Test: Hopefully fixed "bot bug"
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@ -554,6 +554,11 @@ void C_ClientDisconnect( edict_t *pEntity ) {
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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}
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}
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void C_ClientDisconnect_Post(edict_t *pEntity)
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{
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pEntity->v.flags &= ~FL_FAKECLIENT;
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}
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void C_ClientPutInServer_Post( edict_t *pEntity ) {
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void C_ClientPutInServer_Post( edict_t *pEntity ) {
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if (!pPlayer->IsBot()) {
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if (!pPlayer->IsBot()) {
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@ -1230,6 +1235,7 @@ C_DLLEXPORT int GetEntityAPI2_Post( DLL_FUNCTIONS *pFunctionTable, int *interfac
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gFunctionTable_Post.pfnClientUserInfoChanged = C_ClientUserInfoChanged_Post;
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gFunctionTable_Post.pfnClientUserInfoChanged = C_ClientUserInfoChanged_Post;
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gFunctionTable_Post.pfnServerActivate = C_ServerActivate_Post;
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gFunctionTable_Post.pfnServerActivate = C_ServerActivate_Post;
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gFunctionTable_Post.pfnClientConnect = C_ClientConnect_Post;
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gFunctionTable_Post.pfnClientConnect = C_ClientConnect_Post;
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gFunctionTable_Post.pfnClientDisconnect = C_ClientDisconnect_Post;
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gFunctionTable_Post.pfnStartFrame = C_StartFrame_Post;
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gFunctionTable_Post.pfnStartFrame = C_StartFrame_Post;
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gFunctionTable_Post.pfnServerDeactivate = C_ServerDeactivate_Post;
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gFunctionTable_Post.pfnServerDeactivate = C_ServerDeactivate_Post;
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