fixed bug at19476
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9657430ef7
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@ -182,14 +182,14 @@ native cs_get_user_shield(index);
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*/
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*/
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native cs_get_user_stationary(index);
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native cs_get_user_stationary(index);
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/* Returns armor value and sets armor type in second parameter.
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/* Returns armor value and sets by reference the armor type in second parameter.
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*/
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*/
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enum CsArmorType {
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enum CsArmorType {
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CS_ARMOR_NONE = 0, // no armor
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CS_ARMOR_NONE = 0, // no armor
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CS_ARMOR_KEVLAR = 1, // armor
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CS_ARMOR_KEVLAR = 1, // armor
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CS_ARMOR_VESTHELM = 2 // armor and helmet
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CS_ARMOR_VESTHELM = 2 // armor and helmet
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};
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};
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native cs_get_user_armor(index, CsArmorType:armortype);
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native cs_get_user_armor(index, &CsArmorType:armortype);
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/* Use this instead of fun's set_user_armor.
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/* Use this instead of fun's set_user_armor.
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* Appropriate message to update client's HUD will be sent if armortype is kevlar or vesthelm.
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* Appropriate message to update client's HUD will be sent if armortype is kevlar or vesthelm.
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