MSVC8 Project File + SDK Update
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@ -5,9 +5,9 @@
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// Module info
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#define MODULE_NAME "MySQL X"
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#define MODULE_VERSION "1.01"
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#define MODULE_VERSION "1.72"
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#define MODULE_AUTHOR "AMX Mod X Dev Team"
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#define MODULE_URL "http://www.amxmodx.org/"
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#define MODULE_URL "http://www.amxmodx.org/"
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#define MODULE_LOGTAG "SQLX"
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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//#define MODULE_RELOAD_ON_MAPCHANGE
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@ -31,6 +31,9 @@
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// It allows you to compile without libstdc++.so as a dependency
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// #define NO_ALLOC_OVERRIDES
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// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
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// #define NO_MSVC8_AUTO_COMPAT
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// - AMXX Init functions
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// Also consider using FN_META_*
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// AMXX query
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@ -85,10 +88,10 @@
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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#define FN_StartFrame StartFrame /* pfnStartFrame() */
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#define FN_StartFrame StartFrame /* pfnStartFrame() */
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// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
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// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
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// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
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