Moved modified HL SDK to trunk
This commit is contained in:
127
hlsdk/dmc/dlls/Makefile
Normal file
127
hlsdk/dmc/dlls/Makefile
Normal file
@ -0,0 +1,127 @@
|
||||
#
|
||||
# Half-Life DMC SDK 2.3 dmc_i386.so Makefile for x86 Linux
|
||||
#
|
||||
# October 2002 by Leon Hartwig (hartwig@valvesoftware.com)
|
||||
#
|
||||
|
||||
DLLNAME=dmc
|
||||
|
||||
ARCH=i386
|
||||
|
||||
#make sure this is the correct compiler for your system
|
||||
CC=gcc
|
||||
|
||||
DLL_SRCDIR=.
|
||||
ENGINE_SRCDIR=../../engine
|
||||
COMMON_SRCDIR=../../common
|
||||
PM_SHARED_SRCDIR=../pm_shared
|
||||
GAME_SHARED_SRCDIR=../../game_shared
|
||||
|
||||
DLL_OBJDIR=$(DLL_SRCDIR)/obj
|
||||
PM_SHARED_OBJDIR=$(DLL_OBJDIR)/pm_shared
|
||||
GAME_SHARED_OBJDIR=$(DLL_OBJDIR)/game_shared
|
||||
|
||||
BASE_CFLAGS= -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_vsnprintf=vsnprintf\
|
||||
-DCLIENT_WEAPONS
|
||||
|
||||
#safe optimization
|
||||
CFLAGS=$(BASE_CFLAGS) -Wall -Wno-non-virtual-dtor -Wno-invalid-offsetof -Werror -m486 -O1
|
||||
C_FLAGS=$(BASE_CFLAGS) -Wall -Werror -m486 -O1
|
||||
|
||||
#full optimization
|
||||
#CFLAGS=$(BASE_CFLAGS) -Wall -Wno-non-virtual-dtor -Wno-invalid-offsetof -Werror -O1 -m486 -ffast-math -funroll-loops \
|
||||
-fomit-frame-pointer -fexpensive-optimizations \
|
||||
-malign-loops=2 -malign-jumps=2 -malign-functions=2
|
||||
|
||||
#use these when debugging
|
||||
#CFLAGS=$(BASE_CFLAGS) -g
|
||||
|
||||
INCLUDEDIRS=-I. -I$(ENGINE_SRCDIR) -I$(COMMON_SRCDIR) -I$(PM_SHARED_SRCDIR) -I$(GAME_SHARED_SRCDIR)
|
||||
|
||||
LDFLAGS=
|
||||
|
||||
SHLIBEXT=so
|
||||
SHLIBCFLAGS=-fPIC
|
||||
SHLIBLDFLAGS=-shared
|
||||
|
||||
DO_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(INCLUDEDIRS) -o $@ -c $<
|
||||
DO_C=$(CC) $(C_FLAGS) $(SHLIBCFLAGS) $(INCLUDEDIRS) -o $@ -c $<
|
||||
|
||||
#############################################################################
|
||||
# SETUP AND BUILD
|
||||
# GAME
|
||||
#############################################################################
|
||||
|
||||
$(DLL_OBJDIR)/%.o: $(DLL_SRCDIR)/%.cpp
|
||||
$(DO_CC)
|
||||
|
||||
$(GAME_SHARED_OBJDIR)/%.o: $(GAME_SHARED_SRCDIR)/%.cpp
|
||||
$(DO_CC)
|
||||
|
||||
$(PM_SHARED_OBJDIR)/%.o: $(PM_SHARED_SRCDIR)/%.c
|
||||
$(DO_C)
|
||||
|
||||
OBJ = \
|
||||
$(DLL_OBJDIR)/animating.o \
|
||||
$(DLL_OBJDIR)/animation.o \
|
||||
$(DLL_OBJDIR)/bmodels.o \
|
||||
$(DLL_OBJDIR)/buttons.o \
|
||||
$(DLL_OBJDIR)/cbase.o \
|
||||
$(DLL_OBJDIR)/client.o \
|
||||
$(DLL_OBJDIR)/combat.o \
|
||||
$(DLL_OBJDIR)/doors.o \
|
||||
$(DLL_OBJDIR)/effects.o \
|
||||
$(DLL_OBJDIR)/explode.o \
|
||||
$(DLL_OBJDIR)/func_break.o \
|
||||
$(DLL_OBJDIR)/game.o \
|
||||
$(DLL_OBJDIR)/gamerules.o \
|
||||
$(DLL_OBJDIR)/globals.o \
|
||||
$(DLL_OBJDIR)/h_ai.o \
|
||||
$(DLL_OBJDIR)/h_export.o \
|
||||
$(DLL_OBJDIR)/lights.o \
|
||||
$(DLL_OBJDIR)/maprules.o \
|
||||
$(DLL_OBJDIR)/monsters.o \
|
||||
$(DLL_OBJDIR)/monsterstate.o \
|
||||
$(DLL_OBJDIR)/multiplay_gamerules.o \
|
||||
$(DLL_OBJDIR)/nodes.o \
|
||||
$(DLL_OBJDIR)/observer.o \
|
||||
$(DLL_OBJDIR)/pathcorner.o \
|
||||
$(DLL_OBJDIR)/plane.o \
|
||||
$(DLL_OBJDIR)/plats.o \
|
||||
$(DLL_OBJDIR)/player.o \
|
||||
$(DLL_OBJDIR)/quake_gun.o \
|
||||
$(DLL_OBJDIR)/quake_items.o \
|
||||
$(DLL_OBJDIR)/quake_nail.o \
|
||||
$(DLL_OBJDIR)/quake_player.o \
|
||||
$(DLL_OBJDIR)/quake_rocket.o \
|
||||
$(DLL_OBJDIR)/quake_weapons_all.o \
|
||||
$(DLL_OBJDIR)/schedule.o \
|
||||
$(DLL_OBJDIR)/singleplay_gamerules.o \
|
||||
$(DLL_OBJDIR)/skill.o \
|
||||
$(DLL_OBJDIR)/sound.o \
|
||||
$(DLL_OBJDIR)/spectator.o \
|
||||
$(DLL_OBJDIR)/subs.o \
|
||||
$(DLL_OBJDIR)/teamplay_gamerules.o \
|
||||
$(DLL_OBJDIR)/triggers.o \
|
||||
$(DLL_OBJDIR)/util.o \
|
||||
$(DLL_OBJDIR)/weapons.o \
|
||||
$(DLL_OBJDIR)/world.o \
|
||||
$(PM_SHARED_OBJDIR)/pm_shared.o \
|
||||
$(PM_SHARED_OBJDIR)/pm_math.o \
|
||||
$(PM_SHARED_OBJDIR)/pm_debug.o \
|
||||
$(GAME_SHARED_OBJDIR)/voice_gamemgr.o
|
||||
|
||||
$(DLLNAME)_$(ARCH).$(SHLIBEXT) : neat $(OBJ)
|
||||
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) $(LDFLAGS) -o $@ $(OBJ)
|
||||
|
||||
neat:
|
||||
-mkdir -p $(DLL_OBJDIR)
|
||||
-mkdir -p $(GAME_SHARED_OBJDIR)
|
||||
-mkdir -p $(PM_SHARED_OBJDIR)
|
||||
clean:
|
||||
-rm -f $(OBJ)
|
||||
-rm -f $(DLLNAME)_$(ARCH).$(SHLIBEXT)
|
||||
spotless: clean
|
||||
-rm -rf $(GAME_SHARED_OBJDIR)
|
||||
-rm -rf $(PM_SHARED_OBJDIR)
|
||||
-rm -rf $(DLL_OBJDIR)
|
Reference in New Issue
Block a user