Cstrike: Move utility stuff in its own file.

This commit is contained in:
Arkshine 2014-05-29 01:19:52 +02:00
parent e4ff6853dd
commit 38e2e3e393
8 changed files with 169 additions and 139 deletions

View File

@ -9,6 +9,7 @@ binary.sources = [
'CstrikePlayer.cpp',
'CstrikeNatives.cpp',
'CstrikeHacks.cpp',
'CstrikeUtils.cpp',
'../../../public/memtools/MemoryUtils.cpp',
'../../../public/memtools/CDetour/detours.cpp',
'../../../public/memtools/CDetour/asm/asm.c',

View File

@ -30,43 +30,15 @@
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include "CstrikeNatives.h"
#include "CstrikeDatas.h"
#include "CstrikePlayer.h"
#include "CstrikeUtils.h"
CCstrikePlayer g_players[33];
int g_zooming[33] = {0};
bool g_precachedknife = false;
bool g_noknives = false;
// Utils first
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer) {
bool player = false;
if (strcmp(STRING(pPlayer->v.classname), "player") == 0)
player = true;
return player;
}
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message)
{
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "TextMsg", NULL), NULL, pPlayer);
WRITE_BYTE(HUD_PRINTCENTER); // 1 = console, 2 = console, 3 = chat, 4 = center
WRITE_STRING(message);
MESSAGE_END();
/*
The byte above seems to use these:
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
However both 1 and 2 seems to go to console with Steam CS.
*/
}
// Then natives
static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params) // cs_set_user_money(index, money, flash = 1); = 3 arguments
{
// Give money to user

View File

@ -1,93 +0,0 @@
/* AMX Mod X
* Counter-Strike Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
// cstrike MODULE TO DO HERE: http://www.amxmodx.org/forums/viewtopic.php?t=45
// This implementation uses Vexd's way (lightly modified) of setting models on players.
#include "amxxmodule.h"
#include "CstrikePlayer.h"
#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
#define CREATENAMEDENTITY (*g_engfuncs.pfnCreateNamedEntity)
extern CCstrikePlayer g_players[33];
extern int g_zooming[33];
extern bool g_precachedknife;
extern bool g_noknives;
// Globals above
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))

View File

@ -0,0 +1,62 @@
/* AMX Mod X
* Counter-Strike Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include "amxxmodule.h"
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer)
{
bool player = false;
if (strcmp(STRING(pPlayer->v.classname), "player") == 0)
{
player = true;
}
return player;
}
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message)
{
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "TextMsg", NULL), NULL, pPlayer);
WRITE_BYTE(HUD_PRINTCENTER); // 1 = console, 2 = console, 3 = chat, 4 = center, 5 = radio
WRITE_STRING(message);
MESSAGE_END();
/*
The byte above seems to use these:
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
#define HUD_PRINTRADIO 5
However both 1 and 2 seems to go to console with Steam CS.
*/
}

View File

@ -0,0 +1,87 @@
/* AMX Mod X
* Counter-Strike Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#ifndef CSTRIKE_UTILS_H
#define CSTRIKE_UTILS_H
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer);
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message);
#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
#define CREATENAMEDENTITY (*g_engfuncs.pfnCreateNamedEntity)
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
#endif // CSTRIKE_UTILS_H

View File

@ -14,8 +14,9 @@ MM_ROOT = ../../../../metamod/metamod
PROJECT = cstrike
OBJECTS = sdk/amxxmodule.cpp amxx_api.cpp CstrikePlayer.cpp CstrikeNatives.cpp CstrikeHacks.cpp \
../../../public/memtools/MemoryUtils.cpp ../../../public/memtools/CDetour/detours.cpp \
OBJECTS = sdk/amxxmodule.cpp amxx_api.cpp CstrikePlayer.cpp CstrikeNatives.cpp CstrikeHacks.cpp CstrikeUtils.cpp \
../../../public/memtools/MemoryUtils.cpp \
../../../public/memtools/CDetour/detours.cpp \
../../../public/memtools/CDetour/asm/asm.c
##############################################

View File

@ -139,9 +139,10 @@
<ClCompile Include="..\..\..\..\public\memtools\CDetour\detours.cpp" />
<ClCompile Include="..\..\..\..\public\memtools\MemoryUtils.cpp" />
<ClCompile Include="..\amxx_api.cpp" />
<ClCompile Include="..\CstrikeNatives.cpp" />
<ClCompile Include="..\CstrikeHacks.cpp" />
<ClCompile Include="..\CstrikeNatives.cpp" />
<ClCompile Include="..\CstrikePlayer.cpp" />
<ClCompile Include="..\CstrikeUtils.cpp" />
<ClCompile Include="..\sdk\amxxmodule.cpp" />
</ItemGroup>
<ItemGroup>
@ -150,14 +151,13 @@
<ClInclude Include="..\..\..\..\public\memtools\CDetour\detours.h" />
<ClInclude Include="..\..\..\..\public\memtools\MemoryUtils.h" />
<ClInclude Include="..\CstrikeDatas.h" />
<ClInclude Include="..\CstrikeNatives.h" />
<ClInclude Include="..\CstrikePlayer.h" />
<ClInclude Include="..\svn_version.h" />
<ClInclude Include="..\sdk\moduleconfig.h" />
<ClInclude Include="..\sdk\amxxmodule.h" />
<ClInclude Include="..\CstrikeUtils.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\plugins\include\cstrike.inc" />
<None Include="..\..\..\..\plugins\include\cstrike.inc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -41,9 +41,6 @@
<ClCompile Include="..\amxx_api.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CstrikeNatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\public\memtools\MemoryUtils.cpp">
<Filter>Memtools</Filter>
</ClCompile>
@ -53,23 +50,23 @@
<ClCompile Include="..\..\..\..\public\memtools\CDetour\asm\asm.c">
<Filter>Memtools\CDetour\asm</Filter>
</ClCompile>
<ClCompile Include="..\CstrikeNatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CstrikeUtils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CstrikePlayer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\svn_version.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sdk\moduleconfig.h">
<Filter>Module SDK</Filter>
</ClInclude>
<ClInclude Include="..\sdk\amxxmodule.h">
<Filter>Module SDK\SDK Base</Filter>
</ClInclude>
<ClInclude Include="..\CstrikeNatives.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CstrikeDatas.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -85,9 +82,12 @@
<ClInclude Include="..\..\..\..\public\memtools\CDetour\asm\asm.h">
<Filter>Memtools\CDetour\asm</Filter>
</ClInclude>
<ClInclude Include="..\CstrikeUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\plugins\include\cstrike.inc">
<None Include="..\..\..\..\plugins\include\cstrike.inc">
<Filter>Pawn Includes</Filter>
</None>
</ItemGroup>