From 3b62b91fb70cd8588f23d20615ccaa8ca1d75e28 Mon Sep 17 00:00:00 2001 From: Scott Ehlert Date: Mon, 24 Jul 2006 16:15:09 +0000 Subject: [PATCH] Fixed bug am41961 (Orangutanz) GetPlayerAuthId, GetPlayerWONId, and IsMapValid were not being reset on mapchange --- dlls/fakemeta/fakemeta_amxx.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/dlls/fakemeta/fakemeta_amxx.cpp b/dlls/fakemeta/fakemeta_amxx.cpp index ddebec73..0a5c5a46 100755 --- a/dlls/fakemeta/fakemeta_amxx.cpp +++ b/dlls/fakemeta/fakemeta_amxx.cpp @@ -143,6 +143,9 @@ void FMH_ServerDeactivate() RESETE(CreateInstancedBaseline); RESETE(GetInfoKeyBuffer); RESETE(ClientPrintf); + RESETE(GetPlayerAuthId); + RESETE(GetPlayerWONId); + RESETE(IsMapValid); RESETD(Spawn); RESETD(Think);