Moved msg functions
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@ -442,6 +442,21 @@ native register_concmd(const cmd[],const function[],flags=-1, info[]="");
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/* Registers function which will be called from server console. */
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/* Registers function which will be called from server console. */
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native register_srvcmd(const server_cmd[],const function[],flags=-1, info[]="");
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native register_srvcmd(const server_cmd[],const function[],flags=-1, info[]="");
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/* These functinos are used to generate client messages.
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* You may generate menu, smoke, shockwaves, thunderlights,
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* intermission and many many others messages.
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* See HL SDK for more examples. */
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native message_begin( dest, msg_type, origin[3]={0,0,0},player=0);
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native message_end();
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native write_byte( x );
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native write_char( x );
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native write_short( x );
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native write_long( x );
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native write_entity( x );
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native write_angle( x );
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native write_coord( x );
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native write_string( x[] );
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/* Gets info about client command. */
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/* Gets info about client command. */
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native get_clcmd(index, command[], len1, &flags, info[], len2, flag);
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native get_clcmd(index, command[], len1, &flags, info[], len2, flag);
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@ -13,23 +13,6 @@
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#include <engine_const>
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#include <engine_const>
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/* These functinos are used to generate client messages.
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* You may generate menu, smoke, shockwaves, thunderlights,
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* intermission and many many others messages.
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* See HL SDK for more examples. */
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/* REMOVED (remove this comment section later when moving this back to amxx) /jghg
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native message_begin( dest, msg_type, origin[3]={0,0,0},player=0);
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native message_end();
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native write_byte( x );
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native write_char( x );
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native write_short( x );
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native write_long( x );
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native write_entity( x );
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native write_angle( x );
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native write_coord( x );
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native write_string( x[] );
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*/
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/* This is a highly experimental command that will directly hook a message in the engine!
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/* This is a highly experimental command that will directly hook a message in the engine!
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* You can overwrite the message before anything happens and either let the message continue
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* You can overwrite the message before anything happens and either let the message continue
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* or fully block it. Here is how it works:
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* or fully block it. Here is how it works:
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