== util.cpp ======================================================== + + Utility code. Really not optional after all. + +*/ + +#include +#include "sdk_util.h" +#include + +#include // for strncpy(), etc + +#include "osdep.h" // win32 vsnprintf, etc + +char* UTIL_VarArgs( char *format, ... ) +{ + va_list argptr; + static char string[1024]; + + va_start (argptr, format); + vsnprintf (string, sizeof(string), format, argptr); + va_end (argptr); + + return string; +} + + +//========================================================= +// UTIL_LogPrintf - Prints a logged message to console. +// Preceded by LOG: ( timestamp ) < message > +//========================================================= +void UTIL_LogPrintf( char *fmt, ... ) +{ + va_list argptr; + static char string[1024]; + + va_start ( argptr, fmt ); + vsnprintf ( string, sizeof(string), fmt, argptr ); + va_end ( argptr ); + + // Print to server console + ALERT( at_logged, "%s", string ); +} + + +void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, + const char *pMessage) +{ + if ( !pEntity ) + return; + + MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, ENT(pEntity->pev) ); + WRITE_BYTE( TE_TEXTMESSAGE ); + WRITE_BYTE( textparms.channel & 0xFF ); + + WRITE_SHORT( FixedSigned16( textparms.x, 1<<13 ) ); + WRITE_SHORT( FixedSigned16( textparms.y, 1<<13 ) ); + WRITE_BYTE( textparms.effect ); + + WRITE_BYTE( textparms.r1 ); + WRITE_BYTE( textparms.g1 ); + WRITE_BYTE( textparms.b1 ); + WRITE_BYTE( textparms.a1 ); + + WRITE_BYTE( textparms.r2 ); + WRITE_BYTE( textparms.g2 ); + WRITE_BYTE( textparms.b2 ); + WRITE_BYTE( textparms.a2 ); + + WRITE_SHORT( FixedUnsigned16( textparms.fadeinTime, 1<<8 ) ); + WRITE_SHORT( FixedUnsigned16( textparms.fadeoutTime, 1<<8 ) ); + WRITE_SHORT( FixedUnsigned16( textparms.holdTime, 1<<8 ) ); + + if ( textparms.effect == 2 ) + WRITE_SHORT( FixedUnsigned16( textparms.fxTime, 1<<8 ) ); + + if ( strlen( pMessage ) < 512 ) + { + WRITE_STRING( pMessage ); + } + else + { + char tmp[512]; + strncpy( tmp, pMessage, 511 ); + tmp[511] = 0; + WRITE_STRING( tmp ); + } + MESSAGE_END(); +} + +short FixedSigned16( float value, float scale ) +{ + int output; + + output = (int) (value * scale); + + if ( output > 32767 ) + output = 32767; + + if ( output < -32768 ) + output = -32768; + + return (short)output; +} + +unsigned short FixedUnsigned16( float value, float scale ) +{ + int output; + + output = (int) (value * scale); + if ( output < 0 ) + output = 0; + if ( output > 0xFFFF ) + output = 0xFFFF; + + return (unsigned short)output; +} +#endif // USE_METAMOD diff --git a/dlls/sven/sdk/amxxmodule.h b/dlls/sven/sdk/amxxmodule.h index b7256802..c53b72da 100644 --- a/dlls/sven/sdk/amxxmodule.h +++ b/dlls/sven/sdk/amxxmodule.h @@ -1,2468 +1,2476 @@ -/* - * AMX Mod X Module Interface Functions - * This file may be freely used -*/ - -// prevent double include -#ifndef __AMXXMODULE_H__ -#define __AMXXMODULE_H__ - -// config -#include "moduleconfig.h" - -// metamod include files -#ifdef USE_METAMOD -#include -#include -#include "osdep.h" -#endif // #ifdef USE_METAMOD - -// DLL Export -#undef DLLEXPORT -#ifndef __linux__ -#define DLLEXPORT __declspec(dllexport) -#else -#define DLLEXPORT __attribute__((visibility("default"))) -#define LINUX -#endif - -#undef C_DLLEXPORT -#define C_DLLEXPORT extern "C" DLLEXPORT - -// ***** AMXX stuff ***** - -// module interface version was 1 -// 2 - added logtag to struct (amxx1.1-rc1) -// 3 - added new tagAMX structure (amxx1.5) -// 4 - added new 'library' setting for direct loading -#define AMXX_INTERFACE_VERSION 4 - -// amxx module info -struct amxx_module_info_s -{ - const char *name; - const char *author; - const char *version; - int reload; // reload on mapchange when nonzero - const char *logtag; // added in version 2 - const char *library; // added in version 4 - const char *libclass; // added in version 4 -}; - -// return values from functions called by amxx -#define AMXX_OK 0 /* no error */ -#define AMXX_IFVERS 1 /* interface version */ -#define AMXX_PARAM 2 /* Invalid parameter */ -#define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ - -// *** Small stuff *** -// The next section is copied from the amx.h file -// Copyright (c) ITB CompuPhase, 1997-2005 - -#if defined HAVE_STDINT_H - #include -#else - #if defined __LCC__ || defined __DMC__ || defined LINUX - #if defined HAVE_INTTYPES_H - #include - #else - #include - #endif - #elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L - /* The ISO C99 defines the int16_t and int_32t types. If the compiler got - * here, these types are probably undefined. - */ - #if defined __MACH__ - #include - typedef unsigned short int uint16_t; - typedef unsigned long int uint32_t; - #elif defined __FreeBSD__ - #include - #else - typedef short int int16_t; - typedef unsigned short int uint16_t; - #if defined SN_TARGET_PS2 - typedef int int32_t; - typedef unsigned int uint32_t; - #else - typedef long int int32_t; - typedef unsigned long int uint32_t; - #endif - #if defined __WIN32__ || defined _WIN32 || defined WIN32 - typedef __int64 int64_t; - typedef unsigned __int64 uint64_t; - #define HAVE_I64 - #elif defined __GNUC__ - typedef long long int64_t; - typedef unsigned long long uint64_t; - #define HAVE_I64 - #endif - #endif - #endif - #define HAVE_STDINT_H -#endif -#if defined _LP64 || defined WIN64 || defined _WIN64 - #if !defined __64BIT__ - #define __64BIT__ - #endif -#endif - -/* calling convention for native functions */ -#if !defined AMX_NATIVE_CALL - #define AMX_NATIVE_CALL -#endif -/* calling convention for all interface functions and callback functions */ -#if !defined AMXAPI - #if defined STDECL - #define AMXAPI __stdcall - #elif defined CDECL - #define AMXAPI __cdecl - #else - #define AMXAPI - #endif -#endif -#if !defined AMXEXPORT - #define AMXEXPORT -#endif - -#if !defined PAWN_CELL_SIZE - #define PAWN_CELL_SIZE 32 /* by default, use 32-bit cells */ -#endif -#if PAWN_CELL_SIZE==16 - typedef uint16_t ucell; - typedef int16_t cell; -#elif PAWN_CELL_SIZE==32 - typedef uint32_t ucell; - typedef int32_t cell; -#define REAL float -#elif PAWN_CELL_SIZE==64 - typedef uint64_t ucell; - typedef int64_t cell; -#define REAL double -#else - #error Unsupported cell size (PAWN_CELL_SIZE) -#endif - -#define UNPACKEDMAX ((1 << (sizeof(cell)-1)*8) - 1) -#define UNLIMITED (~1u >> 1) - -struct tagAMX; -typedef cell (AMX_NATIVE_CALL *AMX_NATIVE)(struct tagAMX *amx, cell *params); -typedef int (AMXAPI *AMX_CALLBACK)(struct tagAMX *amx, cell index, - cell *result, cell *params); -typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx); -#if !defined _FAR - #define _FAR -#endif - -#if defined _MSC_VER - #pragma warning(disable:4103) /* disable warning message 4103 that complains - * about pragma pack in a header file */ - #pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */ - - #if _MSC_VER >= 1400 - #if !defined NO_MSVC8_AUTO_COMPAT - - /* Disable deprecation warnings concerning unsafe CRT functions */ - #if !defined _CRT_SECURE_NO_DEPRECATE - #define _CRT_SECURE_NO_DEPRECATE - #endif - - /* Replace the POSIX function with ISO C++ conformant ones as they are now deprecated */ - #define access _access - #define cabs _cabs - #define cgets _cgets - #define chdir _chdir - #define chmod _chmod - #define chsize _chsize - #define close _close - #define cprintf _cprintf - #define cputs _cputts - #define creat _creat - #define cscanf _cscanf - #define cwait _cwait - #define dup _dup - #define dup2 _dup2 - #define ecvt _ecvt - #define eof _eof - #define execl _execl - #define execle _execle - #define execlp _execlp - #define execlpe _execlpe - #define execv _execv - #define execve _execv - #define execvp _execvp - #define execvpe _execvpe - #define fcloseall _fcloseall - #define fcvt _fcvt - #define fdopen _fdopen - #define fgetchar _fgetchar - #define filelength _filelength - #define fileno _fileno - #define flushall _flushall - #define fputchar _fputchar - #define gcvt _gcvt - #define getch _getch - #define getche _getche - #define getcwd _getcwd - #define getpid _getpid - #define getw _getw - #define hypot _hypot - #define inp _inp - #define inpw _inpw - #define isascii __isascii - #define isatty _isatty - #define iscsym __iscsym - #define iscsymf __iscsymf - #define itoa _itoa - #define j0 _j0 - #define j1 _j1 - #define jn _jn - #define kbhit _kbhit - #define lfind _lfind - #define locking _locking - #define lsearch _lsearch - #define lseek _lseek - #define ltoa _ltoa - #define memccpy _memccpy - #define memicmp _memicmp - #define mkdir _mkdir - #define mktemp _mktemp - #define open _open - #define outp _outp - #define outpw _outpw - #define putch _putch - #define putenv _putenv - #define putw _putw - #define read _read - #define rmdir _rmdir - #define rmtmp _rmtmp - #define setmode _setmode - #define sopen _sopen - #define spawnl _spawnl - #define spawnle _spawnle - #define spawnlp _spawnlp - #define spawnlpe _spawnlpe - #define spawnv _spawnv - #define spawnve _spawnve - #define spawnvp _spawnvp - #define spawnvpe _spawnvpe - #define strcmpi _strcmpi - #define strdup _strdup - #define stricmp _stricmp - #define strlwr _strlwr - #define strnicmp _strnicmp - #define strnset _strnset - #define strrev _strrev - #define strset _strset - #define strupr _strupr - #define swab _swab - #define tell _tell - #define tempnam _tempnam - #define toascii __toascii - #define tzset _tzset - #define ultoa _ultoa - #define umask _umask - #define ungetch _ungetch - #define unlink _unlink - #define wcsdup _wcsdup - #define wcsicmp _wcsicmp - #define wcsicoll _wcsicoll - #define wcslwr _wcslwr - #define wcsnicmp _wcsnicmp - #define wcsnset _wcsnset - #define wcsrev _wcsrev - #define wcsset _wcsset - #define wcsupr _wcsupr - #define write _write - #define y0 _y0 - #define y1 _y1 - #define yn _yn - - /* Disable deprecation warnings because MSVC8 seemingly thinks the ISO C++ conformant - * functions above are deprecated. */ - #pragma warning (disable:4996) - - #endif - #else - #define vsnprintf _vsnprintf - #endif -#endif - - -/* Some compilers do not support the #pragma align, which should be fine. Some - * compilers give a warning on unknown #pragmas, which is not so fine... - */ -#if (defined SN_TARGET_PS2 || defined __GNUC__) && !defined AMX_NO_ALIGN - #define AMX_NO_ALIGN -#endif - -#if defined __GNUC__ - #define PACKED __attribute__((packed)) -#else - #define PACKED -#endif - -#if !defined AMX_NO_ALIGN - #if defined LINUX || defined __FreeBSD__ - #pragma pack(1) /* structures must be packed (byte-aligned) */ - #elif defined MACOS && defined __MWERKS__ - #pragma options align=mac68k - #else - #pragma pack(push) - #pragma pack(1) /* structures must be packed (byte-aligned) */ - #if defined __TURBOC__ - #pragma option -a- /* "pack" pragma for older Borland compilers */ - #endif - #endif -#endif - -typedef struct { - const char _FAR *name PACKED; - AMX_NATIVE func PACKED; -} AMX_NATIVE_INFO; - -#define AMX_USERNUM 4 - -/* The AMX structure is the internal structure for many functions. Not all - * fields are valid at all times; many fields are cached in local variables. - */ -typedef struct tagAMX { - unsigned char _FAR *base PACKED; /* points to the AMX header plus the code, optionally also the data */ - unsigned char _FAR *data PACKED; /* points to separate data+stack+heap, may be NULL */ - AMX_CALLBACK callback PACKED; - AMX_DEBUG debug PACKED; /* debug callback */ - /* for external functions a few registers must be accessible from the outside */ - cell cip PACKED; /* instruction pointer: relative to base + amxhdr->cod */ - cell frm PACKED; /* stack frame base: relative to base + amxhdr->dat */ - cell hea PACKED; /* top of the heap: relative to base + amxhdr->dat */ - cell hlw PACKED; /* bottom of the heap: relative to base + amxhdr->dat */ - cell stk PACKED; /* stack pointer: relative to base + amxhdr->dat */ - cell stp PACKED; /* top of the stack: relative to base + amxhdr->dat */ - int flags PACKED; /* current status, see amx_Flags() */ - /* user data */ - long usertags[AMX_USERNUM] PACKED; - //okay userdata[3] in AMX Mod X is for the CPlugin * pointer - //we're also gonna set userdata[2] to a special debug structure - void _FAR *userdata[AMX_USERNUM] PACKED; - /* native functions can raise an error */ - int error PACKED; - /* passing parameters requires a "count" field */ - int paramcount; - /* the sleep opcode needs to store the full AMX status */ - cell pri PACKED; - cell alt PACKED; - cell reset_stk PACKED; - cell reset_hea PACKED; - cell sysreq_d PACKED; /* relocated address/value for the SYSREQ.D opcode */ - /* support variables for the JIT */ - int reloc_size PACKED; /* required temporary buffer for relocations */ - long code_size PACKED; /* estimated memory footprint of the native code */ -} PACKED AMX; - -enum { - AMX_ERR_NONE, - /* reserve the first 15 error codes for exit codes of the abstract machine */ - AMX_ERR_EXIT, /* forced exit */ - AMX_ERR_ASSERT, /* assertion failed */ - AMX_ERR_STACKERR, /* stack/heap collision */ - AMX_ERR_BOUNDS, /* index out of bounds */ - AMX_ERR_MEMACCESS, /* invalid memory access */ - AMX_ERR_INVINSTR, /* invalid instruction */ - AMX_ERR_STACKLOW, /* stack underflow */ - AMX_ERR_HEAPLOW, /* heap underflow */ - AMX_ERR_CALLBACK, /* no callback, or invalid callback */ - AMX_ERR_NATIVE, /* native function failed */ - AMX_ERR_DIVIDE, /* divide by zero */ - AMX_ERR_SLEEP, /* go into sleepmode - code can be restarted */ - AMX_ERR_INVSTATE, /* invalid state for this access */ - - AMX_ERR_MEMORY = 16, /* out of memory */ - AMX_ERR_FORMAT, /* invalid file format */ - AMX_ERR_VERSION, /* file is for a newer version of the AMX */ - AMX_ERR_NOTFOUND, /* function not found */ - AMX_ERR_INDEX, /* invalid index parameter (bad entry point) */ - AMX_ERR_DEBUG, /* debugger cannot run */ - AMX_ERR_INIT, /* AMX not initialized (or doubly initialized) */ - AMX_ERR_USERDATA, /* unable to set user data field (table full) */ - AMX_ERR_INIT_JIT, /* cannot initialize the JIT */ - AMX_ERR_PARAMS, /* parameter error */ - AMX_ERR_DOMAIN, /* domain error, expression result does not fit in range */ -}; - -#if !defined AMX_NO_ALIGN - #if defined __linux__ - #pragma pack() /* reset default packing */ - #else - #pragma pack(pop) /* reset previous packing */ - #endif -#endif - - -// ***** declare functions ***** - -#ifdef USE_METAMOD -void UTIL_LogPrintf( char *fmt, ... ); -void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage); -short FixedSigned16( float value, float scale ); -unsigned short FixedUnsigned16( float value, float scale ); - -#ifdef FN_META_QUERY -void FN_META_QUERY(void); -#endif // FN_META_QUERY - -#ifdef FN_META_ATTACH -void FN_META_ATTACH(void); -#endif // FN_META_ATTACH - -#ifdef FN_META_DETACH -void FN_META_DETACH(void); -#endif // FN_META_DETACH - - - - - -#ifdef FN_GameDLLInit -void FN_GameDLLInit(void); -#endif // FN_GameDLLInit - -#ifdef FN_DispatchSpawn -int FN_DispatchSpawn(edict_t *pent); -#endif // FN_DispatchSpawn - -#ifdef FN_DispatchThink -void FN_DispatchThink(edict_t *pent); -#endif // FN_DispatchThink - -#ifdef FN_DispatchUse -void FN_DispatchUse(edict_t *pentUser, edict_t *pentOther); -#endif // FN_DispatchUse - -#ifdef FN_DispatchTouch -void FN_DispatchTouch(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_DispatchTouch - -#ifdef FN_DispatchBlocked -void FN_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther); -#endif // FN_DispatchBlocked - -#ifdef FN_DispatchKeyValue -void FN_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd); -#endif // FN_DispatchKeyValue - -#ifdef FN_DispatchSave -void FN_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData); -#endif // FN_DispatchSave - -#ifdef FN_DispatchRestore -int FN_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); -#endif // FN_DispatchRestore - -#ifdef FN_DispatchObjectCollsionBox -void FN_DispatchObjectCollsionBox(edict_t *pent); -#endif // FN_DispatchObjectCollsionBox - -#ifdef FN_SaveWriteFields -void FN_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveWriteFields - -#ifdef FN_SaveReadFields -void FN_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveReadFields - -#ifdef FN_SaveGlobalState -void FN_SaveGlobalState(SAVERESTOREDATA *pSaveData); -#endif // FN_SaveGlobalState - -#ifdef FN_RestoreGlobalState -void FN_RestoreGlobalState(SAVERESTOREDATA *pSaveData); -#endif // FN_RestoreGlobalState - -#ifdef FN_ResetGlobalState -void FN_ResetGlobalState(void); -#endif // FN_ResetGlobalState - -#ifdef FN_ClientConnect -BOOL FN_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); -#endif // FN_ClientConnect - -#ifdef FN_ClientDisconnect -void FN_ClientDisconnect(edict_t *pEntity); -#endif // FN_ClientDisconnect - -#ifdef FN_ClientKill -void FN_ClientKill(edict_t *pEntity); -#endif // FN_ClientKill - -#ifdef FN_ClientPutInServer -void FN_ClientPutInServer(edict_t *pEntity); -#endif // FN_ClientPutInServer - -#ifdef FN_ClientCommand -void FN_ClientCommand(edict_t *pEntity); -#endif // FN_ClientCommand - -#ifdef FN_ClientUserInfoChanged -void FN_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer); -#endif // FN_ClientUserInfoChanged - -#ifdef FN_ServerActivate -void FN_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax); -#endif // FN_ServerActivate - -#ifdef FN_ServerDeactivate -void FN_ServerDeactivate(void); -#endif // FN_ServerDeactivate - -#ifdef FN_PlayerPreThink -void FN_PlayerPreThink(edict_t *pEntity); -#endif // FN_PlayerPreThink - -#ifdef FN_PlayerPostThink -void FN_PlayerPostThink(edict_t *pEntity); -#endif // FN_PlayerPostThink - -#ifdef FN_StartFrame -void FN_StartFrame(void); -#endif // FN_StartFrame - -#ifdef FN_ParmsNewLevel -void FN_ParmsNewLevel(void); -#endif // FN_ParmsNewLevel - -#ifdef FN_ParmsChangeLevel -void FN_ParmsChangeLevel(void); -#endif // FN_ParmsChangeLevel - -#ifdef FN_GetGameDescription -const char *FN_GetGameDescription(void); -#endif // FN_GetGameDescription - -#ifdef FN_PlayerCustomization -void FN_PlayerCustomization(edict_t *pEntity, customization_t *pCust); -#endif // FN_PlayerCustomization - -#ifdef FN_SpectatorConnect -void FN_SpectatorConnect(edict_t *pEntity); -#endif // FN_SpectatorConnect - -#ifdef FN_SpectatorDisconnect -void FN_SpectatorDisconnect(edict_t *pEntity); -#endif // FN_SpectatorDisconnect - -#ifdef FN_SpectatorThink -void FN_SpectatorThink(edict_t *pEntity); -#endif // FN_SpectatorThink - -#ifdef FN_Sys_Error -void FN_Sys_Error(const char *error_string); -#endif // FN_Sys_Error - -#ifdef FN_PM_Move -void FN_PM_Move(struct playermove_s *ppmove, int server); -#endif // FN_PM_Move - -#ifdef FN_PM_Init -void FN_PM_Init(struct playermove_s *ppmove); -#endif // FN_PM_Init - -#ifdef FN_PM_FindTextureType -char FN_PM_FindTextureType(char *name); -#endif // FN_PM_FindTextureType - -#ifdef FN_SetupVisibility -void FN_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); -#endif // FN_SetupVisibility - -#ifdef FN_UpdateClientData -void FN_UpdateClientData(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); -#endif // FN_UpdateClientData - -#ifdef FN_AddToFullPack -int FN_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); -#endif // FN_AddToFullPack - -#ifdef FN_CreateBaseline -void FN_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); -#endif // FN_CreateBaseline - -#ifdef FN_RegisterEncoders -void FN_RegisterEncoders(void); -#endif // FN_RegisterEncoders - -#ifdef FN_GetWeaponData -int FN_GetWeaponData(struct edict_s *player, struct weapon_data_s *info); -#endif // FN_GetWeaponData - -#ifdef FN_CmdStart -void FN_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); -#endif // FN_CmdStart - -#ifdef FN_CmdEnd -void FN_CmdEnd(const edict_t *player); -#endif // FN_CmdEnd - -#ifdef FN_ConnectionlessPacket -int FN_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); -#endif // FN_ConnectionlessPacket - -#ifdef FN_GetHullBounds -int FN_GetHullBounds(int hullnumber, float *mins, float *maxs); -#endif // FN_GetHullBounds - -#ifdef FN_CreateInstancedBaselines -void FN_CreateInstancedBaselines(void); -#endif // FN_CreateInstancedBaselines - -#ifdef FN_InconsistentFile -int FN_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message); -#endif // FN_InconsistentFile - -#ifdef FN_AllowLagCompensation -int FN_AllowLagCompensation(void); -#endif // FN_AllowLagCompensation - - - - -#ifdef FN_GameDLLInit_Post -void FN_GameDLLInit_Post(void); -#endif // FN_GameDLLInit_Post - -#ifdef FN_DispatchSpawn_Post -int FN_DispatchSpawn_Post(edict_t *pent); -#endif // FN_DispatchSpawn_Post - -#ifdef FN_DispatchThink_Post -void FN_DispatchThink_Post(edict_t *pent); -#endif // FN_DispatchThink_Post - -#ifdef FN_DispatchUse_Post -void FN_DispatchUse_Post(edict_t *pentUser, edict_t *pentOther); -#endif // FN_DispatchUse_Post - -#ifdef FN_DispatchTouch_Post -void FN_DispatchTouch_Post(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_DispatchTouch_Post - -#ifdef FN_DispatchBlocked_Post -void FN_DispatchBlocked_Post(edict_t *pentBlocked, edict_t *pentOther); -#endif // FN_DispatchBlocked_Post - -#ifdef FN_DispatchKeyValue_Post -void FN_DispatchKeyValue_Post(edict_t *pentKeyvalue, KeyValueData *pkvd); -#endif // FN_DispatchKeyValue_Post - -#ifdef FN_DispatchSave_Post -void FN_DispatchSave_Post(edict_t *pent, SAVERESTOREDATA *pSaveData); -#endif // FN_DispatchSave_Post - -#ifdef FN_DispatchRestore_Post -int FN_DispatchRestore_Post(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); -#endif // FN_DispatchRestore_Post - -#ifdef FN_DispatchObjectCollsionBox_Post -void FN_DispatchObjectCollsionBox_Post(edict_t *pent); -#endif // FN_DispatchObjectCollsionBox_Post - -#ifdef FN_SaveWriteFields_Post -void FN_SaveWriteFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveWriteFields_Post - -#ifdef FN_SaveReadFields_Post -void FN_SaveReadFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveReadFields_Post - -#ifdef FN_SaveGlobalState_Post -void FN_SaveGlobalState_Post(SAVERESTOREDATA *pSaveData); -#endif // FN_SaveGlobalState_Post - -#ifdef FN_RestoreGlobalState_Post -void FN_RestoreGlobalState_Post(SAVERESTOREDATA *pSaveData); -#endif // FN_RestoreGlobalState_Post - -#ifdef FN_ResetGlobalState_Post -void FN_ResetGlobalState_Post(void); -#endif // FN_ResetGlobalState_Post - -#ifdef FN_ClientConnect_Post -BOOL FN_ClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); -#endif // FN_ClientConnect_Post - -#ifdef FN_ClientDisconnect_Post -void FN_ClientDisconnect_Post(edict_t *pEntity); -#endif // FN_ClientDisconnect_Post - -#ifdef FN_ClientKill_Post -void FN_ClientKill_Post(edict_t *pEntity); -#endif // FN_ClientKill_Post - -#ifdef FN_ClientPutInServer_Post -void FN_ClientPutInServer_Post(edict_t *pEntity); -#endif // FN_ClientPutInServer_Post - -#ifdef FN_ClientCommand_Post -void FN_ClientCommand_Post(edict_t *pEntity); -#endif // FN_ClientCommand_Post - -#ifdef FN_ClientUserInfoChanged_Post -void FN_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer); -#endif // FN_ClientUserInfoChanged_Post - -#ifdef FN_ServerActivate_Post -void FN_ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax); -#endif // FN_ServerActivate_Post - -#ifdef FN_ServerDeactivate_Post -void FN_ServerDeactivate_Post(void); -#endif // FN_ServerDeactivate_Post - -#ifdef FN_PlayerPreThink_Post -void FN_PlayerPreThink_Post(edict_t *pEntity); -#endif // FN_PlayerPreThink_Post - -#ifdef FN_PlayerPostThink_Post -void FN_PlayerPostThink_Post(edict_t *pEntity); -#endif // FN_PlayerPostThink_Post - -#ifdef FN_StartFrame_Post -void FN_StartFrame_Post(void); -#endif // FN_StartFrame_Post - -#ifdef FN_ParmsNewLevel_Post -void FN_ParmsNewLevel_Post(void); -#endif // FN_ParmsNewLevel_Post - -#ifdef FN_ParmsChangeLevel_Post -void FN_ParmsChangeLevel_Post(void); -#endif // FN_ParmsChangeLevel_Post - -#ifdef FN_GetGameDescription_Post -const char *FN_GetGameDescription_Post(void); -#endif // FN_GetGameDescription_Post - -#ifdef FN_PlayerCustomization_Post -void FN_PlayerCustomization_Post(edict_t *pEntity, customization_t *pCust); -#endif // FN_PlayerCustomization_Post - -#ifdef FN_SpectatorConnect_Post -void FN_SpectatorConnect_Post(edict_t *pEntity); -#endif // FN_SpectatorConnect_Post - -#ifdef FN_SpectatorDisconnect_Post -void FN_SpectatorDisconnect_Post(edict_t *pEntity); -#endif // FN_SpectatorDisconnect_Post - -#ifdef FN_SpectatorThink_Post -void FN_SpectatorThink_Post(edict_t *pEntity); -#endif // FN_SpectatorThink_Post - -#ifdef FN_Sys_Error_Post -void FN_Sys_Error_Post(const char *error_string); -#endif // FN_Sys_Error_Post - -#ifdef FN_PM_Move_Post -void FN_PM_Move_Post(struct playermove_s *ppmove, int server); -#endif // FN_PM_Move_Post - -#ifdef FN_PM_Init_Post -void FN_PM_Init_Post(struct playermove_s *ppmove); -#endif // FN_PM_Init_Post - -#ifdef FN_PM_FindTextureType_Post -char FN_PM_FindTextureType_Post(char *name); -#endif // FN_PM_FindTextureType_Post - -#ifdef FN_SetupVisibility_Post -void FN_SetupVisibility_Post(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); -#endif // FN_SetupVisibility_Post - -#ifdef FN_UpdateClientData_Post -void FN_UpdateClientData_Post(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); -#endif // FN_UpdateClientData_Post - -#ifdef FN_AddToFullPack_Post -int FN_AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); -#endif // FN_AddToFullPack_Post - -#ifdef FN_CreateBaseline_Post -void FN_CreateBaseline_Post(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); -#endif // FN_CreateBaseline_Post - -#ifdef FN_RegisterEncoders_Post -void FN_RegisterEncoders_Post(void); -#endif // FN_RegisterEncoders_Post - -#ifdef FN_GetWeaponData_Post -int FN_GetWeaponData_Post(struct edict_s *player, struct weapon_data_s *info); -#endif // FN_GetWeaponData_Post - -#ifdef FN_CmdStart_Post -void FN_CmdStart_Post(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); -#endif // FN_CmdStart_Post - -#ifdef FN_CmdEnd_Post -void FN_CmdEnd_Post(const edict_t *player); -#endif // FN_CmdEnd_Post - -#ifdef FN_ConnectionlessPacket_Post -int FN_ConnectionlessPacket_Post(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); -#endif // FN_ConnectionlessPacket_Post - -#ifdef FN_GetHullBounds_Post -int FN_GetHullBounds_Post(int hullnumber, float *mins, float *maxs); -#endif // FN_GetHullBounds_Post - -#ifdef FN_CreateInstancedBaselines_Post -void FN_CreateInstancedBaselines_Post(void); -#endif // FN_CreateInstancedBaselines_Post - -#ifdef FN_InconsistentFile_Post -int FN_InconsistentFile_Post(const edict_t *player, const char *filename, char *disconnect_message); -#endif // FN_InconsistentFile_Post - -#ifdef FN_AllowLagCompensation_Post -int FN_AllowLagCompensation_Post(void); -#endif // FN_AllowLagCompensation_Post - - - -#ifdef FN_PrecacheModel -int FN_PrecacheModel(char *s); -#endif // FN_PrecacheModel - -#ifdef FN_PrecacheSound -int FN_PrecacheSound(char *s); -#endif // FN_PrecacheSound - -#ifdef FN_SetModel -void FN_SetModel(edict_t *e, const char *m); -#endif // FN_SetModel - -#ifdef FN_ModelIndex -int FN_ModelIndex(const char *m); -#endif // FN_ModelIndex - -#ifdef FN_ModelFrames -int FN_ModelFrames(int modelIndex); -#endif // FN_ModelFrames - -#ifdef FN_SetSize -void FN_SetSize(edict_t *e, const float *rgflMin, const float *rgflMax); -#endif // FN_SetSize - -#ifdef FN_ChangeLevel -void FN_ChangeLevel(char *s1, char *s2); -#endif // FN_ChangeLevel - -#ifdef FN_GetSpawnParms -void FN_GetSpawnParms(edict_t *ent); -#endif // FN_GetSpawnParms - -#ifdef FN_SaveSpawnParms -void FN_SaveSpawnParms(edict_t *ent); -#endif // FN_SaveSpawnParms - -#ifdef FN_VecToYaw -float FN_VecToYaw(const float *rgflVector); -#endif // FN_VecToYaw - -#ifdef FN_VecToAngles -void FN_VecToAngles(const float *rgflVectorIn, float *rgflVectorOut); -#endif // FN_VecToAngles - -#ifdef FN_MoveToOrigin -void FN_MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType); -#endif // FN_MoveToOrigin - -#ifdef FN_ChangeYaw -void FN_ChangeYaw(edict_t *ent); -#endif // FN_ChangeYaw - -#ifdef FN_ChangePitch -void FN_ChangePitch(edict_t *ent); -#endif // FN_ChangePitch - -#ifdef FN_FindEntityByString -edict_t *FN_FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); -#endif // FN_FindEntityByString - -#ifdef FN_GetEntityIllum -int FN_GetEntityIllum(edict_t *pEnt); -#endif // FN_GetEntityIllum - -#ifdef FN_FindEntityInSphere -edict_t *FN_FindEntityInSphere(edict_t *pEdictStartSearchAfter, const float *org, float rad); -#endif // FN_FindEntityInSphere - -#ifdef FN_FindClientInPVS -edict_t *FN_FindClientInPVS(edict_t *pEdict); -#endif // FN_FindClientInPVS - -#ifdef FN_EntitiesInPVS -edict_t *FN_EntitiesInPVS(edict_t *pplayer); -#endif // FN_EntitiesInPVS - -#ifdef FN_MakeVectors -void FN_MakeVectors(const float *rgflVector); -#endif // FN_MakeVectors - -#ifdef FN_AngleVectors -void FN_AngleVectors(const float *rgflVector, float *forward, float *right, float *up); -#endif // FN_AngleVectors - -#ifdef FN_CreateEntity -edict_t *FN_CreateEntity(void); -#endif // FN_CreateEntity - -#ifdef FN_RemoveEntity -void FN_RemoveEntity(edict_t *e); -#endif // FN_RemoveEntity - -#ifdef FN_CreateNamedEntity -edict_t *FN_CreateNamedEntity(int className); -#endif // FN_CreateNamedEntity - -#ifdef FN_MakeStatic -void FN_MakeStatic(edict_t *ent); -#endif // FN_MakeStatic - -#ifdef FN_EntIsOnFloor -int FN_EntIsOnFloor(edict_t *ent); -#endif // FN_EntIsOnFloor - -#ifdef FN_DropToFloor -int FN_DropToFloor(edict_t *ent); -#endif // FN_DropToFloor - -#ifdef FN_WalkMove -int FN_WalkMove(edict_t *ent, float yaw, float dist, int iMode); -#endif // FN_WalkMove - -#ifdef FN_SetOrigin -void FN_SetOrigin(edict_t *e, const float *rgflOrigin); -#endif // FN_SetOrigin - -#ifdef FN_EmitSound -void FN_EmitSound(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); -#endif // FN_EmitSound - -#ifdef FN_EmitAmbientSound -void FN_EmitAmbientSound(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); -#endif // FN_EmitAmbientSound - -#ifdef FN_TraceLine -void FN_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceLine - -#ifdef FN_TraceToss -void FN_TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); -#endif // FN_TraceToss - -#ifdef FN_TraceMonsterHull -int FN_TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceMonsterHull - -#ifdef FN_TraceHull -void FN_TraceHull(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceHull - -#ifdef FN_TraceModel -void FN_TraceModel(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -#endif // FN_TraceModel - -#ifdef FN_TraceTexture -const char *FN_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2 ); -#endif // FN_TraceTexture - -#ifdef FN_TraceSphere -void FN_TraceSphere(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceSphere - -#ifdef FN_GetAimVector -void FN_GetAimVector(edict_t *ent, float speed, float *rgflReturn); -#endif // FN_GetAimVector - -#ifdef FN_ServerCommand -void FN_ServerCommand(char *str); -#endif // FN_ServerCommand - -#ifdef FN_ServerExecute -void FN_ServerExecute(void); -#endif // FN_ServerExecute - -#ifdef FN_engClientCommand -void FN_engClientCommand(edict_t *pEdict, char *szFmt, ...); -#endif // FN_engClientCommand - -#ifdef FN_ParticleEffect -void FN_ParticleEffect(const float *org, const float *dir, float color, float count); -#endif // FN_ParticleEffect - -#ifdef FN_LightStyle -void FN_LightStyle(int style, char *val); -#endif // FN_LightStyle - -#ifdef FN_DecalIndex -int FN_DecalIndex(const char *name); -#endif // FN_DecalIndex - -#ifdef FN_PointContents -int FN_PointContents(const float *rgflVector); -#endif // FN_PointContents - -#ifdef FN_MessageBegin -void FN_MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_MessageBegin - -#ifdef FN_MessageEnd -void FN_MessageEnd(void); -#endif // FN_MessageEnd - -#ifdef FN_WriteByte -void FN_WriteByte(int iValue); -#endif // FN_WriteByte - -#ifdef FN_WriteChar -void FN_WriteChar(int iValue); -#endif // FN_WriteChar - -#ifdef FN_WriteShort -void FN_WriteShort(int iValue); -#endif // FN_WriteShort - -#ifdef FN_WriteLong -void FN_WriteLong(int iValue); -#endif // FN_WriteLong - -#ifdef FN_WriteAngle -void FN_WriteAngle(float flValue); -#endif // FN_WriteAngle - -#ifdef FN_WriteCoord -void FN_WriteCoord(float flValue); -#endif // FN_WriteCoord - -#ifdef FN_WriteString -void FN_WriteString(const char *sz); -#endif // FN_WriteString - -#ifdef FN_WriteEntity -void FN_WriteEntity(int iValue); -#endif // FN_WriteEntity - -#ifdef FN_CVarRegister -void FN_CVarRegister(cvar_t *pCvar); -#endif // FN_CVarRegister - -#ifdef FN_CVarGetFloat -float FN_CVarGetFloat(const char *szVarName); -#endif // FN_CVarGetFloat - -#ifdef FN_CVarGetString -const char *FN_CVarGetString(const char *szVarName); -#endif // FN_CVarGetString - -#ifdef FN_CVarSetFloat -void FN_CVarSetFloat(const char *szVarName, float flValue); -#endif // FN_CVarSetFloat - -#ifdef FN_CVarSetString -void FN_CVarSetString(const char *szVarName, const char *szValue); -#endif // FN_CVarSetString - -#ifdef FN_AlertMessage -void FN_AlertMessage(ALERT_TYPE atype, char *szFmt, ...); -#endif // FN_AlertMessage - -#ifdef FN_EngineFprintf -void FN_EngineFprintf(void *pfile, char *szFmt, ...); -#endif // FN_EngineFprintf - -#ifdef FN_PvAllocEntPrivateData -void *FN_PvAllocEntPrivateData(edict_t *pEdict, int32 cb); -#endif // FN_PvAllocEntPrivateData - -#ifdef FN_PvEntPrivateData -void *FN_PvEntPrivateData(edict_t *pEdict); -#endif // FN_PvEntPrivateData - -#ifdef FN_FreeEntPrivateData -void FN_FreeEntPrivateData(edict_t *pEdict); -#endif // FN_FreeEntPrivateData - -#ifdef FN_SzFromIndex -const char *FN_SzFromIndex(int iString); -#endif // FN_SzFromIndex - -#ifdef FN_AllocString -int FN_AllocString(const char *szValue); -#endif // FN_AllocString - -#ifdef FN_GetVarsOfEnt -struct entvars_s *FN_GetVarsOfEnt(edict_t *pEdict); -#endif // FN_GetVarsOfEnt - -#ifdef FN_PEntityOfEntOffset -edict_t *FN_PEntityOfEntOffset(int iEntOffset); -#endif // FN_PEntityOfEntOffset - -#ifdef FN_EntOffsetOfPEntity -int FN_EntOffsetOfPEntity(const edict_t *pEdict); -#endif // FN_EntOffsetOfPEntity - -#ifdef FN_IndexOfEdict -int FN_IndexOfEdict(const edict_t *pEdict); -#endif // FN_IndexOfEdict - -#ifdef FN_PEntityOfEntIndex -edict_t *FN_PEntityOfEntIndex(int iEntIndex); -#endif // FN_PEntityOfEntIndex - -#ifdef FN_FindEntityByVars -edict_t *FN_FindEntityByVars(struct entvars_s *pvars); -#endif // FN_FindEntityByVars - -#ifdef FN_GetModelPtr -void *FN_GetModelPtr(edict_t *pEdict); -#endif // FN_GetModelPtr - -#ifdef FN_RegUserMsg -int FN_RegUserMsg(const char *pszName, int iSize); -#endif // FN_RegUserMsg - -#ifdef FN_AnimationAutomove -void FN_AnimationAutomove(const edict_t *pEdict, float flTime); -#endif // FN_AnimationAutomove - -#ifdef FN_GetBonePosition -void FN_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); -#endif // FN_GetBonePosition - -#ifdef FN_FunctionFromName -uint32 FN_FunctionFromName(const char *pName); -#endif // FN_FunctionFromName - -#ifdef FN_NameForFunction -const char *FN_NameForFunction(uint32); -#endif // FN_NameForFunction - -#ifdef FN_ClientPrintf -void FN_ClientPrintf(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); -#endif // FN_ClientPrintf - -#ifdef FN_ServerPrint -void FN_ServerPrint(const char *szMsg); -#endif // FN_ServerPrint - -#ifdef FN_Cmd_Args -const char *FN_Cmd_Args(void); -#endif // FN_Cmd_Args - -#ifdef FN_Cmd_Argv -const char *FN_Cmd_Argv(int argc); -#endif // FN_Cmd_Argv - -#ifdef FN_Cmd_Argc -int FN_Cmd_Argc(void); -#endif // FN_Cmd_Argc - -#ifdef FN_GetAttachment -void FN_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -#endif // FN_GetAttachment - -#ifdef FN_CRC32_Init -void FN_CRC32_Init(CRC32_t *pulCRC); -#endif // FN_CRC32_Init - -#ifdef FN_CRC32_ProcessBuffer -void FN_CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len); -#endif // FN_CRC32_ProcessBuffer - -#ifdef FN_CRC32_ProcessByte -void FN_CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch); -#endif // FN_CRC32_ProcessByte - -#ifdef FN_CRC32_Final -CRC32_t FN_CRC32_Final(CRC32_t pulCRC); -#endif // FN_CRC32_Final - -#ifdef FN_RandomLong -int32 FN_RandomLong(int32 lLow, int32 lHigh); -#endif // FN_RandomLong - -#ifdef FN_RandomFloat -float FN_RandomFloat(float flLow, float flHigh); -#endif // FN_RandomFloat - -#ifdef FN_SetView -void FN_SetView(const edict_t *pClient, const edict_t *pViewent); -#endif // FN_SetView - -#ifdef FN_Time -float FN_Time(void); -#endif // FN_Time - -#ifdef FN_CrosshairAngle -void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw); -#endif // FN_CrosshairAngle - -#ifdef FN_LoadFileForMe -byte *FN_LoadFileForMe(char *filename, int *pLength); -#endif // FN_LoadFileForMe - -#ifdef FN_FreeFile -void FN_FreeFile(void *buffer); -#endif // FN_FreeFile - -#ifdef FN_EndSection -void FN_EndSection(const char *pszSectionName); -#endif // FN_EndSection - -#ifdef FN_CompareFileTime -int FN_CompareFileTime(char *filename1, char *filename2, int *iCompare); -#endif // FN_CompareFileTime - -#ifdef FN_GetGameDir -void FN_GetGameDir(char *szGetGameDir); -#endif // FN_GetGameDir - -#ifdef FN_Cvar_RegisterVariable -void FN_Cvar_RegisterVariable(cvar_t *variable); -#endif // FN_Cvar_RegisterVariable - -#ifdef FN_FadeClientVolume -void FN_FadeClientVolume(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); -#endif // FN_FadeClientVolume - -#ifdef FN_SetClientMaxspeed -void FN_SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed); -#endif // FN_SetClientMaxspeed - -#ifdef FN_CreateFakeClient -edict_t *FN_CreateFakeClient(const char *netname); -#endif // FN_CreateFakeClient - -#ifdef FN_RunPlayerMove -void FN_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); -#endif // FN_RunPlayerMove - -#ifdef FN_NumberOfEntities -int FN_NumberOfEntities(void); -#endif // FN_NumberOfEntities - -#ifdef FN_GetInfoKeyBuffer -char *FN_GetInfoKeyBuffer(edict_t *e); -#endif // FN_GetInfoKeyBuffer - -#ifdef FN_InfoKeyValue -char *FN_InfoKeyValue(char *infobuffer, char *key); -#endif // FN_InfoKeyValue - -#ifdef FN_SetKeyValue -void FN_SetKeyValue(char *infobuffer, char *key, char *value); -#endif // FN_SetKeyValue - -#ifdef FN_SetClientKeyValue -void FN_SetClientKeyValue(int clientIndex, char *infobuffer, char *key, char *value); -#endif // FN_SetClientKeyValue - -#ifdef FN_IsMapValid -int FN_IsMapValid(char *filename); -#endif // FN_IsMapValid - -#ifdef FN_StaticDecal -void FN_StaticDecal(const float *origin, int decalIndex, int entityIndex, int modelIndex); -#endif // FN_StaticDecal - -#ifdef FN_PrecacheGeneric -int FN_PrecacheGeneric(char *s); -#endif // FN_PrecacheGeneric - -#ifdef FN_GetPlayerUserId -int FN_GetPlayerUserId(edict_t *e ); -#endif // FN_GetPlayerUserId - -#ifdef FN_BuildSoundMsg -void FN_BuildSoundMsg(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_BuildSoundMsg - -#ifdef FN_IsDedicatedServer -int FN_IsDedicatedServer(void); -#endif // FN_IsDedicatedServer - -#ifdef FN_CVarGetPointer -cvar_t *FN_CVarGetPointer(const char *szVarName); -#endif // FN_CVarGetPointer - -#ifdef FN_GetPlayerWONId -unsigned int FN_GetPlayerWONId(edict_t *e); -#endif // FN_GetPlayerWONId - -#ifdef FN_Info_RemoveKey -void FN_Info_RemoveKey( char *s, const char *key); -#endif // FN_Info_RemoveKey - -#ifdef FN_GetPhysicsKeyValue -const char *FN_GetPhysicsKeyValue(const edict_t *pClient, const char *key); -#endif // FN_GetPhysicsKeyValue - -#ifdef FN_SetPhysicsKeyValue -void FN_SetPhysicsKeyValue(const edict_t *pClient, const char *key, const char *value); -#endif // FN_SetPhysicsKeyValue - -#ifdef FN_GetPhysicsInfoString -const char *FN_GetPhysicsInfoString( const edict_t *pClient); -#endif // FN_GetPhysicsInfoString - -#ifdef FN_PrecacheEvent -unsigned short FN_PrecacheEvent(int type, const char *psz); -#endif // FN_PrecacheEvent - -#ifdef FN_PlaybackEvent -void FN_PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); -#endif // FN_PlaybackEvent - -#ifdef FN_SetFatPVS -unsigned char *FN_SetFatPVS(float *org); -#endif // FN_SetFatPVS - -#ifdef FN_SetFatPAS -unsigned char *FN_SetFatPAS(float *org); -#endif // FN_SetFatPAS - -#ifdef FN_CheckVisibility -int FN_CheckVisibility(const edict_t *entity, unsigned char *pset); -#endif // FN_CheckVisibility - -#ifdef FN_DeltaSetField -void FN_DeltaSetField(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaSetField - -#ifdef FN_DeltaUnsetField -void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaUnsetField - -#ifdef FN_DeltaAddEncoder -void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); -#endif // FN_DeltaAddEncoder - -#ifdef FN_GetCurrentPlayer -int FN_GetCurrentPlayer(void); -#endif // FN_GetCurrentPlayer - -#ifdef FN_CanSkipPlayer -int FN_CanSkipPlayer(const edict_t *player); -#endif // FN_CanSkipPlayer - -#ifdef FN_DeltaFindField -int FN_DeltaFindField(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaFindField - -#ifdef FN_DeltaSetFieldByIndex -void FN_DeltaSetFieldByIndex(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaSetFieldByIndex - -#ifdef FN_DeltaUnsetFieldByIndex -void FN_DeltaUnsetFieldByIndex(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaUnsetFieldByIndex - -#ifdef FN_SetGroupMask -void FN_SetGroupMask(int mask, int op); -#endif // FN_SetGroupMask - -#ifdef FN_engCreateInstancedBaseline -int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline); -#endif // FN_engCreateInstancedBaseline - -#ifdef FN_Cvar_DirectSet -void FN_Cvar_DirectSet(struct cvar_s *var, char *value); -#endif // FN_Cvar_DirectSet - -#ifdef FN_ForceUnmodified -void FN_ForceUnmodified(FORCE_TYPE type, float *mins, float *maxs, const char *filename); -#endif // FN_ForceUnmodified - -#ifdef FN_GetPlayerStats -void FN_GetPlayerStats(const edict_t *pClient, int *ping, int *packet_loss); -#endif // FN_GetPlayerStats - -#ifdef FN_AddServerCommand -void FN_AddServerCommand(char *cmd_name, void (*function) (void)); -#endif // FN_AddServerCommand - -#ifdef FN_Voice_GetClientListening -qboolean FN_Voice_GetClientListening(int iReceiver, int iSender); -#endif // FN_Voice_GetClientListening - -#ifdef FN_Voice_SetClientListening -qboolean FN_Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen); -#endif // FN_Voice_SetClientListening - -#ifdef FN_GetPlayerAuthId -const char *FN_GetPlayerAuthId(edict_t *e); -#endif // FN_GetPlayerAuthId - - - - - - -#ifdef FN_PrecacheModel_Post -int FN_PrecacheModel_Post(char *s); -#endif // FN_PrecacheModel_Post - -#ifdef FN_PrecacheSound_Post -int FN_PrecacheSound_Post(char *s); -#endif // FN_PrecacheSound_Post - -#ifdef FN_SetModel_Post -void FN_SetModel_Post(edict_t *e, const char *m); -#endif // FN_SetModel_Post - -#ifdef FN_ModelIndex_Post -int FN_ModelIndex_Post(const char *m); -#endif // FN_ModelIndex_Post - -#ifdef FN_ModelFrames_Post -int FN_ModelFrames_Post(int modelIndex); -#endif // FN_ModelFrames_Post - -#ifdef FN_SetSize_Post -void FN_SetSize_Post(edict_t *e, const float *rgflMin, const float *rgflMax); -#endif // FN_SetSize_Post - -#ifdef FN_ChangeLevel_Post -void FN_ChangeLevel_Post(char *s1, char *s2); -#endif // FN_ChangeLevel_Post - -#ifdef FN_GetSpawnParms_Post -void FN_GetSpawnParms_Post(edict_t *ent); -#endif // FN_GetSpawnParms_Post - -#ifdef FN_SaveSpawnParms_Post -void FN_SaveSpawnParms_Post(edict_t *ent); -#endif // FN_SaveSpawnParms_Post - -#ifdef FN_VecToYaw_Post -float FN_VecToYaw_Post(const float *rgflVector); -#endif // FN_VecToYaw_Post - -#ifdef FN_VecToAngles_Post -void FN_VecToAngles_Post(const float *rgflVectorIn, float *rgflVectorOut); -#endif // FN_VecToAngles_Post - -#ifdef FN_MoveToOrigin_Post -void FN_MoveToOrigin_Post(edict_t *ent, const float *pflGoal, float dist, int iMoveType); -#endif // FN_MoveToOrigin_Post - -#ifdef FN_ChangeYaw_Post -void FN_ChangeYaw_Post(edict_t *ent); -#endif // FN_ChangeYaw_Post - -#ifdef FN_ChangePitch_Post -void FN_ChangePitch_Post(edict_t *ent); -#endif // FN_ChangePitch_Post - -#ifdef FN_FindEntityByString_Post -edict_t *FN_FindEntityByString_Post(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); -#endif // FN_FindEntityByString_Post - -#ifdef FN_GetEntityIllum_Post -int FN_GetEntityIllum_Post(edict_t *pEnt); -#endif // FN_GetEntityIllum_Post - -#ifdef FN_FindEntityInSphere_Post -edict_t *FN_FindEntityInSphere_Post(edict_t *pEdictStartSearchAfter, const float *org, float rad); -#endif // FN_FindEntityInSphere_Post - -#ifdef FN_FindClientInPVS_Post -edict_t *FN_FindClientInPVS_Post(edict_t *pEdict); -#endif // FN_FindClientInPVS_Post - -#ifdef FN_EntitiesInPVS_Post -edict_t *FN_EntitiesInPVS_Post(edict_t *pplayer); -#endif // FN_EntitiesInPVS_Post - -#ifdef FN_MakeVectors_Post -void FN_MakeVectors_Post(const float *rgflVector); -#endif // FN_MakeVectors_Post - -#ifdef FN_AngleVectors_Post -void FN_AngleVectors_Post(const float *rgflVector, float *forward, float *right, float *up); -#endif // FN_AngleVectors_Post - -#ifdef FN_CreateEntity_Post -edict_t *FN_CreateEntity_Post(void); -#endif // FN_CreateEntity_Post - -#ifdef FN_RemoveEntity_Post -void FN_RemoveEntity_Post(edict_t *e); -#endif // FN_RemoveEntity_Post - -#ifdef FN_CreateNamedEntity_Post -edict_t *FN_CreateNamedEntity_Post(int className); -#endif // FN_CreateNamedEntity_Post - -#ifdef FN_MakeStatic_Post -void FN_MakeStatic_Post(edict_t *ent); -#endif // FN_MakeStatic_Post - -#ifdef FN_EntIsOnFloor_Post -int FN_EntIsOnFloor_Post(edict_t *ent); -#endif // FN_EntIsOnFloor_Post - -#ifdef FN_DropToFloor_Post -int FN_DropToFloor_Post(edict_t *ent); -#endif // FN_DropToFloor_Post - -#ifdef FN_WalkMove_Post -int FN_WalkMove_Post(edict_t *ent, float yaw, float dist, int iMode); -#endif // FN_WalkMove_Post - -#ifdef FN_SetOrigin_Post -void FN_SetOrigin_Post(edict_t *e, const float *rgflOrigin); -#endif // FN_SetOrigin_Post - -#ifdef FN_EmitSound_Post -void FN_EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); -#endif // FN_EmitSound_Post - -#ifdef FN_EmitAmbientSound_Post -void FN_EmitAmbientSound_Post(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); -#endif // FN_EmitAmbientSound_Post - -#ifdef FN_TraceLine_Post -void FN_TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceLine_Post - -#ifdef FN_TraceToss_Post -void FN_TraceToss_Post(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); -#endif // FN_TraceToss_Post - -#ifdef FN_TraceMonsterHull_Post -int FN_TraceMonsterHull_Post(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceMonsterHull_Post - -#ifdef FN_TraceHull_Post -void FN_TraceHull_Post(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceHull_Post - -#ifdef FN_TraceModel_Post -void FN_TraceModel_Post(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -#endif // FN_TraceModel_Post - -#ifdef FN_TraceTexture_Post -const char *FN_TraceTexture_Post(edict_t *pTextureEntity, const float *v1, const float *v2 ); -#endif // FN_TraceTexture_Post - -#ifdef FN_TraceSphere_Post -void FN_TraceSphere_Post(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceSphere_Post - -#ifdef FN_GetAimVector_Post -void FN_GetAimVector_Post(edict_t *ent, float speed, float *rgflReturn); -#endif // FN_GetAimVector_Post - -#ifdef FN_ServerCommand_Post -void FN_ServerCommand_Post(char *str); -#endif // FN_ServerCommand_Post - -#ifdef FN_ServerExecute_Post -void FN_ServerExecute_Post(void); -#endif // FN_ServerExecute_Post - -#ifdef FN_engClientCommand_Post -void FN_engClientCommand_Post(edict_t *pEdict, char *szFmt, ...); -#endif // FN_engClientCommand_Post - -#ifdef FN_ParticleEffect_Post -void FN_ParticleEffect_Post(const float *org, const float *dir, float color, float count); -#endif // FN_ParticleEffect_Post - -#ifdef FN_LightStyle_Post -void FN_LightStyle_Post(int style, char *val); -#endif // FN_LightStyle_Post - -#ifdef FN_DecalIndex_Post -int FN_DecalIndex_Post(const char *name); -#endif // FN_DecalIndex_Post - -#ifdef FN_PointContents_Post -int FN_PointContents_Post(const float *rgflVector); -#endif // FN_PointContents_Post - -#ifdef FN_MessageBegin_Post -void FN_MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_MessageBegin_Post - -#ifdef FN_MessageEnd_Post -void FN_MessageEnd_Post(void); -#endif // FN_MessageEnd_Post - -#ifdef FN_WriteByte_Post -void FN_WriteByte_Post(int iValue); -#endif // FN_WriteByte_Post - -#ifdef FN_WriteChar_Post -void FN_WriteChar_Post(int iValue); -#endif // FN_WriteChar_Post - -#ifdef FN_WriteShort_Post -void FN_WriteShort_Post(int iValue); -#endif // FN_WriteShort_Post - -#ifdef FN_WriteLong_Post -void FN_WriteLong_Post(int iValue); -#endif // FN_WriteLong_Post - -#ifdef FN_WriteAngle_Post -void FN_WriteAngle_Post(float flValue); -#endif // FN_WriteAngle_Post - -#ifdef FN_WriteCoord_Post -void FN_WriteCoord_Post(float flValue); -#endif // FN_WriteCoord_Post - -#ifdef FN_WriteString_Post -void FN_WriteString_Post(const char *sz); -#endif // FN_WriteString_Post - -#ifdef FN_WriteEntity_Post -void FN_WriteEntity_Post(int iValue); -#endif // FN_WriteEntity_Post - -#ifdef FN_CVarRegister_Post -void FN_CVarRegister_Post(cvar_t *pCvar); -#endif // FN_CVarRegister_Post - -#ifdef FN_CVarGetFloat_Post -float FN_CVarGetFloat_Post(const char *szVarName); -#endif // FN_CVarGetFloat_Post - -#ifdef FN_CVarGetString_Post -const char *FN_CVarGetString_Post(const char *szVarName); -#endif // FN_CVarGetString_Post - -#ifdef FN_CVarSetFloat_Post -void FN_CVarSetFloat_Post(const char *szVarName, float flValue); -#endif // FN_CVarSetFloat_Post - -#ifdef FN_CVarSetString_Post -void FN_CVarSetString_Post(const char *szVarName, const char *szValue); -#endif // FN_CVarSetString_Post - -#ifdef FN_AlertMessage_Post -void FN_AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...); -#endif // FN_AlertMessage_Post - -#ifdef FN_EngineFprintf_Post -void FN_EngineFprintf_Post(void *pfile, char *szFmt, ...); -#endif // FN_EngineFprintf_Post - -#ifdef FN_PvAllocEntPrivateData_Post -void *FN_PvAllocEntPrivateData_Post(edict_t *pEdict, int32 cb); -#endif // FN_PvAllocEntPrivateData_Post - -#ifdef FN_PvEntPrivateData_Post -void *FN_PvEntPrivateData_Post(edict_t *pEdict); -#endif // FN_PvEntPrivateData_Post - -#ifdef FN_FreeEntPrivateData_Post -void FN_FreeEntPrivateData_Post(edict_t *pEdict); -#endif // FN_FreeEntPrivateData_Post - -#ifdef FN_SzFromIndex_Post -const char *FN_SzFromIndex_Post(int iString); -#endif // FN_SzFromIndex_Post - -#ifdef FN_AllocString_Post -int FN_AllocString_Post(const char *szValue); -#endif // FN_AllocString_Post - -#ifdef FN_GetVarsOfEnt_Post -struct entvars_s *FN_GetVarsOfEnt_Post(edict_t *pEdict); -#endif // FN_GetVarsOfEnt_Post - -#ifdef FN_PEntityOfEntOffset_Post -edict_t *FN_PEntityOfEntOffset_Post(int iEntOffset); -#endif // FN_PEntityOfEntOffset_Post - -#ifdef FN_EntOffsetOfPEntity_Post -int FN_EntOffsetOfPEntity_Post(const edict_t *pEdict); -#endif // FN_EntOffsetOfPEntity_Post - -#ifdef FN_IndexOfEdict_Post -int FN_IndexOfEdict_Post(const edict_t *pEdict); -#endif // FN_IndexOfEdict_Post - -#ifdef FN_PEntityOfEntIndex_Post -edict_t *FN_PEntityOfEntIndex_Post(int iEntIndex); -#endif // FN_PEntityOfEntIndex_Post - -#ifdef FN_FindEntityByVars_Post -edict_t *FN_FindEntityByVars_Post(struct entvars_s *pvars); -#endif // FN_FindEntityByVars_Post - -#ifdef FN_GetModelPtr_Post -void *FN_GetModelPtr_Post(edict_t *pEdict); -#endif // FN_GetModelPtr_Post - -#ifdef FN_RegUserMsg_Post -int FN_RegUserMsg_Post(const char *pszName, int iSize); -#endif // FN_RegUserMsg_Post - -#ifdef FN_AnimationAutomove_Post -void FN_AnimationAutomove_Post(const edict_t *pEdict, float flTime); -#endif // FN_AnimationAutomove_Post - -#ifdef FN_GetBonePosition_Post -void FN_GetBonePosition_Post(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); -#endif // FN_GetBonePosition_Post - -#ifdef FN_FunctionFromName_Post -uint32 FN_FunctionFromName_Post(const char *pName); -#endif // FN_FunctionFromName_Post - -#ifdef FN_NameForFunction_Post -const char *FN_NameForFunction_Post(uint32); -#endif // FN_NameForFunction_Post - -#ifdef FN_ClientPrintf_Post -void FN_ClientPrintf_Post(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); -#endif // FN_ClientPrintf_Post - -#ifdef FN_ServerPrint_Post -void FN_ServerPrint_Post(const char *szMsg); -#endif // FN_ServerPrint_Post - -#ifdef FN_Cmd_Args_Post -const char *FN_Cmd_Args_Post(void); -#endif // FN_Cmd_Args_Post - -#ifdef FN_Cmd_Argv_Post -const char *FN_Cmd_Argv_Post(int argc); -#endif // FN_Cmd_Argv_Post - -#ifdef FN_Cmd_Argc_Post -int FN_Cmd_Argc_Post(void); -#endif // FN_Cmd_Argc_Post - -#ifdef FN_GetAttachment_Post -void FN_GetAttachment_Post(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -#endif // FN_GetAttachment_Post - -#ifdef FN_CRC32_Init_Post -void FN_CRC32_Init_Post(CRC32_t *pulCRC); -#endif // FN_CRC32_Init_Post - -#ifdef FN_CRC32_ProcessBuffer_Post -void FN_CRC32_ProcessBuffer_Post(CRC32_t *pulCRC, void *p, int len); -#endif // FN_CRC32_ProcessBuffer_Post - -#ifdef FN_CRC32_ProcessByte_Post -void FN_CRC32_ProcessByte_Post(CRC32_t *pulCRC, unsigned char ch); -#endif // FN_CRC32_ProcessByte_Post - -#ifdef FN_CRC32_Final_Post -CRC32_t FN_CRC32_Final_Post(CRC32_t pulCRC); -#endif // FN_CRC32_Final_Post - -#ifdef FN_RandomLong_Post -int32 FN_RandomLong_Post(int32 lLow, int32 lHigh); -#endif // FN_RandomLong_Post - -#ifdef FN_RandomFloat_Post -float FN_RandomFloat_Post(float flLow, float flHigh); -#endif // FN_RandomFloat_Post - -#ifdef FN_SetView_Post -void FN_SetView_Post(const edict_t *pClient, const edict_t *pViewent); -#endif // FN_SetView_Post - -#ifdef FN_Time_Post -float FN_Time_Post(void); -#endif // FN_Time_Post - -#ifdef FN_CrosshairAngle_Post -void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw); -#endif // FN_CrosshairAngle_Post - -#ifdef FN_LoadFileForMe_Post -byte *FN_LoadFileForMe_Post(char *filename, int *pLength); -#endif // FN_LoadFileForMe_Post - -#ifdef FN_FreeFile_Post -void FN_FreeFile_Post(void *buffer); -#endif // FN_FreeFile_Post - -#ifdef FN_EndSection_Post -void FN_EndSection_Post(const char *pszSectionName); -#endif // FN_EndSection_Post - -#ifdef FN_CompareFileTime_Post -int FN_CompareFileTime_Post(char *filename1, char *filename2, int *iCompare); -#endif // FN_CompareFileTime_Post - -#ifdef FN_GetGameDir_Post -void FN_GetGameDir_Post(char *szGetGameDir); -#endif // FN_GetGameDir_Post - -#ifdef FN_Cvar_RegisterVariable_Post -void FN_Cvar_RegisterVariable_Post(cvar_t *variable); -#endif // FN_Cvar_RegisterVariable_Post - -#ifdef FN_FadeClientVolume_Post -void FN_FadeClientVolume_Post(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); -#endif // FN_FadeClientVolume_Post - -#ifdef FN_SetClientMaxspeed_Post -void FN_SetClientMaxspeed_Post(const edict_t *pEdict, float fNewMaxspeed); -#endif // FN_SetClientMaxspeed_Post - -#ifdef FN_CreateFakeClient_Post -edict_t *FN_CreateFakeClient_Post(const char *netname); -#endif // FN_CreateFakeClient_Post - -#ifdef FN_RunPlayerMove_Post -void FN_RunPlayerMove_Post(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); -#endif // FN_RunPlayerMove_Post - -#ifdef FN_NumberOfEntities_Post -int FN_NumberOfEntities_Post(void); -#endif // FN_NumberOfEntities_Post - -#ifdef FN_GetInfoKeyBuffer_Post -char *FN_GetInfoKeyBuffer_Post(edict_t *e); -#endif // FN_GetInfoKeyBuffer_Post - -#ifdef FN_InfoKeyValue_Post -char *FN_InfoKeyValue_Post(char *infobuffer, char *key); -#endif // FN_InfoKeyValue_Post - -#ifdef FN_SetKeyValue_Post -void FN_SetKeyValue_Post(char *infobuffer, char *key, char *value); -#endif // FN_SetKeyValue_Post - -#ifdef FN_SetClientKeyValue_Post -void FN_SetClientKeyValue_Post(int clientIndex, char *infobuffer, char *key, char *value); -#endif // FN_SetClientKeyValue_Post - -#ifdef FN_IsMapValid_Post -int FN_IsMapValid_Post(char *filename); -#endif // FN_IsMapValid_Post - -#ifdef FN_StaticDecal_Post -void FN_StaticDecal_Post(const float *origin, int decalIndex, int entityIndex, int modelIndex); -#endif // FN_StaticDecal_Post - -#ifdef FN_PrecacheGeneric_Post -int FN_PrecacheGeneric_Post(char *s); -#endif // FN_PrecacheGeneric_Post - -#ifdef FN_GetPlayerUserId_Post -int FN_GetPlayerUserId_Post(edict_t *e ); -#endif // FN_GetPlayerUserId_Post - -#ifdef FN_BuildSoundMsg_Post -void FN_BuildSoundMsg_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_BuildSoundMsg_Post - -#ifdef FN_IsDedicatedServer_Post -int FN_IsDedicatedServer_Post(void); -#endif // FN_IsDedicatedServer_Post - -#ifdef FN_CVarGetPointer_Post -cvar_t *FN_CVarGetPointer_Post(const char *szVarName); -#endif // FN_CVarGetPointer_Post - -#ifdef FN_GetPlayerWONId_Post -unsigned int FN_GetPlayerWONId_Post(edict_t *e); -#endif // FN_GetPlayerWONId_Post - -#ifdef FN_Info_RemoveKey_Post -void FN_Info_RemoveKey_Post( char *s, const char *key); -#endif // FN_Info_RemoveKey_Post - -#ifdef FN_GetPhysicsKeyValue_Post -const char *FN_GetPhysicsKeyValue_Post(const edict_t *pClient, const char *key); -#endif // FN_GetPhysicsKeyValue_Post - -#ifdef FN_SetPhysicsKeyValue_Post -void FN_SetPhysicsKeyValue_Post(const edict_t *pClient, const char *key, const char *value); -#endif // FN_SetPhysicsKeyValue_Post - -#ifdef FN_GetPhysicsInfoString_Post -const char *FN_GetPhysicsInfoString_Post( const edict_t *pClient); -#endif // FN_GetPhysicsInfoString_Post - -#ifdef FN_PrecacheEvent_Post -unsigned short FN_PrecacheEvent_Post(int type, const char *psz); -#endif // FN_PrecacheEvent_Post - -#ifdef FN_PlaybackEvent_Post -void FN_PlaybackEvent_Post(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); -#endif // FN_PlaybackEvent_Post - -#ifdef FN_SetFatPVS_Post -unsigned char *FN_SetFatPVS_Post(float *org); -#endif // FN_SetFatPVS_Post - -#ifdef FN_SetFatPAS_Post -unsigned char *FN_SetFatPAS_Post(float *org); -#endif // FN_SetFatPAS_Post - -#ifdef FN_CheckVisibility_Post -int FN_CheckVisibility_Post(const edict_t *entity, unsigned char *pset); -#endif // FN_CheckVisibility_Post - -#ifdef FN_DeltaSetField_Post -void FN_DeltaSetField_Post(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaSetField_Post - -#ifdef FN_DeltaUnsetField_Post -void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaUnsetField_Post - -#ifdef FN_DeltaAddEncoder_Post -void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); -#endif // FN_DeltaAddEncoder_Post - -#ifdef FN_GetCurrentPlayer_Post -int FN_GetCurrentPlayer_Post(void); -#endif // FN_GetCurrentPlayer_Post - -#ifdef FN_CanSkipPlayer_Post -int FN_CanSkipPlayer_Post(const edict_t *player); -#endif // FN_CanSkipPlayer_Post - -#ifdef FN_DeltaFindField_Post -int FN_DeltaFindField_Post(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaFindField_Post - -#ifdef FN_DeltaSetFieldByIndex_Post -void FN_DeltaSetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaSetFieldByIndex_Post - -#ifdef FN_DeltaUnsetFieldByIndex_Post -void FN_DeltaUnsetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaUnsetFieldByIndex_Post - -#ifdef FN_SetGroupMask_Post -void FN_SetGroupMask_Post(int mask, int op); -#endif // FN_SetGroupMask_Post - -#ifdef FN_engCreateInstancedBaseline_Post -int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *baseline); -#endif // FN_engCreateInstancedBaseline_Post - -#ifdef FN_Cvar_DirectSet_Post -void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value); -#endif // FN_Cvar_DirectSet_Post - -#ifdef FN_ForceUnmodified_Post -void FN_ForceUnmodified_Post(FORCE_TYPE type, float *mins, float *maxs, const char *filename); -#endif // FN_ForceUnmodified_Post - -#ifdef FN_GetPlayerStats_Post -void FN_GetPlayerStats_Post(const edict_t *pClient, int *ping, int *packet_loss); -#endif // FN_GetPlayerStats_Post - -#ifdef FN_AddServerCommand_Post -void FN_AddServerCommand_Post(char *cmd_name, void (*function)(void)); -#endif // FN_AddServerCommand_Post - -#ifdef FN_Voice_GetClientListening_Post -qboolean FN_Voice_GetClientListening_Post(int iReceiver, int iSender); -#endif // FN_Voice_GetClientListening_Post - -#ifdef FN_Voice_SetClientListening_Post -qboolean FN_Voice_SetClientListening_Post(int iReceiver, int iSender, qboolean bListen); -#endif // FN_Voice_SetClientListening_Post - -#ifdef FN_GetPlayerAuthId_Post -const char *FN_GetPlayerAuthId_Post(edict_t *e); -#endif // FN_GetPlayerAuthId - - - - -#ifdef FN_OnFreeEntPrivateData -void FN_OnFreeEntPrivateData(edict_t *pEnt); -#endif // FN_OnFreeEntPrivateData - -#ifdef FN_GameShutdown -void FN_GameShutdown(void); -#endif // FN_GameShutdown - -#ifdef FN_ShouldCollide -int FN_ShouldCollide(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_ShouldCollide - - - - - -#ifdef FN_OnFreeEntPrivateData_Post -void FN_OnFreeEntPrivateData_Post(edict_t *pEnt); -#endif // FN_OnFreeEntPrivateData_Post - -#ifdef FN_GameShutdown_Post -void FN_GameShutdown_Post(void); -#endif // FN_GameShutdown_Post - -#ifdef FN_ShouldCollide_Post -int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_ShouldCollide_Post - -#endif // USE_METAMOD - - -#ifdef FN_AMXX_QUERY -void FN_AMXX_QUERY(void); -#endif // FN_AMXX_QUERY - -#ifdef FN_AMXX_ATTACH -void FN_AMXX_ATTACH(void); -#endif // FN_AMXX_ATTACH - -#ifdef FN_AMXX_DETACH -void FN_AMXX_DETACH(void); -#endif // FN_AMXX_DETACH - -#ifdef FN_AMXX_PLUGINSLOADED -void FN_AMXX_PLUGINSLOADED(void); -#endif // FN_AMXX_PLUGINSLOADED - -#ifdef FN_AMXX_PLUGINSUNLOADING -void FN_AMXX_PLUGINSUNLOADING(void); -#endif // FN_AMXX_PLUGINSUNLOADING - -#ifdef FN_AMXX_PLUGINSUNLOADED -void FN_AMXX_PLUGINSUNLOADED(void); -#endif // FN_AMXX_PLUGINSUNLOADED - -// *** Types *** -typedef void* (*PFN_REQ_FNPTR)(const char * /*name*/); - -// ***** Module funcs stuff ***** -enum ForwardExecType -{ - ET_IGNORE = 0, // Ignore return vaue - ET_STOP, // Stop on PLUGIN_HANDLED - ET_STOP2, // Stop on PLUGIN_HANDLED, continue on other values, return biggest return value - ET_CONTINUE, // Continue; return biggest return value -}; - -enum ForwardParam -{ - FP_DONE = -1, // specify this as the last argument - // only tells the function that there are no more arguments - FP_CELL, // normal cell - FP_FLOAT, // float; used as normal cell though - FP_STRING, // string - FP_STRINGEX, // string; will be updated to the last function's value - FP_ARRAY, // array; use the return value of prepareArray. -}; - -enum PlayerProp -{ - Player_Name, //String - Player_Ip, //String - Player_Team, //String - Player_Ingame, //bool - Player_Authorized, //bool - Player_Vgui, //bool - Player_Time, //float - Player_Playtime, //float - Player_MenuExpire, //float - Player_Weapons, //struct{int,int}[32] - Player_CurrentWeapon, //int - Player_TeamID, //int - Player_Deaths, //int - Player_Aiming, //int - Player_Menu, //int - Player_Keys, //int - Player_Flags, //int[32] - Player_Newmenu, //int - Player_NewmenuPage, //int -}; - -enum LibType -{ - LibType_Library, - LibType_Class -}; - -#define MSGBLOCK_SET 0 -#define MSGBLOCK_GET 1 -#define BLOCK_NOT 0 -#define BLOCK_ONCE 1 -#define BLOCK_SET 2 - -typedef void (*AUTHORIZEFUNC)(int player, const char *authstring); - -typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/); -typedef int (*PFN_ADD_NEW_NATIVES) (const AMX_NATIVE_INFO * /*list*/); -typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...); -typedef char * (*PFN_BUILD_PATHNAME_R) (char * /*buffer*/, size_t /* maxlen */, const char * /* format */, ...); -typedef cell * (*PFN_GET_AMXADDR) (AMX * /*amx*/, cell /*offset*/); -typedef void (*PFN_PRINT_SRVCONSOLE) (char * /*format*/, ...); -typedef const char * (*PFN_GET_MODNAME) (void); -typedef const char * (*PFN_GET_AMXSCRIPTNAME) (int /*id*/); -typedef AMX * (*PFN_GET_AMXSCRIPT) (int /*id*/); -typedef int (*PFN_FIND_AMXSCRIPT_BYAMX) (const AMX * /*amx*/); -typedef int (*PFN_FIND_AMXSCRIPT_BYNAME) (const char * /*name*/); -typedef int (*PFN_SET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, const char * /* source */, int /* max */); -typedef char * (*PFN_GET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, int /*bufferId*/, int * /*pLen*/); -typedef int (*PFN_GET_AMXSTRINGLEN) (const cell *ptr); -typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/); -typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/); -typedef void (*PFN_LOG) (const char * /*fmt*/, ...); -typedef void (*PFN_LOG_ERROR) (AMX * /*amx*/, int /*err*/, const char * /*fmt*/, ...); -typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/); -typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/); -typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/); -typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/); -typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/); -typedef cell (*PFN_PREPARE_CELLARRAY_A) (cell * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/); -typedef cell (*PFN_PREPARE_CHARARRAY_A) (char * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/); -typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/); -typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/); -typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/); -typedef int (*PFN_IS_PLAYER_INGAME) (int /*id*/); -typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/); -typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/); -typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/); -typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/); -typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/); -typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/); -typedef const char * (*PFN_GET_PLAYER_TEAM) (int /*id*/); -typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/); -typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/); -typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/); -typedef int (*PFN_GET_PLAYER_KEYS) (int /*id*/); -typedef int (*PFN_IS_PLAYER_ALIVE) (int /*id*/); -typedef int (*PFN_GET_PLAYER_FRAGS) (int /*id*/); -typedef int (*PFN_IS_PLAYER_CONNECTING) (int /*id*/); -typedef int (*PFN_IS_PLAYER_HLTV) (int /*id*/); -typedef int (*PFN_GET_PLAYER_ARMOR) (int /*id*/); -typedef int (*PFN_GET_PLAYER_HEALTH) (int /*id*/); -#ifdef USE_METAMOD -typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/); -#else -typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/); -#endif -typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/); - -#ifdef MEMORY_TEST -typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, - const unsigned int /*type*/, const size_t /*size*/); -typedef void * (*PFN_REALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, - const unsigned int /*type*/, const size_t /*size*/, void* /*addr*/ ); -typedef void (*PFN_DEALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, - const unsigned int /*type*/, const void* /*addr*/ ); -#endif -typedef int (*PFN_AMX_EXEC) (AMX* /*amx*/, cell* /*return val*/, int /*index*/); -typedef int (*PFN_AMX_EXECV) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, cell[] /*params*/); -typedef int (*PFN_AMX_ALLOT) (AMX* /*amx*/, int /*length*/, cell* /*amx_addr*/, cell** /*phys_addr*/); -typedef int (*PFN_AMX_FINDPUBLIC) (AMX* /*amx*/, char* /*func name*/, int* /*index*/); -typedef int (*PFN_AMX_FINDNATIVE) (AMX* /*amx*/, char* /*func name*/, int* /*index*/); -typedef int (*PFN_LOAD_AMXSCRIPT) (AMX* /*amx*/, void** /*code*/, const char* /*path*/, char[64] /*error info*/, int /* debug */); -typedef int (*PFN_UNLOAD_AMXSCRIPT) (AMX* /*amx*/,void** /*code*/); -typedef cell (*PFN_REAL_TO_CELL) (REAL /*x*/); -typedef REAL (*PFN_CELL_TO_REAL) (cell /*x*/); -typedef int (*PFN_REGISTER_SPFORWARD) (AMX * /*amx*/, int /*func*/, ... /*params*/); -typedef int (*PFN_REGISTER_SPFORWARD_BYNAME) (AMX * /*amx*/, const char * /*funcName*/, ... /*params*/); -typedef void (*PFN_UNREGISTER_SPFORWARD) (int /*id*/); -typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/); -typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/); -typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/); -typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/); -typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char * /*name */); -typedef void (*PFN_REG_AUTH_FUNC) (AUTHORIZEFUNC); -typedef void (*PFN_UNREG_AUTH_FUNC) (AUTHORIZEFUNC); -typedef int (*PFN_FINDLIBRARY) (const char * /*name*/, LibType /*type*/); -typedef size_t (*PFN_ADDLIBRARIES) (const char * /*name*/, LibType /*type*/, void * /*parent*/); -typedef size_t (*PFN_REMOVELIBRARIES) (void * /*parent*/); -typedef void (*PFN_OVERRIDENATIVES) (AMX_NATIVE_INFO * /*natives*/, const char * /*myname*/); -typedef const char * (*PFN_GETLOCALINFO) (const char * /*name*/, const char * /*def*/); -typedef int (*PFN_AMX_REREGISTER) (AMX * /*amx*/, AMX_NATIVE_INFO * /*list*/, int /*list*/); -typedef void * (*PFN_REGISTERFUNCTIONEX) (void * /*pfn*/, const char * /*desc*/); -typedef void (*PFN_MESSAGE_BLOCK) (int /* mode */, int /* message */, int * /* opt */); - -extern PFN_ADD_NATIVES g_fn_AddNatives; -extern PFN_ADD_NEW_NATIVES g_fn_AddNewNatives; -extern PFN_BUILD_PATHNAME g_fn_BuildPathname; -extern PFN_BUILD_PATHNAME_R g_fn_BuildPathnameR; -extern PFN_GET_AMXADDR g_fn_GetAmxAddr; -extern PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; -extern PFN_GET_MODNAME g_fn_GetModname; -extern PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; -extern PFN_GET_AMXSCRIPT g_fn_GetAmxScript; -extern PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; -extern PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; -extern PFN_SET_AMXSTRING g_fn_SetAmxString; -extern PFN_GET_AMXSTRING g_fn_GetAmxString; -extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; -extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; -extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; -extern PFN_LOG g_fn_Log; -extern PFN_LOG_ERROR g_fn_LogErrorFunc; -extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError; -extern PFN_REGISTER_FORWARD g_fn_RegisterForward; -extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward; -extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; -extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; -extern PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA; -extern PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA; -extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; -extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName; -extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP; -extern PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; -extern PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; -extern PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; -extern PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; -extern PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; -extern PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; -extern PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; -extern PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; -extern PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; -extern PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; -extern PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; -extern PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; -extern PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; -extern PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; -extern PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; -extern PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; -extern PFN_AMX_EXEC g_fn_AmxExec; -extern PFN_AMX_ALLOT g_fn_AmxAllot; -extern PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; -extern PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; -extern PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; -extern PFN_REAL_TO_CELL g_fn_RealToCell; -extern PFN_CELL_TO_REAL g_fn_CellToReal; -extern PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward; -extern PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName; -extern PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward; -extern PFN_MERGEDEFINITION_FILE g_fn_MergeDefinition_File; -extern PFN_AMX_FINDNATIVE g_fn_AmxFindNative; -extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; -extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; -extern PFN_FORMAT g_fn_Format; -extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam; -extern PFN_REGISTERFUNCTION g_fn_RegisterFunction; -extern PFN_REQ_FNPTR g_fn_RequestFunction; -extern PFN_AMX_PUSH g_fn_AmxPush; -extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo; -extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr; -extern PFN_REG_AUTH_FUNC g_fn_RegAuthFunc; -extern PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc; -extern PFN_FINDLIBRARY g_fn_FindLibrary; -extern PFN_ADDLIBRARIES g_fn_AddLibraries; -extern PFN_REMOVELIBRARIES g_fn_RemoveLibraries; -extern PFN_OVERRIDENATIVES g_fn_OverrideNatives; -extern PFN_GETLOCALINFO g_fn_GetLocalInfo; -extern PFN_AMX_REREGISTER g_fn_AmxReRegister; -extern PFN_REGISTERFUNCTIONEX g_fn_RegisterFunctionEx; -extern PFN_MESSAGE_BLOCK g_fn_MessageBlock; - -#ifdef MAY_NEVER_BE_DEFINED -// Function prototypes for intellisense and similar systems -// They understand #if 0 so we use #ifdef MAY_NEVER_BE_DEFINED -int MF_AddNatives (const AMX_NATIVE_INFO *list) { } -int MF_AddNewNatives (const AMX_NATIVE_INFO *list) { } -char * MF_BuildPathname (const char * format, ...) { } -char * MF_BuildPathnameR (char *buffer, size_t maxlen, const char *fmt, ...) { } -cell * MF_GetAmxAddr (AMX * amx, cell offset) { } -void MF_PrintSrvConsole (char * format, ...) { } -const char * MF_GetModname (void) { } -const char * MF_GetScriptName (int id) { } -AMX * MF_GetScriptAmx (int id) { } -int MF_FindScriptByAmx (const AMX * amx) { } -int MF_FindScriptByAmx (const char * name) { } -int MF_SetAmxString (AMX * amx, cell amx_addr, const char * source , int max ) { } -char * MF_GetAmxString (AMX * amx, cell amx_addr, int bufferId, int * pLen) { } -int MF_GetAmxStringLen (const cell *ptr) { } -char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { } -void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { } -void MF_Log (const char * fmt, ...) { } -void MF_LogError (AMX * amx, int err, const char *fmt, ...) { } -int MF_RaiseAmxError (AMX * amx, int error) { } -int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { } -int MF_ExecuteForward (int id, ...) { } -cell MF_PrepareCellArray (cell * ptr, unsigned int size) { } -cell MF_PrepareCharArray (char * ptr, unsigned int size) { } -cell MF_PrepareCellArrayA (cell * ptr, unsigned int size, bool copyBack) { } -cell MF_PrepareCharArrayA (char * ptr, unsigned int size, bool copyBack) { } -int MF_IsPlayerValid (int id) { } -const char * MF_GetPlayerName (int id) { } -const char * MF_GetPlayerIP (int id) { } -int MF_IsPlayerIngame (int id) { } -int MF_IsPlayerBot (int id) { } -int MF_IsPlayerAuthorized (int id) { } -float MF_GetPlayerTime (int id) { } -float MF_GetPlayerPlayTime (int id) { } -int MF_GetPlayerCurweapon (int id) { } -const char * MF_GetPlayerTeam (int id) { } -int MF_GetPlayerTeamID (int id) { } -int MF_GetPlayerDeaths (int id) { } -int MF_GetPlayerMenu (int id) { } -int MF_GetPlayerKeys (int id) { } -int MF_IsPlayerAlive (int id) { } -int MF_GetPlayerFrags (int id) { } -int MF_IsPlayerConnecting (int id) { } -int MF_IsPlayerHLTV (int id) { } -int MF_GetPlayerArmor (int id) { } -int MF_GetPlayerHealth (int id) { } -REAL amx_ctof (cell x) { } -cell amx_ftoc (float x) { } -int MF_RegisterSPForwardByName (AMX * amx, const char *str, ...) { } -int MF_RegisterSPForward (AMX * amx, int func, ...) { } -void MF_UnregisterSPForward (int id) { } -int MF_GetPlayerFlags (int id) { } -edict_t* MF_GetPlayerEdict (int id) { } -const char * MF_Format (const char *fmt, ...) { } -void MF_RegisterFunction (void *pfn, const char *description) { } -void * MF_RequestFunction (const char *description) { } -int MF_AmxPush (AMX *amx, cell *params) { } -int MF_AmxExec (AMX *amx, cell *retval, int idx) { } -int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { } -void * MF_PlayerPropAddr (int id, int prop) { } -void MF_RegAuthFunc (AUTHORIZEFUNC fn) { } -void MF_UnregAuthFunc (AUTHORIZEFUNC fn) { } -int MF_FindLibrary (const char *name, LibType type) { } -size_t MF_AddLibraries (const char *name, LibType type, void *parent) { } -size_t MF_RemoveLibraries (void *parent) { } -void MF_OverrideNatives (AMX_NATIVE_INFO *natives, const char *myname) { } -const char * MF_GetLocalInfo (const char *name, const char *def) { } -int MF_AmxReRegister (AMX *amx, AMX_NATIVE_INFO *list, int number) { return 0; } -void * MF_RegisterFunctionEx (void *pfn, const char *description) { } -void * MF_MessageBlock (int mode, int msg, int *opt) { } -#endif // MAY_NEVER_BE_DEFINED - -#define MF_AddNatives g_fn_AddNatives -#define MF_AddNewNatives g_fn_AddNewNatives -#define MF_BuildPathname g_fn_BuildPathname -#define MF_BuildPathnameR g_fn_BuildPathnameR -#define MF_FormatAmxString g_fn_FormatAmxString -#define MF_GetAmxAddr g_fn_GetAmxAddr -#define MF_PrintSrvConsole g_fn_PrintSrvConsole -#define MF_GetModname g_fn_GetModname -#define MF_GetScriptName g_fn_GetAmxScriptName -#define MF_GetScriptAmx g_fn_GetAmxScript -#define MF_FindScriptByAmx g_fn_FindAmxScriptByAmx -#define MF_FindScriptByName g_fn_FindAmxScriptByName -#define MF_SetAmxString g_fn_SetAmxString -#define MF_GetAmxString g_fn_GetAmxString -#define MF_GetAmxStringLen g_fn_GetAmxStringLen -#define MF_CopyAmxMemory g_fn_CopyAmxMemory -void MF_Log(const char *fmt, ...); -void MF_LogError(AMX *amx, int err, const char *fmt, ...); -#define MF_RaiseAmxError g_fn_RaiseAmxError -#define MF_RegisterForward g_fn_RegisterForward -#define MF_ExecuteForward g_fn_ExecuteForward -#define MF_PrepareCellArray g_fn_PrepareCellArray -#define MF_PrepareCharArray g_fn_PrepareCharArray -#define MF_PrepareCellArrayA g_fn_PrepareCellArrayA -#define MF_PrepareCharArrayA g_fn_PrepareCharArrayA -#define MF_IsPlayerValid g_fn_IsPlayerValid -#define MF_GetPlayerName g_fn_GetPlayerName -#define MF_GetPlayerIP g_fn_GetPlayerIP -#define MF_IsPlayerIngame g_fn_IsPlayerIngame -#define MF_IsPlayerBot g_fn_IsPlayerBot -#define MF_IsPlayerAuthorized g_fn_IsPlayerAuthorized -#define MF_GetPlayerTime g_fn_GetPlayerTime -#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime -#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon -#define MF_GetPlayerTeam g_fn_GetPlayerTeam -#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID -#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths -#define MF_GetPlayerMenu g_fn_GetPlayerMenu -#define MF_GetPlayerKeys g_fn_GetPlayerKeys -#define MF_IsPlayerAlive g_fn_IsPlayerAlive -#define MF_GetPlayerFrags g_fn_GetPlayerFrags -#define MF_IsPlayerConnecting g_fn_IsPlayerConnecting -#define MF_IsPlayerHLTV g_fn_IsPlayerHLTV -#define MF_GetPlayerArmor g_fn_GetPlayerArmor -#define MF_GetPlayerHealth g_fn_GetPlayerHealth -#define MF_AmxExec g_fn_AmxExec -#define MF_AmxExecv g_fn_AmxExecv -#define MF_AmxFindPublic g_fn_AmxFindPublic -#define MF_AmxAllot g_fn_AmxAllot -#define MF_AmxFindNative g_fn_AmxFindNative -#define MF_LoadAmxScript g_fn_LoadAmxScript -#define MF_UnloadAmxScript g_fn_UnloadAmxScript -#define MF_MergeDefinitionFile g_fn_MergeDefinition_File -#define amx_ctof g_fn_CellToReal -#define amx_ftoc g_fn_RealToCell -#define MF_RegisterSPForwardByName g_fn_RegisterSPForwardByName -#define MF_RegisterSPForward g_fn_RegisterSPForward -#define MF_UnregisterSPForward g_fn_UnregisterSPForward -#define MF_GetPlayerFlags g_fn_GetPlayerFlags -#define MF_GetPlayerEdict g_fn_GetPlayerEdict -#define MF_Format g_fn_Format -#define MF_RegisterFunction g_fn_RegisterFunction -#define MF_RequestFunction g_fn_RequestFunction -#define MF_AmxPush g_fn_AmxPush -#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo -#define MF_PlayerPropAddr g_fn_PlayerPropAddr -#define MF_RegAuthFunc g_fn_RegAuthFunc -#define MF_UnregAuthFunc g_fn_UnregAuthFunc -#define MF_FindLibrary g_fn_FindLibrary -#define MF_AddLibraries g_fn_AddLibraries -#define MF_RemoveLibraries g_fn_RemoveLibraries -#define MF_OverrideNatives g_fn_OverrideNatives -#define MF_GetLocalInfo g_fn_GetLocalInfo -#define MF_AmxReRegister g_fn_AmxReRegister -#define MF_RegisterFunctionEx g_fn_RegisterFunctionEx -#define MF_MessageBlock g_fn_MessageBlock - -#ifdef MEMORY_TEST -/*** Memory ***/ -void *operator new(size_t reportedSize); -void *operator new[](size_t reportedSize); -void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine); -void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine); -void operator delete(void *reportedAddress); -void operator delete[](void *reportedAddress); - -// Allocation types -extern const unsigned int m_alloc_unknown; -extern const unsigned int m_alloc_new; -extern const unsigned int m_alloc_new_array; -extern const unsigned int m_alloc_malloc; -extern const unsigned int m_alloc_calloc; -extern const unsigned int m_alloc_realloc; -extern const unsigned int m_alloc_delete; -extern const unsigned int m_alloc_delete_array; -extern const unsigned int m_alloc_free; - -// To be called before new / delete -void Mem_SetOwner(const char *filename, int line, const char *function); -// Actual allocator -void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int allocationType, const size_t reportedSize); -void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress); -void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int deallocationType, void *reportedAddress); - -// memory macros -#ifndef __FUNCTION__ -#define __FUNCTION__ "??" -#endif - -// call Mem_SetOwner, followed by the actual new operator -#define new (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new -// call Mem_SetOwner, followed by the actual delete operator -#define delete (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? Mem_SetOwner("",0,"") : delete -#define malloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_malloc,sz) -#define calloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_calloc,sz) -#define realloc(ptr,sz) Mem_Reallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_realloc,sz,ptr) -#define free(ptr) Mem_Deallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_free,ptr) - -#endif //MEMORY_TEST - -#endif // #ifndef __AMXXMODULE_H__ +/* + * AMX Mod X Module Interface Functions + * This file may be freely used +*/ + +// prevent double include +#ifndef __AMXXMODULE_H__ +#define __AMXXMODULE_H__ + +// config +#include "moduleconfig.h" + +#include // size_t +// metamod include files +#ifdef USE_METAMOD +#include +#include +#include "osdep.h" +#endif // #ifdef USE_METAMOD + +// DLL Export +#undef DLLEXPORT +#ifndef __linux__ +#define DLLEXPORT __declspec(dllexport) +#else +#define DLLEXPORT __attribute__((visibility("default"))) +#define LINUX +#endif + +#undef C_DLLEXPORT +#define C_DLLEXPORT extern "C" DLLEXPORT + +// ***** AMXX stuff ***** + +// module interface version was 1 +// 2 - added logtag to struct (amxx1.1-rc1) +// 3 - added new tagAMX structure (amxx1.5) +// 4 - added new 'library' setting for direct loading +#define AMXX_INTERFACE_VERSION 4 + +// amxx module info +struct amxx_module_info_s +{ + const char *name; + const char *author; + const char *version; + int reload; // reload on mapchange when nonzero + const char *logtag; // added in version 2 + const char *library; // added in version 4 + const char *libclass; // added in version 4 +}; + +// return values from functions called by amxx +#define AMXX_OK 0 /* no error */ +#define AMXX_IFVERS 1 /* interface version */ +#define AMXX_PARAM 2 /* Invalid parameter */ +#define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ + +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + +// *** Small stuff *** +// The next section is copied from the amx.h file +// Copyright (c) ITB CompuPhase, 1997-2005 + +#if defined HAVE_STDINT_H + #include +#else + #if defined __LCC__ || defined __DMC__ || defined LINUX + #if defined HAVE_INTTYPES_H + #include + #else + #include + #endif + #elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L + /* The ISO C99 defines the int16_t and int_32t types. If the compiler got + * here, these types are probably undefined. + */ + #if defined __MACH__ + #include + typedef unsigned short int uint16_t; + typedef unsigned long int uint32_t; + #elif defined __FreeBSD__ + #include + #else + typedef short int int16_t; + typedef unsigned short int uint16_t; + #if defined SN_TARGET_PS2 + typedef int int32_t; + typedef unsigned int uint32_t; + #else + typedef long int int32_t; + typedef unsigned long int uint32_t; + #endif + #if defined __WIN32__ || defined _WIN32 || defined WIN32 + typedef __int64 int64_t; + typedef unsigned __int64 uint64_t; + #define HAVE_I64 + #elif defined __GNUC__ + typedef long long int64_t; + typedef unsigned long long uint64_t; + #define HAVE_I64 + #endif + #endif + #endif + #define HAVE_STDINT_H +#endif +#if defined _LP64 || defined WIN64 || defined _WIN64 + #if !defined __64BIT__ + #define __64BIT__ + #endif +#endif + +/* calling convention for native functions */ +#if !defined AMX_NATIVE_CALL + #define AMX_NATIVE_CALL +#endif +/* calling convention for all interface functions and callback functions */ +#if !defined AMXAPI + #if defined STDECL + #define AMXAPI __stdcall + #elif defined CDECL + #define AMXAPI __cdecl + #else + #define AMXAPI + #endif +#endif +#if !defined AMXEXPORT + #define AMXEXPORT +#endif + +#if !defined PAWN_CELL_SIZE + #define PAWN_CELL_SIZE 32 /* by default, use 32-bit cells */ +#endif +#if PAWN_CELL_SIZE==16 + typedef uint16_t ucell; + typedef int16_t cell; +#elif PAWN_CELL_SIZE==32 + typedef uint32_t ucell; + typedef int32_t cell; +#define REAL float +#elif PAWN_CELL_SIZE==64 + typedef uint64_t ucell; + typedef int64_t cell; +#define REAL double +#else + #error Unsupported cell size (PAWN_CELL_SIZE) +#endif + +#define UNPACKEDMAX ((1 << (sizeof(cell)-1)*8) - 1) +#define UNLIMITED (~1u >> 1) + +struct tagAMX; +typedef cell (AMX_NATIVE_CALL *AMX_NATIVE)(struct tagAMX *amx, cell *params); +typedef int (AMXAPI *AMX_CALLBACK)(struct tagAMX *amx, cell index, + cell *result, cell *params); +typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx); +#if !defined _FAR + #define _FAR +#endif + +#if defined _MSC_VER + #pragma warning(disable:4103) /* disable warning message 4103 that complains + * about pragma pack in a header file */ + #pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */ + + #if _MSC_VER >= 1400 + #if !defined NO_MSVC8_AUTO_COMPAT + + /* Disable deprecation warnings concerning unsafe CRT functions */ + #if !defined _CRT_SECURE_NO_DEPRECATE + #define _CRT_SECURE_NO_DEPRECATE + #endif + + /* Replace the POSIX function with ISO C++ conformant ones as they are now deprecated */ + #define access _access + #define cabs _cabs + #define cgets _cgets + #define chdir _chdir + #define chmod _chmod + #define chsize _chsize + #define close _close + #define cprintf _cprintf + #define cputs _cputts + #define creat _creat + #define cscanf _cscanf + #define cwait _cwait + #define dup _dup + #define dup2 _dup2 + #define ecvt _ecvt + #define eof _eof + #define execl _execl + #define execle _execle + #define execlp _execlp + #define execlpe _execlpe + #define execv _execv + #define execve _execv + #define execvp _execvp + #define execvpe _execvpe + #define fcloseall _fcloseall + #define fcvt _fcvt + #define fdopen _fdopen + #define fgetchar _fgetchar + #define filelength _filelength + #define fileno _fileno + #define flushall _flushall + #define fputchar _fputchar + #define gcvt _gcvt + #define getch _getch + #define getche _getche + #define getcwd _getcwd + #define getpid _getpid + #define getw _getw + #define hypot _hypot + #define inp _inp + #define inpw _inpw + #define isascii __isascii + #define isatty _isatty + #define iscsym __iscsym + #define iscsymf __iscsymf + #define itoa _itoa + #define j0 _j0 + #define j1 _j1 + #define jn _jn + #define kbhit _kbhit + #define lfind _lfind + #define locking _locking + #define lsearch _lsearch + #define lseek _lseek + #define ltoa _ltoa + #define memccpy _memccpy + #define memicmp _memicmp + #define mkdir _mkdir + #define mktemp _mktemp + #define open _open + #define outp _outp + #define outpw _outpw + #define putch _putch + #define putenv _putenv + #define putw _putw + #define read _read + #define rmdir _rmdir + #define rmtmp _rmtmp + #define setmode _setmode + #define sopen _sopen + #define spawnl _spawnl + #define spawnle _spawnle + #define spawnlp _spawnlp + #define spawnlpe _spawnlpe + #define spawnv _spawnv + #define spawnve _spawnve + #define spawnvp _spawnvp + #define spawnvpe _spawnvpe + #define strcmpi _strcmpi + #define strdup _strdup + #define stricmp _stricmp + #define strlwr _strlwr + #define strnicmp _strnicmp + #define strnset _strnset + #define strrev _strrev + #define strset _strset + #define strupr _strupr + #define swab _swab + #define tell _tell + #define tempnam _tempnam + #define toascii __toascii + #define tzset _tzset + #define ultoa _ultoa + #define umask _umask + #define ungetch _ungetch + #define unlink _unlink + #define wcsdup _wcsdup + #define wcsicmp _wcsicmp + #define wcsicoll _wcsicoll + #define wcslwr _wcslwr + #define wcsnicmp _wcsnicmp + #define wcsnset _wcsnset + #define wcsrev _wcsrev + #define wcsset _wcsset + #define wcsupr _wcsupr + #define write _write + #define y0 _y0 + #define y1 _y1 + #define yn _yn + + /* Disable deprecation warnings because MSVC8 seemingly thinks the ISO C++ conformant + * functions above are deprecated. */ + #pragma warning (disable:4996) + + #endif + #else + #define vsnprintf _vsnprintf + #endif +#endif + + +/* Some compilers do not support the #pragma align, which should be fine. Some + * compilers give a warning on unknown #pragmas, which is not so fine... + */ +#if (defined SN_TARGET_PS2 || defined __GNUC__) && !defined AMX_NO_ALIGN + #define AMX_NO_ALIGN +#endif + +#if defined __GNUC__ + #define PACKED __attribute__((packed)) +#else + #define PACKED +#endif + +#if !defined AMX_NO_ALIGN + #if defined LINUX || defined __FreeBSD__ + #pragma pack(1) /* structures must be packed (byte-aligned) */ + #elif defined MACOS && defined __MWERKS__ + #pragma options align=mac68k + #else + #pragma pack(push) + #pragma pack(1) /* structures must be packed (byte-aligned) */ + #if defined __TURBOC__ + #pragma option -a- /* "pack" pragma for older Borland compilers */ + #endif + #endif +#endif + +typedef struct { + const char _FAR *name PACKED; + AMX_NATIVE func PACKED; +} AMX_NATIVE_INFO; + +#define AMX_USERNUM 4 + +/* The AMX structure is the internal structure for many functions. Not all + * fields are valid at all times; many fields are cached in local variables. + */ +typedef struct tagAMX { + unsigned char _FAR *base PACKED; /* points to the AMX header plus the code, optionally also the data */ + unsigned char _FAR *data PACKED; /* points to separate data+stack+heap, may be NULL */ + AMX_CALLBACK callback PACKED; + AMX_DEBUG debug PACKED; /* debug callback */ + /* for external functions a few registers must be accessible from the outside */ + cell cip PACKED; /* instruction pointer: relative to base + amxhdr->cod */ + cell frm PACKED; /* stack frame base: relative to base + amxhdr->dat */ + cell hea PACKED; /* top of the heap: relative to base + amxhdr->dat */ + cell hlw PACKED; /* bottom of the heap: relative to base + amxhdr->dat */ + cell stk PACKED; /* stack pointer: relative to base + amxhdr->dat */ + cell stp PACKED; /* top of the stack: relative to base + amxhdr->dat */ + int flags PACKED; /* current status, see amx_Flags() */ + /* user data */ + long usertags[AMX_USERNUM] PACKED; + //okay userdata[3] in AMX Mod X is for the CPlugin * pointer + //we're also gonna set userdata[2] to a special debug structure + void _FAR *userdata[AMX_USERNUM] PACKED; + /* native functions can raise an error */ + int error PACKED; + /* passing parameters requires a "count" field */ + int paramcount; + /* the sleep opcode needs to store the full AMX status */ + cell pri PACKED; + cell alt PACKED; + cell reset_stk PACKED; + cell reset_hea PACKED; + cell sysreq_d PACKED; /* relocated address/value for the SYSREQ.D opcode */ + /* support variables for the JIT */ + int reloc_size PACKED; /* required temporary buffer for relocations */ + long code_size PACKED; /* estimated memory footprint of the native code */ +} PACKED AMX; + +enum { + AMX_ERR_NONE, + /* reserve the first 15 error codes for exit codes of the abstract machine */ + AMX_ERR_EXIT, /* forced exit */ + AMX_ERR_ASSERT, /* assertion failed */ + AMX_ERR_STACKERR, /* stack/heap collision */ + AMX_ERR_BOUNDS, /* index out of bounds */ + AMX_ERR_MEMACCESS, /* invalid memory access */ + AMX_ERR_INVINSTR, /* invalid instruction */ + AMX_ERR_STACKLOW, /* stack underflow */ + AMX_ERR_HEAPLOW, /* heap underflow */ + AMX_ERR_CALLBACK, /* no callback, or invalid callback */ + AMX_ERR_NATIVE, /* native function failed */ + AMX_ERR_DIVIDE, /* divide by zero */ + AMX_ERR_SLEEP, /* go into sleepmode - code can be restarted */ + AMX_ERR_INVSTATE, /* invalid state for this access */ + + AMX_ERR_MEMORY = 16, /* out of memory */ + AMX_ERR_FORMAT, /* invalid file format */ + AMX_ERR_VERSION, /* file is for a newer version of the AMX */ + AMX_ERR_NOTFOUND, /* function not found */ + AMX_ERR_INDEX, /* invalid index parameter (bad entry point) */ + AMX_ERR_DEBUG, /* debugger cannot run */ + AMX_ERR_INIT, /* AMX not initialized (or doubly initialized) */ + AMX_ERR_USERDATA, /* unable to set user data field (table full) */ + AMX_ERR_INIT_JIT, /* cannot initialize the JIT */ + AMX_ERR_PARAMS, /* parameter error */ + AMX_ERR_DOMAIN, /* domain error, expression result does not fit in range */ +}; + +#if !defined AMX_NO_ALIGN + #if defined __linux__ + #pragma pack() /* reset default packing */ + #else + #pragma pack(pop) /* reset previous packing */ + #endif +#endif + + +// ***** declare functions ***** + +#ifdef USE_METAMOD +void UTIL_LogPrintf( char *fmt, ... ); +void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage); +short FixedSigned16( float value, float scale ); +unsigned short FixedUnsigned16( float value, float scale ); + +#ifdef FN_META_QUERY +void FN_META_QUERY(void); +#endif // FN_META_QUERY + +#ifdef FN_META_ATTACH +void FN_META_ATTACH(void); +#endif // FN_META_ATTACH + +#ifdef FN_META_DETACH +void FN_META_DETACH(void); +#endif // FN_META_DETACH + + + + + +#ifdef FN_GameDLLInit +void FN_GameDLLInit(void); +#endif // FN_GameDLLInit + +#ifdef FN_DispatchSpawn +int FN_DispatchSpawn(edict_t *pent); +#endif // FN_DispatchSpawn + +#ifdef FN_DispatchThink +void FN_DispatchThink(edict_t *pent); +#endif // FN_DispatchThink + +#ifdef FN_DispatchUse +void FN_DispatchUse(edict_t *pentUser, edict_t *pentOther); +#endif // FN_DispatchUse + +#ifdef FN_DispatchTouch +void FN_DispatchTouch(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_DispatchTouch + +#ifdef FN_DispatchBlocked +void FN_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther); +#endif // FN_DispatchBlocked + +#ifdef FN_DispatchKeyValue +void FN_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd); +#endif // FN_DispatchKeyValue + +#ifdef FN_DispatchSave +void FN_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData); +#endif // FN_DispatchSave + +#ifdef FN_DispatchRestore +int FN_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); +#endif // FN_DispatchRestore + +#ifdef FN_DispatchObjectCollsionBox +void FN_DispatchObjectCollsionBox(edict_t *pent); +#endif // FN_DispatchObjectCollsionBox + +#ifdef FN_SaveWriteFields +void FN_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveWriteFields + +#ifdef FN_SaveReadFields +void FN_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveReadFields + +#ifdef FN_SaveGlobalState +void FN_SaveGlobalState(SAVERESTOREDATA *pSaveData); +#endif // FN_SaveGlobalState + +#ifdef FN_RestoreGlobalState +void FN_RestoreGlobalState(SAVERESTOREDATA *pSaveData); +#endif // FN_RestoreGlobalState + +#ifdef FN_ResetGlobalState +void FN_ResetGlobalState(void); +#endif // FN_ResetGlobalState + +#ifdef FN_ClientConnect +BOOL FN_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); +#endif // FN_ClientConnect + +#ifdef FN_ClientDisconnect +void FN_ClientDisconnect(edict_t *pEntity); +#endif // FN_ClientDisconnect + +#ifdef FN_ClientKill +void FN_ClientKill(edict_t *pEntity); +#endif // FN_ClientKill + +#ifdef FN_ClientPutInServer +void FN_ClientPutInServer(edict_t *pEntity); +#endif // FN_ClientPutInServer + +#ifdef FN_ClientCommand +void FN_ClientCommand(edict_t *pEntity); +#endif // FN_ClientCommand + +#ifdef FN_ClientUserInfoChanged +void FN_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer); +#endif // FN_ClientUserInfoChanged + +#ifdef FN_ServerActivate +void FN_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax); +#endif // FN_ServerActivate + +#ifdef FN_ServerDeactivate +void FN_ServerDeactivate(void); +#endif // FN_ServerDeactivate + +#ifdef FN_PlayerPreThink +void FN_PlayerPreThink(edict_t *pEntity); +#endif // FN_PlayerPreThink + +#ifdef FN_PlayerPostThink +void FN_PlayerPostThink(edict_t *pEntity); +#endif // FN_PlayerPostThink + +#ifdef FN_StartFrame +void FN_StartFrame(void); +#endif // FN_StartFrame + +#ifdef FN_ParmsNewLevel +void FN_ParmsNewLevel(void); +#endif // FN_ParmsNewLevel + +#ifdef FN_ParmsChangeLevel +void FN_ParmsChangeLevel(void); +#endif // FN_ParmsChangeLevel + +#ifdef FN_GetGameDescription +const char *FN_GetGameDescription(void); +#endif // FN_GetGameDescription + +#ifdef FN_PlayerCustomization +void FN_PlayerCustomization(edict_t *pEntity, customization_t *pCust); +#endif // FN_PlayerCustomization + +#ifdef FN_SpectatorConnect +void FN_SpectatorConnect(edict_t *pEntity); +#endif // FN_SpectatorConnect + +#ifdef FN_SpectatorDisconnect +void FN_SpectatorDisconnect(edict_t *pEntity); +#endif // FN_SpectatorDisconnect + +#ifdef FN_SpectatorThink +void FN_SpectatorThink(edict_t *pEntity); +#endif // FN_SpectatorThink + +#ifdef FN_Sys_Error +void FN_Sys_Error(const char *error_string); +#endif // FN_Sys_Error + +#ifdef FN_PM_Move +void FN_PM_Move(struct playermove_s *ppmove, int server); +#endif // FN_PM_Move + +#ifdef FN_PM_Init +void FN_PM_Init(struct playermove_s *ppmove); +#endif // FN_PM_Init + +#ifdef FN_PM_FindTextureType +char FN_PM_FindTextureType(char *name); +#endif // FN_PM_FindTextureType + +#ifdef FN_SetupVisibility +void FN_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); +#endif // FN_SetupVisibility + +#ifdef FN_UpdateClientData +void FN_UpdateClientData(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); +#endif // FN_UpdateClientData + +#ifdef FN_AddToFullPack +int FN_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); +#endif // FN_AddToFullPack + +#ifdef FN_CreateBaseline +void FN_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); +#endif // FN_CreateBaseline + +#ifdef FN_RegisterEncoders +void FN_RegisterEncoders(void); +#endif // FN_RegisterEncoders + +#ifdef FN_GetWeaponData +int FN_GetWeaponData(struct edict_s *player, struct weapon_data_s *info); +#endif // FN_GetWeaponData + +#ifdef FN_CmdStart +void FN_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); +#endif // FN_CmdStart + +#ifdef FN_CmdEnd +void FN_CmdEnd(const edict_t *player); +#endif // FN_CmdEnd + +#ifdef FN_ConnectionlessPacket +int FN_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); +#endif // FN_ConnectionlessPacket + +#ifdef FN_GetHullBounds +int FN_GetHullBounds(int hullnumber, float *mins, float *maxs); +#endif // FN_GetHullBounds + +#ifdef FN_CreateInstancedBaselines +void FN_CreateInstancedBaselines(void); +#endif // FN_CreateInstancedBaselines + +#ifdef FN_InconsistentFile +int FN_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message); +#endif // FN_InconsistentFile + +#ifdef FN_AllowLagCompensation +int FN_AllowLagCompensation(void); +#endif // FN_AllowLagCompensation + + + + +#ifdef FN_GameDLLInit_Post +void FN_GameDLLInit_Post(void); +#endif // FN_GameDLLInit_Post + +#ifdef FN_DispatchSpawn_Post +int FN_DispatchSpawn_Post(edict_t *pent); +#endif // FN_DispatchSpawn_Post + +#ifdef FN_DispatchThink_Post +void FN_DispatchThink_Post(edict_t *pent); +#endif // FN_DispatchThink_Post + +#ifdef FN_DispatchUse_Post +void FN_DispatchUse_Post(edict_t *pentUser, edict_t *pentOther); +#endif // FN_DispatchUse_Post + +#ifdef FN_DispatchTouch_Post +void FN_DispatchTouch_Post(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_DispatchTouch_Post + +#ifdef FN_DispatchBlocked_Post +void FN_DispatchBlocked_Post(edict_t *pentBlocked, edict_t *pentOther); +#endif // FN_DispatchBlocked_Post + +#ifdef FN_DispatchKeyValue_Post +void FN_DispatchKeyValue_Post(edict_t *pentKeyvalue, KeyValueData *pkvd); +#endif // FN_DispatchKeyValue_Post + +#ifdef FN_DispatchSave_Post +void FN_DispatchSave_Post(edict_t *pent, SAVERESTOREDATA *pSaveData); +#endif // FN_DispatchSave_Post + +#ifdef FN_DispatchRestore_Post +int FN_DispatchRestore_Post(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); +#endif // FN_DispatchRestore_Post + +#ifdef FN_DispatchObjectCollsionBox_Post +void FN_DispatchObjectCollsionBox_Post(edict_t *pent); +#endif // FN_DispatchObjectCollsionBox_Post + +#ifdef FN_SaveWriteFields_Post +void FN_SaveWriteFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveWriteFields_Post + +#ifdef FN_SaveReadFields_Post +void FN_SaveReadFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveReadFields_Post + +#ifdef FN_SaveGlobalState_Post +void FN_SaveGlobalState_Post(SAVERESTOREDATA *pSaveData); +#endif // FN_SaveGlobalState_Post + +#ifdef FN_RestoreGlobalState_Post +void FN_RestoreGlobalState_Post(SAVERESTOREDATA *pSaveData); +#endif // FN_RestoreGlobalState_Post + +#ifdef FN_ResetGlobalState_Post +void FN_ResetGlobalState_Post(void); +#endif // FN_ResetGlobalState_Post + +#ifdef FN_ClientConnect_Post +BOOL FN_ClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); +#endif // FN_ClientConnect_Post + +#ifdef FN_ClientDisconnect_Post +void FN_ClientDisconnect_Post(edict_t *pEntity); +#endif // FN_ClientDisconnect_Post + +#ifdef FN_ClientKill_Post +void FN_ClientKill_Post(edict_t *pEntity); +#endif // FN_ClientKill_Post + +#ifdef FN_ClientPutInServer_Post +void FN_ClientPutInServer_Post(edict_t *pEntity); +#endif // FN_ClientPutInServer_Post + +#ifdef FN_ClientCommand_Post +void FN_ClientCommand_Post(edict_t *pEntity); +#endif // FN_ClientCommand_Post + +#ifdef FN_ClientUserInfoChanged_Post +void FN_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer); +#endif // FN_ClientUserInfoChanged_Post + +#ifdef FN_ServerActivate_Post +void FN_ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax); +#endif // FN_ServerActivate_Post + +#ifdef FN_ServerDeactivate_Post +void FN_ServerDeactivate_Post(void); +#endif // FN_ServerDeactivate_Post + +#ifdef FN_PlayerPreThink_Post +void FN_PlayerPreThink_Post(edict_t *pEntity); +#endif // FN_PlayerPreThink_Post + +#ifdef FN_PlayerPostThink_Post +void FN_PlayerPostThink_Post(edict_t *pEntity); +#endif // FN_PlayerPostThink_Post + +#ifdef FN_StartFrame_Post +void FN_StartFrame_Post(void); +#endif // FN_StartFrame_Post + +#ifdef FN_ParmsNewLevel_Post +void FN_ParmsNewLevel_Post(void); +#endif // FN_ParmsNewLevel_Post + +#ifdef FN_ParmsChangeLevel_Post +void FN_ParmsChangeLevel_Post(void); +#endif // FN_ParmsChangeLevel_Post + +#ifdef FN_GetGameDescription_Post +const char *FN_GetGameDescription_Post(void); +#endif // FN_GetGameDescription_Post + +#ifdef FN_PlayerCustomization_Post +void FN_PlayerCustomization_Post(edict_t *pEntity, customization_t *pCust); +#endif // FN_PlayerCustomization_Post + +#ifdef FN_SpectatorConnect_Post +void FN_SpectatorConnect_Post(edict_t *pEntity); +#endif // FN_SpectatorConnect_Post + +#ifdef FN_SpectatorDisconnect_Post +void FN_SpectatorDisconnect_Post(edict_t *pEntity); +#endif // FN_SpectatorDisconnect_Post + +#ifdef FN_SpectatorThink_Post +void FN_SpectatorThink_Post(edict_t *pEntity); +#endif // FN_SpectatorThink_Post + +#ifdef FN_Sys_Error_Post +void FN_Sys_Error_Post(const char *error_string); +#endif // FN_Sys_Error_Post + +#ifdef FN_PM_Move_Post +void FN_PM_Move_Post(struct playermove_s *ppmove, int server); +#endif // FN_PM_Move_Post + +#ifdef FN_PM_Init_Post +void FN_PM_Init_Post(struct playermove_s *ppmove); +#endif // FN_PM_Init_Post + +#ifdef FN_PM_FindTextureType_Post +char FN_PM_FindTextureType_Post(char *name); +#endif // FN_PM_FindTextureType_Post + +#ifdef FN_SetupVisibility_Post +void FN_SetupVisibility_Post(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); +#endif // FN_SetupVisibility_Post + +#ifdef FN_UpdateClientData_Post +void FN_UpdateClientData_Post(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); +#endif // FN_UpdateClientData_Post + +#ifdef FN_AddToFullPack_Post +int FN_AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); +#endif // FN_AddToFullPack_Post + +#ifdef FN_CreateBaseline_Post +void FN_CreateBaseline_Post(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); +#endif // FN_CreateBaseline_Post + +#ifdef FN_RegisterEncoders_Post +void FN_RegisterEncoders_Post(void); +#endif // FN_RegisterEncoders_Post + +#ifdef FN_GetWeaponData_Post +int FN_GetWeaponData_Post(struct edict_s *player, struct weapon_data_s *info); +#endif // FN_GetWeaponData_Post + +#ifdef FN_CmdStart_Post +void FN_CmdStart_Post(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); +#endif // FN_CmdStart_Post + +#ifdef FN_CmdEnd_Post +void FN_CmdEnd_Post(const edict_t *player); +#endif // FN_CmdEnd_Post + +#ifdef FN_ConnectionlessPacket_Post +int FN_ConnectionlessPacket_Post(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); +#endif // FN_ConnectionlessPacket_Post + +#ifdef FN_GetHullBounds_Post +int FN_GetHullBounds_Post(int hullnumber, float *mins, float *maxs); +#endif // FN_GetHullBounds_Post + +#ifdef FN_CreateInstancedBaselines_Post +void FN_CreateInstancedBaselines_Post(void); +#endif // FN_CreateInstancedBaselines_Post + +#ifdef FN_InconsistentFile_Post +int FN_InconsistentFile_Post(const edict_t *player, const char *filename, char *disconnect_message); +#endif // FN_InconsistentFile_Post + +#ifdef FN_AllowLagCompensation_Post +int FN_AllowLagCompensation_Post(void); +#endif // FN_AllowLagCompensation_Post + + + +#ifdef FN_PrecacheModel +int FN_PrecacheModel(char *s); +#endif // FN_PrecacheModel + +#ifdef FN_PrecacheSound +int FN_PrecacheSound(char *s); +#endif // FN_PrecacheSound + +#ifdef FN_SetModel +void FN_SetModel(edict_t *e, const char *m); +#endif // FN_SetModel + +#ifdef FN_ModelIndex +int FN_ModelIndex(const char *m); +#endif // FN_ModelIndex + +#ifdef FN_ModelFrames +int FN_ModelFrames(int modelIndex); +#endif // FN_ModelFrames + +#ifdef FN_SetSize +void FN_SetSize(edict_t *e, const float *rgflMin, const float *rgflMax); +#endif // FN_SetSize + +#ifdef FN_ChangeLevel +void FN_ChangeLevel(char *s1, char *s2); +#endif // FN_ChangeLevel + +#ifdef FN_GetSpawnParms +void FN_GetSpawnParms(edict_t *ent); +#endif // FN_GetSpawnParms + +#ifdef FN_SaveSpawnParms +void FN_SaveSpawnParms(edict_t *ent); +#endif // FN_SaveSpawnParms + +#ifdef FN_VecToYaw +float FN_VecToYaw(const float *rgflVector); +#endif // FN_VecToYaw + +#ifdef FN_VecToAngles +void FN_VecToAngles(const float *rgflVectorIn, float *rgflVectorOut); +#endif // FN_VecToAngles + +#ifdef FN_MoveToOrigin +void FN_MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType); +#endif // FN_MoveToOrigin + +#ifdef FN_ChangeYaw +void FN_ChangeYaw(edict_t *ent); +#endif // FN_ChangeYaw + +#ifdef FN_ChangePitch +void FN_ChangePitch(edict_t *ent); +#endif // FN_ChangePitch + +#ifdef FN_FindEntityByString +edict_t *FN_FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); +#endif // FN_FindEntityByString + +#ifdef FN_GetEntityIllum +int FN_GetEntityIllum(edict_t *pEnt); +#endif // FN_GetEntityIllum + +#ifdef FN_FindEntityInSphere +edict_t *FN_FindEntityInSphere(edict_t *pEdictStartSearchAfter, const float *org, float rad); +#endif // FN_FindEntityInSphere + +#ifdef FN_FindClientInPVS +edict_t *FN_FindClientInPVS(edict_t *pEdict); +#endif // FN_FindClientInPVS + +#ifdef FN_EntitiesInPVS +edict_t *FN_EntitiesInPVS(edict_t *pplayer); +#endif // FN_EntitiesInPVS + +#ifdef FN_MakeVectors +void FN_MakeVectors(const float *rgflVector); +#endif // FN_MakeVectors + +#ifdef FN_AngleVectors +void FN_AngleVectors(const float *rgflVector, float *forward, float *right, float *up); +#endif // FN_AngleVectors + +#ifdef FN_CreateEntity +edict_t *FN_CreateEntity(void); +#endif // FN_CreateEntity + +#ifdef FN_RemoveEntity +void FN_RemoveEntity(edict_t *e); +#endif // FN_RemoveEntity + +#ifdef FN_CreateNamedEntity +edict_t *FN_CreateNamedEntity(int className); +#endif // FN_CreateNamedEntity + +#ifdef FN_MakeStatic +void FN_MakeStatic(edict_t *ent); +#endif // FN_MakeStatic + +#ifdef FN_EntIsOnFloor +int FN_EntIsOnFloor(edict_t *ent); +#endif // FN_EntIsOnFloor + +#ifdef FN_DropToFloor +int FN_DropToFloor(edict_t *ent); +#endif // FN_DropToFloor + +#ifdef FN_WalkMove +int FN_WalkMove(edict_t *ent, float yaw, float dist, int iMode); +#endif // FN_WalkMove + +#ifdef FN_SetOrigin +void FN_SetOrigin(edict_t *e, const float *rgflOrigin); +#endif // FN_SetOrigin + +#ifdef FN_EmitSound +void FN_EmitSound(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); +#endif // FN_EmitSound + +#ifdef FN_EmitAmbientSound +void FN_EmitAmbientSound(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); +#endif // FN_EmitAmbientSound + +#ifdef FN_TraceLine +void FN_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceLine + +#ifdef FN_TraceToss +void FN_TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); +#endif // FN_TraceToss + +#ifdef FN_TraceMonsterHull +int FN_TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceMonsterHull + +#ifdef FN_TraceHull +void FN_TraceHull(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceHull + +#ifdef FN_TraceModel +void FN_TraceModel(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); +#endif // FN_TraceModel + +#ifdef FN_TraceTexture +const char *FN_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2 ); +#endif // FN_TraceTexture + +#ifdef FN_TraceSphere +void FN_TraceSphere(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceSphere + +#ifdef FN_GetAimVector +void FN_GetAimVector(edict_t *ent, float speed, float *rgflReturn); +#endif // FN_GetAimVector + +#ifdef FN_ServerCommand +void FN_ServerCommand(char *str); +#endif // FN_ServerCommand + +#ifdef FN_ServerExecute +void FN_ServerExecute(void); +#endif // FN_ServerExecute + +#ifdef FN_engClientCommand +void FN_engClientCommand(edict_t *pEdict, char *szFmt, ...); +#endif // FN_engClientCommand + +#ifdef FN_ParticleEffect +void FN_ParticleEffect(const float *org, const float *dir, float color, float count); +#endif // FN_ParticleEffect + +#ifdef FN_LightStyle +void FN_LightStyle(int style, char *val); +#endif // FN_LightStyle + +#ifdef FN_DecalIndex +int FN_DecalIndex(const char *name); +#endif // FN_DecalIndex + +#ifdef FN_PointContents +int FN_PointContents(const float *rgflVector); +#endif // FN_PointContents + +#ifdef FN_MessageBegin +void FN_MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_MessageBegin + +#ifdef FN_MessageEnd +void FN_MessageEnd(void); +#endif // FN_MessageEnd + +#ifdef FN_WriteByte +void FN_WriteByte(int iValue); +#endif // FN_WriteByte + +#ifdef FN_WriteChar +void FN_WriteChar(int iValue); +#endif // FN_WriteChar + +#ifdef FN_WriteShort +void FN_WriteShort(int iValue); +#endif // FN_WriteShort + +#ifdef FN_WriteLong +void FN_WriteLong(int iValue); +#endif // FN_WriteLong + +#ifdef FN_WriteAngle +void FN_WriteAngle(float flValue); +#endif // FN_WriteAngle + +#ifdef FN_WriteCoord +void FN_WriteCoord(float flValue); +#endif // FN_WriteCoord + +#ifdef FN_WriteString +void FN_WriteString(const char *sz); +#endif // FN_WriteString + +#ifdef FN_WriteEntity +void FN_WriteEntity(int iValue); +#endif // FN_WriteEntity + +#ifdef FN_CVarRegister +void FN_CVarRegister(cvar_t *pCvar); +#endif // FN_CVarRegister + +#ifdef FN_CVarGetFloat +float FN_CVarGetFloat(const char *szVarName); +#endif // FN_CVarGetFloat + +#ifdef FN_CVarGetString +const char *FN_CVarGetString(const char *szVarName); +#endif // FN_CVarGetString + +#ifdef FN_CVarSetFloat +void FN_CVarSetFloat(const char *szVarName, float flValue); +#endif // FN_CVarSetFloat + +#ifdef FN_CVarSetString +void FN_CVarSetString(const char *szVarName, const char *szValue); +#endif // FN_CVarSetString + +#ifdef FN_AlertMessage +void FN_AlertMessage(ALERT_TYPE atype, char *szFmt, ...); +#endif // FN_AlertMessage + +#ifdef FN_EngineFprintf +void FN_EngineFprintf(void *pfile, char *szFmt, ...); +#endif // FN_EngineFprintf + +#ifdef FN_PvAllocEntPrivateData +void *FN_PvAllocEntPrivateData(edict_t *pEdict, int32 cb); +#endif // FN_PvAllocEntPrivateData + +#ifdef FN_PvEntPrivateData +void *FN_PvEntPrivateData(edict_t *pEdict); +#endif // FN_PvEntPrivateData + +#ifdef FN_FreeEntPrivateData +void FN_FreeEntPrivateData(edict_t *pEdict); +#endif // FN_FreeEntPrivateData + +#ifdef FN_SzFromIndex +const char *FN_SzFromIndex(int iString); +#endif // FN_SzFromIndex + +#ifdef FN_AllocString +int FN_AllocString(const char *szValue); +#endif // FN_AllocString + +#ifdef FN_GetVarsOfEnt +struct entvars_s *FN_GetVarsOfEnt(edict_t *pEdict); +#endif // FN_GetVarsOfEnt + +#ifdef FN_PEntityOfEntOffset +edict_t *FN_PEntityOfEntOffset(int iEntOffset); +#endif // FN_PEntityOfEntOffset + +#ifdef FN_EntOffsetOfPEntity +int FN_EntOffsetOfPEntity(const edict_t *pEdict); +#endif // FN_EntOffsetOfPEntity + +#ifdef FN_IndexOfEdict +int FN_IndexOfEdict(const edict_t *pEdict); +#endif // FN_IndexOfEdict + +#ifdef FN_PEntityOfEntIndex +edict_t *FN_PEntityOfEntIndex(int iEntIndex); +#endif // FN_PEntityOfEntIndex + +#ifdef FN_FindEntityByVars +edict_t *FN_FindEntityByVars(struct entvars_s *pvars); +#endif // FN_FindEntityByVars + +#ifdef FN_GetModelPtr +void *FN_GetModelPtr(edict_t *pEdict); +#endif // FN_GetModelPtr + +#ifdef FN_RegUserMsg +int FN_RegUserMsg(const char *pszName, int iSize); +#endif // FN_RegUserMsg + +#ifdef FN_AnimationAutomove +void FN_AnimationAutomove(const edict_t *pEdict, float flTime); +#endif // FN_AnimationAutomove + +#ifdef FN_GetBonePosition +void FN_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); +#endif // FN_GetBonePosition + +#ifdef FN_FunctionFromName +uint32 FN_FunctionFromName(const char *pName); +#endif // FN_FunctionFromName + +#ifdef FN_NameForFunction +const char *FN_NameForFunction(uint32); +#endif // FN_NameForFunction + +#ifdef FN_ClientPrintf +void FN_ClientPrintf(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); +#endif // FN_ClientPrintf + +#ifdef FN_ServerPrint +void FN_ServerPrint(const char *szMsg); +#endif // FN_ServerPrint + +#ifdef FN_Cmd_Args +const char *FN_Cmd_Args(void); +#endif // FN_Cmd_Args + +#ifdef FN_Cmd_Argv +const char *FN_Cmd_Argv(int argc); +#endif // FN_Cmd_Argv + +#ifdef FN_Cmd_Argc +int FN_Cmd_Argc(void); +#endif // FN_Cmd_Argc + +#ifdef FN_GetAttachment +void FN_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); +#endif // FN_GetAttachment + +#ifdef FN_CRC32_Init +void FN_CRC32_Init(CRC32_t *pulCRC); +#endif // FN_CRC32_Init + +#ifdef FN_CRC32_ProcessBuffer +void FN_CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len); +#endif // FN_CRC32_ProcessBuffer + +#ifdef FN_CRC32_ProcessByte +void FN_CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch); +#endif // FN_CRC32_ProcessByte + +#ifdef FN_CRC32_Final +CRC32_t FN_CRC32_Final(CRC32_t pulCRC); +#endif // FN_CRC32_Final + +#ifdef FN_RandomLong +int32 FN_RandomLong(int32 lLow, int32 lHigh); +#endif // FN_RandomLong + +#ifdef FN_RandomFloat +float FN_RandomFloat(float flLow, float flHigh); +#endif // FN_RandomFloat + +#ifdef FN_SetView +void FN_SetView(const edict_t *pClient, const edict_t *pViewent); +#endif // FN_SetView + +#ifdef FN_Time +float FN_Time(void); +#endif // FN_Time + +#ifdef FN_CrosshairAngle +void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw); +#endif // FN_CrosshairAngle + +#ifdef FN_LoadFileForMe +byte *FN_LoadFileForMe(char *filename, int *pLength); +#endif // FN_LoadFileForMe + +#ifdef FN_FreeFile +void FN_FreeFile(void *buffer); +#endif // FN_FreeFile + +#ifdef FN_EndSection +void FN_EndSection(const char *pszSectionName); +#endif // FN_EndSection + +#ifdef FN_CompareFileTime +int FN_CompareFileTime(char *filename1, char *filename2, int *iCompare); +#endif // FN_CompareFileTime + +#ifdef FN_GetGameDir +void FN_GetGameDir(char *szGetGameDir); +#endif // FN_GetGameDir + +#ifdef FN_Cvar_RegisterVariable +void FN_Cvar_RegisterVariable(cvar_t *variable); +#endif // FN_Cvar_RegisterVariable + +#ifdef FN_FadeClientVolume +void FN_FadeClientVolume(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); +#endif // FN_FadeClientVolume + +#ifdef FN_SetClientMaxspeed +void FN_SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed); +#endif // FN_SetClientMaxspeed + +#ifdef FN_CreateFakeClient +edict_t *FN_CreateFakeClient(const char *netname); +#endif // FN_CreateFakeClient + +#ifdef FN_RunPlayerMove +void FN_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); +#endif // FN_RunPlayerMove + +#ifdef FN_NumberOfEntities +int FN_NumberOfEntities(void); +#endif // FN_NumberOfEntities + +#ifdef FN_GetInfoKeyBuffer +char *FN_GetInfoKeyBuffer(edict_t *e); +#endif // FN_GetInfoKeyBuffer + +#ifdef FN_InfoKeyValue +char *FN_InfoKeyValue(char *infobuffer, char *key); +#endif // FN_InfoKeyValue + +#ifdef FN_SetKeyValue +void FN_SetKeyValue(char *infobuffer, char *key, char *value); +#endif // FN_SetKeyValue + +#ifdef FN_SetClientKeyValue +void FN_SetClientKeyValue(int clientIndex, char *infobuffer, char *key, char *value); +#endif // FN_SetClientKeyValue + +#ifdef FN_IsMapValid +int FN_IsMapValid(char *filename); +#endif // FN_IsMapValid + +#ifdef FN_StaticDecal +void FN_StaticDecal(const float *origin, int decalIndex, int entityIndex, int modelIndex); +#endif // FN_StaticDecal + +#ifdef FN_PrecacheGeneric +int FN_PrecacheGeneric(char *s); +#endif // FN_PrecacheGeneric + +#ifdef FN_GetPlayerUserId +int FN_GetPlayerUserId(edict_t *e ); +#endif // FN_GetPlayerUserId + +#ifdef FN_BuildSoundMsg +void FN_BuildSoundMsg(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_BuildSoundMsg + +#ifdef FN_IsDedicatedServer +int FN_IsDedicatedServer(void); +#endif // FN_IsDedicatedServer + +#ifdef FN_CVarGetPointer +cvar_t *FN_CVarGetPointer(const char *szVarName); +#endif // FN_CVarGetPointer + +#ifdef FN_GetPlayerWONId +unsigned int FN_GetPlayerWONId(edict_t *e); +#endif // FN_GetPlayerWONId + +#ifdef FN_Info_RemoveKey +void FN_Info_RemoveKey( char *s, const char *key); +#endif // FN_Info_RemoveKey + +#ifdef FN_GetPhysicsKeyValue +const char *FN_GetPhysicsKeyValue(const edict_t *pClient, const char *key); +#endif // FN_GetPhysicsKeyValue + +#ifdef FN_SetPhysicsKeyValue +void FN_SetPhysicsKeyValue(const edict_t *pClient, const char *key, const char *value); +#endif // FN_SetPhysicsKeyValue + +#ifdef FN_GetPhysicsInfoString +const char *FN_GetPhysicsInfoString( const edict_t *pClient); +#endif // FN_GetPhysicsInfoString + +#ifdef FN_PrecacheEvent +unsigned short FN_PrecacheEvent(int type, const char *psz); +#endif // FN_PrecacheEvent + +#ifdef FN_PlaybackEvent +void FN_PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); +#endif // FN_PlaybackEvent + +#ifdef FN_SetFatPVS +unsigned char *FN_SetFatPVS(float *org); +#endif // FN_SetFatPVS + +#ifdef FN_SetFatPAS +unsigned char *FN_SetFatPAS(float *org); +#endif // FN_SetFatPAS + +#ifdef FN_CheckVisibility +int FN_CheckVisibility(const edict_t *entity, unsigned char *pset); +#endif // FN_CheckVisibility + +#ifdef FN_DeltaSetField +void FN_DeltaSetField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaSetField + +#ifdef FN_DeltaUnsetField +void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaUnsetField + +#ifdef FN_DeltaAddEncoder +void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); +#endif // FN_DeltaAddEncoder + +#ifdef FN_GetCurrentPlayer +int FN_GetCurrentPlayer(void); +#endif // FN_GetCurrentPlayer + +#ifdef FN_CanSkipPlayer +int FN_CanSkipPlayer(const edict_t *player); +#endif // FN_CanSkipPlayer + +#ifdef FN_DeltaFindField +int FN_DeltaFindField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaFindField + +#ifdef FN_DeltaSetFieldByIndex +void FN_DeltaSetFieldByIndex(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaSetFieldByIndex + +#ifdef FN_DeltaUnsetFieldByIndex +void FN_DeltaUnsetFieldByIndex(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaUnsetFieldByIndex + +#ifdef FN_SetGroupMask +void FN_SetGroupMask(int mask, int op); +#endif // FN_SetGroupMask + +#ifdef FN_engCreateInstancedBaseline +int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline); +#endif // FN_engCreateInstancedBaseline + +#ifdef FN_Cvar_DirectSet +void FN_Cvar_DirectSet(struct cvar_s *var, char *value); +#endif // FN_Cvar_DirectSet + +#ifdef FN_ForceUnmodified +void FN_ForceUnmodified(FORCE_TYPE type, float *mins, float *maxs, const char *filename); +#endif // FN_ForceUnmodified + +#ifdef FN_GetPlayerStats +void FN_GetPlayerStats(const edict_t *pClient, int *ping, int *packet_loss); +#endif // FN_GetPlayerStats + +#ifdef FN_AddServerCommand +void FN_AddServerCommand(char *cmd_name, void (*function) (void)); +#endif // FN_AddServerCommand + +#ifdef FN_Voice_GetClientListening +qboolean FN_Voice_GetClientListening(int iReceiver, int iSender); +#endif // FN_Voice_GetClientListening + +#ifdef FN_Voice_SetClientListening +qboolean FN_Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen); +#endif // FN_Voice_SetClientListening + +#ifdef FN_GetPlayerAuthId +const char *FN_GetPlayerAuthId(edict_t *e); +#endif // FN_GetPlayerAuthId + + + + + + +#ifdef FN_PrecacheModel_Post +int FN_PrecacheModel_Post(char *s); +#endif // FN_PrecacheModel_Post + +#ifdef FN_PrecacheSound_Post +int FN_PrecacheSound_Post(char *s); +#endif // FN_PrecacheSound_Post + +#ifdef FN_SetModel_Post +void FN_SetModel_Post(edict_t *e, const char *m); +#endif // FN_SetModel_Post + +#ifdef FN_ModelIndex_Post +int FN_ModelIndex_Post(const char *m); +#endif // FN_ModelIndex_Post + +#ifdef FN_ModelFrames_Post +int FN_ModelFrames_Post(int modelIndex); +#endif // FN_ModelFrames_Post + +#ifdef FN_SetSize_Post +void FN_SetSize_Post(edict_t *e, const float *rgflMin, const float *rgflMax); +#endif // FN_SetSize_Post + +#ifdef FN_ChangeLevel_Post +void FN_ChangeLevel_Post(char *s1, char *s2); +#endif // FN_ChangeLevel_Post + +#ifdef FN_GetSpawnParms_Post +void FN_GetSpawnParms_Post(edict_t *ent); +#endif // FN_GetSpawnParms_Post + +#ifdef FN_SaveSpawnParms_Post +void FN_SaveSpawnParms_Post(edict_t *ent); +#endif // FN_SaveSpawnParms_Post + +#ifdef FN_VecToYaw_Post +float FN_VecToYaw_Post(const float *rgflVector); +#endif // FN_VecToYaw_Post + +#ifdef FN_VecToAngles_Post +void FN_VecToAngles_Post(const float *rgflVectorIn, float *rgflVectorOut); +#endif // FN_VecToAngles_Post + +#ifdef FN_MoveToOrigin_Post +void FN_MoveToOrigin_Post(edict_t *ent, const float *pflGoal, float dist, int iMoveType); +#endif // FN_MoveToOrigin_Post + +#ifdef FN_ChangeYaw_Post +void FN_ChangeYaw_Post(edict_t *ent); +#endif // FN_ChangeYaw_Post + +#ifdef FN_ChangePitch_Post +void FN_ChangePitch_Post(edict_t *ent); +#endif // FN_ChangePitch_Post + +#ifdef FN_FindEntityByString_Post +edict_t *FN_FindEntityByString_Post(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); +#endif // FN_FindEntityByString_Post + +#ifdef FN_GetEntityIllum_Post +int FN_GetEntityIllum_Post(edict_t *pEnt); +#endif // FN_GetEntityIllum_Post + +#ifdef FN_FindEntityInSphere_Post +edict_t *FN_FindEntityInSphere_Post(edict_t *pEdictStartSearchAfter, const float *org, float rad); +#endif // FN_FindEntityInSphere_Post + +#ifdef FN_FindClientInPVS_Post +edict_t *FN_FindClientInPVS_Post(edict_t *pEdict); +#endif // FN_FindClientInPVS_Post + +#ifdef FN_EntitiesInPVS_Post +edict_t *FN_EntitiesInPVS_Post(edict_t *pplayer); +#endif // FN_EntitiesInPVS_Post + +#ifdef FN_MakeVectors_Post +void FN_MakeVectors_Post(const float *rgflVector); +#endif // FN_MakeVectors_Post + +#ifdef FN_AngleVectors_Post +void FN_AngleVectors_Post(const float *rgflVector, float *forward, float *right, float *up); +#endif // FN_AngleVectors_Post + +#ifdef FN_CreateEntity_Post +edict_t *FN_CreateEntity_Post(void); +#endif // FN_CreateEntity_Post + +#ifdef FN_RemoveEntity_Post +void FN_RemoveEntity_Post(edict_t *e); +#endif // FN_RemoveEntity_Post + +#ifdef FN_CreateNamedEntity_Post +edict_t *FN_CreateNamedEntity_Post(int className); +#endif // FN_CreateNamedEntity_Post + +#ifdef FN_MakeStatic_Post +void FN_MakeStatic_Post(edict_t *ent); +#endif // FN_MakeStatic_Post + +#ifdef FN_EntIsOnFloor_Post +int FN_EntIsOnFloor_Post(edict_t *ent); +#endif // FN_EntIsOnFloor_Post + +#ifdef FN_DropToFloor_Post +int FN_DropToFloor_Post(edict_t *ent); +#endif // FN_DropToFloor_Post + +#ifdef FN_WalkMove_Post +int FN_WalkMove_Post(edict_t *ent, float yaw, float dist, int iMode); +#endif // FN_WalkMove_Post + +#ifdef FN_SetOrigin_Post +void FN_SetOrigin_Post(edict_t *e, const float *rgflOrigin); +#endif // FN_SetOrigin_Post + +#ifdef FN_EmitSound_Post +void FN_EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); +#endif // FN_EmitSound_Post + +#ifdef FN_EmitAmbientSound_Post +void FN_EmitAmbientSound_Post(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); +#endif // FN_EmitAmbientSound_Post + +#ifdef FN_TraceLine_Post +void FN_TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceLine_Post + +#ifdef FN_TraceToss_Post +void FN_TraceToss_Post(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); +#endif // FN_TraceToss_Post + +#ifdef FN_TraceMonsterHull_Post +int FN_TraceMonsterHull_Post(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceMonsterHull_Post + +#ifdef FN_TraceHull_Post +void FN_TraceHull_Post(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceHull_Post + +#ifdef FN_TraceModel_Post +void FN_TraceModel_Post(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); +#endif // FN_TraceModel_Post + +#ifdef FN_TraceTexture_Post +const char *FN_TraceTexture_Post(edict_t *pTextureEntity, const float *v1, const float *v2 ); +#endif // FN_TraceTexture_Post + +#ifdef FN_TraceSphere_Post +void FN_TraceSphere_Post(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceSphere_Post + +#ifdef FN_GetAimVector_Post +void FN_GetAimVector_Post(edict_t *ent, float speed, float *rgflReturn); +#endif // FN_GetAimVector_Post + +#ifdef FN_ServerCommand_Post +void FN_ServerCommand_Post(char *str); +#endif // FN_ServerCommand_Post + +#ifdef FN_ServerExecute_Post +void FN_ServerExecute_Post(void); +#endif // FN_ServerExecute_Post + +#ifdef FN_engClientCommand_Post +void FN_engClientCommand_Post(edict_t *pEdict, char *szFmt, ...); +#endif // FN_engClientCommand_Post + +#ifdef FN_ParticleEffect_Post +void FN_ParticleEffect_Post(const float *org, const float *dir, float color, float count); +#endif // FN_ParticleEffect_Post + +#ifdef FN_LightStyle_Post +void FN_LightStyle_Post(int style, char *val); +#endif // FN_LightStyle_Post + +#ifdef FN_DecalIndex_Post +int FN_DecalIndex_Post(const char *name); +#endif // FN_DecalIndex_Post + +#ifdef FN_PointContents_Post +int FN_PointContents_Post(const float *rgflVector); +#endif // FN_PointContents_Post + +#ifdef FN_MessageBegin_Post +void FN_MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_MessageBegin_Post + +#ifdef FN_MessageEnd_Post +void FN_MessageEnd_Post(void); +#endif // FN_MessageEnd_Post + +#ifdef FN_WriteByte_Post +void FN_WriteByte_Post(int iValue); +#endif // FN_WriteByte_Post + +#ifdef FN_WriteChar_Post +void FN_WriteChar_Post(int iValue); +#endif // FN_WriteChar_Post + +#ifdef FN_WriteShort_Post +void FN_WriteShort_Post(int iValue); +#endif // FN_WriteShort_Post + +#ifdef FN_WriteLong_Post +void FN_WriteLong_Post(int iValue); +#endif // FN_WriteLong_Post + +#ifdef FN_WriteAngle_Post +void FN_WriteAngle_Post(float flValue); +#endif // FN_WriteAngle_Post + +#ifdef FN_WriteCoord_Post +void FN_WriteCoord_Post(float flValue); +#endif // FN_WriteCoord_Post + +#ifdef FN_WriteString_Post +void FN_WriteString_Post(const char *sz); +#endif // FN_WriteString_Post + +#ifdef FN_WriteEntity_Post +void FN_WriteEntity_Post(int iValue); +#endif // FN_WriteEntity_Post + +#ifdef FN_CVarRegister_Post +void FN_CVarRegister_Post(cvar_t *pCvar); +#endif // FN_CVarRegister_Post + +#ifdef FN_CVarGetFloat_Post +float FN_CVarGetFloat_Post(const char *szVarName); +#endif // FN_CVarGetFloat_Post + +#ifdef FN_CVarGetString_Post +const char *FN_CVarGetString_Post(const char *szVarName); +#endif // FN_CVarGetString_Post + +#ifdef FN_CVarSetFloat_Post +void FN_CVarSetFloat_Post(const char *szVarName, float flValue); +#endif // FN_CVarSetFloat_Post + +#ifdef FN_CVarSetString_Post +void FN_CVarSetString_Post(const char *szVarName, const char *szValue); +#endif // FN_CVarSetString_Post + +#ifdef FN_AlertMessage_Post +void FN_AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...); +#endif // FN_AlertMessage_Post + +#ifdef FN_EngineFprintf_Post +void FN_EngineFprintf_Post(void *pfile, char *szFmt, ...); +#endif // FN_EngineFprintf_Post + +#ifdef FN_PvAllocEntPrivateData_Post +void *FN_PvAllocEntPrivateData_Post(edict_t *pEdict, int32 cb); +#endif // FN_PvAllocEntPrivateData_Post + +#ifdef FN_PvEntPrivateData_Post +void *FN_PvEntPrivateData_Post(edict_t *pEdict); +#endif // FN_PvEntPrivateData_Post + +#ifdef FN_FreeEntPrivateData_Post +void FN_FreeEntPrivateData_Post(edict_t *pEdict); +#endif // FN_FreeEntPrivateData_Post + +#ifdef FN_SzFromIndex_Post +const char *FN_SzFromIndex_Post(int iString); +#endif // FN_SzFromIndex_Post + +#ifdef FN_AllocString_Post +int FN_AllocString_Post(const char *szValue); +#endif // FN_AllocString_Post + +#ifdef FN_GetVarsOfEnt_Post +struct entvars_s *FN_GetVarsOfEnt_Post(edict_t *pEdict); +#endif // FN_GetVarsOfEnt_Post + +#ifdef FN_PEntityOfEntOffset_Post +edict_t *FN_PEntityOfEntOffset_Post(int iEntOffset); +#endif // FN_PEntityOfEntOffset_Post + +#ifdef FN_EntOffsetOfPEntity_Post +int FN_EntOffsetOfPEntity_Post(const edict_t *pEdict); +#endif // FN_EntOffsetOfPEntity_Post + +#ifdef FN_IndexOfEdict_Post +int FN_IndexOfEdict_Post(const edict_t *pEdict); +#endif // FN_IndexOfEdict_Post + +#ifdef FN_PEntityOfEntIndex_Post +edict_t *FN_PEntityOfEntIndex_Post(int iEntIndex); +#endif // FN_PEntityOfEntIndex_Post + +#ifdef FN_FindEntityByVars_Post +edict_t *FN_FindEntityByVars_Post(struct entvars_s *pvars); +#endif // FN_FindEntityByVars_Post + +#ifdef FN_GetModelPtr_Post +void *FN_GetModelPtr_Post(edict_t *pEdict); +#endif // FN_GetModelPtr_Post + +#ifdef FN_RegUserMsg_Post +int FN_RegUserMsg_Post(const char *pszName, int iSize); +#endif // FN_RegUserMsg_Post + +#ifdef FN_AnimationAutomove_Post +void FN_AnimationAutomove_Post(const edict_t *pEdict, float flTime); +#endif // FN_AnimationAutomove_Post + +#ifdef FN_GetBonePosition_Post +void FN_GetBonePosition_Post(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); +#endif // FN_GetBonePosition_Post + +#ifdef FN_FunctionFromName_Post +uint32 FN_FunctionFromName_Post(const char *pName); +#endif // FN_FunctionFromName_Post + +#ifdef FN_NameForFunction_Post +const char *FN_NameForFunction_Post(uint32); +#endif // FN_NameForFunction_Post + +#ifdef FN_ClientPrintf_Post +void FN_ClientPrintf_Post(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); +#endif // FN_ClientPrintf_Post + +#ifdef FN_ServerPrint_Post +void FN_ServerPrint_Post(const char *szMsg); +#endif // FN_ServerPrint_Post + +#ifdef FN_Cmd_Args_Post +const char *FN_Cmd_Args_Post(void); +#endif // FN_Cmd_Args_Post + +#ifdef FN_Cmd_Argv_Post +const char *FN_Cmd_Argv_Post(int argc); +#endif // FN_Cmd_Argv_Post + +#ifdef FN_Cmd_Argc_Post +int FN_Cmd_Argc_Post(void); +#endif // FN_Cmd_Argc_Post + +#ifdef FN_GetAttachment_Post +void FN_GetAttachment_Post(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); +#endif // FN_GetAttachment_Post + +#ifdef FN_CRC32_Init_Post +void FN_CRC32_Init_Post(CRC32_t *pulCRC); +#endif // FN_CRC32_Init_Post + +#ifdef FN_CRC32_ProcessBuffer_Post +void FN_CRC32_ProcessBuffer_Post(CRC32_t *pulCRC, void *p, int len); +#endif // FN_CRC32_ProcessBuffer_Post + +#ifdef FN_CRC32_ProcessByte_Post +void FN_CRC32_ProcessByte_Post(CRC32_t *pulCRC, unsigned char ch); +#endif // FN_CRC32_ProcessByte_Post + +#ifdef FN_CRC32_Final_Post +CRC32_t FN_CRC32_Final_Post(CRC32_t pulCRC); +#endif // FN_CRC32_Final_Post + +#ifdef FN_RandomLong_Post +int32 FN_RandomLong_Post(int32 lLow, int32 lHigh); +#endif // FN_RandomLong_Post + +#ifdef FN_RandomFloat_Post +float FN_RandomFloat_Post(float flLow, float flHigh); +#endif // FN_RandomFloat_Post + +#ifdef FN_SetView_Post +void FN_SetView_Post(const edict_t *pClient, const edict_t *pViewent); +#endif // FN_SetView_Post + +#ifdef FN_Time_Post +float FN_Time_Post(void); +#endif // FN_Time_Post + +#ifdef FN_CrosshairAngle_Post +void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw); +#endif // FN_CrosshairAngle_Post + +#ifdef FN_LoadFileForMe_Post +byte *FN_LoadFileForMe_Post(char *filename, int *pLength); +#endif // FN_LoadFileForMe_Post + +#ifdef FN_FreeFile_Post +void FN_FreeFile_Post(void *buffer); +#endif // FN_FreeFile_Post + +#ifdef FN_EndSection_Post +void FN_EndSection_Post(const char *pszSectionName); +#endif // FN_EndSection_Post + +#ifdef FN_CompareFileTime_Post +int FN_CompareFileTime_Post(char *filename1, char *filename2, int *iCompare); +#endif // FN_CompareFileTime_Post + +#ifdef FN_GetGameDir_Post +void FN_GetGameDir_Post(char *szGetGameDir); +#endif // FN_GetGameDir_Post + +#ifdef FN_Cvar_RegisterVariable_Post +void FN_Cvar_RegisterVariable_Post(cvar_t *variable); +#endif // FN_Cvar_RegisterVariable_Post + +#ifdef FN_FadeClientVolume_Post +void FN_FadeClientVolume_Post(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); +#endif // FN_FadeClientVolume_Post + +#ifdef FN_SetClientMaxspeed_Post +void FN_SetClientMaxspeed_Post(const edict_t *pEdict, float fNewMaxspeed); +#endif // FN_SetClientMaxspeed_Post + +#ifdef FN_CreateFakeClient_Post +edict_t *FN_CreateFakeClient_Post(const char *netname); +#endif // FN_CreateFakeClient_Post + +#ifdef FN_RunPlayerMove_Post +void FN_RunPlayerMove_Post(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); +#endif // FN_RunPlayerMove_Post + +#ifdef FN_NumberOfEntities_Post +int FN_NumberOfEntities_Post(void); +#endif // FN_NumberOfEntities_Post + +#ifdef FN_GetInfoKeyBuffer_Post +char *FN_GetInfoKeyBuffer_Post(edict_t *e); +#endif // FN_GetInfoKeyBuffer_Post + +#ifdef FN_InfoKeyValue_Post +char *FN_InfoKeyValue_Post(char *infobuffer, char *key); +#endif // FN_InfoKeyValue_Post + +#ifdef FN_SetKeyValue_Post +void FN_SetKeyValue_Post(char *infobuffer, char *key, char *value); +#endif // FN_SetKeyValue_Post + +#ifdef FN_SetClientKeyValue_Post +void FN_SetClientKeyValue_Post(int clientIndex, char *infobuffer, char *key, char *value); +#endif // FN_SetClientKeyValue_Post + +#ifdef FN_IsMapValid_Post +int FN_IsMapValid_Post(char *filename); +#endif // FN_IsMapValid_Post + +#ifdef FN_StaticDecal_Post +void FN_StaticDecal_Post(const float *origin, int decalIndex, int entityIndex, int modelIndex); +#endif // FN_StaticDecal_Post + +#ifdef FN_PrecacheGeneric_Post +int FN_PrecacheGeneric_Post(char *s); +#endif // FN_PrecacheGeneric_Post + +#ifdef FN_GetPlayerUserId_Post +int FN_GetPlayerUserId_Post(edict_t *e ); +#endif // FN_GetPlayerUserId_Post + +#ifdef FN_BuildSoundMsg_Post +void FN_BuildSoundMsg_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_BuildSoundMsg_Post + +#ifdef FN_IsDedicatedServer_Post +int FN_IsDedicatedServer_Post(void); +#endif // FN_IsDedicatedServer_Post + +#ifdef FN_CVarGetPointer_Post +cvar_t *FN_CVarGetPointer_Post(const char *szVarName); +#endif // FN_CVarGetPointer_Post + +#ifdef FN_GetPlayerWONId_Post +unsigned int FN_GetPlayerWONId_Post(edict_t *e); +#endif // FN_GetPlayerWONId_Post + +#ifdef FN_Info_RemoveKey_Post +void FN_Info_RemoveKey_Post( char *s, const char *key); +#endif // FN_Info_RemoveKey_Post + +#ifdef FN_GetPhysicsKeyValue_Post +const char *FN_GetPhysicsKeyValue_Post(const edict_t *pClient, const char *key); +#endif // FN_GetPhysicsKeyValue_Post + +#ifdef FN_SetPhysicsKeyValue_Post +void FN_SetPhysicsKeyValue_Post(const edict_t *pClient, const char *key, const char *value); +#endif // FN_SetPhysicsKeyValue_Post + +#ifdef FN_GetPhysicsInfoString_Post +const char *FN_GetPhysicsInfoString_Post( const edict_t *pClient); +#endif // FN_GetPhysicsInfoString_Post + +#ifdef FN_PrecacheEvent_Post +unsigned short FN_PrecacheEvent_Post(int type, const char *psz); +#endif // FN_PrecacheEvent_Post + +#ifdef FN_PlaybackEvent_Post +void FN_PlaybackEvent_Post(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); +#endif // FN_PlaybackEvent_Post + +#ifdef FN_SetFatPVS_Post +unsigned char *FN_SetFatPVS_Post(float *org); +#endif // FN_SetFatPVS_Post + +#ifdef FN_SetFatPAS_Post +unsigned char *FN_SetFatPAS_Post(float *org); +#endif // FN_SetFatPAS_Post + +#ifdef FN_CheckVisibility_Post +int FN_CheckVisibility_Post(const edict_t *entity, unsigned char *pset); +#endif // FN_CheckVisibility_Post + +#ifdef FN_DeltaSetField_Post +void FN_DeltaSetField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaSetField_Post + +#ifdef FN_DeltaUnsetField_Post +void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaUnsetField_Post + +#ifdef FN_DeltaAddEncoder_Post +void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); +#endif // FN_DeltaAddEncoder_Post + +#ifdef FN_GetCurrentPlayer_Post +int FN_GetCurrentPlayer_Post(void); +#endif // FN_GetCurrentPlayer_Post + +#ifdef FN_CanSkipPlayer_Post +int FN_CanSkipPlayer_Post(const edict_t *player); +#endif // FN_CanSkipPlayer_Post + +#ifdef FN_DeltaFindField_Post +int FN_DeltaFindField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaFindField_Post + +#ifdef FN_DeltaSetFieldByIndex_Post +void FN_DeltaSetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaSetFieldByIndex_Post + +#ifdef FN_DeltaUnsetFieldByIndex_Post +void FN_DeltaUnsetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaUnsetFieldByIndex_Post + +#ifdef FN_SetGroupMask_Post +void FN_SetGroupMask_Post(int mask, int op); +#endif // FN_SetGroupMask_Post + +#ifdef FN_engCreateInstancedBaseline_Post +int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *baseline); +#endif // FN_engCreateInstancedBaseline_Post + +#ifdef FN_Cvar_DirectSet_Post +void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value); +#endif // FN_Cvar_DirectSet_Post + +#ifdef FN_ForceUnmodified_Post +void FN_ForceUnmodified_Post(FORCE_TYPE type, float *mins, float *maxs, const char *filename); +#endif // FN_ForceUnmodified_Post + +#ifdef FN_GetPlayerStats_Post +void FN_GetPlayerStats_Post(const edict_t *pClient, int *ping, int *packet_loss); +#endif // FN_GetPlayerStats_Post + +#ifdef FN_AddServerCommand_Post +void FN_AddServerCommand_Post(char *cmd_name, void (*function)(void)); +#endif // FN_AddServerCommand_Post + +#ifdef FN_Voice_GetClientListening_Post +qboolean FN_Voice_GetClientListening_Post(int iReceiver, int iSender); +#endif // FN_Voice_GetClientListening_Post + +#ifdef FN_Voice_SetClientListening_Post +qboolean FN_Voice_SetClientListening_Post(int iReceiver, int iSender, qboolean bListen); +#endif // FN_Voice_SetClientListening_Post + +#ifdef FN_GetPlayerAuthId_Post +const char *FN_GetPlayerAuthId_Post(edict_t *e); +#endif // FN_GetPlayerAuthId + + + + +#ifdef FN_OnFreeEntPrivateData +void FN_OnFreeEntPrivateData(edict_t *pEnt); +#endif // FN_OnFreeEntPrivateData + +#ifdef FN_GameShutdown +void FN_GameShutdown(void); +#endif // FN_GameShutdown + +#ifdef FN_ShouldCollide +int FN_ShouldCollide(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_ShouldCollide + + + + + +#ifdef FN_OnFreeEntPrivateData_Post +void FN_OnFreeEntPrivateData_Post(edict_t *pEnt); +#endif // FN_OnFreeEntPrivateData_Post + +#ifdef FN_GameShutdown_Post +void FN_GameShutdown_Post(void); +#endif // FN_GameShutdown_Post + +#ifdef FN_ShouldCollide_Post +int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_ShouldCollide_Post + +#endif // USE_METAMOD + + +#ifdef FN_AMXX_QUERY +void FN_AMXX_QUERY(void); +#endif // FN_AMXX_QUERY + +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + +#ifdef FN_AMXX_ATTACH +void FN_AMXX_ATTACH(void); +#endif // FN_AMXX_ATTACH + +#ifdef FN_AMXX_DETACH +void FN_AMXX_DETACH(void); +#endif // FN_AMXX_DETACH + +#ifdef FN_AMXX_PLUGINSLOADED +void FN_AMXX_PLUGINSLOADED(void); +#endif // FN_AMXX_PLUGINSLOADED + +#ifdef FN_AMXX_PLUGINSUNLOADING +void FN_AMXX_PLUGINSUNLOADING(void); +#endif // FN_AMXX_PLUGINSUNLOADING + +#ifdef FN_AMXX_PLUGINSUNLOADED +void FN_AMXX_PLUGINSUNLOADED(void); +#endif // FN_AMXX_PLUGINSUNLOADED + +// *** Types *** +typedef void* (*PFN_REQ_FNPTR)(const char * /*name*/); + +// ***** Module funcs stuff ***** +enum ForwardExecType +{ + ET_IGNORE = 0, // Ignore return vaue + ET_STOP, // Stop on PLUGIN_HANDLED + ET_STOP2, // Stop on PLUGIN_HANDLED, continue on other values, return biggest return value + ET_CONTINUE, // Continue; return biggest return value +}; + +enum ForwardParam +{ + FP_DONE = -1, // specify this as the last argument + // only tells the function that there are no more arguments + FP_CELL, // normal cell + FP_FLOAT, // float; used as normal cell though + FP_STRING, // string + FP_STRINGEX, // string; will be updated to the last function's value + FP_ARRAY, // array; use the return value of prepareArray. +}; + +enum PlayerProp +{ + Player_Name, //String + Player_Ip, //String + Player_Team, //String + Player_Ingame, //bool + Player_Authorized, //bool + Player_Vgui, //bool + Player_Time, //float + Player_Playtime, //float + Player_MenuExpire, //float + Player_Weapons, //struct{int,int}[32] + Player_CurrentWeapon, //int + Player_TeamID, //int + Player_Deaths, //int + Player_Aiming, //int + Player_Menu, //int + Player_Keys, //int + Player_Flags, //int[32] + Player_Newmenu, //int + Player_NewmenuPage, //int +}; + +enum LibType +{ + LibType_Library, + LibType_Class +}; + +#define MSGBLOCK_SET 0 +#define MSGBLOCK_GET 1 +#define BLOCK_NOT 0 +#define BLOCK_ONCE 1 +#define BLOCK_SET 2 + +typedef void (*AUTHORIZEFUNC)(int player, const char *authstring); + +typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/); +typedef int (*PFN_ADD_NEW_NATIVES) (const AMX_NATIVE_INFO * /*list*/); +typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...); +typedef char * (*PFN_BUILD_PATHNAME_R) (char * /*buffer*/, size_t /* maxlen */, const char * /* format */, ...); +typedef cell * (*PFN_GET_AMXADDR) (AMX * /*amx*/, cell /*offset*/); +typedef void (*PFN_PRINT_SRVCONSOLE) (char * /*format*/, ...); +typedef const char * (*PFN_GET_MODNAME) (void); +typedef const char * (*PFN_GET_AMXSCRIPTNAME) (int /*id*/); +typedef AMX * (*PFN_GET_AMXSCRIPT) (int /*id*/); +typedef int (*PFN_FIND_AMXSCRIPT_BYAMX) (const AMX * /*amx*/); +typedef int (*PFN_FIND_AMXSCRIPT_BYNAME) (const char * /*name*/); +typedef int (*PFN_SET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, const char * /* source */, int /* max */); +typedef char * (*PFN_GET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, int /*bufferId*/, int * /*pLen*/); +typedef int (*PFN_GET_AMXSTRINGLEN) (const cell *ptr); +typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/); +typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/); +typedef void (*PFN_LOG) (const char * /*fmt*/, ...); +typedef void (*PFN_LOG_ERROR) (AMX * /*amx*/, int /*err*/, const char * /*fmt*/, ...); +typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/); +typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/); +typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/); +typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/); +typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/); +typedef cell (*PFN_PREPARE_CELLARRAY_A) (cell * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/); +typedef cell (*PFN_PREPARE_CHARARRAY_A) (char * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/); +typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/); +typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/); +typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/); +typedef int (*PFN_IS_PLAYER_INGAME) (int /*id*/); +typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/); +typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/); +typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/); +typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/); +typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/); +typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/); +typedef const char * (*PFN_GET_PLAYER_TEAM) (int /*id*/); +typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/); +typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/); +typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/); +typedef int (*PFN_GET_PLAYER_KEYS) (int /*id*/); +typedef int (*PFN_IS_PLAYER_ALIVE) (int /*id*/); +typedef int (*PFN_GET_PLAYER_FRAGS) (int /*id*/); +typedef int (*PFN_IS_PLAYER_CONNECTING) (int /*id*/); +typedef int (*PFN_IS_PLAYER_HLTV) (int /*id*/); +typedef int (*PFN_GET_PLAYER_ARMOR) (int /*id*/); +typedef int (*PFN_GET_PLAYER_HEALTH) (int /*id*/); +#ifdef USE_METAMOD +typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/); +#else +typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/); +#endif +typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/); + +#ifdef MEMORY_TEST +typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const size_t /*size*/); +typedef void * (*PFN_REALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const size_t /*size*/, void* /*addr*/ ); +typedef void (*PFN_DEALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const void* /*addr*/ ); +#endif +typedef int (*PFN_AMX_EXEC) (AMX* /*amx*/, cell* /*return val*/, int /*index*/); +typedef int (*PFN_AMX_EXECV) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, cell[] /*params*/); +typedef int (*PFN_AMX_ALLOT) (AMX* /*amx*/, int /*length*/, cell* /*amx_addr*/, cell** /*phys_addr*/); +typedef int (*PFN_AMX_FINDPUBLIC) (AMX* /*amx*/, char* /*func name*/, int* /*index*/); +typedef int (*PFN_AMX_FINDNATIVE) (AMX* /*amx*/, char* /*func name*/, int* /*index*/); +typedef int (*PFN_LOAD_AMXSCRIPT) (AMX* /*amx*/, void** /*code*/, const char* /*path*/, char[64] /*error info*/, int /* debug */); +typedef int (*PFN_UNLOAD_AMXSCRIPT) (AMX* /*amx*/,void** /*code*/); +typedef cell (*PFN_REAL_TO_CELL) (REAL /*x*/); +typedef REAL (*PFN_CELL_TO_REAL) (cell /*x*/); +typedef int (*PFN_REGISTER_SPFORWARD) (AMX * /*amx*/, int /*func*/, ... /*params*/); +typedef int (*PFN_REGISTER_SPFORWARD_BYNAME) (AMX * /*amx*/, const char * /*funcName*/, ... /*params*/); +typedef void (*PFN_UNREGISTER_SPFORWARD) (int /*id*/); +typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/); +typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/); +typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/); +typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/); +typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char * /*name */); +typedef void (*PFN_REG_AUTH_FUNC) (AUTHORIZEFUNC); +typedef void (*PFN_UNREG_AUTH_FUNC) (AUTHORIZEFUNC); +typedef int (*PFN_FINDLIBRARY) (const char * /*name*/, LibType /*type*/); +typedef size_t (*PFN_ADDLIBRARIES) (const char * /*name*/, LibType /*type*/, void * /*parent*/); +typedef size_t (*PFN_REMOVELIBRARIES) (void * /*parent*/); +typedef void (*PFN_OVERRIDENATIVES) (AMX_NATIVE_INFO * /*natives*/, const char * /*myname*/); +typedef const char * (*PFN_GETLOCALINFO) (const char * /*name*/, const char * /*def*/); +typedef int (*PFN_AMX_REREGISTER) (AMX * /*amx*/, AMX_NATIVE_INFO * /*list*/, int /*list*/); +typedef void * (*PFN_REGISTERFUNCTIONEX) (void * /*pfn*/, const char * /*desc*/); +typedef void (*PFN_MESSAGE_BLOCK) (int /* mode */, int /* message */, int * /* opt */); + +extern PFN_ADD_NATIVES g_fn_AddNatives; +extern PFN_ADD_NEW_NATIVES g_fn_AddNewNatives; +extern PFN_BUILD_PATHNAME g_fn_BuildPathname; +extern PFN_BUILD_PATHNAME_R g_fn_BuildPathnameR; +extern PFN_GET_AMXADDR g_fn_GetAmxAddr; +extern PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; +extern PFN_GET_MODNAME g_fn_GetModname; +extern PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; +extern PFN_GET_AMXSCRIPT g_fn_GetAmxScript; +extern PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; +extern PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; +extern PFN_SET_AMXSTRING g_fn_SetAmxString; +extern PFN_GET_AMXSTRING g_fn_GetAmxString; +extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; +extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; +extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; +extern PFN_LOG g_fn_Log; +extern PFN_LOG_ERROR g_fn_LogErrorFunc; +extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError; +extern PFN_REGISTER_FORWARD g_fn_RegisterForward; +extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward; +extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; +extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; +extern PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA; +extern PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA; +extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; +extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName; +extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP; +extern PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; +extern PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; +extern PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; +extern PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; +extern PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; +extern PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; +extern PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; +extern PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; +extern PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; +extern PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; +extern PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; +extern PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; +extern PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; +extern PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; +extern PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; +extern PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; +extern PFN_AMX_EXEC g_fn_AmxExec; +extern PFN_AMX_ALLOT g_fn_AmxAllot; +extern PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; +extern PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; +extern PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; +extern PFN_REAL_TO_CELL g_fn_RealToCell; +extern PFN_CELL_TO_REAL g_fn_CellToReal; +extern PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward; +extern PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName; +extern PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward; +extern PFN_MERGEDEFINITION_FILE g_fn_MergeDefinition_File; +extern PFN_AMX_FINDNATIVE g_fn_AmxFindNative; +extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; +extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; +extern PFN_FORMAT g_fn_Format; +extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam; +extern PFN_REGISTERFUNCTION g_fn_RegisterFunction; +extern PFN_REQ_FNPTR g_fn_RequestFunction; +extern PFN_AMX_PUSH g_fn_AmxPush; +extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo; +extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr; +extern PFN_REG_AUTH_FUNC g_fn_RegAuthFunc; +extern PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc; +extern PFN_FINDLIBRARY g_fn_FindLibrary; +extern PFN_ADDLIBRARIES g_fn_AddLibraries; +extern PFN_REMOVELIBRARIES g_fn_RemoveLibraries; +extern PFN_OVERRIDENATIVES g_fn_OverrideNatives; +extern PFN_GETLOCALINFO g_fn_GetLocalInfo; +extern PFN_AMX_REREGISTER g_fn_AmxReRegister; +extern PFN_REGISTERFUNCTIONEX g_fn_RegisterFunctionEx; +extern PFN_MESSAGE_BLOCK g_fn_MessageBlock; + +#ifdef MAY_NEVER_BE_DEFINED +// Function prototypes for intellisense and similar systems +// They understand #if 0 so we use #ifdef MAY_NEVER_BE_DEFINED +int MF_AddNatives (const AMX_NATIVE_INFO *list) { } +int MF_AddNewNatives (const AMX_NATIVE_INFO *list) { } +char * MF_BuildPathname (const char * format, ...) { } +char * MF_BuildPathnameR (char *buffer, size_t maxlen, const char *fmt, ...) { } +cell * MF_GetAmxAddr (AMX * amx, cell offset) { } +void MF_PrintSrvConsole (char * format, ...) { } +const char * MF_GetModname (void) { } +const char * MF_GetScriptName (int id) { } +AMX * MF_GetScriptAmx (int id) { } +int MF_FindScriptByAmx (const AMX * amx) { } +int MF_FindScriptByAmx (const char * name) { } +int MF_SetAmxString (AMX * amx, cell amx_addr, const char * source , int max ) { } +char * MF_GetAmxString (AMX * amx, cell amx_addr, int bufferId, int * pLen) { } +int MF_GetAmxStringLen (const cell *ptr) { } +char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { } +void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { } +void MF_Log (const char * fmt, ...) { } +void MF_LogError (AMX * amx, int err, const char *fmt, ...) { } +int MF_RaiseAmxError (AMX * amx, int error) { } +int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { } +int MF_ExecuteForward (int id, ...) { } +cell MF_PrepareCellArray (cell * ptr, unsigned int size) { } +cell MF_PrepareCharArray (char * ptr, unsigned int size) { } +cell MF_PrepareCellArrayA (cell * ptr, unsigned int size, bool copyBack) { } +cell MF_PrepareCharArrayA (char * ptr, unsigned int size, bool copyBack) { } +int MF_IsPlayerValid (int id) { } +const char * MF_GetPlayerName (int id) { } +const char * MF_GetPlayerIP (int id) { } +int MF_IsPlayerIngame (int id) { } +int MF_IsPlayerBot (int id) { } +int MF_IsPlayerAuthorized (int id) { } +float MF_GetPlayerTime (int id) { } +float MF_GetPlayerPlayTime (int id) { } +int MF_GetPlayerCurweapon (int id) { } +const char * MF_GetPlayerTeam (int id) { } +int MF_GetPlayerTeamID (int id) { } +int MF_GetPlayerDeaths (int id) { } +int MF_GetPlayerMenu (int id) { } +int MF_GetPlayerKeys (int id) { } +int MF_IsPlayerAlive (int id) { } +int MF_GetPlayerFrags (int id) { } +int MF_IsPlayerConnecting (int id) { } +int MF_IsPlayerHLTV (int id) { } +int MF_GetPlayerArmor (int id) { } +int MF_GetPlayerHealth (int id) { } +REAL amx_ctof (cell x) { } +cell amx_ftoc (float x) { } +int MF_RegisterSPForwardByName (AMX * amx, const char *str, ...) { } +int MF_RegisterSPForward (AMX * amx, int func, ...) { } +void MF_UnregisterSPForward (int id) { } +int MF_GetPlayerFlags (int id) { } +edict_t* MF_GetPlayerEdict (int id) { } +const char * MF_Format (const char *fmt, ...) { } +void MF_RegisterFunction (void *pfn, const char *description) { } +void * MF_RequestFunction (const char *description) { } +int MF_AmxPush (AMX *amx, cell *params) { } +int MF_AmxExec (AMX *amx, cell *retval, int idx) { } +int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { } +void * MF_PlayerPropAddr (int id, int prop) { } +void MF_RegAuthFunc (AUTHORIZEFUNC fn) { } +void MF_UnregAuthFunc (AUTHORIZEFUNC fn) { } +int MF_FindLibrary (const char *name, LibType type) { } +size_t MF_AddLibraries (const char *name, LibType type, void *parent) { } +size_t MF_RemoveLibraries (void *parent) { } +void MF_OverrideNatives (AMX_NATIVE_INFO *natives, const char *myname) { } +const char * MF_GetLocalInfo (const char *name, const char *def) { } +int MF_AmxReRegister (AMX *amx, AMX_NATIVE_INFO *list, int number) { return 0; } +void * MF_RegisterFunctionEx (void *pfn, const char *description) { } +void * MF_MessageBlock (int mode, int msg, int *opt) { } +#endif // MAY_NEVER_BE_DEFINED + +#define MF_AddNatives g_fn_AddNatives +#define MF_AddNewNatives g_fn_AddNewNatives +#define MF_BuildPathname g_fn_BuildPathname +#define MF_BuildPathnameR g_fn_BuildPathnameR +#define MF_FormatAmxString g_fn_FormatAmxString +#define MF_GetAmxAddr g_fn_GetAmxAddr +#define MF_PrintSrvConsole g_fn_PrintSrvConsole +#define MF_GetModname g_fn_GetModname +#define MF_GetScriptName g_fn_GetAmxScriptName +#define MF_GetScriptAmx g_fn_GetAmxScript +#define MF_FindScriptByAmx g_fn_FindAmxScriptByAmx +#define MF_FindScriptByName g_fn_FindAmxScriptByName +#define MF_SetAmxString g_fn_SetAmxString +#define MF_GetAmxString g_fn_GetAmxString +#define MF_GetAmxStringLen g_fn_GetAmxStringLen +#define MF_CopyAmxMemory g_fn_CopyAmxMemory +void MF_Log(const char *fmt, ...); +void MF_LogError(AMX *amx, int err, const char *fmt, ...); +#define MF_RaiseAmxError g_fn_RaiseAmxError +#define MF_RegisterForward g_fn_RegisterForward +#define MF_ExecuteForward g_fn_ExecuteForward +#define MF_PrepareCellArray g_fn_PrepareCellArray +#define MF_PrepareCharArray g_fn_PrepareCharArray +#define MF_PrepareCellArrayA g_fn_PrepareCellArrayA +#define MF_PrepareCharArrayA g_fn_PrepareCharArrayA +#define MF_IsPlayerValid g_fn_IsPlayerValid +#define MF_GetPlayerName g_fn_GetPlayerName +#define MF_GetPlayerIP g_fn_GetPlayerIP +#define MF_IsPlayerIngame g_fn_IsPlayerIngame +#define MF_IsPlayerBot g_fn_IsPlayerBot +#define MF_IsPlayerAuthorized g_fn_IsPlayerAuthorized +#define MF_GetPlayerTime g_fn_GetPlayerTime +#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime +#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon +#define MF_GetPlayerTeam g_fn_GetPlayerTeam +#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID +#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths +#define MF_GetPlayerMenu g_fn_GetPlayerMenu +#define MF_GetPlayerKeys g_fn_GetPlayerKeys +#define MF_IsPlayerAlive g_fn_IsPlayerAlive +#define MF_GetPlayerFrags g_fn_GetPlayerFrags +#define MF_IsPlayerConnecting g_fn_IsPlayerConnecting +#define MF_IsPlayerHLTV g_fn_IsPlayerHLTV +#define MF_GetPlayerArmor g_fn_GetPlayerArmor +#define MF_GetPlayerHealth g_fn_GetPlayerHealth +#define MF_AmxExec g_fn_AmxExec +#define MF_AmxExecv g_fn_AmxExecv +#define MF_AmxFindPublic g_fn_AmxFindPublic +#define MF_AmxAllot g_fn_AmxAllot +#define MF_AmxFindNative g_fn_AmxFindNative +#define MF_LoadAmxScript g_fn_LoadAmxScript +#define MF_UnloadAmxScript g_fn_UnloadAmxScript +#define MF_MergeDefinitionFile g_fn_MergeDefinition_File +#define amx_ctof g_fn_CellToReal +#define amx_ftoc g_fn_RealToCell +#define MF_RegisterSPForwardByName g_fn_RegisterSPForwardByName +#define MF_RegisterSPForward g_fn_RegisterSPForward +#define MF_UnregisterSPForward g_fn_UnregisterSPForward +#define MF_GetPlayerFlags g_fn_GetPlayerFlags +#define MF_GetPlayerEdict g_fn_GetPlayerEdict +#define MF_Format g_fn_Format +#define MF_RegisterFunction g_fn_RegisterFunction +#define MF_RequestFunction g_fn_RequestFunction +#define MF_AmxPush g_fn_AmxPush +#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo +#define MF_PlayerPropAddr g_fn_PlayerPropAddr +#define MF_RegAuthFunc g_fn_RegAuthFunc +#define MF_UnregAuthFunc g_fn_UnregAuthFunc +#define MF_FindLibrary g_fn_FindLibrary +#define MF_AddLibraries g_fn_AddLibraries +#define MF_RemoveLibraries g_fn_RemoveLibraries +#define MF_OverrideNatives g_fn_OverrideNatives +#define MF_GetLocalInfo g_fn_GetLocalInfo +#define MF_AmxReRegister g_fn_AmxReRegister +#define MF_RegisterFunctionEx g_fn_RegisterFunctionEx +#define MF_MessageBlock g_fn_MessageBlock + +#ifdef MEMORY_TEST +/*** Memory ***/ +void *operator new(size_t reportedSize); +void *operator new[](size_t reportedSize); +void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine); +void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine); +void operator delete(void *reportedAddress); +void operator delete[](void *reportedAddress); + +// Allocation types +extern const unsigned int m_alloc_unknown; +extern const unsigned int m_alloc_new; +extern const unsigned int m_alloc_new_array; +extern const unsigned int m_alloc_malloc; +extern const unsigned int m_alloc_calloc; +extern const unsigned int m_alloc_realloc; +extern const unsigned int m_alloc_delete; +extern const unsigned int m_alloc_delete_array; +extern const unsigned int m_alloc_free; + +// To be called before new / delete +void Mem_SetOwner(const char *filename, int line, const char *function); +// Actual allocator +void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int allocationType, const size_t reportedSize); +void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress); +void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int deallocationType, void *reportedAddress); + +// memory macros +#ifndef __FUNCTION__ +#define __FUNCTION__ "??" +#endif + +// call Mem_SetOwner, followed by the actual new operator +#define new (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new +// call Mem_SetOwner, followed by the actual delete operator +#define delete (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? Mem_SetOwner("",0,"") : delete +#define malloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_malloc,sz) +#define calloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_calloc,sz) +#define realloc(ptr,sz) Mem_Reallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_realloc,sz,ptr) +#define free(ptr) Mem_Deallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_free,ptr) + +#endif //MEMORY_TEST + +#endif // #ifndef __AMXXMODULE_H__ diff --git a/dlls/tfcx/moduleconfig.cpp b/dlls/tfcx/moduleconfig.cpp index 16e2c193..c9a94223 100755 --- a/dlls/tfcx/moduleconfig.cpp +++ b/dlls/tfcx/moduleconfig.cpp @@ -331,6 +331,13 @@ void OnMetaAttach() { } +int AmxxCheckGame(const char *game) +{ + if (strcasecmp(game, "tfc") == 0) + return AMXX_GAME_OK; + + return AMXX_GAME_BAD; +} void OnAmxxAttach() { MF_AddNatives( stats_Natives ); diff --git a/dlls/tfcx/sdk/amxxmodule.cpp b/dlls/tfcx/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/tfcx/sdk/amxxmodule.cpp +++ b/dlls/tfcx/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/tfcx/sdk/amxxmodule.h b/dlls/tfcx/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/tfcx/sdk/amxxmodule.h +++ b/dlls/tfcx/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/tfcx/sdk/moduleconfig.h b/dlls/tfcx/sdk/moduleconfig.h index 8604cdd5..6d01f64c 100755 --- a/dlls/tfcx/sdk/moduleconfig.h +++ b/dlls/tfcx/sdk/moduleconfig.h @@ -46,6 +46,13 @@ /** AMXX query */ //#define FN_AMXX_QUERY OnAmxxQuery +/** AMXX Check Game - module API is NOT available here. + * Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot. + * syntax: int AmxxCheckGame(const char *game) + */ +#define FN_AMXX_CHECKGAME AmxxCheckGame + + /** AMXX attach * Do native functions init here (MF_AddNatives) */ diff --git a/dlls/ts/tsx/moduleconfig.cpp b/dlls/ts/tsx/moduleconfig.cpp index bc8bb8b3..8a6e8f70 100755 --- a/dlls/ts/tsx/moduleconfig.cpp +++ b/dlls/ts/tsx/moduleconfig.cpp @@ -342,6 +342,13 @@ void OnPluginsLoaded() g_death_info = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); } +int AmxxCheckGame(const char *game) +{ + if (strcasecmp(game, "ts") == 0) + return AMXX_GAME_OK; + + return AMXX_GAME_BAD; +} void OnAmxxAttach() { diff --git a/dlls/ts/tsx/sdk/amxxmodule.cpp b/dlls/ts/tsx/sdk/amxxmodule.cpp index 3a6a2a00..a634e9ac 100755 --- a/dlls/ts/tsx/sdk/amxxmodule.cpp +++ b/dlls/ts/tsx/sdk/amxxmodule.cpp @@ -2548,6 +2548,14 @@ C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo // request optional function #define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) +C_DLLEXPORT int AMXX_CheckGame(const char *game) +{ +#ifdef FN_AMXX_CHECKGAME + return FN_AMXX_CHECKGAME(game); +#else + return AMXX_GAME_OK; +#endif +} C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) { // Check pointer diff --git a/dlls/ts/tsx/sdk/amxxmodule.h b/dlls/ts/tsx/sdk/amxxmodule.h index a99c1fca..c53b72da 100755 --- a/dlls/ts/tsx/sdk/amxxmodule.h +++ b/dlls/ts/tsx/sdk/amxxmodule.h @@ -10,6 +10,7 @@ // config #include "moduleconfig.h" +#include // size_t // metamod include files #ifdef USE_METAMOD #include @@ -55,6 +56,9 @@ struct amxx_module_info_s #define AMXX_PARAM 2 /* Invalid parameter */ #define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ +#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ +#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ + // *** Small stuff *** // The next section is copied from the amx.h file // Copyright (c) ITB CompuPhase, 1997-2005 @@ -2023,6 +2027,10 @@ int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); void FN_AMXX_QUERY(void); #endif // FN_AMXX_QUERY +#ifdef FN_AMXX_CHECKGAME +int FN_AMXX_CHECKGAME(const char *); +#endif // FN_AMXX_CHECKGAME + #ifdef FN_AMXX_ATTACH void FN_AMXX_ATTACH(void); #endif // FN_AMXX_ATTACH diff --git a/dlls/ts/tsx/sdk/moduleconfig.h b/dlls/ts/tsx/sdk/moduleconfig.h index 07c8018a..9ef1e09f 100755 --- a/dlls/ts/tsx/sdk/moduleconfig.h +++ b/dlls/ts/tsx/sdk/moduleconfig.h @@ -46,6 +46,12 @@ /** AMXX query */ //#define FN_AMXX_QUERY OnAmxxQuery +/** AMXX Check Game - module API is NOT available here. + * Return AMXX_GAME_OK if this module can load on the game, AMXX_GAME_BAD if it cannot. + * syntax: int AmxxCheckGame(const char *game) + */ +#define FN_AMXX_CHECKGAME AmxxCheckGame + /** AMXX attach * Do native functions init here (MF_AddNatives) */