Removed take_damage at29909
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@ -102,10 +102,6 @@ native find_ent_in_sphere(start_from_ent, Float:origin[3], Float:radius);
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//this will CBaseEntity::Think() or something from the entity
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native call_think(entity)
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/* Mirrors CBaseEntity->TakeDamage() - Forces an entity to take damage.
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Potential for crash. If you have problems with this, I suggest using fakedamage(). */
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native take_damage(idVictim,idInflictor,idAttacker,Float:takedmgdamage,damagetype);
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/* Is entity valid? */
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native is_valid_ent(iIndex);
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