Initial addition of ns_remove_upgrade (amb1635): oh god I hope this will suffice
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@ -663,6 +663,23 @@ native Float:ns_add_weld_done(idWeldable,Float:value);
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native Float:ns_get_obs_energy(idObs);
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native ns_set_obs_energy(idObs,Float:value);
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native Float:ns_add_obs_energy(idObs,Float:value);
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/**
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* Removes an upgrade from the player's bought and active upgrade lists.
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* This will not refund the points spent on the upgrade, nor will it
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* immediately strip the upgrade if the player is alive. Rather, it will
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* make it so the player no longer receives the upgrade on spawn.
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*
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* @note This only works in combat.
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* @params idPlayer The player index to change upgrades for.
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* @params ugprade The impulse number for the upgrade to strip.
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* @return 2 for upgrade removed from player's bought and active list.
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* 1 for upgrade removed from player's bought list only.
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* 3 for upgrade removed from player's active list only (shouldn't happen, just incase.)
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* 0 for the player didn't have the upgrade in either list.
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*/
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native ns_remove_upgrade(idPlayer, upgrade);
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/**
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* Particle system natives
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* -
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