Merge pull request #122 from xPaw/lastmanhp

Add an option to disable showing last man's health (bug 5847)
This commit is contained in:
Vincent Herbet 2014-08-19 09:56:07 +02:00
commit 38d43e8fc9
2 changed files with 46 additions and 2 deletions

View File

@ -30,6 +30,7 @@ public BombReached
public ItalyBonusKill public ItalyBonusKill
public EnemyRemaining public EnemyRemaining
public LastMan public LastMan
public LastManHealth
public KnifeKill public KnifeKill
public KnifeKillSound public KnifeKillSound
public GrenadeKill public GrenadeKill
@ -425,6 +426,7 @@ public plugin_cfg()
server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached") server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached")
server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill") server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill")
server_cmd(g_addStast, "ST_LAST_MAN", "LastMan") server_cmd(g_addStast, "ST_LAST_MAN", "LastMan")
server_cmd(g_addStast, "ST_LAST_MAN_HEALTH", "LastManHealth")
server_cmd(g_addStast, "ST_LAST_MAN_SOUND", "LastManSound") server_cmd(g_addStast, "ST_LAST_MAN_SOUND", "LastManSound")
server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill") server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill")
server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound") server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound")
@ -633,12 +635,22 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
get_user_name(ts[0], tname, charsmax(tname)) get_user_name(ts[0], tname, charsmax(tname))
set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1) set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
if( LastManHealth )
{
ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %s (%d HP)", ctname, get_user_health(cts[0]), tname, get_user_health(ts[0]))
}
else
{
ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname) ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)
} }
}
if( LastManSound ) if( LastManSound )
{
play_sound(0, g_lastmansound_duel) play_sound(0, g_lastmansound_duel)
} }
}
else if (!g_LastAnnounce) else if (!g_LastAnnounce)
{ {
new oposite = 0, _team = 0 new oposite = 0, _team = 0
@ -665,8 +677,17 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
get_user_name(g_LastAnnounce, name, charsmax(name)) get_user_name(g_LastAnnounce, name, charsmax(name))
set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1) set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)
if( LastManHealth )
{
ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)]) ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
} }
else
{
ShowSyncHudMsg(0, g_center1_sync, "%s vs. %d %s%s: %L", name, oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
}
}
if ( LastManSound && g_connected[g_LastAnnounce] ) if ( LastManSound && g_connected[g_LastAnnounce] )
{ {
play_sound(g_LastAnnounce, g_lastmansound_1vsothers) play_sound(g_LastAnnounce, g_lastmansound_1vsothers)

View File

@ -77,6 +77,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -159,6 +160,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bombe entschaerfen erf. Sound
ST_BOMB_DEF_FAIL_SOUND = Bombe entschaerfen fehl. Sound ST_BOMB_DEF_FAIL_SOUND = Bombe entschaerfen fehl. Sound
ST_BOMB_CD_HUD = Bomben Countdown Hud ST_BOMB_CD_HUD = Bomben Countdown Hud
ST_LAST_MAN_SOUND = Letzter Mann Sound ST_LAST_MAN_SOUND = Letzter Mann Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Granaten Kill Sound ST_HE_KILL_SOUND = Granaten Kill Sound
ST_HE_SUICIDE_SOUND = Granaten Selbstmord Sound ST_HE_SUICIDE_SOUND = Granaten Selbstmord Sound
@ -241,6 +243,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -323,6 +326,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -405,6 +409,7 @@ ST_BOMB_DEF_SUCC_SOUND = Son Bombe Desamorcee
ST_BOMB_DEF_FAIL_SOUND = Son Bombe Non Desamorcee ST_BOMB_DEF_FAIL_SOUND = Son Bombe Non Desamorcee
ST_BOMB_CD_HUD = Compte a Rebours Bombe Visuel ST_BOMB_CD_HUD = Compte a Rebours Bombe Visuel
ST_LAST_MAN_SOUND = Son Dernier en Vie ST_LAST_MAN_SOUND = Son Dernier en Vie
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Son Frag a la Grenade ST_HE_KILL_SOUND = Son Frag a la Grenade
ST_HE_SUICIDE_SOUND = Son Suicide a la Grenade ST_HE_SUICIDE_SOUND = Son Suicide a la Grenade
@ -487,6 +492,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -569,6 +575,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -651,6 +658,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomba rozbrojona - dzwiek
ST_BOMB_DEF_FAIL_SOUND = Bomba - nieudane rozbrajanie - dzwiek ST_BOMB_DEF_FAIL_SOUND = Bomba - nieudane rozbrajanie - dzwiek
ST_BOMB_CD_HUD = Bomba - odliczanie - Hud ST_BOMB_CD_HUD = Bomba - odliczanie - Hud
ST_LAST_MAN_SOUND = Ostatni gracz - dzwiek ST_LAST_MAN_SOUND = Ostatni gracz - dzwiek
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Zabicie granatem - dzwiek ST_HE_KILL_SOUND = Zabicie granatem - dzwiek
ST_HE_SUICIDE_SOUND = Samobojstwo granatem - dzwiek ST_HE_SUICIDE_SOUND = Samobojstwo granatem - dzwiek
@ -733,6 +741,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -815,6 +824,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -897,6 +907,7 @@ ST_BOMB_DEF_SUCC_SOUND = Som de Bomba Defusada
ST_BOMB_DEF_FAIL_SOUND = Som de Falha ao Defusar a Bomba ST_BOMB_DEF_FAIL_SOUND = Som de Falha ao Defusar a Bomba
ST_BOMB_CD_HUD = Contagem da Bomba (Hud) ST_BOMB_CD_HUD = Contagem da Bomba (Hud)
ST_LAST_MAN_SOUND = Som de Ultimo Homem ST_LAST_MAN_SOUND = Som de Ultimo Homem
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Som de Frag de Granada ST_HE_KILL_SOUND = Som de Frag de Granada
ST_HE_SUICIDE_SOUND = Som de Suicidio de Granada ST_HE_SUICIDE_SOUND = Som de Suicidio de Granada
@ -979,6 +990,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -988,6 +1000,7 @@ STATS_CONF_SAVED = Tilastojen saadot tallenettiin onnistuneesti
STATS_CONF_FAILED = Tilastojen saatojen tallentaminen epaonnistui STATS_CONF_FAILED = Tilastojen saatojen tallentaminen epaonnistui
STATS_CONF_LOADED = Tilastojen saadot ladattiin onnistuneesti STATS_CONF_LOADED = Tilastojen saadot ladattiin onnistuneesti
STATS_CONF_FAIL_LOAD = Tilastojen lataaminen epaonnistui STATS_CONF_FAIL_LOAD = Tilastojen lataaminen epaonnistui
STATS_CONF = Stats Configuration
STATS_ENTRIES_OF = Kohdat %i - %i. Kaikkiaan %i STATS_ENTRIES_OF = Kohdat %i - %i. Kaikkiaan %i
STATS_USE_MORE = Kirjoita 'amx_statscfg list %i' saadaksesi lisatietoa STATS_USE_MORE = Kirjoita 'amx_statscfg list %i' saadaksesi lisatietoa
STATS_USE_BEGIN = Kirjoita 'amx_statscfg list 1' aloittaaksesi STATS_USE_BEGIN = Kirjoita 'amx_statscfg list 1' aloittaaksesi
@ -1060,6 +1073,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -1142,6 +1156,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -1224,6 +1239,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -1306,6 +1322,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -1388,6 +1405,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -1470,6 +1488,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -1552,6 +1571,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -1634,6 +1654,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -1716,6 +1737,7 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
@ -1798,5 +1820,6 @@ ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound ST_LAST_MAN_SOUND = Last Man Sound
ST_LAST_MAN_HEALTH = Last Man Health
ST_HE_KILL_SOUND = Grenade Kill Sound ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound ST_HE_SUICIDE_SOUND = Grenade Suicide Sound