Dear me, many changes
Rewrote Lang (still does not work though!) New String class funcs+name Added Queue class Added MD5 class + functions
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125
amxmodx/CQueue.h
Executable file
125
amxmodx/CQueue.h
Executable file
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/* AMX Mod X
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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//by David "BAILOPAN" Anderson
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#ifndef _INCLUDE_CQUEUE_H
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#define _INCLUDE_CQUEUE_H
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template <class T>
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class CQueue
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{
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public:
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class CQueueItem
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{
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public:
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CQueueItem(const T &i, CQueueItem *n)
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{
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item = i;
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next = n;
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}
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CQueueItem *GetNext()
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{
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return next;
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}
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T & GetItem()
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{
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return item;
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}
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void SetNext(CQueueItem *n)
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{
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next = n;
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}
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private:
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T item;
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CQueueItem *next;
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};
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public:
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CQueue()
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{
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mSize = 0;
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mFirst = NULL;
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mLast = NULL;
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}
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bool empty()
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{
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return ((mSize==0)?true:false);
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}
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void push(const T &v)
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{
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CQueueItem *p = new CQueueItem(v, NULL);
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if (empty())
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{
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mFirst = p;
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} else {
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mLast->SetNext(p);
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}
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mLast = p;
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mSize++;
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}
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void pop()
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{
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if (mFirst == mLast)
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{
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delete mFirst;
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mFirst = NULL;
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mLast = NULL;
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} else {
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CQueueItem *p = mFirst->GetNext();
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delete mFirst;
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mFirst = p;
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}
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mSize--;
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}
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T & front()
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{
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return mFirst->GetItem();
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}
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T & back()
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{
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return mLast->GetItem();
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}
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unsigned int size()
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{
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return mSize;
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}
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private:
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CQueueItem *mFirst;
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CQueueItem *mLast;
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unsigned int mSize;
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};
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#endif //_INCLUDE_CQUEUE_H
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