Oh dear, lots of changes:

1) Added get_orig_retval for retrieving the original return value of an engine function
2) Fixed engfunc being called with EngFunc_CheckVisibility so that it now works as intended
3) Hooks should now also work with FM_WalkMove, FM_TraceToss, FM_TraceMonsterHull, FM_TraceHull,
   FM_TraceModel, FM_TraceTexture, FM_TraceSphere, FM_GetBonePosition, FM_GetAttachment, FM_RunPlayerMove,
   FM_StaticDecal, FM_BuildSoundMsg and FM_CheckVisibility
4) Reformatted comments in some header files so they look a bit neater
This commit is contained in:
Scott Ehlert
2006-04-17 17:02:57 +00:00
parent b57c752b1c
commit 4101eea5e8
8 changed files with 547 additions and 299 deletions

View File

@ -13,151 +13,148 @@
#define FMRES_OVERRIDE 3
enum {
FM_FIRST_DONT_USE_ME = 0,
FM_PrecacheModel = 1, // done
FM_PrecacheSound, // done
FM_SetModel, // done
FM_ModelIndex, // done
FM_ModelFrames, // done
FM_SetSize, // done
FM_ChangeLevel, // done
FM_VecToYaw, // done
FM_VecToAngles, // done
FM_MoveToOrigin, // done
FM_ChangeYaw, // done
FM_ChangePitch, // done
FM_FindEntityByString, // done
FM_GetEntityIllum, // done
FM_FindEntityInSphere, // done
FM_FindClientInPVS, // done
FM_EntitiesInPVS, // done
FM_MakeVectors, // done
FM_AngleVectors, // done
FM_CreateEntity, // done
FM_RemoveEntity, // done
FM_CreateNamedEntity, // done
FM_MakeStatic, // done
FM_EntIsOnFloor, // done
FM_DropToFloor, // done
FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
FM_SetOrigin, // done
FM_EmitSound, // done
FM_EmitAmbientSound, // done
FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
FM_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn);
FM_ParticleEffect, // done
FM_LightStyle, // done
FM_DecalIndex, // done
FM_PointContents, // done
FM_MessageBegin, // done
FM_MessageEnd, // done
FM_WriteByte, // done
FM_WriteChar, // done
FM_WriteShort, // done
FM_WriteLong, // done
FM_WriteAngle, // done
FM_WriteCoord, // done
FM_WriteString, // done
FM_WriteEntity, // done
FM_CVarGetFloat, // done
FM_CVarGetString, // done
FM_CVarSetFloat, // done
FM_CVarSetString, // done
FM_FreeEntPrivateData, // done
FM_SzFromIndex, // done
FM_AllocString, // done
FM_RegUserMsg, // done
FM_AnimationAutomove, // done
FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
FM_SetView, // done
FM_Time, // done
FM_CrosshairAngle, // done
FM_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
FM_SetClientMaxspeed, // done
FM_CreateFakeClient, // done
FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
FM_NumberOfEntities, // done
FM_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
FM_PrecacheGeneric, // done
FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
FM_GetPhysicsKeyValue, // done
FM_SetPhysicsKeyValue, // done
FM_GetPhysicsInfoString,// done
FM_PrecacheEvent, // done
FM_PlaybackEvent, // done
FM_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
FM_GetCurrentPlayer, // done
FM_CanSkipPlayer, // done
FM_SetGroupMask, //done
FM_Voice_GetClientListening, // done
FM_Voice_SetClientListening, // done
FM_InfoKeyValue, // done
FM_SetKeyValue, // done
FM_SetClientKeyValue, // done
FM_GetPlayerAuthId, // done
FM_GetPlayerWONId, // done
FM_IsMapValid, // done
FM_FIRST_DONT_USE_ME = 0,
FM_PrecacheModel ,
FM_PrecacheSound,
FM_SetModel,
FM_ModelIndex,
FM_ModelFrames,
FM_SetSize,
FM_ChangeLevel,
FM_VecToYaw,
FM_VecToAngles,
FM_MoveToOrigin,
FM_ChangeYaw,
FM_ChangePitch,
FM_FindEntityByString,
FM_GetEntityIllum,
FM_FindEntityInSphere,
FM_FindClientInPVS,
FM_EntitiesInPVS,
FM_MakeVectors,
FM_AngleVectors,
FM_CreateEntity,
FM_RemoveEntity,
FM_CreateNamedEntity,
FM_MakeStatic,
FM_EntIsOnFloor,
FM_DropToFloor,
FM_WalkMove,
FM_SetOrigin,
FM_EmitSound,
FM_EmitAmbientSound,
FM_TraceLine,
FM_TraceToss,
FM_TraceMonsterHull,
FM_TraceHull,
FM_TraceModel,
FM_TraceTexture,
FM_TraceSphere,
FM_GetAimVector,
FM_ParticleEffect,
FM_LightStyle,
FM_DecalIndex,
FM_PointContents,
FM_MessageBegin,
FM_MessageEnd,
FM_WriteByte,
FM_WriteChar,
FM_WriteShort,
FM_WriteLong,
FM_WriteAngle,
FM_WriteCoord,
FM_WriteString,
FM_WriteEntity,
FM_CVarGetFloat,
FM_CVarGetString,
FM_CVarSetFloat,
FM_CVarSetString,
FM_FreeEntPrivateData,
FM_SzFromIndex,
FM_AllocString,
FM_RegUserMsg,
FM_AnimationAutomove,
FM_GetBonePosition,
FM_GetAttachment,
FM_SetView,
FM_Time,
FM_CrosshairAngle,
FM_FadeClientVolume,
FM_SetClientMaxspeed,
FM_CreateFakeClient,
FM_RunPlayerMove,
FM_NumberOfEntities,
FM_StaticDecal,
FM_PrecacheGeneric,
FM_BuildSoundMsg,
FM_GetPhysicsKeyValue,
FM_SetPhysicsKeyValue,
FM_GetPhysicsInfoString,
FM_PrecacheEvent,
FM_PlaybackEvent,
FM_CheckVisibility,
FM_GetCurrentPlayer,
FM_CanSkipPlayer,
FM_SetGroupMask,
FM_Voice_GetClientListening,
FM_Voice_SetClientListening,
FM_InfoKeyValue,
FM_SetKeyValue,
FM_SetClientKeyValue,
FM_GetPlayerAuthId,
FM_GetPlayerWONId,
FM_IsMapValid,
FM_Spawn,
FM_Think,
FM_Use,
FM_Touch,
FM_Blocked,
FM_KeyValue,
FM_SetAbsBox,
FM_ClientConnect,
// FM_GameInit, // Removed -- it will *never* be called after plugins are loaded
FM_Spawn, // done
FM_Think, // done
FM_Use, // done
FM_Touch, // done
FM_Blocked, // done
FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
FM_SetAbsBox, // done
FM_ClientConnect, // done
FM_ClientDisconnect, // done
FM_ClientKill, // done
FM_ClientPutInServer, // done
FM_ClientCommand, // done
FM_ClientDisconnect,
FM_ClientKill,
FM_ClientPutInServer,
FM_ClientCommand,
FM_ServerDeactivate, // done
FM_ServerDeactivate,
FM_PlayerPreThink, // done
FM_PlayerPostThink, // done
FM_PlayerPreThink,
FM_PlayerPostThink,
FM_StartFrame, // done
FM_ParmsNewLevel, // done
FM_ParmsChangeLevel, // done
FM_StartFrame,
FM_ParmsNewLevel,
FM_ParmsChangeLevel,
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
FM_GetGameDescription, // done
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
// This also gets called when the server is queried for information (for example, by a server browser tool)
FM_GetGameDescription,
// Spectator funcs
FM_SpectatorConnect, // done
FM_SpectatorDisconnect, // done
FM_SpectatorThink, // done
FM_SpectatorConnect,
FM_SpectatorDisconnect,
FM_SpectatorThink,
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
FM_Sys_Error, // done
FM_Sys_Error,
FM_PM_FindTextureType, // done
FM_RegisterEncoders, // done
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
FM_PM_FindTextureType,
FM_RegisterEncoders,
// Create baselines for certain "unplaced" items.
FM_CreateInstancedBaselines, // done
FM_AllowLagCompensation, // done
FM_CreateInstancedBaselines,
FM_AllowLagCompensation,
FM_AlertMessage,
// NEW_DLL_FUNCTIONS
// NEW_DLL_FUNCTIONS:
FM_OnFreeEntPrivateData,
FM_GameShutdown,
FM_ShouldCollide,
// FM_CvarValue
FM_ClientInfoChanged,
FM_LAST_DONT_USE_ME,
FM_ClientInfoChanged, //passes id only
FM_LAST_DONT_USE_ME
};
extern CVector<int> Engine[];