Fun (x) version 0.2

This commit is contained in:
Johnny Bergström 2004-02-11 15:43:26 +00:00
parent 9dabd0cdc4
commit 3546840e92
5 changed files with 898 additions and 0 deletions

658
dlls/fun/fun.cpp Executable file
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#include "fun.h"
/*
JGHG says:
Ok this is what I use below, it may probably not be right with all natives etc but I try to maintain this style to natives.
Note that this is still very much subject to change, regarding return values etc!
(Ok I haven't checked all natives that they comply with this yet, this is just a model I'm working on and which I might implement soon.)
static cell AMX_NATIVE_CALL nativename(AMX *amx, cell *params) // nativename(argument1, argument2); = 2 params
{
// Description what this native does. <--- Description what this native does
// params[1] = argument1 <--- Description of each argument, so we don't have to allocate new variables and can
// params[2] = argument2 <--- use the ones in params[n] directly, to save some time.
// Check receiver and sender validity. <--- Check ents, maybe need to do this better and more proper later?
if (params[1] < 1 || params[1] > gpGlobals->maxClients
|| params[2] < 1 || params[2] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE); <--- Call this, it will end up as RUN TIME ERROR 10 in server console.
return -1; <--- Standard return -1 with run time errors?
}
return 1 <--- If native succeeded, return 1, if the native isn't supposed to return a specific value.
Note: Should be able to do: if (thenative()) and it should return false when it fails, and true when succeeds... is -1 treated as false, or is 0 a must?
}
*/
static cell AMX_NATIVE_CALL get_client_listening(AMX *amx, cell *params) // get_client_listening(receiver, sender); = 2 params
{
// Gets who can listen to who.
// params[1] = receiver
// params[2] = sender
// Check receiver and sender validity.
if (params[1] < 1 || params[1] > gpGlobals->maxClients
|| params[2] < 1 || params[2] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// GET- AND SETCLIENTLISTENING returns "qboolean", an int, probably 0 or 1...
return GETCLIENTLISTENING(params[1], params[2]);
}
static cell AMX_NATIVE_CALL set_client_listening(AMX *amx, cell *params) // set_client_listening(receiver, sender, listen); = 3 params
{
// Sets who can listen to who.
// params[1] = receiver
// params[2] = sender
// params[3] = listen
// Check receiver and sender validity.
if (params[1] < 1 || params[1] > gpGlobals->maxClients
|| params[2] < 1 || params[2] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Make a check on params[3] here later, and call run time error when it's wrong.
// To do: find out the possible values to set (0, 1?)
// GET- AND SETCLIENTLISTENING returns "qboolean", an int, probably 0 or 1...
return SETCLIENTLISTENING(params[1], params[2], params[3]);
}
static cell AMX_NATIVE_CALL set_user_godmode(AMX *amx, cell *params) // set_user_godmode(index, godmode = 0); = 2 params
{
/* Sets player godmode. If you want to disable godmode set only first parameter. */
// params[1] = index
// params[2] = godmode = 0
// Check index.
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Get player pointer.
edict_t *pPlayer = INDEXENT(params[1]);
// HERE: ADD PROPER CHECKING OF pPlayer LATER
if (params[2] == 1) {
// Enable godmode
pPlayer->v.takedamage = 0.0; // 0.0, the player doesn't seem to be able to get hurt.
}
else {
// Disable godmode
pPlayer->v.takedamage = 2.0; // 2.0 seems to be standard value?
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_godmode(AMX *amx, cell *params) // get_user_godmode(index); = 1 param
{
/* Returns 1 if godmode is set. */
// params[1] = index
// Check index.
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Get player pointer.
edict_t *pPlayer = INDEXENT(params[1]);
// HERE: ADD PROPER CHECKING OF pPlayer LATER
int godmode = 0;
if (pPlayer->v.takedamage == 0.0) {
// God mode is enabled
godmode = 1;
}
return godmode;
}
static cell AMX_NATIVE_CALL give_item(AMX *amx, cell *params) // native give_item(index, const item[]); = 2 params
{
/* Gives item to player, name of item can start
* with weapon_, ammo_ and item_. This event
* is announced with proper message to all players. */
// params[1] = index
// params[2] = item...
// Check index.
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Get player pointer.
edict_t *pPlayer = INDEXENT(params[1]);
// Create item entity pointer
edict_t *pItemEntity;
// Make an "intstring" out of 2nd parameter
int length;
char *szItem = GET_AMXSTRING(amx, params[2], 1, length);
int item = MAKE_STRING(szItem);
// Create the entity, returns to pointer
pItemEntity = CREATE_NAMED_ENTITY(item);
// Check entity validity
if (FNullEnt(pItemEntity))
{
ALERT(at_console, "NULL Ent in GiveNamedItem!\n");
return -1;
}
VARS(pItemEntity)->origin = VARS(pPlayer)->origin; // nice to do VARS(ent)->origin instead of ent->v.origin? :-I
pItemEntity->v.spawnflags |= SF_NORESPAWN;
MDLL_Spawn(pItemEntity);
MDLL_Touch(pItemEntity, ENT(pPlayer)); // unnecessary to do ENT(pPlayer) maybe, could've just used params[1] perhaps???
// HERE: ADD PROPER CHECKING OF pPlayer LATER
return 1;
}
static cell AMX_NATIVE_CALL spawn(AMX *amx, cell *params) // spawn(id) = 1 param
{
// Spawns an entity, this can be a user/player -> spawns at spawnpoints, or created entities seems to need this as a final "kick" into the game? :-)
// params[1] = entity to spawn
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
edict_t *pEnt = INDEXENT(params[1]);
MDLL_Spawn(pEnt);
return 1;
}
static cell AMX_NATIVE_CALL set_user_money(AMX *amx, cell *params) // set_user_money(index, money, flash = 1); = 3 arguments
{
// Give money to user
// params[1] = user
// params[2] = money
// params[3] = flash money? (NYI)
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Give money
(int)*((int *)pPlayer->pvPrivateData + CSMONEYOFFSET) = params[2];
return 1;
}
static cell AMX_NATIVE_CALL get_user_money(AMX *amx, cell *params) // get_user_money(index); = 1 argument
{
// Give money to user
// params[1] = user
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Return money
return (int)*((int *)pPlayer->pvPrivateData + CSMONEYOFFSET);
}
static cell AMX_NATIVE_CALL set_user_deaths_cs(AMX *amx, cell *params) // set_user_deaths_cs(index, newdeaths); = 2 arguments
{
// Sets user deaths in cs.
// params[1] = user
// params[2] = new deaths
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Set deaths
(int)*((int *)pPlayer->pvPrivateData + CSDEATHSOFFSET) = params[2];
return 1;
}
static cell AMX_NATIVE_CALL set_user_health(AMX *amx, cell *params) // set_user_health(index, health); = 2 arguments
{
// Sets user health. If health is 0 and below, also kill...
// params[1] = index
// params[2] = health
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Kill if health too low.
if (params[2] > 0)
pPlayer->v.health = float(params[2]);
else
MDLL_ClientKill(pPlayer);
return 1;
}
static cell AMX_NATIVE_CALL set_user_frags(AMX *amx, cell *params) // set_user_frags(index, frags); = 2 arguments
{
// Sets user frags.
// params[1] = index
// params[2] = frags
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
pPlayer->v.frags = params[2];
return 1;
}
static cell AMX_NATIVE_CALL set_user_armor(AMX *amx, cell *params) // set_user_armor(index, armor); = 2 arguments
{
// Sets user armor.
// params[1] = index
// params[2] = armor
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
pPlayer->v.armorvalue = params[2];
return 1;
}
static cell AMX_NATIVE_CALL set_user_origin(AMX *amx, cell *params) // set_user_origin(index, origin[3]); = 2 arguments
{
// Sets user origin.
// params[1] = index
// params[2] = origin
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
cell *newVectorCell = GET_AMXADDR(amx, params[3]);
float newX = *(float *)((void *)&newVectorCell[0]); // JGHG: I cast a spell on you.....
float newY = *(float *)((void *)&newVectorCell[1]);
float newZ = *(float *)((void *)&newVectorCell[2]);
Vector newVector = Vector(newX, newY, newZ);
SET_SIZE(pPlayer, pPlayer->v.mins, pPlayer->v.maxs);
SET_ORIGIN(pPlayer, newVector);
return 1;
}
static cell AMX_NATIVE_CALL set_user_rendering(AMX *amx, cell *params) // set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16); = 7 arguments
{
// Sets user rendering.
// params[1] = index
// params[2] = fx
// params[3] = r
// params[4] = g
// params[5] = b
// params[6] = render
// params[7] = amount
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
pPlayer->v.renderfx = params[2];
Vector newVector = Vector(float(params[3]), float(params[4]), float(params[5]));
pPlayer->v.rendercolor = newVector;
pPlayer->v.rendermode = params[6];
pPlayer->v.renderamt = params[7];
return 1;
}
static cell AMX_NATIVE_CALL set_user_maxspeed(AMX *amx, cell *params) // set_user_maxspeed(index, Float:speed = -1.0) = 2 arguments
{
// Sets user maxspeed.
// params[1] = index
// params[2] = speed (should be -1.0 if not specified) (JGHG: unspecified parameters seems to always be -1.0!)
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
pPlayer->v.maxspeed = *(float *)((void *)&params[2]); // JGHG: Gotta love the way to get floats from parameters :-P
return 1;
}
static cell AMX_NATIVE_CALL get_user_maxspeed(AMX *amx, cell *params) // Float:get_user_maxspeed(index) = 1 argument
{
// Gets user maxspeed.
// params[1] = index
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
return *(cell*)((void *)&(pPlayer->v.maxspeed)); // The way to return floats... (sigh)
}
static cell AMX_NATIVE_CALL set_user_gravity(AMX *amx, cell *params) // set_user_gravity(index, Float:gravity = 1.0) = 2 arguments
{
// Sets user gravity.
// params[1] = index
// params[2] = gravity (=-1.0)
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
pPlayer->v.gravity = *(float *)((void *)&params[2]); // JGHG: Gotta love the way to get floats from parameters :-P
return 1;
}
static cell AMX_NATIVE_CALL get_user_gravity(AMX *amx, cell *params) // Float:get_user_gravity(index) = 1 argument
{
// Gets user gravity.
// params[1] = index
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return -1;
}
return *(cell*)((void *)&(pPlayer->v.gravity)); // The way to return floats... (sigh)
}
static cell AMX_NATIVE_CALL set_hitzones(AMX *amx, cell *params) // set_hitzones(body = 255) = 1 argument
{
// Gets user gravity.
// params[1] = body hitzones
LOG_CONSOLE(PLID, "body is %d", params[1]);
// Fetch player pointer
g_body = params[1];
return 1;
}
static cell AMX_NATIVE_CALL get_hitzones(AMX *amx, cell *params) // get_hitzones() = 0 arguments
{
// Gets hitzones.
return g_body;
}
AMX_NATIVE_INFO fun_Exports[] = {
{"get_client_listen", get_client_listening},
{"set_client_listen", set_client_listening},
{"set_user_godmode", set_user_godmode},
{"get_user_godmode", get_user_godmode},
{"set_user_health", set_user_health},
{"give_item", give_item},
{"spawn", spawn},
{"user_spawn", spawn}, // No, it's not a typo! Uses the same as "spawn", because they do the same stuff! This is made only to maintain comp. with old plugins!
{"set_user_money", set_user_money},
{"get_user_money", get_user_money},
{"set_user_deaths_cs", set_user_deaths_cs},
{"set_user_frags", set_user_frags},
{"set_user_armor", set_user_armor},
{"set_user_origin", set_user_origin},
{"set_user_rendering", set_user_rendering},
{"set_user_maxspeed", set_user_maxspeed},
{"get_user_maxspeed", get_user_maxspeed},
{"set_user_gravity", set_user_gravity},
{"get_user_gravity", get_user_gravity},
{"set_hitzones", set_hitzones},
{"get_hitzones", get_hitzones},
/////////////////// <--- 19 chars max in current small version
{NULL, NULL}
};
/******************************************************************************************/
void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr)
{
if (g_body == 255) {
RETURN_META(MRES_IGNORED);
}
else {
TRACE_LINE(v1, v2, fNoMonsters, pentToSkip, ptr);
if ( !(g_body & (1 << ptr->iHitgroup)) )
ptr->flFraction = 1.0;
// pentToSkip seems to be the user that is aiming (shooting), so it doesn't accidentally hit himself?
RETURN_META(MRES_SUPERCEDE);
}
}
enginefuncs_t meta_engfuncs;
C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion ) {
meta_engfuncs.pfnTraceLine = TraceLine;
memcpy(pengfuncsFromEngine, &meta_engfuncs, sizeof(enginefuncs_t));
return(TRUE);
}
/******************************************************************************************/
C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) {
*pPlugInfo = &Plugin_info;
gpMetaUtilFuncs = pMetaUtilFuncs;
return(TRUE);
}
C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) {
if(!pMGlobals) {
LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals");
return(FALSE);
}
gpMetaGlobals = pMGlobals;
if(!pFunctionTable) {
LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable");
return(FALSE);
}
memcpy(pFunctionTable, &gMetaFunctionTable, sizeof(META_FUNCTIONS));
gpGamedllFuncs = pGamedllFuncs;
// JGHG added stuff below
g_body = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG); // init hs_body
// generic is needed or bots go crazy... don't know what its for otherwise. You can still kill people.
// these hitzones never affect CS knife? ie you can always hit with knife no matter what you set here
//hs_body = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_LEFTARM); // init hs_body
// JGHG added stuff above
/*
#define HITGROUP_GENERIC 0 // none
#define HITGROUP_HEAD 1
#define HITGROUP_CHEST 2
#define HITGROUP_STOMACH 3
#define HITGROUP_LEFTARM 4
#define HITGROUP_RIGHTARM 5
#define HITGROUP_LEFTLEG 6
#define HITGROUP_RIGHTLEG 7
*/
LOG_CONSOLE(PLID, "!!!!!!!!!!!!!!!!g_body is originally %d", g_body);
return(TRUE);
}
C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {
if(now && reason) {
return(TRUE);
} else {
return(FALSE);
}
}
void WINAPI GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) {
memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
gpGlobals = pGlobals;
}
C_DLLEXPORT int AMX_Query(module_info_s** info) {
*info = &module_info;
return 1;
}
C_DLLEXPORT int AMX_Attach(pfnamx_engine_g* amxeng,pfnmodule_engine_g* meng) {
g_engAmxFunc = amxeng;
g_engModuleFunc = meng;
if(!gpMetaGlobals) REPORT_ERROR(1, "[AMX] fun is not attached to metamod (module \"%s\")\n", LOGTAG);
ADD_AMXNATIVES(&module_info, fun_Exports);
return(1);
}
C_DLLEXPORT int AMX_Detach() {
return(1);
}

10
dlls/fun/fun.def Executable file
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LIBRARY fun
EXPORTS
GiveFnptrsToDll @1
Meta_Attach @2
Meta_Detach @3
Meta_Query @4
AMX_Attach @5
AMX_Detach @7
SECTIONS
.data READ WRITE

121
dlls/fun/fun.dsp Executable file
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FUN_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FUN_EXPORTS" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "fun - Win32 Release"
# Name "fun - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\fun.cpp
# End Source File
# Begin Source File
SOURCE=.\fun.def
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\fun.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=.\fun.inc
# End Source File
# End Target
# End Project

29
dlls/fun/fun.dsw Executable file
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Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "fun"=".\fun.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

80
dlls/fun/fun.h Executable file
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// FUN MODULE TO DO HERE: http://www.amxmod.info/forums/viewtopic.php?t=37
//#define FUN_LINUX // UNCOMMENT WHEN COMPILING FOR LINUX, OR PDATA OFFSETS WILL CRASH SERVER
#include <extdll.h>
#include <meta_api.h>
#include "amx/modules.h"
// Check later if all of these really are needed!
meta_globals_t *gpMetaGlobals; // Variables provided to plugins.
gamedll_funcs_t *gpGamedllFuncs; // Pair of function tables provided by game DLL.
mutil_funcs_t *gpMetaUtilFuncs; // Meta Utility Function table type.
enginefuncs_t g_engfuncs; // Engine hands this to DLLs for functionality callbacks
globalvars_t *gpGlobals; // JGHG says: contains info on server, like maxclients, (time?) etc, stringbase is here :-) seems to be used with entity classnames...
// Must provide at least one of these...
static META_FUNCTIONS gMetaFunctionTable = {
NULL, // pfnGetEntityAPI HL SDK; called before game DLL
NULL, // pfnGetEntityAPI_Post META; called after game DLL
NULL, // pfnGetEntityAPI2 HL SDK2; called before game DLL
NULL, // pfnGetEntityAPI2_Post META; called after game DLL
NULL, // pfnGetNewDLLFunctions HL SDK2; called before game DLL
NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL
GetEngineFunctions, // pfnGetEngineFunctions META; called before HL engine
NULL // pfnGetEngineFunctions_Post META; called after HL engine
};
pfnamx_engine_g* g_engAmxFunc; // These seem to be meta/amxmod related
pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
#define NAME "fun"
#define AUTHOR "JGHG"
#define VERSION "0.2"
#define URL "http://?"
#define LOGTAG "fun"
#define DATE __DATE__
// Fun-specific defines below
#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
#define SF_NORESPAWN ( 1 << 30 )// !!!set this bit on guns and stuff that should never respawn.
#if defined FUN_LINUX
#define CSMONEYOFFSET 115 + 5
#define CSDEATHSOFFSET 449 + 5
#else
#define CSMONEYOFFSET 115 // Note that linux offsets need to be 5 higher (120 in this case)
#define CSDEATHSOFFSET 449
#endif // defined LINUX
#define HITGROUP_GENERIC 0 // none
#define HITGROUP_HEAD 1
#define HITGROUP_CHEST 2
#define HITGROUP_STOMACH 3
#define HITGROUP_LEFTARM 4
#define HITGROUP_RIGHTARM 5
#define HITGROUP_LEFTLEG 6
#define HITGROUP_RIGHTLEG 7
// Fun-specific defines above
// Globals below
plugin_info_t Plugin_info = {
META_INTERFACE_VERSION,
NAME,
VERSION,
DATE,
AUTHOR,
URL,
LOGTAG,
PT_ANYTIME,
PT_ANYTIME,
};
module_info_s module_info = {
NAME,
AUTHOR,
VERSION,
AMX_INTERFACE_VERSION,
RELOAD_MODULE,
};
int g_body = 0; // bits of parts of body to hit
// Globals above