Fixed user_slap for NS
This commit is contained in:
parent
b7c9cfeea4
commit
3b90cca5bd
|
@ -370,10 +370,93 @@ static cell AMX_NATIVE_CALL ns_user_kill(AMX *amx, cell *params)
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
#define ANGLEVECTORS (*g_engfuncs.pfnAngleVectors)
|
||||||
|
static cell AMX_NATIVE_CALL ns_user_slap(AMX *amx, cell *params) /* 2 param */
|
||||||
|
{
|
||||||
|
int index = params[1];
|
||||||
|
if (index<1||index>gpGlobals->maxClients)
|
||||||
|
return 0;
|
||||||
|
int power = abs((int)params[2]);
|
||||||
|
edict_t *e=INDEXENT2(index);
|
||||||
|
if (e->v.iuser3 == 2 /* Commander class*/)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if (MF_IsPlayerIngame(index) && MF_IsPlayerAlive(index)) {
|
||||||
|
if (e->v.health <= power) {
|
||||||
|
float bef = e->v.frags;
|
||||||
|
/*MDLL_ClientKill(pPlayer->pEdict);*/
|
||||||
|
edict_t *pEntity = CREATE_NAMED_ENTITY(MAKE_STRING("trigger_hurt"));
|
||||||
|
if (pEntity)
|
||||||
|
{
|
||||||
|
KeyValueData kvd;
|
||||||
|
kvd.szClassName="trigger_hurt";
|
||||||
|
kvd.szKeyName="classname";
|
||||||
|
kvd.szValue="trigger_hurt";
|
||||||
|
kvd.fHandled=0;
|
||||||
|
MDLL_KeyValue(pEntity,&kvd);
|
||||||
|
kvd.szClassName="trigger_hurt";
|
||||||
|
kvd.szKeyName="dmg";
|
||||||
|
kvd.szValue="20000.0";
|
||||||
|
kvd.fHandled=0;
|
||||||
|
MDLL_KeyValue(pEntity,&kvd);
|
||||||
|
kvd.szClassName="trigger_hurt";
|
||||||
|
kvd.szKeyName="damagetype";
|
||||||
|
kvd.szValue="1";
|
||||||
|
kvd.fHandled=0;
|
||||||
|
MDLL_KeyValue(pEntity,&kvd);
|
||||||
|
kvd.szClassName="trigger_hurt";
|
||||||
|
kvd.szKeyName="origin";
|
||||||
|
kvd.szValue="8192 8192 8192";
|
||||||
|
kvd.fHandled=0;
|
||||||
|
MDLL_KeyValue(pEntity,&kvd);
|
||||||
|
MDLL_Spawn(pEntity);
|
||||||
|
pEntity->v.classname=MAKE_STRING("slap");
|
||||||
|
MDLL_Touch(pEntity,e);
|
||||||
|
REMOVE_ENTITY(pEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
e->v.frags = bef;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
edict_t *pEdict = e;
|
||||||
|
int numparam = *params/sizeof(cell);
|
||||||
|
if (numparam<3 || params[3]) {
|
||||||
|
pEdict->v.velocity.x += RANDOM_LONG(-600,600);
|
||||||
|
pEdict->v.velocity.y += RANDOM_LONG(-180,180);
|
||||||
|
pEdict->v.velocity.z += RANDOM_LONG(100,200);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
vec3_t v_forward, v_right;
|
||||||
|
vec3_t vang = pEdict->v.angles;
|
||||||
|
float fang[3];
|
||||||
|
fang[0] = vang.x;
|
||||||
|
fang[1] = vang.y;
|
||||||
|
fang[2] = vang.z;
|
||||||
|
ANGLEVECTORS( fang, v_forward, v_right, NULL );
|
||||||
|
pEdict->v.velocity = pEdict->v.velocity + v_forward * 220 + Vector(0,0,200);
|
||||||
|
}
|
||||||
|
pEdict->v.punchangle.x = RANDOM_LONG(-10,10);
|
||||||
|
pEdict->v.punchangle.y = RANDOM_LONG(-10,10);
|
||||||
|
pEdict->v.health -= power;
|
||||||
|
int armor = (int)pEdict->v.armorvalue;
|
||||||
|
armor -= power;
|
||||||
|
if (armor < 0) armor = 0;
|
||||||
|
pEdict->v.armorvalue = armor;
|
||||||
|
pEdict->v.dmg_inflictor = pEdict;
|
||||||
|
static const char *bit_sound[3] = {
|
||||||
|
"weapons/cbar_hitbod1.wav",
|
||||||
|
"weapons/cbar_hitbod2.wav",
|
||||||
|
"weapons/cbar_hitbod3.wav" };
|
||||||
|
EMIT_SOUND_DYN2(pEdict, CHAN_VOICE, bit_sound[RANDOM_LONG(0,2)], 1.0, ATTN_NORM, 0, PITCH_NORM);
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
AMX_NATIVE_INFO ns_misc_natives[] = {
|
AMX_NATIVE_INFO ns_misc_natives[] = {
|
||||||
///////////////////
|
///////////////////
|
||||||
{ "user_kill", ns_user_kill },
|
{ "user_kill", ns_user_kill },
|
||||||
|
{ "user_slap", ns_user_slap },
|
||||||
|
|
||||||
{ "ns_get_build", ns_get_build },
|
{ "ns_get_build", ns_get_build },
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user