Merge pull request #336 from Arkshine/update/gameconfigs
Update GameConfig
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commit
2a90fc0fe8
@ -637,7 +637,6 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
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if (!g_LibSys.PathExists(path))
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if (!g_LibSys.PathExists(path))
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{
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{
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#if 0
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// Single config file without master
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// Single config file without master
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g_LibSys.PathFormat(path, sizeof(path), "%s.txt", m_File);
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g_LibSys.PathFormat(path, sizeof(path), "%s.txt", m_File);
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@ -645,14 +644,22 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
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{
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{
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return false;
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return false;
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}
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}
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#endif
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// Allow customizations of default gamedata files
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// Allow customizations of default gamedata files
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build_pathname_r(path, sizeof(path), "%s/gamedata/custom/%s.txt", dataDir, m_File);
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build_pathname_r(path, sizeof(path), "%s/gamedata/custom/%s.txt", dataDir, m_File);
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if (g_LibSys.PathExists(path))
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if (g_LibSys.PathExists(path))
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{
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{
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g_LibSys.PathFormat(path, sizeof(path), "custom/%s.txt", m_File);
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g_LibSys.PathFormat(path, sizeof(path), "custom/%s.txt", m_File);
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return EnterFile(path, error, maxlength);
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auto success = EnterFile(path, error, maxlength);
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if (success)
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{
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AMXXLOG_Log("[AMXX] Parsed custom gamedata override file: %s", path);
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}
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return success;
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}
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}
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return true;
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return true;
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}
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}
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@ -719,6 +726,8 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
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return false;
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return false;
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}
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}
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AMXXLOG_Log("[AMXX] Parsed custom gamedata override file: %s", path);
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customDir->NextEntry();
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customDir->NextEntry();
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}
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}
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@ -24,6 +24,7 @@ static cell AMX_NATIVE_CALL LoadGameConfigFile(AMX *amx, cell *params)
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if (!ConfigManager.LoadGameConfigFile(filename, &config, error, sizeof(error)))
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if (!ConfigManager.LoadGameConfigFile(filename, &config, error, sizeof(error)))
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{
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{
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ConfigManager.CloseGameConfigFile(config);
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LogError(amx, AMX_ERR_NATIVE, "Unable to open %s: %s", filename, error);
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LogError(amx, AMX_ERR_NATIVE, "Unable to open %s: %s", filename, error);
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return 0;
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return 0;
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}
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}
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@ -31,7 +32,7 @@ static cell AMX_NATIVE_CALL LoadGameConfigFile(AMX *amx, cell *params)
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int handle = GameConfigHandle.create();
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int handle = GameConfigHandle.create();
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auto configHandle = GameConfigHandle.lookup(handle);
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auto configHandle = GameConfigHandle.lookup(handle);
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if (!configHandle)
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if (!configHandle)
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{
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{
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return 0;
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return 0;
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