MSVC8 Project File + SDK Update
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@ -21,6 +21,19 @@
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// metamod plugin?
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#define USE_METAMOD
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// use memory manager/tester?
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// note that if you use this, you cannot construct/allocate
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// anything before the module attached (OnAmxxAttach).
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// be careful of default constructors using new/malloc!
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// #define MEMORY_TEST
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// Unless you use STL or exceptions, keep this commented.
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// It allows you to compile without libstdc++.so as a dependency
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// #define NO_ALLOC_OVERRIDES
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// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
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// #define NO_MSVC8_AUTO_COMPAT
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// - AMXX Init functions
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// Also consider using FN_META_*
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// AMXX query
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@ -74,7 +87,7 @@
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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@ -460,4 +473,3 @@
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#endif // USE_METAMOD
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#endif // __MODULECONFIG_H__
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