Implemented old ?et_user_hitzones functionality
This commit is contained in:
parent
0cb086eb6b
commit
32efef099c
245
dlls/fun/fun.cpp
245
dlls/fun/fun.cpp
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@ -70,12 +70,11 @@
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// ######## Utils:
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void FUNUTIL_ResetPlayer(int index)
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{
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// Reset hitzones
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memset(g_bodyhits[index], 0xFF, sizeof(char)*33);
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// Reset silent slippers
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g_silent[index] = false;
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// Reset hitzones
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g_zones_toHit[index] = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG);
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g_zones_getHit[index] = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG);
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}
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// ######## Natives:
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@ -229,7 +228,7 @@ static cell AMX_NATIVE_CALL give_item(AMX *amx, cell *params) // native give_ite
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//VARS(pItemEntity)->origin = VARS(pPlayer)->origin; // nice to do VARS(ent)->origin instead of ent->v.origin? :-I
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//I'm not sure, normally I use macros too =P
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pItemEntity->v.origin = pPlayer->v.origin;
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pItemEntity->v.spawnflags |= (1<<30); //SF_NORESPAWN;
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pItemEntity->v.spawnflags |= SF_NORESPAWN; //SF_NORESPAWN;
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MDLL_Spawn(pItemEntity);
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@ -546,6 +545,7 @@ static cell AMX_NATIVE_CALL get_user_gravity(AMX *amx, cell *params) // Float:ge
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return g_body;
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}*/
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/*
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static cell AMX_NATIVE_CALL set_user_hitzones(AMX *amx, cell *params) // set_user_hitzones(index = 0, target = 0, body = 255); = 3 arguments
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{
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// Sets user hitzones.
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@ -589,7 +589,77 @@ static cell AMX_NATIVE_CALL set_user_hitzones(AMX *amx, cell *params) // set_use
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return 1;
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}
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*/
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static cell AMX_NATIVE_CALL set_user_hitzones(AMX *amx, cell *params) // set_user_hitzones(index = 0, target = 0, body = 255); = 3 arguments
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{
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int index = params[1];
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if (index < 0 || index > gpGlobals->maxClients){
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AMX_RAISEERROR(amx,AMX_ERR_NATIVE);
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return 0;
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}
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int target = params[2];
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if (target < 0 || target > gpGlobals->maxClients){
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AMX_RAISEERROR(amx,AMX_ERR_NATIVE);
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return 0;
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}
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int bodyhits = params[3];
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if (index) {
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//player_t* pPlayer = GET_PLAYER_POINTER_I(index);
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if (true) { // pPlayer->ingame (we have no in-game check yet)
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//pPlayer->CountCheat(FUN_HITZONE);
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if (target) {
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g_bodyhits[index][target] = bodyhits; // pPlayer->bodyhits[target] = bodyhits;
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}
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else {
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for(int i = 1; i <= gpGlobals->maxClients; ++i)
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g_bodyhits[index][i] = bodyhits; // pPlayer->bodyhits[i] = bodyhits;
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}
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return 1;
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}
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return 0;
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}
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else {
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//player_t* pPlayer;
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for(int i = 1; i <= gpGlobals->maxClients; ++i){
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//pPlayer = GET_PLAYER_POINTER_I(i);
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//pPlayer->CountCheat(FUN_HITZONE);
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if (target) {
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//pPlayer->bodyhits[target] = bodyhits;
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g_bodyhits[index][target] = bodyhits;
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}
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else {
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for(int i = 1; i <= gpGlobals->maxClients; ++i)
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g_bodyhits[index][i] = bodyhits; // pPlayer->bodyhits[i] = bodyhits;
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}
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}
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}
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_hitzones(AMX *amx, cell *params) // get_user_hitzones(index, target); = 2 arguments
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{
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int index = params[1];
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if (index < 1 || index > gpGlobals->maxClients) {
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AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
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return 0;
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}
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int target = params[2];
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if (target < 1 || target > gpGlobals->maxClients) {
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AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
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return 0;
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}
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//return GET_PLAYER_POINTER_I(index)->bodyhits[target];
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return g_bodyhits[index][target];
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}
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/*
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static cell AMX_NATIVE_CALL get_user_hitzones(AMX *amx, cell *params) // get_user_hitzones(index, target); = 2 arguments
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{
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// Gets user hitzones.
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@ -622,6 +692,7 @@ static cell AMX_NATIVE_CALL get_user_hitzones(AMX *amx, cell *params) // get_use
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}
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}
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}
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*/
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static cell AMX_NATIVE_CALL set_user_noclip(AMX *amx, cell *params) // set_user_noclip(index, noclip = 0); = 2 arguments
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{
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@ -749,45 +820,14 @@ void PlayerPreThink(edict_t *pEntity)
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RETURN_META(MRES_IGNORED);
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}
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/* <--- removed, only needed with akimbot
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int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress, char szRejectReason[128])
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{
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int index = ENTINDEX(pPlayer);
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if (index < 1 || index > gpGlobals->maxClients) // This is probably not really necessary... but just in case to not cause out of bounds errors below.
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return 1;
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// Find out if user is bot (this doesn't seem to be ever called when bot connects though, but leave it here)
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const char* auth = GETPLAYERAUTHID(pPlayer);
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if (strcmp(auth, "BOT") == 0)
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g_bot[index] = true;
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else
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g_bot[index] = false;
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// Reset stuff:
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FUNUTIL_ResetPlayer(index);
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FUNUTIL_ResetPlayer(ENTINDEX(pPlayer));
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return 1;
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}
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void ClientDisconnect(edict_t *pEntity)
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{
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int index = ENTINDEX(pEntity);
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if (index < 1 || index > gpGlobals->maxClients) // This is probably not really necessary... but just in case to not cause out of bounds errors below.
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RETURN_META(MRES_IGNORED);
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// Reset stuff:
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FUNUTIL_ResetPlayer(index);
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// Set to be bot until proven not in ClientConnect
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g_bot[index] = true;
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RETURN_META(MRES_IGNORED);
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}
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*/
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DLL_FUNCTIONS gFunctionTable; /* = {
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NULL, // pfnGameInit
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NULL, // pfnSpawn
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@ -852,6 +892,9 @@ DLL_FUNCTIONS gFunctionTable; /* = {
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};*/
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C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
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{
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gFunctionTable.pfnClientConnect = ClientConnect;
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gFunctionTable.pfnPlayerPreThink = PlayerPreThink;
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if(!pFunctionTable) {
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LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable");
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return(FALSE);
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@ -863,17 +906,51 @@ C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersi
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return(FALSE);
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}
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//gFunctionTable.pfnClientConnect = ClientConnect; <--- removed, only needed with akimbot
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//gFunctionTable.pfnClientDisconnect = ClientDisconnect; <--- removed, only needed with akimbot
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//gFunctionTable.pfnClientPutInServer = ClientPutInServer;
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gFunctionTable.pfnPlayerPreThink = PlayerPreThink;
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memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS));
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return(TRUE);
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}
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/********/
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/******************************************************************************************/
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/*
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void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
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if (msg_type == GET_USER_MSG_ID(PLID, "ResetHUD", NULL)) {
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g_ResetHUDbool = true;
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g_edict = ed;
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}
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else
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g_ResetHUDbool = false;
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RETURN_META(MRES_IGNORED);
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}
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void MessageEnd_Post(void) {
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if (g_ResetHUDbool) {
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int index = ENTINDEX(g_edict);
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memset(g_bodyhits[index], 0xFF, sizeof(char)*33);
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g_ResetHUDbool = false;
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}
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RETURN_META(MRES_IGNORED);
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}
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enginefuncs_t meta_engfuncs_post;
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C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion ) {
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meta_engfuncs_post.pfnMessageBegin = MessageBegin_Post;
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meta_engfuncs_post.pfnMessageEnd = MessageEnd_Post;
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if (*interfaceVersion!=ENGINE_INTERFACE_VERSION) {
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LOG_ERROR(PLID, "GetEngineFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, ENGINE_INTERFACE_VERSION);
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*interfaceVersion = ENGINE_INTERFACE_VERSION;
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return(FALSE);
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}
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memcpy(pengfuncsFromEngine, &meta_engfuncs_post, sizeof(enginefuncs_t));
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return(TRUE);
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}
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*/
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/******************************************************************************************/
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/*void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr)
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{
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@ -892,56 +969,17 @@ C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersi
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}
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}*/
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void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr)
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{
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/* from eiface.h:
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// Returned by TraceLine
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typedef struct
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{
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int fAllSolid; // if true, plane is not valid
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int fStartSolid; // if true, the initial point was in a solid area
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int fInOpen;
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int fInWater;
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float flFraction; // time completed, 1.0 = didn't hit anything
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vec3_t vecEndPos; // final position
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float flPlaneDist;
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vec3_t vecPlaneNormal; // surface normal at impact
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edict_t *pHit; // entity the surface is on
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int iHitgroup; // 0 == generic, non zero is specific body part
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} TraceResult;
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*/
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void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) {
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TRACE_LINE(v1, v2, fNoMonsters, e, ptr);
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/*if (g_bot[ENTINDEX(pentToSkip)]) <--- removed, only needed with akimbot
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RETURN_META(MRES_IGNORED);*/
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if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&e&&(e->v.flags & (FL_CLIENT | FL_FAKECLIENT) )) {
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//player_t* pPlayer = GET_PLAYER_POINTER(e);
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TRACE_LINE(v1, v2, fNoMonsters, pentToSkip, ptr); // pentToSkip gotta be the one that is shooting, so filter it
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int hitIndex = ENTINDEX(ptr->pHit);
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if (hitIndex >= 1 && hitIndex <= gpGlobals->maxClients) {
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if ( !(
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g_zones_getHit[hitIndex] & (1 << ptr->iHitgroup) // can ptr->pHit get hit in ptr->iHitgroup at all?
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&& g_zones_toHit[hitIndex] & (1 << ptr->iHitgroup) ) // can pentToSkip hit other people in that hit zone?
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) {
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ptr->flFraction = 1.0; // set to not hit anything (1.0 = shot doesn't hit anything)
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}
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if ( !(g_bodyhits[ENTINDEX(e)][ENTINDEX(ptr->pHit)]&(1<<ptr->iHitgroup)) ) // if ( !(pPlayer->bodyhits[ENTINDEX(ptr->pHit)]&(1<<ptr->iHitgroup)) )
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ptr->flFraction = 1.0;
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}
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/* if ( !(
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g_zones_getHit[ENTINDEX(ptr->pHit)] & (1 << ptr->iHitgroup) // can ptr->pHit get hit in ptr->iHitgroup at all?
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&& g_zones_toHit[ENTINDEX(pentToSkip)] & (1 << ptr->iHitgroup) ) // can pentToSkip hit other people in that hit zone?
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) {
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ptr->flFraction = 1.0; // set to not hit anything (1.0 = shot doesn't hit anything)
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}*/
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RETURN_META(MRES_SUPERCEDE);
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/*
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MRES_IGNORED, // plugin didn't take any action
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MRES_HANDLED, // plugin did something, but real function should still be called
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MRES_OVERRIDE, // call real function, but use my return value
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MRES_SUPERCEDE, // skip real function; use my return value
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*/
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//RETURN_META(MRES_IGNORED);
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}
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enginefuncs_t meta_engfuncs;
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@ -976,38 +1014,14 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
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memcpy(pFunctionTable, &gMetaFunctionTable, sizeof(META_FUNCTIONS));
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gpGamedllFuncs = pGamedllFuncs;
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// JGHG added stuff below (initing stuff here)
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//g_body = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG); // init hs_body
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// generic is needed or bots go crazy... don't know what its for otherwise. You can still kill people.
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// these hitzones never affect CS knife? ie you can always hit with knife no matter what you set here
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//hs_body = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_LEFTARM); // init hs_body
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// Set default zones for people to hit and get hit.
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for (int i = 1; i <= 32; i++) {
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g_zones_toHit[i] = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG);
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g_zones_getHit[i] = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG);
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// Also set to be bot until proven not in ClientDisconnect (that seems to be only called by real players...)
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// g_bot[i] = true; <--- removed, only needed with akimbot
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}
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// JGHG added stuff above
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/*
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#define HITGROUP_GENERIC 0 // none == 1
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#define HITGROUP_HEAD 1 = 2
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#define HITGROUP_CHEST 2 = 4
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#define HITGROUP_STOMACH 3 = 8
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#define HITGROUP_LEFTARM 4 = 16
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#define HITGROUP_RIGHTARM 5 = 32
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#define HITGROUP_LEFTLEG 6 = 64
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#define HITGROUP_RIGHTLEG 7 = 128
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*/
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for (int index = 1; index < 33; index++)
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memset(g_bodyhits[index], 0xFF, sizeof(char)*33);
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return(TRUE);
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}
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C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {
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if(now && reason) {
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if (now && reason) {
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return(TRUE);
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} else {
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return(FALSE);
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@ -1025,6 +1039,7 @@ void WINAPI GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *p
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C_DLLEXPORT int AMX_Query(module_info_s** info) {
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*info = &module_info;
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return 1;
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}
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@ -103,8 +103,12 @@ module_info_s module_info = {
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};
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// The stuff below might end up in a class soon
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int g_zones_toHit[33]; // where can people hit other people?
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int g_zones_getHit[33]; // where can people get hit by other people?
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//int g_zones_toHit[33]; // where can people hit other people?
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//int g_zones_getHit[33]; // where can people get hit by other people?
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char g_bodyhits[33][33];
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bool g_silent[33]; // used for set_user_footsteps()
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//int g_ResetHUD;
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bool g_ResetHUDbool;
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edict_t* g_edict;
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//bool g_bot[33]; // is user bot? <--- removed, only needed with akimbot
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// Globals above
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@ -49,15 +49,10 @@ native give_item(index, const item[]);
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* 16 - left arm
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* 32 - right arm
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* 64 - left leg
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* 128 - right leg
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* Set index to a player's index and leave target at 0 to define what bodyparts this player can hit when he is firing.
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* Set index to 0 and target to a player's index to define what bodyparts on player other players can hit when they are firing.
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* Set both index and target to 0 to define globally what bodyparts people can hit and what bodyparts can be hit when firing. */
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* 128 - right leg */
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native set_user_hitzones(index = 0, target = 0, body = 255);
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/* Get user hitzones.
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* To get what bodyparts a player can hit when firing, set the player's index to index and target to 0.
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* To get what bodyparts other players can hit when firing at player, set index to 0 and target to player's index. */
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/* Get user hitzones. */
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native get_user_hitzones(index, target);
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/* Sets users max. speed. */
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