Moved modified HL SDK to trunk
This commit is contained in:
987
hlsdk/utils/qcsg/brush.c
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987
hlsdk/utils/qcsg/brush.c
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@ -0,0 +1,987 @@
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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// brush.c
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#include "csg.h"
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plane_t mapplanes[MAX_MAP_PLANES];
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int nummapplanes;
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/*
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=============================================================================
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PLANE FINDING
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=============================================================================
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*/
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void FindGCD (int *v)
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{
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int i, j, smallest;
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int rem[3];
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int val[3];
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for (i=0 ; i<3 ; i++)
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val[i] = abs(v[i]);
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while (1)
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{
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smallest = 1<<30;
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for (i=0 ; i<3 ; i++)
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{
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j = abs(val[i]);
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if (j && j<smallest)
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smallest = j;
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}
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for (i=0 ; i<3 ; i++)
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rem[i] = val[i]%smallest;
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if (rem[0] + rem[1] + rem[2] == 0)
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break; // smallest == gcd
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for (i=0 ; i<3 ; i++)
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if (!rem[i])
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val[i] = smallest;
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else
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val[i] = rem[i];
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}
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for (i=0 ; i<3 ; i++)
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v[i] /= smallest;
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}
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int PlaneTypeForNormal (vec3_t normal)
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{
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vec_t ax, ay, az;
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// NOTE: should these have an epsilon around 1.0?
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if (normal[0] == 1.0 || normal[0] == -1.0)
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return PLANE_X;
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if (normal[1] == 1.0 || normal[1] == -1.0)
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return PLANE_Y;
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if (normal[2] == 1.0 || normal[2] == -1.0)
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return PLANE_Z;
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ax = fabs(normal[0]);
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ay = fabs(normal[1]);
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az = fabs(normal[2]);
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if (ax >= ay && ax >= az)
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return PLANE_ANYX;
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if (ay >= ax && ay >= az)
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return PLANE_ANYY;
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return PLANE_ANYZ;
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}
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/*
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=============
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FindIntPlane
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Returns which plane number to use for a given integer defined plane.
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=============
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*/
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int FindIntPlane (int *inormal, int *iorigin)
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{
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int i, j;
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plane_t *p, temp;
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int t;
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vec3_t origin;
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qboolean locked;
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FindGCD (inormal);
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p = mapplanes;
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locked = false;
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i = 0;
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while (1)
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{
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if (i == nummapplanes)
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{
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if (!locked)
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{
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locked = true;
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ThreadLock (); // make sure we don't race
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}
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if (i == nummapplanes)
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break; // we didn't race
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}
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// see if origin is on plane
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t = 0;
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for (j=0 ; j<3 ; j++)
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t += (iorigin[j] - p->iorigin[j]) * inormal[j];
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if (!t)
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{ // on plane
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// see if the normal is forward, backwards, or off
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for (j=0 ; j<3 ; j++)
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if (inormal[j] != p->inormal[j])
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break;
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if (j == 3)
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{
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if (locked)
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ThreadUnlock ();
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return i;
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}
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}
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i++;
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p++;
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}
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if (!locked)
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Error ("not locked");
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// create a new plane
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for (j=0 ; j<3 ; j++)
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{
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p->inormal[j] = inormal[j];
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(p+1)->inormal[j] = -inormal[j];
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p->iorigin[j] = iorigin[j];
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(p+1)->iorigin[j] = iorigin[j];
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p->normal[j] = inormal[j];
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origin[j] = iorigin[j];
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}
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if (nummapplanes >= MAX_MAP_PLANES)
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Error ("MAX_MAP_PLANES");
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VectorNormalize (p->normal);
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p->type = (p+1)->type = PlaneTypeForNormal (p->normal);
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p->dist = DotProduct (origin, p->normal);
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VectorSubtract (vec3_origin, p->normal, (p+1)->normal);
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(p+1)->dist = -p->dist;
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// allways put axial planes facing positive first
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if (p->type < 3)
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{
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if (inormal[0] < 0 || inormal[1] < 0 || inormal[2] < 0)
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{
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// flip order
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temp = *p;
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*p = *(p+1);
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*(p+1) = temp;
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nummapplanes += 2;
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ThreadUnlock ();
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return i + 1;
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}
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}
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nummapplanes += 2;
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ThreadUnlock ();
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return i;
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}
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int PlaneFromPoints (int *p0, int *p1, int *p2)
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{
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int j;
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int t1[3], t2[3];
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int normal[3];
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// convert to a vector / dist plane
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for (j=0 ; j<3 ; j++)
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{
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t1[j] = p0[j] - p1[j];
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t2[j] = p2[j] - p1[j];
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}
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FindGCD (t1);
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FindGCD (t2);
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normal[0] = t1[1]*t2[2] - t1[2]*t2[1];
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normal[1] = t1[2]*t2[0] - t1[0]*t2[2];
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normal[2] = t1[0]*t2[1] - t1[1]*t2[0];
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if (!normal[0] && !normal[1] && !normal[2])
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return -1;
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return FindIntPlane (normal, p0);
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}
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/*
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=============================================================================
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TURN BRUSHES INTO GROUPS OF FACES
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=============================================================================
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*/
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void ScaleUpIVector (int *iv, int min)
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{
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int i;
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int largest, scale;
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largest = 0;
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for (i=0 ; i<3 ; i++)
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{
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if (abs(iv[i]) > largest)
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largest = abs(iv[i]);
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}
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scale = (min + largest - 1)/largest;
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for (i=0 ; i<3 ; i++)
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iv[i] *= scale;
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}
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/*
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=================
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BaseWindingForIPlane
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=================
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*/
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winding_t *BaseWindingForIPlane (plane_t *p)
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{
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int i, x;
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vec_t max, v;
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winding_t *w;
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int org[3], vup[3], vright[3];
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VectorCopy (p->iorigin, org);
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VectorCopy (vec3_origin, vup);
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VectorCopy (vec3_origin, vright);
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if (!p->inormal[1] && !p->inormal[2])
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{
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vup[2] = 8192;
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vright[1] = 8192*p->normal[0];
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}
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else if (!p->inormal[0] && !p->inormal[2])
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{
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vup[2] = 8192;
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vright[0] = -8192*p->normal[1];
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}
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else if (!p->inormal[0] && !p->inormal[1])
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{
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vup[1] = 8192;
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vright[0] = 8192*p->normal[2];
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}
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else
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{
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vup[0] = -2*p->inormal[1]*p->inormal[2];
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vup[1] = p->inormal[0]*p->inormal[2];
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vup[2] = p->inormal[0]*p->inormal[1];
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FindGCD (vup);
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vright[0] = vup[1]*p->inormal[2] - vup[2]*p->inormal[1];
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vright[1] = vup[2]*p->inormal[0] - vup[0]*p->inormal[2];
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vright[2] = vup[0]*p->inormal[1] - vup[1]*p->inormal[0];
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FindGCD (vright);
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ScaleUpIVector (vup, 8192);
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ScaleUpIVector (vright, 8192);
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}
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w = AllocWinding (4);
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VectorSubtract (org, vright, w->p[0]);
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VectorAdd (w->p[0], vup, w->p[0]);
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VectorAdd (org, vright, w->p[1]);
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VectorAdd (w->p[1], vup, w->p[1]);
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VectorAdd (org, vright, w->p[2]);
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VectorSubtract (w->p[2], vup, w->p[2]);
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VectorSubtract (org, vright, w->p[3]);
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VectorSubtract (w->p[3], vup, w->p[3]);
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w->numpoints = 4;
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return w;
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}
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/*
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==============================================================================
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BEVELED CLIPPING HULL GENERATION
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This is done by brute force, and could easily get a lot faster if anyone cares.
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==============================================================================
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*/
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#if 0
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vec3_t hull_size[NUM_HULLS][2] = {
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{ {0, 0, 0}, {0, 0, 0} },
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{ {-16,-16,-32}, {16,16,24} },
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{ {-32,-32,-64}, {32,32,24} }
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};
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#endif
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#if 1
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vec3_t hull_size[NUM_HULLS][2] = {
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{ {0, 0, 0}, {0, 0, 0} },
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{ {-16,-16,-36}, {16,16,36} },// 32x32x72
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{ {-32,-32,-32}, {32,32,32} }, // 64x64x64
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{ {-16,-16,-18}, {16,16,18} } // 32x32x36
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};
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#endif
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#define MAX_HULL_POINTS 32
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#define MAX_HULL_EDGES 64
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typedef struct
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{
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brush_t *b;
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int hullnum;
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int num_hull_points;
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vec3_t hull_points[MAX_HULL_POINTS];
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vec3_t hull_corners[MAX_HULL_POINTS*8];
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int num_hull_edges;
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int hull_edges[MAX_HULL_EDGES][2];
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} expand_t;
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/*
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=============
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IPlaneEquiv
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=============
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*/
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qboolean IPlaneEquiv (plane_t *p1, plane_t *p2)
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{
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int t;
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int j;
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// see if origin is on plane
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t = 0;
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for (j=0 ; j<3 ; j++)
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t += (p2->iorigin[j] - p1->iorigin[j]) * p2->inormal[j];
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if (t)
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return false;
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// see if the normal is forward, backwards, or off
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for (j=0 ; j<3 ; j++)
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if (p2->inormal[j] != p1->inormal[j])
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break;
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if (j == 3)
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return true;
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for (j=0 ; j<3 ; j++)
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if (p2->inormal[j] != -p1->inormal[j])
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break;
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if (j == 3)
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return true;
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return false;
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}
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/*
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============
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AddBrushPlane
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=============
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||||
*/
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void AddBrushPlane (expand_t *ex, plane_t *plane)
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{
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int i;
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plane_t *pl;
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bface_t *f, *nf;
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brushhull_t *h;
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h = &ex->b->hulls[ex->hullnum];
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// see if the plane has allready been added
|
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for (f=h->faces ; f ; f=f->next)
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{
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pl = f->plane;
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if (IPlaneEquiv (plane, pl))
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return;
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}
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nf = malloc(sizeof(*nf));
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memset (nf, 0, sizeof(*nf));
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||||
nf->planenum = FindIntPlane (plane->inormal, plane->iorigin);
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nf->plane = &mapplanes[nf->planenum];
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nf->next = h->faces;
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nf->contents = CONTENTS_EMPTY;
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h->faces = nf;
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nf->texinfo = 0; // all clip hulls have same texture
|
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}
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||||
|
||||
|
||||
/*
|
||||
============
|
||||
TestAddPlane
|
||||
|
||||
Adds the given plane to the brush description if all of the original brush
|
||||
vertexes can be put on the front side
|
||||
=============
|
||||
*/
|
||||
void TestAddPlane (expand_t *ex, plane_t *plane)
|
||||
{
|
||||
int i, j, c, t;
|
||||
vec_t d;
|
||||
vec_t *corner;
|
||||
plane_t flip;
|
||||
vec3_t inv;
|
||||
int counts[3];
|
||||
plane_t *pl;
|
||||
bface_t *f, *nf;
|
||||
brushhull_t *h;
|
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|
||||
// see if the plane has allready been added
|
||||
h = &ex->b->hulls[ex->hullnum];
|
||||
for (f=h->faces ; f ; f=f->next)
|
||||
{
|
||||
pl = f->plane;
|
||||
if (IPlaneEquiv (plane, pl))
|
||||
return;
|
||||
}
|
||||
|
||||
// check all the corner points
|
||||
counts[0] = counts[1] = counts[2] = 0;
|
||||
c = ex->num_hull_points * 8;
|
||||
|
||||
corner = ex->hull_corners[0];
|
||||
for (i=0 ; i<c ; i++, corner += 3)
|
||||
{
|
||||
t = 0;
|
||||
for (j=0 ; j<3 ; j++)
|
||||
t += (corner[j] - plane->iorigin[j]) * plane->inormal[j];
|
||||
if (t < 0)
|
||||
{
|
||||
if (counts[0])
|
||||
return;
|
||||
counts[1]++;
|
||||
}
|
||||
else if (t > 0)
|
||||
{
|
||||
if (counts[1])
|
||||
return;
|
||||
counts[0]++;
|
||||
}
|
||||
else
|
||||
counts[2]++;
|
||||
}
|
||||
|
||||
// the plane is a seperator
|
||||
|
||||
if (counts[0])
|
||||
{
|
||||
VectorSubtract (vec3_origin, plane->inormal, flip.inormal);
|
||||
VectorCopy (plane->iorigin, flip.iorigin);
|
||||
plane = &flip;
|
||||
}
|
||||
|
||||
|
||||
nf = malloc(sizeof(*nf));
|
||||
memset (nf, 0, sizeof(*nf));
|
||||
nf->planenum = FindIntPlane (plane->inormal, plane->iorigin);
|
||||
nf->plane = &mapplanes[nf->planenum];
|
||||
nf->next = h->faces;
|
||||
nf->contents = CONTENTS_EMPTY;
|
||||
h->faces = nf;
|
||||
nf->texinfo = 0; // all clip hulls have same texture
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
AddHullPoint
|
||||
|
||||
Doesn't add if duplicated
|
||||
=============
|
||||
*/
|
||||
int AddHullPoint (expand_t *ex, vec3_t p)
|
||||
{
|
||||
int i, j;
|
||||
vec_t *c;
|
||||
int x,y,z;
|
||||
vec3_t r;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
r[i] = floor (p[i]+0.5);
|
||||
|
||||
for (i=0 ; i<ex->num_hull_points ; i++)
|
||||
{
|
||||
for (j=0 ; j<3 ; j++)
|
||||
if (r[j] != ex->hull_points[i][j])
|
||||
break;
|
||||
if (j == 3)
|
||||
return i; // allready added
|
||||
}
|
||||
|
||||
if (ex->num_hull_points == MAX_HULL_POINTS)
|
||||
Error ("MAX_HULL_POINTS");
|
||||
ex->num_hull_points++;
|
||||
|
||||
VectorCopy (r, ex->hull_points[ex->num_hull_points]);
|
||||
|
||||
c = ex->hull_corners[i*8];
|
||||
|
||||
for (x=0 ; x<2 ; x++)
|
||||
for (y=0 ; y<2 ; y++)
|
||||
for (z=0; z<2 ; z++)
|
||||
{
|
||||
c[0] = r[0] + hull_size[ex->hullnum][x][0];
|
||||
c[1] = r[1] + hull_size[ex->hullnum][y][1];
|
||||
c[2] = r[2] + hull_size[ex->hullnum][z][2];
|
||||
c += 3;
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
============
|
||||
AddHullEdge
|
||||
|
||||
Creates all of the hull planes around the given edge, if not done allready
|
||||
=============
|
||||
*/
|
||||
//#define ANGLEEPSILON 0.00001
|
||||
|
||||
#define ANGLEEPSILON ON_EPSILON
|
||||
|
||||
void AddHullEdge (expand_t *ex, vec3_t p1, vec3_t p2)
|
||||
{
|
||||
int pt1, pt2;
|
||||
int i;
|
||||
int a, b, c, d, e;
|
||||
vec3_t edgevec, planeorg, planevec;
|
||||
plane_t plane;
|
||||
vec_t l;
|
||||
|
||||
pt1 = AddHullPoint (ex, p1);
|
||||
pt2 = AddHullPoint (ex, p2);
|
||||
|
||||
// now use the rounded values
|
||||
p1 = ex->hull_points[pt1];
|
||||
p2 = ex->hull_points[pt2];
|
||||
|
||||
for (i=0 ; i<ex->num_hull_edges ; i++)
|
||||
if ( (ex->hull_edges[i][0] == pt1 && ex->hull_edges[i][1] == pt2)
|
||||
|| (ex->hull_edges[i][0] == pt2 && ex->hull_edges[i][1] == pt1) )
|
||||
return; // allread added
|
||||
|
||||
if (ex->num_hull_edges == MAX_HULL_EDGES)
|
||||
Error ("MAX_HULL_EDGES");
|
||||
|
||||
ex->hull_edges[i][0] = pt1;
|
||||
ex->hull_edges[i][1] = pt2;
|
||||
ex->num_hull_edges++;
|
||||
|
||||
VectorSubtract (p1, p2, edgevec);
|
||||
VectorNormalize (edgevec);
|
||||
|
||||
for (a=0 ; a<3 ; a++)
|
||||
{
|
||||
b = (a+1)%3;
|
||||
c = (a+2)%3;
|
||||
for (d=0 ; d<=1 ; d++)
|
||||
for (e=0 ; e<=1 ; e++)
|
||||
{
|
||||
VectorCopy (p1, plane.iorigin);
|
||||
plane.iorigin[b] += hull_size[ex->hullnum][d][b];
|
||||
plane.iorigin[c] += hull_size[ex->hullnum][e][c];
|
||||
|
||||
VectorCopy (vec3_origin, planevec);
|
||||
planevec[a] = 1;
|
||||
|
||||
plane.inormal[0] = planevec[1]*edgevec[2] - planevec[2]*edgevec[1];
|
||||
plane.inormal[1] = planevec[2]*edgevec[0] - planevec[0]*edgevec[2];
|
||||
plane.inormal[2] = planevec[0]*edgevec[1] - planevec[1]*edgevec[0];
|
||||
|
||||
if (!plane.inormal[0] && !plane.inormal[1] && !plane.inormal[2])
|
||||
continue; // degenerate
|
||||
TestAddPlane (ex, &plane);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
============
|
||||
ExpandBrush
|
||||
=============
|
||||
*/
|
||||
void ExpandBrush (brush_t *b, int hullnum)
|
||||
{
|
||||
int i, x, s;
|
||||
int corner;
|
||||
bface_t *brush_faces, *f, *nf;
|
||||
plane_t *p, plane;
|
||||
int iorigin[3], inormal[3];
|
||||
expand_t ex;
|
||||
brushhull_t *h;
|
||||
qboolean axial;
|
||||
|
||||
brush_faces = b->hulls[0].faces;
|
||||
h = &b->hulls[hullnum];
|
||||
|
||||
ex.b = b;
|
||||
ex.hullnum = hullnum;
|
||||
ex.num_hull_points = 0;
|
||||
ex.num_hull_edges = 0;
|
||||
|
||||
// expand all of the planes
|
||||
axial = true;
|
||||
for (f=brush_faces ; f ; f=f->next)
|
||||
{
|
||||
p = f->plane;
|
||||
if (p->type > PLANE_Z)
|
||||
axial = false; // not an xyz axial plane
|
||||
|
||||
VectorCopy (p->iorigin, iorigin);
|
||||
VectorCopy (p->inormal, inormal);
|
||||
|
||||
for (x=0 ; x<3 ; x++)
|
||||
{
|
||||
if (p->normal[x] > 0)
|
||||
corner = hull_size[hullnum][1][x];
|
||||
else if (p->normal[x] < 0)
|
||||
corner = - hull_size[hullnum][0][x];
|
||||
else
|
||||
corner = 0;
|
||||
iorigin[x] += p->normal[x]*corner;
|
||||
}
|
||||
nf = malloc(sizeof(*nf));
|
||||
memset (nf, 0, sizeof(*nf));
|
||||
|
||||
nf->planenum = FindIntPlane (inormal, iorigin);
|
||||
nf->plane = &mapplanes[nf->planenum];
|
||||
nf->next = h->faces;
|
||||
nf->contents = CONTENTS_EMPTY;
|
||||
h->faces = nf;
|
||||
nf->texinfo = 0; // all clip hulls have same texture
|
||||
}
|
||||
|
||||
// if this was an axial brush, we are done
|
||||
if (axial)
|
||||
return;
|
||||
|
||||
#if 1
|
||||
// add any axis planes not contained in the brush to bevel off corners
|
||||
for (x=0 ; x<3 ; x++)
|
||||
for (s=-1 ; s<=1 ; s+=2)
|
||||
{
|
||||
// add the plane
|
||||
VectorCopy (vec3_origin, plane.inormal);
|
||||
plane.inormal[x] = s;
|
||||
if (s == -1)
|
||||
{
|
||||
VectorAdd (b->hulls[0].mins, hull_size[hullnum][0], plane.iorigin);
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorAdd (b->hulls[0].maxs, hull_size[hullnum][1], plane.iorigin);
|
||||
}
|
||||
AddBrushPlane (&ex, &plane);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
// create all the hull points
|
||||
for (f=brush_faces ; f ; f=f->next)
|
||||
for (i=0 ; i<f->w->numpoints ; i++)
|
||||
AddHullPoint (&ex, f->w->p[i]);
|
||||
|
||||
// add all of the edge bevels
|
||||
for (f=brush_faces ; f ; f=f->next)
|
||||
for (i=0 ; i<f->w->numpoints ; i++)
|
||||
AddHullEdge (&ex, f->w->p[i], f->w->p[(i+1)%f->w->numpoints]);
|
||||
#endif
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
||||
/*
|
||||
===========
|
||||
MakeHullFaces
|
||||
===========
|
||||
*/
|
||||
void MakeHullFaces (brush_t *b, brushhull_t *h)
|
||||
{
|
||||
bface_t *f, *f2;
|
||||
winding_t *w;
|
||||
plane_t *p;
|
||||
int i, j;
|
||||
vec_t v;
|
||||
vec_t area;
|
||||
|
||||
restart:
|
||||
h->mins[0] = h->mins[1] = h->mins[2] = 9999;
|
||||
h->maxs[0] = h->maxs[1] = h->maxs[2] = -9999;
|
||||
|
||||
for (f = h->faces ; f ; f=f->next)
|
||||
{
|
||||
// w = BaseWindingForIPlane (f->plane);
|
||||
w = BaseWindingForPlane (f->plane->normal, f->plane->dist);
|
||||
for (f2 = h->faces ; f2 && w ; f2=f2->next)
|
||||
{
|
||||
if (f == f2)
|
||||
continue;
|
||||
p = &mapplanes[f2->planenum ^ 1];
|
||||
|
||||
w = ChopWinding (w, p->normal, p->dist);
|
||||
}
|
||||
area = w ? WindingArea(w) : 0;
|
||||
if (area < 0.1)
|
||||
{
|
||||
qprintf ("Entity %i, Brush %i: plane with area %4.2f\n"
|
||||
, b->entitynum, b->brushnum, area);
|
||||
// remove the face and regenerate the hull
|
||||
if (h->faces == f)
|
||||
h->faces = f->next;
|
||||
else
|
||||
{
|
||||
for (f2=h->faces ; f2->next != f ; f2=f2->next)
|
||||
;
|
||||
f2->next = f->next;
|
||||
}
|
||||
goto restart;
|
||||
}
|
||||
f->w = w;
|
||||
f->contents = CONTENTS_EMPTY;
|
||||
if (w)
|
||||
{
|
||||
for (i=0 ; i<w->numpoints ; i++)
|
||||
{
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
v = w->p[i][j];
|
||||
// w->p[i][j] = floor (v+0.5); // round to int
|
||||
if (v<h->mins[j])
|
||||
h->mins[j] = v;
|
||||
if (v>h->maxs[j])
|
||||
h->maxs[j] = v;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
if (h->mins[i] < -BOGUS_RANGE/2
|
||||
|| h->maxs[i] > BOGUS_RANGE/2)
|
||||
{
|
||||
vec3_t eorigin = { 0, 0, 0};
|
||||
char *pszClass = "Unknown Class";
|
||||
if ( b->entitynum )
|
||||
{
|
||||
entity_t *e = entities + b->entitynum;
|
||||
pszClass = ValueForKey(e, "classname" );
|
||||
GetVectorForKey( e, "origin", eorigin );
|
||||
}
|
||||
|
||||
printf( "Entity %i, Brush %i: A '%s' @(%.0f,%.0f,%.0f)\n",
|
||||
b->entitynum, b->brushnum, pszClass, eorigin[0], eorigin[1], eorigin[2] );
|
||||
printf( "\toutside world(+/-%d): (%.0f, %.0f, %.0f)-(%.0f,%.0f,%.0f)\n",
|
||||
BOGUS_RANGE/2, h->mins[0], h->mins[1], h->mins[2], h->maxs[0], h->maxs[1], h->maxs[2] );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
MakeBrushPlanes
|
||||
===========
|
||||
*/
|
||||
qboolean MakeBrushPlanes (brush_t *b)
|
||||
{
|
||||
int i, j;
|
||||
int planenum;
|
||||
side_t *s;
|
||||
int contents;
|
||||
bface_t *f;
|
||||
vec3_t origin;
|
||||
|
||||
//
|
||||
// if the origin key is set (by an origin brush), offset all of the values
|
||||
//
|
||||
GetVectorForKey (&entities[b->entitynum], "origin", origin);
|
||||
|
||||
//
|
||||
// convert to mapplanes
|
||||
//
|
||||
for (i=0 ; i<b->numsides ; i++)
|
||||
{
|
||||
s = &brushsides[b->firstside + i];
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
VectorSubtract (s->planepts[j], origin, s->planepts[j]);
|
||||
}
|
||||
planenum = PlaneFromPoints (s->planepts[0], s->planepts[1], s->planepts[2]);
|
||||
if (planenum == -1)
|
||||
{
|
||||
printf ("Entity %i, Brush %i: plane with no normal\n"
|
||||
, b->entitynum, b->brushnum);
|
||||
continue;
|
||||
}
|
||||
|
||||
//
|
||||
// see if the plane has been used already
|
||||
//
|
||||
for (f=b->hulls[0].faces ; f ; f=f->next)
|
||||
{
|
||||
if (f->planenum == planenum || f->planenum == (planenum^1) )
|
||||
{
|
||||
char *pszClass = "Unknown Class";
|
||||
if ( b->entitynum )
|
||||
{
|
||||
entity_t *e = entities + b->entitynum;
|
||||
pszClass = ValueForKey(e, "classname" );
|
||||
}
|
||||
|
||||
printf( "Entity %i, Brush %i: A '%s' @(%.0f,%.0f,%.0f) has a coplanar plane at (%.0f, %.0f, %.0f), texture %s\n",
|
||||
b->entitynum, b->brushnum, pszClass, origin[0], origin[1], origin[2], s->planepts[0][0]+origin[0], s->planepts[0][1]+origin[1], s->planepts[0][2]+origin[2], s->td.name );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
f = malloc(sizeof(*f));
|
||||
memset (f, 0, sizeof(*f));
|
||||
|
||||
f->planenum = planenum;
|
||||
f->plane = &mapplanes[planenum];
|
||||
f->next = b->hulls[0].faces;
|
||||
b->hulls[0].faces = f;
|
||||
f->texinfo = onlyents ? 0 : TexinfoForBrushTexture (f->plane, &s->td, origin);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
TextureContents
|
||||
===========
|
||||
*/
|
||||
int TextureContents (char *name)
|
||||
{
|
||||
if (!Q_strncasecmp (name, "sky",3))
|
||||
return CONTENTS_SKY;
|
||||
|
||||
if (!Q_strncasecmp(name+1,"!lava",5))
|
||||
return CONTENTS_LAVA;
|
||||
|
||||
if (!Q_strncasecmp(name+1,"!slime",6))
|
||||
return CONTENTS_SLIME;
|
||||
|
||||
if (!Q_strncasecmp (name, "!cur_90",7))
|
||||
return CONTENTS_CURRENT_90;
|
||||
if (!Q_strncasecmp (name, "!cur_0",6))
|
||||
return CONTENTS_CURRENT_0;
|
||||
if (!Q_strncasecmp (name, "!cur_270",8))
|
||||
return CONTENTS_CURRENT_270;
|
||||
if (!Q_strncasecmp (name, "!cur_180",8))
|
||||
return CONTENTS_CURRENT_180;
|
||||
if (!Q_strncasecmp (name, "!cur_up",7))
|
||||
return CONTENTS_CURRENT_UP;
|
||||
if (!Q_strncasecmp (name, "!cur_dwn",8))
|
||||
return CONTENTS_CURRENT_DOWN;
|
||||
|
||||
if (name[0] == '!')
|
||||
return CONTENTS_WATER;
|
||||
|
||||
if (!Q_strncasecmp (name, "origin",6))
|
||||
return CONTENTS_ORIGIN;
|
||||
|
||||
if (!Q_strncasecmp (name, "clip",4))
|
||||
return CONTENTS_CLIP;
|
||||
|
||||
if( !Q_strncasecmp( name, "translucent", 11 ) )
|
||||
return CONTENTS_TRANSLUCENT;
|
||||
|
||||
if( name[0] == '@' )
|
||||
return CONTENTS_TRANSLUCENT;
|
||||
|
||||
return CONTENTS_SOLID;
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
BrushContents
|
||||
===========
|
||||
*/
|
||||
int BrushContents (brush_t *b)
|
||||
{
|
||||
char *name;
|
||||
int contents;
|
||||
bface_t *f;
|
||||
side_t *s;
|
||||
int i;
|
||||
|
||||
s = &brushsides[b->firstside];
|
||||
contents = TextureContents (s->td.name);
|
||||
for (i=1 ; i<b->numsides ; i++, s++)
|
||||
{
|
||||
if (TextureContents(s->td.name) != contents)
|
||||
{
|
||||
printf ("Entity %i, Brush %i: mixed face contents"
|
||||
, b->entitynum, b->brushnum);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return contents;
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
CreateBrush
|
||||
===========
|
||||
*/
|
||||
void CreateBrush (int brushnum)
|
||||
{
|
||||
brush_t *b;
|
||||
int contents;
|
||||
int h;
|
||||
|
||||
SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_ABOVE_NORMAL);
|
||||
|
||||
b = &mapbrushes[brushnum];
|
||||
|
||||
contents = b->contents;
|
||||
if (contents == CONTENTS_ORIGIN)
|
||||
return;
|
||||
|
||||
//
|
||||
// convert brush sides to planes
|
||||
//
|
||||
MakeBrushPlanes (b);
|
||||
MakeHullFaces (b, &b->hulls[0]);
|
||||
|
||||
// water brushes are not solid, so are not represented in
|
||||
// the clipping hull
|
||||
if (contents == CONTENTS_LAVA
|
||||
|| contents == CONTENTS_SLIME
|
||||
|| contents == CONTENTS_WATER
|
||||
|| contents == CONTENTS_TRANSLUCENT )
|
||||
return;
|
||||
|
||||
if (!noclip)
|
||||
{
|
||||
for (h=1 ; h<NUM_HULLS ; h++)
|
||||
{
|
||||
ExpandBrush (b, h);
|
||||
MakeHullFaces (b, &b->hulls[h]);
|
||||
}
|
||||
}
|
||||
|
||||
// clip brushes don't stay in the drawing hull
|
||||
if (contents == CONTENTS_CLIP)
|
||||
{
|
||||
b->hulls[0].faces = NULL;
|
||||
b->contents = CONTENTS_SOLID;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
144
hlsdk/utils/qcsg/csg.h
Normal file
144
hlsdk/utils/qcsg/csg.h
Normal file
@ -0,0 +1,144 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
****/
|
||||
|
||||
|
||||
#include "cmdlib.h"
|
||||
#include "mathlib.h"
|
||||
#include "scriplib.h"
|
||||
#include "polylib.h"
|
||||
#include "threads.h"
|
||||
#include "bspfile.h"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#ifndef DOUBLEVEC_T
|
||||
#error you must add -dDOUBLEVEC_T to the project!
|
||||
#endif
|
||||
|
||||
#define BOGUS_RANGE 8192
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t normal;
|
||||
vec_t dist;
|
||||
int type;
|
||||
int iorigin[3];
|
||||
int inormal[3];
|
||||
} plane_t;
|
||||
|
||||
|
||||
extern plane_t mapplanes[MAX_MAP_PLANES];
|
||||
extern int nummapplanes;
|
||||
|
||||
extern int g_nMapFileVersion; // map file version * 100 (ie 201), zero for pre-Worldcraft 2.0.1 maps
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t UAxis;
|
||||
vec3_t VAxis;
|
||||
vec_t shift[2];
|
||||
vec_t rotate;
|
||||
vec_t scale[2];
|
||||
char name[32];
|
||||
} brush_texture_t;
|
||||
|
||||
typedef struct side_s
|
||||
{
|
||||
brush_texture_t td;
|
||||
int planepts[3][3];
|
||||
} side_t;
|
||||
|
||||
typedef struct bface_s
|
||||
{
|
||||
struct bface_s *next;
|
||||
int planenum;
|
||||
plane_t *plane;
|
||||
winding_t *w;
|
||||
int texinfo;
|
||||
qboolean used; // just for face counting
|
||||
int contents, backcontents;
|
||||
vec3_t mins, maxs;
|
||||
} bface_t;
|
||||
|
||||
#define NUM_HULLS 4 // no larger than MAX_MAP_HULLS
|
||||
typedef struct
|
||||
{
|
||||
vec3_t mins, maxs;
|
||||
bface_t *faces;
|
||||
} brushhull_t;
|
||||
|
||||
typedef struct brush_s
|
||||
{
|
||||
int entitynum;
|
||||
int brushnum;
|
||||
|
||||
int firstside;
|
||||
int numsides;
|
||||
|
||||
int contents;
|
||||
brushhull_t hulls[NUM_HULLS];
|
||||
} brush_t;
|
||||
|
||||
|
||||
extern int nummapbrushes;
|
||||
extern brush_t mapbrushes[MAX_MAP_BRUSHES];
|
||||
|
||||
#define MAX_MAP_SIDES (MAX_MAP_BRUSHES*6)
|
||||
|
||||
extern int numbrushplanes;
|
||||
extern plane_t planes[MAX_MAP_PLANES];
|
||||
|
||||
extern int numbrushsides;
|
||||
extern side_t brushsides[MAX_MAP_SIDES];
|
||||
|
||||
extern qboolean noclip;
|
||||
extern qboolean wadtextures;
|
||||
|
||||
int nWadInclude;
|
||||
char *pszWadInclude[];
|
||||
|
||||
void LoadMapFile (char *filename);
|
||||
|
||||
//=============================================================================
|
||||
|
||||
// textures.c
|
||||
|
||||
extern int nummiptex;
|
||||
void WriteMiptex (void);
|
||||
int TexinfoForBrushTexture (plane_t *plane, brush_texture_t *bt, vec3_t origin);
|
||||
|
||||
//=============================================================================
|
||||
|
||||
// brush.c
|
||||
|
||||
void FindGCD (int *v);
|
||||
|
||||
brush_t *Brush_LoadEntity (entity_t *ent, int hullnum);
|
||||
int PlaneTypeForNormal (vec3_t normal);
|
||||
|
||||
void CreateBrush (int brushnum);
|
||||
|
||||
//=============================================================================
|
||||
|
||||
// csg.c
|
||||
|
||||
bface_t *NewFaceFromFace (bface_t *in);
|
||||
extern qboolean onlyents;
|
||||
|
||||
//=============================================================================
|
||||
|
||||
// draw.c
|
||||
|
||||
extern vec3_t draw_mins, draw_maxs;
|
||||
extern qboolean drawflag;
|
||||
|
||||
void Draw_ClearWindow (void);
|
||||
void DrawWinding (winding_t *w);
|
||||
|
154
hlsdk/utils/qcsg/gldraw.c
Normal file
154
hlsdk/utils/qcsg/gldraw.c
Normal file
@ -0,0 +1,154 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
****/
|
||||
|
||||
|
||||
#include <windows.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <GL/glaux.h>
|
||||
|
||||
#include "csg.h"
|
||||
|
||||
// can't use the glvertex3fv functions, because the vec3_t fields
|
||||
// could be either floats or doubles, depending on DOUBLEVEC_T
|
||||
|
||||
qboolean drawflag;
|
||||
vec3_t draw_mins, draw_maxs;
|
||||
|
||||
|
||||
#define WIN_SIZE 512
|
||||
|
||||
void InitWindow (void)
|
||||
{
|
||||
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
|
||||
auxInitPosition (0, 0, WIN_SIZE, WIN_SIZE);
|
||||
auxInitWindow ("qcsg");
|
||||
}
|
||||
|
||||
void Draw_ClearWindow (void)
|
||||
{
|
||||
static int init;
|
||||
int w, h, g;
|
||||
vec_t mx, my;
|
||||
|
||||
if (!drawflag)
|
||||
return;
|
||||
|
||||
if (!init)
|
||||
{
|
||||
init = true;
|
||||
InitWindow ();
|
||||
}
|
||||
|
||||
glClearColor (1,0.8,0.8,0);
|
||||
glClear (GL_COLOR_BUFFER_BIT);
|
||||
|
||||
w = (draw_maxs[0] - draw_mins[0]);
|
||||
h = (draw_maxs[1] - draw_mins[1]);
|
||||
|
||||
mx = draw_mins[0] + w/2;
|
||||
my = draw_mins[1] + h/2;
|
||||
|
||||
g = w > h ? w : h;
|
||||
|
||||
glLoadIdentity ();
|
||||
gluPerspective (90, 1, 2, 16384);
|
||||
gluLookAt (mx, my, draw_maxs[2] + g/2, mx , my, draw_maxs[2], 0, 1, 0);
|
||||
|
||||
glColor3f (0,0,0);
|
||||
// glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
||||
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
glEnable (GL_BLEND);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
#if 0
|
||||
glColor4f (1,0,0,0.5);
|
||||
glBegin (GL_POLYGON);
|
||||
|
||||
glVertex3f (0, 500, 0);
|
||||
glVertex3f (0, 900, 0);
|
||||
glVertex3f (0, 900, 100);
|
||||
glVertex3f (0, 500, 100);
|
||||
|
||||
glEnd ();
|
||||
#endif
|
||||
|
||||
glFlush ();
|
||||
|
||||
}
|
||||
|
||||
void Draw_SetRed (void)
|
||||
{
|
||||
if (!drawflag)
|
||||
return;
|
||||
|
||||
glColor3f (1,0,0);
|
||||
}
|
||||
|
||||
void Draw_SetGrey (void)
|
||||
{
|
||||
if (!drawflag)
|
||||
return;
|
||||
|
||||
glColor3f (0.5,0.5,0.5);
|
||||
}
|
||||
|
||||
void Draw_SetBlack (void)
|
||||
{
|
||||
if (!drawflag)
|
||||
return;
|
||||
|
||||
glColor3f (0,0,0);
|
||||
}
|
||||
|
||||
void DrawWinding (winding_t *w)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!drawflag)
|
||||
return;
|
||||
|
||||
glColor4f (0,0,0,0.5);
|
||||
glBegin (GL_LINE_LOOP);
|
||||
for (i=0 ; i<w->numpoints ; i++)
|
||||
glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
|
||||
glEnd ();
|
||||
|
||||
glColor4f (0,1,0,0.3);
|
||||
glBegin (GL_POLYGON);
|
||||
for (i=0 ; i<w->numpoints ; i++)
|
||||
glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
|
||||
glEnd ();
|
||||
|
||||
glFlush ();
|
||||
}
|
||||
|
||||
void DrawAuxWinding (winding_t *w)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!drawflag)
|
||||
return;
|
||||
|
||||
glColor4f (0,0,0,0.5);
|
||||
glBegin (GL_LINE_LOOP);
|
||||
for (i=0 ; i<w->numpoints ; i++)
|
||||
glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
|
||||
glEnd ();
|
||||
|
||||
glColor4f (1,0,0,0.3);
|
||||
glBegin (GL_POLYGON);
|
||||
for (i=0 ; i<w->numpoints ; i++)
|
||||
glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
|
||||
glEnd ();
|
||||
|
||||
glFlush ();
|
||||
}
|
87
hlsdk/utils/qcsg/hullfile.c
Normal file
87
hlsdk/utils/qcsg/hullfile.c
Normal file
@ -0,0 +1,87 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
****/
|
||||
|
||||
#include "csg.h"
|
||||
|
||||
extern vec3_t hull_size[NUM_HULLS][2];
|
||||
/*
|
||||
============
|
||||
CheckHullFile
|
||||
============
|
||||
*/
|
||||
void CheckHullFile( qboolean hullfile, char *filename )
|
||||
{
|
||||
FILE *f;
|
||||
char scan[ 128 ];
|
||||
vec3_t new_hulls[NUM_HULLS][2];
|
||||
qboolean read_error = false;
|
||||
int i;
|
||||
|
||||
if ( !hullfile )
|
||||
return;
|
||||
|
||||
// Open up hull file
|
||||
f = fopen (filename, "r");
|
||||
if ( !f )
|
||||
{
|
||||
printf ("WARNING: Couldn't open hullfile %s, using default hulls", filename );
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("[Reading hulls from '%s']\n", filename);
|
||||
}
|
||||
|
||||
for ( i = 0 ; i < NUM_HULLS; i++ )
|
||||
{
|
||||
float x1, y1, z1, x2, y2, z2;
|
||||
|
||||
vec3_t mins, maxs;
|
||||
int argCnt;
|
||||
|
||||
if ( !fgets(scan, sizeof(scan), f ) )
|
||||
{
|
||||
printf ("WARNING: Error parsing %s, couln't read hull line %i, using default hulls", filename, i );
|
||||
read_error = true;
|
||||
break;
|
||||
}
|
||||
|
||||
argCnt = sscanf (scan, "( %f %f %f ) ( %f %f %f ) ", &x1, &y1, &z1, &x2, &y2, &z2 );
|
||||
if ( argCnt != 6 )
|
||||
{
|
||||
printf ("WARNING: Error parsing %s, expeciting '( x y z ) ( x y z )' using default hulls", filename );
|
||||
read_error = true;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
mins[0] = x1;
|
||||
mins[1] = y1;
|
||||
mins[2] = z1;
|
||||
maxs[0] = x2;
|
||||
maxs[1] = y2;
|
||||
maxs[2] = z2;
|
||||
}
|
||||
|
||||
VectorCopy( mins, new_hulls[ i ][ 0 ] );
|
||||
VectorCopy( maxs, new_hulls[ i ][ 1 ] );
|
||||
}
|
||||
|
||||
if ( read_error )
|
||||
{
|
||||
printf ("WARNING: Error parsing %s, using default hulls", filename );
|
||||
}
|
||||
else
|
||||
{
|
||||
memcpy( hull_size, new_hulls, 2 * NUM_HULLS * sizeof( vec3_t ) );
|
||||
}
|
||||
|
||||
fclose( f );
|
||||
}
|
4
hlsdk/utils/qcsg/hulls.txt
Normal file
4
hlsdk/utils/qcsg/hulls.txt
Normal file
@ -0,0 +1,4 @@
|
||||
( 0 0 0 ) ( 0 0 0 )
|
||||
( -16 -16 -24 ) ( 16 16 32 )
|
||||
( -32 -32 -32 ) ( 32 32 32 )
|
||||
( -16 -16 -24 ) ( 16 16 32 )
|
344
hlsdk/utils/qcsg/map.c
Normal file
344
hlsdk/utils/qcsg/map.c
Normal file
@ -0,0 +1,344 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
****/
|
||||
|
||||
#include "csg.h"
|
||||
|
||||
int nummapbrushes;
|
||||
brush_t mapbrushes[MAX_MAP_BRUSHES];
|
||||
|
||||
int numbrushsides;
|
||||
side_t brushsides[MAX_MAP_SIDES];
|
||||
|
||||
int g_nMapFileVersion;
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
textureAxisFromPlane
|
||||
==================
|
||||
*/
|
||||
vec3_t baseaxis[18] =
|
||||
{
|
||||
{0,0,1}, {1,0,0}, {0,-1,0}, // floor
|
||||
{0,0,-1}, {1,0,0}, {0,-1,0}, // ceiling
|
||||
{1,0,0}, {0,1,0}, {0,0,-1}, // west wall
|
||||
{-1,0,0}, {0,1,0}, {0,0,-1}, // east wall
|
||||
{0,1,0}, {1,0,0}, {0,0,-1}, // south wall
|
||||
{0,-1,0}, {1,0,0}, {0,0,-1} // north wall
|
||||
};
|
||||
|
||||
void TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv)
|
||||
{
|
||||
int bestaxis;
|
||||
vec_t dot,best;
|
||||
int i;
|
||||
|
||||
best = 0;
|
||||
bestaxis = 0;
|
||||
|
||||
for (i=0 ; i<6 ; i++)
|
||||
{
|
||||
dot = DotProduct (pln->normal, baseaxis[i*3]);
|
||||
if (dot > best)
|
||||
{
|
||||
best = dot;
|
||||
bestaxis = i;
|
||||
}
|
||||
}
|
||||
|
||||
VectorCopy (baseaxis[bestaxis*3+1], xv);
|
||||
VectorCopy (baseaxis[bestaxis*3+2], yv);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
ParseBrush
|
||||
=================
|
||||
*/
|
||||
void ParseBrush (entity_t *mapent)
|
||||
{
|
||||
brush_t *b;
|
||||
bface_t *f, *f2;
|
||||
int planepts[3][3];
|
||||
vec3_t t1, t2, t3;
|
||||
int i,j;
|
||||
vec_t d;
|
||||
int planenum;
|
||||
side_t *side;
|
||||
int contents;
|
||||
|
||||
if (nummapbrushes == MAX_MAP_BRUSHES)
|
||||
Error ("nummapbrushes == MAX_MAP_BRUSHES");
|
||||
|
||||
b = &mapbrushes[nummapbrushes];
|
||||
nummapbrushes++;
|
||||
b->firstside = numbrushsides;
|
||||
b->entitynum = num_entities-1;
|
||||
b->brushnum = nummapbrushes - mapent->firstbrush - 1;
|
||||
|
||||
mapent->numbrushes++;
|
||||
|
||||
do
|
||||
{
|
||||
if (!GetToken (true))
|
||||
break;
|
||||
if (!strcmp (token, "}") )
|
||||
break;
|
||||
|
||||
if (numbrushsides == MAX_MAP_SIDES)
|
||||
Error ("numbrushsides == MAX_MAP_SIDES");
|
||||
side = &brushsides[numbrushsides];
|
||||
numbrushsides++;
|
||||
|
||||
b->numsides++;
|
||||
|
||||
// read the three point plane definition
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
if (i != 0)
|
||||
GetToken (true);
|
||||
if (strcmp (token, "(") )
|
||||
Error ("parsing brush");
|
||||
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
GetToken (false);
|
||||
side->planepts[i][j] = atoi(token);
|
||||
}
|
||||
|
||||
GetToken (false);
|
||||
if (strcmp (token, ")") )
|
||||
Error ("parsing brush");
|
||||
|
||||
}
|
||||
|
||||
// read the texturedef
|
||||
GetToken (false);
|
||||
strcpy (side->td.name, token);
|
||||
|
||||
if (g_nMapFileVersion < 220)
|
||||
{
|
||||
GetToken (false);
|
||||
side->td.shift[0] = atof(token);
|
||||
GetToken (false);
|
||||
side->td.shift[1] = atof(token);
|
||||
GetToken (false);
|
||||
side->td.rotate = atof(token);
|
||||
}
|
||||
else
|
||||
{
|
||||
// texture U axis
|
||||
GetToken (false);
|
||||
if (strcmp (token, "["))
|
||||
{
|
||||
Error("missing '[ in texturedef");
|
||||
}
|
||||
|
||||
GetToken (false);
|
||||
side->td.UAxis[0] = atof(token);
|
||||
GetToken (false);
|
||||
side->td.UAxis[1] = atof(token);
|
||||
GetToken (false);
|
||||
side->td.UAxis[2] = atof(token);
|
||||
GetToken (false);
|
||||
side->td.shift[0] = atof(token);
|
||||
|
||||
GetToken (false);
|
||||
if (strcmp (token, "]"))
|
||||
{
|
||||
Error("missing ']' in texturedef");
|
||||
}
|
||||
|
||||
// texture V axis
|
||||
GetToken (false);
|
||||
if (strcmp (token, "["))
|
||||
{
|
||||
Error("missing '[ in texturedef");
|
||||
}
|
||||
|
||||
GetToken (false);
|
||||
side->td.VAxis[0] = atof(token);
|
||||
GetToken (false);
|
||||
side->td.VAxis[1] = atof(token);
|
||||
GetToken (false);
|
||||
side->td.VAxis[2] = atof(token);
|
||||
GetToken (false);
|
||||
side->td.shift[1] = atof(token);
|
||||
|
||||
GetToken (false);
|
||||
if (strcmp (token, "]"))
|
||||
{
|
||||
Error("missing ']' in texturedef");
|
||||
}
|
||||
|
||||
// Texture rotation is implicit in U/V axes.
|
||||
GetToken(false);
|
||||
side->td.rotate = 0;
|
||||
}
|
||||
|
||||
// texure scale
|
||||
GetToken (false);
|
||||
side->td.scale[0] = atof(token);
|
||||
GetToken (false);
|
||||
side->td.scale[1] = atof(token);
|
||||
|
||||
} while (1);
|
||||
|
||||
b->contents = contents = BrushContents (b);
|
||||
|
||||
//
|
||||
// origin brushes are removed, but they set
|
||||
// the rotation origin for the rest of the brushes
|
||||
// in the entity
|
||||
//
|
||||
if (contents == CONTENTS_ORIGIN)
|
||||
{
|
||||
char string[32];
|
||||
vec3_t origin;
|
||||
|
||||
b->contents = CONTENTS_SOLID;
|
||||
CreateBrush (mapent->firstbrush + b->brushnum); // to get sizes
|
||||
b->contents = contents;
|
||||
|
||||
for (i = 0; i < NUM_HULLS; i++) {
|
||||
b->hulls[i].faces = NULL;
|
||||
}
|
||||
|
||||
if (b->entitynum == 0)
|
||||
{
|
||||
printf ("Entity %i, Brush %i: origin brushes not allowed in world"
|
||||
, b->entitynum, b->brushnum);
|
||||
return;
|
||||
}
|
||||
VectorAdd (b->hulls[0].mins, b->hulls[0].maxs, origin);
|
||||
VectorScale (origin, 0.5, origin);
|
||||
|
||||
sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
|
||||
SetKeyValue (&entities[b->entitynum], "origin", string);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
ParseMapEntity
|
||||
================
|
||||
*/
|
||||
qboolean ParseMapEntity (void)
|
||||
{
|
||||
entity_t *mapent;
|
||||
epair_t *e;
|
||||
|
||||
if (!GetToken (true))
|
||||
return false;
|
||||
|
||||
if (strcmp (token, "{") )
|
||||
Error ("ParseEntity: { not found");
|
||||
|
||||
if (num_entities == MAX_MAP_ENTITIES)
|
||||
Error ("num_entities == MAX_MAP_ENTITIES");
|
||||
|
||||
mapent = &entities[num_entities];
|
||||
num_entities++;
|
||||
mapent->firstbrush = nummapbrushes;
|
||||
mapent->numbrushes = 0;
|
||||
|
||||
do
|
||||
{
|
||||
if (!GetToken (true))
|
||||
Error ("ParseEntity: EOF without closing brace");
|
||||
if (!strcmp (token, "}") )
|
||||
break;
|
||||
if (!strcmp (token, "{") )
|
||||
ParseBrush (mapent);
|
||||
else
|
||||
{
|
||||
e = ParseEpair ();
|
||||
|
||||
if (!strcmp(e->key, "mapversion"))
|
||||
{
|
||||
g_nMapFileVersion = atoi(e->value);
|
||||
}
|
||||
|
||||
e->next = mapent->epairs;
|
||||
mapent->epairs = e;
|
||||
}
|
||||
} while (1);
|
||||
|
||||
if ( mapent->numbrushes == 1 && mapbrushes[mapent->firstbrush].contents == CONTENTS_ORIGIN )
|
||||
{
|
||||
brushhull_t *hull = mapbrushes[mapent->firstbrush].hulls;
|
||||
Error("Found an entity with ONLY an origin brush near(%.0f,%.0f,%.0f)!\n",
|
||||
hull->mins[0], hull->mins[1], hull->mins[2] );
|
||||
}
|
||||
|
||||
GetVectorForKey (mapent, "origin", mapent->origin);
|
||||
|
||||
// group entities are just for editor convenience
|
||||
// toss all brushes into the world entity
|
||||
if ( !onlyents && !strcmp ("func_group", ValueForKey (mapent, "classname")))
|
||||
{
|
||||
// this is pretty gross, because the brushes are expected to be
|
||||
// in linear order for each entity
|
||||
brush_t *temp;
|
||||
int newbrushes;
|
||||
int worldbrushes;
|
||||
int i;
|
||||
|
||||
newbrushes = mapent->numbrushes;
|
||||
worldbrushes = entities[0].numbrushes;
|
||||
|
||||
temp = malloc(newbrushes*sizeof(brush_t));
|
||||
memcpy (temp, mapbrushes + mapent->firstbrush, newbrushes*sizeof(brush_t));
|
||||
|
||||
for (i=0 ; i<newbrushes ; i++)
|
||||
temp[i].entitynum = 0;
|
||||
|
||||
// make space to move the brushes (overlapped copy)
|
||||
memmove (mapbrushes + worldbrushes + newbrushes,
|
||||
mapbrushes + worldbrushes,
|
||||
sizeof(brush_t) * (nummapbrushes - worldbrushes - newbrushes) );
|
||||
|
||||
// copy the new brushes down
|
||||
memcpy (mapbrushes + worldbrushes, temp, sizeof(brush_t) * newbrushes);
|
||||
|
||||
// fix up indexes
|
||||
num_entities--;
|
||||
entities[0].numbrushes += newbrushes;
|
||||
for (i=1 ; i<num_entities ; i++)
|
||||
entities[i].firstbrush += newbrushes;
|
||||
memset (mapent,0, sizeof(*mapent));
|
||||
free (temp);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
LoadMapFile
|
||||
================
|
||||
*/
|
||||
void LoadMapFile (char *filename)
|
||||
{
|
||||
LoadScriptFile (filename);
|
||||
|
||||
num_entities = 0;
|
||||
|
||||
while (ParseMapEntity ())
|
||||
{
|
||||
}
|
||||
|
||||
qprintf ("Load map:%s\n", filename);
|
||||
qprintf ("%5i brushes\n", nummapbrushes);
|
||||
qprintf ("%5i entities\n", num_entities);
|
||||
}
|
||||
|
172
hlsdk/utils/qcsg/msvc6/qcsg.dsp
Normal file
172
hlsdk/utils/qcsg/msvc6/qcsg.dsp
Normal file
@ -0,0 +1,172 @@
|
||||
# Microsoft Developer Studio Project File - Name="qcsg" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=qcsg - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "qcsg.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "qcsg.mak" CFG="qcsg - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "qcsg - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "qcsg - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/SDKSrc/Tools/utils/qcsg", XUGBAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "qcsg - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir ".\Release"
|
||||
# PROP BASE Intermediate_Dir ".\Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir ".\Release"
|
||||
# PROP Intermediate_Dir ".\Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
|
||||
# ADD CPP /nologo /MT /GX /O2 /I "..\..\common" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "DOUBLEVEC_T" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:console /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "qcsg - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir ".\Debug"
|
||||
# PROP BASE Intermediate_Dir ".\Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir ".\Debug"
|
||||
# PROP Intermediate_Dir ".\Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
|
||||
# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "..\..\common" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "DOUBLEVEC_T" /FR /YX /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
|
||||
# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "qcsg - Win32 Release"
|
||||
# Name "qcsg - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\brush.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\bspfile.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\cmdlib.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\gldraw.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\hullfile.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\map.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\mathlib.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\polylib.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\qcsg.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\scriplib.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\textures.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\threads.c
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\bspfile.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\cmdlib.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\csg.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\mathlib.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\polylib.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\scriplib.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\threads.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
37
hlsdk/utils/qcsg/msvc6/qcsg.dsw
Normal file
37
hlsdk/utils/qcsg/msvc6/qcsg.dsw
Normal file
@ -0,0 +1,37 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "qcsg"=.\qcsg.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
begin source code control
|
||||
"$/SDKSrc/Tools/utils/qcsg", XUGBAAAA
|
||||
.
|
||||
end source code control
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
begin source code control
|
||||
"$/SDKSrc/Tools/utils/qcsg", XUGBAAAA
|
||||
.
|
||||
end source code control
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
414
hlsdk/utils/qcsg/msvc7/qcsg.vcproj
Normal file
414
hlsdk/utils/qcsg/msvc7/qcsg.vcproj
Normal file
@ -0,0 +1,414 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="qcsg"
|
||||
ProjectGUID="{73F7C531-9735-478E-8AC2-911C11201614}"
|
||||
SccProjectName=""$/SDKSrc/Tools/utils/qcsg", XUGBAAAA"
|
||||
SccLocalPath=".">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\common"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;DOUBLEVEC_T"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/qcsg.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
BrowseInformation="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib glu32.lib glaux.lib"
|
||||
OutputFile=".\Debug/qcsg.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/qcsg.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Debug/qcsg.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\common"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;DOUBLEVEC_T"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Release/qcsg.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib glu32.lib glaux.lib"
|
||||
OutputFile=".\Release/qcsg.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ProgramDatabaseFile=".\Release/qcsg.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Release/qcsg.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
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|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
<FileConfiguration
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
<File
|
||||
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|
||||
<FileConfiguration
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
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|
||||
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||||
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||||
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||||
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|
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PreprocessorDefinitions=""/>
|
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<FileConfiguration
|
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Name="Debug|Win32">
|
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<Tool
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
<File
|
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|
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|
||||
<File
|
||||
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|
||||
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|
||||
<File
|
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|
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|
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|
||||
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|
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|
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|
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|
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|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
546
hlsdk/utils/qcsg/msvc8/qcsg.vcproj
Normal file
546
hlsdk/utils/qcsg/msvc8/qcsg.vcproj
Normal file
@ -0,0 +1,546 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
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||||
ProjectType="Visual C++"
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||||
Version="8.00"
|
||||
Name="qcsg"
|
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|
||||
>
|
||||
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|
||||
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|
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Name="Win32"
|
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/>
|
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|
||||
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|
||||
</ToolFiles>
|
||||
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|
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Name="Debug|Win32"
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||||
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|
||||
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|
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|
||||
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|
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||||
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||||
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|
||||
Name="VCXMLDataGeneratorTool"
|
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/>
|
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|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Name="VCCLCompilerTool"
|
||||
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|
||||
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|
||||
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|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Debug/qcsg.pch"
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||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
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|
||||
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|
||||
DebugInformationFormat="3"
|
||||
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|
||||
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|
||||
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|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
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|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
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|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
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|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib glu32.lib glaux.lib"
|
||||
OutputFile=".\Debug/qcsg.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/qcsg.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
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|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
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|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
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|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
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|
||||
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|
||||
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|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
Name="VCXMLDataGeneratorTool"
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Release/qcsg.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
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|
||||
CompileAs="0"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"
|
||||
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|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
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|
||||
<Tool
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
ProgramDatabaseFile=".\Release/qcsg.pdb"
|
||||
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|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\brush.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
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|
||||
/>
|
||||
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|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
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|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
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|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\common\bspfile.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\common\cmdlib.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\gldraw.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\hullfile.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\map.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\common\mathlib.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\common\polylib.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\qcsg.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\common\scriplib.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\textures.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\common\threads.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;fi;fd"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\common\bspfile.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\common\cmdlib.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\csg.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\common\mathlib.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\common\polylib.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\common\scriplib.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\common\threads.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
879
hlsdk/utils/qcsg/qcsg.c
Normal file
879
hlsdk/utils/qcsg/qcsg.c
Normal file
@ -0,0 +1,879 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
****/
|
||||
|
||||
// csg4.c
|
||||
|
||||
#include "csg.h"
|
||||
|
||||
/*
|
||||
|
||||
|
||||
NOTES
|
||||
-----
|
||||
|
||||
check map size for +/- 4k limit at load time
|
||||
|
||||
*/
|
||||
|
||||
int brushfaces;
|
||||
int c_csgfaces;
|
||||
FILE *out[NUM_HULLS];
|
||||
|
||||
int c_tiny, c_tiny_clip;
|
||||
int c_outfaces;
|
||||
|
||||
qboolean hullfile = false;
|
||||
static char qhullfile[ 256 ];
|
||||
|
||||
qboolean glview;
|
||||
qboolean noclip;
|
||||
qboolean onlyents;
|
||||
qboolean wadtextures = true;
|
||||
|
||||
vec3_t world_mins, world_maxs;
|
||||
|
||||
/*
|
||||
==================
|
||||
NewFaceFromFace
|
||||
|
||||
Duplicates the non point information of a face, used by SplitFace
|
||||
==================
|
||||
*/
|
||||
bface_t *NewFaceFromFace (bface_t *in)
|
||||
{
|
||||
bface_t *newf;
|
||||
|
||||
newf = malloc (sizeof(bface_t));
|
||||
memset (newf, 0, sizeof(newf));
|
||||
newf->contents = in->contents;
|
||||
newf->texinfo = in->texinfo;
|
||||
newf->planenum = in->planenum;
|
||||
newf->plane = in->plane;
|
||||
|
||||
return newf;
|
||||
}
|
||||
|
||||
void FreeFace (bface_t *f)
|
||||
{
|
||||
free (f->w);
|
||||
free (f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
ClipFace
|
||||
|
||||
Clips a faces by a plane, returning the fragment on the backside
|
||||
and adding any fragment to the outside.
|
||||
|
||||
Faces exactly on the plane will stay inside unless overdrawn by later brush
|
||||
|
||||
frontside is the side of the plane that holds the outside list
|
||||
|
||||
Precedence is necesary to handle overlapping coplanar faces.
|
||||
=================
|
||||
*/
|
||||
#define SPLIT_EPSILON 0.3
|
||||
bface_t *ClipFace (brush_t *b, bface_t *f, bface_t **outside,
|
||||
int splitplane, qboolean precedence)
|
||||
{
|
||||
bface_t *front;
|
||||
winding_t *fw, *bw;
|
||||
vec_t d;
|
||||
plane_t *split;
|
||||
int i, count[3];
|
||||
|
||||
// handle exact plane matches special
|
||||
|
||||
if (f->planenum == (splitplane^1) )
|
||||
{ // opposite side, so put on inside list
|
||||
return f;
|
||||
}
|
||||
|
||||
if ( f->planenum == splitplane )
|
||||
{
|
||||
// coplanar
|
||||
if (precedence)
|
||||
{ // this fragment will go to the inside, because
|
||||
// the earlier one was clipped to the outside
|
||||
return f;
|
||||
}
|
||||
f->next = *outside;
|
||||
*outside = f;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
split = &mapplanes[splitplane];
|
||||
#if 0
|
||||
count[0] = count[1] = count[2] = 0;
|
||||
for (i=0 ; i<f->w->numpoints ; i++)
|
||||
{
|
||||
d = DotProduct (f->w->p[i], split->normal) - split->dist;
|
||||
if (d < -SPLIT_EPSILON)
|
||||
count[1]++;
|
||||
else if (d > SPLIT_EPSILON)
|
||||
count[0]++;
|
||||
else
|
||||
count[2]++;
|
||||
}
|
||||
|
||||
if (!count[0])
|
||||
{
|
||||
fw = NULL;
|
||||
bw = f->w;
|
||||
}
|
||||
else if (!count[1])
|
||||
{
|
||||
fw = f->w;
|
||||
bw = NULL;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
ClipWindingNoCopy (f->w, split->normal, split->dist, &fw, &bw);
|
||||
|
||||
if (!fw)
|
||||
return f;
|
||||
|
||||
if (!bw)
|
||||
{
|
||||
f->next = *outside;
|
||||
*outside = f;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
FreeWinding (f->w);
|
||||
|
||||
front = NewFaceFromFace (f);
|
||||
front->w = fw;
|
||||
WindingBounds (fw, front->mins, front->maxs);
|
||||
front->next = *outside;
|
||||
*outside = front;
|
||||
|
||||
f->w = bw;
|
||||
WindingBounds (bw, f->mins, f->maxs);
|
||||
|
||||
return f;
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
WriteFace
|
||||
===========
|
||||
*/
|
||||
void WriteFace (int hull, bface_t *f)
|
||||
{
|
||||
int i, j;
|
||||
winding_t *w;
|
||||
static int level = 128;
|
||||
vec_t light;
|
||||
|
||||
ThreadLock ();
|
||||
if (!hull)
|
||||
c_csgfaces++;
|
||||
|
||||
if (glview)
|
||||
{
|
||||
// .gl format
|
||||
w = f->w;
|
||||
fprintf (out[hull], "%i\n", w->numpoints);
|
||||
level+=28;
|
||||
light = (level&255)/255.0;
|
||||
for (i=0 ; i<w->numpoints ; i++)
|
||||
{
|
||||
fprintf (out[hull], "%5.2f %5.2f %5.2f %5.3f %5.3f %5.3f\n",
|
||||
w->p[i][0],
|
||||
w->p[i][1],
|
||||
w->p[i][2],
|
||||
light,
|
||||
light,
|
||||
light);
|
||||
}
|
||||
fprintf (out[hull], "\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
// .p0 format
|
||||
w = f->w;
|
||||
fprintf (out[hull], "%i %i %i %i\n", f->planenum, f->texinfo, f->contents, w->numpoints);
|
||||
for (i=0 ; i<w->numpoints ; i++)
|
||||
{
|
||||
fprintf (out[hull], "%5.2f %5.2f %5.2f\n",
|
||||
w->p[i][0],
|
||||
w->p[i][1],
|
||||
w->p[i][2]);
|
||||
}
|
||||
fprintf (out[hull], "\n");
|
||||
}
|
||||
|
||||
ThreadUnlock ();
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SaveOutside
|
||||
|
||||
The faces remaining on the outside list are final
|
||||
polygons. Write them to the output file.
|
||||
|
||||
Passable contents (water, lava, etc) will generate
|
||||
a mirrored copy of the face to be seen from the inside.
|
||||
==================
|
||||
*/
|
||||
void SaveOutside (brush_t *b, int hull, bface_t *outside, int mirrorcontents)
|
||||
{
|
||||
bface_t *f , *next, *f2;
|
||||
int i;
|
||||
int planenum;
|
||||
vec3_t temp;
|
||||
|
||||
for (f=outside ; f ; f=next)
|
||||
{
|
||||
next = f->next;
|
||||
|
||||
if (WindingArea (f->w) < 1.0)
|
||||
{
|
||||
c_tiny++;
|
||||
qprintf ("Entity %i, Brush %i: tiny fragment\n"
|
||||
, b->entitynum, b->brushnum);
|
||||
continue;
|
||||
}
|
||||
|
||||
// count unique faces
|
||||
if (!hull)
|
||||
{
|
||||
for (f2=b->hulls[hull].faces ; f2 ; f2=f2->next)
|
||||
{
|
||||
if (f2->planenum == f->planenum)
|
||||
{
|
||||
if (!f2->used)
|
||||
{
|
||||
f2->used = true;
|
||||
c_outfaces++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WriteFace (hull, f);
|
||||
|
||||
// if (mirrorcontents != CONTENTS_SOLID)
|
||||
{
|
||||
f->planenum ^= 1;
|
||||
f->plane = &mapplanes[f->planenum];
|
||||
f->contents = mirrorcontents;
|
||||
|
||||
// swap point orders
|
||||
for (i=0 ; i<f->w->numpoints/2 ; i++) // add points backwards
|
||||
{
|
||||
VectorCopy (f->w->p[i], temp);
|
||||
VectorCopy (f->w->p[f->w->numpoints-1-i]
|
||||
, f->w->p[i]);
|
||||
VectorCopy (temp, f->w->p[f->w->numpoints-1-i]);
|
||||
}
|
||||
WriteFace (hull, f);
|
||||
}
|
||||
|
||||
FreeFace (f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
EncloseInside
|
||||
|
||||
Changes the contents on all faces that got clipped out
|
||||
and moves them back to the outside list
|
||||
==================
|
||||
*/
|
||||
void EncloseInside (bface_t *inside, bface_t **outside
|
||||
, int contents)
|
||||
{
|
||||
bface_t *f, *next;
|
||||
|
||||
for (f=inside ; f ; f=next)
|
||||
{
|
||||
next = f->next;
|
||||
|
||||
f->contents = contents;
|
||||
f->next = *outside;
|
||||
*outside = f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
||||
bface_t *CopyFace (bface_t *f)
|
||||
{
|
||||
bface_t *n;
|
||||
|
||||
n = NewFaceFromFace (f);
|
||||
n->w = CopyWinding (f->w);
|
||||
VectorCopy (f->mins, n->mins);
|
||||
VectorCopy (f->maxs, n->maxs);
|
||||
return n;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
CopyFacesToOutside
|
||||
|
||||
Make a copy of all the faces of the brush, so they
|
||||
can be chewed up by other brushes.
|
||||
|
||||
All of the faces start on the outside list.
|
||||
As other brushes take bites out of the faces, the
|
||||
fragments are moved to the inside list, so they
|
||||
can be freed when they are determined to be
|
||||
completely enclosed in solid.
|
||||
==================
|
||||
*/
|
||||
bface_t *CopyFacesToOutside (brushhull_t *bh)
|
||||
{
|
||||
bface_t *f, *newf;
|
||||
bface_t *outside;
|
||||
|
||||
outside = NULL;
|
||||
|
||||
for (f=bh->faces ; f ; f=f->next)
|
||||
{
|
||||
brushfaces++;
|
||||
|
||||
newf = CopyFace (f);
|
||||
WindingBounds (newf->w, newf->mins, newf->maxs);
|
||||
newf->next = outside;
|
||||
outside = newf;
|
||||
}
|
||||
|
||||
return outside;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
|
||||
/*
|
||||
===========
|
||||
CSGBrush
|
||||
===========
|
||||
*/
|
||||
void CSGBrush (int brushnum)
|
||||
{
|
||||
int hull;
|
||||
brush_t *b1, *b2;
|
||||
brushhull_t *bh1, *bh2;
|
||||
int bn;
|
||||
qboolean overwrite;
|
||||
int i;
|
||||
bface_t *f, *f2, *next, *fcopy;
|
||||
bface_t *outside, *oldoutside;
|
||||
entity_t *e;
|
||||
vec_t area;
|
||||
|
||||
SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_ABOVE_NORMAL);
|
||||
|
||||
b1 = &mapbrushes[brushnum];
|
||||
|
||||
e = &entities[b1->entitynum];
|
||||
|
||||
for (hull = 0 ; hull<NUM_HULLS ; hull++)
|
||||
{
|
||||
bh1 = &b1->hulls[hull];
|
||||
|
||||
// set outside to a copy of the brush's faces
|
||||
outside = CopyFacesToOutside (bh1);
|
||||
overwrite = false;
|
||||
|
||||
for (bn=0 ; bn<e->numbrushes ; bn++)
|
||||
{
|
||||
// see if b2 needs to clip a chunk out of b1
|
||||
|
||||
if (bn==brushnum)
|
||||
{
|
||||
overwrite = true; // later brushes now overwrite
|
||||
continue;
|
||||
}
|
||||
|
||||
b2 = &mapbrushes[e->firstbrush + bn];
|
||||
bh2 = &b2->hulls[hull];
|
||||
|
||||
if (!bh2->faces)
|
||||
continue; // brush isn't in this hull
|
||||
|
||||
// check brush bounding box first
|
||||
for (i=0 ; i<3 ; i++)
|
||||
if (bh1->mins[i] > bh2->maxs[i]
|
||||
|| bh1->maxs[i] < bh2->mins[i])
|
||||
break;
|
||||
if (i<3)
|
||||
continue;
|
||||
|
||||
// divide faces by the planes of the b2 to find which
|
||||
// fragments are inside
|
||||
|
||||
f = outside;
|
||||
outside = NULL;
|
||||
for ( ; f ; f=next)
|
||||
{
|
||||
next = f->next;
|
||||
|
||||
// check face bounding box first
|
||||
for (i=0 ; i<3 ; i++)
|
||||
if (bh2->mins[i] > f->maxs[i]
|
||||
|| bh2->maxs[i] < f->mins[i])
|
||||
break;
|
||||
if (i<3)
|
||||
{ // this face doesn't intersect brush2's bbox
|
||||
f->next = outside;
|
||||
outside = f;
|
||||
continue;
|
||||
}
|
||||
|
||||
oldoutside = outside;
|
||||
fcopy = CopyFace (f); // save to avoid fake splits
|
||||
|
||||
// throw pieces on the front sides of the planes
|
||||
// into the outside list, return the remains on the inside
|
||||
for (f2=bh2->faces ; f2 && f ; f2=f2->next)
|
||||
f = ClipFace (b1, f, &outside, f2->planenum, overwrite);
|
||||
|
||||
area = f ? WindingArea (f->w) : 0;
|
||||
if (f && area < 1.0)
|
||||
{
|
||||
qprintf ("Entity %i, Brush %i: tiny penetration\n"
|
||||
, b1->entitynum, b1->brushnum);
|
||||
c_tiny_clip++;
|
||||
FreeFace (f);
|
||||
f = NULL;
|
||||
}
|
||||
if (f)
|
||||
{
|
||||
// there is one convex fragment of the original
|
||||
// face left inside brush2
|
||||
FreeFace (fcopy);
|
||||
|
||||
if (b1->contents > b2->contents)
|
||||
{ // inside a water brush
|
||||
f->contents = b2->contents;
|
||||
f->next = outside;
|
||||
outside = f;
|
||||
}
|
||||
else // inside a solid brush
|
||||
FreeFace (f); // throw it away
|
||||
}
|
||||
else
|
||||
{ // the entire thing was on the outside, even
|
||||
// though the bounding boxes intersected,
|
||||
// which will never happen with axial planes
|
||||
|
||||
// free the fragments chopped to the outside
|
||||
while (outside != oldoutside)
|
||||
{
|
||||
f2 = outside->next;
|
||||
FreeFace (outside);
|
||||
outside = f2;
|
||||
}
|
||||
|
||||
// revert to the original face to avoid
|
||||
// unneeded false cuts
|
||||
fcopy->next = outside;
|
||||
outside = fcopy;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// all of the faces left in outside are real surface faces
|
||||
SaveOutside (b1, hull, outside, b1->contents);
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
|
||||
/*
|
||||
============
|
||||
EmitPlanes
|
||||
============
|
||||
*/
|
||||
void EmitPlanes (void)
|
||||
{
|
||||
int i;
|
||||
dplane_t *dp;
|
||||
plane_t *mp;
|
||||
|
||||
numplanes = nummapplanes;
|
||||
mp = mapplanes;
|
||||
dp = dplanes;
|
||||
for (i=0 ; i<nummapplanes ; i++, mp++, dp++)
|
||||
{
|
||||
VectorCopy ( mp->normal, dp->normal);
|
||||
dp->dist = mp->dist;
|
||||
dp->type = mp->type;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
SetModelNumbers
|
||||
============
|
||||
*/
|
||||
void SetModelNumbers (void)
|
||||
{
|
||||
int i;
|
||||
int models;
|
||||
char value[10];
|
||||
|
||||
models = 1;
|
||||
for (i=1 ; i<num_entities ; i++)
|
||||
{
|
||||
if (entities[i].numbrushes)
|
||||
{
|
||||
sprintf (value, "*%i", models);
|
||||
models++;
|
||||
SetKeyValue (&entities[i], "model", value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
SetLightStyles
|
||||
============
|
||||
*/
|
||||
#define MAX_SWITCHED_LIGHTS 32
|
||||
void SetLightStyles (void)
|
||||
{
|
||||
int stylenum;
|
||||
char *t;
|
||||
entity_t *e;
|
||||
int i, j;
|
||||
char value[10];
|
||||
char lighttargets[MAX_SWITCHED_LIGHTS][64];
|
||||
|
||||
|
||||
// any light that is controlled (has a targetname)
|
||||
// must have a unique style number generated for it
|
||||
|
||||
stylenum = 0;
|
||||
for (i=1 ; i<num_entities ; i++)
|
||||
{
|
||||
e = &entities[i];
|
||||
|
||||
t = ValueForKey (e, "classname");
|
||||
if (Q_strncasecmp (t, "light", 5))
|
||||
continue;
|
||||
t = ValueForKey (e, "targetname");
|
||||
if (!t[0])
|
||||
continue;
|
||||
|
||||
// find this targetname
|
||||
for (j=0 ; j<stylenum ; j++)
|
||||
if (!strcmp (lighttargets[j], t))
|
||||
break;
|
||||
if (j == stylenum)
|
||||
{
|
||||
if (stylenum == MAX_SWITCHED_LIGHTS)
|
||||
Error ("stylenum == MAX_SWITCHED_LIGHTS");
|
||||
strcpy (lighttargets[j], t);
|
||||
stylenum++;
|
||||
}
|
||||
sprintf (value, "%i", 32 + j);
|
||||
SetKeyValue (e, "style", value);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
============
|
||||
WriteBSP
|
||||
============
|
||||
*/
|
||||
void WriteBSP (char *name)
|
||||
{
|
||||
char path[1024];
|
||||
|
||||
strcpy (path, name);
|
||||
DefaultExtension (path, ".bsp");
|
||||
|
||||
SetModelNumbers ();
|
||||
SetLightStyles ();
|
||||
UnparseEntities ();
|
||||
|
||||
if ( !onlyents )
|
||||
WriteMiptex ();
|
||||
|
||||
WriteBSPFile (path);
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
|
||||
/*
|
||||
============
|
||||
ProcessModels
|
||||
============
|
||||
*/
|
||||
int typecontents[4] = {CONTENTS_WATER, CONTENTS_SLIME, CONTENTS_LAVA
|
||||
, CONTENTS_SKY};
|
||||
|
||||
void ProcessModels (void)
|
||||
{
|
||||
int i, j, type;
|
||||
int placed;
|
||||
int first, contents;
|
||||
brush_t temp;
|
||||
vec3_t origin;
|
||||
|
||||
for (i=0 ; i<num_entities ; i++)
|
||||
{
|
||||
if (!entities[i].numbrushes)
|
||||
continue;
|
||||
|
||||
//
|
||||
// sort the contents down so stone bites water, etc
|
||||
//
|
||||
first = entities[i].firstbrush;
|
||||
placed = 0;
|
||||
for (type=0 ; type<4 ; type++)
|
||||
{
|
||||
contents = typecontents[type];
|
||||
for (j=placed+1 ; j< entities[i].numbrushes ; j++)
|
||||
{
|
||||
if (mapbrushes[first+j].contents == contents)
|
||||
{
|
||||
temp = mapbrushes[first+placed];
|
||||
mapbrushes[first+placed] = mapbrushes[j];
|
||||
mapbrushes[j] = temp;
|
||||
placed++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// csg them in order
|
||||
//
|
||||
if (i == 0)
|
||||
{
|
||||
RunThreadsOnIndividual (entities[i].numbrushes, 1 , CSGBrush);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (j=0 ; j<entities[i].numbrushes ; j++)
|
||||
CSGBrush (first + j);
|
||||
}
|
||||
|
||||
// write end of model marker
|
||||
if (!glview)
|
||||
{
|
||||
for (j=0 ; j<NUM_HULLS ; j++)
|
||||
fprintf (out[j], "-1 -1 -1 -1\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================
|
||||
|
||||
/*
|
||||
============
|
||||
BoundWorld
|
||||
============
|
||||
*/
|
||||
void BoundWorld (void)
|
||||
{
|
||||
int i;
|
||||
brushhull_t *h;
|
||||
|
||||
ClearBounds (world_mins, world_maxs);
|
||||
|
||||
for (i=0 ; i<nummapbrushes ; i++)
|
||||
{
|
||||
h = &mapbrushes[i].hulls[0];
|
||||
if (!h->faces)
|
||||
continue;
|
||||
AddPointToBounds (h->mins, world_mins, world_maxs);
|
||||
AddPointToBounds (h->maxs, world_mins, world_maxs);
|
||||
}
|
||||
|
||||
qprintf ("World bounds: (%i %i %i) to (%i %i %i)\n",
|
||||
(int)world_mins[0],(int)world_mins[1],(int)world_mins[2],
|
||||
(int)world_maxs[0],(int)world_maxs[1],(int)world_maxs[2]);
|
||||
|
||||
VectorCopy (world_mins, draw_mins);
|
||||
VectorCopy (world_maxs, draw_maxs);
|
||||
|
||||
Draw_ClearWindow ();
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
main
|
||||
============
|
||||
*/
|
||||
extern char qproject[];
|
||||
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
int i, j;
|
||||
int hull;
|
||||
entity_t *ent;
|
||||
char source[1024];
|
||||
char name[1024];
|
||||
double start, end;
|
||||
|
||||
printf( "qcsg.exe v2.8 (%s)\n", __DATE__ );
|
||||
printf ("---- qcsg ----\n" );
|
||||
|
||||
for (i=1 ; i<argc ; i++)
|
||||
{
|
||||
if (!strcmp(argv[i],"-threads"))
|
||||
{
|
||||
numthreads = atoi (argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-glview"))
|
||||
{
|
||||
glview = true;
|
||||
}
|
||||
else if (!strcmp(argv[i], "-v"))
|
||||
{
|
||||
printf ("verbose = true\n");
|
||||
verbose = true;
|
||||
}
|
||||
else if (!strcmp(argv[i], "-draw"))
|
||||
{
|
||||
printf ("drawflag = true\n");
|
||||
drawflag = true;
|
||||
}
|
||||
else if (!strcmp(argv[i], "-noclip"))
|
||||
{
|
||||
printf ("noclip = true\n");
|
||||
noclip = true;
|
||||
}
|
||||
else if (!strcmp(argv[i], "-onlyents"))
|
||||
{
|
||||
printf ("onlyents = true\n");
|
||||
onlyents = true;
|
||||
}
|
||||
else if (!strcmp(argv[i], "-nowadtextures"))
|
||||
{
|
||||
printf ("wadtextures = false\n");
|
||||
wadtextures = false;
|
||||
}
|
||||
else if (!strcmp(argv[i], "-wadinclude"))
|
||||
{
|
||||
pszWadInclude[nWadInclude++] = strdup( argv[i + 1] );
|
||||
i++;
|
||||
}
|
||||
else if( !strcmp( argv[ i ], "-proj" ) )
|
||||
{
|
||||
strcpy( qproject, argv[ i + 1 ] );
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i], "-hullfile"))
|
||||
{
|
||||
hullfile = true;
|
||||
strcpy( qhullfile, argv[i + 1] );
|
||||
i++;
|
||||
}
|
||||
else if (argv[i][0] == '-')
|
||||
Error ("Unknown option \"%s\"", argv[i]);
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (i != argc - 1)
|
||||
Error ("usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile");
|
||||
|
||||
SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_ABOVE_NORMAL);
|
||||
start = I_FloatTime ();
|
||||
|
||||
CheckHullFile( hullfile, qhullfile );
|
||||
|
||||
ThreadSetDefault ();
|
||||
SetQdirFromPath (argv[i]);
|
||||
|
||||
strcpy (source, ExpandArg (argv[i]));
|
||||
COM_FixSlashes(source);
|
||||
StripExtension (source);
|
||||
|
||||
strcpy (name, ExpandArg (argv[i]));
|
||||
DefaultExtension (name, ".map"); // might be .reg
|
||||
|
||||
//
|
||||
// if onlyents, just grab the entites and resave
|
||||
//
|
||||
if (onlyents && !glview)
|
||||
{
|
||||
char out[1024];
|
||||
int old_entities;
|
||||
sprintf (out, "%s.bsp", source);
|
||||
LoadBSPFile (out);
|
||||
|
||||
// Get the new entity data from the map file
|
||||
LoadMapFile (name);
|
||||
|
||||
// Write it all back out again.
|
||||
WriteBSP (source);
|
||||
|
||||
end = I_FloatTime ();
|
||||
printf ("%5.0f seconds elapsed\n", end-start);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//
|
||||
// start from scratch
|
||||
//
|
||||
LoadMapFile (name);
|
||||
|
||||
RunThreadsOnIndividual (nummapbrushes, true, CreateBrush);
|
||||
|
||||
BoundWorld ();
|
||||
|
||||
qprintf ("%5i map planes\n", nummapplanes);
|
||||
|
||||
for (i=0 ; i<NUM_HULLS ; i++)
|
||||
{
|
||||
char name[1024];
|
||||
|
||||
if (glview)
|
||||
sprintf (name, "%s.gl%i",source, i);
|
||||
else
|
||||
sprintf (name, "%s.p%i",source, i);
|
||||
out[i] = fopen (name, "w");
|
||||
if (!out[i])
|
||||
Error ("Couldn't open %s",name);
|
||||
}
|
||||
|
||||
ProcessModels ();
|
||||
|
||||
qprintf ("%5i csg faces\n", c_csgfaces);
|
||||
qprintf ("%5i used faces\n", c_outfaces);
|
||||
qprintf ("%5i tiny faces\n", c_tiny);
|
||||
qprintf ("%5i tiny clips\n", c_tiny_clip);
|
||||
|
||||
for (i=0 ; i<NUM_HULLS ; i++)
|
||||
fclose (out[i]);
|
||||
|
||||
if (!glview)
|
||||
{
|
||||
EmitPlanes ();
|
||||
WriteBSP (source);
|
||||
}
|
||||
|
||||
end = I_FloatTime ();
|
||||
printf ("%5.0f seconds elapsed\n", end-start);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
520
hlsdk/utils/qcsg/textures.c
Normal file
520
hlsdk/utils/qcsg/textures.c
Normal file
@ -0,0 +1,520 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
****/
|
||||
|
||||
|
||||
#include "csg.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char identification[4]; // should be WAD2/WAD3
|
||||
int numlumps;
|
||||
int infotableofs;
|
||||
} wadinfo_t;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int filepos;
|
||||
int disksize;
|
||||
int size; // uncompressed
|
||||
char type;
|
||||
char compression;
|
||||
char pad1, pad2;
|
||||
char name[16]; // must be null terminated
|
||||
|
||||
int iTexFile; // index of the wad this texture is located in
|
||||
|
||||
} lumpinfo_t;
|
||||
|
||||
int nummiptex;
|
||||
lumpinfo_t miptex[MAX_MAP_TEXTURES];
|
||||
|
||||
int nTexLumps = 0;
|
||||
lumpinfo_t *lumpinfo = NULL;
|
||||
|
||||
int nTexFiles = 0;
|
||||
FILE *texfiles[128];
|
||||
|
||||
int nWadInclude;
|
||||
char *pszWadInclude[128];
|
||||
qboolean wadInclude[128]; // include the textures from this WAD in the BSP
|
||||
|
||||
void CleanupName (char *in, char *out)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i< 16 ; i++ )
|
||||
{
|
||||
if (!in[i])
|
||||
break;
|
||||
|
||||
out[i] = toupper(in[i]);
|
||||
}
|
||||
|
||||
for ( ; i< 16 ; i++ )
|
||||
out[i] = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
lump_sorters
|
||||
=================
|
||||
*/
|
||||
|
||||
int
|
||||
lump_sorter_by_wad_and_name( const void *lump1, const void *lump2 )
|
||||
{
|
||||
lumpinfo_t *plump1 = (lumpinfo_t *)lump1;
|
||||
lumpinfo_t *plump2 = (lumpinfo_t *)lump2;
|
||||
if ( plump1->iTexFile == plump2->iTexFile )
|
||||
return strcmp( plump1->name, plump2->name );
|
||||
else
|
||||
return plump1->iTexFile - plump2->iTexFile;
|
||||
}
|
||||
|
||||
int
|
||||
lump_sorter_by_name( const void *lump1, const void *lump2 )
|
||||
{
|
||||
lumpinfo_t *plump1 = (lumpinfo_t *)lump1;
|
||||
lumpinfo_t *plump2 = (lumpinfo_t *)lump2;
|
||||
return strcmp( plump1->name, plump2->name );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
TEX_InitFromWad
|
||||
=================
|
||||
*/
|
||||
qboolean TEX_InitFromWad (char *path)
|
||||
{
|
||||
int i;
|
||||
wadinfo_t wadinfo;
|
||||
char szTmpPath[512];
|
||||
char *pszWadFile;
|
||||
|
||||
strcpy(szTmpPath, path);
|
||||
|
||||
// temporary kludge so we don't have to deal with no occurances of a semicolon
|
||||
// in the path name ..
|
||||
if(strchr(szTmpPath, ';') == NULL)
|
||||
strcat(szTmpPath, ";");
|
||||
|
||||
pszWadFile = strtok(szTmpPath, ";");
|
||||
|
||||
while(pszWadFile)
|
||||
{
|
||||
FILE *texfile; // temporary used in this loop
|
||||
|
||||
texfiles[nTexFiles] = fopen(pszWadFile, "rb");
|
||||
if (!texfiles[nTexFiles])
|
||||
{
|
||||
// maybe this wad file has a hard code drive
|
||||
if (pszWadFile[1] == ':')
|
||||
{
|
||||
pszWadFile += 2; // skip past the file
|
||||
texfiles[nTexFiles] = fopen (pszWadFile, "rb");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!texfiles[nTexFiles])
|
||||
{
|
||||
printf ("WARNING: couldn't open %s\n", pszWadFile);
|
||||
return false;
|
||||
}
|
||||
|
||||
++nTexFiles;
|
||||
|
||||
// look and see if we're supposed to include the textures from this WAD in the bsp.
|
||||
for (i = 0; i < nWadInclude; i++)
|
||||
{
|
||||
if (stricmp( pszWadInclude[i], pszWadFile ) == 0)
|
||||
{
|
||||
wadInclude[nTexFiles-1] = true;
|
||||
}
|
||||
}
|
||||
|
||||
// temp assignment to make things cleaner:
|
||||
texfile = texfiles[nTexFiles-1];
|
||||
|
||||
printf ("Using WAD File: %s\n", pszWadFile);
|
||||
|
||||
SafeRead(texfile, &wadinfo, sizeof(wadinfo));
|
||||
if (strncmp (wadinfo.identification, "WAD2", 4) &&
|
||||
strncmp (wadinfo.identification, "WAD3", 4))
|
||||
Error ("TEX_InitFromWad: %s isn't a wadfile",pszWadFile);
|
||||
wadinfo.numlumps = LittleLong(wadinfo.numlumps);
|
||||
wadinfo.infotableofs = LittleLong(wadinfo.infotableofs);
|
||||
fseek (texfile, wadinfo.infotableofs, SEEK_SET);
|
||||
lumpinfo = realloc(lumpinfo, (nTexLumps + wadinfo.numlumps)
|
||||
* sizeof(lumpinfo_t));
|
||||
|
||||
for(i = 0; i < wadinfo.numlumps; i++)
|
||||
{
|
||||
SafeRead(texfile, &lumpinfo[nTexLumps], sizeof(lumpinfo_t) -
|
||||
sizeof(int)); // iTexFile is NOT read from file
|
||||
CleanupName (lumpinfo[nTexLumps].name, lumpinfo[nTexLumps].name);
|
||||
lumpinfo[nTexLumps].filepos = LittleLong(lumpinfo[nTexLumps].filepos);
|
||||
lumpinfo[nTexLumps].disksize = LittleLong(lumpinfo[nTexLumps].disksize);
|
||||
lumpinfo[nTexLumps].iTexFile = nTexFiles-1;
|
||||
|
||||
++nTexLumps;
|
||||
}
|
||||
|
||||
// next wad file
|
||||
pszWadFile = strtok(NULL, ";");
|
||||
}
|
||||
|
||||
qsort( (void *)lumpinfo, (size_t)nTexLumps, sizeof(lumpinfo[0]), lump_sorter_by_name );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
FindTexture
|
||||
==================
|
||||
*/
|
||||
|
||||
lumpinfo_t *
|
||||
FindTexture (lumpinfo_t *source )
|
||||
{
|
||||
lumpinfo_t *found = NULL;
|
||||
if ( !( found = bsearch( source, (void *)lumpinfo, (size_t)nTexLumps, sizeof(lumpinfo[0]), lump_sorter_by_name ) ) )
|
||||
printf ("WARNING: texture %s not found in BSP's wad file list!\n", source->name);
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
LoadLump
|
||||
==================
|
||||
*/
|
||||
int LoadLump (lumpinfo_t *source, byte *dest, int *texsize)
|
||||
{
|
||||
*texsize = 0;
|
||||
if ( source->filepos )
|
||||
{
|
||||
fseek (texfiles[source->iTexFile], source->filepos, SEEK_SET);
|
||||
*texsize = source->disksize;
|
||||
|
||||
// Should we just load the texture header w/o the palette & bitmap?
|
||||
if ( wadtextures && !wadInclude[source->iTexFile] )
|
||||
{
|
||||
// Just read the miptex header and zero out the data offsets.
|
||||
// We will load the entire texture from the WAD at engine runtime
|
||||
int i;
|
||||
miptex_t *miptex = (miptex_t *)dest;
|
||||
SafeRead (texfiles[source->iTexFile], dest, sizeof(miptex_t) );
|
||||
for( i=0; i<MIPLEVELS; i++ )
|
||||
miptex->offsets[i] = 0;
|
||||
return sizeof(miptex_t);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Load the entire texture here so the BSP contains the texture
|
||||
SafeRead (texfiles[source->iTexFile], dest, source->disksize );
|
||||
return source->disksize;
|
||||
}
|
||||
}
|
||||
|
||||
printf ("WARNING: texture %s not found in BSP's wad file list!\n", source->name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
AddAnimatingTextures
|
||||
==================
|
||||
*/
|
||||
void AddAnimatingTextures (void)
|
||||
{
|
||||
int base;
|
||||
int i, j, k;
|
||||
char name[32];
|
||||
|
||||
base = nummiptex;
|
||||
|
||||
for (i=0 ; i<base ; i++)
|
||||
{
|
||||
if (miptex[i].name[0] != '+' && miptex[i].name[0] != '-')
|
||||
continue;
|
||||
strcpy (name, miptex[i].name);
|
||||
|
||||
for (j=0 ; j<20 ; j++)
|
||||
{
|
||||
if (j < 10)
|
||||
name[1] = '0'+j;
|
||||
else
|
||||
name[1] = 'A'+j-10; // alternate animation
|
||||
|
||||
|
||||
// see if this name exists in the wadfile
|
||||
for (k=0 ; k < nTexLumps; k++)
|
||||
if (!strcmp(name, lumpinfo[k].name))
|
||||
{
|
||||
FindMiptex (name); // add to the miptex list
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( nummiptex - base )
|
||||
printf ("added %i additional animating textures.\n", nummiptex - base);
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
WriteMiptex
|
||||
==================
|
||||
*/
|
||||
void WriteMiptex(void)
|
||||
{
|
||||
int i, len, texsize, totaltexsize = 0;
|
||||
byte *data;
|
||||
dmiptexlump_t *l;
|
||||
char *path;
|
||||
char fullpath[1024];
|
||||
int start;
|
||||
|
||||
texdatasize = 0;
|
||||
|
||||
path = ValueForKey (&entities[0], "_wad");
|
||||
if (!path || !path[0])
|
||||
{
|
||||
path = ValueForKey (&entities[0], "wad");
|
||||
if (!path || !path[0])
|
||||
{
|
||||
printf ("WARNING: no wadfile specified\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
strcpy(fullpath, path);
|
||||
|
||||
start = GetTickCount();
|
||||
{
|
||||
if (!TEX_InitFromWad (fullpath))
|
||||
return;
|
||||
AddAnimatingTextures ();
|
||||
}
|
||||
qprintf( "TEX_InitFromWad & AddAnimatingTextures elapsed time = %ldms\n", GetTickCount()-start );
|
||||
|
||||
start = GetTickCount();
|
||||
{
|
||||
for (i=0; i<nummiptex; i++ )
|
||||
{
|
||||
lumpinfo_t *found;
|
||||
if ( found = FindTexture( miptex + i ) )
|
||||
miptex[i] = *found;
|
||||
else
|
||||
{
|
||||
miptex[i].iTexFile = miptex[i].filepos = miptex[i].disksize = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
qprintf( "FindTextures elapsed time = %ldms\n", GetTickCount()-start );
|
||||
|
||||
start = GetTickCount();
|
||||
{
|
||||
int final_miptex, i;
|
||||
texinfo_t *tx = texinfo;
|
||||
|
||||
// Sort them FIRST by wadfile and THEN by name for most efficient loading in the engine.
|
||||
qsort( (void *)miptex, (size_t)nummiptex, sizeof(miptex[0]), lump_sorter_by_wad_and_name );
|
||||
|
||||
// Sleazy Hack 104 Pt 2 - After sorting the miptex array, reset the texinfos to point to the right miptexs
|
||||
for(i=0; i<numtexinfo; i++, tx++)
|
||||
{
|
||||
char *miptex_name = (char *)tx->miptex;
|
||||
tx->miptex = FindMiptex( miptex_name );
|
||||
|
||||
// Free up the originally strdup()'ed miptex_name
|
||||
free( miptex_name );
|
||||
}
|
||||
}
|
||||
qprintf( "qsort(miptex) elapsed time = %ldms\n", GetTickCount()-start );
|
||||
|
||||
start = GetTickCount();
|
||||
{
|
||||
// Now setup to get the miptex data (or just the headers if using -wadtextures) from the wadfile
|
||||
l = (dmiptexlump_t *)dtexdata;
|
||||
data = (byte *)&l->dataofs[nummiptex];
|
||||
l->nummiptex = nummiptex;
|
||||
for (i=0 ; i<nummiptex ; i++)
|
||||
{
|
||||
l->dataofs[i] = data - (byte *)l;
|
||||
len = LoadLump (miptex+i, data, &texsize);
|
||||
if (data + len - dtexdata >= MAX_MAP_MIPTEX)
|
||||
Error ("Textures exceeded MAX_MAP_MIPTEX");
|
||||
if (!len)
|
||||
l->dataofs[i] = -1; // didn't find the texture
|
||||
else
|
||||
{
|
||||
totaltexsize += texsize;
|
||||
if ( totaltexsize > MAX_MAP_MIPTEX )
|
||||
Error("Textures exceeded MAX_MAP_MIPTEX" );
|
||||
}
|
||||
data += len;
|
||||
}
|
||||
texdatasize = data - dtexdata;
|
||||
}
|
||||
qprintf( "LoadLump() elapsed time = %ldms\n", GetTickCount()-start );
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
||||
|
||||
int FindMiptex (char *name)
|
||||
{
|
||||
int i;
|
||||
|
||||
ThreadLock ();
|
||||
for (i=0 ; i<nummiptex ; i++)
|
||||
if (!Q_strcasecmp (name, miptex[i].name))
|
||||
{
|
||||
ThreadUnlock ();
|
||||
return i;
|
||||
}
|
||||
if (nummiptex == MAX_MAP_TEXTURES)
|
||||
Error ("Exceeded MAX_MAP_TEXTURES");
|
||||
strcpy (miptex[i].name, name);
|
||||
nummiptex++;
|
||||
ThreadUnlock ();
|
||||
return i;
|
||||
}
|
||||
|
||||
int TexinfoForBrushTexture (plane_t *plane, brush_texture_t *bt, vec3_t origin)
|
||||
{
|
||||
vec3_t vecs[2];
|
||||
int sv, tv;
|
||||
vec_t ang, sinv, cosv;
|
||||
vec_t ns, nt;
|
||||
texinfo_t tx, *tc;
|
||||
int i, j, k;
|
||||
|
||||
memset (&tx, 0, sizeof(tx));
|
||||
tx.miptex = FindMiptex (bt->name);
|
||||
// Note: FindMiptex() still needs to be called here to add it to the global miptex array
|
||||
|
||||
// Very Sleazy Hack 104 - since the tx.miptex index will be bogus after we sort the miptex array later
|
||||
// Put the string name of the miptex in this "index" until after we are done sorting it in WriteMiptex().
|
||||
tx.miptex = (int)strdup(bt->name);
|
||||
|
||||
// set the special flag
|
||||
if (bt->name[0] == '*'
|
||||
|| !Q_strncasecmp (bt->name, "sky",3)
|
||||
|| !Q_strncasecmp (bt->name, "clip",4)
|
||||
|| !Q_strncasecmp (bt->name, "origin",6)
|
||||
|| !Q_strncasecmp (bt->name, "aaatrigger",10))
|
||||
tx.flags |= TEX_SPECIAL;
|
||||
|
||||
if (g_nMapFileVersion < 220)
|
||||
{
|
||||
TextureAxisFromPlane(plane, vecs[0], vecs[1]);
|
||||
}
|
||||
|
||||
if (!bt->scale[0])
|
||||
bt->scale[0] = 1;
|
||||
if (!bt->scale[1])
|
||||
bt->scale[1] = 1;
|
||||
|
||||
if (g_nMapFileVersion < 220)
|
||||
{
|
||||
// rotate axis
|
||||
if (bt->rotate == 0)
|
||||
{ sinv = 0 ; cosv = 1; }
|
||||
else if (bt->rotate == 90)
|
||||
{ sinv = 1 ; cosv = 0; }
|
||||
else if (bt->rotate == 180)
|
||||
{ sinv = 0 ; cosv = -1; }
|
||||
else if (bt->rotate == 270)
|
||||
{ sinv = -1 ; cosv = 0; }
|
||||
else
|
||||
{
|
||||
ang = bt->rotate / 180 * Q_PI;
|
||||
sinv = sin(ang);
|
||||
cosv = cos(ang);
|
||||
}
|
||||
|
||||
if (vecs[0][0])
|
||||
sv = 0;
|
||||
else if (vecs[0][1])
|
||||
sv = 1;
|
||||
else
|
||||
sv = 2;
|
||||
|
||||
if (vecs[1][0])
|
||||
tv = 0;
|
||||
else if (vecs[1][1])
|
||||
tv = 1;
|
||||
else
|
||||
tv = 2;
|
||||
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
ns = cosv * vecs[i][sv] - sinv * vecs[i][tv];
|
||||
nt = sinv * vecs[i][sv] + cosv * vecs[i][tv];
|
||||
vecs[i][sv] = ns;
|
||||
vecs[i][tv] = nt;
|
||||
}
|
||||
|
||||
for (i=0 ; i<2 ; i++)
|
||||
for (j=0 ; j<3 ; j++)
|
||||
tx.vecs[i][j] = vecs[i][j] / bt->scale[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
tx.vecs[0][0] = bt->UAxis[0] / bt->scale[0];
|
||||
tx.vecs[0][1] = bt->UAxis[1] / bt->scale[0];
|
||||
tx.vecs[0][2] = bt->UAxis[2] / bt->scale[0];
|
||||
|
||||
tx.vecs[1][0] = bt->VAxis[0] / bt->scale[1];
|
||||
tx.vecs[1][1] = bt->VAxis[1] / bt->scale[1];
|
||||
tx.vecs[1][2] = bt->VAxis[2] / bt->scale[1];
|
||||
}
|
||||
|
||||
tx.vecs[0][3] = bt->shift[0] + DotProduct( origin, tx.vecs[0] );
|
||||
tx.vecs[1][3] = bt->shift[1] + DotProduct( origin, tx.vecs[1] );
|
||||
|
||||
//
|
||||
// find the texinfo
|
||||
//
|
||||
ThreadLock ();
|
||||
tc = texinfo;
|
||||
for (i=0 ; i<numtexinfo ; i++, tc++)
|
||||
{
|
||||
// Sleazy hack 104, Pt 3 - Use strcmp on names to avoid dups
|
||||
if ( strcmp( (char *)(tc->miptex), (char *)(tx.miptex)) != 0 )
|
||||
continue;
|
||||
if (tc->flags != tx.flags)
|
||||
continue;
|
||||
for (j=0 ; j<2 ; j++)
|
||||
{
|
||||
for (k=0 ; k<4 ; k++)
|
||||
{
|
||||
if (tc->vecs[j][k] != tx.vecs[j][k])
|
||||
goto skip;
|
||||
}
|
||||
}
|
||||
ThreadUnlock ();
|
||||
return i;
|
||||
skip:;
|
||||
}
|
||||
if (numtexinfo == MAX_MAP_TEXINFO)
|
||||
Error ("Exceeded MAX_MAP_TEXINFO");
|
||||
*tc = tx;
|
||||
numtexinfo++;
|
||||
ThreadUnlock ();
|
||||
return i;
|
||||
}
|
||||
|
Reference in New Issue
Block a user