Telemenu: Fix view_ofs not correctly set at teleportation
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d3bae33c64
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44b4ff6f05
@ -101,8 +101,37 @@ public actionTelMenu(id, key)
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if (g_menuOption[id] > 0)
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{
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if (HasInDuckingStateSaved(id))
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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if ( HasInDuckingStateSaved(id) )
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{
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new sz_modname[16]
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get_modname(sz_modname, charsmax(sz_modname))
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if (equal(sz_modname, "cstrike") // Counter-Strike 1.6
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|| equal(sz_modname, "czero") // Counter-Strike: Condition Zero
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|| equal(sz_modname, "valve") // Half-Life
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|| equal(sz_modname, "tfc") // Team Fortress Classic
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|| equal(sz_modname, "gearbox")) // Half-Life: Opposing Force
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, {0.0, 0.0, 12.0})
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}
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else if (equal(sz_modname, "dod")) // Day of Defeat
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, {0.0, 0.0, 18.0})
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}
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else if (equal(sz_modname, "ns")) // Natural Selection
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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// Natural Selection handle view_ofs by itself
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}
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else if (equal(sz_modname, "ts")) // The Specialists
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, {0.0, 0.0, 16.0})
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}
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// Don't add this feature for mods that we don't know how their view_ofs work
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}
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engfunc(EngFunc_SetOrigin, player, g_menuOrigin[id])
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set_pev(player, pev_angles, g_menuVAngle[id])
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set_pev(player, pev_fixangle, 1)
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@ -111,8 +140,37 @@ public actionTelMenu(id, key)
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pev(id, pev_origin, f_origin)
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pev(id, pev_v_angle, f_vangle)
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if (HasInDuckingStateSaved(id))
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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if ( HasInDuckingStateSaved(id) )
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{
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new sz_modname[16]
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get_modname(sz_modname, charsmax(sz_modname))
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if (equal(sz_modname, "cstrike") // Counter-Strike 1.6
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|| equal(sz_modname, "czero") // Counter-Strike: Condition Zero
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|| equal(sz_modname, "valve") // Half-Life
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|| equal(sz_modname, "tfc") // Team Fortress Classic
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|| equal(sz_modname, "gearbox")) // Half-Life: Opposing Force
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, {0.0, 0.0, 12.0})
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}
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else if (equal(sz_modname, "dod")) // Day of Defeat
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, {0.0, 0.0, 18.0})
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}
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else if (equal(sz_modname, "ns")) // Natural Selection
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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// Natural Selection handle view_ofs by itself
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}
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else if (equal(sz_modname, "ts")) // The Specialists
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, {0.0, 0.0, 16.0})
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}
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// Don't add this feature for mods that we don't know how their view_ofs work
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}
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engfunc(EngFunc_SetOrigin, player, f_origin)
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set_pev(player, pev_angles, f_vangle)
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set_pev(player, pev_fixangle, 1)
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