Oh dear, lots of changes:
1) Added get_orig_retval for retrieving the original return value of an engine function 2) Fixed engfunc being called with EngFunc_CheckVisibility so that it now works as intended 3) Hooks should now also work with FM_WalkMove, FM_TraceToss, FM_TraceMonsterHull, FM_TraceHull, FM_TraceModel, FM_TraceTexture, FM_TraceSphere, FM_GetBonePosition, FM_GetAttachment, FM_RunPlayerMove, FM_StaticDecal, FM_BuildSoundMsg and FM_CheckVisibility 4) Reformatted comments in some header files so they look a bit neater
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@ -228,7 +228,7 @@
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</Filter>
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</Filter>
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<Filter
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Name="engfunc"
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Name="Engine Funcs"
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>
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<File
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RelativePath="..\dllfunc.cpp"
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@ -248,7 +248,7 @@
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</File>
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</Filter>
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<Filter
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Name="pev"
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Name="PEV"
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>
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<File
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RelativePath="..\pev.cpp"
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@ -267,7 +267,7 @@
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</File>
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</Filter>
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<Filter
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Name="forward"
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Name="Forwards"
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>
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<File
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RelativePath="..\forward.cpp"
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@ -283,11 +283,7 @@
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</File>
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</Filter>
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<Filter
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Name="hlsdk"
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>
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</Filter>
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<Filter
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Name="Pawn includes"
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Name="Pawn Includes"
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>
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<File
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RelativePath="..\..\..\plugins\include\fakemeta.inc"
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@ -303,7 +299,7 @@
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</File>
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</Filter>
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<Filter
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Name="global"
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Name="Globals"
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>
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<File
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RelativePath="..\glb.cpp"
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