Engine: Add a destination parameter to trace_hull() to make it more useful

This commit is contained in:
Valentin Grünbacher
2015-05-11 00:05:25 +02:00
parent add4867d21
commit 3c1022af99
2 changed files with 20 additions and 8 deletions

View File

@ -999,7 +999,7 @@ native trace_line(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:
native trace_normal(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]);
/**
* Fires a trace hull on a specified origin.
* Fires a trace hull on a specified origin or between two origins.
*
* @note This native writes to the global trace handle. Additional trace results
* can be retrieved using traceresult().
@ -1008,15 +1008,16 @@ native trace_normal(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Floa
* @note For a list of valid ignore types see the *IGNORE_* constants in
* hlsdk_const.inc
*
* @param origin Trace startin and end point
* @param origin Trace start point (and end point if not specified)
* @param hull Hull type
* @param ignoredent Entity index that trace will ignore
* @param ignoremonsters Entity ignore type
* @param end Trace end point, pass NULL_VECTOR to use start point
*
* @return Custom bitflag sum of relevant trace results
* StartSolid (1), AllSolid (2) and InOpen (4)
*/
native trace_hull(const Float:origin[3], hull, ignoredent = 0, ignoremonsters = 0);
native trace_hull(const Float:origin[3], hull, ignoredent = 0, ignoremonsters = 0, const Float:end[3] = NULL_VECTOR);
/**
* Attempts to describe an obstacle by firing trace lines in a specified