Added support for Mac OS X and building with clang (bug 5601, r=dvander).
This commit is contained in:
111
installer/builder/MacBuilder.cs
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111
installer/builder/MacBuilder.cs
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@@ -0,0 +1,111 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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namespace AMXXRelease
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{
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//Build process for Mac OS X
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public class MacBuilder : ABuilder
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{
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private string m_AmxxPc;
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public override void OnBuild()
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{
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m_AmxxPc = PropSlashes(m_Cfg.GetSourceTree() + "/plugins/amxxpc_osx");
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}
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public override void CompressDir(string target, string dir)
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{
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ProcessStartInfo info = new ProcessStartInfo();
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info.FileName = m_Cfg.CompressPath();
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info.WorkingDirectory = dir;
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string [] files = Directory.GetFiles(dir);
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string file_list = "";
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for (int i=0; i<files.Length; i++)
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file_list += GetFileName(files[i]) + " ";
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files = Directory.GetDirectories(dir);
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for (int i=0; i<files.Length; i++)
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file_list += GetFileName(files[i]) + " ";
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ProcessStartInfo chmod = new ProcessStartInfo();
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chmod.FileName = "/bin/chmod";
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chmod.WorkingDirectory = dir;
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chmod.Arguments = "-R 755 " + file_list;
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chmod.UseShellExecute = false;
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Process c = Process.Start(chmod);
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c.WaitForExit();
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c.Close();
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info.Arguments = "-r \"" + target + "-mac.zip\" " + ".";
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info.UseShellExecute = false;
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Process p = Process.Start(info);
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p.WaitForExit();
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p.Close();
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}
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public override void AmxxPc(string inpath, string args)
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{
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ProcessStartInfo info = new ProcessStartInfo();
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info.WorkingDirectory = PropSlashes(m_Cfg.GetSourceTree() + "\\plugins");
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info.FileName = (string)m_AmxxPc.Clone();
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info.Arguments = inpath + ".sma";
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if (args != null)
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info.Arguments += " " + args;
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info.UseShellExecute = false;
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Process p = Process.Start(info);
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p.WaitForExit();
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p.Close();
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}
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public override string GetLibExt()
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{
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return ".dylib";
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}
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public override string BuildModule(Module module)
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{
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ProcessStartInfo info = new ProcessStartInfo();
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string dir = m_Cfg.GetSourceTree() + "\\" + module.sourcedir;
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string file = dir;
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file += "\\" + "Release" + "\\" + module.projname + GetLibExt();
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file = PropSlashes(file);
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if (File.Exists(file))
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File.Delete(file);
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Console.WriteLine(PropSlashes(dir));
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info.WorkingDirectory = PropSlashes(dir);
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info.FileName = m_Cfg.DevenvPath();
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info.Arguments = "clean";
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info.UseShellExecute = false;
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Process p = Process.Start(info);
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p.WaitForExit();
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p.Close();
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info.WorkingDirectory = PropSlashes(dir);
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info.FileName = m_Cfg.DevenvPath();
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info.Arguments = m_Cfg.MakeOpts();
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info.UseShellExecute = false;
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p = Process.Start(info);
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p.WaitForExit();
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p.Close();
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if (!File.Exists(file))
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{
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Console.WriteLine("Output file failed: " + file);
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return null;
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}
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return file;
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}
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}
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}
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