Add documentation to set_view (bug 4065, r=dvander).
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@ -165,7 +165,8 @@ native set_lights(const Lighting[]);
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/* Sets Player's View to entity iTargetIndex. */
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native attach_view(iIndex, iTargetIndex);
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/* Sets Player's View Mode. */
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/* Sets Player's View Mode.
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* rpgrocket.mdl must be precached in order for this function to work */
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native set_view(iIndex, ViewType);
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/* Direct copy of PLAYBACK_EVENT_FULL from Metamod/HLSDK. If you don't know how that works, you probably shouldn't be using it. */
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