Fix a menu recursion issue (#471)
* Factorize menu close logic in show_menu() * Use CS-specific player's m_iMenu offset instead of menuselect command
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528fec1a29
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@ -166,6 +166,19 @@ class CGameConfigManager : public IGameConfigManager
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StringHashMap<ITextListener_SMC*> m_customHandlers;
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};
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#define GET_OFFSET(classname, member) \
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static int member = -1; \
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if (member == -1) \
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{ \
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TypeDescription type; \
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if (!CommonConfig->GetOffsetByClass(classname, #member, &type) || type.fieldOffset < 0)\
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{ \
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LogError(amx, AMX_ERR_NATIVE, "Invalid %s offset. Native %s is disabled", #member, __FUNCTION__);\
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return 0; \
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} \
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member = type.fieldOffset; \
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}
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extern CGameConfigManager ConfigManager;
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extern IGameConfig *CommonConfig;
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@ -1246,20 +1246,15 @@ static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params) /* 3 param */
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static cell AMX_NATIVE_CALL show_menu(AMX *amx, cell *params) /* 3 param */
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{
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// If show_menu is called from within a newmenu callback upon receiving MENU_EXIT
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// it is possible for this native to recurse. We need to close newmenus right away
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// because the recursive call would otherwise modify/corrupt the static get_amxstring
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// buffer mid execution. This will either display incorrect text or result in UTIL_ShowMenu
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// running into an infinite loop.
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int index = params[1];
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if (index == 0)
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auto closeMenu = [amx](int index) -> int
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{
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
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auto pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame)
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if (!pPlayer->ingame)
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{
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return 1;
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}
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pPlayer->keys = 0;
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pPlayer->menu = 0;
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@ -1267,10 +1262,32 @@ static cell AMX_NATIVE_CALL show_menu(AMX *amx, cell *params) /* 3 param */
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if (!CloseNewMenus(pPlayer))
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{
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LogError(amx, AMX_ERR_NATIVE, "Plugin called menu_display when item=MENU_EXIT");
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return 0;
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return 2;
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}
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UTIL_FakeClientCommand(pPlayer->pEdict, "menuselect", "10", 0);
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if (g_bmod_cstrike)
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{
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GET_OFFSET("CBasePlayer", m_iMenu);
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set_pdata<int>(pPlayer->pEdict, m_iMenu, 0);
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}
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return 0;
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};
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int index = params[1];
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// If show_menu is called from within a newmenu callback upon receiving MENU_EXIT
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// it is possible for this native to recurse. We need to close newmenus right away
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// because the recursive call would otherwise modify/corrupt the static get_amxstring
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// buffer mid execution. This will either display incorrect text or result in UTIL_ShowMenu
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// running into an infinite loop.
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if (index == 0)
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{
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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if (closeMenu(i) == 2)
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{
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return 0;
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}
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}
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}
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@ -1282,23 +1299,7 @@ static cell AMX_NATIVE_CALL show_menu(AMX *amx, cell *params) /* 3 param */
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame)
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{
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pPlayer->keys = 0;
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pPlayer->menu = 0;
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// Fire newmenu callback so closing it can be handled by the plugin
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if (!CloseNewMenus(pPlayer))
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{
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LogError(amx, AMX_ERR_NATIVE, "Plugin called menu_display when item=MENU_EXIT");
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return 0;
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}
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UTIL_FakeClientCommand(pPlayer->pEdict, "menuselect", "10", 0);
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}
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else
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if (closeMenu(index))
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{
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return 0;
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}
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@ -316,11 +316,6 @@ bool Menu::Display(int player, page_t page)
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(player);
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pPlayer->keys = 0;
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pPlayer->menu = 0;
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UTIL_FakeClientCommand(pPlayer->pEdict, "menuselect", "10", 0);
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pPlayer->keys = keys;
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pPlayer->menu = menuId;
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pPlayer->newmenu = thisId;
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@ -828,6 +823,12 @@ static cell AMX_NATIVE_CALL menu_display(AMX *amx, cell *params)
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return 0;
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}
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if (g_bmod_cstrike)
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{
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GET_OFFSET("CBasePlayer", m_iMenu);
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set_pdata<int>(pPlayer->pEdict, m_iMenu, 0);
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}
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int time = -1;
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if (params[0] / sizeof(cell) >= 4)
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time = params[4];
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