Removed take_damage at29909

This commit is contained in:
Scott Ehlert 2006-05-19 19:00:35 +00:00
parent 2e63e1316c
commit 3d932c8a36

View File

@ -102,10 +102,6 @@ native find_ent_in_sphere(start_from_ent, Float:origin[3], Float:radius);
//this will CBaseEntity::Think() or something from the entity //this will CBaseEntity::Think() or something from the entity
native call_think(entity) native call_think(entity)
/* Mirrors CBaseEntity->TakeDamage() - Forces an entity to take damage.
Potential for crash. If you have problems with this, I suggest using fakedamage(). */
native take_damage(idVictim,idInflictor,idAttacker,Float:takedmgdamage,damagetype);
/* Is entity valid? */ /* Is entity valid? */
native is_valid_ent(iIndex); native is_valid_ent(iIndex);