[TFCX] Fix Medic infection Crash on Linux (#991)
* [TFCX] Fix Medic infection Crash on Linux Issue: #988 * [TFCX] Removed redundant code - Added `_DEBUG_TFCX` preprocessor directive - Deleted redundant code (which fetches pdata)
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@ -121,10 +121,23 @@ void Client_Damage(void* mValue){
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if ( FNullEnt( enemy ) )
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if ( FNullEnt( enemy ) )
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break;
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break;
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#ifdef _DEBUG_TFCX
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ALERT(at_logged, "Clinet_damage Called with state-%d dmg-%d Netname'%s'(Class'%s') slno-'%d'\n",
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mState, damage, STRING(mPlayer->pEdict->v.netname),
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STRING(mPlayer->pEdict->v.classname), mPlayer->pEdict->serialnumber);
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ALERT(at_logged, " Called with enemy-slno-%d Netname:'%s'(Class'%s')\n", mPlayer->pEdict->serialnumber,
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STRING(enemy->v.netname), STRING(enemy->v.classname));
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#endif // _DEBUG_TFCX
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if (enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) { // attacker is player and his active weapon
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if (enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) { // attacker is player and his active weapon
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pAttacker = GET_PLAYER_POINTER(enemy);
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pAttacker = GET_PLAYER_POINTER(enemy);
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#ifdef _DEBUG_TFCX
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ALERT(at_logged, " attacker is player and his active weapon id-%d, has flags - (FL_CLIENT | FL_FAKECLIENT)\n\n", pAttacker->current);
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#endif // _DEBUG_TFCX
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aim = pAttacker->aiming;
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aim = pAttacker->aiming;
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weapon = pAttacker->current;
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weapon = pAttacker->current;
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@ -150,6 +163,15 @@ void Client_Damage(void* mValue){
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pAttacker = GET_PLAYER_POINTER(enemy->v.owner);
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pAttacker = GET_PLAYER_POINTER(enemy->v.owner);
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#ifdef _DEBUG_TFCX
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ALERT(at_logged, " attacker is Class'%s'(with its enmy as Netname'%s'[Class'%s']) and his owner is '%s(%s)' enemy->owner has flags - FL_CLIENT | FL_FAKECLIENT\n\n",
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(enemy ? STRING(enemy->v.classname) : "Null"),
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(enemy->v.enemy ? STRING(enemy->v.enemy->v.netname) : "Null"),
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(enemy->v.enemy ? STRING(enemy->v.enemy->v.classname) : "Null"),
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(enemy->v.owner ? STRING(enemy->v.owner->v.netname) : "Null"),
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(enemy->v.owner ? STRING(enemy->v.owner->v.classname) : "Null"));
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#endif // _DEBUG_TFCX
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const char *szClass = STRING(enemy->v.classname);
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const char *szClass = STRING(enemy->v.classname);
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switch(szClass[10]){
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switch(szClass[10]){
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@ -185,16 +207,8 @@ void Client_Damage(void* mValue){
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if ( !weapon ) {
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if ( !weapon ) {
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switch(szClass[3]){
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switch(szClass[3]){
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case 'e':
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case 'e':
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weapon = TFC_WPN_TIMER; // TFC_WPN_MEDKIT ??
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weapon = TFC_WPN_TIMER; // TFC_WPN_MEDKIT ?? //ShootingKing: Class - "timer"
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pAttacker = GET_PLAYER_POINTER(enemy->v.enemy);
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tempInt = get_pdata_ehandle(mPlayer->pEdict, pdTimerOwner * 4); // function is char-based.
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if (tempInt < 1 || tempInt > gpGlobals->maxClients)
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{
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break;
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}
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pAttacker = GET_PLAYER_POINTER_I(tempInt);
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if (pAttacker->teamId == mPlayer->teamId) // ???
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if (pAttacker->teamId == mPlayer->teamId) // ???
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{
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{
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