removed <xmod> compatibility from csstats as requested by SniperBeamer

This commit is contained in:
Lukasz Wlasinksi
2004-08-05 11:56:33 +00:00
parent d692d8a4fb
commit 3bedaa95e4
9 changed files with 7 additions and 364 deletions

View File

@ -60,58 +60,3 @@ native get_statsnum();
*/
native get_user_stats2(index,stats[4]);
native get_stats2(index,stats[4]);
/*
* Forwards
*/
forward grenade_throw( index,greindex,wId );
enum {
CSF_DAMAGE = 0,
CSF_DEATH,
}
/************* Shared Natives Start ********************************/
/* Forward types */
enum {
XMF_DAMAGE = 0,
XMF_DEATH,
}
/* Use this function to register forwards */
native register_statsfwd( ftype );
/* Function is called after player to player attacks ,
* if players were damaged by teammate TA is set to 1 */
forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
/* Function is called after player death ,
* if player was killed by teammate TK is set to 1 */
forward client_death(killer,victim,wpnindex,hitplace,TK);
/* Custom Weapon Support */
/* function will return index of new weapon */
native custom_weapon_add( wpnname[],melee = 0,logname[]="" );
/* Function will pass damage done by this custom weapon to stats module and other plugins */
native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
/* Function will pass info about custom weapon shot to stats module */
native custom_weapon_shot( weapon,index ); // weapon id , player id
/* function will return 1 if true */
native xmod_is_melee_wpn(wpnindex);
/* Returns weapon name. */
native xmod_get_wpnname(wpnindex,name[],len);
/* Returns weapon logname. */
native xmod_get_wpnlogname(wpnindex,name[],len);
/* Returns weapons array size */
native xmod_get_maxweapons();
/* Returns stats array size */
native xmod_get_stats_size();
/************* Shared Natives End ********************************/

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@ -1,20 +0,0 @@
#include <amxmodx>
#include <csstats>
public plugin_init() {
register_plugin("Stats Test","0.1","SidLuke")
register_statsfwd( CSF_DAMAGE )
register_statsfwd( CSF_DEATH )
}
public client_damage( attacker,victim,damage,wpnindex,hitplace,TA ){
client_print(0 /*attacker*/,print_console,"DAMAGE: att:%d vic:%d dmg:%d wpn:%d aim:%d TA:%d",
attacker,victim,damage,wpnindex,hitplace,TA)
return PLUGIN_CONTINUE
}
public client_death( killer,victim,wpnindex,hitplace,TK ){
client_print(0 /*killer*/,print_console,"DEATH: att:%d vic:%d wpn:%d aim:%d TK:%d",
killer,victim,wpnindex,hitplace,TK)
return PLUGIN_CONTINUE
}