Fix client_death/damage forwards passing alive victims on ClientKill (bug 5812, r=Nextra)
Former-commit-id: 39fadf43027ccfaff20a7c671aec4f22fdf432ca
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@ -108,7 +108,7 @@
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// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
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// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
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#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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@ -160,7 +160,7 @@
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// #define FN_ResetGlobalState_Post ResetGlobalState_Post
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#define FN_ClientConnect_Post ClientConnect_Post
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// #define FN_ClientDisconnect_Post ClientDisconnect_Post
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// #define FN_ClientKill_Post ClientKill_Post
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#define FN_ClientKill_Post ClientKill_Post
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#define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientCommand_Post ClientCommand_Post
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#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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